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Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agree on. That subject is the difficulty in games. This isn’t unique to video gaming, since other entertainment mediums can be difficult to understand, analyze or appreciate. But, difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy now-a-days? That’s has two reasons. The first reason is because games just got more accessible. Because the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenge. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation to what each level means.

And this brings me to the second reason why games are too easy now-a-days and that’s skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult get slimmer with every game I play.

Is this a bad thing? Depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem. If you are looking for a game to play to pass the time, in that case the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty in my opinion are the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other video’s or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game is the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, were all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, the better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during me search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to conclusion that there are 4 types of difficulty in my eyes.

The first type is intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is unintended difficulty. This was unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The forth type of difficulty is , you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until, I came at the final boss. This annoying battle gets such a difficulty spike made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about the Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types is really thin and makes it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great, because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy now-a-days gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious what everybody thinks. Maybe I’ll revisit this topic on a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll included it in the next article. And with that said, I think I’ll really end off this article. Thank you everybody for helping me putting this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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NekoJonez’s October 2018 Update

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Dear lord, is it already October? This year has been flying by and it was extremely nuts. So, I think it’s time to update you guys and girls on what’s going on in my life and what you can expect for the future of my blog. This is quite a lot to talk about so, here we go. Also, feel free to leave a comment in the comment section down below. 

Personal life stuff

In a previous update, I talked about a few things. Let’s first start with my final project. That’s currently in full swing. Researching and writing this out takes up a lot of my time. For those who don’t know, I’m a college student and I’m doing Computer Science. I have finished all my subjects and now I have my final project to write. I’m taking the networking classes. My final project is upgrading and monitoring a school network. It’s quite a challenge and I’m learning quite a lot.

Because of that, I don’t always have the time to play new games to write about on my blog. In addition to that, I sometimes feel burned out on writing and then writing something for my blog is just a bit too much. So, if I skip a week, I’ll always announce it on my Twitter.

Besides my final project, my theater group started in the new season. Currently I’m working on some things for our open stage next week. It will be quite a lot of fun and I can’t wait to see it when it all comes together. But that has been eating my free time as well.

Troy and Dobby.jpg

On top of that, my family and I are raising two adorable little fluff balls. Since Sparta died in July of 2018, I really missed having a cat around to hold me company. In August of this year, we adopted these two little kittens. They are brother and sister. The left gray one has been named by my sister and this lady is called Dobby. The right brown one has been named by me. I named this man Troy. His name has been chosen as a reference to Sparta. Our bonds are slowly but surely forming. Currently, they have grown enough to learn to explore outside. That’s fun. It really melts my heart when Troy starting to meow when he doesn’t see me for a few minutes when we are outside. They rarely sit still, so I won’t be flooding my Twitter with pictures of them, but I’ll try.

So, it’s quite clear by now that I’m quite busy. I’m still working full time as well. In my last update I also talked about my bad mental health. Currently, the situation hasn’t improved a lot. But, huge changes are happening. Because of privacy reasons, I won’t be talking about them in public.

Before I start talking about the blog related things, I want to talk about the games I’m playing. Currently, I’m playing a lot of games I have reviewed in the past. Games like The Legend of Zelda – Breath of the Wild, Europa Universalis IV, A Hat in Time amongst a slew of others. I mostly want to wrap up those games so I can cross a few games of my backlog list. But, I’m still playing some other games want to review or talk about.

Blog stuff

So, something strange is going on with my blog. For some reason, my views are all over the place. While I have days that my blog is doing very good, I have also days that I barely get any visitors over.

Opera Snapshot_2018-10-07_200020_wordpress.com

That said, if anyone can explain me why my views are so low, that would be welcome. Any feedback on my work is welcome. Also, if you ever have a suggestion for a review or a topic you want me to talk about, feel free to contact me on my Twitter or contact page.

A project I have currently running on my blog is the Tomb Raider project. Currently, we are extremely close in finishing it. I have to finish two articles, which I might do next week. I’m aiming to release it somewhere this year. I’ll update you guys on the release date on my Twitter.

In almost every update I talk about wanted to update my blog with new categories and updating older articles (Mostly removing typo’s, fixing broken links and images). For now, I won’t be doing that. I’ll mostly be focusing on the current running projects. The whole restructuring and updating of my blog will be for 2019.

What else can you expect from me in 2018? Besides the Tomb Raider project I don’t have any crazy plans. I have a few games I still want to talk about on my blog before the year ends. There are a few Switch, PC, PSP and PS2 games I still want to review.

I do have some plans for 2019. I have a few ideas for collaborations and other projects. But, I’ll only be able to work on them when the new year starts. Simply, because I don’t have the time for them now.

And that’s everything I wanted to talk about for now. This article has been a summary of my tweets in the past few months, so, if you want to know these things hot from the press; you should follow me on Twitter.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

The Sunshine Blogger Award #2 of 2018 for NekoJonez

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It took me quite some time to reply to this. I was nominated for the Sunshine Blogger award for the second time this year. Now, I want thank Why We Play Games for this award. The recognition means a lot to me. I just love writing and sharing my experiences with people who want to read my stories. And, people do enjoy it. As shown by the various community awards my blog keeps getting. I also love these community awards, since it not only helps the readers to discover new people, it’s also a motivational boost for the person who receives it. And another reason is, it’s a nice oppertunity to get to know the actual person behind the blog. So, it’s time to do my duty here and talk about this award. As usual, feel free to give your opinion on the content of this article in the comment section down below. 

The rules

Ah, copy-paste is a useful thing in these kind of situations.

  • Thank the blogger(s) who nominated you in a blog post and link back to their blog.
  • Answer the 11 questions the blogger asked you.
  • Nominate 11 new blogs to receive the award and write them 11 new questions.
  • List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.

So, we can already check that first one from the introduction. Now, let’s take a look at the questions that Why We Play Games asked us.

Questions and answer

1. What is the game that you play the most?

Well, I have some games I have clocked more than 200 hours in. Since not every console tracks your play time, I can’t say with which game I spent the most time. So, here are a few.

Minecraft: it’s a game I play on and off. There are times I don’t play anything else besides Minecraft and there are times I don’t want to play it. I just love exploring the worlds the generator throws at me. I create a base, where the main focus is a storage system of all the different things I hoard during my explorations. Also, I have very fond memories of playing on various servers with my friends. Ah, good times.

Europa Universalis IV: I have to thank one of my best friends MiseryLC for this. From the over 350 hours I have clocked in this game, I think more than half is spent with him. It’s really surprising how addictive this game is while it’s nothing more than staring at a map.

To avoid that this article gets too long, here are a few games that I adore and I have spent ages on playing.

Rollercoaster Tycoon, Indiana Jones and the Infernal Machine, The Legend of Zelda Oracle of Ages / Oracle of Seasons, Age of Mythology and The Legend of Zelda – Breath Of The Wild to name a few

2. What is your favorite gaming memory?

Well, it are the memories that stick with me. Like various stories I can tell from my times playing together with friends. Besides that, there are various other games of which the story really hit some emotional strings.

Games like A Hat in TimeThe Legend of Zelda – Breath Of The Wild, Ace Attorney – Spirit of Justice, Zero Time Dilemma (and the whole Zero Escape series actually)Bioshock 2, and Pokémon Mystery Dungeon are just a few games that come to mind.

There are other games were the story or the concept really interests me. Games like Alan Wake, Evoland, Remember Me and Mirror’s Edge are a few that come to mind. I could list these games for hours.

I just love how the give inspiration for other stories. When I was a young lad (I’m 25 now) I used to write fantasy stories. And playing these games and them giving me new inspiration for writing stories is just amazing. So, I’m sorry that I can’t pinpoint my favorite memory since I have too many.

3. What is your favorite gaming series?

This is an evil question. But if I have to name one series that’s almost always an insta-buy for me than it’s… The Legend of Zelda. Those games introduced me at my favorite genre in gaming and that’s the adventure genre. Which are adventure games.

While I love playing a lot of genres, adventure games are my absolute favorite. There aren’t too many genres that I love playing more. I just love exploring worlds and going on quests. Sometimes I enjoy some additional RPG elements like in Pokémon and sometimes I want to explore tombs like in Tomb Raider.

4. What is your favorite part about gaming?

The answer to this question has two parts for me. The first part is simple. Gaming is my hobby. It helps to get my stress levels down and help me relax. In addition to this, it transports me to different worlds and have amazing experiences. And these experiences feel more immersive than movies or books.

The second answer is this blog. I love sharing my experiences with you all. Thanks to this blog, various developers contacted me and gave amazing and very interesting experiences to play.

So, thanks to this blog I can combine the two biggest things I love about this hobby. I can relax and enjoy playing games while I’m able to share my opinion about it.

Actually, thinking about this question, I have another answer as well. I enjoy having interesting experiences. And thanks to modern and retro games I have that experience. That’s why I perhaps go after the more unique and less known games.

5. What is your favorite genre of music?

If I have to choose an absolute favorite style of music, I have to say that I love Euphoric Hardstyle. Here is an example of this style of music, it’s an almost 3 hour long mix created by Euphoric Hardstylez.

I can’t say when I discovered hardstyle. Back when I was younger, I had a friend who introduced me to Angerfist and various other techno hardcore artists. I think that thanks to YouTube I discovered artists like Coone, Zatox, Code Black, Frontliner, Wasted Penguins and various others.

Yet, I don’t like every hardstyle track. It has to be melodic. I really dislike music where it sounds like some broken machines. While I’m sure there is an audience for those styles of music, it’s not really in my library.

Besides that, I have a few other genres that I really like. Obviously, I really like game OST’s. Otherwise I wouldn’t have written a lot of articles about my favorite tracks I heard while playing games. I also like vocaloid, chiptune, orchestral, techno, dance, trance, eurobeat, pop rock, symphonic metal, power metal, drum & bass…

6. What is your favorite book or book series?

Well shoot, I’m not really a book reader. I used to enjoy reading books but the last time I actually read a book was a couple of years ago when I read the novelization of Alan Wake.

It’s really awkward. I enjoy writing stories and novels, but I don’t like reading them. I think my main issue is that I always think at how things could be written differently. How would I have written the story?

And now, allow me to make it even more awkward. I love visual novels*. The asterisk means that there is an exception. I don’t like kinetic novels, those games where there is barely any gameplay.

I love reading stories in games. Games like Ace Attorney, Zero Escape, Another Code, Time Hollow and Corpse Party are just a few examples of games I really like to play. These games are very rare and I rarely come across them. But, when I find them, these games I always finish.

So, yeah. I think I read a maximum of one book per year. And in most cases these are books related to my eduction or a game series I really like. Yet, I adore story heavy games and I love writing stories myself.

7. What things do you do to relax?

Besides playing games, I really love writing. For some reason, it helps me to zone out. When I was younger, I always wanted to create content or improve already existing content. After experimenting with creating videos, music, art and various other things… I finally settled on writing.

So, other things I really like doing are watching anime. I really like anime since it feels nostalgic but always new and fresh. Also, in the story lines in anime just appeal more to me than western series.

Another thing I do to relax is experiment with virtual machines or computers. Just trying to find little tricks and tips to fix computers really interests me. I find that I learn the most when I was able to experiment or find it out myself.

Let’s not forget about my theater group. I really enjoy being up on stage and playing a role to entertain an audience. It’s quite a lot of work in studying lines and during rehearsals but it’s oh so gratifying when you get the applause when everything comes together.

On rare occasions, I really like exploring cities. It’s really fun to do. Just take a train to a city and explore. Don’t prepare yourself. Besides the opening hours of some places you want to visit. But, just explore the city. I have discovered so many places that way.

8. What inspired you to start blogging?

I have told this story various times before. I don’t have a large family, but we have a lot of family friends. So, I got tired of telling each story five or six times each family party. Or answering the same questions again and again: “How is school?” or “How is it going with such and such?”. So, that’s why I decided to make a website and share these stories on a personal site. I wrote my articles in my native language back then, which is Dutch. Well… it’s Flemish. But Flemish and Dutch are like American and British English. Quite similar but not the same.

At first, I shared it with Facebook but not too long after, I got visitors that found my blog over Google. One summer week when nothing special was happening I decided to write a game review. And I got hooked.

I decided to remove the Dutch blog, but I still missed writing. So, back in 2013 I decided to start writing in English after I played the reboot of Tomb Raider.

Besides that, I have been writing since my childhood. I just love writing and creating stories. As I said earlier, I’m not that good at creating art or music; so I settled on writing.

9. What is one of your favorite articles that you have written?

I have been writing for 8 years on my blog so picking one of my favorites is quite difficult to do. I enjoy writing each and every article a lot. It’s fun thinking and reflecting on the gaming industry.

But, if I have to choose it’s my Zelda project I did last year. Just the fact that I was able to work along all these other bloggers and that two of those bloggers started the Final Fantasy project in the style I did my Zelda project… well, it’s humbling.

This year I’m following it up with the Tomb Raider project, which I’m quite excited about. We are trying to aim the release in October.

10. What is your favorite part about blogging?

The moment when it all comes together. When I’m able to write and don’t need to interrupt myself with looking something up or thinking on how I such formulate a certain sentence.

But, something I love doing more is the interaction with readers and developers. Yeah, the PR stuff. I write this gaming blog for two reasons. The first reason is to have some sort of log/diary of my gaming life.

My 2nd reason is to talk about games that I want to talk about. Certain games I play don’t get a lot of attention and I want to change that. Thanks to that, I got the chance to play various games that have unique experiences.

It surprises me every time that developers actually want to know my opinion or what I would change in a game. It’s quite an honor and I enjoy playing the beta versions of these games and giving them feedback to improve their game. And I enjoy playing these games months or years later to see what the finished product is.

11. What is one piece of advice you would give to other bloggers?

Well, I have been blogging for 8 years so I could give various points of advice. But something I think is very important is, get yourself a place to write down notes that’s handy to take along and is easy to manage.

I use a built in note app on my tablet. It’s easy to sort and when I’m looking for certain notes about a game, I can easily find them. It’s a godsend. Since you never know when inspiration will strike.

My 11 nominations

Drakulus – I really like the style of content he puts out. He is a great reviewer and always gives his honest opinion. Check him out.

SheikahPlate – A very tasty gaming blog run by an outstanding woman!

TriformTrinity – This guy creates amazing content. I can’t wait to see what he comes up with next.

LaterLevels – Always a joy to read and maybe level up… 😉

I Played The Game! – Thanks again for helping me defeat those theft bots earlier this year. You are a great guy and write pretty nice stuff.

LividLightning – I’m so glad that you are back. I really love your stuff.

KillerRobotics – The support this guy gives to bloggers like us is heartwarming. He also creates very interesting content for tech people so give it a read!

FalconGameReviews – Reading his blog want me to spend a whole afternoon browsing his website. Good stuff man.

OverThinkerY – I don’t need to overthink this to nominate this blog!

AdventureRules – The charm and art on your blog is lovely as is the writing and blogging collabs you organise!

The Well Red Mage – Hey my magey friend! Keep rocking on!

AmbiGamingCorner – What are you doing? Go and read AmbiGamingCorner, this is a must read site!

And there are many others I would love to nominate but I already cheated with 12 bloggers here… Sorry to everybody else.

My 11 questions

  1. At what point do you decide a certain game is good enough to write an article about?
  2. How would you describe your own writing style?
  3. About what would you want to write if you weren’t allow to write about games for a year?
  4. Would you wait on the DLC release of a game before you review the game or do you review the DLC later?
  5. What inspires you to come up with ideas for articles and/or events?
  6. How do you write? Do you create a draft first or just start writing? Do you write while listening to music?
  7. Do you have hobbies and/or activities you do outside writing/gaming?
  8. What game(s) are underrated or not well known enough in your opinion?
  9. Are there genres you don’t like reviewing and why?
  10. Would you considering writing/blogging as a job?
  11. What you dislike doing the most when writing or publishing an article?

Closing words

Thank you for reading this article. I hope you enjoyed reading this, since I really enjoy writing Q&A’s like this. If you ever have a question for me, feel free to contact me on Twitter or my contact page. I love answering them.

Receiving community awards like these are quite a lot of fun. The fact that your peers recognize you is such a humbling feeling. But, I’m also quite surprised with the amount of traffic my blog is getting the past few months. It’s a big motivation to me to continue in what I’m doing and I hope you keep enjoying the content I’m writing. So, with that, I hope I’ll be able to welcome you in another article but until then have a great rest of your day and take care.

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Publishing: unmemory – A mystery game you can read. A noir novel you can play.

logopositivounmemorytrans

“An innovative proposal of interactive fiction that immerses you in the story through a masterful mix of puzzle and reading” – Iván Fernández Lobo, Founder & Managing Director at Gamelab.

A new storytelling format

unmemory lives at the intersection of literature and game, blending narrative, interactive means and game mechanics to immerse yourself in a thriller story of memories and revenge.

The Killer Kittens are a band of sexy thieves. Many are after their valuable loot but there is only one person in the world who knows where it is hidden: you. Everything would be fine if it wasn’t for a small detail: you can’t remember anything.

Use your logic, deduction and discovery skills to overcome challenging puzzles and move forward. Bring order to your memories to solve the mystery and discover an uncomfortable truth.

More information

http://unmemory.info
Instagram: @unmemory.game
Facebook: @unmemory.game

Support their KickStarter: https://www.kickstarter.com/projects/unmemory/unmemory-a-text-based-game-an-interactive-escape-b

 

Preview: Repentant (PC) ~ Has the Little Kite flown?

repentant_title.pngOfficial website

For those who remember Little Kite, I have talked about last year in December, I have some interesting news for you. The developer Anate Studio contacted me to announce the sequel called Repentant! Or is it a sequel? Let’s look at what’s released so far. As usual, feel free to give your opinion on the content of this article and/or the game in the comment section down below.

Information for the developer

It’s dramatic point & click adventure about a man who is trying to atone for the sins of the past.

The story in this game shows the events that took place after seven years after the events of the game Little Kite. The main character, Oliver, survived but suffers from pangs of conscience because of his behavior in the past. This led to the fact that his family left him and because he is obliged to continue criminal activities. But soon, he gets a chance to atone for his sins by helping another person.

Everything will occur in a small store with three characters. Oliver is a man who has a dark past. A shopkeeper decides to rob his own store, together with the help of a girl. This decision was made thanks to severe life circumstance.

Despite the characters and references to the previous game, this game can be played and enjoyed even if you haven’t played Little Kite.

The game will be available for Windows and Mac.

Video with gameplay demo:  https://www.youtube.com/watch?v=iJ2xPO78kx4&t=5s

Stay tuned for news of developing progress

Facebook: https://www.facebook.com/anatestudio/?ref=bookmarks

Twitter:  https://twitter.com/anatestudio

Developers site: www.anatestudio.net

Personal thoughts

I really enjoyed playing Little Kite. Because, some parts of the story stuck with me personally. So, when a mail arrived from the developer in my inbox talking about a new game and a possible sequel to that game, you can say that a hype train left the station for me.

Looking at the screenshots and gameplay demo, a few things can be concluded. In terms of art-style, atmosphere and gameplay, nothing much is going to be changed. And that’s a good thing! Visually, this game looks amazing and I’m a big fan of the style. It reminds me about games like Hotel Dusk and older Broken Sword games.

Gameplay-wise, it looks like this is going to be a point-and-click game. Why change a working formula? The previous game in the series was also a point-and-click adventure game and a highly enjoyable at that.

While you might notice some typo’s here and there in the preview video, I’m not too worried about that. Since, the developer said that the video only has a draft version of the text and the proofreading will happen later in development.

In terms of the story, I’m quite interested. I’m honestly expecting a story where betrayal and a mystery will be the central focus of the game. While the game will take place in one place, I’m curious to see how this place is used. There is a lot that can be done with only a few rooms, that fact is proven by all the “escape the room” games that exist.

Watching the preview video, I am even more hyped to play this game. I really like details like the names of the places showing up when you go from screen to screen. This makes it a lot easier to navigate in a point-and-click game.

The only thing I didn’t really like in the preview video was one minor thing. The looping of the sound-effects inside the store with not smooth enough. If you pay attention, you can hear when the sound effect starts and when it stops. That’s all.

Real talk now for a moment, the developer is planning to possibly release this game upcoming spring. If you can create an adventure game in a year with at this quality, I have a lot of respect for the developers. Creating games isn’t easy and I really hope this game succeeded. I can’t wait to see more from this game and I can’t wait either to play it. So, if you are as interested as I’m in this game, I urge you to follow the developer on Twitter and Facebook for more updates.

So, that’s everything I wanted to say about this game for now. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Preview: Shadow On Broadway (PC) ~ Let’s Solve This Demo!

Shadow on Broadway LogoOfficial website

Today we are going to talk about something quite unique. This game is created by a group of students and this is their first game. A more complete story can be read on their about page. The reason I decided to write an article about this game is because I tried to create games in the past with my friends. So, this story speaks to me. My games weren’t as fleshed out or developed as this game is. But, is this game any good or is this a project better left between friends and family of the developers? Let’s take an honest look at the game. I have beaten this demo three times, the first two levels are playable, so if you want the full game, you will have to follow them on Facebook for future updates. Also, as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section down below.

Note: while I have beaten the game, I’m not going to label this as a review. I have chosen to label this as a preview since it’s a demo that shows off the first two levels of the game in an alpha stage.

A Mystery

Shadow on Broadway 1In this game, you play as a P.I. named Jack and you must find Nancy. Together with Genevieve, you find a lead on which gang has Nancy. So, you can start to look for her.

While the setup for the story isn’t unique, what matters is how the story is written. The writing is okay. I enjoy detective/crime stories but I have read better-written stories. That’s not to say that this story is bad, the pacing is great but there are things left unexplained and things that don’t really “click” with the overall presentation.

Most of the story will be told while the next level loads. This will happen in nice black and white drawn panels. They are displayed like you are reading a visual novel. If you aren’t interested in the story, you can skip it by clicking after the level loaded. The voice acting will keep playing if you clicked until the cutscene transitioned into the level, but the comic book way of presenting the story won’t progress.

Speaking of the voice acting, it’s decent. There were a few things that could be improved in terms of the voice acting. Sometimes the voice acting lacked the emotion or the needed “punch”. To avoid spoilers, I won’t give specific examples but you will hear it once or twice. But then again, this might be me being too critical of a free game made by a group of people who just released their first game. Since the sound quality is amazing when it comes to the voice acting. It’s just that additional “punch” that is lacking.

There are also subtitles that show up on the top of your screen when the characters are talking. The only thing that annoyed me about them is the fact that a lot of subtitles are missing the “.” at the end of the sentence. You also get a sort of tutorial, where the keys are explained. These show up above the health bar in red while you hear the sound of pressing keys on a typewriter while letter per letter is shown.

This brings me to the sound design. The soundtrack of this game is good. The music is good and helps a lot building the atmosphere. The sound effects are overall good with a few exceptions. The sound effects of hitting enemies and them dying is just bad.

The sound of hitting the enemies is just annoying. When I heard it the first time, I just imagined a room full of them and them dying all at the same time. The sound of the enemies dying didn’t fit the enemies at all.

Solving it

Shadow on Broadway 2The gameplay of this game is pretty good. You play either as Jack or Genevieve. Both have different abilities that are unique to them.

Jack can roll to dodge attacks and Genevieve has a few magical moves. Their moves are easy to get used too since the controls are responsive. Yet, I have a few complaints when it comes to the controls.

The first problem with the controls is something I’m annoyed by if games do this. I live in Belgium and we have an “AZERTY”-layout in our keyboards. Usually, the game rebinds the “WASD”-movement keys to “ZQSD” but this game doesn’t do that. Thankfully, I could use the arrow keys as a replacement but this made it awkward for me when I had to fight. Since my arms are so close to each other. Oh well.

This brings me right to my second problem. Because of that, some keys were too far from my fingers to use. This became a problem in the second level when I was playing around with the magic abilities of Genevieve.

And the final issue I have with the controls is the lack of a rebind option and the options menu. You can’t rebind the keys and the options menu for the “controls” only shows a few of the keys. This needs to be a bit more worked out.

This brings me to the menu system and the UI. Something I pay a lot of attention too. And in this game, the menu system is okay apart from two things. I think that when you open the pause menu, it should make the menu more the focus. Now, it’s just displayed on top of the level.  My second “issue” with the menu system is a very small one. But, why is there on every menu “return” used to return to the previous menu but in the sound menu it’s “back”?

A small suggestion for the sound menu is, when you mess around with the sliders, it would be nice if you hear a sample so you can tweak it to your liking.

Now, I’m sorry but the UI isn’t the prettiest of things in this game. Now, am I saying the art chosen for the HUD and everything is bad? No, not at all. The problem is that it doesn’t fit the presentation at all. It would make the game so much better if the HUD blends in with the presentation a bit more.

Close, but no cigar.

Shadow on Broadway 3Now, it might seem that this game is bad or mediocre. The thing is, the game is still in its early stages and it shows. I think it’s a wise move of the developers to put the game online and get as much feedback as they can to improve their game.

Something I really liked about the demo was the presentation. The atmosphere of the game is just perfect. The filter put onto the gameplay is pretty good. Yet, it bugs me that I still need to complain about something here. The animation still needs a lot of work. The animation of the first boss special attack is unfinished and the animation of some scripted events aren’t present yet. Which is a shame, since the character models are well made and detailed. But without things like lip synching or some more movement of the characters, while those scripted events play out, it gives the game a cheap and unfinished feel.

Since this demo is quite short and can be beaten in a few minutes, this game doesn’t have a save feature. In fact, I didn’t need a save feature in this demo since I never came close to dying. The demo is easy, some puzzles might stump you for a bit but a seasoned puzzle gamer will blast through them.  This doesn’t mean that the puzzles are bad, they are easy to figure out and they don’t slow down the gameplay.

Like I touched upon before, in this game you must explore and investigate an area. In this game, you must solve puzzles and defeat enemies. I just talked about the puzzles, so let’s talk about the combat. The combat is pretty good, it’s too bad that there weren’t more challenging situations in the demo to experiment more with the combat system of the game.

If the developers would use these two levels as the opening of the full version of the game, my only hope is that they make those two levels longer. It’s better to have a couple of longer levels than a bunch of short levels. Since it allows for more creativity instead of an incoherent mess of ideas. That’s my opinion.

In one of my playthroughs, a glitch stopped me in my tracks. The camera froze just before the cutscene of the 2nd boss but I could continue playing the game. Blindly. The glitch stopped me from pausing the game too. I tried to replicate it several times, but I can’t tell what caused it.

Thanks to this glitch, I learned that you can use your attacks during those scripted cutscenes. This was so nostalgic to me since you could do that in the old Tomb Raider games too.

I want to mention one other thing about the 2nd boss too. Dress his arena a bit more. In the scripted cutscene, you show us walking to him while he is sitting on a stage in a theatre. But, when the fight starts, it almost looks like you are in an ordinary room.

If I may give a final suggestion before I go to my conclusion, I think there is a missed opportunity in the game. I think it would be a good idea if you put “Demo / Alpha version” somewhere in the main menu or as a message when you start the game. Since otherwise, people might think that this is going to reflect on the full version and that might put off potential players.

My conclusion for this game is a simple one to make. I think the developers Team Noir are working on something interesting here. The game looks promising but lacks a lot of polish. The HUD doesn’t fit the atmosphere, the animation needs some work, the story needs a bit more depth… but the fundamentals are there.

I have played a lot of good and bad free games in my gaming life and this is getting so close to the good category. I honestly think they released the demo too soon. This game could have benefitted from more polish. I have played far worse games where the game bugs out or the controls lock up. That doesn’t happen in this game. Apart from one glitch I couldn’t reproduce or trigger for a second time, everything works in this game like it’s supposed to be.

The content of this demo promises an interesting game. Developing a game is hard and requires a lot of work and skill. Looking at this demo, it’s obvious that the skill is already there. It just needs some more work.

That’s everything I wanted to talk about in this game/demo. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day and take care!

First Impression: Computer Tycoon (PC – Steam) ~ Computers Everywhere

ComputerTycoonLogoOfficial steam pageOfficial website

It’s no secret that I’m studying to become a computer science guy. My biggest dream job is that I can be the IT guy for a big school or group of schools. There is just something about tech and education that I adore. Not too long ago, I found a game called Computer Tycoon on Twitter. When I saw it, I got interested quite fast in the game. This game can be an educational game about how the computer industry works and things like that. This is just great, so I got in touch with the developer and we talked back and forth. So, the developer provided me with a review code for this game and said that I was free to talk about my own opinions. So, even when I got this game for free; this review is all my opinion.

Note: This game is still in Early Access, but the developer wants your feedback to improve the game! Most of this review is based on v0.9.1.20.

Note: Just recently, this game got MAC support. But, I’m a Windows user, so I reviewed this game on Windows.

Starting out!

ComputerTycoon Screen1.pngIn this game, you play as a young fellow that is looking to start building computers and selling them. Your goal is to build a big computer empire. When you are just starting out, I highly recommend that you disable almost every opponent.

You start in the early ’70s. You are greeted by an informative message from the developer. The information displayed in this information box is quite helpful to get you started. I highly recommend that you read it.

Then you pick a country to get started. Think before you pick a country since this will decide how your game is going to play out. Also, choose your starting country depending on the stats of the country.

By default, you get a random world. That means that all stats of the countries are randomized. So, in one game, Sweden can be a rich country looking for features on their computers and in another round, they can be a poor country looking for more ease-of-use in their computers.

So, after you picked your starting location, it’s time to create your office and a place to build your computers. Build an office and a factory. After that, you start creating your own computer. Add as much as you can but try to avoid making the computer too expensive.

After that, sell your first computer and try to expand your company and improve your technology. Keep in mind that you can set up your new computer when you have the time paused.

I hope with these helpful tips you can get started and enjoy the game. While it’s quite helpful if you know about how computer work and what part does what, it isn’t really needed. The developer provided a lot of explanation and tooltips in the game that explains things when you don’t understand what you are doing.

If you think that games today are easy, you are in luck. This game provides you with a lot of challenge. Depending on how many opponents you picked and the difficulty setting, you will have to think on your feet.

Whenever something requires your attention, like you need to upgrade your factory, you will have a voice sample playing. I think this can be expanded a little bit. There are deaf people on this planet and I think it would be lovely if these things show in a text box like other things. Yet, I must say that the voice acting is very nicely done.

Clicking around

ComputerTycoon Screen2.pngThe most important thing to play this game is your monitor and your mouse. You barely use your keyboard in this game. I would love some shortcut keys in a feature version, like “W” to open the world map or “R” to open your research tab.

Visually, this game looks great. When building an office; it raises out of the ground. I really like the visual presentation of this game. I wish there were a few more character portraits for me to choose from while starting a new game.

The UI of the game is good. Do remember, that this game is still in early access. So, some parts of the UI might look unpolished. Just report them to the developer on the Steam forums. He is a great guy and really listens to what the people who play are saying about his game.

In addition to that, he asks frequently for the player’s input. For example, where he asks where players get stuck to improve the tutorial. I already gave him a few suggestions right before I have published this article and I think they will get into the game.

Personally, I recommend playing this game in full-screen. It makes the UI better in the current versions of the game.

This game has an autosave feature. You get notified when this game has automatically saved. You can always save from the pause menu and give your save file a unique name.

The soundtrack of this game is very good. The soundtrack really fits the atmosphere of the game and I’m thinking about adding some of the tracks to my playlist.

I highly enjoy playing through this game and when I have the free time, I boot up this game and start playing it. Like I said earlier, I recommend that you play this game when you aren’t tired. Since this game requires your concentration.

Flaws and such

ComputerTycoon Screen3.jpgThe gameplay is fun, the music is great, the UI is good and the game provides a good amount of challenge. The game gets regular updates to improve the things that the community tells him. But, does the game have flaws are things it should improve?

Here are a few things I think can improve to make the game more enjoyable or that frustrate me about the game.

One, in my first playthroughs, I got heavily discouraged seeing how fast the rival company was in “owning land”. The whole map was colored in my rival company’s color in a matter of minutes. I think the AI is a bit too smart in that front.

Two, I think that the “hardware” menu needs the most polishing up before the game goes out of early access. There should be more filters so you can look more easily for parts of a computer you took off the market. Also, I think it would be handy if you could “bulk-archive” (Archive more than one piece of hardware at one time). Finally, I think that the order of the list should be a piece of hardware instead of the seemingly random mess it is now.

Three, make the text more readable. Some parts of the UI aren’t readable. Especially on some screen sizes, the text flows together into one big blur. Or when something is crammed into a box, like “United Kingdom”. Thankfully, this is something the developer knows about and is going to fix.

Four, building a computer can be a real mess. When you click on “RAM” to add RAM, you can build a new piece of hardware. Now, I can pick any part of a computer. Even a hard disk for example. When you try to add the wrong part to the RAM, it goes to the right place in the blueprint. I honestly think that this part of the can be polished up and made easier.

All in all, most of the flaws I find in this game are fixable. For real, once I understood this game and its little quirks, I got addicted. This game is a lot of fun for people who build the computer and are looking for a new tycoon game to play.

The more I play this game, the more I’m amazed by the quality of this game. I always say that a game has a lot of potentials, but this game sure has it.

When the game is more polished up and fixed the things that irritate me, I think that this game might become a game I will play whenever I have that tycoon itch.

I really urge everybody to support the development of this game. Buy a copy, since it’s quite cheap on Steam. You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!

That’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Preview: Ama’s Lullaby (PC) ~ Explore and Hack

AmasLullaby_Art_6.jpgKickstarter Page

Today I want to talk about a game that has still a Kickstarter running. The name of the game is Ama’s Lullaby and I have to thank the developer for notifying me about it since this game shows some great promise. This game is an adventure and puzzle game. But, enough stalling, let’s take a look at the currently released material. And as usual, feel free to leave a comment with your opinion on the game and/or the article. 

 

What is this game?

AmasLullaby_Art_2.jpgAma’s Lullaby is a point-and-click adventure game taking place in a cyberpunk environment. In the shoes of Ama, a high potential teenager, you will explore an off-world colony created by machines. By using her laptop’s command-line based system you will be able to hack any network of the city. But every action will have consequences, and Ama will become an easy prey once her identity is unveiled.

That’s the 50-word description the developer gives. As a student in network engineering and a big fan of adventure games, this premise interests me a whole lot. I’m going to be honest, right away. I wish there was a demo of this game already. I want this game in my life, like right now.

From what I have seen in the trailer footage, this game has quite interesting gameplay. But I’m going more in-depth in the next section of my article.

My thoughts

7e97c0d6c91d53a54faee47ddaea309c_original.jpgThe game features very pretty pre-rendered environments. That was something that caught me off guard when I saw the teasers. If this is the alpha stage of the game, consider me hyped. This game is going to look amazing if it has the quality from the teasers throughout the game.

What amazes me more, is that this game is a one-man project. I have a lot of respect for people who create their own games and use mostly or all original assets and content. Speaking from own experience, it’s not easy to create a game from scratch. It requires a lot of work and a lot of dedication.

I admire the honesty of the creator on the Kickstarter. He tells the whole story of the development of the game. He admits trying to get this game from the ground once in the past, but he didn’t succeed. Admitting failure isn’t always easy to do, but the professional way he does it is worth its weight in gold.

In any case, let’s talk about the game again. Something that looks really interesting is the hacking mechanic. In this game, you can also get hacked. And that’s something that made me smile. That mechanic is going to make the game for me. Since it adds that dash of realism to the game that I miss in the hacking mini-games I played in the past.

This game is going to have dialogue trees. This is something I expect more in a RPG-game. But, it might give some interesting puzzles in this game. There are also going to be fight scenes. Here is me hoping that the game doesn’t rely on QTE (quick time events) for the battles.

The game draws its inspiration from Bladerunner in a way. Fun fact, the game is going to be released in 2019. That’s the year the movie was set in too, in a similar ship. Also, taking inspiration from any movie with my favorite actor Harrison Ford is a plus in my book.

Kickstarter

So, at the moment of writing, the game’s Kickstarter is still running. In 12 days, the Kickstarter will be closed. So, if you are interested in seeing this game before everybody else OR supporting this game, go to the Kickstarter page right now!

https://www.kickstarter.com/projects/1005143815/amas-lullaby-a-point-and-click-game-in-a-cyberpunk

 There are also a lot of updates written by the developer and more video’s to see the progress of the game. So, go and have a look to that! I’m keeping an eye on the game as well. Since this game looks really interesting. I can’t wait to see where this game goes. If there is interesting news, I’ll tweet it out! Here are the links to their social media:

Facebook & Twitter

If you still have any questions about the game, go to their social media and ask a question. The developer will reply to your question.

To wrap this article up, I think I have to say in conclusion that this game has a lot of potential. Since it’s a point-&-click adventure game. And those aren’t made often. I can’t wait to see more of this game. Since what I have seen so far, is really good. All the concept art and trailers are getting me hyped!

So, that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article, but until then; take care and have a great rest of your day!