Game Quicky: Grood (Switch) ~ Not That Three One.

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Drageus Games is at it again, they published a new game called Grood. Not to be confused with Marvel’s character named “Groot”. Fun fact, groot is actually a Dutch word as well. When you literally translate it into English, it means big. Anyways, I’m getting off track. Drageus Games provided me with a press copy to take an honest look at this game and in this article I’m going to take a look at this 2,5D side scrolling shooter by CC_Arts. Is it any good or should you skip this indie title for 5€? Let’s find out while I invite you to shoot me a comment in the comment section down below with your opinion on the game and/or the content of this (game quicky) article. 

Editorial note: this review has been written while playing v1.1.0.

Load the canons!

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The story of this game is short and simple. There are a lot of enemy robots and machines out there, so you build a big attack ship called Grood. You want to take on the enemy with this ship and you set out on a mission for it.

In terms of story, there isn’t much more. On one hand, this can be seen as a negative by some people but I personally see it as a positive for this game. The focus of this game is the gameplay and not telling a story. So, it doesn’t get in the way at all. Also, this time it’s in the game instead of only in the description of the game in the eShop.

Something that I found a huge positive for this game is the fact that there is a co-op feature. It would be a huge ask to have an online co-op as well, but hey. I’m surprised that there is a co-op mode. I do have a small nitpick about it, but I’m going to talk about that in the negatives section of this article.

Let me tell you, this game doesn’t fool around. The epilepsy warning at the start of the game is a serious warning since there are some flashing imagery in this game. This game is anything except a cakewalk. At first, I was afraid that this game would use a lot of unfair or unbalanced ways to make the game “more difficult” but I was pleasantly surprised.

This game hits the right balance at being challenging but not too challenging. The pattern of the enemies are easy to learn and avoid. This game doesn’t go into bullet hell mode or spawn a ton of enemies you have to damage through. In most cases, there are one or two enemies who are a bit too cheap in my opinion. At the start of the 3rd level, there is this ship that shoots lazers without too much of a warning in which direction making it too much of a cheap shot.

The damage system is quite interesting as well. The more damage you take, the less color there is during gameplay. Yet, this game throws an unique wrench in the mix. It simulates a broken screen so you have to also think where to aim your bullets since you can’t line them up properly anymore.

There is also this slow motion mechanic. Once you have defeated a certain amount of enemies, you can go into slowdown mode. Everything, even your own ship, slows down so you can plan out your shots even more. You notice how much more time you have in the slow-motion mode with the battery next to your score. It has to be full before you can start it and it has to be depleted to exit out of the mode. You can’t start or stop the slow-motion at will.

You could think that this game can be cheesed by hanging at the bottom at passing through the levels quite easily. Yet, you shoot yourself in the foot with that tactic. Since this game also focuses on high scores. There is even a leader board in the main menu. I only wish it told me on what platforms these scores where achieved since I would love to see which platforms have the highest score.

Visually, this game looks extremely nice. In terms of animation and visual presentation, I don’t have any complaints. The animation of text appearing is a nice touch and pleases the computer scientist in me greatly. The game runs quite smooth through the detailed terrain and I rarely experience frame drops or slowdowns.

Speaking of impressive visuals: you can play this game in “90’s love modus”. If you enable this option in the options menu, you go from the 3D visual artstyle to pixelart with the same attention to detail that the 3D-style brings. This makes the retro gamer inside of me extremely happy. I do have two minor complaints about it and that’s the score isn’t readable enough in TV mode as well as the health bar. But these can be fixed with a minor patch I think.

This game feels quite gratifying to play. The quite responsive controls is another part the helps achieve that fact. Add an nice metal soundtrack with great sound design and you get a game where you have that “one more round” mentality.

This game has been localized in 4 languages. Which I find a bit strange, since usually Drageus Games has more languages then 4. This game can be played in English, Russian, Spanish and Italian. Since I only speak English out of these 4, I can’t review or talk about the quality of the translation.

Let’s forget about the cannons

philosopher-path0No game is perfect, and this game made a few mistakes. Since I only played the Switch port, I can’t say that these issues appear on other platforms but these things were a bit of a downer on my experience.

First of all, let’s talk about the health situation. While the draining of color is a interesting mechanic that has been used in other games like Tomb Raider, sometimes it’s quite unclear how much health I still had left. This made me play too careful sometimes.

Secondly, let’s talk about that silly “continue” feature. I can understand that you only have one life and when you are death, you have to restart the whole game. But, I think it would make the game more accessible and ease the tension a bit when the player had more or infinite lives. With the consequence, that when a player died, there score was reset to 0 or they could “pay with their score” to revive. That way people can still finish the game but try and get a high score to get higher on the leaderboards. Also, that would provide a solution that you could only continue when you have beaten level 4.

Thirdly, let’s talk about the UI. It makes a few mistakes alright. While the visual design is quite cool and interesting to use… It suffers in the usability department. Take the credits for example, these are unreadable while you are in TV mode due to the angle of the menu.

Another bigger example is the options menu. Each option brings you to a submenu. Apart from the vibration option, that can be set in that menu. Now, if only you could feel a sample of the vibration and we would be set.

But the biggest issue with the UI I have is something quite simple. I find it extremely strange that you can’t go back to the main menu during gameplay. You either have to restart the game or have a game over.

Fourthly, in this negatives section of this article I want to mention that there is no overview of the controls. Since the tutorial only appears the first time and doesn’t appear after that, that means you have to figure out the game on your own if you take a break or let a friend play.

Fifthly, why o why isn’t there a sort of level leaderboard? Wouldn’t it be cool to know which are the high scores per level? Or in what level a certain high score was achieved?

And finally, let’s talk about the co-op mode. I do have one gripe with it. Earlier I talked about the health situation. Image that issue but now you have two ships and you are unable to tell who is almost dead and who has still a lot of health points. Let’s not forget to mention the fact that there is no tutorial in this game so your partner has to figure everything out from either you or trail and error.

So, let’s save or not?

Is this game worth it or should you skip it? Well, it depends. There is a lot going for this game. It’s challenging and fun. It has that one more round mentality and it has a lot of competition with the high scores and leaderboards. Yet, with only having one live, this game can feel quite unforgiving.

The biggest mistakes are made in the UI department. There are some things that really bothered me and made me quite thankful that the Switch has some features to easily reset the game.

Would I be able to recommend this game to anybody? Yes! I would recommend this game to anybody who enjoy side scrolling shooters. This game quite well done and has a lot of love put into it. It does have a ton of minor issues that make the game a bit less enjoyable but apart from the one live – restart situation, most of the things shouldn’t get too much in the way of enjoying this game.

I have left out one mechanic from this review for those who want to give this game a try and want to still have a surprise left. I’m rather curious what you guys and girls think about it. But, apart from that, I have said everything I wanted to say about this game.

So, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 3.5/5

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Publishing: Silicon Dreams – A New Kickstarter Release

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Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!

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Short pitch

Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?

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Long pitch

Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.

It is your job to tell us which is which. Company policy encourages:

  • Investigation: delve into an android’s life story to truly understand them.
  • Emotional manipulation:  if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
  • Diagnosis: does the android conform to manufacturer specifications?
  • Action: should this android be wiped, or is it fit to return to service?
  • DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.

Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.

Kickstarter:
https://www.kickstarter.com/projects/1870604859/silicon-dreams-interrogate-androids-in-a-cyberpunk-future

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Demo: https://clockwork-bird.itch.io/silicon-dreams

Trailer: https://youtu.be/X7tOQh3r7ao

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Screenshots

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Publishing: Hissatsu Studios presents Space Outlaw Alice!

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Description

Space Outlaw Alice follows Alice, the main character, as she gets targeted by the corrupt government of the Earth Union and must also deal with mysterious extra-dimensional monsters that appeared out of nowhere. As she runs through the stages, the player will experience a classic platform action with jumping and shooting. However, each stage also contains segments where she will pilot Seraph, her giant robot, and the game will shift to a horizontal scroller shooter. Space Outlaw Alice is highly inspired by the classic games of the NES/Famicom console as well as the mecha anime genre. Its plot and characters are carefully presented through 8-bit cutscenes between the stages.

History

The year is 2378 A.D. Humanity is expanding into space, but its progress is being held back by the corrupt regulation of Earth Union. In addition to the inability to rely on its own government, both Earth and space are plagued by criminal activities and terrorist attacks. Alice, a fearless outlaw, and captain of the spaceship Valiant Gear accept the job to raid a military facility and gets caught up in a situation that will determine the fate of the world. Targeted by the Earth Union army and facing the coming of extra-dimensional creatures that threatens to exterminate all forms of life, she and her crew will need to make a decision. Run and mind their own business or join the battle and help everyone?

Features

  • Retro platformer action
  • Retro shoot’em up action
  • NES inspired pixel art graphics
  • Upbeat 8-bit inspired music
  • Six two-part stages
  • Hidden weapons and upgrades
  • Flashy special attacks
  • 8-bit cutscenes presenting an engaging plot
  • Fights against trained soldiers, monsters and robots

Space Outlaw Alice | Indiegogo Campaign
The crowdfunding campaign for Space Outlaw Alice. igg.me.

Space Outlaw Alice at Game Jolt
Space Outlaw Alice’s page on Game Jolt. The playable demo is available. gamejolt.com.

Space Outlaw Alice at itch.io
Space Outlaw Alice’s page on itch.io. The playable demo is available. hissatsu-studios.itch.io.


About Hissatsu Studios

Boilerplate
Hissatsu Studios is a Brazilian indie game studio founded by Lucio de Godoy in April 2017. Its main inspirations are the 8-bit and 16-bit era videogames. Hissatsu Studios is currently working on its first project, Space Outlaw Alice, a pixel art game with distinct platformer and horizontal shoot’em up segments alternating in a single adventure. It is inspired by the NES/Famicom classics and some of their technical limitations.

More information
More information on Hissatsu Studios, our logo & relevant media is available here.


Space Outlaw Alice Credits

Lucio de Godoy
Game Designer, Artist, Programmer

Rafael Giordanno
Composer

Review: Angels Of Death (Switch) ~ Halloween Adventure

Wikipedia entry

Today I want to talk about a game that’s perfect for Halloween night. Since I played and fell in love with the Corpse Party series, I have high expectations when it comes to playing RPG horror-themed games. So, what did I think of “Angels of Death”? Did it live up to the fun I had with Corpse Party or did it fall flat on its face? That’s what I want to talk about in this review. As usual, feel free to leave a comment in the comment section down below about the game and/or the content of this article.

“I saw a murder”

Fair warning for everybody who wants to play this game. This game is quite a story based and try to avoid reading too about the story to avoid spoiling the whole game. To avoid ruining the game for those who want to play it after reading this article, I kept the spoilers to a minimum and the screenshots of the early game.

That said, in this game, you take on the role of Rachael “Ray” Gartner. A 13-year old girl who claims to have seen a murder. She is taken to a hospital for counseling. However, she finds herself waking up in an unfamiliar basement. Now, she has to escape since she heard over a speaker that she is a sacrifice, whatever that might mean.

And that’s everything I’m going to say about the story. The story takes various twists and turns and it’s a wild ride. The writing and pacing are top-notch. Personally, I loved the writing in this game. The characters are memorable and quirky. I loved every single one of them.

This game contains a lot of dialogues. If you aren’t into those games, I would recommend that you skip this one. Since none of the dialogues are voice acted. But, after I had finished the first chapter of the game, I watched the first episode of the anime and I have to say, that those voices just played in my head while I was playing the game.

The writing made me laugh and sit on the edge of my seat. It’s a great story to play on Halloween night. It’s a game that takes the horror route without using too much gore. The only sad thing is that this game is only 8 hours long. The game doesn’t have any replay value or multiple endings, so I felt empty after those 8 hours. Empty for more.

This game touches upon a few themes that could be a trigger for some people. From murder, a whole range of cuss words to religion. In my opinion, the game never went into the offensive territory but if you are easily triggered by these subjects, keep an open mind if you are playing this game.

“Exploration of the basement”

At its core, Angels of Death is a puzzle game. If you have played Corpse Party or a game from the Zero Escape series, you will be right at home playing this game. The goal of each chapter is to escape the floor you are trapped in. In order to do that, you have to solve various puzzles while exploring the basement.

The game is quite linear, so there isn’t much room to explore the basement. I never got stuck in this game and I never needed a walkthrough. This game is quite easy to finish. It does provide some challenge but if you use the save system like I did, you won’t have any problems.

Don’t forget that this game doesn’t automatically save your game. You have to manually save the game. You can do that whenever you want, expect from a few special moments like chase sequences. When these moments happen, the game gives you the chance to save right before they happen. You have 99 save slots, so you won’t run out of slots. And yes, you can save over a slot.

This game has 4 chapters, so 4 puzzles for you to complete. To be honest, you don’t need to play this game for the puzzles. Some of them were too easy and I didn’t even notice that I was solving a puzzle. The flow of this game is a bit too streamlined. Yet, it didn’t pull away from the experience. Besides exploration, there are a few sections that provide some variation in the gameplay. There is even a section where you have to shoot something to clear out a room. These sections were too short.

This is the big issue I had with the game. The game is a lot of fun to play but it’s too easy. The story is amazing and has the right length and pace so more gameplay would have made the story unnecessarily longer. So, I’m a bit mixed on this.

During the various sections, the controls never failed me. I mostly played this game in handheld mode or in docked mode. The controls are easy to understand and quite quick to learn. I never had any issues with them.

In terms of the UI of this game, I think it’s quite good apart from one minor thing. In the “load” menu of the game, I wish there was a bit more info on the save slot. For example, in which room I saved. Oh well, that’s a nitpick.

“Zack’s laugh”

The visual presentation of this game is great. It’s quite clear that this game uses a version of RPG Maker for this game and it uses it quite well. Each map is quite detailed. The visual presentation really added to the atmosphere of the game. The animations as well, I really loved the animations during story segments. They made some characters come to life.

Some parts of this game are hand-drawn like the character models. This adds a lot of charm to the game and they reminded me of the anime I still have to finish. My favorite character in this whole game is Ray. I can’t explain why, since that would mean I would spoil the whole game.

Something that adds quite a lot to the game is the soundtrack and the sound effects. The soundtrack of this game consists mostly of techno and orchestra tracks. I’m so glad that I also bought the Steam version so I could add the soundtrack to my library. It’s a joy to listen too.

The sound effects are amazing as well, to such a degree that a lot of people miss the sound effect of Zach’s laugh in some tracks. I have to agree since I always heard his laugh on the track while it wasn’t there. The story had such an impact on me.

My only complaint is that the music tracks are a bit too short. Some are only one minute long and I like them quite a lot. I wish they created an extended version that wasn’t looping the song three times over. Oh well, this again might be a nitpick.

This game has the perfect price in my opinion. You can buy this game for 15€ in the Nintendo EShop. So, that’s everything I wanted to say about this game. I think it’s high time we wrap this article up and go for the conclusion of this review.

Conclusion

The bad:

  • Too short & easy.

The good:

  • Amazing story.
  • Amazing soundtrack.
  • Amazing art & animations.

Final thoughts:

If you enjoy RPG-maker games that give you more of an adventure like Corpse Party or the Crooked Man, this game is for you. If you want to play a short and fun game during Halloween night, I can’t recommend this game enough.

Personally, I loved the writing in this game so much that I want to replay through the whole game while I even know how the game is going to end. I understand that this game isn’t for everybody. With the large amounts of dialogue, the easy puzzles and the short nature of this game, some people can get turned off this game. But, it didn’t stop me from enjoying the game.

I was glad that I had this game on the car trip during my family weekend. It was such a blast to play. My only regret is that I didn’t keep this for Halloween night. If you don’t own a Nintendo Switch, this game is also on Steam. So, go grab it and enjoy it!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great (spooky) rest of your day.

Score: 100/100

Publishing: Astounding Gaming Stats Revealed

If you’re a gamer yourself, or a gaming widow/orphan/parent, you’ll already be acutely aware of the amount of time and money games can sap from life. But, as recent research has shown, it’s not necessarily all bad.

According to statistics, laparoscopic surgeons who played video games for more than three hours per week made 32 percent fewer errors than those who didn’t. Gaming has also been linked to a reduction in dementia risk, pain relief, overcoming dyslexia and even making us more motivated in real life too. If you’re an anti-gamer, this probably isn’t what you wanted to hear, but the fact remains that love it or hates it, gaming is here to stay.

Things sure have come a long way since the 8-bit entertainment of the ’80s, and today video games are a multibillion-dollar industry. In fact, the largest gaming company today is tipped to become the world’s biggest company by 2025. That’s right, even bigger than Apple!

Here we’ll reveal some of the most astounding statistics about gaming in the 21st century, from who’s playing to how old they are and even how much they pay (or earn) through their gaming lifestyle. Shake off your preconceptions about gaming and let’s see what the truth is about this much-loved pastime worldwide.

Check this Infographic made by Filmora team and share your opinions with us!

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My Favorite Gaming Music #21 – Time for a REMIX.

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There are two reasons why I wanted to talk about my favorite music in video games today. One, I didn’t have a lot of time to play a new game to review on my blog. Two, it has been too long since I wrote an entry in this series. So, that’s why I’m doing one of these again. Normally, the rules are that I’m only allowed to talk about original tracks from the games and only one track per franchise. This time, it’s different. One track per franchise remains, but now, it’s a remixed version of the track. So, I hope you are ready for some amazing music since here we go!

Hyrule Lemon – Essence of Lime (Remix: The Legend of Zelda – Oracle of Ages Intro & Title)

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In my Creative Christmas series, I have mentioned the Essence of Lime & Lime of Seasons albums. I seriously can’t get enough of these tracks.

When I found this album and heard the first track and heard that they added various sound effects from the games, I was sold right away.

For those who don’t know, this whole album is created by Hyrule Lemon and a team of various artists to remix the soundtrack of the amazing Oracle of Ages and Oracle of Seasons. Seriously, this music is so well made! I hope the remix other soundtracks as well since the talent behind this album is just amazing. They made an album using the music I’m so nostalgic about. Thank you for these guys and girls! Thanks.

Pascal Michael Stiefel x OC Remix (VGR) – A Hat In Time Main Theme (Remix: A Hat In Time Main Theme)

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This album just came out a few days ago. And it’s amazing. OC Remix is an amazing website where various artists come together to show off their remixes of video game music.

Indie dev team Gears for Breakfast teamed up with them to create a new album called “B-Side Soundtrack”. And, it’s amazing.

Now, I recently gave A Hat In Time a perfect score. I even said it was my favorite game of 2017. Now, when this track pulled my emotional string right around the 1:20 mark, it just blew me away and I bought this soundtrack on Steam. This soundtrack is only 5€ for 85 amazing music tracks. Again, only FIVE euro! That’s a steal! Seriously, if you enjoy this one, go and buy it on Steam.

Dunderpatrullen – Mega Man (Remix: Mega Man 2 Dr. Wily’s Castle)

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Now, I have never really played Megaman 2 so I don’t know the soundtrack that much. I still do recognize Megaman tunes here and there.

Why am I telling you this? Well, when I discovered Dunderpatrullen, I was looking around for more music that they created and I found this track they preformed live on a DreamHack event.

If you never heard about Dunderpatrullen and you enjoy chiptune, electronic music; please fix that. Give their music a try. Let me throw in as a bonus this video game medley to enjoy. While I know I mentioned this in one of my Creative Christmas articles, I still wanted to give the spotlight to these artists since I think they are amazing and I really hope they create some new music in the near future!

The GAG Quartet – 8-bit Anthem Medley (Remix: various ones)

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Something I have a real soft spot for is medleys and nostalgia. This is one that combines both.

I think that a lot of my fellow bloggers will enjoy this track, since you have Mega Man, Pokémon, Monkey Island, Zelda amongst various others.

The visuals in this video made my nostalgia go in overload. It’s very well made and this was actually the track that made me subscribe to their stuff. I simply can’t wait to see more music created by these guys. Also, if you are interested, they also created a medley with various internet memes from the past couple of years. So, give that a listen if you are interested.

Spooky’s Jump Scare Mansion Song (1000 Doors)- The Living Tombstone -feat. BSlick & Crusher-P

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I have no clue why I bought this game. I hate jump scares in horror games. Yet, I enjoy playing this game. It’s very well put together and it’s pretty challenging.

Now, The Living Tombstone, some remixes from this artist I dislike and others I really like. This is one I really like. Maybe, the fact that Crusher-P helped with this track since I like his stuff as well. On the other hand, I really like the Living Tombstone’s original track “Cut the Cord“.

So, talking about the game; I still have to play a bit more before I can actually review the game. Maybe this Halloween if no other game distracts me? If you would ask me, really give Spooky’s Jump Scare Mansion a chance, it’s an enjoyable game and I can’t recommend it enough to horror fans who want a “light” horror experience.

Final words

So, that’s everything for today. If you guys & girls ever find an amazing remixed track of a game you enjoyed playing, don’t hesitate to leave it in the comments.

I’m really curious to hear your opinion on the tracks I chose to feature in this article. Do you hear about them or are these the first time you heard about them? In any case, I hope you enjoyed listing to them and maybe discovered some new artists.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Computer Tycoon (PC – Steam) ~ Computers Everywhere

ComputerTycoonLogoOfficial steam pageOfficial website

It’s no secret that I’m studying to become a computer science guy. My biggest dream job is that I can be the IT guy for a big school or group of schools. There is just something about tech and education that I adore. Not too long ago, I found a game called Computer Tycoon on Twitter. When I saw it, I got interested quite fast in the game. This game can be an educational game about how the computer industry works and things like that. This is just great, so I got in touch with the developer and we talked back and forth. So, the developer provided me with a review code for this game and said that I was free to talk about my own opinions. So, even when I got this game for free; this review is all my opinion.

Note: This game is still in Early Access, but the developer wants your feedback to improve the game! Most of this review is based on v0.9.1.20.

Note: Just recently, this game got MAC support. But, I’m a Windows user, so I reviewed this game on Windows.

Starting out!

ComputerTycoon Screen1.pngIn this game, you play as a young fellow that is looking to start building computers and selling them. Your goal is to build a big computer empire. When you are just starting out, I highly recommend that you disable almost every opponent.

You start in the early ’70s. You are greeted by an informative message from the developer. The information displayed in this information box is quite helpful to get you started. I highly recommend that you read it.

Then you pick a country to get started. Think before you pick a country since this will decide how your game is going to play out. Also, choose your starting country depending on the stats of the country.

By default, you get a random world. That means that all stats of the countries are randomized. So, in one game, Sweden can be a rich country looking for features on their computers and in another round, they can be a poor country looking for more ease-of-use in their computers.

So, after you picked your starting location, it’s time to create your office and a place to build your computers. Build an office and a factory. After that, you start creating your own computer. Add as much as you can but try to avoid making the computer too expensive.

After that, sell your first computer and try to expand your company and improve your technology. Keep in mind that you can set up your new computer when you have the time paused.

I hope with these helpful tips you can get started and enjoy the game. While it’s quite helpful if you know about how computer work and what part does what, it isn’t really needed. The developer provided a lot of explanation and tooltips in the game that explains things when you don’t understand what you are doing.

If you think that games today are easy, you are in luck. This game provides you with a lot of challenge. Depending on how many opponents you picked and the difficulty setting, you will have to think on your feet.

Whenever something requires your attention, like you need to upgrade your factory, you will have a voice sample playing. I think this can be expanded a little bit. There are deaf people on this planet and I think it would be lovely if these things show in a text box like other things. Yet, I must say that the voice acting is very nicely done.

Clicking around

ComputerTycoon Screen2.pngThe most important thing to play this game is your monitor and your mouse. You barely use your keyboard in this game. I would love some shortcut keys in a feature version, like “W” to open the world map or “R” to open your research tab.

Visually, this game looks great. When building an office; it raises out of the ground. I really like the visual presentation of this game. I wish there were a few more character portraits for me to choose from while starting a new game.

The UI of the game is good. Do remember, that this game is still in early access. So, some parts of the UI might look unpolished. Just report them to the developer on the Steam forums. He is a great guy and really listens to what the people who play are saying about his game.

In addition to that, he asks frequently for the player’s input. For example, where he asks where players get stuck to improve the tutorial. I already gave him a few suggestions right before I have published this article and I think they will get into the game.

Personally, I recommend playing this game in full-screen. It makes the UI better in the current versions of the game.

This game has an autosave feature. You get notified when this game has automatically saved. You can always save from the pause menu and give your save file a unique name.

The soundtrack of this game is very good. The soundtrack really fits the atmosphere of the game and I’m thinking about adding some of the tracks to my playlist.

I highly enjoy playing through this game and when I have the free time, I boot up this game and start playing it. Like I said earlier, I recommend that you play this game when you aren’t tired. Since this game requires your concentration.

Flaws and such

ComputerTycoon Screen3.jpgThe gameplay is fun, the music is great, the UI is good and the game provides a good amount of challenge. The game gets regular updates to improve the things that the community tells him. But, does the game have flaws are things it should improve?

Here are a few things I think can improve to make the game more enjoyable or that frustrate me about the game.

One, in my first playthroughs, I got heavily discouraged seeing how fast the rival company was in “owning land”. The whole map was colored in my rival company’s color in a matter of minutes. I think the AI is a bit too smart in that front.

Two, I think that the “hardware” menu needs the most polishing up before the game goes out of early access. There should be more filters so you can look more easily for parts of a computer you took off the market. Also, I think it would be handy if you could “bulk-archive” (Archive more than one piece of hardware at one time). Finally, I think that the order of the list should be a piece of hardware instead of the seemingly random mess it is now.

Three, make the text more readable. Some parts of the UI aren’t readable. Especially on some screen sizes, the text flows together into one big blur. Or when something is crammed into a box, like “United Kingdom”. Thankfully, this is something the developer knows about and is going to fix.

Four, building a computer can be a real mess. When you click on “RAM” to add RAM, you can build a new piece of hardware. Now, I can pick any part of a computer. Even a hard disk for example. When you try to add the wrong part to the RAM, it goes to the right place in the blueprint. I honestly think that this part of the can be polished up and made easier.

All in all, most of the flaws I find in this game are fixable. For real, once I understood this game and its little quirks, I got addicted. This game is a lot of fun for people who build the computer and are looking for a new tycoon game to play.

The more I play this game, the more I’m amazed by the quality of this game. I always say that a game has a lot of potentials, but this game sure has it.

When the game is more polished up and fixed the things that irritate me, I think that this game might become a game I will play whenever I have that tycoon itch.

I really urge everybody to support the development of this game. Buy a copy, since it’s quite cheap on Steam. You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!

That’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Remakes & Reboots ft. Get Good Gaming

So, today I want to take you on a different journey through my thoughts. Not too long ago, the people over at Get Good Gaming invited me to be on one of their Get Good Talks. A 30 minute long podcast talking about a certain subject. In this episode, we talked about reboots and remakes, a topic I wanted to cover in the past on my blog. Here is the actual podcast. I’m sorry for the connection issues you can hear at my end. 

It has been quite a long time since people heard my voice. But doing this podcast made me do more. So, if there are any YouTubers/podcasters reading this that do podcasts, feel free to contact me. I would be interested in doing some more podcasts.

In addition to that, I would love to expand on this topic in the future. Thanks to my friends, I have a whole list of games I could cover that are remakes or reboots.

Also, if you are interested in videos about gaming, be sure to give the channel from Get Good Gaming a look. They guys behind it are pretty nice people and I wish they get more recognition. So, go ahead and take a look, okay?

Game Quicky – Gamer’s Thoughts: HomeSick Beta 0.1

HomesickRecently I joined a crew to make do the testing for a game called HomeSick. It’s going to run on the RPG Maker engine. I have reviewed a game in the past, so yeah. Remember the Legend of the Ninja? Anyways, in this article I’ll talk about the first demo they put out for us to test. The testing is private, so I won’t provide a download link. Also, they announced that they are going to release an updated version in the upcoming days, so I might write an update article then. Anyways, let’s dive right into this game. Let’s analyse it. And as usual, feel free to leave a comment on the game and or the content of this article. 

Early access

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I want to thank my friends over at Gamers’Hive to grant me access to this beta testing, even while the spots where full. Crying Man Studio’s are the developers of this game. They release development video’s here and there. The fans can give input into the game by giving comments. This is clearly going to be a labor of love.

Compared to what I played in the past in the engine, the direction they are going with this game is looking good. Graphically, the game looks nice. Everything fits together nicely. While there are some sprites I would change to match the emotions of the story, it’s a known bug.

A suggestion to the developers from me is that in the graveyard, you could put the names of the beta testers on a tomb stone? Like the beta testers are buried there? It sounds fun, but it’s totally up to you guys.

Testing it

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Because this game is at it’s alpha / beta stage, this game is far from finished. I could start nitpicking on some collision boxes not being there and etc., but that’s when the game is ready to be polished and finished up.

There are a few things I didn’t like from my first experience. The soundtrack of this game is really great and helps to immerse yourself into the world that they created. Until I heard the theme of the battles. It feels out of place. It doesn’t feel action-y enough. It’s too calm to be an action theme.

What I mostly do to judge a theme is listing to the music with my eyes closed. If I’m able to create a similar scene that fits the music then is actually displayed on screen, then the music is fitting. But the battle theme didn’t pass.

They know that there are several spelling errors. Honestly, I thought that the writing was too generic. Don’t get me wrong, it’s okay, but you feel the Dutch influence as well. I offered to help rewrite some lines, but I haven’t gotten a reply. Simply because not so long after I started to write this article.

Final thoughts

I know, this is an extremely short article. Most of the bugs have been caught that I wanted to talk about so, I think it’s not really needed to talk about them in depth in my article.

It might be better if I wait until the updated beta is released and then take a more in depth look into it.  This was my initial experience and so far, it’s going good. I wish the developers the best of luck and cross my fingers that the final product will be amazing.

Anyways, thanks for reading and I hope you enjoyed it. Until next time guys, take care!

My top 10 GBA games. (Part 1/2)

Game Boys AdvanceIt’s time to do this month’s most difficult thing. That is deciding which games go in my top 10 favorite GBA games and which ones just miss it. In the finale of my last special month I wrote about my most favorite DS games. I think I’ll keep this at a two part article and keep it at a top ten. While  I can smell the classic and cliche top 10 already being written in the comments, please keep in mind that this is my list and I put games on here that might be here for nostalgic sake. But feel free to rage at me in the comments for not having played certain games. I know. I have a huge backlog of games I still wanted and have to play. A big rule here is that I have to finish the game or came near close to it. Anyways, let’s dive right into the last 5 entries. 

#10: Brother Bear + Lion King game pack

d4_28750_0_2Gamesin1BrotherBearTheLionKin A game of a movie that’s actually good? Actually two of them? Yes, it exists. These two titles came bundled into one game for me. I was quite skeptical since I never saw the Brother Bear movie and I was such a long time since I saw the Lion King movie.

But, both games where diverse and quite fun to play. Both games where solid and fun GBA entries. I still remember how I asked my family to stop longer in shops while shopping since then I could play my gameboy and finish a level. I was that into the game.

I think I might replay it one day, so that I can write a review of it. But you can count on me, these two games are epic!

 #9: Wolfenstein 3D

0399So, as a kid I didn’t had a lot of PC-time. When I heard rumors of this game, I couldn’t believe it at first. I wasn’t allowed to play games like this on the computer, so I had to wait until the gameboy advance game was released.

At first, it went under my radar, as in I didn’t notice it was released. But as soon as I started playing, I was hooked. This port isn’t flawless, as the controls are a bit stiff and there is a lack of a map screen. But, for me it wasn’t game breaking.

I enjoyed playing the game the whole way through. I played it on nearly every difficulty. The biggest negative to me is the lack of music. While that adds to the atmosphere in it’s own right, I felt that they should have added some music.

In any case, this game makes it on my list because of nostalgia. Not because it was a very good game, it’s a mediocre port, but I liked it.

#8: Spider-Man series

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This is the entry where I think I’ll get the most hate for. Who, in their right mind, puts a movie game on a top 10 best GBA titles list? Only somebody as crazy as me. So, why are the Spider-Man games on this list again?

Well, because I was kind of obsessed with Spider-Man after I saw the two movies. In the stories I wrote around that time, I included a character that resembled Spider-Man.

When I saw Spider-Man 3, honestly, I thought I was a good movie. I haven’t read the comics or watched the show or anything like that, so I didn’t know how much they killed the original story. But, that’s a discussion for another time.

When I started playing this game, I liked it. It was a good movie game. The two first movies got a game on the GBA as well and I got fun memories of those as well. Hrm, that reminds me, I might take a closer look at them in the future?

 #7: The Sims 2

The_Sims_2_GBA_box_artworkSo, do I really need to explain why this game is on my list? Maybe you could read my previous article, that was a review of this game, again?

In any case, after I finished writing the review, I played that game for a few hours again. Just because the nostalgia was taking me over.

I already talked about this game at length, so I don’t think I have to explain much about the game in this entry. If only the bike you get rode faster. That’s a minor nitpick I forgot to mention.

Also, here is a clue to how you can get money very easily. Recycling is a big part of it. Use it wisely and try to investigate how it works. I’m sure you will find it out!

#6: WarioWare – Mega Minigames

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So, if you look at various other top 10 GBA lists, you don’t find this game as an entry, but you find the sequel: WarioWare Twisted. The reason why I don’t put that game on here is because I only found out about that game when I researched this game after I finished it.

This game opened the door for me to the WarioWare series. I always wanted a fun collection of mini-games with an overall story-ish thingy. Since then, I started playing every WarioWare game. I haven’t played Twisted yet. Since I haven’t found a decent copy.

I have beaten this game multiple times. My favorite mini-games are those of … Damn, I forgot his name. It’s that character with the yellow helmet, who plays retro games. 9Volt, I think? Yeah, that must be him.

The end of part 1

Anyways, to avoid having a massive long article, I think I’m going to leave it here. I hope you enjoyed reading my first 5 entries of my top 10 GBA titles.

Please keep in mind that I have to have beaten the game before I consider putting the game on my list. This is also my list, so it’s quite possible that some games that you liked aren’t going to be on here. I also played what I wanted to play. So, I tried to stay away from the overly popular titles.

Anyways, enough rambling. I hope you are excited for part 2. It will arrive soon.

Update: Here it is.