WordPress Community Awards are always amazing. It’s a great feeling to get various community awards since it feels like recognition of other bloggers for your work and it also allows you to create interesting articles. Today I have the pleasure to receive the Real Neat Blog award from Sanato1 over at his website. He writes amazing pieces on anime, music, games and many other things. Here is a fun fact, we both started blogging around the middle of 2013. Well, I was writing since 2010, but I only started to write in English a few months before he did. Something that’s quite cool is that he’s an attorney and writes about al those various subjects. It’s a really interesting read. Anyways, let’s get into the actual award and the Q&A that’s attached to it.
The usual stuff
Here are the rules once again:
1. Display the logo 2. Thank the bloggers for the award. 3. Answer the questions from the one who nominated you. 4. Nominate 7 to 10 bloggers. 5. Ask them 7 questions.
1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?
That’s an interesting question. It would be extremely easy to look at various animes or games that didn’t get translated into English.
Of course, various works got subtitles but I’m too slow of a reader to follow subtitles and I honestly prefer works in a language I can understand since I feel that native jokes almost always get lost in translation. For example, if they use in a clever Japanese wordplay in an anime, they have to either translate it in the subtitles or let it slip by.
But, after some searching, I found something that you might not really suspect from me. There was this publisher in Belgium called Transposia. They used to localize games like Freddi Fish, Spyfox, Pyjama Sam, Putt-Putt amongst various other games to Belgium and the Netherlands. One of these series is Skipper & Skeeto which is originally called Magnus og Myggen in it’s native Danish language.
Sadly enough, Transposia wasn’t able to localize every game into Dutch. Various games only got realized in Danish.
Besides my native Flemish/Dutch language, I can speak French and English but I can’t speak Danish. While one of my blogging buddies is Danish, I think it would be a hassle to fully translate the whole game just to be able to play the game.
Surprisingly, some of these titles got translated into English, but those aren’t the adventure games. The translated titles are the edutainment games. But, they would be nice to add to my collection as well. But, that’s for when I have the budget to let them ship overseas from the UK.
2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?
Now, if you mean 2019, I honestly think you’ll have to wait until I reveal my top 10 games I played in 2019. But, if you have been reading my articles, I think I have given various hints about the games that are big contenders for the top spot.
If we are talking outside of games, that’s going to get tougher. Then I think I could say the Death Parade anime. Just the whole concept of the show is mindblowing and well written. The ending really touched my emotional strings. I also started watching it around the time that my pet cat Sparta passed away last year.
3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?
That’s a tricky question and for several reasons. Sometimes it’s better left in the past to let the series or work end on a high note. Sometimes they ran out of ideas and it’s better to end it.
There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.
Besides, there are so many games, shows, music… out there, it’s getting insane. So, I’m the sort of guy the tries to experience as much as I can instead of trying to revive or keep a show alive. Yes, I vote with my wallet on what I want to see.
4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all? If you prefer one type over the other, why do you think that is?
I don’t have a preference. But, I do notice that a lot of my favorite pieces of music have vocals and lyrics. Yet, I also have a lot of instrumental tracks that I adore as well. In most cases, these are tracks from shows or games that are quite nostalgic for me.
But, I think I’m going to talk a bit more in-depth in a future music article on this subject.
5) When was the last time you bought a magazine, newspaper, or another form of print media?
Now, if we also include physical copies of games; then I have to say the day of writing this article. I ordered two retro games for quite cheap online. If we are talking about things print on paper, then I have to say; past summer. When I bought an art book of a Wii U game and a strategy guide on a garage sale.
I used to buy gaming magazines often but my budget doesn’t allow that lately. So, I decided to save some money by not buying them anymore. It’s a shame since now that they are dying out, I might not be helping the cause by not supporting them.
6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?
Luckily, I don’t have that issue. Since I work in schools, most of the holidays fall either on weekends or during school holidays.
And my family is rather small so we are able to celebrate almost every holiday together. And since this year, I can celebrate Valentine’s Day due to my meeting my soulmate this year.
7) If you had to create a new holiday, when would it be and what would it involve?
I would have a holiday to celebrate godfathers/godmothers and their godchildren. As a godfather myself, I find it a shame that a holiday doesn’t exist for that. Since I find the tradition and relationship extremely beautiful. Because it’s a sort of 3rd parent to the child.
Now, what would it involve? Something similar to Mothers or Fathersday? Where godchildren could make a small present for their godparents? And that the godparents could create/buy a present for them?
I tag and ask:
Now, as the rules state. I have to tag 7 to 10 other bloggers.
Did your view or look at games change since you started writing a blog?
Is there something you miss in the current gaming industry?
What’s your favorite part about writing a blog?
What’s something you wish you owned?
What’s something unique about your hometown?
Do you think that these kinds of tag questions should be themed?
How much time do you put into your blog daily, weekly, monthly, yearly?
I’m also looking forward to the answers of the other bloggers! While I could nominate a ton more of them, I think I’m going to leave it at those eight. Each of these blogs is an amazing read and I highly recommend them!
So, thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!
I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.
Let’s explore for tears
The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.
The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.
Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.
After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.
So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.
You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!
The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.
Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.
Wall jumps and double jumps
If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.
It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.
Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.
This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.
Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.
First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.
The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.
Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.
A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.
Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.
It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.
The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.
Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.
It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.
Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.
Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.
Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.
So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.
And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
So, I would be lying if I said that I don’t have a backlog. I do have a backlog and it’s rather huge. To be honest, I stopped keeping a list of the games that are on my backlog and I just started playing the games that I wanted to play or that are in my collection. If I have to guess, I think there are over 500 games in my backlog. Do I honestly care that there so many games in my backlog? Not at all, I love it! Because that means I always have a game that I could be playing when I’m feeling bored. And for those who don’t know why I have so many games on my backlog, that’s because I’m a game collector and I collect games left and right. Almost every week or two, I add a game to my collection so I rarely have time to finish a game. Now, why am I talking about this? Because LaterLevels and LightingEllen are doing a collaboration with a lot of other bloggers talking about their backlogs and I felt like joining in. And before I continue, feel free to leave a comment with your opinion on the backlog, your backlog and/or the content of this article.
Now, in my introduction, I said that I had given up on keeping a backlog. This is quite true. I have piles and piles of games in my room and in my digital libraries begging to be played. Yet, I keep playing the same games over and over again.
But are there really over 500 games on my backlog? Well, because I don’t keep track of that much depth, I think that’s the best answer. When I just look at my 800 games large Steam library and cross off all the games I have finished, I think we get close to that 500 games mark. And at that moment, I haven’t started counting all the games I have for my consoles and handhelds.
How did it grow so out of hand? The first reason I already explained in the introduction of this article. I’m a game collector. Every one or two weeks, a game gets added to my collection. And it’s quite rare that I buy one single game nowadays. Apart from newly released games of course. When I’m looking for new games to play, I go to thrift stores or garage sales to buy them for a really cheap price. In other cases, coworkers, friends, family just give them to me because they don’t need those games anymore since they are left unplayed.
A second reason is one that you are reading right now. This very blog. Because I like writing so much, I try to write an article every week about a different game. So, that means I talk about give or take 50 games each year. A more realistic number would be 35 – 40 different games each year. So, when I have written an article on a game, I have already moved on to another game to write about. Even when I quite enjoy playing a game, I place it on my backlog to finish later when I have a bit more time. Oh, and let’s not forget the fact that I get requests from developers to play their games and write an article about them.
This brings me to my 3rd reason why my backlog is so big. Because I’m a game collector for multiple systems, I often switch between systems while playing games. For example, I’m in a PS2 – Switch period lately. The result is that I have posted quite a lot of PS2 and Switch articles lately. Now, I got a few Gamecube games for my birthday, so that might mean that I’m going to play a lot of Gamecube, Wii and Wii U games in the near future. But, I’m also really interested in the new Challenge Tombs that are getting released for Shadow of the Tomb Raider. And once I open Steam, I see that bundle of games I bought at the Lunar sale that I wanted to play. This is exactly what I mean when I say in an article: “I got distracted by other games.”
A fourth reason is one that started during my teenage years and now carried over in my twenties. I dislike focusing on one or two games. For example, I’m playing Resident Evil 4 and I get frustrated because I’m unable to beat a certain section. Instead of getting frustrated and fed up with the game, I just stop playing the game and take out another game to play. The main reason I play games is to have fun and talking out of the experience, my performance in games gets worse when I have to repeat a section over and over again. Now, it does happen from time to time that one game is so much fun, I ignore all other games for a while. During the last Christmas holiday, I have played so much Rollercoaster Tycoon. To the point, I have almost completed the original campaign and half of the campaigns in the expansion packs.
Now, what is your backlog actually? Are these the games that you have started and never finished or the games you really want to play? Is it a combination of both? Well, I think it’s a combination of both those things. But, can you scrap a game from your backlog? When it has been too long on your backlog or when you feel you don’t want to beat it? For example, I have never beaten the original Pokémon games BUT I have gotten extremely close. It’s the final rival fight that I’m unable to beat. Now, would you say that these games are on my backlog until I have beaten them completely? Well, now I’m totally overthinking it. Whoops.
I might have said it a few times already in this article but do I honestly care that my backlog is so long? No! I don’t care at all. The big advantage of this is that I can pick up a console or boot up my PC and just pick a game I feel like playing and have a great time. It also means that I always have a game to play when I’m in a certain mood. On top of that, it makes for a great reason to finish or replay games when I want to write an article about them.
That’s a thought question. Since in most cases, there is always a time I pick up a game I have bought ages ago. For example, a few years ago, I added Final Fantasy X and X-2 to my collection and I started to play those two games for a short while during my summer holiday in 2017. Another example is more recent. When I started playing Resident Evil 4, I saw that I have a few other Resident Evil games in my collection so I’m trying those out in between Resident Evil 4 sessions.
If I really need to answer this question, I think it is the Football Manager games I got in a pick-up but then again, I might start playing them in a summer break when I want to play something unique and different that I haven’t played before.
I could cheat and tell talk about Lego Fever. It’s a game I played a lot when I was younger, but it refuses to work on newer systems. Plus, it’s quite rare to find, since there are no physical copies of and yeah.
In addition to that, I have technical issues with getting the game to run on my computers so it’s unplayable for now. But then again, I just need to take some time out of my day to figure out what’s causing the error and just try to get it working on one of my retro gaming machines. Oh well, one day this will happen.
I don’t understand why this keeps happening. I have bought all the DLC cases and I haven’t finished the DLC case yet. I’m such a big fan of the Ace Attorney series, it battles my mind that I just start playing this case and get distracted by other games and leave this one on the backlog.
Ehrm, I’m sorry… But I’m not going to list all these games I just played the first couple of sections to test out how the game plays and haven’t finished yet. If you just look at the first impressions series on my blog, you start to get an idea of how many games I haven’t fully beaten yet. Now, I have beaten some of these titles, but I haven’t gotten around to writing the review yet. So, you could say that I even have a review backlog.
But, if I really have to put a game here… Let’s pick one at random and let’s say… PopoloCrois. A while back, I said I was considering writing an article about this game. But, my PSP decided to delete all my save files of this game and I lost so much progress… I got so annoyed I actually stopped playing this game and I haven’t picked it up yet again. But, I was having so much fun. So, yeah. I need to change that.
The game which has spent the most time on the backlog
Oh dear. I’m honestly unable to answer this question because I collect retro games and I just play games I find in the wild or strike my fancy while browsing the eShops. Like I said earlier, some games I only play for a few minutes to test the games out. For example, I have started up so many Final Fantasy and Kingdom Hearts games… I know for a fact that some people are going to dislike what I’m going to say next but I haven’t finished a Final Fantasy, Kingdom Hearts, Witcher, Metal Gear, The Elder Scrolls, Dragon Quest, Sonic, Mega Man, Castlevania, Metroid, GTA, Assassin’s Creed … game. Yes. I haven’t played a lot of BIG and popular titles.
In addition to that, since I started reviewing games 8 years ago, I stopped keeping track of the games on my backlog and just enjoy the games in my collection and picking the game that suits my fancy at that moment so I can’t even tell for how long I own a certain game. Expect when I got it for as a birthday present or when it holds a special memory. So, I’m sorry, I’m unable to answer this question.
The person responsible for adding the most entries to your backlog
Would it be cheap to say, my wallet? Because I buy so many games in bulk, it happens frequently that games get on my backlog. Now, the actual answer to this question should be the person who gives me tells me about the games I should be playing or the games that are interesting.
And to be honest, there are a lot of people who give me advice or suggestions in terms of the games I should play. From fellow bloggers to YouTubers I love watching. A few examples spring to mind: NitroRad, AVGN (yes, like a TON of other video game reviewers), SomeOneCallMeJhonny, Eruption, Scott The Woz and Lazy Game Reviews. There are a lot of retro video game reviewers out there and I just keep watching them discover new games. Outside of the YouTube space, there are bloggers like Hundstrasse, The Well-Red Mage and Insert Disk. There are so many people I could name. And I shouldn’t forget the countless other collectors inside the Facebook and Discord groups I’m a part of.
Besides that, I love browsing RetroWareTV and browsing websites like eBay and local second-hand websites to check what they have on offer.
So yes, I don’t have one person that is responsible for adding the most entries to my backlog since a lot of people give me ideas, suggestions, and series to look into. It’s extremely difficult to keep track of that.
Oh, and I shouldn’t forget that I often get coworkers, friends, and family that donate or just give me games after a spring cleaning or something amongst those lines.
With all the questions answered, I want to thank you so much for reading this article. It was an interesting article to write since I see my backlog in a totally different way than your typical definition of the word.
To me, my backlog is more of a suggestion log. A suggestion log of games I could play and/or take a look at. If the game interests me enough, I’m going to continue to play it. If it doesn’t interest me, I remember it to try it out later or I just give it a nice spot in my collection.
Now, surprisingly, even to me sometimes, but not every game that I play becomes an article. That’s because I have an article backlog and when I write an article about a game, it’s quite possible that I already forgot about a few games. But all of that is for another article.
With that said, I want to thank you again for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in playing the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.
Get off your lazy bum
The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. As a matter of fact, she didn’t get off her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years, she has to prove that she can run the alchemy shop and make a profit. If she fails one of these challenges, the shop will be closed without any further questions.
On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot in your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.
This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.
The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with getting more character development.
Now, during my playthrough, the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but overall I enjoyed the story quite a lot. The writing, the pacing, and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.
With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.
Running that shop
While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives off a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant at the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.
Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.
Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.
So, you have to explore, fight monster and craft items. This sounds like your typical RPG fare. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.
All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new areas and improve my relationship with the other characters.
The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.
Now, the meat of this game is in exploration and crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration, you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid upfront. So, make sure you have enough gold in the bank to hire them.
During the exploration, you can go to various locations. Each location has several areas you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.
One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.
During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.
One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.
One thing you need to keep in mind during the exploration is that moving between locations and areas takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise, you might get into trouble and you aren’t able to craft certain items.
In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always pay attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.
Something I found extremely tricky was looking for high-quality items. For some reason, I always found a mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.
Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the crafting menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.
Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub-item first.
One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.
I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.
Arland is saved
Let’s talk about the visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.
In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.
Now, something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.
Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have the need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that prompt in the UI actually shows the status if you are running or not.
Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients were at a certain location before I actually traveled there. I would have been able to save so many days…
Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersion reasons.
And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.
The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed in the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing, while the clock ticked over, would be the cherry on the cake.
Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is, in my opinion, a preview of what song is currently playing. Oh dear, they were so close.
In that same menu, you can access the different costumes for Rorona. As far as I know, these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. Here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese on the main menu, you can do that.
After you have finished the game, there is a post-game chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post-game, there is no free-roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.
Interestingly, during my writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.
With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.
The jump animation looks awkward.
The game can be repetitive.
There is no free play in the post content.
+ Enjoyable story, writing and voice acting.
+ Amazing charm.
+ Great UI.
+ High replay value due to the different endings.
+ Relaxing soundtrack and you can change it to your liking!
I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface of a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.
The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.
This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.
But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.
Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.
Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.
Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.
With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.
Start 2018 with a bang! Return of Warrior is up for another set of engaging events. Catch two EXCLUSIVE Events that will pump up and boosts your warriors! Rise up and tag along with community events entitled, Drawing Game Costume and Gem and Gift of Mecarita! Join the following event for more awesome rewards at stake!
Drawing Game Costume and Gem has set awesome surprises for the low and mid-level users. Experience the great reward offer and tons of superb features. Great gifts are waiting for below 45 levels and 56 levels and up. Additional Boss will be seen in Map 3, beware! Event period for Drawing Game Costume and Gem will end until Feb. 2, 2018!
Also, great discounts are waiting for all the warriors! Don’t miss out on this!
One more thing, grab the opportunity for the Gift of Mecarita! She will be bestowing everyone with great power as you can easily advance your level from 40 to 75 at Pirate Village starting this Jan. 15 ~ Feb. 9, 2018. Seize the day warriors!
Come along and take the great journey to Almighty Land! Wanna know what is installed for you, our warriors? Install the game and catch the in-game announcements. Like, share and spread the NEWS about Return of Warrior. For more updates, visit their Facebook Fan Page. Who knows, you might win all the prizes at stake!
For more details, please visit us to the following link below:
Return of Warrior is a 3D fantasy MMORPG with a unique combat system, based off of the original Risk Your Life (RYL) game. You choose between two factions; Humans or Ak’Kan and fight in duels or giant battles. Protect your faction in order to salvage an overpopulated world. Take part in quests or missions, fight other players and trade virtual goods. All elements aim to secure your faction to win against the enemy! The 14 different classes are Warriors, Defenders, Assassins, Archers, Sorcerers, Enchanters, Clerics, Priests, Attackers, Templars, Gunners, Rune Officiators, Life Officiators, Shadow, and Officiators.
Action-packed PvP! Tons of Quests and Mission to Complete!
Customizable and Innovative Character Creation
Compelling and Intuitive Skills and Combat System.
Upgradeable and Limitless Weapons, Armor, and Accessories System
Great, Treacherous and Exotic Terrain New Maps!
ABOUT YOUXILAND DIGITAL
Established in 1994. With its years of experience in R & D, agency and sales of game software, it is composed of a research and development team from the world’s most professional Internet Contents software, Road games, and further develop software services such as e-commerce, entrance websites, telemedicine, distance learning, industrial product testing and health and beauty services to enhance the quality of human life and bring joy to the world.
Published on NekoJonez’s Gaming Blog. This text is a copy protection test.
It’s the final day of the year. So, it’s time to make promises what we shall try to accomplish next year. If we do this collab with LaterLevels again next year, I might be able to come up with an overall theme, but for now, I’ll stick with the theme I have been using. A random introduction where I talked about not having a theme and getting distracted by the question asked. Oh, I shouldn’t have revealed this until the end of the series? So, tomorrow will be the final question in this collab? Oh. Well, let’s first answer today’s question.
Midnight rolls around and it’s time to pick a New Year gaming resolution to see you through the next 12 months. What’s your choice for 2018?
If I’m allowed to make promises with myself of what I want to accomplish in 2018 in terms of gaming, I think I’m going to repeat something I said in my “10 games I look forward to playing in 2018” list.
I want to play a lot of games in my backlog. I do have a long backlog of games that I still want to play and/or beat. Thankfully, a few of those games get a port or a remake of a system that I own, or about to own. If you want to know more about that, read my previous article.
Will this mean that I stop collecting for a year? Not at all! I’m actually going to try and find copies of games I’m missing in a series. For example, I recently bought Skipper And Skeeto 3, since I didn’t own that game yet.
If you don’t know Skipper & Skeeto, I wouldn’t blame you. Since it’s a Danish edutainment title made by Ivanoff. The Belgian company Transposia brought this series to Belgium and the Netherlands. I live in Belgium, by the way.
So, in 2018 I’m going to continue to try and complete my Transposia collection. I have around 36 games already, but that’s far from complete. Since they brought so many games here to Belgium and the Netherlands, I can’t count them all.
Besides that, I’m going to try and finish the index I was working on. The last index I made from my collection dates back to three years ago. And since then, my collection has grown quite a lot. Besides that, it’s just a simple word document listing all the titles I own. I want to create something bigger, a sort of Excel sheet I can use to quickly filter if I own the game already or not.
But, that’s a project for when I find the time for it. If I would finish that, it would take quite a long time to produce and develop. Since I want to be able to also draw numbers out of that file and that means I need to set it up quite well or otherwise it will have wrong numbers.
Besides that, I’m planning to buy a Nintendo Switch in March 2018. While I’m a huge Nintendo fan, I wanted to wait a year to buy the Nintendo Switch.
The reason for that is, I wanted to see the system first build up a library of games I’m interested in before I went out and bought the system.
Now, I have a lot of titles I’m looking forward to being playing DooM and Xenoblade Chronicles 2. I’m actually tempted by buying The Legend Of Zelda – Breath of the Wild again for the Switch, to be able to take the game with me. But, on the other hand, I think my money would be the best spent elsewhere since the library of games for the Switch is large and other games deserve my attention.
You know, this is the curse of being a game blogger and (retro) game collector. I keep finding new games to play and enjoy, and I rarely finish them. Including some developer requests, I keep enjoying myself with those games quite a lot, but I don’t finish the games.
In conclusion, I want to create a database/index of my collection that I’m happy with. I’m also planning to buy a Switch in March of next year. Besides that, I’m planning to try and finish a lot of the games on my backlog that I still want to play or beat games that I haven’t finished yet.
So, I’m quite curious if I’ll be able to do all these things in 2018. Since I’m quite a busy fellow and I don’t always have the time to finish every game I started. Maybe I should try and do something about me being so curious to buy new games.
In any case, you will be able to continue to read my adventures through the land of video games by simply reading my blog and/or my twitter feed. So, thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.
Explore the secrets of Pocket Knights 2 with your fellows HK –October 24, 2017 –Pocket Knights 2 rolled out a new update that is a big adjustment since its release. Based on previous versions, the latest one introduces some interesting features (like the Country Flag and Personal Boss), it also adds more chapters to [New Chapter] and extends more floors for [Magic Tower].
Country Flags Players can choose a flag of their country on the setting.
These icons will be regarded as a symbol of Countries, Languages, and Alliances. Meanwhile, you can change your flag icon as you wish since there is no limit and it’s totally FREE!
Personal Boss The Boss Board will be added to the main page, which shows the info of personal boss, wild boss, and world boss.
Players can challenge the personal boss to get Exclusive gear to equip their main character or defeat the wild boss and world boss to obtain more rare items.
New Fight Mode 1+1 mode: Players can bring one hero to battle in the part of World boss, Wild boss and Personal boss to boost the chances of winning.
1+4 mode: All your four heroes will fight along your side in the Stage, Trail, Magic Tower, King’s Path and Arena to improve character’s reputation.
Equipment Adjustment Unlike the summoned heroes, the main role will have their own Exclusive equipment, which includes eight parts: Weapons, Shoulders, Ups, Bottoms, Rings, Necklaces, Gloves, and Shoes.
The 1.0.0 Version will remove gear reset, gear star transfer function. To avoid unnecessary loss, players need to use these functions before the 1.0.0 Version. (These two functions will no longer be needed due to the Gear Upgrade/Star level will be stuck with the gear slots in 0.9.0 Version)
The iOS Version will come out in Oct. 2017, please stay tuned for more news later!
PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.
It has been quite some time since I talked to you guys and girls directly. Because I don’t have a lot of time this weekend, I thought this is a perfect time to give you guys and girls some updates about the future of my blog.
First of all, I plan to kind of return to YouTube. Kind of. I plan to use my YouTube channel to post glitches and oddities in games.
Secondly, I’m truly sorry for the lack of articles this month. I have been really busy with my personal life and my job. I work in education and in June, it’s always crazy busy. It’s the end of a school year so yeah. Also, I had to study for my exam in the evening school, which I passed!
Also, I did a play together with my acting club and it was so good, some schools asked if we did school plays.
Besides that, I have been distracted by some new games and the EK in France. Tonight I’m going to support my national team… The Red Devils!
This weekend also had a party of my acting group and big garage sale. I will post a loot picture on my Twitter account really soon.
Also, I’m working on a review of a Wii game named Kirby Epic Yarn. But I’m replaying the game a bit. That’s because I haven’t played the game in a while and that wouldn’t make for a fair review.
The 2nd article I’m working on is the first impression of a PC game I bought at the start of this month. It will be out in July. That one is for Mirror’s Edge Catalyst.
So, I hope you can forgive me for not writing but I have been playing a lot of games to have future reviews. Games like Kirby Planet Robobot, Evoland II, Fire Emblem Awakening and others.
Besides that, I have been pretty hyped for a few releases in the near future. Like the new Zero Escape game releasing next week!
Oh, and I have a little announcement to make. Since this month was really low on articles. I’ll try to get more articles out next month. I have a two-week vacation there. (Last week of July and the first week of August) and I’m planning something really special there.
In any case, my schedule should be freeing up next week. So, I’ll be back then. If you have any requests for games and/or topics you want to hear me about… Feel free to leave a comment on this article.
If you want to hear the latest updates on my blog and me, follow me on Twitter at @NekoJonez.
Thanks for reading this article and I hope to be able to welcome you next week with a new article. Have a great rest of your day and game on~!
During my two week break, I got my hands on a Wii U. Honestly, it wasn’t really a break; I just didn’t had time due to various reasons. But let’s put that aside, since I think it’s time for a new article. Today, I’m going to give my first impression of one of the games I bought the Wii U for. Hyrule Warriors. It’s was so hard to not watch any video or read any review of it. Honestly, it paid off. The other games I bought are Zelda – Wind Waker HD and Bayonetta 1 & 2. Fun fact, when I told this to my buddy MiseryLC, he said: “Wow, I thought that those games were totally not your style.” Hehehehe. In any case, let’s begin with this article. As usual, feel free to write your opinion on the content of this article and/or the game in the comment section down below.
It’s a blast
I expected a sort of hack-and-slash game. I got what I ordered. But what I didn’t expect was the amazing story.
Minor spoiler here, but it feels like it’s the story about the big Hyrule war for the triforce that’s often mentioned in other Zelda stories.
While Nintendo published this game, the developers made sure to use the Zelda lore to its fullest extent. Koei Temco Games & Team Ninja used a lot of Zelda characters and none felt out of place for me. The new characters introduced could as well be Zelda characters, they are that good designed.
The voice acting of the narrator is a okay at best. I like my stories told with a bit more emotion. Don’t get me wrong, it’s very well done. What I really like about the game is that they didn’t give the Zelda characters voices. They used text boxes to tell the story. Very good job, since you didn’t disappoint the fans with possible badly chosen voices.
Also, when you buy the DLC for this game, it adds background stories to some characters. I haven’t played the DLC stories yet, but that will come soon. Since the game has it’s hooks in me. Since I bought my Wii U, I have played this game more then I like to admit.
Slash those enemies
The gameplay is easy to explain. You are in war with one or two other armies. You need to conquer keeps. You do that by first defeating the guards and then the keep boss. A keep spawns more allies. The more keeps you have, the better. In some scenarios, you have to avoid the death of some characters. This “defeat condition” made me seat on the edge of my chair various times.
The game uses some nasty tricks sometimes. When you think the character you need to protect is safe, a horde of enemies come and attack. Not only attack, but they charge towards the character you need to protect.
Various maps also have special situations that can occur. Like in Death Mountain, if you don’t conquer two keeps, the enemies throw rocks at your main base. When your main base gets destroyed, it’s game over. Same counts for the enemies. When you destroy their main base, it’s game over for them.
The only thing that they could improve on in the gameplay department is that the enemies might be a bit more intelligent or the allies for that matter. I encounter them sometimes just standing there. But truth to be told, writing code that would put AI to each and every enemy would be should a pain. You would think that the game is easy then. Well, if you keep paying attention and fight the right enemies or fight the right battles… this game isn’t that hard. Granted, I have only played on the normal difficulty now so I still have to play the “hard” difficulty.
In some other reviews I read a very valid point, this game can be repetitive. Honestly, it is. After a few hours, the game is repetitive… But I enjoy this game so much that I always want more fights and battles to play. So, I don’t mind the repetitiveness of this game.
Another complaint is that this game is a “mash buttons to win” game. Well, I have issues with that statement in general. The negative I see is that you have a way to win where there is no skill involved. But hey, using the combo’s makes a nice visual thingy too look at.
I want to talk more about the gameplay, but I will leave that up for the review when I finished the story mode and played a bit more of the other modes.
Is it good or is it great?
So, in the previous part, I touched upon the graphics of this game. And let me tell you, they are amazing. The areas you visit look colorful and/or have the right atmosphere. The battlefields are so well designed that the keeps are real strategic points that armies would use in a real life battle.
Apart from the game being eye candy, it’s really amazing how this game has such a fluent animation. Often, there is a lot going on, on screen but it rarely drops to a low framerate. And when it drops… It drops to 15-20 frames, which isn’t that bad. But in general, this game runs at a steady 60fps.
What blows my mind even more are the animations. There made me feel being a real bad-ass hero several times. I really like the combos you can pull off.
To wrap up, let me talk about the soundtrack. It’s one of the best soundtracks I have heard this year. I adore the soundtrack of mainstream Zelda games and this game is no exception. The soundtrack is so well done, that I want to hunt down a CD of it.
So, I think I’m going to wrap up my first impressions here. I actually want to talk a lot more about this game but I’m leaving that for the review. And also, long time readers know that I often leave some parts out since I want that some parts are for you guys to figure out.
In any case, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I also hope to welcome you in at another article on my blog. But until then, take care and game on!
Oh wow, it has been a long time since this Neko created an article for this blog first instead of the other way around. Well, I hope that might improve my fanbase… Jonez, what were you thinking? The idea of this joke in the introduction how it’s good but not good enough and then compare it to StreetPass MiiPlaza isn’t going to work this way. Yeah, let’s just explain to the people that I wanted to write an article about the changes I want to see if they ever would make a major update to StreetPass MiiPlaza. And as tradition, invite them to leave a comment with their thoughts on what they think about the article or what they want to see changed.
If this was possible, that would be mindblowing. Just think about it, there are a bunch of families where the 3DS is owned by more then one child. They have to share their 3DS with their brother or sister. And then different accounts for them they could switch between would be an amazing feature.
Granted, it would be a pain to integrate. This might even mean that the whole 3DS system would need a major rewrite where every account will need a ton of set-up. That would be a major downside of the feature. I’m going to think out loud here and there in this article so, see this article as a sort brainstorm I did and one I’m expanding while writing this article.
This is one they should DO without thinking actually. Some menu’s of the MiiPlaza are just bad. Let’s start with the music menu. You should be able to easily access the menu by mini-game. Not having them all dumped into one list under each other. Good luck finding your song then.
For the hats menu, you should be able to search them. Or at least, put them by category. Sometimes looking for a hat is such a pain and it takes too much time to find one back.
Also, I think this is a valid remark but Nintendo, tell me why the firmwire updates are protected with the pin code and the update to MiiPlaza isn’t? Isn’t that a big gap in the consistency of your firmwire?
Please improve the menu’s Nintendo, they are working on my nerves, big time. My biggest frustration is how you can barely sort the Mii’s on your plaza itself. And if you can, that feature is quite hidden.
Since I have a game or two that drops the Mii’s of the people who helped me in game onto the Plaza. And I wish I could be able to sort of those who are from that game and who I actually saw or past in real life. And it would be such a blessing if those people didn’t count towards the achievements. Yeah, thanks to Bravely Default I have now the achievement that I have more then 100 Mii’s on my Plaza. Great…
This will be a short one but to my honest opinion, I like the idea that the music changes when you have a certain number in your Plaza. Although, why isn’t it possible yet to change the music of the main plaza back to a previous version or the music you unlocked in the jukebox?
That would be amazing. Maybe a possibility to have the music that is on the SD card? Yeah, why not? Since hearing that same music over and over again might get a bit tiresome. On the other hand, it’s the OST to the game, so it might get lost and that’s no big fun to the creator of the music. So scrap the SD idea, and introduce the other idea about selecting the music of the jukebox.
And dear Nintendo, please finally learn that music isn’t a sound to indicate that you lost or won a level. A song has a duration of at least a minute. Please put the sound effects in a separate place. Turn the jukebox in a soundtest, why the heck not? To give some nostalgia-gasms to the retro gamers under us.
So, in between writing and publishing this article, I put a bit more thought in what I wrote. When I was playing, I had another idea. Why can’t the exchange booth be updated? I mean here that the 4 featured hats change daily. But what if you could lock a hat for some time? When you truly want to have a hat.
Also, maybe expand the selection? And make a selection that is always there. But the 4 changing daily should have a price like 1 additional play coin or something.
Also, when you have played all mini-games with the Mii’s you met, why are they still following you for a while? If you go to your plaza, they should stop following you.
Another idea is that you can check the (past) greetings of a character. I met somebody at my college and we had to find each other by other means on Facebook. That was a true annoyance.
Also, maybe some sort of leader board for the general MiiPlaza high scores could be awesome. I understand that you can see the people you passed by are in that list, but wouldn’t it be more awesome to compare your results with those around the world?
And please Nintendo, add a way to see the progress of those on your friend list. A game that could really benefit from this is StreetPass Garden.
The puzzles are already a great start. It was the main reason why I took my 3DS outside. And here are my idea’s to improve the Puzzle Swap concept.
First of all, it could be amazing to kind of bookmark people. When they have pieces of a puzzle you want, you could ask those people to bring their 3DS to class or to the playground daily and that way you could easily complete a puzzle.
Maybe give us a way to get more puzzle pieces from a person at once when you pay some play coins for it. I mean, you use them to get puzzle pieces from the amazing cats~
Did you know, that if you beat StreetPass Quest twice, you unlock StreetPass Quest 2? That’s an amazing surprise.
And to be honest, the complaints I had with StreetPass Quest are implemented in StreetPass Quest 2.
So, honestly, I have no complaints here. Surprising not? One idea is that you have some sort of “log” where you can check which color does which magic. Could save you some time by looking it up online.
The DLC Games
Oh yes, I’m calling them the DLC games. And yes, I actually bought them without looking at any screenshots or video’s. I just wanted the complete experience of the MiiPlaza. I’m like that. When I see on Steam that there is a more expensive version with more features, I ALWAYS buy the more expensive version. I want to have everything the developer publishes.
So, since not everybody got those additional games, I’m also going to give a short explanation of the game. So, YEAH! More content of the NekoJonez.
Ever thought to yourself, this StreetPass Quest is great but what if I could play a shooter with my friends? One, thanks for playing on the 3DS, since most gamers answer that question with a (generic) mainstream shooter that they can play on their computers.
And second, that’s this game basically. And I truly enjoy how the color of the Mii changes the weapon that they have. Each Mii you meet is a pod at your ship. You have four spots where you can place a Mii. 3 in front and one in the back. The other Mii’s you can place behind the Mii’s to upgrade their weapon.
What’s awesome is that you can rotate the ships so that your projectiles shoot in different directions. Also, this game has so different modes. From protecting crystals to horizontal and vertical shooting. With bosses at the end of every stage. This game is rather fun to play.
My first remark is simple. Why can’t you keep playing the game when the pods are still in tact? Isn’t that a bit silly? When beating a level, you see which pods are still in tact. Maybe I have to beat the game once for unlocking that but that is lame honestly.
But what’s awesome in this game is that you can see the scores of the people you passed by. And you can see their profile. Sweet going there. Also, the more missions you beat, the more titles you can give yourself at your profile.
The other remark I have with this game is that you should add the name of the stages in the ranking. That’s my remark short and sweet.
And my final remark is that they should add a sort of syncing. When somebody that you passed has beaten his or her high score, it should update your list with the touch of a button instead of having to pass by them again.
Yes, StreetPass Garden is exactly what it sounds, you have a garden that you can show (off) at your friends. Each Mii that visits your garden waters your plant once. When it’s fully grown, the seeds of your plant and your guest’s plant mix. This way you can gather more plants.
It sounds boring at first, while that isn’t true at all. This game is actually playable when you haven’t any hits on MiiPlaza. You don’t get the message: “Pass by people to play this game” BS. And this game has the most depth of them all. You can visit shops, expand and decorate your garden quite a bit.
And my remarks for this game are mentioned earlier. Most of them. One major remark is how you can only check out people their garden once they visit you. You should be able to visit their garden as soon as they once visited yours. And with syncing. That could be awesome.
Want to conquer the world with your friends? Well, that’s possible in this game! Which is an amazing concept. And it truly is amazing.
This game is actually pretty tactical. You have to win battles. While they don’t have a lot of depth, it’s quite easily to loose yourself in them. Since some battles have some special rules that make each battle feel different then the one before.
It’s based on the rock-paper-scissors style of battles. So, nothing truly special, but for a StreetPass game, it’s pretty good.
My complaints are, well… big. One complaint is how there is almost no difference in the amount of soldiers the people you meet different times bring in then how many soldiers a Mii brings in you met for the first time. That shouldn’t be the case!
Also, some battles require you to meet many people, since the amount of soldiers your enemies has are sometimes nearly doubled. A bit lazy in my opinion.
Another problem I have with the game is how you can’t give soldiers to others. When you meet a monarch from afar, you can battle them. Which is great, but isn’t perfect. If you could have an option that they get 50 soldiers when they meet you, then it would be perfect!
And this is your RPG-ish adventure game. In this game, you explore a haunted mansion for ghosts and treasures. Each Mii you meet, have a puzzle piece that you can place on the board. Your goal is to find the stairs in the room.
When you add a green piece to green pieces that are already laying down, then a chest or crystal appears in that room.
This is also a game where you can die. I mean here that there is no win/lose thingy. You actually have a health bar.
My major problem with this game is that when you hire investigators… The animation takes so long! It’s the longest of all the games and pressing “R” barely speeds the process up like in the other games.
This game feels a bit half finished. The game feels like it misses some great features like a list of all enemies and better inventory management. For real, this game has one of the worst inventory systems I have seen. It’s just clunky to use and destroys the fun of the game quite a bit.
And the worst part is that it’s possible that somebody has a part you can’t use in the room. Oh yes, then you’re pretty screwed. A hit just went lost.
In addition, you have to place your pieces where your character can go to. In a way, I understand why they programmed it like that, but I truly feel like it’s a missed opportunity. You could have build up so many possible combo’s. Anyways, it’s the game I put least of time into. Since it feels a bit broken to me. Or that might just be my opinion.
So, I’m finally done with writing this long article. On my twitter I said that this article is around 2500 words, double from my normal article length. First I thought of splitting this article into two. And publish one piece here and the other on my personal blog. After some thought, I decided to leave the article in one piece.
Thanks for reading this article and I hope you enjoyed this article. Take it as my way to apologize of reblogging my articles here. This is one of the articles I started writing here. And when I started writing, I kept writing. I started writing this article in my college breaks and finished it on a Tuesday night just before going to bed.
So, I’m rather curious what you guys think about my idea’s. And what idea’s you have for Nintendo to improve Mii Plaza. While the chances are extremely small that Nintendo is going to implement these changes, you never know. Maybe one day they might show up in the Mii Plaza. Or they might create some more new amazing content for us to explore. Anyways, this Neko is tired and still has some publishing work to do for this article. I hope to see you another time!