Game Quicky: Spirit Roots (Switch) ~ Two Halves Make A Whole

SQ_NSwitchDS_SpiritRoots

Nintendo micrositeDrageus Game pageDeveloper website

Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Editorial note: this review has been written for v1.0.0

The good

NSwitchDS_SpiritRoots_01

In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. Just because I don’t feel like being creative now and looking for another name. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.

This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?

The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.

The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.

The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.

The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.

You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.

It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.

The bad

NSwitchDS_SpiritRoots_02Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.

That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.

The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.

Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.

Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.

  • When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
  • When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
  • The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
  • On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
  • The texture of a door you can slash through and one you need to flip a lever for are too similar.
  • When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
  • The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
  • When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.

Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.

But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.

Conclusion

Spirit Roots isn’t bad nor is it a good game. During my research on this game, I came across a video review by Defunct Games. I have to agree with almost the whole video. Due to some pretty major negatives, this game isn’t the best it can be.  The same goes for the review by PocketGamer.

This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.

But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.

Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

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