Tag Archives: menu

Publishing: NTales’ Sets Another BIG Content Updates!

If you’re thinking you already got all NTales’ offerings? Think again… RuleMakr, the developer behind NTales: Child of Destiny has recently launched its biggest update yet!

Yes, you read that right. New content and features arrived in NTales that will surely get Saviors scrambling to login to the game. From impressive log-in and loading screens, addition of guild buffs, battle and main menu enhancement and pet skills update, there is no time for a laid-back gaming as helping Queen Laminia save the Kingdom of Lancia must be prioritized.

big-content-updates

What’s New in NTales?

  • Guild Skills!
    • Guild Master and Guild Buff Implemented! Upgrading and acquiring guild skills via using guild medals for all members.
  • Battle UI Changes!
    • Those hindering or covering the battle screen are moved to menu screen making some icons smaller so the gameplay screen can be more visible and bigger as you play the game.
  • Main Menu UI Change
    • The Main Menu was improved and all are packed in one screen with other features of the game.
  • Improved Pet Skill Description
    • Added a more specific description for the pet skills: damage skills, buffs and debuffs, turns in effect, etc.
  • And many more!

Guild Masters are also in for a surprise. Guild Buff is already implemented in the game. See for yourself how stronger your guild has become. Earn more Guild Medals for higher Guild Skills can acquire.

Those hindrance and some icons in the game were already compressed into one! A bigger screen to play and now a great view for any battle that you want. Also, game menus were already packed into separate view from battle screen to menu screen with some features for better gaming experience.

We know you want more! Pets are now having detailed information specification, description for skills, damages buffs and debuffs. See more of it as you play NTales: Child of Destiny.

Not enough? Well, the NTales team has also announced that they have prepared and opened fun events for everyone where they will give away sought-after items for free! Join now!

Time to get back to NTales: Child of Destiny by downloading it from Google Play. Be sure to follow the official Facebook Page for more news and announcements of the events!

 

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Creative Christmas #8: Nomnomnom

OrnamentsTrim_treetoppers99792-171002_1506972985225So, now that we had the Christmas party and the gifts, I think it’s time for food. Oh, I am not allowed to go on the dinner table when I don’t come up with a theme for these articles? Man, that’s unfair. I’m writing in a creative matter here while you would be able to enjoy the delicious foods served. I’m trying my best to come with a good idea for this LaterLevels collab you know. So, please let me eat while I think of a theme and answer today’s question.

It’s now time to head out to the kitchen to put on your oven gloves and start preparing Christmas dinner. It consists solely of video game food; what’s on the menu?

Besides pre-heated stuff and a few extremely basic things, I haven’t cooked on a day in my life. I haven’t played a lot of games that talk about food either. So, I had to look through my game collection for an answer.

One thing is for sure, most of the things I remember in terms of food are the strange food things happening. Like in Stella Glow, how Lisette’s cooking always turns purple or how Chloe only wants to eat meat in Etrian Odyssey Untold 2.

One game that involves cooking in a way is Minecraft, but that would be a bit cheap to put the food items of that game on the list. Since most of the food items in that game are food items you can eat in real life. Besides the purple fruits, but do you want to teleport to another location each time you take a bite out of your meal.

So, instead of giving a long explanation of which types of food I would like, I think it would be a great idea to make any of the foods in Breath of the Wild. Actually, if you want to make them in real life, don’t worry. I know an excellent blog you can use for that! It’s called Sheikah Plate.

As an appetizer, I could take some glazed veggies, as a main dish I could take some salt-grilled gourmet meat and some apple pie as a desert.

That could be one possibility. Since I’m playing Etrian Odyssey Untold 2 lately, it would be fun to give foods I would love to try in the real world. Here you find an overview of everything in the game. Beware of possible spoilers though when you click that link.

Here are a few screenshots of the pieces of food I would love to try:

Of course, there is a lot more I would love to try from the menu, but eating it all would be impossible I think.

The food in Monster Tale also sounds quite interesting, to be honest. But, you feed it to your monster pet to let it grow. So, I think I better not eat that, since I think there are some special growth hormones in it.

(Talking about food, dear Glados, you still owe me a cake!)

Before I end this, the food I wouldn’t put on my menu are the following:

  • Any meat from the Castlevania series. You never know it came from a wall or a monster drop.
  • Anything from FallOut, the radiation would be off the charts. No thanks.
  • A bottle of Pepsi from the Pepsi Man, that will be shaken up as all heck. So, I don’t want soda in my face.

I think you get the idea. In any case, I think I’ll leave it here. To be honest, I don’t know enough about food to make a decent and long article so, I think this is the best answer that I can come up with. Besides, in almost all the games I play, the food is somewhat realistic so far as I can remember.

So yeah. Forgive me for a shorter article. In any case, I thank you so much for reading and I hope you enjoy it as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

Rant #002: Broken Menu’s

Broken menu minecraft

Don’t you just love it? You are playing a game and the menu’s are all glitched up? Like in this screenshot, where the “Done” button is too stubborn to move. This is a curse that many modders have in Minecraft. But in my current playthrough of certain games I have encountered some issues with menu’s for me to talk about in this rant. But before I continue, what problems did you guys have had with menu’s before? Let me know in the comments. Maybe I’ll add them in a follow up article if I ever write one. So let’s dive into the menu’s and my rant about them. 

Standard menu’s?

I often ask myself, why do developers not have some rules about menu’s? I recently tried out Call Of Duty and the options to change the controls are separate. Great, I looked over it since I expected them to be under an option tab.

All the menu’s in the games are different. I have no big issue with that. The might try to fit the style of the game. But, the issue is mainly that all options have a different spot in each game. What really makes me nervous is when developers don’t give you a chance to play a game in a windowed mode or in full screen. Some games stay full screen anyways. Or when you can’t change the screen sizes to the screen size of your monitor.

A big example of bad menu design is Overlord. Yes, for the options there are two menu’s. Awesome! But the most useful options like screen size and the changing of buttons is in the launcher and you can’t access that in game. This made me close and restart the game often to try to really fit the controls to my likeness.

To accept or not to accept?

Why do so many games have menu’s where you need to click on “accept” before the changes happen? For older games, I can forgive that, but in more recent games I have seen so many examples where the game changes the settings as soon as you change the setting. Even a preview button would be sweet.

This extremely confuses me, to the extend where I look in every game for an accept button or I get mad went the changes didn’t happen because I missed the “accept” button.

Another annoying example is how messy the Devil May Cry menu’s are. The buttons to accept options are, well displayed if they would be on a controller. What in the holy name of flying cows? Not everybody has a XBOX guys so, not everybody has a controller to attach to their computer.

This actually gives me the opportunity to do a small additional rant. Who plays with a controller on a computer? For emulators, yes, but for PC games? Oh heck no, this just silly. That shows to me that you rather have the console version. It’s so silly to sit there with a controller when you have a whole array of buttons to press on your keyboard.

Tooltips

Tooltips are a great way of letting the player know what option does what. But oh so many games don’t have this. They just throw the option in your face and you have to guess what it is.

What I really like is how some sound menu’s have a sample that plays when you lower or raise the volume. All that games need to have that, it’s great to just tweak it to your hearts content.

But truth to be told, you have games where the menu’s are so extreme, that it’s a game in itself to navigate them. Most sandbox games like SimCity have this. Where you are actually playing with menu’s most of the time.

RollerCoaster Tycoon, the first game, has a big issue with menu’s as well. Each option is a menu. You can open a menu by almost clicking anywhere in game. It’s extremely difficult to keep track of them all and I find the screen get easily cluttered with menu’s. And there is no real way of closing them all at once.

I can agree that some games are lacking options. But I will mention that in my reviews then. I think I’m going to leave it here for this rant. Actually with my conclusion.

Menu’s can be messy, different and not easy to navigate. There is a lot of improvement in this part of gaming. But once you see some touches in other games, you get annoyed that some games don’t have them. I realize that I haven’t talked about how bad the menu’s can be on Kinect games, and that’s simply because I don’t own one.

So, that’s all for this rant. Happy gaming and NekoJonez signing out!