Tag Archives: Lost

Tomb Raider – Writer’s Raid

Tomb_Raider_raid

The logo for this project is created by The Well Red Mage

Official website

The Legend of Zelda and Final Fantasy, both are series that have a lot of loving fans. Now, besides the Legend of Zelda series, there is another series that had a strong presence in my childhood. As a child, I fell in love with the Indiana Jones franchise. I played the various Indiana Jones games until either the cartridge or the CD gave up. Now, I wanted more. Because of that lust for more, I discovered the Tomb Raider franchise. The first Tomb Raider game I ever played was Tomb Raider 5 – Chronicles. That was enough for me to decide to hunt down all Tomb Raider games and play them from start to finish. And I’m not the only one who enjoys Tomb Raider and let me prove that to you, I’m going to raider the various tombs this franchise throws at us together with some amazing befriended bloggers. I hope you are ready, since various treasures of articles will await you in these tombs. Let’s. Get. Raiding.

1996 – Tomb Raider

Tomb_Raider_(1996)Games With Coffee takes us through Lara’s adventure to help Natla.

Grab yourself a cup of coffee, since we are taking a journey through the good old first entry of Tomb Raider.

Together with Games With Coffee we take a nostalgic look to Tomb Raider and discover how it “holds up” today. Depending on who you ask of course.

The analysis of this game is extremely well done and made me remember various stories of the first time I played Tomb Raider. Seriously, give it a read! 

1997 – Tomb Raider II Featuring Lara Croft

Tomb_Raider_IIABXY Game Reviews is following Lara through her journey to find a Dragon’s dagger!

ABXY Game Reviews really wanted to play an old school Tomb Raider game. And I was looking for writers. A match made in heaven I think.

In heaven, that’s where the object Lara is after in her second adventure. A mythological Chinese dagger can came from the heavens that can turn mere mortals into dragons.

Did ABXY Game Reviews enjoy his journey through old school Tomb Raider or do fans of this game get blinded by nostalgia? You have to read this article to find out.

1998 – Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIINekoJonez helps us find four artifacts.

I love telling this story. When I first played Tomb Raider III, I thought I was playing Tomb Raider IV. The reason for that, well, I explained that in my nostalgic look-back of Tomb Raider III.

I tried to avoid writing a review for this game and give some retrospective facts. But it was great fun playing through this game again for this project.

So please, feel free to give one of my entries in this project a read.

1999 – Tomb Raider IV – The Last Revelation

Tomb_Raider_-_The_Last_RevelationSarahsGameCollection is going to take us on a journey to raid the Egyptian tombs!

I discovered Sarah’s website through this project. And I haven’t regret it at all. Her website is a joy to browse through and read.

Her unique writing style is something I love most of her website. While she writes, she adds personal comments like if she is telling a story to you and it’s great fun to read.

I think that this article came together quite well, since it made me want to replay Tomb Raider IV for myself.

2000 – Tomb Raider V – Chronicles

Tomb_Raider_-_ChroniclesTriformTrinity is taking us to Lara’s funeral…?

If you want to know if you should play Tomb Raider Chronicles, you shouldn’t look further. Triform Trinity wrote a short review on the game.

I wrote an article on this game last year, and it shows how people can differ in opinion.

Anyways, I  highly recommend you reading this article. It was a joy to work with TriformTrinity and reading his through his website is such a great and fun time. Since I can assure you that I always have a fun time when I visit his website.

 

2000 – Tomb Raider Level Editor

Tomb_Raider_Level_EditorNekoJonez took a look at Tomb Raider fan’s levels.

I have to admit that I was planning to write an article about the level editor for Tomb Raider for quite a while.

To be honest, this game is one of the reasons why I organized this collaboration in the first place. Since it’s a creative platform that brings a community together. And this project is the perfect “excuse” to talk about something unique like this.

So, if you are curious what the level editor can do, feel free to read it on my blog and I hope you it.

2003 – Tomb Raider – Angel of Darkness

Tomb_Raider_-_The_Angel_of_DarknessSarah’s Game Collection is helping to solve this murder mystery…

If there is one Tomb Raider game I haven’t fully played it, it has to be Tomb Raider – Angel of Darkness.

I heard so many things about it. From it being a bad game to being a decent game. After reading the review that Sarah wrote for this game I got even more interested in finishing this game.

Now, I invite you to read along with me this amazing analysis of the final game that Core worked on in the series.

2006 – Tomb Raider Legend

Tomb_Raider_-_LegendLiana takes us on the legendary journey for a sword.

In this retrospective collaboration project, I always give freedom to the writers. This resulted in Liana writing an amazing piece where she analysed the game very deeply.

Not only that, she talks about the history and development of this game. And she even took a deeper look at who Lara Croft actually is.

I can highly recommend that you give this article by Liana a read. And if you are interested in more of her work, you can also visit her YouTube channel, which I HIGHLY recommend as well.

And allow me to slip some personal advertisement in as well since I reviewed this game last year myself.

2007 – Tomb Raider – Anniversary

Tomb_Raider_-_AnniversaryGames with Coffee takes us, again, on Lara’s adventure to help Natla…

Now, I hope your coffee didn’t go cold since we are going to take a look at the remake of Tomb Raider I.

Games with Coffee brings you a very in-depth review and look at this game. He played it on Steam. I played this game on my PC as well and I have to agree with a lot he said in the article.

This game was one of the games that really drew me into the whole Tomb Raider franchise and it hasn’t let go since.

2008 – Tomb Raider Underworld

Tomb_Raider_-_UnderworldLiana takes us on a journey through the underworld.

Now, Liana takes a look at Tomb Raider Underworld in a very interesting way. You won’t find a review of the game in this article but a very interesting in depth analysis of the game’s story.

Reading the article was extremely interesting. It helped me to connect some dots I didn’t even realize that there were before.

She also analyses Lara’s character and how it all fits in the lore of the series. Seriously, what are you waiting for? Go read Liana’s article!

2010 – Lara Croft and the Guardian of Light

Lara_Croft_and_the_Guardian_of_LightLaterLevels is going to battle for the light.

After I finished Tomb Raider Underworld, I was waiting on the next entry in the Tomb Raider series. To my surprise, we had to wait 5 years on a new entry in the main series.

Yet, during this wait, we got Lara Croft and the Guardian of Light. A game that’s on my endless backlog list.

When I talked to Kim from LaterLevels and asked her if she wanted to be part of the Tomb Raider project, she suggested to play this game on stream together with her other half. She didn’t stream this game but the other spin-off. More on that later.

Now, what did she think of this game? You can read it in Kim’s article. Enjoy!

2013 – Tomb Raider

TombRaider2013OverThinkerY takes us to a Japanese island…

“A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us.”

That was one of the best quotes out the reboot of Tomb Raider in 2013. In this article, my good friend OverThinkerY took a look at the game. His analysis is great and I loved reading his article. I think you will enjoy it as well.

Also, this game has a special place for me on my blog since it’s the first game I reviewed since I started my English blog in 2013. You can read it here.

2014 – Lara Croft and the Temple of Osiris

Lara_croft_and_the_temple_of_osiris_artLaterLevels takes us on a journey through the Temple of Osiris.

So, Kim didn’t know that there were two spin-off games. When I told that to Kim, she didn’t hestitate for a second and decided that she wanted to also write about the 2nd spin off game.

Kim did a stream of this game together with her other half. You can watch the Twitch.TV archive in case you missed it: https://www.twitch.tv/videos/310930370

But I also highly recommend to check out her review of this game. Since I loved reading it.

2015 – Lara Croft: GO! & Lara Croft Relic Run

TriformTrinity puzzles his way through various tombs…

…and runs for relics.

Now, in this Writer’s Raid, we also took a look at two Lara Croft mobile games. These are Lara Croft Go and Lara Croft Relic Run. Honestly, I have played a bit of Lara Croft GO myself, but I haven’t played a lot of Lara Croft Relic Run.

So, if you are curious if these games are something for you and worth buying on your Android or iOS device, I think you will enjoy these two articles that TriformTrinity wrote. Have a great read!

2015 – Rise of the Tomb Raider

Rise_of_the_Tomb_RaiderOverThinkerY looks at Lara’s rise of Lara Croft.

Of course had Tomb Raider (2013) to end with a cliff hanger. So, the story could continue in Rise of the Tomb Raider.

OverThinkerY takes a great look at the game and gives his own honest opinion on it. (And I gave mine a few years ago)

Something I really liked in OverThinkerY’s article is that he compared this game to what he likes in other games. And he played this game with the DLC included. So, give it a read, I can highly recommend it.

2018 – Shadow Of The Tomb Raider

SotTR_HERO-1-heroNekoJonez is going to take us on Lara’s latest journey.

While we were planning this project, the newest Tomb Raider game got released. To be honest, I claimed this game right away. I wanted to play this game anyways and I felt that it was a perfect way to close this collaboration.

So, what did I think of Lara’s latest adventure? If you want to know that, you’ll have to read my article on Shadow of the Tomb Raider.

And the this was the loot

I knew in advance that the group of writers for this project was going to be very different compared to my previous projects. I want to thank all the writers who helped me in this project, some even replayed games which didn’t age too well.

I hope you enjoyed reading this collaboration between me and these lovely bloggers: Games With Coffee, ABXY Game Reviews, Sarah’s Game Collection, Liana Kerzner, TriformTrinity, LaterLevels and OverThinkerY.

Do check these people out! They are all amazing people and I have to thank all of them to make this become a reality. Besides The Legend of Zelda, Tomb Raider is one of the biggest series from my childhood and reading all these different pieces made me remember why I love the series.

I have to admit that the games didn’t age all too well so it was quite interesting to see what everybody thought about the games they played.

I hope you enjoyed reading through these articles and enjoyed exploring the websites that made this unique project come to life. Feel free to be a Tomb Raider and explore these websites since they are all great sites that I can highly recommend.

If you want to read more articles like these, last year I did a similar project like this on the Zelda series. Also, my friend the Well Red Mage did something similar with the Final Fantasy series. So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed creating it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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Writer’s Raid: Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIIWikipedia entry

I remember quite well buying a copy of Tomb Raider IV & V in one bundle. When I came home and placed the install disc for Tomb Raider IV in my PC, I was surprised that Tomb Raider III started installing. I didn’t mind so much, I found the files for Tomb Raider IV on the disc labeled Tomb Raider V. I already owned Tomb Raider V, so I got extremely lucky there. Since I took a look to Tomb Raider IV in the past, I think it would be more interesting for this project to take a look at Tomb Raider III. Now, what do I mean with “this project”? Well, a group of writers and myself took a look at the whole Tomb Raider series and like the Zelda project last year, there is a hub article you can find here if you want to read the other amazing articles.

The Adventures of Lara Croft

TR3-1In this game, Lara is searching for the Infada Stone. When she finds the artifact, she gets approached by a researcher from RX Tech, who informs her about a meteorite that landed in Antarctica millions of years ago. This meteorite was used by the Polynesians to create various powerful stones, one of which is the Infada Stone. So, Lara starts a quest to find all the stones before they fall in the wrong hands.

The story is quite interesting. The main arc of the story, I explained above. But the story takes Lara on several different journeys with their own story. It’s a bit like Tomb Raider V, but the big difference is that they aren’t remembering Lara’s adventures after her death.

So, compared to Tomb Raider II, what is new in this game? Quite a lot actually. The game was primary made for the PlayStation and was meant as a sort of next-gen Tomb Raider. Core Design created a totally new engine for the game and a lot more. If you want to read up on the development, the Wikipedia page I linked above has a lot more to talk about.

The game did rather well. The game scored an average of 7/10 from different publications. If you look on GameRankings.com, the PS1 version even got a bigger score than the PC counterpart. It’s a 5% difference.

Now, the version I have in my collection is “Tomb Raider III – The Lost Artefact”. This is a version with some additional levels included. With these 5 additional levels, the game takes a nice 25 hours to beat the game, making this the longest Tomb Raider game in the series.

The story of the expansion pack takes place in between of the story of Tomb Raider III. So, it’s no epilogue or prologue. Also, this expansion pack was only released for people who owned the PC or MAC version. Sadly enough, this game was sold as a standalone game. The previous two games also had an expansion pack which was either part of a re-release or free to download from the official website.

The game also provided quite a lot of new things and moves to play around with. Lara got some new abilities like using the monkey bars. The new things in this game include new swimming and water mechanics, quicksand and various other things.

I’m glad that I played this game on the PC, since on the PS1, the save feature is restricted. The save feature works sort-of like the save feature in the early Resident Evil games. Where you have to find Ink Ribbons for the typewriters to save. In Tomb Raider III, you have to find save crystals to use the save feature in the main menu.  Since I love to save often in the older Tomb Raider games, I would have been so frustrated if that was also the case on the PC.

During the game, you go to India, UK, USA and Antarctica. You can also visit Lara’s home in this game. If you are a first time player, I highly recommend that you explore Lara’s home first. This way you can get used to the controls and the mechanics of Lara’s jump in the gym. Also, yes, I have fond memories of locking Winston up in the freezer.

How does it hold up?

TR3-2For me personally, this game was fun to play through. The game tested my retro gaming skills quite a lot and I enjoyed walking around the levels. While I had my share of frustrations when missing a jump or not directly knowing where to go, I still had a lot of fun exploring this game.

Now, this game hasn’t aged like fine wine. This game isn’t for everybody. While I don’t mind the dated visuals, I can understand that some people would hate the visuals. The visuals are early PS1 visuals. Yet, I feel they still have some charm and still look better than Tomb Raider I or II.

This game has decent controls. The big issue I have with them is that you can’t rebind the keys easily. There is some trickery you can do, but it shouldn’t be this annoying. Also, since I use an AZERTY keyboard lay-out, some keys were in different places. Thankfully, I got used to the controls after a few levels and I was able to pull of great moves.

Something that did age quite well in my opinion is the music and sound effects. While the soundtrack is extremely short, it’s still a joy to listen too. The soundtrack really fits the mood of the game. It’s relaxing when you are climbing and tense when you are fighting a boss. The sound effects pulled me into the atmosphere of this game.

TR3-3I really enjoyed the puzzles in this game. The only thing I had issues with were the vehicle sections. But, that was mostly because I didn’t know you could speed them up. After I learned how to do that, I had less issues with them. While it’s quite possible to play this game without a walkthrough, I used BadAssGamez’s walkthrough when I was stuck. He finished this game without using any medkits and got all the secrets as well.

In his video’s he also shows tricks on how to skip certain fights or how to easily defeat enemies. If you aren’t used to old-school Tomb Raider games, I highly recommend that you watch his walkthroughs if you need some help in beating this game. If you are used to old-school Tomb Raider games, this game will provide you with various challenges. My favorite level was the 8th level, the Temple of Puna. Mainly because it had various moments that reminded me of Indiana Jones.

I think that this game is still worth a playthrough. If you enjoy playing retro adventure games, I can’t recommend this game enough. I do understand that this game isn’t for everyone. There are moments where the game clearly shows its age. Don’t expect a game with a more modern polish, expect a game that challenges you in various area’s that takes you back to when you were young and played games after homework on your parent’s computer.

If you want to give this game a try, it’s still being sold on Steam for 7€ and on GOG, you find Tomb Raider 1+2+3 together for 9€. So seriously, what are you waiting for?

That’s everything I wanted to say about this game. If you are interested in a full review of this game, please tell me in the comments. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Review: Shadow of the Tomb Raider (PC) ~ Trinity Awaits You.

Tomb_Raider_raid

The logo for this project is created by The Well Red Mage

This post is a part of the Tomb Raider – Writers Raid collabarative project. In this project various bloggers came together to take a critical look on the Tomb Raider series. Mixing nostalgia and a critical look on every game in the main series. You can read more in the hub article here.

SotTR_HERO-1-heroWikipedia entrySteam Store page

I remember the day that the picture leaked of the guy working on a powerpoint presentation of Shadow of the Tomb Raider on the metro. I was so hyped for the 3rd Tomb Raider game. I quite enjoyed the reboot of the Tomb Raider franchise and I wanted to see how the trilogy ends. I pre-ordered the game as soon as I could. Of course I pre-ordered the collector’s edition and I was able to play this game 48 hours before the official release. Now that I finished the game, it’s time to give my honest opinion on it. Is the game any good or should you skip it? Let’s find out. Also, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Trinity awaits you

20180912191126_1If you are planning to play this game, I highly recommend that you play Tomb Raider (2013) and Rise of the Tomb Raider before this game. The story in this game continues on the story of those two games. While you will be able to understand and follow the story in the game without much problems in this game, the impact of the story will be stronger if you played the first two games.

To avoid spoilers, I’ll keep some parts a bit vague in my plot description. So, in this game, Lara and Jonah are exploring Cozumel in Mexico for a piece of the artifact that Lara’s rival gang Trinity is after. It doesn’t take long before the duo finds Trinity and they discover something huge about Trinity. This leads Lara to a nearby temple where she finds a dagger that sets off a chain of events that might spell the end of the world but this might help Trinity to succeed with their plans. Now, will Lara be able to stop Trinity and save the world? Since Trinity awaits you in this game…

The story of this game is your typical adventure movie story. Personally, I enjoyed the story in this game quite a lot. The writing is pretty well done. I grew attached to the characters in this arc and it kept me engaged. While I was able to predict some plot points and twists from a mile away, I was entertained by it. The pacing of the plot is so good, I was less distracted by side quests than in the previous two titles.

The story takes you on various locations in Mexico and Peru. There is one section of the game that will put a huge smile on veteran Tomb Raider players, but I won’t spoil that one. While a lot of the game takes place in the jungle, the scenery never gets boring. I totally loved exploring the world after I had beaten the main story and I can’t wait for the additional content that they are going to release in the upcoming months.

Something I would love to talk about is that this game had two different epilogues. In this article, I want to focus on reviewing the game in its current form but if you want to know more, Kotaku has a great write-up with developer commentary.

The writing and pacing of this game is excellent, but something I really liked in this game was the voice acting. I really felt that the actors where giving it their all while creating this game. When Lara gets mad, she really sounds mad. Something I think is amazing is that the NPC’s can either speak English or speak in their native language. This setting in the option menu is such an amazing immersion feature. It really adds to the charm of the voice acting.

Now with the reboot plot wrapped up, I’m quite curious to where they are going to take Lara next. Which adventures will Lara have next? Will they create a new game when Lara is older or will they create a story that takes place right after this game? Only time will tell.

Take a jaw dropping picture

sotr.jpgWhen I saw the minimum requirements of this game, I became worried. In order to play this game, you need to have an i3-3220 Intel processor or something similar of AMD. You also need 8GB RAM and a Nvidia GeForce GTX 660/GTX 1050 or AMD Radeon HD 7770 at the minimum. My computer has a i7-4820K, 16GB of RAM and a Nvidia GeForce GTX 660. So, my computer fits the requirements of the recommend system requirements besides my graphics card. I was so afraid that I would be bottlenecked due to my graphics card. I was afraid that I had to put everything at the lowest settings to even get a playable framerate out of the game.

Surprisingly, that wasn’t the case.  I was able to play the game at medium visual settings at somewhere between 25FPS to 66FPS. The framerate was quite stable as well. While I was playing, I ran MSI Afterburner on my 2nd monitor to keep track of the temperatures of my GPU and the usage. Since that caused issues in Rise of the Tomb Raider for me. In this game, I only experienced three game crashes in that 48 hour pre-launch period but a quick restart of the game fixed the issue. And since the patch released on launch, I never had those crashes again.

25FPS might be too low in some people their opinion but I don’t mind it that much. 30FPS is still an acceptable frame rate for me and I don’t mind it that much, I understand that a lot of people prefer 60FPS, but I’m just glad that I have the game at a playable and stable frame rate.

I’m happy that my computer can run this game since this game takes you on an amazing journey. You come across gorgeous landscapes that are begging you to use the photography feature built in this game. This is even a small basic editor included. I only used the photography mode once, to test it out. If I ever replay this game, I have some spots that I totally want to use this feature on and create some amazing wallpapers.

While the visual presentation is amazing, I did experience some tearing issues and I saw some clipping. But, this happened so rarely and fixed themselves so fast, they weren’t a big issue. Most of the tearing issues were just for a few seconds here and there in a cutscene. I have to admit that updating my graphics card to the latest driver made me have even less tearing issues. So, if you are experiencing them too, check if your graphics card is up-to-date.

Visually, this game is jaw-dropping. While exploring the packed jungle, hidden cities and various tombs; you get even more eye candy with the animations in this game. From Lara jumping down to make a stealth kill to two characters speaking to each other in a cutscene, the animations are extremely well done. One minor complaint I have is that some death scenes felt a bit reused from the previous two games, but some look even better than before.

Yet, there are a few things about the visuals I thought weren’t the best they could be. The first problem with the visuals is that sometimes when the game reloaded after I died, the visuals went to a lower setting. This happened to me 5 times out of nowhere. Yet, after a patch, I didn’t experience this issue so I guess that might be fixed.

A 2nd complaint I have with the visuals is that the liquids in the death scenes became see through. It might be a nitpicky complaint, but I felt that it was rather awkward. It didn’t feel quite right. It would have looked a lot better if the camera zoomed out with Lara’s scream fading away as if she drowned.

Now, let’s talk gameplay. Since the reboot, the gameplay of the Tomb Raider series changed quite a lot. There are more action sequences in between puzzle segments and the exploration of tombs. Lara has a few new abilities compared to the previous two games. Outside of the expanded moves with the grapple axe and the stealth mechanics, all these mechanics are underused.

For example, some enemies have heat goggles. These enemies appear so frequent, it’s a gimmick. Another example are the underwater creatures, like eels and phirans. These can provide for some unique swimming puzzles but they are rarely used or are quite easy to avoid. Also, there are some tripwires that can activate traps. But, these traps are always the same trap and the same way of disabling them. It’s sad to see these mechanics under used so much.

Something that really annoyed me is that when you used the explorer sense, Lara almost always gave the solution of the puzzle away immediately. She spells out what you have to move to where. Even this sense sometimes provided the solution to the puzzle. This made some puzzles in this game too easy. I preferred it when Lara didn’t gave the solution right away. It was especially frustrating when she talked over dialogue. In one tomb, Lara and Jonah were exploring. While they were talking about the room they were in, I pressed the explorer sense button. While Lara and Jonah were having their chat, Lara spoils the solution of the puzzle. That way I didn’t hear what Lara and Jonah said. It would have been much more fun to solve the puzzles when Lara didn’t give away the solution away so quickly. It should work like those special mushrooms in the latest Mario games, that it appears when the player keeps failing to solve the puzzle or is stuck in the room for some time.

It’s a shame, since the puzzles are very fun to solve. They are well crafted and I enjoyed solving them. Thankfully, the issue of Lara spoiling the solution doesn’t happen with the platform sections. These were amazing to play through. I can’t wait to see what the new challenge tombs will bring in the upcoming months. On the 14th of November, a new tomb will release. I can’t wait to explore it.

Anyways, when I changed the puzzle difficulty to hard, Lara didn’t do this. I wish I knew this earlier, before I had beaten the game. Since, I had chosen the “Rite of passage” difficulty. It would have solved one of my major gripes with this game. I did have to set it to the hard setting, and that took away a lot of things in the explorer sense as well… So, I’ll stick to normal and just not use explorer sense only if I’m stuck.

Something I really love in this game as well is that you have more than one indicator on the map and in the explorer sense. You have the yellow marker that guides you to the next story point, the green one for the side quest you are doing and the blue one for the marker you set in the map mode. This is so handy and helped me to keep track of certain things. Great feature!

Orchestral exploration

20180912191114_1This game has an orchestral soundtrack. The soundtrack has been composed by Brian D’Oliveira and he created something amazing. The soundtrack adds so much power to the cutscenes and the game.

I also added the soundtrack to my music library. It’s a great soundtrack for when I’m writing various articles or when I’m playing other games like Minecraft or Europa Universalis IV.

It was especially tense during the stealth sections. I’m the type of player who usually goes all out and doesn’t use a lot of stealth. In this game, I highly recommend that you are careful while you have enemy encounters. They can quite easily overwhelm you if you go out of hiding too quickly. Also, in this game, the traps like flaming bottles and smoke bombs are way more useful than in the previous games. They helped me quite a lot. The music is a great help in these combat sections, since it’s your guide if there are still enemies around or if you have defeated them all.

Together with the great soundtrack, the sound effects and sound design of this game is extremely well done. I played this game with headphones. If you play this game, I highly recommend that you use a decent pair of headphones or speakers. The sound effects and the music add so much to the experience and the immersion, it’s essential in my opinion. It made my heart pound at certain moments and I felt so relieved when I was finally able to beat that section that gave me problems earlier.

The controls in the game are good. I do have one complaint and that is that I find the controls for the crafting system a bit awkward to use. I got used to it, but I preferred the crafting system in the previous game where you were able to map the crafting of (special) arrows or ammo to a single button. Now you need to use two for them. Then again, I see the benefits of the current system, so I think it’s a personal complaint.

I never had any major issues with the controls. Maybe once or twice that Lara didn’t grab a ledge, but these things happen in games all the time. The checkpoints in this game are frequent enough that you don’t lose a lot of progress. The game also has an autosave so you never have to worry that you lose progress.

Earlier, I talked about the extended mechanics or the grapple axe. The grapple axe is an essential tool in Lara’s arsenal in this game. She uses it as a sort of whip to swing across gaps, Indiana Jones style. She also uses is it for stealth killing, climbing almost vertical walls and using it as an anchor point when she needs to go down. There are certain moments when you hang on a wall right above the entrance of a tomb and Lara has to lower herself to either safe reach the ground or to swing back and forth to create enough momentum to jump to the platform that leads to the entrance of the tomb. Rappling down was always a great joy to do.

Now, there is one mechanic that actually returns from a previous Tomb Raider game. In Tomb Raider Anniversary, there are certain sections while you use your grapple you run on walls. This mechanic returns in this game. It’s used in combination with the lowering down mechanic I described in the previous paragraph.

These mechanics were fun to use. Slowing going down and seeing the big temple appear in the distance were my favorite moments in this game. It really made me feel like I was exploring the area. Paired with the amazing visuals and soundtrack, I enjoyed myself quite a lot. Speaking about those visuals, sometimes your path blended in with the environment so well, it was fun to explore. Trying to find the path you had to take to find your way back from a tomb. Also, in some platforming sections, especially when you are escaping from a crumbling building, the visuals make it even better to play through. You have rubble falling just past you or poles you bending the right way for you to continue. The adrenaline in these sections was amazing for me.

Now, this game took me 20 hours or so to beat. On Howlongtobeat.com, there are people who have beaten the story in 13 hours. I think I might complete this game, so I have a few additional hours in this game. The difficulty of this game really depends on the abilities and outfits you use. The fewer abilities you unlock and if you don’t use the benefits of your outfits, the game gets a lot harder. But, I found this game not that difficult. There were a few moments that I had to redo, sometimes more than 3 or 4 times but each time I learned the patterns of the enemies or where I needed to go. The game provides some challenge but once you get the mechanics down, you breeze through this power fantasy.

Now, about the difficulty. There are a few different options. Something I really like is that you can set the difficulty for combat, exploration and puzzle. So, if you find something too easy and you want more challenge, just change that in the gameplay section of the option menu. The only nitpick I have about the menu is that there should be a “confirm” button. Since it felt kind of strange that the changes happen right away to me. Then again, that might be just me.

Also, if you are quite nostalgic like myself, there are outfits that even remodel Lara’s character mode to look like in the earlier Tomb Raider games. I think that I’m going to use those outfits to complete the game now that I have beaten it.

Personally, I enjoyed the combat in this game quite a lot. Outsmarting your enemies and silently killing them before they can group up on you to overpower you was enjoyable. I felt my heart pounding when I was finally able to beat that one section I had to do over and over again. These sections made me consider playing other more stealth focused games in the future.

A big plus in this game is the in-game store. In the two previous titles, ammo could become a bit too rare to find in the post-game. This is solved by merchants in the villages you visit. There you can buy gear and ammo. You can also sell your materials for coins. This is a great mechanic since you really need to think on what you can sell if you want to complete this game.

The final fight in this game really took me back to the old school Tomb Raider boss fights. I only wish that it was a bit more challenging. I was able to beat the final fight with only dying twice. This time it felt like a proper final fight and not a gauntlet of enemies. It’s the best final fight in this trilogy.

So, that was everything I wanted to say about this game. I think it’s high time for the conclusion of my review.

Conclusion

The good:

+ Good story, pacing and voice acting.

+ Amazing visual presentation.

+ In game store.

+ Great soundtrack & sound design.

+ Great final boss.

+ Nostalgic outfits.

+ …

The bad:

-Some mechanics are underused.

-Sometimes some minor visual issues like tearing and clipping appear.

Final thoughts:

As a veteran Tomb Raider player, I wasn’t disappointed in this game. While I completely understand that this game isn’t for everybody, it did click with me. I enjoyed myself while playing this game and I think that this game turned out amazing. The biggest flaw of this game is that some fun mechanics go underused. Maybe these mechanics might be more used when I up the difficulty in my next playthrough.

I enjoyed playing through this game so much that I’m going to play through this game again for sure. The visuals are extremely well done, the animations, soundtrack, sound design… it all pulled me into this game. If you really enjoy playing adventure games like the 3D Indiana Jones games, Uncharted, Tomb Raider (2013), Rise of the Tomb Raider or games of that nature, you owe it to yourself to give this game a try.

In my opinion, this is one of the best Tomb Raider games I have played in recent years. It reminded me why I enjoy playing through this series so much. The adventure is just so much fun and it reminds me of watching Indiana Jones when I was younger.

I can’t recommend this game enough. If you can, buy the season pass. I know that this makes the game more expensive but the additional costumes and the additional challenge tombs that will be released in the upcoming months will be more than worth it.

Thank you Square Enix, Eidos Montreal and all the other companies who helped develop this trilogy. I hope you continue creating adventures for Lara Croft. The quality of this game is amazing and I can’t wait to see what happens next. Thank you for the journey and I hope this won’t be the last stop. You thanked your fans in the credits, allow me to thank you and your team for this amazing experience! Keep on creating those tombs and we shall keep raiding if it’s this amazing of a game.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article where you can read more articles on the Tomb Raider series. More information is at the start of this article.

Score: 90/100

Writers Raid: Tomb Raider Level Editor ~ Lara Raided Fantombs

Tomb_Raider_Level_Editor

Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never taken the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.

History

Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper on the details of those levels on the Tomb Raider Wiki.

If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:

http://www.tombraiderforums.com/forumdisplay.php?f=16

https://tombraiders.net/stella/trle.html

http://www.trle.net

https://www.aspidetr.com/en/tools/tomb-raider-level-editor/

There is also an updated fan version of the tool called Tomb Raider Level Editor Next Generation. It’s quite a mouthful, but it has more features then the original tool. It also has widescreen support and various other features. More information can be found on this website: http://www.trlevelmanager.eu/ng.htm or you can read about it in detail on this forum thread: http://www.tombraiderforums.com/showthread.php?t=216848

Before I continue with this article, I have to admit that I’m not that good in creating levels with the tools. So, if you are looking for a review of the tools, I think you are at the wrong place. In this article I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net

Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.

To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.

For beginners

Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.

First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic lay-out for the keys:

TRLE1

Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.

Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using esc during cutscenes either.

Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.

You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to opening trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of a side. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.

Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using is backwards roll, when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level I have to jump back and forth between platforms to make it to the other side.

In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.

Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.

Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.

Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.

Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.

Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since, it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.

You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.

With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.

The Wolf Pack – Part 2

Image00001

Created by: JesseG

Created in: TR4

Rating: 9.25

Released: 23/08/2018

http://www.trle.net/sc/levelfeatures.php?lid=3065

This is at the moment of writing this article, the most recently released entry. This level isn’t beginner friendly since it requires some precise jumps from ladders. Especially backwards. To more experienced players, this level is a nice challenge.

In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.

At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.

This is quite a lengthy game. In a matter of fact, this game can take up to an hour to complete the three levels. In these three levels you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.

Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.

The only points of criticism are as follows.  First of all, while almost all sound effects have been changed, I found it strange that the sound effect to falling to your doom hasn’t been changed.

Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.

Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd level were merged into one level.

Overall, very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.

Personal score: 9/10

Wolfpack screenie

Lost in Temple

Created by: Sal

Created in: TR5

Rating: 5.98

Released: 11/10/2015

http://trle.net/sc/levelfeatures.php?lid=2873

This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.

Lost in Temple screenie

While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.

This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.

Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be an universal issue with Tomb Raider 5 and Windows 10.

This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find were I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.

Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.

Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since, I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.

Personal score: 4/10

Poseidons Sanctum

Poseidons Sanctum screenie

Created by: Sarikman

Created in: TR3

Rating: 8.94

Released: 21/11/2011

http://www.trle.net/sc/levelfeatures.php?lid=2478

This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Trubo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.

I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.

Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more in the custom level then in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.

The music selection in this level pack is top notch. I really liked how the music went more silent when you were under water.

While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.

I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.

The only advice I could give to the author for this level is, if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.

Personal score: 8/10

Final words

Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro hart happy.

While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious what adventures I’ll find myself in next.

I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.

If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.

With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.

Tomb_Raider_raid

The logo for this project is created by The Well Red Mage

 

Publishing: Thousands dead in LostHero, new souls-like hardcore RPG

Prague, November 11th – LostHero public alpha strikes hard, with casualties reaching into the thousands. Body count rising each day.

“The recently released Public Alpha of the hardcore action RPG, LostHero, has been smashing all cherished institutions like no game before,” reports a T’grank informer with connections to the game. “We’re loving it. Instead of players smashing dozens of enemies with a single sword swing, they’re finding LostHero hopelessly difficult, dying left and right as they try to reach the end of the level. It’s glorious.”

losthero_artwork

The informer reports that the difficulty levels in LostHero are creating multiple hardships for players, but that the game itself has kept them foolishly coming back for more. The non-stop slaughter would appear to be an addiction, though independent sources confirm that’s likely not the case. The game is simply fun to play.

“We’ve been watching this very closely,” says the T’grank informer, “and our statistics don’t lie. We show that it takes more than 50 tries to reach the end, and this is just the beginning! Imagine the misery and chaos that will come with the Early Access release planned for December. And, God help these miserable players, imagine the final release!”

losthero_underground_chambers_screenshot

The informer, unofficial representative of the T’grank, went on to suggest someone, anyone, must step in to stop the madness before their cemeteries overflow with bodies. According to the informer these so-called LostHeroes are in control of the power of reincarnation, so no real damage is done to their souls, but the smell of the bodies has become overwhelming. “Who could withstand anything like it?” he was heard to lament.

After almost three years of development, GoldKnights studio has started a Public Alpha of LostHero – a hardcore souls-like RPG with a sci-fi twist and co-op mode for up to 4 players. The Alpha is free to play to anybody who subscribes. Players can register and subscribe at the official LostHero site.

In case you are interested in becoming a fodder for this brutal campaign, please visit LostHero.com to learn more. There you can also find a complete presskit with all the necessary resources.

Let us know if you need anything else and hit us with an e-mail if you’d like to check out our Early Access prior its launch – we’ll put you on our preview list. Also note that our currently available Alpha build will be undergoing huge improvements in upcomming week or two.

losthero_youdied_screenshot

Contact: Viet Tran – Junior PR Assistant @ LostHero.com – m.tran@lostherogame.com
Twitter @MarekTV

PS: December Early Access is coming and our goal is to attract as many players as possible to the free Public Alpha prior to that date. It is available now, and ends before the Early Access launch. We appreciate any line you can drop about us and our Alpha program. We’re also looking for media coverage for the December release.

ABOUTLOST HERO: LostHero is about an outcast hero, a mercenary of a secret order, who fights against the dark forces of chaos in a world fractured by eternal war. Three dominant races set the stage for his journey. The game can be played alone or in 2-4 player co-op mode. Traveling the dark worlds, players destroy their enemies in a complex skill-based action combat system, collecting resources along the way to craft and improve their arsenal. The more deadly players become, the more successful they will be. And the longer they will survive.

 ABOUT GOLDKNIGHTS: LostHero is developed by GoldKnights. Founded in 2015, we are a small indie studio of 10-20 people situated in Prague, Czech Republic. LostHero is our first comercial title, although majority of team members has a previous game development experience, especially RPGs, dungeons and adventures. Some of us also have a background in medieval swordfighting techniques, which we use to give the fighting system more realistic look and feel.

NekoJonez’s October 2018 Update

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Dear lord, is it already October? This year has been flying by and it was extremely nuts. So, I think it’s time to update you guys and girls on what’s going on in my life and what you can expect for the future of my blog. This is quite a lot to talk about so, here we go. Also, feel free to leave a comment in the comment section down below. 

Personal life stuff

In a previous update, I talked about a few things. Let’s first start with my final project. That’s currently in full swing. Researching and writing this out takes up a lot of my time. For those who don’t know, I’m a college student and I’m doing Computer Science. I have finished all my subjects and now I have my final project to write. I’m taking the networking classes. My final project is upgrading and monitoring a school network. It’s quite a challenge and I’m learning quite a lot.

Because of that, I don’t always have the time to play new games to write about on my blog. In addition to that, I sometimes feel burned out on writing and then writing something for my blog is just a bit too much. So, if I skip a week, I’ll always announce it on my Twitter.

Besides my final project, my theater group started in the new season. Currently I’m working on some things for our open stage next week. It will be quite a lot of fun and I can’t wait to see it when it all comes together. But that has been eating my free time as well.

Troy and Dobby.jpg

On top of that, my family and I are raising two adorable little fluff balls. Since Sparta died in July of 2018, I really missed having a cat around to hold me company. In August of this year, we adopted these two little kittens. They are brother and sister. The left gray one has been named by my sister and this lady is called Dobby. The right brown one has been named by me. I named this man Troy. His name has been chosen as a reference to Sparta. Our bonds are slowly but surely forming. Currently, they have grown enough to learn to explore outside. That’s fun. It really melts my heart when Troy starting to meow when he doesn’t see me for a few minutes when we are outside. They rarely sit still, so I won’t be flooding my Twitter with pictures of them, but I’ll try.

So, it’s quite clear by now that I’m quite busy. I’m still working full time as well. In my last update I also talked about my bad mental health. Currently, the situation hasn’t improved a lot. But, huge changes are happening. Because of privacy reasons, I won’t be talking about them in public.

Before I start talking about the blog related things, I want to talk about the games I’m playing. Currently, I’m playing a lot of games I have reviewed in the past. Games like The Legend of Zelda – Breath of the Wild, Europa Universalis IV, A Hat in Time amongst a slew of others. I mostly want to wrap up those games so I can cross a few games of my backlog list. But, I’m still playing some other games want to review or talk about.

Blog stuff

So, something strange is going on with my blog. For some reason, my views are all over the place. While I have days that my blog is doing very good, I have also days that I barely get any visitors over.

Opera Snapshot_2018-10-07_200020_wordpress.com

That said, if anyone can explain me why my views are so low, that would be welcome. Any feedback on my work is welcome. Also, if you ever have a suggestion for a review or a topic you want me to talk about, feel free to contact me on my Twitter or contact page.

A project I have currently running on my blog is the Tomb Raider project. Currently, we are extremely close in finishing it. I have to finish two articles, which I might do next week. I’m aiming to release it somewhere this year. I’ll update you guys on the release date on my Twitter.

In almost every update I talk about wanted to update my blog with new categories and updating older articles (Mostly removing typo’s, fixing broken links and images). For now, I won’t be doing that. I’ll mostly be focusing on the current running projects. The whole restructuring and updating of my blog will be for 2019.

What else can you expect from me in 2018? Besides the Tomb Raider project I don’t have any crazy plans. I have a few games I still want to talk about on my blog before the year ends. There are a few Switch, PC, PSP and PS2 games I still want to review.

I do have some plans for 2019. I have a few ideas for collaborations and other projects. But, I’ll only be able to work on them when the new year starts. Simply, because I don’t have the time for them now.

And that’s everything I wanted to talk about for now. This article has been a summary of my tweets in the past few months, so, if you want to know these things hot from the press; you should follow me on Twitter.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Personal: What’s on my phone

asus zenfone 3 max.jpg Product page

About a year ago, I wanted a new phone. My first smartphone was a Samsung, which was my 2nd and 3rd smartphone as well. I always wanted to try a different brand and since I bought an Asus Zenpad 8S in 2016 for my birthday, I wanted to give the Asus Zenfone a try. I’m quite content with my Asus Zenfone 3 MAX. I have the 5.5 inch version, so it’s quite a big phone in my opinion. So, a while ago, there was a tag challenge in the tech community to tell your audience what you have on your phone. I wasn’t aware of it at the time, but I still want to do it. So, here we go. Also, I invite other bloggers to do the same thing. What is on your phone? If you write an article about it, feel free to tag me on Twitter or link to this article. Or feel free to leave a comment here as well. 

Mini review

So, before we go to the main event, I first want to give a mini-review on the Asus Zenfone 3 MAX. What are things that I love and dislike about the phone. I have been using this phone for a year now. If you want to read up on the specs of my phone, you can read it here on gsmarena.com.

There are a few things I dislike about this phone. If you use the screen at max brightness and either WiFi or 4G, the phone’s battery drains quite fast. Lowering the brightness helps quite a lot to save battery. Another thing has to do with the call quality. Sometimes the microphone doesn’t pick up my voice too well and the other end doesn’t hear me, but if I reposition the phone a bit, that fixes the issue. Another thing I dislike is that buttons like home or back aren’t backlit. But, that’s all I really dislike about this phone. While other reviewers would find other things wrong with it, I really like this phone and it fits my needs perfectly.

So, what are things I really like about this phone? It’s my first phone with a fingerprint reader. This makes life so much easier. More on that later. Another thing I really like is how this phone seems to get frequent updates to the latest version of Android and all the latest security patches. I prefer the ZenUI over TouchWiz any day of the week. The camera on the phone is really good for family pictures in my opinion. But, the biggest factor for this phone is that it’s priced at 250-280€ and you get an amazing phone for that price.

What’s on my phone?

Now, what’s on my phone? Quite a lot actually. I nearly always carry my phone with me since it’s a handy tool when I need to look up something quickly or snap a quick picture of something I need to remind myself of.

Since I’m rarely at my desk at work, I always have my phone with me. So, they can call me whenever there is a problem. Also, I love listing to music while walking and I use my phone as an old school music player. So, my music app is one of my most frequently used apps.

First of all, I won’t talk about every single app that’s on my phone. There are quite a few games I have installed on my phone for when I’m in a waiting room or have some time on the train and the batteries of my 3DS or Switch are out. I’ll only talk about the apps I placed on my home screen, since those are the apps I use the most.

Whenever there is an app I use often, I place it on my homescreen. If I stop using it frequently, I remove it from my home screen and replace it with something else I use frequently.

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This is my first home screen. This screen greets me when I unlock my phone. For obvious reasons, I won’t show how I unlock my phone. On the left of my main home screen is the Google Assistant/Google Now. This way I can catch up with the latest news of the subjects I’m interested in. On the right, there is a 2nd home screen with additional apps. More on that later.

At the bottom, I use the classic vanilla apps. From left to right, you have the dialer, my text messages, a button to see all apps, Chrome and my camera. On the top of my home screen is a big clock with the date displayed. Besides that clock, I have the messenger app. I talk quite often to friends over messenger and if I want to share a link, Messenger is the easiest way. Underneath that, you have the Play Store. Each morning, I update all my apps and check the store if there isn’t anything interesting that I could review on my blog.

Then, you have three rows of 4 apps each. The first row is my calender, my finder app, Discord and Dropbox. The calender app is the Google Calender. I use this app often to remind myself of things I need to do. I put more than just my appointments or birthdays in my calender. Things like: “Article day”, “Write time for final project”, “Write piece for collab” or “Release of thing X” are things that appear in my calender as well. Appointments have a red color and things I need to do have either blue or yellow. Blue if it’s something I could delay and yellow if it’s urgent or if it can’t be delayed.

The file explorer is the one that comes with Asus’ ZenUI and I love it. It gives me Windows-vibes and it’s really great to use. Whenever I download a file, I can quickly find it with this app. When you open it, you can select to view all images, video’s, music, documents… on your phone or just explore the phone. An amazing feature here is that I can setup a wireless method of accessing the files on my phone. When my phone and the device I want to access from are connected to the same network, I can wirelessly access the files on my phone. It creates a link I can visit and I see the same thing as the file explorer app. This app saved me various times.

I use Discord to talk to other bloggers and friends from over the whole world. I’m also part of some servers where game developers look for bloggers to promote their games. If you want to add me on Discord, just shoot me a message over Twitter. But, an app I use really frequently as well. I actually have Dropbox Pro, since I use this as a backup method. I have close to 500GB stored in my Dropbox. Everything from files I need for work to my final project is in there. So, I never worry too much about dying hard drives or loosing my files. I also use the Photo Sync feature of Dropbox. This feature saves all the pictures I make with my phone in my Dropbox so I can use them directly on my computer or all the other devices I connected to Dropbox.

On the second row, we find Instagram, WordPress, YouTube and WhatsApp. I do have an Instragram profile, but don’t frequently use it. I enjoy browsing Instagram to see what my friends are up to. If you can’t guess why I use the WordPress app, well, I use it for checking and fixing things on my blog on the go. So, I’m quite a big fan of YouTube. I love watching tech channels, retro gaming channels, game development channels and various other channels relating to creating things. The final app on that row is Whatsapp. I mostly use that app to keep in contact with my family or my theater group. That’s all I use Whatsapp for.

The final row on my main home screen is the row with the most used apps on my phone. Twitter, since I’m quite active on Twitter. Outlook to check my mails and “Nationaal” is the app I use to check the train schedule to get from and to work. I know that I skipped an app. That’s “Pulsar+“. In one of the firmware updates of my phone, Asus removed the quite excellent ZenUI music app. So, I searched high and low for a great music app on the Play Store. First I used Pi MP3 Player, but I started to run into issues. For some reason, no apps wanted to update on my phone after I installed that app.

Not too long after, I found Pulsar. I liked the app so much, I actually bought the premium version. It includes additional themes and some neat additional features. I can’t recommend this app enough if you enjoy listing to music on your phone. It’s one of the best apps I have used in a while.

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So, on my 2nd home screen are the apps I use less frequently but I want quick access too. Let’s start with the first row. This has the Facebook app, the UEFA soccer app, a weather app and the Nintendo Switch Online app. The weather app, AccuWeather, is an amazing weather app. It’s quite accurate in my area and I use it to check if I need to take an umbrella on my walks or not. I use the UEFA soccer app since the soccer app of my local sports channel doesn’t have the UEFA Nations League tables built in. I use the Facebook app, since I dislike the website on mobile and I find that it has quicker and easier access to certain features. And finally the Switch online app, I use that app for if I want to voice chat during online Switch play.

The next row has the Steam app, for when I want to check the Steam Store and to have an additional layer of security for my Steam account. Besides that, the Easy Banking app is the app I use to check my finances. Then, you have the Sporza Soccer app. I use this app to follow my local soccer league and to see what the Red Devils, our national soccer team is up to. And Bancontact is used for quick payments, once you set up this app, paying for the doctor goes so quickly.

Oh, before I continue, quick side note. If you are American, I mean football when I say soccer. That said, let’s continue.

The next row has my gallery. When I need to show a picture to somebody. I find the way that the gallery app sorts pictures better than how my finder app sorts them. Besides that, you have the calculator app. Strangly, this is one of the only apps that doesn’t have it’s name translated in the ZenUI to Dutch. It such say “rekenmachine”. Oh well. It doesn’t bother me that much. Then, you have the Maps app, I use as a GPS. And finally on that row, you have Imgur, for quickly uploading pictures and since I love this website.

The final row has the Telenet Mobile app. This app is from my ISP and I use this app to check on how much mobile data I have left. Besides that, you got Reddit. I have periods when I get very addicted to Reddit and go on the site a lot and there are moments I rarely visit the site. The final two icons on that row are the Patreon app and the Grumpy Cat game.

I use the Patreon app to check on posts the creators made that I support on Patreon and the Grumpy Cat game is just one of my favorite games on my phone at the moment.

You might notice that I leave one row empty. This row is my temp row. On this row I place apps I just installed and I want to test or if a developer asks me to review them. So yes, that screenshot might be a teaser for an upcoming article. Whenever I tested them or wrote the article, I usually remove them from my home screen.

A few apps that I want to mention that aren’t on my home screen are:

Ringtone Maker – MP3 Cutter – One feature I miss from Samsung is that when you select a song as a ringtone, it searches the best part of the track to start the ringtone at. This app solves that and I can even choose from where start my ringtone.

Datasize Explorer Pro – Whenever I’m running low on space on my phone, I use this app to check which apps take up a lot of space and I should remove or clean the cache of.

WiFi Analyzer – If you are a techie or a networking person, this app is a must on Android devices. It helps you to visualize WiFi to help you troubleshoot issues with WiFi.

And all the other apps, outside of games, are apps from local stores here in Belgium or the Netherlands I use to shop or to buy my retro games from. Or your typical apps that almost everybody has like Shazam. And a few apps I don’t think are worth mentioning.

So, that was quite a lot. I’m quite curious to see which phones you guys have and for what you use it and what apps are on your phones. I hope you enjoyed reading this article as much as I enjoyed writing it. It was something different from what I usually do, but next time I’ll get back into gaming stuff. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Age of Mythology Extended Edition (PC) ~ And on the 7th day he gamed.

ageofmythologyextendededitionSteam store page

Ah, Age of Mythology. I got introduced to this game when I wasn’t able to understand English. It was at a co-worker of my mom’s house. I was playing the games on the PC I didn’t own. The first time, I played with the Egyptian culture, since I have quite a fondness for the old Egyptian culture. A few years later, I found Age of Mythology in a garage sale. It was a French version, but I didn’t mind. I was finally able to play that one game I played for myself. Back then, my French was better than it is now. It didn’t take long before I found a copy of the Gold Edition with the Titans expansion pack. I played the game quite a lot back then. I even dabbled in online play. Fast forward to 2014 and Age Of Mythology Extended Edition releases. Overjoyed, I start it up and have a nostalgic wave. But, is the game any good and does it still hold up. Let’s find out. 

Tale of the Dragon

To my surprise, in 2016, the game received new content. This new content isn’t too well received if you read the Steam reviews. But, I’m running ahead of myself here. First, let’s take a look at the story of this game. In this game you play as Arkantos, an admiral from Atlantis. Something strange I have to point out is that the Atlanteans were added with the expansion pack “Rise of the Titans”. 

Anyways, Arkantos gets a mission where he has to help Agamemnon in the Trojan War. Things go south right away and Arkantos’s fierce enemy Kamos tries to boycott him. The story of this game is quite long. It has over 30 missions and it will take you 30 hours to finish the main campaign. If you decide to play the additional campaign the DLC brings, you get an 10 hours additional playtime.

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During the story, you come across various allies and go on a big adventure. The writing in the game is good. Personally, I prefer the stories in this game more than the stories that were told in Age of Empires I & II. The way how they used the mythologies and stories to create one huge story is just amazing.

Something that still holds up from the original is the voice acting. During the story, you come across Greek, Egyptian & Norse missions and each character feels and sounds unique. My favorite missions were the Egyptian missions. The reason for that might be because I’m really fond of the Egyptian mythology.

But, would I say that the voice acting is actually good? Oh, no. The voice acting is cheesy and over-the-top. And to be honest, I love it. It adds to the craziness of the story and atmosphere. I get the impression that the voice actors had an amazing time in the recoding booth. The voice acting just clicked with me and actually made me laugh out loud sometimes.

The two base campaigns of the game are a blast to play through. I’m also glad that the downloadable short campaign “The Golden Gift” is also added in the Extended Edition. This was a 4-mission long campaign you were able to download from the official website as a short of update/free expansion.

So, I also played a bit through Tale of the Dragon for this review. While I can understand the negative reception of this DLC, I would still recommend it. Now, there are some balancing issues and the multiplayer with the new Chinese civilization is sometimes quite unstable. But, it provides some new and fresh challenge in the game. I have to admit that I haven’t experimented with them too much, since I love playing with the Egyptians the most, but from what I have played; the Chinese look like a lot of fun to play with. If you want a more in-depth review of the DLC, I would recommend that you read Moshfish’s review on it. It’s an amazing summary of what’s good and what’s bad with the DLC and I agree with a lot of it.

I want to add one thing to the Tale of the Dragons review. I don’t know if it’s just me or if other people experienced it as well, but in some missions I didn’t have background music. Also, I found it a missed opportunity to add additional Asian tracks to the soundtrack.

Something minor that I experienced as well is that when you use a God power, usually a name is display who uses it. In the main campaigns, that’s Arkantos. In Tale of the Dragon, it’s nobody… No name is displayed.

God powers and such

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This game plays like your typical RTS game. If you have played games like Age of Empires II or Rise & Fall – Civilizations At War, you will feel right at home. Your main goal is to build your civilization. You do this by assigning villagers various tasks to collect resources or create buildings. With these resources you can create more units to improve your economy or create an army to defend from enemies or attack them.

There are, including the DLC, 5 different civilizations to play with. The Norse, Greek, Atlanteans, Egyptian and Chinese. Each civilization has it’s unique units and quirks. For example, the Norse has a special cart, the Ox cart, that is a sort of movable drop off point for resources. The Greek need to have villagers praying to great favors while the Egyptians need to build statues of their gods to create favors. 

The best way to learn how to play with these civilizations is to play through the campaign. By the end, you will know the basics and some advanced mechanics with each civilization. But, if you are totally new to RTS games, there is a “Learn To Play” map where you get the basics of RTS gameplay. You learn how to play with the Greek civilization. The unique elements for each civilization are explains in a cinematic. Now, there is no Greek one and in the Chinese one, some bits take a bit too long.

If you ever want to know more about an unit or a building, you can just click on the portrait. You get a very detailed screen with a lot of information. This information contains the unit’s or building’s things like: strengths, weaknesses and uses. You can also click on “contents” to read a full in-game Wiki. Too bad it doesn’t have a search feature or a better menu system. If this was expanded upon, this would have been an even better tool.

You can play through the campaign on 4 difficulties. I mostly played through the campaign on the normal (moderate) difficulty. I would recommend that you play the game on the normal difficulty first and decide if the game is too easy to too hard for you and switch if needed. Overall, the game is quite balanced and I rarely had moments where I found the AI was quite unfair.

There are few unique mechanics in this game. First, let’s talk about a new unit class. Besides your typical triangle of sword, bow and horse; there is a 4th unit class. Myth Units. These units can be trained in temples and are effective against human units. Each civilization has unique to the mythology of that civilization. For example, centaurs for the Greeks and sphinxes for the Egyptians.

The second unique mechanic are the Titans. When you reach the last age, you can start building a Titan Gate. When this gate is completed, a titan unique to that civilization is summoned. These are huge and powerful units that can be used as tank units to attack the enemy. Now, you can only place this Titan gate once, so if it’s destroyed, though luck. Also, the Titan is quite weak to Hero Units and siege units. So, be careful if you use the Titan.

Now, if you have played Age of Empires III, this mechanic might be sort of familiar. When you advance to the next age, you can choose between various advisors who give you a certain reward when you advance. This isn’t different in this game. When you advance to the next age, you can choose between two minor gods. The god you choose decides which myth unit you can create at your temple and which god powers you can use.

Yes, the final unique mechanic are the god powers you can use. Each civilization has it’s own unique god powers which range from offensive to defensive powers. You can summon earthquakes, spy on the enemy for a limited time, summon a healing spring, have a moment where nobody can attack… There are a lot of them. Most of them can only be used once during gameplay. Some can be used more than once, but they all have a limit.

If you want to read more in-depth about how this game works, I recommend that you take a look at this website: http://aom.heavengames.com. It’s a huge website containing very detailed information and strategies on how to play this game.

Most of my time has been spend in this game playing random matches versus the AI of this game. In the past, I was quite skilled in this game. I knew most of the keys to quickly and efficiently create my base and build up my army. While I love the economic play in this game, I’m horrible when it comes to balancing my army. Since I played a lot with the Egyptian civilization, I don’t know a lot about the other civilizations.

If it’s not clear by now, I think that the gameplay in this game is excellent. The campaign has quite a lot of challenges but just playing on a random map versus the AI is quite a lot of fun as well. There are some things I would love to change about this game but there is a very active modding community providing a ton of mods in the workshop fixing bugs and fixing most of the issues I have with this game.

Let’s dance

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The soundtrack of this game is amazing. The soundtrack is orchestrated and uses an amazing mix of various instruments.

Each civilization has it’s own unique theme and unique tracks. Also, the developers enjoyed themselves way too much with naming these tracks. The main theme of this game is called “A Cat Named Mittens” and one of the most relaxed and chillest tracks is called: “Eat Your Potatoes”.

Together with very good sound effects, the audio of this game is a hit. To this day, when I listen to the soundtrack casually, I remember how the villagers sound and other sound effects. Something I really like is how the sound effects are played in stereo. So, if you move an unit from the left to the right, you will hear your unit in your left speaker.

Now, the rest of the presentation of this game isn’t that great. Don’t get me wrong, the game looks great and the theming is very well done but some character models look out-dated. While I personally don’t mind that much, I feel like this extended edition could have done a lot more than just a simple wide screen support. The additional visual polish isn’t much to write home about. Just look at this Imgur library created by NecessaryDerp from 2014 where the graphics from the original are compared to the Extended Edition: https://imgur.com/gallery/L8WEE

Am I saying that the game looks ugly? No, I’m not. Like I said before, the game still looks great. The improved visuals for the liquids like water and lava are quite pleasing to the eye. And to be honest, the only moment I find the graphics dated is when you are extremely zoomed into the map. Also, thanks to the magic of Steam Workshop ingratiation, you can use a lot of mods to improve the visuals to your liking.

In the past, the online community of this game was quite alive. There were a lot of people playing this game. I remember that were at least 100 different lobbies. Now-a-days, the online community of this game is dying. The day I publish this review, there were only 5 lobbies. It’s a shame, since I played some great game mods online. From King of the Hill to a sort of Dota clone.

There is one thing I really dislike in this game and that’s the save and load menu. Now, it works fine but I wish it displayed more information. For example, if you were playing a random match or if it’s a save in a mission/scenario. I haven’t found a mod that’s able to solve the issues I have with it.

A nitpick I have with this game is with the map. I love how you can rotate the map holding the CTRL-key down, but there is no identification on what position it was originally in. It’s a minor thing.

Something that frustrates me the most is that this game doesn’t receive additional patches. The updates stopped in 2016. Yet, the developers keep updating Age of Empires II HD. This game could use a lot of minor polishing updates but the focus of the developers is on their other products.

So, that’s everything I wanted to say about this game. I think it’s time for a conclusion.

Conclusion

The bad:

-The visuals are just okay.

-The Tale of the Dragon DLC misses some polish.

-The in-game wiki could have been so much better.

-The save menu should display more information.

-Dying online multiplayer community.

The good:

+ A lot of unique mechanics like Titans and God Powers.

+ You can use mods.

+ Amazing and addictive RTS gameplay.

+ Amazing soundtrack & sound design.

+ Cheesy and over-the-top fun voice acting.

+ Good story.

+ …

Final thoughts:

I might be blinded by nostalgia and quite biased while reviewing this game. But, I think this game still holds up well. Yet, I fell in love with this game the first time I played it. I have a lot of fond memories with this game and reviewing the game just makes me want to replay the game some more.

This game isn’t perfect and could use some polish to fix those last bugs and improve some models, especially the human units. Yet, the charm of this game is something else. The over-the-top voice acting and endless replay value make this game a must play for every strategy and RTS fan.

The original reception of this game was poor, but thanks to the patches, this game has improved quite a lot already. If only Skybox Labs kept updating the game, then I would give this game a higher score.

Now, that’s everything for this review. Thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

 

 

The Sunshine Blogger Award #2 of 2018 for NekoJonez

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It took me quite some time to reply to this. I was nominated for the Sunshine Blogger award for the second time this year. Now, I want thank Why We Play Games for this award. The recognition means a lot to me. I just love writing and sharing my experiences with people who want to read my stories. And, people do enjoy it. As shown by the various community awards my blog keeps getting. I also love these community awards, since it not only helps the readers to discover new people, it’s also a motivational boost for the person who receives it. And another reason is, it’s a nice oppertunity to get to know the actual person behind the blog. So, it’s time to do my duty here and talk about this award. As usual, feel free to give your opinion on the content of this article in the comment section down below. 

The rules

Ah, copy-paste is a useful thing in these kind of situations.

  • Thank the blogger(s) who nominated you in a blog post and link back to their blog.
  • Answer the 11 questions the blogger asked you.
  • Nominate 11 new blogs to receive the award and write them 11 new questions.
  • List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.

So, we can already check that first one from the introduction. Now, let’s take a look at the questions that Why We Play Games asked us.

Questions and answer

1. What is the game that you play the most?

Well, I have some games I have clocked more than 200 hours in. Since not every console tracks your play time, I can’t say with which game I spent the most time. So, here are a few.

Minecraft: it’s a game I play on and off. There are times I don’t play anything else besides Minecraft and there are times I don’t want to play it. I just love exploring the worlds the generator throws at me. I create a base, where the main focus is a storage system of all the different things I hoard during my explorations. Also, I have very fond memories of playing on various servers with my friends. Ah, good times.

Europa Universalis IV: I have to thank one of my best friends MiseryLC for this. From the over 350 hours I have clocked in this game, I think more than half is spent with him. It’s really surprising how addictive this game is while it’s nothing more than staring at a map.

To avoid that this article gets too long, here are a few games that I adore and I have spent ages on playing.

Rollercoaster Tycoon, Indiana Jones and the Infernal Machine, The Legend of Zelda Oracle of Ages / Oracle of Seasons, Age of Mythology and The Legend of Zelda – Breath Of The Wild to name a few

2. What is your favorite gaming memory?

Well, it are the memories that stick with me. Like various stories I can tell from my times playing together with friends. Besides that, there are various other games of which the story really hit some emotional strings.

Games like A Hat in TimeThe Legend of Zelda – Breath Of The Wild, Ace Attorney – Spirit of Justice, Zero Time Dilemma (and the whole Zero Escape series actually)Bioshock 2, and Pokémon Mystery Dungeon are just a few games that come to mind.

There are other games were the story or the concept really interests me. Games like Alan Wake, Evoland, Remember Me and Mirror’s Edge are a few that come to mind. I could list these games for hours.

I just love how the give inspiration for other stories. When I was a young lad (I’m 25 now) I used to write fantasy stories. And playing these games and them giving me new inspiration for writing stories is just amazing. So, I’m sorry that I can’t pinpoint my favorite memory since I have too many.

3. What is your favorite gaming series?

This is an evil question. But if I have to name one series that’s almost always an insta-buy for me than it’s… The Legend of Zelda. Those games introduced me at my favorite genre in gaming and that’s the adventure genre. Which are adventure games.

While I love playing a lot of genres, adventure games are my absolute favorite. There aren’t too many genres that I love playing more. I just love exploring worlds and going on quests. Sometimes I enjoy some additional RPG elements like in Pokémon and sometimes I want to explore tombs like in Tomb Raider.

4. What is your favorite part about gaming?

The answer to this question has two parts for me. The first part is simple. Gaming is my hobby. It helps to get my stress levels down and help me relax. In addition to this, it transports me to different worlds and have amazing experiences. And these experiences feel more immersive than movies or books.

The second answer is this blog. I love sharing my experiences with you all. Thanks to this blog, various developers contacted me and gave amazing and very interesting experiences to play.

So, thanks to this blog I can combine the two biggest things I love about this hobby. I can relax and enjoy playing games while I’m able to share my opinion about it.

Actually, thinking about this question, I have another answer as well. I enjoy having interesting experiences. And thanks to modern and retro games I have that experience. That’s why I perhaps go after the more unique and less known games.

5. What is your favorite genre of music?

If I have to choose an absolute favorite style of music, I have to say that I love Euphoric Hardstyle. Here is an example of this style of music, it’s an almost 3 hour long mix created by Euphoric Hardstylez.

I can’t say when I discovered hardstyle. Back when I was younger, I had a friend who introduced me to Angerfist and various other techno hardcore artists. I think that thanks to YouTube I discovered artists like Coone, Zatox, Code Black, Frontliner, Wasted Penguins and various others.

Yet, I don’t like every hardstyle track. It has to be melodic. I really dislike music where it sounds like some broken machines. While I’m sure there is an audience for those styles of music, it’s not really in my library.

Besides that, I have a few other genres that I really like. Obviously, I really like game OST’s. Otherwise I wouldn’t have written a lot of articles about my favorite tracks I heard while playing games. I also like vocaloid, chiptune, orchestral, techno, dance, trance, eurobeat, pop rock, symphonic metal, power metal, drum & bass…

6. What is your favorite book or book series?

Well shoot, I’m not really a book reader. I used to enjoy reading books but the last time I actually read a book was a couple of years ago when I read the novelization of Alan Wake.

It’s really awkward. I enjoy writing stories and novels, but I don’t like reading them. I think my main issue is that I always think at how things could be written differently. How would I have written the story?

And now, allow me to make it even more awkward. I love visual novels*. The asterisk means that there is an exception. I don’t like kinetic novels, those games where there is barely any gameplay.

I love reading stories in games. Games like Ace Attorney, Zero Escape, Another Code, Time Hollow and Corpse Party are just a few examples of games I really like to play. These games are very rare and I rarely come across them. But, when I find them, these games I always finish.

So, yeah. I think I read a maximum of one book per year. And in most cases these are books related to my eduction or a game series I really like. Yet, I adore story heavy games and I love writing stories myself.

7. What things do you do to relax?

Besides playing games, I really love writing. For some reason, it helps me to zone out. When I was younger, I always wanted to create content or improve already existing content. After experimenting with creating videos, music, art and various other things… I finally settled on writing.

So, other things I really like doing are watching anime. I really like anime since it feels nostalgic but always new and fresh. Also, in the story lines in anime just appeal more to me than western series.

Another thing I do to relax is experiment with virtual machines or computers. Just trying to find little tricks and tips to fix computers really interests me. I find that I learn the most when I was able to experiment or find it out myself.

Let’s not forget about my theater group. I really enjoy being up on stage and playing a role to entertain an audience. It’s quite a lot of work in studying lines and during rehearsals but it’s oh so gratifying when you get the applause when everything comes together.

On rare occasions, I really like exploring cities. It’s really fun to do. Just take a train to a city and explore. Don’t prepare yourself. Besides the opening hours of some places you want to visit. But, just explore the city. I have discovered so many places that way.

8. What inspired you to start blogging?

I have told this story various times before. I don’t have a large family, but we have a lot of family friends. So, I got tired of telling each story five or six times each family party. Or answering the same questions again and again: “How is school?” or “How is it going with such and such?”. So, that’s why I decided to make a website and share these stories on a personal site. I wrote my articles in my native language back then, which is Dutch. Well… it’s Flemish. But Flemish and Dutch are like American and British English. Quite similar but not the same.

At first, I shared it with Facebook but not too long after, I got visitors that found my blog over Google. One summer week when nothing special was happening I decided to write a game review. And I got hooked.

I decided to remove the Dutch blog, but I still missed writing. So, back in 2013 I decided to start writing in English after I played the reboot of Tomb Raider.

Besides that, I have been writing since my childhood. I just love writing and creating stories. As I said earlier, I’m not that good at creating art or music; so I settled on writing.

9. What is one of your favorite articles that you have written?

I have been writing for 8 years on my blog so picking one of my favorites is quite difficult to do. I enjoy writing each and every article a lot. It’s fun thinking and reflecting on the gaming industry.

But, if I have to choose it’s my Zelda project I did last year. Just the fact that I was able to work along all these other bloggers and that two of those bloggers started the Final Fantasy project in the style I did my Zelda project… well, it’s humbling.

This year I’m following it up with the Tomb Raider project, which I’m quite excited about. We are trying to aim the release in October.

10. What is your favorite part about blogging?

The moment when it all comes together. When I’m able to write and don’t need to interrupt myself with looking something up or thinking on how I such formulate a certain sentence.

But, something I love doing more is the interaction with readers and developers. Yeah, the PR stuff. I write this gaming blog for two reasons. The first reason is to have some sort of log/diary of my gaming life.

My 2nd reason is to talk about games that I want to talk about. Certain games I play don’t get a lot of attention and I want to change that. Thanks to that, I got the chance to play various games that have unique experiences.

It surprises me every time that developers actually want to know my opinion or what I would change in a game. It’s quite an honor and I enjoy playing the beta versions of these games and giving them feedback to improve their game. And I enjoy playing these games months or years later to see what the finished product is.

11. What is one piece of advice you would give to other bloggers?

Well, I have been blogging for 8 years so I could give various points of advice. But something I think is very important is, get yourself a place to write down notes that’s handy to take along and is easy to manage.

I use a built in note app on my tablet. It’s easy to sort and when I’m looking for certain notes about a game, I can easily find them. It’s a godsend. Since you never know when inspiration will strike.

My 11 nominations

Drakulus – I really like the style of content he puts out. He is a great reviewer and always gives his honest opinion. Check him out.

SheikahPlate – A very tasty gaming blog run by an outstanding woman!

TriformTrinity – This guy creates amazing content. I can’t wait to see what he comes up with next.

LaterLevels – Always a joy to read and maybe level up… 😉

I Played The Game! – Thanks again for helping me defeat those theft bots earlier this year. You are a great guy and write pretty nice stuff.

LividLightning – I’m so glad that you are back. I really love your stuff.

KillerRobotics – The support this guy gives to bloggers like us is heartwarming. He also creates very interesting content for tech people so give it a read!

FalconGameReviews – Reading his blog want me to spend a whole afternoon browsing his website. Good stuff man.

OverThinkerY – I don’t need to overthink this to nominate this blog!

AdventureRules – The charm and art on your blog is lovely as is the writing and blogging collabs you organise!

The Well Red Mage – Hey my magey friend! Keep rocking on!

AmbiGamingCorner – What are you doing? Go and read AmbiGamingCorner, this is a must read site!

And there are many others I would love to nominate but I already cheated with 12 bloggers here… Sorry to everybody else.

My 11 questions

  1. At what point do you decide a certain game is good enough to write an article about?
  2. How would you describe your own writing style?
  3. About what would you want to write if you weren’t allow to write about games for a year?
  4. Would you wait on the DLC release of a game before you review the game or do you review the DLC later?
  5. What inspires you to come up with ideas for articles and/or events?
  6. How do you write? Do you create a draft first or just start writing? Do you write while listening to music?
  7. Do you have hobbies and/or activities you do outside writing/gaming?
  8. What game(s) are underrated or not well known enough in your opinion?
  9. Are there genres you don’t like reviewing and why?
  10. Would you considering writing/blogging as a job?
  11. What you dislike doing the most when writing or publishing an article?

Closing words

Thank you for reading this article. I hope you enjoyed reading this, since I really enjoy writing Q&A’s like this. If you ever have a question for me, feel free to contact me on Twitter or my contact page. I love answering them.

Receiving community awards like these are quite a lot of fun. The fact that your peers recognize you is such a humbling feeling. But, I’m also quite surprised with the amount of traffic my blog is getting the past few months. It’s a big motivation to me to continue in what I’m doing and I hope you keep enjoying the content I’m writing. So, with that, I hope I’ll be able to welcome you in another article but until then have a great rest of your day and take care.

Review: Dragon Quest Builders (Switch) ~ A Building Quest

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Wikipedia entry

How would I explain Dragon Quest Builders? Should I say that it’s a Minecraft clone with quests? A more interactive version of Minecraft Story Mode? Or should I say it’s a Dragon Quest game with elements of Minecraft? In any case, I mentioned this game in my “10 games I’m looking forward to playing in 2018.” article last year. Now that I have finally beaten this game, I want to talk about it, give my honest opinion on it. I played this game on the Nintendo Switch and let’s take a look at why I looked forward to Dragon Quest Builders and if it held up my expectations. And as usual, feel free to leave a comment in the comment section down below with your opinion and/or thoughts on the game and/or the content of this article.

 A Building Quest

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The story of this game takes place after Dragon Quest I. Yes, the NES original game. The world of Alefgard. But this time, the hero of Dragon Quest I actually accepted the evil DragonLord’s suggestion of ruling beside him. So, the world falls into chaos and darkness.

You are woken up by the Goddess to help rebuild the land and only the land. The Goddess reminds you frequently that it’s not your job to defeat the evil Dragonlord. Now, will this legendary builder be able to rebuild this land and fill his role or will this builder want to do more?

The writing in this game is amazing. It’s so full of character, charm, and humor. There is a lot of text in this game and there is no voice acting. This could be a problem for some, but not to me. Something I really love is that each world you help to rebuild has a different theme and different style of writing. The story itself might be generic and you might be able to predict the ending, but the presentation and how it’s delivered excuses that negative in my eyes. I got attached to some characters and when I had to move to the next world to save, I almost didn’t want too. I didn’t want to leave the people I just got to know and build this city with.

The more you read the story, the more the world gets fleshed out. You learn a lot of details about every character you meet. Your goal is to rebuild the land, and you do this with the Banner of Hope. You place this banner at the ruins of a city destroyed by the evil Dragonlord. The light that’s produced by the Banner of Hope attracts people and they will arrive to help you out in rebuilding the city.

Now, there is one catch. You are called the Legendary Builder for a reason. One of the reasons is that you aren’t the Legendary Hero that is going to take down the evil Dragonlord. The other reason is that you are the only one who remembers to create things.

So, when you are exploring the world and find new objects, you sometimes get a recipe or remember how to build a certain object. Sometimes you get blueprints for your town residents to build a certain room for them. This is one of the building quests you have to do to progress in the story.

There is some sort of replay value in this game as well. As a test, I replayed the first chapter twice from start to finish. While I finished the world quicker the second time, my city looked completely different. So, I had a different fun experience.

Where to next?

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Now, to progress into the story, you take on quests of your villagers. There are two types of symbols. One has a quest and the other is a symbol that enemies are going to attack your city. I’ll talk more about the combat later.

So, when you take on a quest, you have to rescue somebody out from the wilderness, defeat some monsters or create a certain room or object. If you have to go outside the city, a quest marker will be placed on your map.

The map system is something I truly liked in this game. You never have an overall map of the world you are in. You can only have an overhead view of your area. There is always a white flag and an arrow showing you the direction of your town. While each area you can visit is big, I never got lost.

Yes, each area. When you beat certain waves of monsters attacking your city, you might be rewarded with a portal. This portal brings you to another area. Something I really like is that the world is interconnected. If you go to the edge of the world, you might be able to see the next area. There is an invisible barrier, a strange force, that’s stopping you to build a bridge over the ocean to sequence break. (For those who don’t know what that sequence breaking means, it means doing things out of order. Breaking the intended sequence of events.)

If you visit an area where your town isn’t located, you are able to pick up a Navi-globe. When you place this object, you get another marker on your map. So, what I did is the place this marker at portal back home or at the location of a sidequest. In total, each world has three globes you can move to whatever location you want.

So, you can explore the large worlds at your leisure. Trying to find all the side quests and collecting as many resources as you can. I loved running around in the worlds since the visual presentation of this game is amazing. My favorite world was the final 4th one. I loved the conclusion of this game.

Visually, this game looks and feels like a real Dragon Quest game. While I was playing this game I often had memories of playing Dragon Quest on my PS2, DS, and 3DS in the past. There are a lot of easter eggs in this game to the earlier games. The animations of this game added quite a lot of the visual presentation. I didn’t find anything that felt out of place. The only “creepy” thing is that when you are talking to somebody, other characters could move. And villagers almost always turn their head in your direction when they are close to you.

I felt at home while playing this game. This might have to do with my love of Minecraft, but also with it playing on my nostalgic love for gaming. The best example is the soundtrack. The soundtrack of this game has no real original tunes in it. The soundtrack of this game is completely orchestrated and it is all tunes you heard before in the Dragon Quest universe. It’s like a “best of” album. Oh, and there is a music easter egg in the game for you will enjoy if you like retro gaming or the old school Dragon Quest games.

While this game has no voice acting, the sound effects in this game are good. Most of them I have heard in previous Dragon Quest games, so nothing new there. but they work pretty well. The only voice acting I have heard in this game is the sleeping, damage, and death sounds of the main characters. Which are pretty great.

Now, exploring the worlds is pretty fun. The controls of the game are a joy to work when you get used to them. And I got used to them pretty quickly. The only annoying thing is that the camera can be annoying sometimes.

I had to struggle with the camera here and there. Especially when you are in small rooms or areas. I had such infrequent issues with it, it didn’t bother me too much. But, I heard from other reviewers that it caused problems when you wanted to create a very detailed city. Since I’m not really a builder but more of a resource gathering and explorer, I didn’t experience that much camera-issues.

Speaking about camera-issues, I think I should mention this. This game runs on a quite stable 30FPS on the Switch. While I didn’t have an issue with that, I think this might be an issue for some people. So I wanted to mention it.

Just press the button

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My biggest issue with this game is elsewhere. I had a problem with the combat. The combat in this game is pretty stale. You are only able to create short ranged weapons. The situations where you can create a long-range weapon are pretty rare. The biggest issue with the combat is just what the subtitle said, it’s just pressing the button. There aren’t a lot of enemies that require a different strategy than to run at them, hit the attack button until they are dead. Sometimes you had to back up and use a healing item, but really, there isn’t any more strategy than that.

It gets even worse when your villagers are helping you in fighting enemies. I had times where I wasn’t able to see my own character. Thankfully, you are able to create your own character and playing around with the colors to make it stand out more helps a lot.

Thankfully, combat isn’t the main focus in this game. There was a mission in the 2nd world that got pretty difficult but it really helped me to understand the flow of the combat in this game. And after trying that wave for 5 times, combat just clicked for me. I got the flow of combat and I never got any major issues with the enemies in this game.

That’s why I haven’t seen the game over screen too much. When you die during exploring the world, you lose a part of your inventory. Just like in Minecraft, your items drop at the location you died. Unlike Minecraft, items never despawn.

If you die during a combat mission where you are defending your city, you can restart the fight or go back to a save. Speaking about saves, you can only save using the Banner of Hope. You have five save slots per world. I highly recommend that you save often since this game doesn’t autosave.

Whenever I saw the symbol that enemies were going to attack my city, I saved. Sometimes after a couple of quests, I saved. Now, here is a fair warning for the gamers who like to build and decorate your city who want to play this game, use the save system to your advantage. Since some enemies can destroy buildings. I admit to restarting some battles because too much of my city was destroyed. Thankfully, you don’t have to go look for new materials, since everything dropped on the floor, but I wanted to avoid the damage. So, it’s a good idea to defeat those enemies first. When you learn the patterns of the enemies, you won’t have such a hard time.

Speaking about that, this game isn’t too difficult. If you keep an eye out on your supplies during combat and learn what makes each enemy tick, you won’t have too many problems with this game. The game does provide you with various challenges but I rarely had trouble. A great tip I can give you is, that whenever you are using a healing item; stay out of range of your enemy. Since an attack cancels out the healing or when you are using the chimaera wing: the teleporting. Oh, and these wings also teleport the people who just are traveling with you.

If you always craft the strongest armor and weapons, you won’t have any issues. The weapons I loved the most in this game are the hammers. It didn’t only help in building, but it was really strong. So, if you want to make this game more difficult on yourself, just explore with weaker gear.

In addition to that, each world has a different challenge. In one world you won’t find a lot of food and in another, the enemies provide a big threat. The learning curve of this game is perfect. You learn a different skill in each world and everything comes together in the final world. The final boss tests everything you learned until that point.

Speaking about the boss battles, they are pretty good. There wasn’t any boss battle I didn’t enjoy or that I wanted to see changed. The weakest is the 2nd boss since I felt it didn’t have enough connection with the theme of that world.

One feature I really like in this game is the Big Cossal Coffer. This chest works like an ender chest in Minecraft. Sort-of. When you place it down, your inventory space gets a lot bigger. but here is the amazing thing. You can take out and put things in where ever you are in the world. I have to admit that this mechanic helped me a lot.

Now, I have mostly been praising this game. Is there anything negative I can say about this game? The game does a lot well, each world has 5 additional side quests. These side quests are only revealed when you finish the world.

So, what is something negative I can say about this game? I could nitpick about the crafting system could use a feature where you choose how many times you want to create an item. It’s one or all. Yet, I think the crafting system has an amazing feature where you don’t need to have the items in your inventory to craft the items. If they are in a chest or your coffer in your city, you can use it to craft items. So, you don’t have to look through every chest when you want to craft something.

Another thing is that I was unable to create a certain block in the final world to finish the roof of my castle. While I was researching if there was a recipe for this block, I learned it was one of the blocks that your villagers could create. Mine didn’t, sadly enough. Yet, the fact that villagers create items for you is extremely helpful. Especially when you build them a place to create food. Something that would be lovely is that you were able to assign tasks to your villagers, so who does what… but then again, you don’t lose any items while they craft for you.

Earlier I said that this game has only 4 worlds. You might say that the game is short. And yes, the story of this game was over too quickly in my opinion. Yet, when you do all the side quests and you want to completely explore the world, you can spend a lot more time with this game. And let’s not forget the free roaming mode where you can even share your creations with other players. I haven’t finished the free-roaming world, so there is still some fun to be had with this game for me.

Something that annoyed me was that when you were building blueprints, you had to start with open space and use only the blocks that the blueprint has. So, if you use wood instead of dirt for the wall, the quest won’t register as finished. Yet, nothing stops you from changing the blocks after you have finished the quest.

Another irritation with this game is that very occasionally, I was unable to have my room recognize as a room. Especially when I dug into the walls to try and escape enemies and use the sleeping mechanic to fully heal. Yet, waiting out the night to heal wasn’t too bad when this happened. Besides, the times that this happened I can count on one hand. So, it’s not that big of an issue.

Something that I sometimes wished is that I was able to farm certain blocks. Especially flowers or ivy. And the only reason for that is that I was too lazy to explore the world if check if I have forgotten to pick it up.

The only thing that I really disliked, and didn’t have a positive thing to balance it, was that some resources are extremely limited or hard to get. But then again, I only had an issue with this in the last world just before the final battle. So, yeah.

This game really hooked me. The sequel to this game looks extremely promising. There are a lot of features added that would be amazing in the original. So, I’m quite excited about that.

The only big negative I can about this game is that it isn’t released on PC or other platforms. I think that this game can get some popular when it’s released on PC and other platforms. Then again, I’m glad that this game got ported to the Switch, since trying to find a PS Vita nowadays isn’t the easiest of tasks.

Phew, that was a lot. Truth to be told, I haven’t talked about everything but I wanted to leave some things as a surprise for you guys. But I think it’s time for a conclusion in this article.

Conclusion

Negatives:

-The camera can be pretty annoying sometimes.

-The combat can be quite bland.

Positives:

+ Great writing and story.

+ Amazing controls.

+ Great visuals.

+ Exploring various vast worlds.

+ ….

Final thoughts:

I’m so glad that I played this game. If you have a Nintendo Switch or PS Vita, you owe it yourself to pick up this game and play it. Even if you aren’t a fan of Dragon Quest/RPG’s or Minecraft, this game is a lot of fun. If you truly dislike both, then I would recommend you to skip this game.

I had high expectations and hopes when I started to play this game and this game didn’t disappoint at all. There were some things that I didn’t like, but it rarely hindered the enjoyment I had with this game.

Each time I got defeated by some monsters or a boss, I got another attempt in trying to defeat them. Not only that, I felt I was drawn into the world and enjoyed the game from the start to the end.

After finishing this game, I really want to play the sequel. Until then, I think I’ll keep playing this game since every time I boot it up, I find something new to do or to improve in one of my 5 towns. Including my Free Roaming one.

I can’t recommend this game enough. I’m currently trying to finish all the side quests I haven’t done yet and experimenting with Free Roaming. I just hope I won’t run into trouble with that when the Switch Online service launches in a month.

I’m curious to hear your stories about this game in the comment section down below. And if you pick up this game, feel free to tweet me a picture of your cities or your adventures to my Twitter: @NekoJonez.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 100/100

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try get a review or first impression article out when this game released on the 9th of August.

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Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Publishing: unmemory – A mystery game you can read. A noir novel you can play.

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“An innovative proposal of interactive fiction that immerses you in the story through a masterful mix of puzzle and reading” – Iván Fernández Lobo, Founder & Managing Director at Gamelab.

A new storytelling format

unmemory lives at the intersection of literature and game, blending narrative, interactive means and game mechanics to immerse yourself in a thriller story of memories and revenge.

The Killer Kittens are a band of sexy thieves. Many are after their valuable loot but there is only one person in the world who knows where it is hidden: you. Everything would be fine if it wasn’t for a small detail: you can’t remember anything.

Use your logic, deduction and discovery skills to overcome challenging puzzles and move forward. Bring order to your memories to solve the mystery and discover an uncomfortable truth.

More information

http://unmemory.info
Instagram: @unmemory.game
Facebook: @unmemory.game

Support their KickStarter: https://www.kickstarter.com/projects/unmemory/unmemory-a-text-based-game-an-interactive-escape-b

 

My favorite gaming music #22 – Time for a Loop

GameMusic_InArticleIt’s that time again. Time to share some of my favorite tracks in gaming. I have written articles about this before if the title hasn’t given that away. I have written 21 articles about this before. The rules for these articles are simple. I can only pick one track per franchise per article and I only pick the original versions of the track. Unless I choose to do a special article for this series where I only pick remixed versions or video game related music. So, are you ready? Since here we go. It’s time to party!

Remember Me (PC) – Nilin The Memory Hunter

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I haven’t gotten too far into this game but so far I’m enjoying the ride an awful lot. The plot of this game interests me to no end. The idea where you have to mess with people’s memories; or how the economy is based on memories.

This game is on my “to write about” list for a month or two now. I’m glad that I gave this game a chance since not only is the story amazing, the music is a blast to listen too.

For this article, I have chosen the main theme of the game. It fits perfectly with the futuristic theme of the game and the techno/electro track is a blast to listen too. When I first heard it, it really helped me to get pumped for the game and what the game was going to offer me.

So, if you want to know my opinion on this game; keep an eye out for my blog. Since I plan to review it rather soon.

Outlaws (PC) ~ The Ballad Of Doctor Death

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Review of this game

This game was in my top 10 favorite games of 2017 list. It even finished on the 3rd place. In my review of this game, I highly praised the soundtrack. And, it would be only logical if one of the tracks appears here in this series.

While I had a hard time choosing one from this amazing western shooter, I settled on the track of “The Ballad Of Doctor Death.” It has a bit of everything.

The start of the track is a typical western track where at some parts it even feels medieval. But, what I love most is that the track changes around the middle where it becomes a sort of vocal track of cowboys riding their horses into the sunset. It fits the atmosphere of the game where you have to shoot in towns and such extremely well.

The track is amazing to listen too on its own but I really advise you to play the game and enjoy when this track comes on. It makes the track even better. If you don’t know where to buy this game, don’t look too far since the game is for sale on GOG.com for less then 5€. If you enjoy retro gaming or those old shooters like DooM or Wolfenstein… Don’t skip out on this one!

A Hat In Time (PC) – The Battle of Bird Award 42

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Review of the game

Yes, of course, my favorite game of 2017 gets a spot in this series. And I think it won’t be the last time either.

I wanted to go with “Turn on the pyrotechnics” since that track is currently my ringtone. Yet, when I heard this track again I loved it even more.

Not only that, the boss battle that happens when you hear this track in the game is just amazing. The build-up and the finish of the chapter are just amazing.

I can’t wait to see what the free DLC will have in store. I’m still hoping that it drops this year, currently, it’s listed on their website on 31st December. A new chapter and new features; sign me up!

But, let’s enjoy this rocking track even more and if you have played the game, just close your eyes and enjoy the memories coming back in of this game and the amazing boss battle.

Fire Emblem Warriors (Switch) ~ Tactical Map

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I have finished this game two weeks ago. While I could have finished it weeks ago; I haven’t done that. I just enjoyed playing the game that much that I wanted to take my time with it.

I still want to write about this game but since I’m now playing the remastered edition of Hyrule Warriors as well, I’m thinking about a different kind of article.

A feature I love in Fire Emblem Warriors is how the tactical aspect of the series is carried over. How you can order your warriors to go and defeat a general; defend an ally…

When you start every mission, you hear this song while you are making your first moves. This song calms me to make the best choices for the upcoming battle but it also hyped me up to get ready to fight and defeat our enemies.

So, like Remember Me; this game is on my “to write about” list and I think you might see it soon then later.

Dragon Quest Builders (Switch) ~ BGM 5

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In my article where I looked forward to the games, I wanted to play in 2018, I talked about a game called Dragon Quest Builders. Now, I’m currently in the 3rd chapter of 4. So, you may expect an article on this game in the near future.

The music is this game sounds like your typical Dragon Quest music. It really suits the game rather well. It suits the game that well to the point that I’m now playing Minecraft with Dragon Quest music playing in the background.

I can’t wait to see what the rest of the game has in store for me and what the sequel has in store. I wonder if the game will still be released this year. Even if this doesn’t; I’m going to wait for it and pick it up as soon as it releases.

Closing off

It was really fun putting this article together. It reminded me of how important gaming music is to me. How much attention I pay to it while I’m playing games and writing articles like this.

If you have any music you really enjoy from games; I would love to hear it in the comments. Also, feel free to leave a comment with your opinion on my music selection. I’m curious if I’m the only ones who really love these tracks.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Suicide Guy – Sleepin’ Deeply (PC) ~ Moar Beer

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Official website

Today I want to talk about a sequel, another chapter in a game I review last year. That game goes by the name of Suicide Guy. A game that got ported to the Nintendo Switch and the PlayStation 4 too. Now, the developer gave me a review key for this game and asked me to give my opinion. So, this article will be that, my unfiltered opinion on this game. Also, real talk for a moment. While this might be a game about killing yourself in various ways, if you are really struggling with mental health issues or thoughts about suicide, please look for proper medical help. That said, let’s take a look at this game. Feel free to leave a comment with your opinion on the game and/or the content of this article down below.

(Note, the version that’s used for this review is v1.35. Some comments might be changed with an update.)

Moar beer

In this game, your goal is to wake up. Again. But this time, you feel asleep drinking some stronger beer than usual. He wanted to drink some stronger beer since he saw a (voice acted) commercial on the TV.

Suicide Guy Sleeping Deeply Screenshot.jpgThe first level is a battle with a giant octopus. This battle introduces the mechanics of the game to new players. But, players who have played the original game will feel right at home with this one. It even has the same controls, the same issues with not recognizing AZERTY keyboards as well. If you could rebind your controls, this wouldn’t be an issue.

Because I haven’t gotten too far into the game, I can’t comment too much on the story. I’m looking forward to the promised twist in the end. The only thing, story-wise, I felt was a missed opportunity is the hub area. It would have been amazing if you were on some sort of a sinking ship, where the incoming water represented the beer falling to the ground. Maybe this is a lucky guess towards the twist ending, who knows?

The hub area of this game is the exact same as the first game. Now, I feel that there is something missing. The motivation of our main character to wake up.  You don’t have anything on the screens of the beer falling. There is, therefore, less urgency to finish the game. That’s why, to me, it feels like a level pack DLC. Then again, there is nothing wrong with that, but some of these small touches really added to the atmosphere of the original.

Earlier, I said that this game has voice acting. While it isn’t the best voice acting I have heard, it’s good. The price tag of this game is 3,29€ and you that, you would expect some cheap voice acting, but no, that’s not present in this game.

Frustration

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Now, let’s look at the actual gameplay. Like I said in earlier in the article, the goal of this game is to find a way to commit suicide and wake up from the dream. The first two levels, I really enjoyed. But the 3rd level, the Rube Goldberg machine… I have to be honest, I dislike these kinds of levels.

A level where you need to finish a whole obstacle course without failing once. Those cups near the end where the bain of my existence. I have to admit that I have quitted the game several times. This level is a bit too long, I would have liked checkpoints. One fix can help this level to feel less frustrating. If you are able to finish the jumps of a section, you could knock over a ladder that lets the player pass that section so they can try to finish that part again. And, to make it more challenging, make it that the statue can’t be obtained if shortcuts are used.

Now, it might look that I’m giving this game a bad rap because I’m unable to pass one level. Then again, I might be spoiled by games like Super Mario Odyssey and A Hat In Time, where you didn’t have to finish all the levels to continue in the game. This game has so much potential and it would be a shame if somebody would quit because they are unable to finish one level.

Besides that, I feel like this game needs some polishing work in different area’s as well. The animations in this game aren’t the best. They aren’t bad but, I felt like they could be smoother. For example, water splashes staying too long on screen at the introduction level or no climbing animation. If the developer added a climbing animation, that would make this game a lot better.

Visually, this game looks extremely good. The texture work here gets a thumbs up from me. The references and the humor of this game really shine due to the visual design of this game. While there are some area’s that look unfinished as well. For example, I found a spot where the poles of the wooden bridge didn’t connect to the ground, making the bridge floating in the air. Now, a quick email to the developer fixed this. He is also very responsive on the Steam forums so if you find a bug, don’t hesitate to report it.

The UI needs some minor polishing up to do as well. These might seem like nitpicks; one thing is that when you enter a level, you are unable to go back to the hub area. You need to go to the main menu and then to the hub area. The list of languages in the options should be alphabetically organized and there are some major issues with windowed mode.

Good but not great

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Now, the music and audio design of this game are great. It helps to build the charm of this game tenfold. I’m really interested to hear what the rest of the game will offer when I finally beat that 3rd level.

In terms of controls, while it’s a shame I can’t rebind them, I feel like they are better in this game. It’s also possible that I got more used to them in the sequel but I felt fewer times that the game wasn’t doing what I asked it to do.

The game is good, but not great. It still needs some polishing up work to be done. Since there are still a few bugs in this game. Thankfully, the developer is quite active in polishing up the game. So, report every bug to make this game better. I might have been harsh on this game on several moments but that’s because I believe in this game. If the developer polishes up that 3rd level and adds some quality of life updates, like a climbing animation or rebindable controls, this game will be better for it. Things like that would make the game great.

If you were a fan of the original, I think it would be a shame if you skipped over this one. If you enjoy puzzle/action/adventure games, this is a great time waster. While it isn’t the most polished game, it’s enjoyable and unique. The references and gameplay is something I really enjoy. I have finished the original game, but I hope I’ll be able to finish this sequel one day. And who knows, I might even write a full review then.

That’s everything I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.