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Game Quicky: Sweet Witches + Swaps & Traps (Switch) ~ Sweet Traps?

Today I’m going to do something special. I’m going to write a game quicky about two games. The reason for that is that I got both games from the publisher at the same time, so I’m going to review them at the same time. Earlier this year, my girlfriend reviewed another game they published called Dead Dungeon. So, let’s take a look at their latest offering on the Switch. Sweet Witches & Swaps and Traps. Disclaimer, the publisher asked me to give my 100% honest opinion on these games, so that’s what you will find in this article. If you are unfamiliar with the Game Quicky series on my blog, these articles are a quick review of the game. I also use this series to review smaller games that don’t have a lot of story or are rather short. In any case, let’s start with one of the games. And as usual, feel free to leave a comment down in the comment section with your opinion on the content of this article and/or the games.

Sweet Witches

Nintendo UK microsite – Publisher website – Developer website

H2x1_NSwitchDS_SweetWitches_image1600w

The gameplay

You play as one of two witches and try to plant flowers in order to earn candy.

Each level plays on one screen where you need to avoid enemies to pass each soil patch once to plant a flower. When you planted a flower on each soil patch, you can continue to the next level. Some enemies can even destroy your flowers, so plan out your route carefully. That’s the basic gist of this game.

The good

NSwitchDS_SweetWitches_02When you boot up the main menu, the charm of the game is quite clear. A lot of love went into the game. The visual presentation is amazing in this game. The artwork looks a bit creepy and cute at the same time. In addition to that the animations are quite well done.

Depending on the difficulty setting you choose, you can adjust elements of the game. In the easiest difficulty: you can adjust the amount of lives, the speed of the enemies and friendly fire. Since you can choose to play this game alone or even in co-op mode. Besides that, you even have a multiplayer mode. I’ll talk about the single player a bit later but the multiplayer looks like a lot of fun. If you are looking for an interesting multiplayer game, this is the game you should take a look at. The idea is that you play a level but try to get as many of your own flowers planted. The more the merrier. You can also change the flowers of your opponent in your own flowers by simply walking over them. In addition to that, your opponents can attack you and you also have to dodge enemies.

The UI and controls of this game are responsive and good. I would change two things. The first thing is that you can use the (+) button in the game to go to the menu to adjust settings or go to the main menu. The other thing is that it’s unclear when your game is saved and if you choose the story mode if you are going to continue or start a new game. But, besides these two things, the UI is pretty good. The controls are easy to get used to and are useful in hairy situations.

The bad

NSwitchDS_SweetWitches_01While the animations and visual presentation are quite amazing, there is so much they could have done to improve this game even more. For example, it would be extremely handy if the soil changed when you planted a flower on it. During some levels I had trouble to see which patches I missed. Another example is that after the screen transition to the new level, you have to quickly scan the bottom of the screen to find out where you spawn. It could use a bit more fine tuning.

Something that seriously disappointed me in this game is the sound and music department. Now, the music itself isn’t bad by any means but it totally doesn’t fit the theme of the game at all. The whole soundtrack is from Kevin Macleod, the guy who provided a lot of music that can be freely used in videos and games. But the music selection, oh boy. It’s the generic music I hear in a ton of other YouTube videos and to be honest, I have heard them a bit too much.

On top of that, there were a lot of moments where I felt that there were sound effects actually missing from the game. From completing a stage to ladder climbing sounds. If there is one area where they dropped the ball, it’s in sound and music department.

To be quite honest and frank, the single player isn’t too much fun. It got old pretty quickly for me. There is no jump button, so avoid enemies gets quite tough. Very often I got stuck between two enemies and I was unable to escape with a ladder or stun them. Speaking of stunning enemies, you still lose a live when you walk passed a stunned enemy.

The game is also quite unforgiving. There is no way to earn additional lives and if you get hit once by an enemy, you loose a live. Thankfully, you don’t have to redo the whole stage but if you loose all your lives, you do have to redo the whole world. And because you don’t know how many levels are in each world, I got frustrated when I reached the 6th level and suddenly I lost my last live due to a stupid mistake.

This game could have benefited from a bit more variety. Let the player do something else then always planting flowers. For example, getting rid of flowers of the bullies or trying to kill all the enemies in one stage. The repetition of the game is a bit too much. Besides that, the enemies’ AI is so unpredictable you can barely plan out your next move.

I understand that the game is hard to mimic the old school Amiga, but due to that derpy AI, the game gets a bit too frustrating. But, that might just be me.

Conclusion

This game is bittersweet for me. There is a ton of potential for this game. Visually this game looks amazing. But, it’s clear that this game is somewhat rushed on the Nintendo Switch. Personally, I didn’t like the single player that much, but I’m happy that I have this game since I’m quite sure that this game will be a lot of fun at parties. Maybe I should give the co-op game mode a try with my girlfriend.

If you are interested in a cheap and challenging puzzle adventure game, this is the game for you. But do know that it lacks some polish and that there could have been so much more if this game got a better soundtrack and a bit more sound design.

I just think that the reason that I’m dissapointed with this game is that I see the unused potential and only wished that they delivered that game instead of what we got. Maybe they can improve this with some patches or a sequel, but only time will tell.

Score: 5/10

Swaps and Traps

swapsandtraps

Nintendo UK microsite – Publisher website – Developer website

The gameplay

So, if you remember Dead Dungeon, you will be quite familiar with the gameplay of this game. The idea is that you get a key to open the door to the next level. But, there is a twist. When you get the key, the antagonist “The Divider” actually swaps part of the level. So, you have to figure out how to jump while getting parts of the level and pasted elsewhere. This game really challenges your spacial awareness.

The good

NSwitchDS_SwapsAndTraps_01

The unique mechanic of this game is just amazing. You really have to think about how you are going to parkour your way around to beat the level. It’s also really confusing, because you would think the actual level geometry swaps places as well, but it doesn’t. The original lay-out of the level stays the same. But the location on the screen changes. You can press the “B” button to see a picture of the level before any swaps occur.

This game is a great game to speedrun. The developers actually knew this and added a speedrun timer. Your overall time and amount of deaths is visible on the pause screen. I only wish that this was also kept somewhere after I had beaten the level. Then again, this might overclutter the UI, so I don’t think that’s a good idea. There is also a leaderbord per level where you can compare your time with the time of other players. I honestly wonder if these are the times of the PC players are also included. But the fact that there are icons of the Nintendo Accounts next to the names, I think it’s the Nintendo Switch version only.

The audio in this game is really nice. The music and the sound effects really help sell this game. I really liked the soundtrack in this game. The voice acting in the cutscenes is really corny and it really fits the atmosphere of this game.

The controls of this game are simple and work almost perfectly. In almost every case, I felt that every death was my own fault. And due to the quick respawning, I was able to quickly give the level another shot. Since, this game hooks you in with that: “Just one more level and one more try” mentality.

I adore the UI of this game. Especially on the pause screen. You have quick access to the sound and music settings and you see all the info you need. It’s quick and easy. Great job on that!

The bad

NSwitchDS_SwapsAndTraps_03

The leaderboard could be so much more. If only there was a section where you can see the time of friends, that would be amazing.

The fact they ported the achievements over from the Steam version into the Switch version is a bit pointless. I can understand that some players love to try and unlock every achievement but to me it’s rather pointless. Since, you can’t display them on your profile. If only Switch games took achievements a bit more seriously and have them display on your profile screen. But, is this a negative of the game…? Well, yes and no. Let’s not forget that I didn’t even know that I unlocked an achievement when I did since it showed a small icon in the bottom right corner with barely readable text.

This game would be even more amazing if you were able to remap the jump button and the “show picture of the level” button. More often then not, I wanted to jump and I hit the other button. But this is a minor complaint and might just be me.

Conclusion

While this game is extremely confusing and frustrating, it’s a lot of fun to play through. I really enjoyed my time with Switch and Traps and I think it’s a great puzzle platformer.

If you enjoy puzzle platforming games or really hard platformers like Electronic Super Joy or Super Meat Boy, I really think that you should give this game a try. I even had trouble finding negatives for this game. For the price, this game is totally worth your time and money.

Score: 8/10

Closing off

And with that said, I have to thank the people at Drageus Games for providing me with press copies of these games. I actually really enjoyed myself with these games and I enjoyed writing this article and reviewing two games.

I don’t know if I’ll review two games at once in the future in the Game Quicky series but who knows, maybe I might review two small games that are sequels of each other or something. I have to think about that.

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope that I can welcome you in a future article but until then, have a great rest of your day and take care.

 

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First Impression: Etrian Odyssey Untold Stories 2 – The Fafnir Knight (3DS) ~ A Coocking Guild?

EO2U.jpg

Wiki entry

This year I went on various trips. One day, I went to Brugge. When I was walking in the shopping streets, I went into a game store and saw this game there for like 10€ second hand. Because I enjoyed Etrian Odyssey Untold Stories, I wanted to know how the sequel was like. I know that I haven’t finished the original, but I have gotten quite far. More Etrian Odyssey in my collection. In any case, I think it’s time that I talk about this game since I have put in quite some hours into it. If I may believe the activity log of my 3DS, I have put in 40 hours into this game. That’s a lot for me. So, why did I put in so many hours? Let me explain. As usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Side note: This game is a remake of Etrian Odyssey II for the Nintendo DS.

A Cooking Guild? 

EO2UScreen02.jpgSo, this game is a prequel to the first Untold game. You play as the Fafnir Knight, who is nameless since you decide the name for the character. On your journey, you meet up with 4 other adventurers by the name of Flavio, Arianna, Bertrand, and Chloe.

Your main objective is guiding Arianna through Ginnungagap to complete a ritual. You aren’t exactly told what the ritual is and what it means, but the further you get in the story, the more you uncover.

Each character has his or her motives to join you and be in the group. While they all fit a stereotype; the player character is the overpowered character, Arianna is the scatterbrained klutz, Bertrand is the warrior with a past he doesn’t want to reveal… The mixture of all these stereotypes makes for a great party. The writing and personality of the story are really good.

The voice acting is also pretty good. Something that surprised me is that shopkeepers start to have a small conversation with your characters if you want long enough. I actually discovered that while the game was open and I was writing this article. The conversations can be really funny and fit the personalities of the characters as a glove.

The story is keeping me on the edge of my seat. Yet, I do wish there was some log of the things that happened or what you are supposed to do next. Since there were a few times I didn’t play this game for a while and just started exploring randomly.

While you can get a vague idea by looking at the active missions and quests, I feel there should have been a location where you could ask what to do next. Even when you have downtime and you are free to do whatever you want since the next story quest requires your party to be a bit stronger.

In any case, in this game, your Guild Hall is something quite special. You operate from a restaurant. A game mechanic I really adore in this game is that the different items you find in while exploring the labyrinth all contribute to the restaurant.

And this restaurant is extremely important in your game. Regina, the cook of this restaurant, found an old recipe book from an old chef, who passed away. This chef was one of the greatest in the kingdom and Regina wants to recreate as many dishes as she can. Now, the recipe book is written in a cryptic way, so you have to read item descriptions to figure out which ingredient you need to develop the dish.

Besides that, you can let Regina cook a dish to give your party a certain buff before you go inside the labyrinth. This can be extremely helpful to when you are gearing up for an extremely tricky boss fight or when you need a certain boost to defeat some tricky enemies.

But wait, the importance of the restaurant doesn’t stop there. You can also develop the town, which will make the shops sell better items. So, you need to make sure that your restaurant is stocked up so you can create the right dish for the right area. Also, you can invest money in the town…

I think you get the idea. There is a lot of depth when it comes to the restaurant. It’s a very addictive balancing act to know which items you should sell to the stores to be able to buy certain items and which items you need to keep to have the ingredients for the restaurant.

The Fafnir Knight

EO2U-Euro-AnnBesides the great depth you have in the restaurant, the general town provides you with stores and various important locations. You can spend hours managing your party and upgrade it. Looking for the right items and the right builds for your party is extremely important. Be sure that you make your builds carefully and that you stock up on enough items before you go exploring the labyrinth.

Since this game can be quite unforgiving in the labyrinth. Expect when you play on the picnic difficulty. When you play on Picnic difficulty, you don’t get a game over when your party is wiped out. You just get kicked out of the labyrinth. Also, some items won’t deplete so you have a come casual experience with the game.

On standard, you get a pretty challenging game that is more fit for gamers who are into RPG and Dungeon Crawlers. You do get once chance to restart when your party is wiped out.

On expert mode, well, the game gets even more difficult and the game describes this mode as “for the real masters of Etrian Odyssey, or masochists”.

The difficult has barely any influence on the game, apart from you being unable to earn in the picnic difficulty. Also, you can change the difficulty at any time while you are in the town. You can’t change the difficulty while you are exploring in the labyrinth.

etrain fafnir map

The goal of exploring the labyrinth is to get as far into the labyrinth as you can. The further you get into the labyrinth, the more difficult the monsters get. Every 5 floors have a certain theme and on the 5th floor, there is a final boss that tests your abilities. This boss also fits the theme of the area extremely well. So, try to learn from the behavior of the enemies and their weaknesses.

So, this isn’t just your typical dungeon crawler. There is a reason why this game is on the DS. That is because it has two screens and a touchscreen. You see the dungeon itself on the upper screen and you have a map screen at the bottom. The catch is, with the Etrian Odyssey series, that you have to draw the whole map yourself.

You can do this in a lot of ways, but I have my own style. For example, I draw walls where I’m unable to pass. So, if there is a column in the middle of the room, well, I draw walls on that square on the map. I have seen others use another color for those spots.

Anyways, before I go on a whole ramble about how I make the maps in the Etrian Odyssey series, I do have to say that this is the mechanic I love the most in this game. A good map is important to your survival since some strong monsters are running around in the labyrinth and if you draw everything, you can also find escape routes and shortcuts more easily.

These things can help a lot with finishing quests and missions pretty easily. The side quests are a lot of fun to do and you can find them in various buildings in the town. I highly recommend that you do them since they can help you sharpen your skills and find out something you didn’t know about the labyrinth.

Exploring to explore

etrian2fafnir_03I have to admit that sometimes I just started walking around in the labyrinth because I just had so much fun. My goal was just to wander around, fight enemies and check if I found everything on my map.

When you fully explored a floor, you are able to quick travel to that floor if you place a stairway on the map. But, these things get explained while you are playing the game.

The game doesn’t work with random encounters. You are on the “clock” so to say. I’m not talking about the day and night system present in the game, but after a certain amount of steps, you encounter an enemy. But be careful! There are big boss monsters running around in the labyrinth too. When you have an enemy encounter close to such a boss monster and it notices your party, it can enter the fight as an additional enemy to make your current fight became a bit more difficult.

Speaking of fighting, each character has his or her own strengths and weaknesses. So, make sure that you use that to your advantage. Also, use the points you get from leveling up your character to your advantage. Since you don’t learn new skills by leveling up, you have to distribute points. Be careful how you distribute them since they matter and you can’t undo them easily.

I can talk for a while longer about the gameplay of this game, but I will say this to wrap it up. This game has a lot of depth and has so much to manage that it can become overbearing. Knowing which enemies are weak against what is a challenge and a half to remember. That’s why I’m so thankful that the characters actually give hints before a battle starts.

Because this is such an expansive game, you expect the controls to be flawless. Well, there is something I think could be improved in the drawing controls. It’s something I had a lot of trouble with in previous Etrian Odyssey games as well. That is the fact that removing placed icons is a hassle. It’s very tricky to move icons once they are placed.

Overall, the controls of this game are pretty good. Every button is used to its fullest. The UI is also great to use. There is something I think they can improve when it comes to the UI and that is a search option in the Monstrous Codex and the Item Compendium and make those list sortable. That would have been such a great help.

The visual presentation is a feast for the eyes. When I’m playing this game I sometimes just stop and look around with the circle pad to take in the gorgeous artwork and the detailed environments. The theming of this game is pretty well done. On the jungle floors, you get various patches of patches of grass filled with thorns. On the winter floors, you have a lot of the area that there are icy spots you have to slide and you can’t suddenly take a turn then.

The animations in this game are pretty decent. You can compare the style of animations in this game with a Pokémon game. It’s a similar concept. Most of the animations are present during the battles. I wish that the characters inside the towns were a bit more animated while they speak since now they are extremely pretty 2D characters.

All of this is topped off with an amazing soundtrack, a soundtrack I’m actually interested in buying it. I really enjoy listing to the soundtrack of this game that much. Together with the sound design of this game, I think you have a feast for the ears too. One of my favorite tracks in the game is “Bloody Fight – Betting it All”. It’s such a great track when you are fighting those bosses.

This game is a blast to play. If you are into RPG’s and/or Dungeon Crawlers, it would be a shame if you don’t play any of the Etrian Odyssey games. If you want to enjoy this game and don’t want to be afraid that this game is too difficult, play on the picnic difficulty.

This game can be extremely challenging if you don’t build up your party the right way. If you don’t use your upgrade points wisely, if you give bad items to characters, don’t use boosts or grimoire stones… If you want a challenge, don’t use a guide for this game. Otherwise, I think it’s perfectly fine to use a guide to help in on your quest.

I love the Etrian Odyssey series and I can’t wait to finish this game. I can recommend it to everyone who is looking for a game they can sink hours upon hours into and a game that challenges your skills as a gamer and an RPG/Dungeon Crawler fan.

That’s everything I wanted to say about this game for now. I thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!