It’s almost there! 2022. It’s TOP 10 TIME!

It’s that time of the year again, it’s time to create lists. For the 11 years I have been blogging right now, I have created a tradition of writing two lists at the end of the year. A list of my favorite games I have played in the past year, and a list of the games I’m most excited about in the upcoming year. Today, it’s time to talk about what I’m so hyped to play next year. Since some amazing titles are coming out next year and I can’t wait to play them and/or review them on my blog. So, this is going to be my top 10 list of games I want to play in 2022. What’s your list? Feel free to leave it in the comment section down below, and let’s see how much better we are going to be playing in 2022.

#10 – Sports Story (Nintendo Switch – TBA)

I’m a huge fan when it comes to playing RPG/adventure games that put a spin on your typical “fight the enemy” or “save the world”. Now, when I learned about this game, I was hyped right away.

The reason I placed it so low on my list is that I’m afraid that a lot of the sports gameplay is going to be rhythm or reflexes based, which are two things that I’m not too good at in games and that might ruin it a bit for me. But, then again, looking at the trailer and the promotional material, this game looks quite promising.

Now, I know that this game doesn’t have a release date set in stone yet, so it might be not for 2022… But hey, if this one comes out in 2022, you can be sure that I’m going to play it!

#9 – Yurukill: The Calumniation Games (Nintendo Switch, June 10th)

I wish I could put this game higher on my list. But, the bullet hell gameplay worries me a bit. I easily get frustrated by bullet hell games, but I still enjoy playing them.

But, this game is an escape game that gives off a lot of Zero Escape and Danganrompa vibes and I love it. Also, it’s being developed by the creators of Death Come True and World’s End Club.

I’m quite curious to see what’s going to become of this game. How much they are going to blend the escape-the-room style of gameplay with bullet hell… It is two very different gameplay styles that don’t fit at all, and this might be crazy enough to work.

And even when I’m afraid that the bullet hell sections might frustrate me, since I’m not that good at them… Still, I want to see the end result. And who knows, maybe by playing this game, I might become interested in bullet hell games… We’ll have to wait and see.

#8 – The Cruel King and the Great Hero (Nintendo Switch, March 31st)

You know that moment when you see a trailer, and you fall in love with the art style, setting, and atmosphere right away? This is one of those games to me.

This game looks like a simple, charming RPG game that’s going to have a coming-of-age story.

At first glance, it might look mediocre and a game you might skip. But I think that would be a shame. Since this game looks adorable and charming, and it reminds me how I fell in love with Fantasy Life on the 3DS. A game can also be charming, enjoyable, and relaxing to be fun. And I’m sure this is going to be one of the games I’m going to play next year to wind down after a long day at work. And that’s one of the biggest reasons I’m looking forward to this game.

You know what, it also reminds me off? Like a storybook game. Where you go from location to location and stories are told to children to teach them life lessons. A bit like the core story concept of Blossom Tales.

#7 – Mario + Rabbids – Sparks of Hope (Nintendo Switch, TBA)

Throughout this year, I have been slowly chipping away at the Mario + Rabbits game. I have been distracted by so many other games, I didn’t finish the original.

But, then out of nowhere in a Nintendo Direct, this game got dropped. And I’m so happy to see this happen. The original game is an amazing mash-up of both worlds, and it would be a shame if it was a one-time spin-off.

And now we are getting a sequel. I feel it’s more than well deserved. The passion and love put into the first game… So, I have some time to finish the first game, so I can dive right into the next game next year. So, I know what I’m going to play right after this article is published.

#6 – Advance Wars 1+2: Re-Boot Camp (Nintendo Switch, Spring 2022)

The amount of times I wanted to start playing Advance Wars 1/2 or purchase my own copy via a second-hand website, is just crazy. I always wanted to give this series a try after I heard so many amazing things about it from other people I follow and YouTubers I watch.

But, next year is going to be my chance. I’ll be able to play both games and more in the remake. A big turn-based strategy game that started on a handheld that helped shape my childhood, the Game Boy Advance, is going to come to the Nintendo Switch.

And maybe, with a subtitle like “Re-Boot Camp”, it might mean we get an Advance Wars 3… It might be the reboot we are waiting for. So, I’m ready to enter the tanks in the Spring of 2022 and fight alongside Andy and the others.

#5 – The Stanley Parable – Ultra Deluxe (PC – Early 2022)

This game has been delayed since 2019 till early 2022. I honestly think that each and every time, the developers had more ideas and wanted to improve the game even more.

Now, as a writer and a gamer, I’m in love with the concept of the Stanley Parable that turns the story-telling in games on its head. So, the promise of seeing more of this, well, you don’t have to tell me twice.

So, I already wishlisted the game on Steam. The only thing I can do now is wait… Right Stanley? Did I follow the correct path? I think so, I haven’t taken a wrong turn anywhere…

#4 – Kirby And The Forgotten Land (Nintendo Switch, Spring 2022)

The last mainline Kirby game was Kirby Star Allies, way back in 2018. We got two spin-off games in the meantime, but Kirby is going to be back in 2022. And not only that, it’s going to be one of three open-world games from Nintendo in the upcoming year.

Yes, I couldn’t believe my ears. An open-world Kirby game. And yes, one of three. Anyways, I always wanted to play an open-world Kirby game. Well, honestly, I wanted to play a 3D Kirby game where you can explore the whole world.

And with this entry in the Kirby series, my wish came true. We shall be able to explore the forgotten lands and together with Kirby we shall uncover the secrets of the Forgotten Land.

#3 – Pokémon Legends Arceus (Nintendo Switch, January 28th)

I honestly think I don’t have to explain myself why I’m so crazy hyped about this game. It’s what Pokémon fans have been asking, begging GameFreak and Nintendo for years. Ever since the first generations, we always wanted a 3D Pokémon game where you can run around and catch Pokémon. Something more than what the main series is offering. Something where you can explore a world freely and maybe use Pokémon to your advantage.

And Pokémon Legends Arceus promises to deliver that. A sort of Breath of the Wild version of Pokémon. I’m really avoiding all released press materials, so I can go into this game as blind as possible. The only thing I have seen is the initial trailer and I also read the news that new materials have improved the frame rate of the game.

While I’m fully aware that we all have an extremely high bar set for this game… I’m going to play it with an open mind. I’m going to try and silence my critical voice in my head while playing this game and let this game’s atmosphere do the work. Since, I’m also silently hoping that this style of Pokémon will be a spin-off series or maybe… Even more. The next generation of gameplay.

#2 – The Legend of Zelda – Breath of the Wild 2 (Nintendo Switch, TBA 2022)

I’m crossing my fingers so hard that this game doesn’t get another delay. Since, I really want to play this game. It’s the 3rd open-world game scheduled for 2022 by Nintendo, and it’s one of the most anticipated games of Nintendo so far.

While I personally miss the top-down Zelda gameplay and first, I wasn’t too fond of the changes in Breath of the Wild, I have to admit that the game grew on me. It added so much more freedom to explore the unique mechanics and gameplay, instead of some items being under-used.

And from what we have seen from the sequel, this game is going above and beyond. From going through floors, skydiving and rewinding time… Man, the possibilities for puzzles and challenges is just huge. I can’t wait. But, if a delay is needed to polish up the game and/or iron out bugs… I wouldn’t mind a delay but on the other hand…

#1 – AI The Somnium Files – Nirvana Initiative (Nintendo Switch, Spring 2022)

Creating this list, and especially the top 5 was extremely difficult. There are so many good games coming out in 2022, I’m afraid that I won’t be able to play all the games I want to play.

Now, why did I put this game on top? Well, since I have the feeling that this game is going to be one of my favorite games I’m going to play in 2022.

When I played the original game, I was so impressed and blown away… I mean, it was almost my favorite game of 2019.

I’m a huge fan of Kotaro’s Uchikoshi’s work. Especially after the Zero Escape series, which I tend to quote in real life sometimes. And seeing a new game from him, made me extremely happy.

Which mysteries is this game going to bring? Since, you would think that the original game wrapped up everything with a nice bow on top of it. But nope, our beloved cast of characters is coming back and we are going to have a new adventure. I’m so ready!

Final thoughts

You might have noticed that my whole list is almost only Switch games. That’s because due to my busy personal life and events, I mostly play on my retro consoles or on my Switch. Currently, I have no major interest in buying an XBOX or PS5, since there aren’t enough games for me to justify buying those consoles. The same with PC games, the new PC games don’t grab my interest enough for me to upgrade my setup.

Maybe the ports of God Of War and Uncharted might be the games that make me consider upgrading my setup… But then, you have a sequel to Blossom Tales or Coffee Talk and then I get even less interested in upgrading my setup.

Then again, you have the Vampire: The Masquerade sequel… But that’s also coming out on Switch. And I also keep forgetting that huge pile of retro games I still have backlogged. 2022 will be a big year in gaming and for me personally, and I can’t wait to see where it will take me. So, 2021 is almost over and it’s time to wrap it up in the next article(s) and prepare ourselves for 2022. Since, it’s going to be big.

With that said, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Gamer’s Thoughts: Top 10 Games of 2020 – NekoJonez’s List

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It’s that time of the year again. It’s time to list the best games of the year. So, which games did I enjoy in 2020? Before you roll your eyes and think: “Urgh, another list of games the big titles that released in 2020 in another order.”… Well, I have a special surprise for you. My top 10 list doesn’t work that way. On my top 10 games of the year list, I order the games I have started playing in that year, no matter when they were released. So, every game I played for the first time in 2020 is fair game, even when I picked it up in a garage sale or retro game store. So, which games were my favorites in 2020? Let’s check them out while I invite you to leave a comment with your top 10 list and/or your opinion on my personal list.

#10 – Abyss Of The Sacrifice (Switch, December 2020)

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The number 10 of this year literally came out of nowhere for me. I just started to play this game last week and I’m in love with it. Abyss Of The Sacrifice is an enhanced port of a Japanese PSP game from 2010 called “Misshitsu no Sacrifice”. This game was also ported to Steam.

If you have read my blog in the past, you might know that I love the Zero Escape series and games that put you in a situation where you need to solve puzzles to escape meanwhile a tense story is unfolding with betrayals, psychological horror, multiple endings… And does this game deliver that in spades.

When I started to play this game, I was taken back to the joyful memories of first playing the Zero Escape series. Currently, I have solved the first few puzzles but I can’t wait to see what other things this game has in store for me and if I was justified in my decision putting this game in 10th place or if I should replace this game with another game. But, so far… I’m quite certain that this game deserves a spot on this list since it was an amazing surprise to close off this year.

#9 – Baba Is You (Switch, 2019)

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First impressions of this game.

So, number 10 on my list was the big surprise that closed off my year… And number 9 is the amazing surprise that started my year.

This puzzle game looks extremely charming but looks are deceiving. This game isn’t easy at all. It requires you to think out of the box and really think outside of the box.

I find it still so surprising that this game was first created for a Game Jam and than the developer just started to expand on it. I seriously tip my hat to you good sir, Arvi Teikari. You blew me away with an amazing game that I still need to finish since I want to beat those puzzles that keep stomping me for months now. And yes, I refuse to look at walkthroughs.

#8 – Persona 4 Golden (PC, July 2020 – Original release: PS2, 2008)

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I do have to say that I would have put this game higher on my list if I didn’t get distracted by other games.

The concept and setting of Persona 4 is something that tickles my fancy quite a lot. Earlier in the article, I explained that I have a weak spot for escape games that have a deep story with psychological horror elements. While this game isn’t an escape room game, it still hits my same weak spot with an amazing RPG-adventure dungeon crawler that reminds me of my love of the Etrian Odyssey games.

In this game, your biggest fears come to live to haunt you. And if you don’t face or defeat your biggest fears, they will not only haunt you but kill you. Meanwhile, you can use a sort of alter ego, your Persona to fight for you while you are saving others that are being haunted by their fears. To avoid spoiling things, I have overly simplified the story here, but if you enjoy in-depth RPG’s/adventure games/dungeon crawlers … I highly advise you to check out this game since it’s totally worth your time.

#7 – Death Come True (Multiplatform, June 2020)

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If you ever wanted to play a game that was actually a movie where you decided on the major actions of the main character, this is the game for you. And not only that, this game is also written and directed by Kazutaka Kodaka. He is known for his work on Danganronpa.

The biggest negative of this game is it’s length. This game is way to short. I was able to finish this game in one afternoon. But, those three hours of gameplay were well worth it. Since this game is so sort and it’s so easily to spoil parts of the game, I decided against reviewing the game AND writing too much about this game in this article.

If you enjoyed games like the Zero Escape series or Danganronpa, I highly advise you to play this game as blind as possible. Since that makes the game way more fun and the twists all the more fun. Also, I’m so glad that all the bonus and behind the scenes material has been translated and subtitled since that wasn’t the case at release.

#6 – DooM (Multiplatform, 2016)

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My review of the game.

Oh yes, here we go. DooM 2016 on number 6 instead of DooM Eternal. I haven’t played DooM Eternal simply because my PC isn’t strong enough to run the game. But here is the funny thing about that, my PC hits the minimum specs without an issue… Yet, the game crashes to the desktop when I launch the game. Oh well, maybe in 2021.

But, DooM 2016. What an amazing breath of fresh air in the shooter genre. The unique combat mechanics and the exploration are just two things I love to bits in this game. The reason I haven’t placed this game higher is because there were a few things that hold the game back in my opinion. I think you should read my review because since otherwise I would start repeating myself.

Yet, I still play this game once or twice when I have some downtime and I have to say that this game is still as much fun as it was when I first started playing it. So, it would be a shame if I didn’t include it in this list.

#5 – Blood (PC, May 1997)

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I do love myself a good old school 3D shooter once in a while. Now, Blood is a game that I have tried out a lot in the past but only played the first level and left it at that. You could say that I’m breaking my rule of “first started playing in 2020” but I can explain.

I first started to play this game seriously in 2020. And now that I have beaten this game on the easier difficulty, I have to say that this shooter is just extremely well made and was one of the best when it got released. Now, I don’t really dare to touch the sequel since it isn’t the best and I think it might have killed the franchise.

I’m not going to in-depth on my opinions in this article since I’m planning to write about this game in the near future. I find it very surprising that I haven’t written an article on this game yet, since it’s prime review material for my blog. Anyways, keep your eyes peeled for an article about Blood in 2021 here on my blog. That way I can explain myself why I have put this game on the number 5 spot in this list.

#4 – Paper Mario – The Origami King (Switch, July 2020)

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My review of the game

As a big fan of retro games, I follow a lot of retro game reviewers on YouTube and I follow a lot of retro game blogs. Whenever they talk about Mario RPG’s and especially about Paper Mario, they fondly remember the N64 and GameCube entries. But then, Sticker Star and Color Splash came.

A lot of people felt that the series was going down hill since it strayed too far away from what made the Paper Mario games so enjoyable to play. While I haven’t played too much Paper Mario games myself, I have to admit that I found Sticker Star and too a lesser extend Color Splash difficult to really get into.

When Paper Mario – The Origami King got announced, I was highly skeptical since I was afraid that it would be another game that let the fanbase down and may destroy the series for good. The biggest issue was the clunky battle system of the past two games and man, did that battle system make a 180.

This game is a huge step in the right direction in my eyes. I enjoyed myself from start to finish with this game and I now understand why people are so fond of the original games. The charm, the characters, the plot and setting… It all makes a lot of sense. Meanwhile, Nintendo was able to find the right balance of the old school playstyle and mixing them with the newer mechanics like repairing the world. So, good job Nintendo! Please, more of this!

#3 – Hyrule Warriors – Age of Calamity (Switch, November 2020)

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Together with all the other Zelda fans, I’m waiting for the sequel to Breath of the Wild. But, Nintendo surprised us this year with another game in the Breath of the Wild universe. And I mean what I say with “surprised us”. This game isn’t what you would typically describe as a Zelda game. Yet, it’s canon and tells the story that took place 100 years before Breath of the Wild happened.

I’m on my way to finish this game in the near future and I’m going to write an article about it. All I’m willing to say now is that this game is a well made Warrior’s game that took me back into the Breath of the Wild universe and gave some characters way more screen time, backstory, lore and gave even more live to that universe.

If you love hack-and-slash games and/or if you are a Legend of Zelda fan, I highly advise you to pick up this game and give it a play. It’s even more enjoyable than the first Hyrule Warriors game and it rightfully deserves the 3th place in my list here.

#2 – Fatal Frame 3 – The Tormented (PS2, July 2005)

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Back in April, I wanted to play some more Fatal Frame. I wasn’t able to find my copy of Fatal Frame 2 to finish that game, so I decided to start playing Fatal Frame 3. I think it’s quite clear what my opinion is on this game.

I think that the Fatal Frame series is slowly convincing me that horror games can be amazing and fun to play. And that they aren’t “difficult to scare the player”. My negative bias towards horror games is changing into a positive one since I started playing games like Corpse Party, Zero Escape, Resident Evil and now Fatal Frame (or Project Zero).

Yes, I’m still planning to write an article about this game so I won’t go too in-depth in this article. But, the fact that you are exploring a grand mystery that’s taking place inside dreams that’s unfolding with 3 different characters and in the same dream mansion, it’s just amazing how well it works together. I even take the time to read every journal entry and listen to every radio stone. The game pulled me that much into it’s world and I’m already afraid of the empty feeling I will have when I have beaten the game. That’s how I currently feel about the game. But, for more information and opinions, I think you should wait until I take an in-depth look to the game in 2021.

Honorable mentions

Before I get to number 1, my game of 2020, I want to mention a few other games that didn’t make this list but were highly enjoyable this year. While there are a lot more games I have played this year, I want to remind you about the rule of this list… I had to have started playing the game in 2020 in order for it to count.

Clubhouse Games: 51 Worldwide Classics (Switch, June 2020): this game almost made it on the list but then I found out about the number 10 I decided to put on the list this year.

SuperMash (Mutliplatform, December 2019): a game where you mash together two genres to have a randomly generated game with elements of both genres and unique goals? Sign me up!

Corpse Party 2 – Dead Patient: I’m sorry, but I felt that the fact that only the first chapter has been released and no further news… It made me decide to not place this game on this list but give it an honorable mention.

Jake Hunter – Detective Story: Ghost Of The Dusk: so close to a spot on this list, I can’t lie about that. Yet, there were a few games that I enjoyed more this year.

And let’s quick fire some honorable mentions:

Dragon Quest XI S (Switch), Coffee Talk (Multiplatform), Wrath: Age of Aeon (PC), Dusk (Multiplatform), Amid Evil (Switch/PC), ReTurn – One Way Trip (Multiplatform), Prodeus (PC), Hellbound (PC), Haedon (PC), The Touryst (Mutliplatform), SpeedLimit (PC).

#1 – Nightmare Reaper (PC, July 2019)

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My article about this game

I have a few good reasons why I wanted to place Nightmare Reaper on the number one spot this year. But before I do that, I do have an update on my article about the game. Since my article of this game, the second chapter got released with new mechanics and levels. The game also got a visual overhaul, more music, more weapons… It’s just mind blowing how much the second chapter added and changed. And all for the better, with a totally new grappling hook mechanic and the fact you can choose the order of the levels through a hub, amazing stuff!

Now, why is this game my game of the year. First of all, because of the story and setting of this game. This game is about an abused child/teenager that’s fighting her demons and the abuse through her nightmares. She is reaping through them, as the title suggests. The writing and atmosphere really makes me want to help her overcome her demons and be able to move on.

Secondly, the replay value of this game is through the roof. With the randomly generated levels and weapons, each playthrough is extremely different. I have started a second file when the second chapter was released and let me tell you, it felt quite different from my first playthrough.

Thirdly, this game has that “just one more round” that’s so addictive to play through. Some bosses are a bit too challenging to beat in my opinion, but I always wanted to give it one more try to try and finally beat the boss and move on to the next level or area of this game.

The 4th reason why I think this game is my game of the year is because I just enjoyed this game to bits. When I was writing my article in August, I had a lot of trouble finding negatives or things that the developer should improve and since the release of the second chapter and the patches polished the game even more.

And the 5th reason is that this game is still getting more content and even a new game plus and mod support. So, I’ll be able to enjoy this game even more in 2021. What do you need more?

Final words

So, that’s my list. I have to say that it was quite tricky to put this list together. Especially since so many things happened this year, I didn’t keep great records of the games I had played in 2020. Also, due to the lockdown, I played a lot more games in 2020 compared to the previous years.

Also, I started to complete the games I started in the past and never finished. So, I had to take a good look at my list to make sure I didn’t start playing one of these games in the past.

I also know what to do in the upcoming weeks in terms of writing. I noticed that a lot of games I have played in 2020 haven’t gotten an article yet. So, I think that’s something I will need to fix in 2021.

Now, with 2020 almost coming to an end, I want to thank everybody so much for reading and enjoying my blog. While I only got 12k readers this year, I felt that my articles did better this year compared to all other years. Also, I recently broke the 100k visitors milestone on my blog and I’m nearing the 1k subscribers.

While I know that other blogs hit these numbers faster and easier, I’m blown away that there are so many people interested in reading my opinion on games and I don’t even focus on the big budget titles and the latest and greatest that comes out on the market. While it’s so extremely cliché, I want to thank you all so much for the amazing interactions I had in 2020 and I hope I’ll be able to entertain and/or inform you in 2021.

With that said, I want to really thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

The 5th Retrospective Blogger / Creator collab is going to be about.. (Writer/YT’er call-out!)

In 2017, I came up with the idea of doing a retrospective in a special way. I gathered several writers and I created the “The Legend Of Zelda Retrospective – A Bloggers Journey“. The year after that, in 2018, one of the writers of Zelda retrospective took on another series in the same style. That series was Final Fantasy and that was bundled in the “Final Fantasy: A Crystal Compendium“. Later that year, it was my turn again. So I gathered writers for a series near and dear to my heart and that’s the Tomb Raider series. So, “Tomb Raider – Writer’s Raid” was born. Oh, and in 2019 the madlad Well Red Mage did another one… about, all. the. Mario. Games. Yes, including spin-offs. The “Super Mario Multiverse: Compilation” is the 4th one in this style. And now, it’s time for the announcement of the 5th one. 

How does this retrospective works?

How does this retrospective work? Well, the idea is quite simple. The first thing that happens is that somebody decides on a series to take a look at and lists all the games that should be included in the collab. In that case, the organizer knows how many writers are needed to at least look at the main games and how many additional writers are needed for the spin-offs. 

Depending on the amount of writers, the idea of this collab is that each writer takes as few games to write about as possible. The writer publishes their piece on their own blog/channel/page… Unless they don’t have one, then the organizer looks for a place to publish it. Each piece links back to the hub article that’s published on the organizer’s blog/channel/page. 

The hub and each article are published at the same time. That way, you can go to the hub article and read about your favorite game or about the game you always wanted to know about. And there are a few benefits as well. The creator community comes closer together and meets the fellow creators and opens doors for future collaborations. And for the readers, you might discover new content creators to follow and enjoy. 

Now, what are these articles about? Well, when I organize these collabs I always give the full freedom to the writers to write a piece to their liking. The only “rules” I have is that the article links back to the hub article, uses the art piece made for the collab and that it’s at least 1,000 words long. The article can be a review, a personal story about the game, the development history, interesting facts about the title, comparison between original & remake… As long as it focuses on the chosen title by the content creator, it’s all fine. 

The freedom I give to the writers means that it’s not a retrospective by definition. Since not every article will talk about the development history of the series. This isn’t a bad thing in my eyes, since the main idea of the retrospective is to promote other writers and celebrate a certain series and talk about personal stories and create something unique. My end goal is to create a group of friends that works together to create this celebration of this series. 

This seems like a long and complicated explanation but if you take a look at the finished works, I think it paints a clear picture of the end product. It’s up to the organizer to choose the publish date for each & every article and which writer gets which game. I personally advise against two or more writers taking the same game, but if you want to do it differently in your collab, I’m not stopping you… It’s your collab after all. 

The tease

So, a few days ago, I put out a tease that I was doing one of these collabs again. Yet, I kept the series a secret. The reason for that is because I recorded a podcast together with Alex Sigsworth about gaming music. At the end of the recording, I teased that I was in the final planning stages of this sort of collab but I refused to reveal the subject. 

At first, he was going to be able to publish it today but sadly some editing issues popped up and he has to delay it to next week Sunday. I wanted to avoid him uploading a podcast where I tell that this collab is still a secret while I fully reveal it later before he uploaded it. 

Yet, we came both to an agreement that it’s fine for me to reveal the series while he will see what he can do in editing. I’m going to leave that fully onto him. So, it’s possible that he cuts everything out about that or he puts in a disclaimer that it’s recorded before this reveal… It’s all fine in my book. But yeah, I wanted to tell this “behind the scenes” story in case if there is some misunderstanding when the podcast does goes live. I’m quite looking forward to the podcast since his previous ones were amazing and it was a lot of fun to record with him. 

The reveal and such

A few writers jumped in blind already. So far: Andrew Fisher, Eric Fellner, TriformTrinity and Gaming Omnivore signed up. That you so much for that. Now, of course with 5 writers we aren’t going to be able to tackle a series that’s extremely close to a lot of childhood’s hearts… I want to catch more writers for this collab. I want to catch ’em all to have enough writers for this journey/adventure… And if it hasn’t clicked yet… It’s going to be about:

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Yes! It’s going to be about Pokémon! 

So, if you want to help out in this collab, what do you have to do and have?

I would love it if you have your own blog or YouTube channel. I wouldn’t mind publishing one or two articles if you don’t have your own space but I would prefer it if you have your own space. 

If you are interested, feel free to contact me over mail, Twitter or Discord. (My handle is NekoJonez#5471). Give me a link to your own site/page and if everything checks out, I add you to the group. 

For this collab, all the articles will be in English. So, if you decide to write an article or make a video, it should be in understandably English. It doesn’t need to be in perfect English, but remember that it’s going to be a sort of “ad” for your blog/channel to possibly interest new readers/watchers. 

At the moment, there is no real name or publishing date planned for this project. When I have enough content creators, I’ll look for a date and time when everything can be published. We will look for a date that works for almost everybody. 

Keep in mind that I’m trying to get as many content creators as possible. So, that means that I’m not going to allow content creators picking too many games. And also, when a game is taken by a content creator, it’s taken by that content creator. If you want to trade, it should be agreed upon with both content creators and me. 

When you want to write an article, it has to be at least 1,000 words. If you want to create a video, I expect a video that’s at least 5-10 minutes long. 

If you want to read/watch the final product, well keep a look out on my blog and Twitter. More information will appear on there. But for now, I’m quite interested in who is going to sign up for this collab and I’m rather curious for the end result. So, who is going to join us on this adventure? 

With that said, thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Paper Mario – The Origami King (Switch) ~ Fold And Turn

Official websiteWikipedia entry

2020 is quite a strange year. Back in May, we got a trailer for this game and to everybody’s surprise, the game dropped a few weeks later. The game has been out for around a month now and I have finished the game a few days ago. So, I want to talk about this game. Especially, since some people are quite curious how this game holds up compared to the previous entries in the series. The two previous entries in the series weren’t that well received, so will this game “save the series” or will it divide the fanbase even further like Color Splash? Let’s take a look at the game while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Fold The World

So, the story starts a bit similar to Sticker Star. A festival is held in the (paper) Mushroom Kingdom and something goes horribly wrong. In this case, the princess is converted to origami and suddenly, you meet an evil origami character called Olly that wants to fold the whole world to origami.

In your journey to save Princess Peach and save the Mushroom Kingdom from certain destruction, you team up with the sister of the evil origami character called Oliva. She is able to grant you special powers that aid Mario in his quest.

To avoid spoiling the whole game or sections of it, I’m going to try to keep story explanations to a minimum. But, I do want to give my honest opinion of the story. The writing and the dialogues are pretty good, the pacing is excellent as well. I barely felt that any sections were filler or padding. But, the story isn’t thrilling at all.

The structure of the story is somewhat like the Pokémon anime series. Just replace the gym badges with the streamers and you have the structure of the story in this game. Barely any of the characters, apart from the main duo, of course, go from one section to another.

The next point I want to bring up with the story is that it’s a bit too predictable in my eyes. I can’t pinpoint exactly why but I felt that I experienced this whole story somewhere before or that I had seen the arcs. I think that the main issue with this game is that it barely does anything creative story-wise.

Does this game have a bad story? Well, yes and no. Apart from the predictability and the “safeness” of the whole story, the charm of the story is so great. I have a few ideas that could have improved the story. The first thing is the world-building, I felt that wasn’t done enough. For example, you have an area called “Picnic Road”. Why o why are there no picnic benches? I mean, one of the previous areas had a whole barbeque setup…

The second suggestion I have is that there could have been a bit more side stories. A great example is with Luigi. Side-arcs, side quests, or just things to explore on the side. I know that you can free toads, fill in Not-Bottomless Holes but in most cases, those don’t affect the story that much.

It almost feels that the developers just cut out several sections to improve the flow or the pacing but with that, they also cut out too much. Sometimes a bit of padding or filler doesn’t hurt.

Oh, and before I go to the next section, I usually talk about the voice acting and voice work right after the story. And I can finish my opinion quite fast. That’s something where I think they could have done more but on the other hand, the animations are so good during dialogues that the very little voice work is “replaced” if that makes sense.

Turn Your Way To Victory

One of the biggest criticisms of the previous two entries in the Paper Mario series was the battle system. The games before those had an RPG style battle system. Then in Sticker Star and Color Splash, we got more of a sort of puzzle system.

I think it would make this review too long if I start to analyze the flaws of the two previous battle systems. For the sake of going forward, let’s focus on the battle system of this game. There is no real RPG-style battle system in this game. But, something that does return somewhat is the buddies from previous games. Now, before you get too excited, the buddies just provide a chance of an attack after you finished yours. And that’s it.

Before I talk about the puzzle battle system, I do want to mention a huge improvement compared to the previous two titles. At certain moments, you can find a health improvement. Besides having more HP, these improvements have other implications on the mechanics of the game. For example, after a few upgrades, I was able to just jump or hit these Goomba’s with my hammer and I didn’t have to go into battle. The only downside is that you don’t get all your coins like you would have defeated them in the puzzle battle. But, it does save your weapons for each little encounter.

Speaking about weapons, I barely had any problem with those. At the start of the game, I just stocked up on weapons and healing items and I do have to say, I barely had to go to the shops in the game to stock up on items. The game is quite generous with items to use in battle. A bit too generous for my liking.

The game is a bit too easy. Apart from some scripted sequences, I barely saw the ‘game over’ screen. Also, quite rarely, I felt challenged during the battles. Even when I was unable to solve the puzzle in front of me, I was almost always able to beat the enemies with relative ease.

Now, what is this “puzzle battle” I’m talking about? Well, if you look at the screenshot a bit higher, you might notice that Mario is in a battle area with four rings. Your goal is to line up the enemies in a line or in a group of 2 by 2. You can do that by either rotating a ring or move planed vertically.

In order for you to solve the puzzle, you have a limited amount of moves and time. But, here is where some amazing game design shines through. During the adventure, you can buy various items that give you more time, health and defense during battles. You can enable or disable all of these items in the pause menu. On top of that, you can invest your coins in more time or cheering. Now, what is cheering? Well, that means you can invite the Toads you have rescued during the adventure to aid you in healing or solving the puzzle in front of you. The only moment where the Toads don’t solve the puzzle is during the boss battles. But more on that in a minute. So, if you find the game too easy, you can challenge yourself more by disabling all these support items and not cheering or buying more time during battles.

So, do you HAVE to solve the puzzles to be able to attack the enemies? Oh no, you don’t have to. It just gives you an attack bonus that can one-shot most enemies. Otherwise, you have to rely on your partner or block the attacks and try again. Also, just like the previous games, when you time your button press correctly during the attack, you do more damage to your enemies.

I could talk more in-depth about the battle system but I want to avoid that this review gets too long. So, I’m going to link you to an interesting article of a great blogging buddy of mine Adventure Rules, who talks a bit more in-depth on the battle system on his blog. Be warned, there are some spoilers in his article. (And yes, I know that he is going to read this article… And no, the fact that I’m shouting him out here has nothing to do with it… Maybe… Maybe not. 😉 )

Now, let’s talk boss battles. These battles are the highlight of the game for me. The sheer creativity in these battles is just amazing. Each boss throws a unique challenge your way that changes up the battlefield or the way you have to solve the puzzle. It’s really amazing stuff. I’m not going to talk more in-depth about it to avoid spoilers but I found myself saying out loud, several times, “wow, this is creative and unique.”.

Speaking about creativity, I’m still surprised at the huge amount of different puzzles in this game. Rarely I had similar or the same puzzle during the game and if there were, I barely noticed. I always had to think about how to line up those enemies to win.

Stardance

This review is getting quite long and I have only talked about the story and the battle mechanics. There is still so much to talk about in this rather enjoyable game. For starters, let’s talk about the Starman Theme in this game. I’m just blown away by the amazing remix that has heavy metal influences and electronic influences.

And the rest of the soundtrack, my lord. These tracks are just amazing. I think that this game might have my favorite soundtrack of 2020. If the soundtrack ever comes out on CD, you can be sure that I’ll add that to my collection. The soundtrack is even part of my playlist when I’m writing or games like Minecraft. Now, the sound design of this game is equally as well done as the soundtrack.

Overall, this game is visually quite impressive. In very rare cases, I found that some textures weren’t the best or that the scene had a tad bit too much lighting, but I think that most players won’t notice the moments that I noticed as a hobbyist critic.

The theming of the areas are quite well done as well. So yes, the visual presentation of this game is something to enjoy. It really shows the power of the Nintendo Switch in my opinion. The art style is also quite consistent, vibrant, and colorful. Couple that with great animations and you have a great and smooth running game. Speaking of smoothness, the only time I noticed some slowdown was during the loading of some battles.

The UI of this game is extremely well done. The only minor complaint I have is that you can’t change your weapons during a battle, but that isn’t such a big issue because you just need to remember to swap your weapons after a battle.

One thing I loved in this game is the mechanics in place to help players who have trouble with the game. The electronic manual is quite easily accessible and on top of that, there is a training area for when you need to practice your timings to hit enemies and such.

In most of this review, I have been praising this game and pointing out some minor flaws. To end off this review, let me talk about some things that I didn’t really like. The first thing is the overall running speed, I found that a tad bit too slow. After seeing how fast you can go to the Boot Car or on the ship, I found it a shame that there was no run button. That’s the biggest complaint I have about the controls.

The other issue I have with the controls is that it sometimes was a bit too tricky to hit some enemies with the hammer. But I think that the issue is that you are unable to interrupt the animation and most of the time I wished that I was faster with my hammer because I barely missed the enemy.

A nitpick I have about filling the Not-Bottomless Pits, I found that sometimes it was a bit too tricky to get in the right position to fully cover the hole with confetti. Thankfully, this problem occurred maybe two or three times in the whole game.

One of the biggest irritations in this game is how the bells work. You can buy three bells, one for hidden Toads, one for treasure, and one for hidden blocks. They ring when one of those is close, but I can’t tell the radius of those rings. Especially now when I’m trying to find some parts I have missed during my main playthrough.

But my biggest disappointment is the lack of a completion reward and post-game content. There is barely any post-game content to find and the completion reward is just a 5-second extended ending that changes barely anything. Oh, yes. You get a gold star instead of a silver star on your profile.

And with that said, I have said almost everything I wanted to say about this game. I did leave certain things out of this review because I wanted you to have some surprises when you play this game. So yeah, it’s time for the conclusion.

Wrapping up

The bad:

-The bells can be a bit irritating.

-There is no post-game/completion reward.

-The walking speed can be a bit slow.

-Overall, the game is too easy. You have to create the challenge yourself.

The good:

+ Charming story (even when there was more that could have been done with it)

+ Amazing soundtrack.

+ Creative puzzles and battle mechanics.

+ …

Final thoughts:

It’s quite possible that you will see this game on my top 10 games of 2020 list. This game came out of nowhere and really blew me away. I was expecting an “okay” or a fine game but I was blown away. I can understand that Paper Mario veterans expected more out of this game, but I don’t think we are going to get an RPG Paper Mario in the near future.

I think that this game took major steps in the right direction of an enjoyable adventure game. I enjoyed my time with this game and I can recommend this game to everybody who enjoys adventure and/or puzzle games.

The biggest flaw of the game is that there is just a major lack of depth. There is so much more that could have been done and the game is over after 20-25 hours of gameplay. But, these 20-25 hours are quite enjoyable.

But this game gives me high hopes for the next Paper Mario game. Since if this is the direction that they are taking with the series, I’m carefully optimistic about the series again. While there is a very vocal veteran fanbase that wants the old school style of Paper Mario back, I think that is better suited for the Mario & Luigi series. I think that Paper Mario is better suited for games like this. But, that might be just me, I still have to beat the original Paper Mario trilogy.

But, I’m trying to see this game apart from the whole series that it originated from. And when I look at this game as a standalone game, I’m quite impressed with the game. Compared to the two previous games, this game makes a ton of improvements that make the game more enjoyable and entertaining to play.

Any with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 85/100

Gaming Nostalgia: Mario & Luigi – Bowser Inside Story + Bowser Jr.’s Journey (3DS) ~ It’s inside me, Mario!

Wikipedia entryNintendo Microsite

Remember the Zelda project, Final Fantasy project, and the Tomb Raider project? Well, today a new project drops all about Mario! The mad man, The Well-Red Mage found over 100 bloggers to write about the Mario series in the style that I found several bloggers for talking about the Zelda series and the Tomb Raider series. In any case, of course, I’m a part of this collaboration of fine bloggers! Now, you can find the hub article where you can find links to all the other articles here: [LINK TO ZE HUB BABY!] And in this article I’ll talk about my adventures and thoughts of Mario & Luigi’s Inside Story + Browsers Jr.’s Journey. So, let’s go with this Mario RPG!

It’s a me, a remake!

This game tells the same story as the original Nintendo DS game released in late 2009. From what I can see, most of the changes in the game are focused on the graphics. While the original game has a more 2D look to it, the remake has a more 3D look to the visuals. You can see a great comparison in the video created by aWiibo where both versions are set side by side.

On top of that, this game has an additional story mode telling a story about Bowser Jr. This mode adds 7-ish hours of playtime if I compare the times on howlongtobeat.com. But, the game almost doubled in playtime for people who want to play the game to its full completion.

There is another writer taking a look at the DS version of this game, but I’m focusing on the remake of the game. While I haven’t finished the game for this article due to time constraints, I did some research to make this article interesting in another way.

Some random facts

So, did you know that this game is one of the final games released by Nintendo for the Nintendo 3DS? It wasn’t the last Nintendo published game on the 3DS however, that honor goes to another remake: Kirby’s Epic Yarn a bit later in March of 2019.

The title of this game in development was Mario & Luigi RPG 3!!!. Since it was the 3rd Mario & Luigi game. Before this game, we got Mario & Luigi: Superstar Saga on the Gameboy Advance and Mario & Luigi: Partners in Time on the Nintendo DS. So the title makes a lot of sense since it’s the 3rd game in the series.

For some reason, Nintendo skipped over remaking Mario & Luigi: Partners in Time and remade this game. Partners in Time is the only one of the three first games that didn’t get a remake on the 3DS.

Something that I found quite strange is that there are a lot of leftover sound effects from Yoshi’s Story and Mario & Luigi: Partners in Time in the rom for the original DS version. This isn’t the case in the 3DS version.

This game got two updates. The first update fixed an issue where you could soft-lock yourself with Luigi. In the second patch, a sound issue was fixed in the Music menu under records.

According to the TCRF (The Cutting Room Floor), there are various test rooms left in the final version. You can read about them in more detail on the page of this game.

After releasing this game, the developer AlphaDream filed for bankruptcy protection. Which is a shame since we might not see a Mario & Luigi RPG on the Switch. Maybe Nintendo can get the IP to another developer?

My thoughts

So, apart from those interesting facts about the development of this game; let’s give my opinion on this game. I won’t give my full opinion on this game just yet since I haven’t finished the game and I’m planning to write a review about this game in the future anyway.

Now, the tricky thing is that I had almost finished the DS version. I was close to reaching the final area. But then disaster struck. I lost my save file and I felt a bit too discouraged to restart the whole game to get to the point I was at.

It’s a darn shame since the game is quite a lot of fun to play. If you have played the two previous games, you know what to expect here in terms of gameplay. It’s an RPG where you play as Mario & Luigi, where the A button controls Mario and the B button controls Luigi. This is also the case in the battle mechanics where you have to rhythmically time your button presses to do more effective attacks.

The annoying thing is that I’m anything but rhythmic. So some battles took longer for me since I wasn’t able to do all the attacks at full damage. I did improve the more I played the game, but I rarely got consistent.

Yet, I did enjoy the game for silly and unique storytelling. In this game, something strange happens with the toads. They swell up like a balloon getting the nickname “The Blorbs”. After some investigation, all the affected toads act a strange mushroom created by the mad scientist Fawful. So, Princess Peach orders Mario & Luigi to set out and try and find a solution. But, then Bowser tries to kidnap Princess Peach. When this fails, Fawful lets Bowser eat a vacuum mushroom and this sucks Mario, Luigi and various other characters from the mushroom kingdom inside Bowser. Mario & Luigi have to help Bowser to regain his strength in order to escape and find a cure for the Blorbs.

The multiple layers of the story are something I truly love. The writing is rather humorous and lightweight. There isn’t a lot of voice acting, but the voice clips that are used help a lot to understand which emotion is in that certain part of the dialogue.

Bowser Jr.’s story takes place during the events of the main game. So, the additional story is a bit of a side story. Currently, I’m playing through it and I’m going to keep my opinions and this quite interesting side story a secret.

Now, I much prefer the visual upgrade from the remake over the original. I have looked at various screenshots and video comparisons of the original game and the remake. I think that the remake’s visuals feel more alive and pop that much more. It makes the original look more like a sort of Saturday morning cartoon from a decade ago.

Anyways, I think I’m going to end off this short look back at Mario & Luigi’s Bowser Inside Story + Bowser Jr.’s Journey. That’s a mouthful. That said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Wahoo! You are a Super Reader! But the adventure doesn’t stop here… There’s more of this project in another castle! This article is just one level in an entire Super Mario Multiverse, a galactic collaboration between writers around the world sharing a bit of our hearts and memories about our favorite Mario games. Visit the Center of the Multiverse to see more:

https://thewellredmage.com/2020/03/10/center-of-the-mario-multiverse/

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with a friend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with a friend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with a friend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

etrainodysseynexus

The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

H2x1_NSwitchDS_MyBigSister_image1600w

So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

6169Kt7cmYL._SX522_

So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, a good friend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

horizonzerodawn

Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my a friend of mine does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

Ion_Fury_logo

If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

dragonquestbuilders2cover

Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with friends as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

ai-the-somnium-files-588803.10

This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with a good friend of mine since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. That friend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez’s August 2019 Update

Hello there, it has been a long time since I spoke to my readers directly. It has been since April that I have written an update article. So, yeah, it’s time to talk about the rest of 2019 and what that means for my blog. Without further ado, let’s get into the updates because there is quite a lot to talk about!

Personal things

2019

I think that 2019 will be the strongest year so far. A lot has been changing in my personal life making my schedule and day to day life quite unpredictable.

In the past four months, my work schedule changed. I had to work on Saturdays, but I had Thursdays off.

Now, starting from next week, something quite big is happening in my professional career. I signed a contract to work as an administrative and IT guy in one of my local schools. This is a personal dream of mine. A lot of people in my family have worked or are working in the education sector. From science teachers to mentoring of new teachers. I’m 5 generations in succession. Now, yes, I’m the first who isn’t going to be teaching… But, I’m honestly considering to start those evening classes again to get my teaching degree. But, that’s something I’m considering. If I’m going to start classes again, I’ll surely update you, readers.

You might have noticed that since late 2018 the number of articles that I’m writing and publishing is dropping. Usually, I write 4 articles each month, but lately, it’s only three articles a month or even fewer.

On top of that, I’m still recovering from my bad mental health that started last year. A side effect of that bad mental health is that I actually had a writing burn-out making it even more difficult for me to focus on my writing. I have scrapped quite a lot of articles because they didn’t turn out quite right or weren’t up to the quality I wanted them to be.

While I could take a break from writing, I don’t think that’s the right solution for me. I just love writing a bit too much. Thankfully, I think I have a solution. You might have noticed that in the last few articles that I have written, that my writing style has changed a bit and that I’m experimenting with a few unique ideas to change things up. This is having a great effect on me and I’m getting back into writing.

Anyways, before I start talking about the blog updates, I want to mention that a lot has changed to my personal set-up in the past few months. I have upgraded my personal gaming rig with a new graphics card. I upgraded my GeForce 660 to a GeForce 1050. So, I now have a 4GB graphics card in my gaming rig. I also use a newer monitor that supports a newer standard of HDMI and things of that nature. Apart from that, I have bought myself a mouse mat and a wrist rest. This helps me to not have RSI issues while I’m writing or while I’m gaming.

In terms of my old retro computers, I have outfitted my Windows XP machine with an old WiFi card, so I now can mess around with those titles and get the latest version of all the drivers without having to use some sort of crazy setup. I also refurbished an old computer to a spare Windows XP machine. On top of that, I busted out all my computers and consoles to make them run more quite and have a longer life.

Blog updates

Before I get into the updates to my blog, I want to mention something about collabs. If you are interested in being a part of a big collab like my Zelda and Tomb Raider retrospective, I have good news. My friend, the Well-Red Mage, who organized the Final Fantasy retrospective together with OverThinkery is organizing a new one. It’s almost like Red and I take turns in doing one big retrospective. I guess that it’s my turn at the end of next year.

In all seriousness, the reason I’m talking about this is that I’m actually going to be a part of this big collab. It’s going to be about Mario and we are still looking for writers. More information can be found in the linked article. But this time, I’ll be helping Red with the admin and behind the scenes work in this whole collab. So, yeah.

Speaking off collabs, I’m also going to be a part of NormalHappenings’ Characters That Define Us. I’m going to write a special article about my love for the character of Lara Croft. While I have sort of done that already with the Tomb Raider retrospective… I have an idea to make the article still quite interesting to read. More information can be read here.

More information about both of these collabs will come in the future. Because these two things are still in the works and are subject to change, I don’t want to say things that might not even happen to avoid disappointment.

So, we are entering the final 4 months of 2019. As said earlier in this article, this year has been quite crazy for me. But, I still have a plan for the ending of 2019. Now, before I talk about that I want to mention like in every update article that the best way to keep up-to-date with me is to follow my Twitter feed.

With that said, here is a preview of the things I have been planning for the ending of 2019. For this week, I’m going to publish two reviews on two developers who requested my feedback. I have a couple of games I want to talk about in the final four months of 2019. As usual, I’ll end the year with my top 10 games of the year and the games I’m looking forward to playing in 2020.

So, I’m planning to use the remainder of 2019 to write about games I love to reference but of which I haven’t written an article yet. While also talking about a whole boatload of amazing new games I have been playing this year, it’s going to be challenging.

Still, due to me still recovering from a writers’ burn-out and my bad mental health, it’s possible that I’m going to write and publish 3 articles each month, excluding guest posts or press kits. Yet, if I’m in the mood and when I have the time, it’s possible that I’m going to publish more than 3 in a month. It all depends on the time and energy that I have. Yet, I’ll be writing a minimum of 3 articles each month.

The final thing I want to talk about is something that also always returns in these articles. And that’s the reorganization of my blog. I have been thinking about a lot of different things. From merging series into one to moving to a self-hosted website and changing the URL. Now, I have decided that the blog rework will be a focus of mine in 2020. This year has been so rough, I think it’s best that I’m first going to settle in my new job and make a great plan of action so that I don’t make mistakes if I decide to make major upgrades.

So, with that said, I think you guys and girls are up to date with the latest happenings in my life and the future for this blog. A lot of fun things are going to come to this blog and I’m already working on a few projects for 2020. It’s going to be so much fun and I can’t wait to see what you will think about it. Anyways, it’s time for my usual last words to close off this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agrees on. That subject is the difficulty in games. This isn’t unique to video gaming since other entertainment mediums can be difficult to understand, analyze or appreciate. But, the difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy nowadays? That’s has two reasons. The first reason is that games just got more accessible. Because of the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenges. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation of what each level means.

And this brings me to the second reason why games are too easy nowadays and that’s a skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult to get slimmer with every game I play.

Is this a bad thing? It depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem? If you are looking for a game to play to pass the time, in that case, the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty, in my opinion, is the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other videos or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game are the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, we’re all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, a better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during my search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro-inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to the conclusion that there are 4 types of difficulty in my eyes.

The first type is the intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is an unintended difficulty. This was an unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is a fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The fourth type of difficulty is, you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until I came to the final boss. This annoying battle gets such a difficulty spike that made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell-bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin-stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types are really thin and make it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in the future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy nowadays gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious about what everybody thinks. Maybe I’ll revisit this topic at a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll include it in the next article. And with that said, I think I’ll really end off this article. Thank you, everybody, for helping me put this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

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I wanted to write a review of this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open-world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, but it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference in the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Gamer’s Thoughts: Gaming Style & Reviewing

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The question I’m asking today is: “Does the gaming style influences the reviews of the games a reviewer played?” and more importantly, should that influence the review? How subjective or objective do you have to be to write a good review? Let’s have a chat about this topic. While I won’t be able to cover everything, I invite you to a discussion down in the comment section and who knows, a part 2 of this article might be written. So, let’s try and answer these questions. 

Gaming style & reviewing

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I recently finished Super Mario Odyssey. While it’s on my “write about” list, I haven’t written a review about it yet. Because I do have a big problem with it and that is the jumping controls.  Don’t get me wrong, they work amazingly, but I can’t for the life of me do those jumps using Cappy to go over further distances.

I have always been terrible at platforming. For my birthday, my best friend gifted me a copy of the game Celeste on Steam. A sort of Super Meat Boy inspired game where you climb a mountain while doing tricky jumping.

I didn’t get too far into the game before I got too frustrated with the game. I did enjoy myself and had a great time, but I haven’t played it too much since I closed it.

Now, how would I describe my gaming style? Well, I’m a jack of all trades. Since I’m a retro game collector, I play puzzle, racing, fighting, adventure, action, shooter… But, I don’t have a lot of genres I excel at. The genres I struggle the least with are puzzle & adventure games.

I also rarely to never play a game on hard mode. I can’t explain why, but I like to play games on normal mode and if I want more challenges, I play the game on hard mode. I think this is because I don’t want to get stuck in the game. I’m always afraid that when I play hard, I get stuck on a part that I have to do over and over again. I know that’s the point I’ll get frustrated and stop playing the game.

These are things that influence my review. Now, before we break open the whole Cuphead Demo thing again, where a reviewer was so bad at controlling the game; he was unable to get past the tutorial, I’ll always do research. For example, I wouldn’t criticize the Super Mario Odyssey controls too harshly because I wasn’t able to do the Cappy jump while almost every other reviewer was able to do it without an issue.

The gaming style influences the review for sure. That’s why I dislike reviewing games of the genres I rarely play. I only review games in genres I know I enjoy playing. Now, do I think that you need to be good at the game to review it? Well, that’s a tricky question. A very tricky question. More on that later in this article.

Objective vs subjective

maxresdefault.jpgShould you be objective or subjective in a game review? To be honest, I think you should be both. At least, that’s what I do in my reviews.

If I would be writing the Super Mario Odyssey review now, I would say something along the lines of: “While the jumping controls are excellent and work well, I wasn’t able to figure out how you do the dive and/or double jump with Cappy. Maybe I should look through the excellent list of tutorials again. Since I feel like I’m the only one who is unable to do that jump.”

If you stay 100% objective in a review, I dislike reading it. These reviews are playing it safe and don’t have any personality. I love reading and watching reviews because I want to know how somebody felt about a game.

Now, when does a review become a bad review? Well, I think I can explain my point with this example. What if I wrote this about the Cappy jump in Super Mario Odyssey: “The Cappy jump is too difficult to execute if you aren’t a master with the controls of the game. So, if you want to get these moons, you will have to make some frustrating jumps or grind for coins and buy them in the shops.” This is something nearing the edge of being a bad review.

I always recommend that you look up other reviews when you are creating your own. You can agree or disagree with what the masses are saying, but don’t assume things like: “you need to have mastered the controls of game X to execute Y.”

Now, does a reviewer need to be good at a game in order to be able to review it? Here are my two cents: sort of. I have seen various reviewers make the mistake of saying: “A game is easy or you can do X and Y to make things happen.” if they are very skilled with the game. This is a mistake because of one simple reason, not everyone has the same skill set as you.

256px-Indiana_Jones_and_the_Infernal_MachineToday I have been comforted by a perfect example. I showed my godchild how 3D adventure games work like Indiana Jones and the Infernal Machine. An amazing game that I know inside and out. A game I even dare speedrun here and there. Something that comes extremely naturally to me is running around in a 3D space and using Aa running start to jump over big pits. My godchild wasn’t able to make that jumps and had to try several times. Yet, she still enjoyed playing the game and wanted to see more of the adventure. And before you ask, I was 11 (or something like that) when I had beaten this game for the first time and my godchild is 15 at the moment of writing.

Now, would my godchild write a bad review of this game? Well, yes and no. She would complain about how strange the controls feel and how the enemies scare her in a 3D-space. I think those kinds of reviews aren’t bad reviews per se, to be honest. I don’t think that a reviewer needs to be able to be one of the best players to review the game but they shouldn’t be one of the worst players. I have actually declined a few review requests because I wasn’t able to even beat the first levels. I didn’t want to review those games since I felt I couldn’t do the game justice.

You should at least be able to perform all the basic mechanics of the game before you should review it. Otherwise, I think you shouldn’t review the game. Even when you write the review based on the input of other people who are good at the game or know more about the genre, you can have a malformed article, since the soul of the review isn’t there.

You can still enjoy a game even when you aren’t good at playing the game. Another perfect example is Pokémon. I just catch the Pokémon I like and use the same six throughout the whole adventure. I rarely swap my Pokémon for another one. When I have a water type in my party to beat the ground and fire, I’m happy. Even when it’s the weakest water type. This isn’t the best strategy and I always have a lot of trouble defeating the elite 4 or my friends in battle. Yet, I still enjoy Pokémon quite a lot. That much, that I still play it to this day. Pokémon Ruby & Sapphire and Gold & Silver are my favorite Pokémon games ever.

There is one huge thing that I haven’t mentioned throughout this whole thought exercise and that’s the goal of the review. In my opinion, you have two main types of reviews. One is the review to entertain and the other is the review to inform. Some people read reviews of games because they want to know if a game is good or not and/or if it’s something they want to play. Others read reviews because they enjoy reading them. I mostly fall in the latter category and I try to write for both categories.

Does the goal change the fact you need to be subjective and objective? No, not at all. The balance of the two changes. If you write a review to entertain, I feel like you can be more subjective. If you write a review to inform, you should be more objective.

Now, what’s a review to entertain and what’s a review to inform? That depends on the reader and which audience the writer is aiming at. I like people reading my content and coming back for other articles, so I try to make it as entertaining as possible. While I have seen reviews in the newspaper which are written to inform parents if the game is too violent or something of that nature. And the reader’s taste plays an important role here as well. I think that is self-explanatory.

Now, this was an interesting thought exercise. Should reviewers be good at a game? Well, the shouldn’t be the best player in the game but they shouldn’t be the worst. Should you stay 100% objective? No, some subjectivity in the article is good. So, what do you think? Let me know down in the comments. I’m rather curious about what you think and what you think about my opinion.

Thank you for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.