Tag Archives: menu

First Impression: Corpse Party 2 – Dead Patient (Steam) ~ And Then It Happened.

Corpse Party 2Wikipedia entrySteam page

I think it’s no secret that I’m a Corpse Party fan if you read my blog. When I review horror or horror-themed games, I find myself referencing the series. I have also written articles on almost every Corpse Party game. Now, when I noticed that Corpse Party 2 was in development,  I was beyond hyped. I was disappointed when it looked like the series wasn’t going to get an English release. But, then a miracle happened. Around Halloween of last year, Corpse Party 2 – Dead Patient appeared on Steam with an English version! So, is this indie game worth your time and money to play or is this game better left forgotten? Let’s find out in this first impression article, written after I have finished the first episode that’s currently available on Steam. 

Editorial note: At this current point of writing, I have “finished” the game. What I mean with that is that only the first episode and a bonus episode have been released and I have finished both those episodes. Now, as far as we know, more episodes are on their way but it’s unknown when since this is a hobby project. Since we don’t have the full game yet, I have decided that this article is going to be a first impression rather than a review. 

And Then It Happened.

Corpse Party 2 -1

Five years after the events in the Heavily Host arc, Ayame Itou finds herself waking up strapped to a hospital bed without a lot of her memories. When she gets loose from the operating table, she is unable to find a soul in the “Amare Patriarcha Crucis” hospital. After some exploration of the hospital, strange things start to happen. With all exits barricaded off, Ayame finds herself in a sort of Heavenly Host – Hospital Edition with a twist. This time not only ghosts are haunting the hospital but something has happened to the other patients, something that really complicates things.

Some parts of the story really caught me off guard. There are moments in this game that made me jump. The pacing of the dialogues is such a breath of fresh air compared to the previous entries in Corpse Party. Some dialogues, while extremely well written, could drag on and on. But not in this game. Most of the dialogues get right to the point.

It didn’t take long before I was well immersed in the story of this game. While two characters were arguing I had a hard time choosing which character to root for since they both had amazing points.

I’m really holding myself back in not spoiling the big things that happen in the game since the blinder you go into the story, the better it is. That’s why I kept my plot description as vague as I could.

Now, I can totally understand that some people aren’t going to be happy to see a game with only one (and a half) episode released without any information when the next episode(s) are going to be released. Especially when you are able to beat the first episode and the bonus episode in 2 to 4 hours.

Unfinished options

Corpse Party 2 -2So, the game is rather short in its current state. While a huge part of Steam reviews mention that as one of the biggest negatives, there is something else that comes up quite often in the reviews as well. The lack of communication is another thing that’s mentioned in the reviews.

In a few reviews, players talked about the issue that you were unable to play in full screen. Now, you can play this game on full screen but the issue is with awkward UI design. The UI of the game isn’t the best.

To adjust your screen resolution, you have to start the configuration tool. There, the game starts out by the Japanese language by default. For some strange reason, this tool is able to remember your display setting but not the language. If you want to play this game with an XBOX-controller, you have to choose XInput.

But that isn’t the strangest thing. You don’t have an “options” button in the main menu of the game. While you do have that feature while you are playing the game, there are two options you can’t adjust in there. While you can change the controller you use to play the game and the language of the game, you are unable to change the screen resolution and the frame rate cap. I would really love to see the whole configuration tool implemented in the game.

Since you can use that options menu to also change your control bindings. I really think those options are at home in that menu. Now, to finish my thoughts on the options menu, I have two other “complaints”. The first is that you are unable to change the bindings for the keyboard controls and secondly, there is no sample that plays when you adjust the voice volume to test out if your sound mixing/balance is good enough.

Before I continue about other things, I have a minor nitpick. But, the music of the game keeps playing when you minimize the game or alt/tab out of it. Then again, I don’t think that it’s such a big deal since the soundtrack of this game is really enjoyable. The soundtrack really fits the theme that the previous games in the series have set. While some are quite creepy, some are really action-packed and give off some punch. Coupled with good sound effects, the sound design of this game gets a thumbs up from me.

But there are some other things that I think could have improved the user experience quite a bit. First of all, a skip button for already seen dialogue when you replay that chapter to find the other endings would be lovely. Also, there is no message on the screen when you found a certain ending. Apart from the achievement box showing on the screen, it’s credits and back to the main menu with you.

I’m crossing my fingers that when the next episodes drop, there are going to be some quite of life updates as well since I think that this game can become a real gem when the rough edges are polished up a bit more.

That ending

corpse-party-2-dead-patient-screenshot-12

Now, I can totally understand that you think that this game isn’t a lot of fun to play after you read the last section. But, the opposite is true. This game is a lot of fun to play.

The controls might be a little bit stiff sometimes, especially when trying to interact with objects. But, those moments are quite infrequent. I really liked the control scheme of this game and I got used to it really quickly. I found it strange that I was able to run all the time without almost any penalty.

Speaking of running, the run is extremely useful to outrun the almost braindead enemies. Yes, there are enemies in this game but the AI isn’t the greatest. The enemies in the previous entries of the Corpse Party series were more a lot more difficult than in this game. But, is that a problem? On one hand, you could say that it makes this game a bit too easy but on the other hand you can also say that it’s only the first episode so you need to get used to the enemies. So yeah, you can look at it from two different perspectives.

The difficulty in this game is the puzzles and decisions. Both of them are amazing. The really feel right at home in the Corpse Party series. If you played the previous Corpse Party games, you will feel right at home while playing this game.

Now, the visual presentation of this game is quite nostalgic. Visually, this game looks like some old school DS and 3DS games. The visual presentation reminded me of games like Phantom Hourglass and Spirit Tracks. I can understand that there are people who won’t enjoy this visual presentation but I find a certain charm in it. The animations are equally as retro and that only adds to the charm.

All in all, I really enjoyed playing this game and I can’t wait to see more chapters to this game. I think that if people give this game a chance and spread the word about it, that the developers see that there is an audience waiting for the next chapter and that we might see more information sooner than later.

I highly recommend this game to everybody who enjoys horror-themed games, adventure games, Corpse Party fans and people who love games with a rich story and/or lore. But, know that the game is a bit rough around the edges at certain points and is at the moment of writing, quite light on content.

And with that, I have said everything I wanted to say in this article. I think I’ll write a more in-depth and updated article when the game is fully finished but for now, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: NTales’ Sets Another BIG Content Updates!

If you’re thinking you already got all NTales’ offerings? Think again… RuleMakr, the developer behind NTales: Child of Destiny has recently launched its biggest update yet!

Yes, you read that right. New content and features arrived in NTales that will surely get Saviors scrambling to login to the game. From impressive log-in and loading screens, the addition of guild buffs, battle and main menu enhancement and pet skills update, there is no time for laid-back gaming as helping Queen Laminia save the Kingdom of Lancia must be prioritized.

big-content-updates

What’s New in NTales?

  • Guild Skills!
    • Guild Master and Guild Buff Implemented! Upgrading and acquiring guild skills via using guild medals for all members.
  • Battle UI Changes!
    • Those hindering or covering the battle screen are moved to the menu screen making some icons smaller so the gameplay screen can be more visible and bigger as you play the game.
  • Main Menu UI Change
    • The Main Menu was improved and all are packed in one screen with other features of the game.
  • Improved Pet Skill Description
    • Added a more specific description for the pet skills: damage skills, buffs, and debuffs turns in effect, etc.
  • And many more!

Guild Masters are also in for a surprise. Guild Buff is already implemented in the game. See for yourself how stronger your guild has become. Earn more Guild Medals for higher Guild Skills can acquire.

Those hindrances and some icons in the game were already compressed into one! A bigger screen to play and now a great view for any battle that you want. Also, game menus were already packed into separate views from the battle screen to a menu screen with some features for the better gaming experience.

We know you want more! Pets are now having detailed information specification, description for skills, damages buffs and debuffs. See more of it as you play NTales: Child of Destiny.

Not enough? Well, the NTales team has also announced that they have prepared and opened fun events for everyone where they will give away sought-after items for free! Join now!

Time to get back to NTales: Child of Destiny by downloading it from Google Play. Be sure to follow the official Facebook Page for more news and announcements of the events!

Creative Christmas #8: Nomnomnom

OrnamentsTrim_treetoppers99792-171002_1506972985225So, now that we had the Christmas party and the gifts, I think it’s time for food. Oh, I am not allowed to go on the dinner table when I don’t come up with a theme for these articles? Man, that’s unfair. I’m writing in a creative matter here while you would be able to enjoy the delicious foods served. I’m trying my best to come with a good idea for this LaterLevels collab you know. So, please let me eat while I think of a theme and answer today’s question.

It’s now time to head out to the kitchen to put on your oven gloves and start preparing Christmas dinner. It consists solely of video game food; what’s on the menu?

Besides pre-heated stuff and a few extremely basic things, I haven’t cooked on a day in my life. I haven’t played a lot of games that talk about food either. So, I had to look through my game collection for an answer.

One thing is for sure, most of the things I remember in terms of food are the strange food things happening. Like in Stella Glow, how Lisette’s cooking always turns purple or how Chloe only wants to eat meat in Etrian Odyssey Untold 2.

One game that involves cooking in a way is Minecraft, but that would be a bit cheap to put the food items of that game on the list. Since most of the food items in that game are food items you can eat in real life. Besides the purple fruits, but do you want to teleport to another location each time you take a bite out of your meal.

So, instead of giving a long explanation of which types of food I would like, I think it would be a great idea to make any of the foods in Breath of the Wild. Actually, if you want to make them in real life, don’t worry. I know an excellent blog you can use for that! It’s called Sheikah Plate.

As an appetizer, I could take some glazed veggies, as a main dish I could take some salt-grilled gourmet meat and some apple pie as a desert.

That could be one possibility. Since I’m playing Etrian Odyssey Untold 2 lately, it would be fun to give foods I would love to try in the real world. Here you find an overview of everything in the game. Beware of possible spoilers though when you click that link.

Here are a few screenshots of the pieces of food I would love to try:

Of course, there is a lot more I would love to try from the menu, but eating it all would be impossible I think.

The food in Monster Tale also sounds quite interesting, to be honest. But, you feed it to your monster pet to let it grow. So, I think I better not eat that, since I think there are some special growth hormones in it.

(Talking about food, dear Glados, you still owe me a cake!)

Before I end this, the food I wouldn’t put on my menu are the following:

  • Any meat from the Castlevania series. You never know it came from a wall or a monster drop.
  • Anything from FallOut, the radiation would be off the charts. No thanks.
  • A bottle of Pepsi from the Pepsi Man, that will be shaken up as all heck. So, I don’t want soda in my face.

I think you get the idea. In any case, I think I’ll leave it here. To be honest, I don’t know enough about food to make a decent and long article so, I think this is the best answer that I can come up with. Besides, in almost all the games I play, the food is somewhat realistic so far as I can remember.

So yeah. Forgive me for a shorter article. In any case, I thank you so much for reading and I hope you enjoy it as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

Rant #002: Broken Menus

Broken menu minecraft

Don’t you just love it? You are playing a game and the menus are all glitched up? Like in this screenshot, where the “Done” button is too stubborn to move. This is a curse that many modders have in Minecraft. But in my current playthrough of certain games, I have encountered some issues with menus for me to talk about in this rant. But before I continue, what problems did you guys have had with menus before? Let me know in the comments. Maybe I’ll add them in a follow-up article if I ever write one. So let’s dive into the menu and my rant about them. 

Standard menu’s?

I often ask myself, why do developers not have some rules about the menu’s? I recently tried out Call Of Duty and the options to change the controls are separate. Great, I looked over it since I expected them to be under an options tab.

All the menu’s in the games are different. I have no big issue with that. The might try to fit the style of the game. But, the issue is mainly that all options have a different spot in each game. What really makes me nervous is when developers don’t give you a chance to play a game in a windowed mode or in full screen. Some games stay full screen anyways. Or when you can’t change the screen sizes to the screen size of your monitor.

A big example of a bad menu design is Overlord. Yes, for the options there are two menus. Awesome! But the most useful options like screen size and the changing of buttons is in the launcher and you can’t access that in-game. This made me close and restart the game often to try to really fit the controls to my likeness.

To accept or not to accept?

Why do so many games have menus where you need to click on “accept” before the changes happen? For older games, I can forgive that, but in more recent games I have seen so many examples where the game changes the settings as soon as you change the setting. Even a preview button would be sweet.

This extremely confuses me, to the extent where I look in every game for an accept button or I get mad went the changes didn’t happen because I missed the “accept” button.

Another annoying example is how messy the Devil May Cry menus are. The buttons to accept options are, well displayed if they would be on a controller. What is the holy name of flying cows? Not everybody has an XBOX guy so, not everybody has a controller to attach to their computer.

This actually gives me the opportunity to do a small additional rant. Who plays with a controller on a computer? For emulators, yes, but for PC games? Oh heck no, this just silly. That shows to me that you rather have the console version. It’s so silly to sit there with a controller when you have a whole array of buttons to press on your keyboard.

Tooltips

Tooltips are a great way of letting the player know what option does what. But oh so many games don’t have this. They just throw the option in your face and you have to guess what it is.

What I really like is how some sound menus have a sample that plays when you lower or raise the volume. All those games need to have that, it’s great to just tweak it to your heart’s content.

But truth to be told, you have games where the menus are so extreme, that it’s a game in itself to navigate them. Most sandbox games like SimCity have this. Where you are actually playing with the menu most of the time.

RollerCoaster Tycoon, the first game, has a big issue with menu’s as well. Each option is a menu. You can open a menu by almost clicking anywhere in-game. It’s extremely difficult to keep track of them all and I find the screen get easily cluttered with menus. And there is no real way of closing them all at once.

I can agree that some games are lacking options. But I will mention that in my reviews then. I think I’m going to leave it here for this rant. Actually with my conclusion.

Menus can be messy, different and not easy to navigate. There is a lot of improvement in this part of gaming. But once you see some touches in other games, you get annoyed that some games don’t have them. I realize that I haven’t talked about how bad the menus can be on Kinect games, and that’s simply because I don’t own one.

So, that’s all for this rant. Happy gaming and NekoJonez signing out!