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The Legend Of Zelda Retrospective – A Bloggers Journey

abloggersjourneyOfficial website

The Legend Of Zelda series just got 30 years old in 2016. With almost 20 main games, several spin-offs and remakes under its belt, it’s time that we look back at the series. We start from the very first NES game back in 1986-1987 and continue through the more recently released Breath Of The Wild in 2017. But, I won’t do this alone. I think it would be more fun that we look at this series from different angles. That’s why I won’t go too much in depth on each game in this article but other bloggers will. This article will serve as a hub. So, you can go on an adventure through various interesting blogs and maybe discover new authors and blogs to follow! I hope you are ready since here we go!

The lovely logo for this project is created by ZoeF.

Introduction

In case you have never played a Zelda game, let me explain what this game series is about. The Legend Of Zelda is a game series developed by Nintendo and is the brainchild of Shigeru Miyamoto and Takashi Tezuka.

In almost each Zelda game, you must go on a quest to save a kingdom from destruction. In your quest, you meet different characters and go through various dungeons to get stronger. Each Zelda game has its own gimmick that makes the game stand out on its own. For example, in one game you have transformation masks and in another game, you ride throughout the kingdom on a train.

Each Zelda game takes the player on a journey throughout a game filled with action, adventure, puzzles and much more. It’s hard to explain what makes a Zelda game a Zelda game.

There are various elements that always return in almost each Zelda game. There is always a kingdom or kingdom to save. At the end of each game, you have a big boss battle against the big bad that is threatening the land. You go through dungeons to acquire new items and/or abilities to get stronger. You also go on a journey on your own, sometimes with a companion that helps you throughout the adventure.

If we would cover everything in this retrospective, we wouldn’t be able to ever finish this series. Since there are comic books, tv-series, concerts and so much more. That’s why we decided in this retrospective to focus only on the main series.

But hey, if we explained the Zelda series, we would be here all day. So, it’s time to look at the first game! Let’s get this retrospective started! Little note about the release years, I took the earliest release date, which is in most cases the Japanese release date.

Enough stalling, it’s time to hear what other writers have to say about the Zelda games. Let’s start with the beginning and let’s start with the first Zelda game!

1986 – The Legend Of Zelda (NES)

Tim talks about the start of the Legend Of Zelda

Zelda 1The first game in the series! So, in this article, you can read the memories of Tim with the first Zelda game.

Something that is very special about the first game is that there were broadcasted sequels of this game. You can read more about it here, BS Zelda.

1987 – The Legend Of Zelda II: The Adventure Of Link (NES)

Jessica takes us through Link’s adventure on the NES.

Zelda 2Creating a sequel isn’t easy. You can go in two different routes. One route is to create something so similar to appeal to the old fans. The other route is to create something completely new to try to draw in new fans.

In this game, they chose the 2nd option. They tried something new with the Zelda formula, but how did it go? Well, Jess will tell you all about it in her article about Zelda II.

1991 – The Legend Of Zelda – A Link To The Past (SNES)

The Well Red Mage shares his wisdom of the tale of the Link to the Past.

a-link-to-the-past-4In the article from the Well Red Mage, we learn about his experience with the Link to the Past games. He also talks about why the Zelda series has been able to survive for so long.

If you wonder if “A Link Between Worlds” was the first sequel to this game, well you are mistaken. The first sequel to this game is Zelda – The Ancient Stone Tables.

1993 – The Legend Of Zelda – Link’s Awakening (GB) – The Legend Of Zelda – Links Awakening DX (GBC)

OverThinkerY talks about the first handheld Zelda game, where Link wakes up…?

250px-LinksAwakeningDX.jpgAt first, I played the version on the Gameboy. I only played the DX version a few years ago, when it got released on the Nintendo 3DS eShop.

In the DX version, you have one additional dungeon, playing around with the colors that the Gameboy Color provided. But, in the article that OverThinker wrote, you can read about some interesting facts about this game. Things I didn’t even know. So, I’m quite sure you will learn a lot from this article!

1993 – 1994: Link: Faces of Evil / Zelda: Wand Of Gamelon & Zelda’s Adventure (CDi)

Jessica takes you through the CDi games, the Zelda games made by Philips.

The CD-I is such a strange console. Due to a failed partnership, Philips acquired the rights to some famous Nintendo IP’s. So, Philips created these three infamous games.

What happened? Are these games as bad as everyone says or do they have redeemable qualities? In Jess’ article about these three games, you will find it out. In her article, she takes a more in-depth look at these three games.

While we decided to focus on the main series Zelda games, we decided that the CDi-games should be included in this retrospective.

1998 – The Legend Of Zelda – Ocarina Of Time (N64)

LaterLevels Kim write about her experience with the game and her stepson

The_Legend_of_Zelda_Ocarina_of_Time_box_artSomething I would love to add is the fact that this game got a port to Gamecube. In that version, we also got Master Quest. A more difficult version of the main quest. But the master quest was absent from the Wii, Wii U Virtual Console ports. Shame really.

On LaterLevels, you can read a very enjoyable article with a view of the experiences that Kim had with this game and her stepson. It’s a very enjoyable read.

2000 – The Legend Of Zelda – Majora’s Mask (N64)

Zach is going to take us through Termina and tell us about Majora’s Mask.

The_Legend_of_Zelda_-_Majora's_Mask_Box_ArtAs a kid, I didn’t have an N64. I was so jealous of my friend who had one and was able to play this game. I had to emulate it back in the day.

Thankfully, I own the game now on Virtual Console and the 3DS remake. That’s why I love reading stories like Zach wrote about his childhood experiences with the game.

It’s a really heartfelt article and a great read. You wouldn’t be met with a terrible fate if you read this! Seriously, I think it would be a shame if you didn’t read this article.

2001 – The Legend Of Zelda – Oracle Of Ages / The Legend Of Zelda – Oracle of Seasons (GBC)

Adventure Rules takes us through Oracle of Ages and NekoJonez continues with a look at Oracle of Seasons

OOA OOSSo, in 2001 we got the first Zelda games developed by Capcom. Did they do a good job or did they fail? Well, AdventureRules and NekoJonez will tell you in their articles. The work of taking a look at these two games is split right in two, just like how the Oracles games split the Zelda formula right into two games.

2002 – The Legend Of Zelda – Four Swords (GBA)

2004 – The Legend Of Zelda – Four Sword Adventures (GameCube)

Jessica is taking us on a journey through the adventures where Link splits in four.

Personally, I own a copy of the GBA cart with Four Swords, but never got the chance to play it. I have downloaded the DSi/3DS eShop edition of the game. So, it’s quite interesting to read how these two titles play. Since these two titles are the only titles I haven’t really beaten nor really played in the Zelda series. That’s why I have to thank Jessica so much for writing this article. It combines the three games in the Four Sword subseries. Enjoy the read!

2004 – The Legend Of Zelda – The Minish Cap (GBA)

Here is OverThinkerY and he talks about Link’s encounter with the Minish Cap.

260px-ZeldaMinishCap_BoxArtThe first time I played The Minish Cap was a rental. Today, I own the game twice. I have a boxed cartridge version and I got the game again on the 3DS with the ambassador’s program.

OverThinkerY took a look at this game and talks about the history and impact of this game. It’s a great read! For those who didn’t know, this game is also made by Capcom just like the Oracle games.

So, I urge you to take a look at the article he wrote. Let’s fuse those Kingstones!

 2002 – The Legend Of Zelda – The Wind Waker (GameCube)

Lpgardian is talking about the tales of the vast ocean and the Wind Waker.

WindwakerboxWhen the Gamecube got presented to us, we got a very interesting tech demo at SpaceWorld 2000. Yet, not too long after, the art style of the Wind Waker got revealed.

That’s the story everybody knows about the development of the Wind Waker. So we shouldn’t focus on things you already know.

Lpgardian created an article where he talks about why he thinks that the Wind Waker is one of the best Zelda games ever. He talks about why he loves this game and what exactly he loves and enjoys it.

There are more reasons why you should read this article. Besides talking about his experiences, it’s also a nicely written review of the game.

So, go ahead and give it a read. It’s a great article!

2006 – The Legend Of Zelda – Twilight Princess (Gamecube – Wii)

Now Jessica will be talking about the tales of the Twilight Princess

The_Legend_of_Zelda_Twilight_Princess_Game_CoverReading about personal memories about a game is always fun to me. And this is what you can expect from the article that Jessica wrote about Twilight Princess.

In this article, she compares the place of this game in the timeline, how the game compares to other games.

What I love the most about her article is that she talks about how the game impacted her emotionally.

I have to admit myself, I haven’t finished this game yet. But, I have to agree with a lot of things that Jessica mentioned in this article. The dungeons in this game are amazing. This game was one of the sole reasons I bought a Nintendo Wii.

So, what are you waiting for? Go and take a look at Jessica’s article about Twilight Princess since it’s a great read!

2007 – The Legend Of Zelda – Phantom Hourglass (DS)

Takuto sends us seaward once again in Phantom Hourglass.

The_Legend_of_Zelda_Phantom_Hourglass_Game_CoverSo, 2007 came around and we got a sequel to the Wind Waker. Now, I have a lot of great memories with this game; I invited Takuto to tell his memories.

The memories he shares in his article are quite relatable. I remember another frustration with this game. There is this part where you need to stamp something on a map. You have to do something with your DS in order for it to work. I have spent too long to figure that out. In any case, I highly recommend that you read the article since Takuto shares his memories about the game in the first part…

2009 – The Legend Of Zelda – Spirit Tracks (DS)

And then Takuto traverses the Overworld, riding along the Spirit Tracks

The_Legend_of_Zelda_Spirit_Tracks_box_art… and in the 2nd part of the article, he takes you on another journey through Hyrule. When he wrote that this game has one of the best soundtracks in the series, I had to listen to the soundtrack again. To be fair, he makes a very good argument.

So, I hope you have your boarding passes ready since in the 2nd part that Takuto wrote is quite an enjoyable read. He compares it to Phantom Hourglass and talks about his own memories.

Also, Takuto, I feel the same way about these games as you said at the end of your article buddy!

2011 – The Legend Of Zelda – Skyward Sword (Wii)

The AmbiGamer takes us skyward with Skyward Sword

Legend_of_Zelda_Skyward_Sword_boxartSkyward Sword was a title that got a lot of praise and a lot of hate from the community. Personally, I enjoy the game to an extent. Thankfully, the AmbiGamer is here to tell her opinion of the game while having a great analysis of the game.

Something really interesting was that she also took a break from playing the game before finishing it. I did the same thing. Twice to be honest.

I still remember the first “leaked” images of this game. Like their one where you saw Link’s back and mysterious blue creature in the foreground. That creature turned out to be Fi, a new version of Navi in my opinion.

But I have introduced this article enough, it’s time for you to read the AmbiGamer’s article about this game.

2013 – The Legend Of Zelda – A Link Between Worlds (3DS)

OverThinkerY takes us between worlds. Is the Link there?

A-Link-Between-Worlds-Box-ArtIn 2013, we got a spiritual successor to Link to the Past on the 3DS. It’s called A Link Between Worlds. And in this title, OverThinker gives you a sort of review of the game while he points out the most interesting facts of this game.

The article he wrote is an interesting analysis of the game.

If you are curious what the opinion of OverThinkerY is about this game, you should take a look. But, you should take a look anyway, since he is a great writer.

2015 – The Legend Of Zelda – Triforce Heroes (3DS)

Sheikah Plate talks about the heroes of the Triforce.

triforce heroesUsually, you can find different recipes from Breath of The Wild on Sheikah Plate’s blog, but she is a big Zelda fan, like me.

She wrote an excellent article on Triforce Heroes. In the article, you will be able to read her own opinion on the game, the development history and much more.

The article is written like she is having a presentation on a stage or talking to you about the game. That makes this article so enjoyable to read.

So, what are you waiting for! I urge you to read about one of the only multiplayer Zelda games!

2017 – The Legend Of Zelda – Breath Of The Wild (Wii U – Switch)

KillerRobotics takes us through the wild. The Breath of the Wild can be felt already.

BreathoftheWildFinalCoverI still remember how disappointed I was each time I heard that this game was delayed. Thankfully, in March 2017 we got the latest entry in the Zelda series.

The name is Breath of the Wild. At first, I was rather hesitant since it changed so many things about the Zelda formula. I can get quite attached to gameplay so I can get disappointed when a sequel changes too much.

But, that’s enough about me. Now, I want to introduce you to my blogging friend Killer Robotics.

In his article, you will find his memories and experiences with the game. He also talks about how this game changed the Zelda formula and what stands out to him the most.

So, I highly recommend that you read KillerRobotics article to learn more about his opinion on the game. It’s a worthwhile read!

Word of thanks and wrapping up

So, now that we reached the end of the hub article, I want to thank every blogger that helped in this project. This article was one of the biggest projects I have ever done.

This project was so much fun to do and I can’t wait to hear what you think! Any feedback is welcome since we might do this project again with a different game series. But keep in mind, creating a series like this, is a huge undertaking and requires a lot of work.

I also want to thank you, the readers! Thank you for supporting us. Thanks to you, we get to do things like this and create more content to entertain you guys and girls. This wouldn’t be possible if nobody read our articles. This made this project totally worth working on! I hope you discovered some new blogs for you to follow since everybody who helped in this project is all great writers and deserves more people following them!

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed working on this! I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Just to close off this article, these are the Twitter links of the people who helped to write an article or helped to make this project a reality! And in no particular order, I want to thank everybody.

NekoJonez, Tim Bledsoe, Jessica Allaweh Erin Brown, Chris (OverThinkerY), Adventure Rules, LaterLevels, The AmbiGamer, Zach The Darklegend Auld, Qudduws Lpgardian Campbell, Takuto Anime Cafe, Killer Robitics, The Well Red Mage & SheikahPlate

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FROM MANGA TO VIDEO GAME: MYSTERIOUS GIRLFRIEND X

81JepTvoe0L.jpgManga: Mysterious Girlfriend X
Publisher: Kodansha
Mangaka: Riichi Ueshiba
Genre: Romantic comedy, school story,slice of life, supernatural

Concept Game: MGX: Tsubaki Sim
Genre: 3D dating Sim

 

 


Mysterious Girlfriend X is one of the most adorable manga series out there. It’s filled to the brim with cute, unique characters that somehow gives me a warm feeling inside. Each time a new chapter is released, (which is rare) I get a feeling of joy + excitement that I usually don’t get from the other manga I read, not even One Piece (that’s a different type of excitement). Maybe it’s because of the long space of time between releases of those wonderful chapters that build up that feeling of longing, like a lover that you have not seen for months. The story of Mysterious Girlfriend X follows two young lovers Urabe and Tsubaki who share a very strange link via their drool. They are able to feel emotions that the other is feeling all through tasting each other’s drool, oh and they don’t kiss. Oh no they taste the drool by putting their finger into the other’s mouth and then tasting all that good stuff.

mysterious-girlfriend-x-urabe-say-ah.jpgLOL I know, you’re probably thinking that good old Q has gone insane from all that curry he eats. I mean he’s telling you that this manga is so amazing yet it’s all about people doing all sorts of gross stuff. OK well I’m not gonna go into too much to sell you on the plot here. Instead I recommend you check (this link) for all that I have ever written about this wonderful manga. After that make sure you give the manga a good read. I promise you won’t regret it.

OK so now for the reason you’re all really here; to find out how I’d conceptualize a MGX game. Firstly before we even get started, it must be noted that this manga series must be completed first for my concept to be truly capable of succeeding, Anywho on with the game. If you’ve been guessing it would be a dating sim then you’re right. If you’re guessing a dating sim in the traditional sense then you’re absolutely wrong. To make a game that is true to the style and atmosphere of this wonderful manga there will have to be some changes to the formula. For one our protagonist will not be chasing after numerous female characters as is the norm in dating sims, but will in fact dating only one girl, Urabe. What this means is that unlike the regular dating sim where the character is tasked with acquiring a girl from a select few and then pleasing her. The player will be required to follow through with a full pre-established relationship with Urabe and manage the keep her.

Aph3T03.png

I picture the game being similar to the style of persona 4 excluding all the fighting of course. Giving the player an open city to explore with progressively unlocked locations will allow the player to not only explore their relationship with Urabe, but also those with his friends and family respectively. For example the player can spend some afternoons with Ueno at the arcade and while there run into Oka who would probably then take away her boyfriend. The player may then choose to explore a bit more in depth in the relationship of his friends via a series of txt bobbles and pre-recorded anime cut scenes. Characters in the game can even borrow more from the persona formula by using a similar feature to its Social link system. By doing this the player will be required to not only focus on Urabe but in fact choose how to balance healthy relationships with other characters in Tsubaki’s life along with her. This then adds possibility for jobs and activities to earn rewards that can then be spent or given to another character to increase their social standing with Tsubaki.

By adding Jobs and other activities the developers may now be able to add mini games to mix up the gameplay and add some diversity, because as you know what most gamers hate is repetition in their games. When I think about this aspect the mini games from No More Heroes 2 come to mind. They were simple yet engaging and very repayable without feeling tedious. They don’t need to be the same 8bit style, but the foundation that they represent should remain the same, simple yet fun.

60072425.jpg

The Romance of our Title should remain on the level of the manga. This means no full frontal nudity, Shagging or any of that kinda stuff. MGX is not Futari Ecchi or Nozoki ana. It’s a cute love story that has its ecchi moments, but they’re still at the kiss and peck level. If it were to stray from that I think fans of the source material would reject the game. How the game can handle ecchi is similar to the Persona Series, yep back to Persona. Have a beach stage; every anime has a beach episode. By having a beach stage/ section it allows for the use of ecchi moments like Urabe & Oka in bath suits. It adds more mini game dynamics that can capitalize on fan service, example; the Dead or Alive beach volleyball games. Yes guys picture it now … the girls from MGX playing volley ball “mmmmm… yep sounds about right”.

Oh wait sorry about that I seem to have gotten lost in my thoughts of this titles ecchi, shameful display. Anywho MGX is a wonderful manga and it can be turned into many types of games. Even though I choose a dating sim for my concept I’m sure that it can be made into an action game, 2D beat em up or maybe an app based game with Urabe cutting stuff up with those scissors of hers (think fruit ninja). The possibilities are numerous.

This is my proposal for Mysterious Girlfriend X: the Game. Did I miss anything? What is yours?

Gamers Thoughts: The sense and nonsense of game genres

genre-mind-mapIn theory I would have this topic for a podcast. Yet, when I suggested this to Dark_Legend and Q, they told me to first write an article about it. So, this is the article that were serve as the base for the podcast. Also, this will be the last gamer’s thoughts for a short while. Since I want to avoid that one category of articles gets too many new posts in a short while. It’s just to have a bit more variaty in what I write. So, I started to write an article about this and that one got deleted. Because I thought it would be better for a podcast. Now, there will be big differences with my original thoughts and this article. Since in the time between the original writing and the podcast idea, I did a bit more research on this subject. So, hopefully I won’t be “shot down” for mistakes. As usual, feel free to leave a comment with your opinion on this subject and or this article. It might possibly be a part of the podcast. Who knows? 

RPG games are the thriller movies.

D&D dice1So, in the past I wrote an article about RPG’s. It was an answer to Ryu’s article about what makes a good RPG. Now, how does that article relate to the question of today? Well, what if you ask yourself, what makes a game a RPG game?

The most obvious answer is a game where you play a role of a character. You level up and you see the character develop in a story. So, at this point, can’t you already guess where I’m going with the title of the article?

Before I started this blog, I wrote a Dutch blog about myself and the games I played. On there, I wrote one article where I tried to prove that the Legend Of Zelda series is a RPG. Now, I have enough reasons why I think that it’s very possible.

While you think about it, I think you can put the pieces together yourself why the series can be a RPG. Now, is it a RPG? Quite clearly, no. The series has big influences of the RPG genre, but that doesn’t make it a RPG.

While I was talking to Q to make this a podcast subject, he said something very true. “The rules are just too vague.” That’s what he said. I wrote it down with my notes. RPG games are the thriller movies. Almost every game has RPG elements. Could RPG just be a too wide term?

Action Adventure games or Point-and-Click?

Dark-Flight-1Now, question time. Name me one adventure game that isn’t an action game as well. Simple! Freddi Fish, Myst, Broken Sword 1 & 2… Okay, that was easy wasn’t it? Now, name me one adventure game that isn’t an action game OR a point-and-click game.

Now, I do believe there are those rare games out there that fit my description, but it got just a whole lot tougher to answer the question.

Some genres are almost combined every time. I can’t think of any single genre that has only one genre. Before anyone makes a comment about casual games, let me prove you that it would be wrong. Take Tetris for example. That’s a popular casual game. But it’s also a puzzle game. Or Minecraft, it’s a casual game as well… Nope, it’s a sandbox game too.

Clones with a twist!

Clonetroopers_all_colorsNow, let’s take Bejeweled as an example. This game is a casual, match3 puzzle game. At it’s core, Candy Crush is the same game. The only big difference is that there are more styles of gameplay. Did you even know that one of the first Match3 games was called SameGame? Here is the WikiPedia entry.

In a way, each genre has it’s “example” game. If I ask to name a shooter, it would be safe to say that most of you reply with something among the lines of Call Of Duty. Honestly, I think it isn’t safe to say. Since in the shooter genre, you have a flood of amazing titles that have a big fanbase. To name just a few: Doom, Wolvenstein, Killzone, Medal Of Honor, Gears Of War…

In every genre you have an “example game”. From that game, developers make some unique changes to the formula and try to make a game. It might be a bold statement, but I think there is some truth in it. Some games, mostly the mediocre ones, are called something among the lines of “just another shooter” or “clone of game X”.

Once in a while, you have these games where you can’t really put a genre on. I think of “Gone Home” and “the Stanley Parable”. These games are more experiences then games? Or am I wrong here?

We need more genres?

9a781ac4de4bd7695c2b08b7bcc1d011If somebody tries to make a list of very game genre that exists, I think you would still be able to prove that person wrong. Since we could find a new genre every day. Even in the list that WikiPedia gives you, I can name a few genres that aren’t included. Take a look for yourself. Props to the original writer to add the visual novels. Since that’s a highly underrated genre.

Let’s take a look together. Now, I miss games like genres like: Tower Defense, Turn Based Strategy… To just name the ones that directly pop into my head.

And here I found a more complete list. You would think that it’s complete. Allow me please to prove you wrong once more. They didn’t include: visual novel, sandbox, dungeon crawlers and MMORPG’s. But it’s an interesting site to take a look at.

That site lists a decent description of the genres and a list of games that are part of that genre. Now, take a moment and look at the amount of genres we have. Also, take into a count that the list is incomplete. Isn’t this silly? We don’t have many “main” genres, but if you look to the sub-genres; it’s an overflow!

Closing words

So, I think I’ll close this article off here. I think that a podcast would really be quite nice to talk about this subject. While I honestly do think that genres make sense, I have proven that there is a lost of nonsense with it as well.

Feel free to follow me on my social networks. That way you will be kept up-to-date with my latest articles and such. Also, you will be notified when we publish the podcast.

Anyways, thanks for reading this article. I hope you enjoyed reading this article as much as I did writing it. I’m really looking forward to the actual podcast! Also, I hope to see you at one of my next articles!

Gamer’s Thoughts: Curse of a critic – Part 2

20130114-ask-a-criticLink to part 1

I told you guys that I wasn’t done yet with this subject. I wanted to write about my personal experience of being a critic. Be warned, there are some serious consequences when you want to become a critic. Since now-a-days, everybody wants to become a reviewer. They think that they can make it in the reviewing scene. A million blogs are popping up left and right, all trying to be different from the last. I try to be different by talking about more then just games. I post a creepypasta once in a while or I talk about the gaming market. On this blog I truly try to write about the games I’m playing in my gaming life. Not the latest of the latest. But I have talked about that in great depth in the first part of this article. Anyways, though intro has been written. Time to invite my readers to comment on this subject and or this article. 

I “can’t” enjoy anymore.

MW-BD501_sm10th_20130531161626_MGHonestly, I has been quite a while since I had a feeling that I truly enjoyed a game. Now, don’t get me wrong. All the games I have played, I enjoyed my time. What I mean here is that I always think about how I’m going to convert it into an article.

If you are following me on Twitter, you might have seen that I took a weekend off from my life basically. I went on a trip together with my mom towards the Ardennen, a region in the south of my country, Belgium. It’s a beautiful natural landscape. You can compare it to a mountain village in a certain sense.

While I was there, I managed to keep myself to my promise. I didn’t think about my Twitter, blog or anything else in my life. I only took my PSP to have something to play in the car. It was a 2 hour trip after all. Not counting my mobile phone, that’s the only electronic device I had on me. I had a notepad and various pens. You don’t want to know how full that notebook is now.

You have been warned

logo_samaxreviewsmoviesWhat I’m getting too is this: a warning to everybody who wants to start reviewing or writing a blog as a hobby or professionally. First of all, don’t try to be too professional in the start. You will give the impression of trying too hard. You must still enjoy what you are doing after all. Since you’re own curse will haunt you soon.

And secondly, you will need to find a way to relax on your own way. If you take it as serious as myself, and you try to write for an audience, you will think about what to write next. When I’m playing a game, I make mental notes of what I want to talk about in my article. It’s strange, but you are always thinking as a critic. You will need to get used to that.

Finally, start in a group. Don’t ever start writing alone. While I have started this blogging adventure myself, I had my forum where I could post my links too. They would read and share it to support me. Be sure that you have people who are interested in advance. Otherwise you will be writing for the visitor who is looking for information of a certain game.

It’s a numbers game.

Arpegi 2 YearsIn the end, being a blogger, YouTuber or any kind of entertainer ends up in a numbers game. Every subscriber or follower counts. Now, pay attention, you have these people who follow you on Twitter to get more exposure. I did an unfollow run a while back. My feed was spammed by too many different people. And after my unfollow run, I saw my follow number drop quite a bit.

I hit me then. The numbers are extremely important to us. We make a special video when we reach a special number of followers. But think about it. How many people actually do follow you. I admit that I have a ton of people I follow on YouTube that I have seen a few interesting video’s off, but I can’t keep up.

That’s what I notice with some of my blogger friends. They want to keep up-to-date with everybody they enjoy. People like myself, the guys on ButtonSmashers… and in the end, you don’t read or watch every single thing.

Be warned in advance guys, you can’t keep up with everything! So, don’t be afraid if you don’t have great numbers at the start. Try to keep stable numbers instead of occasional high numbers. If you try to aim high directly, you will fall deeper then you started.

Also, one of the biggest issues I faced was addiction. I got addicted to higher numbers. Yes, that even counted for my Steam library. I wanted to play more and more games to try and entertain you guys. Now, if there is one thing I want to warn the starters about is, try to keep time for yourself. You don’t have to share every single thing or game you play. In the end, it will bite you in the ass. People will ask your opinion and you will give yourself more work then you want to do.

To close off…

I might revisit this subject in the future. But to close off this article, I want to give you guys some helpful hint when you want to start out your own blog or grow your own project.

Be honest with yourself and your audience. If you need a break, let your audience know. If you loose people because off that, don’t let it get you down. If you need a break, take one!

Also, keep doing what you are doing. If you don’t get the exposure you deserve, keep working for it. You’re break might be around the next corner. It might happen one day that your article gets picked up by a more professional writer or YouTuber. So yeah, be patient.

Anyways, that was everything for now. Thanks for reading. I hope you enjoyed reading my article as much as I enjoyed writing my thoughts here. I hope to see you here another time. 🙂

BSP S3E14: is digital gaming bad for the industry?

http://thebuttonsmashers.com/2014/07/bsp-s3e14-is-digital-gaming-bad-for-the-industry/

This is the season finally of the Button Smashers Podcast, and as such we have taken the time to explain the changes that will come in the upcoming season. I was lucky enough to have the company of  Neko who’s article is the basis of the main topic on this episode. During this podcast we both took different sides on the debate about whether digital games are good or bad for the industry. So as always click that play button, leave a comment and enjoy.

Link to shadowgun: Deadzone: Link (mentioned during this episode)

FROM MANGA TO VIDEO GAME: Onepunch-man

This article is being posted here for all my fellow cats, 52 hours before it appears anywhere else. I hope it is an enjoyable read.

onepunchman_manga_cover

Manga: Onepunch-man

Publisher: Viz Media
Mangaka: Yūsuke Murata, One
Genre: Action, Science Fiction, Comedy, Super hero
Concept Game: Onepunch-man
Genre: Beat ’em up

Continue reading

FROM MANGA TO VIDEO GAME: Air Gear

This articles is being posted here for all my fellow cats, 17 hours before it appears anywhere else. I hope it is an enjoyable read.

220px-Air_Gear_vol01.jpgManga: Air Gear
Publisher: Kodansha
Mangaka: Oh! great
Genre:
 Action, Sports, Science Fiction, Bopunk, Comedy
Concept Game: Air Gear
Genre: Action RPG

Continue reading

BSP S3E5.5 – Arpegi Intermission

http://thebuttonsmashers.com/2014/04/bsp-s3e5-5-arpegi-intermission/

During my brief downtime, due to my sucky ISP our clever Neko has recorded a podcast for your listening pleasure. With the help of two fellow Arpegians Inunah, and MiserySyndrome, Neko created quite a splendid podcast.

Maybe I may take a break from podcasting and leave it to Neko now ;)
Anywho, I hope you enjoy it as much as I did. Happy listening.

From Manga to Video Game: Btooom!

Btooom!_manga_vol_1.jpgManga: Btooom!
Publisher: Yen Press
Mangaka: Junya Inoue
Genre: Action, Science fiction, Romance, Psychological

Concept Game: Btooom!
Genre: Third person action

This articles is being posted here for all my fellow cats, 14 hours before it appears anywhere else. I hope it is an enjoyable read. 
Many of us have played call of duty in the past and those that have not have certainly seen gameplay or heard something about this massive success in the FPS genre; it’s like Final Fantasy to the RPG genre and Btooom! to the TPA genre….. oh wait, there is no Btooom! Game, but what if there was?

What if the manga was adapted into a third person shooter style game for modern PC and consoles. Could you imagine the awesome fun it would be to play such a game? By this point if you have no idea of what I am talking about then don’t worry I will explain briefly before I delve into the meat of this article.

OK so btooom! Is a manga based on a fictional game that can easily be a game in real life. The story is about this boy that is considered a Net (basically a hardcore online gamer). He is despised by his mother who has taken a husband that the boy does not seem to be too keen on. The mother then gets information about a game, ironically a real game based on the exact game her son plays. This game is played by real people with stakes that involve life and death. The company claims to be taking trouble makers out of regular society and so the wench sends her only son with this company (yes I called her a wench, what kind of mother does what she does). He is taken without his knowledge or consent to a remote island populated by giant lizards and other individuals of a similar faith as him.

They were all chosen by a person close to them that despised them enough to submit their name to be sent to the island. The main theme of the manga is kill or be killed. To leave the island one has to collect 7 gems, 6 if you don’t count the one embedded in the individual’s hand. The hard part of this arrangement is that the only way to acquire these gems is to kill people and take it from their corpse. The main way in which they battle is via the use of various bombs, hence the name btooom! The bombs are of different types and each type has a different ability. There is the standard one that just explodes, then the ones that spread a deadly acid cloud, the ones that home in on their target and numerous others.

downloads.jpg
The Island you go to to die.

Now that we are all caught up on the plot we can discuss what it would be like if this manga was made into a video game. Now as the game is already a third person shooter style affair in the manga then I say it should stay close to the source material in that aspect. The style I have in mind is similar to that of an uncharted 3 multiplayer style of game play. I think it would benefit from no HUD to add to the immersion.

The only way the player would be able to tell what Bim (the Bombs) they have active. They would be to look at their character whose stance will change depending on the one he/ she has active. For example the homing Bim in the manga is activated by holding it in front of the user’s eye and locking it on to a target. So for one like that the character stance would switch to one that is holds the Bim up in front of them. This I think will add a certain depth to the game that will allow vets to show their class by memorizing the different stances as well as being able to switch effortlessly between them even while in motion. In btooom the characters soon notice that they have to ability to detect moving targets by using the gems in their hands and putting out a sort of sonar style of pulse.

This is a great feature for such a game as without a HUD it will not have a map. The player will have to use their wits while using this system as by using it will give out that player’s location even if they are not moving. It will also add that trill of the stalk where some players can stay hidden not moving with a homing Bim only to pounce on passers-by. The Uncharted style gameplay would allow for a very limited almost accidental from of movement and verticality. This is very important to keeping the authenticity to the manga. Why I say this is because remember these are regular folks that are placed into a situation that they themselves are not familiar with, as such the character should handle in a sort of floaty as the match starts but as they kill more of their fellow men the controls will become tighter, deliberate.

The better players will use this system to their advantage, but this does not mean that by proper planning and execution that a new player can’t take them down. The system should be fair enough to reward all players but still punish weaknesses. As manga has access to an entire island I think the map should be just that. It can be split up into sections for some modes and open for the purist. The island in the manga has creatures on it most notable are the giant poisonous lizards. These creatures will be perfect for a multiplayer environment. They will add a certain degree of uncertainty and in some ways prevent the average camper from being just that, a camper.

Btooom has is a bit of like a survival story and because of that the characters have to use their surroundings to help them survive the hash island life they have been forced to live. In a game of the same nature it would be interest to add mechanics like a simple crafting system that can allow players to set traps as well as protect themselves. The system should be simple like that of minecraft or Dayz. In a multiplayer game the gamer does not have time to use a deep system when around the corner could be a homing or acid Bim.

downloads (1).jpg
which Bim would you choose ?

The games objective should be the same as the manga’s. What this means for the player is that if they can collect 7 gems they can call in a chopper to get them off the island scoring them one point towards an upgrade or character customization items. IF they work as a team and acquire 14 or more they would reap better rewards. A player can also solo play it and kill everyone if he can and take all the bim for himself earning him more rewards along a certain tree. I think all the rewards should be on trees that reward players depending on play style. So a team oriented player would get different rewards from the solo act and so on.

I already described a few of the games mechanics I have in mind above so I’ll focus on just a few others I think would help make a proper adaptation of the manga. Swimming is one I think the game should have. It will allow the player to use the water to stalk other players or use it as a way to escape an attack like an acid Bim attack. In the manga the company does these drop offs of supplies via parachute but the quantity is always limited.

This forces the inhabitants of the island to fight for these supplies if they want to survive. In the game it can be similar to call of duty drops but they will be random and dropped in unoccupied locations on the map near players. This I believe will result in the players playing in a similar way as the characters in the manga do. Some may get to the drop first and leave it in the open as a trap to kill other players, while others may take out anyone that they meet as they approach it then take it for themselves. The outcomes are numerous and I’ll be interested in seeing how the players play the game (if it were really made).

So far I have described an online multiplayer style game and ignored a solo experience due to the fact that a game like this would benefit more from multiplayer and less from a solo experience. As someone that prefers a solo experience I more so than most would enjoy an experience I can enjoy by myself without the competitiveness of other players spoiling my story experience. If the game I have in mind were to have what my kind prefer then it would have to be a fully customizable character dropped into the world of the manga.

He/ She would have a plot line chosen by the player e.g. (A thirteen year old bully from a broken home that beats up and robs his fellow students). With a fully fleshed out back story the character is put into the plot of the manga along with the past and current characters. The player is now allowed to explore the island and choose how he wishes to tackle his/ her survival. They can choose to partner with other characters from the manga or kill them. The game play I invasion as a Dayz meets Farcry 3 type of game play or even one like fallout 3.

This is my proposal for a Btooom! The Game. What is yours?

A Manga Cat’s views

Taken and adapted for cats from Ever So often

As we are all Cats here I won’t spare any purrs (yeah I know bad pun lol), so down to business. As of my first post here on Nekojonez’s gaming blog I have not posted anything else and for that I do apologize to you my fellow cats. I have been working on some new content and as you may know I do other stuff like podcasting, but I did not post them here as i believe if i am going to post something here it has to be specialized and not just a blatant copy of what i have somewhere else unless it is relevant. The Podcast i do are a mix of many different things and so it won’t be posted here unless Neko is a guest on an episode and in such a situation he tends to post it himself. If my little cat brother wishes it then I will post some other content that may not concern gaming like manga reviews but this is a gaming blog so I doubt that would be appropriate.  Anywho I’m here now and I hope you all forgive me and lend me your paws. 😉

Neko's a gaming cat unlike me.

Neko’s a gaming cat unlike me.

UPDATE:


What I have been working on is a new series called From Manga to Video Game. It will be the focus of most of my new writing. As the basis for a few of my new articles it will be a way for me to stretch my limbs as a writer. If you are a regular reader of the BSB you will notice that even though I am more active than I have been over the closing half of last year I am still not putting out nearly as much articles as I use to when we first started the BSB in 2012.

I keep telling others the reason that I’ve not been writing as much is because I have not been completing as much games and that my focus is mostly on manga these days, which in fact is primarily true, but it is not the only reason that I have not been publishing as much as I use too. Notice the use of the word Publish. I say publish because I write almost every other day.

The sad fact however is that I either leave most of my writing incomplete or never publish it because of my weird form of quality control that I impose on the content I create. With numerous articles, videos and podcast raw data on my PC it should be a synch to take a few and publish them, but when what I have does not match the vision I have in mind there is very limited possibility of me sharing it with others. This factor of my writing also bleeds over into other things I do which got me the nickname the over planner.

 Preview of some of my full content folders.

Preview of some of my full content folders.

So this week I have started to use my laptop to maximize the amount of articles that I write so that I will have a larger pool to pull from when I am looking for content to publish. The first of these articles was inspired by my bro Neko who recommended as I am reading a lot more manga than the amount of games I play that I should write an article about what manga would make great video games (see how smart my bro is). At first I thought of doing a top 10 style list, however as I sat down on the loo to write I realized that I wanted to turn it into a series and focus on each manga separately.

In this break down series I will write about manga that have not been made into games yet. If a character from that manga has made an appearance in a game for example the Jump ultimate series, but the manga has not received a proper stand alone game then I still count it as that manga not having a game. I think almost all manga can be converted into excellent video games just as long as the developers remain close to the source material and develop it in a genre that suits the game in question. Look forward to the first “From Manga to Video Game” in the next 24 hours of this Social Cat’s views being published.

An introduction to Q

A very special Hi hi Hello to all my Arpegians, Nekos and BSF. If you don’t already know who I am don’t worry. My name is Qudduws or Q to most. I am a Host of the Buttonsmashers Podcast, Every !So! often Podcast, an Editor of the Buttonsmashers blog, and of course an Arpegian. As this is not the BSB you can now add backup writer for Nekojonez’s Gaming Blog. Hmm… So how should I go about this intro to me? What would you like to know?

Into to Q

NekoQ

Ok let’s start with why I am here. As you may know my bro Neko is going to be on a Hiatus from his regular Blogging updates and in some ways the internet from now till early September. Neko has kindly asked me to help keep the Nekojonez’s Gaming Blog active by the occasional update during his absence, a request and offer I am happy to oblige with. Now to be quite clear Neko and I have very different writing styles but I will try to keep any content I post here relevant to things that Neko and you the readers will approve of. My personal tastes in video games are RPGs and more so it’s sub-genre JRPGs. This is one thing Neko and I share in common so I’ll try to post update based on titles like Persona, Pokemon, and the Tales series. I can’t promise not to include the occasional cat picture update, lol sorry If I’m gonna be writing on Neko’s blog I’m gonna have to be a bit of a cat. Hmm I wonder if I should use a different Pen name here. How does NekoQ sound?
I am a National of the country Trinidad of the twin island (Trinidad and Tobago in the Caribbean). To quote Blake of the Knightcast “he’s a Pirate”. My nationality aside I have not done much traveling on this planet we call earth but I plan to change that pretty soon (sideways glace to Neko) 😉 . Ok that will have to wrap up the main intro to me, don’t worry we’ll get to know each other more as I continue to update here.

Favourite Games

Lol I feel like I’m filling out an online dating profile as I write this. 😉

· Persona series

· Golden sun series

· Pokémon series

· Mass Effect series

· Xenoblade Chronicles

· Inazuma Eleven trilogy on DS

· Harvest Moon: A wonderful life (<3 Nami!)

· Forza 4,5 (only because the Top Gear crew are a part of the game)

· Final Fantasy (3,4,5,6,7,8,9,10, Bravely Default) “no other FF games were made”

· Zelda Wind Waker

That is just a short list but there are many other titles that I love playing that I didn’t add to the list because of relevance. If you would like to know what else I play you can check my Raptr account: Link

Favourite Cat?

This is an obvious answer: Sparta

I think this should be able to serve as a good intro to me. If you have any questions then feel free to ask them in the comments below. 😀