Review: Uncharted – The Lost Legacy (PS4) ~ Where is Lara, Fraizer?

Wikipedia entry

After I have finished most of the Tomb Raider games, I wanted to play more adventure games like it. The only adventure games I knew that were on the market was the Uncharted series. One problem, I don’t own a PS4. But, a good friend of mine has a PS4 and kindly lend me her PS4 to play one of the Uncharted games. Now, how do these games play for a big Tomb Raider fan? Did I compare these games to Tomb Raider or did it manage to stand out as it’s own thing? Let’s take a look at the final game in the series, Uncharted – The Lost Legacy. And as usual, feel free to leave a comment with your opinion on the content of the article and/or the game in the comment section down below. 

Where is Lara, Fraizer?

In this game, you play as Chloe Fraizer. You are hired for a job finding something that your father was after. You meet up with Nadine, where you find a disc that is in Asav’s possession, the bad guy of this game. After you are able to steal it, you go on a wild adventure finding a special artifact.

Storywise, this game reminded me a lot of the first Tomb Raider game. the one were Lara’s bonds with her friends just get formed. But, the interaction of Chloe and Nadine reminded me a lot of Bioshock Infinite as well. Especially between Elisabeth and Booker. But explaining that would get me into spoiler territory.

Maybe it’s my bias talking here, but I enjoyed the story in the Tomb Raider games a bit more than the story in this game. It’s also possible that I watched a bit too many Indiana Jones and Tomb Raider-style movies to easily pick up on the various tropes used in these kinds of stories. The story of this game does nothing really new, nothing to stand out in the competition.

With that said, I don’t mean that the story of this game is bad or mediocre. Far from that. The story, the pacing, and the writing are quite well done. I especially liked the quite human interaction between the main characters. Personally, I felt that the main bad guy Asav was underwritten. With that, I mean that most of his personality is explained through dialogue from other people. This is a big missed opportunity since the voice actor really nails his role.

Now, speaking about the voice acting, I have both heard the Dutch and English voice acting. Why Dutch? Because that’s my native language and modern gaming consoles always set language and voice acting to Dutch automatically when it’s available because I live in Belgium. The voice work in both languages is amazing. I enjoyed the Asav in the English version more than in the Dutch version but I enjoyed Chloe a bit more in the Dutch version.

Shoot those enemies

In the gameplay department, I felt that this game was a mixture between Tomb Raider and Bioshock. The puzzle and platforming felt like a real Tomb Raider game, but the combat felt like a mix between Bioshock Infinite and Tomb Raider.

Let’s talk about the combat first. You can obtain weapons and ammo from defeated enemies or by hacking crates. The way you hack into crates is extremely simple. You have to turn the left joystick until you feel the controller vibrate. At that point, you need to find the correct spot, where the lock icon turns green and hold it there. This is one of the easiest lock picking mini games I have ever played.

During most of the combat, you get the aid of Nadine who takes out enemies on her own. She also gives remarks on your shooting, especially when you helped her or not. So, compare her to Elisabeth but then without searching for supplies.

At first, I was quite afraid of the combat. Personally, I thought that shooters wouldn’t work on consoles that well. I’m so used to aiming with the mouse, I thought that controllers wouldn’t be able to live up to that experience. But, this game pleasantly surprised me. While the shooting is assisted with some automatic lock-on system, the combat is still enjoyable. It didn’t take long before I got used to aiming with the controller and I was breezing through the combat. My friend started this game on the easiest difficulty level. I increased the difficulty level to have some more challenges.

Something that did disappoint me was the puzzles in this game. Sometimes when I played a Tomb Raider game, I really needed to think where to jump next and look around in the room. Perhaps, I’m getting quite efficient in playing these games but I felt that the puzzles were extremely lacking in this game. There were some creative puzzles and really good puzzles but I didn’t feel challenged enough by the puzzles. I felt that there could be so many more opportunities in this game for better puzzles.

I had the same feeling with big parts of the platforming. I was playing most of this game on auto-pilot. I still enjoyed myself but I didn’t feel the adrenaline rush I feel when I play a Tomb Raider game. So, yes, I’m stating that the recent Tomb Raider games have better gameplay than Uncharted The Lost Legacy. But, does that make this game bad? Well, no. Not in the slightest.

This game was quite enjoyable from start to finish. The pacing was fantastic. There wasn’t too much combat nor was there too much downtime. Something I really loved in this game was the bonus features you could unlock with the treasures. In the Tomb Raider games, the treasures give you a bit more backstory of the location Lara is at. In this game, you get points that you can spend on costumes for the characters, good ol’ cheats, filters, gameplay modifiers, and special weapons. Now, this adds a ton of replay value to the game. Now that I have finished the game, I want to replay the whole game with filters and gameplay modifiers.

And snap!

Now, you have most likely already noticed it from the screenshots that this game looks amazing. The visual presentation of this game is outstanding. I really felt home as a Tomb Raider player in this game.

Something I also really liked in this game was the little touches on the characters. For example, whenever you fell into the mud, you get mud on your clothes, but that gets washed away as soon as you walk through some water. Or the characters shaking their hands dry whenever they exit the water. These are amazing touches.

Together with amazing music and sound design, the audiovisual presentation is one of the strongest points of this game. And on top of that, the filters you can use can make this game even more fun to play through.

Just like in Shadow of the Tomb Raider, you also have a photo mode where you can easily snap screenshots to share online or use in an article. Now, this is a fun bonus feature and one that I might use a bit more with the unlocked special filters.

So, during this game, you visit various locations. From deserts to jungles, this game has it all. I already raved about the outstanding visual presentation with rich detail, great lighting and amazing set pieces. But, if the game has control issues or has an unstable frame rate, then you are unable to enjoy that.

During my playthrough, I noticed some minor slowdowns. Only once or twice during heavy combat. But, in most cases, the game ran perfectly and stable.

The controls reacted perfectly. It didn’t take long for me to adjust to the PS4 controller, after playing so many games with the XBOX 360 controller on my PC. It didn’t take long before the controller became second nature to me. Now, one thing I didn’t like was the mechanic to switch weapons. For that, you have to use the arrow keys. I felt that the touchpad on the PS4 controller could have been a better choice for this.

Now, there was one thing I really disliked and that was something at the final level. That final level kept dragging on and on. I thought it would never end. Something I didn’t like either was the fist-to-fist combat sections with Asav. I felt that the game was a bit unresponsive at times and I barely knew what I should do.

The biggest let down for me is the fact that this game was only 8 hours long. I was able to finish this game in one weekend. Now, I haven’t unlocked all the bonus items nor have I collected all the trophies. These also help with the replay value of this game. That’s something that somewhat makes up for the short game length.

And with that said, I think it’s high time for the conclusion of this article. What did I think in summary of this game? Let’s find out! Now, I did leave some things out about the gameplay and story on purpose. I wanted to leave those things like a nice surprise if you are interested in playing this game.

Summary

The bad:

-The fistfights.

-The puzzles should have been more challenging.

-The length.

The good:

+ Amazing audiovisual presentation.

+ A ton of replay value.

+ Great controls.

+ …

Final thoughts:

You might have noticed it while reading this review, I have compared this game quite a lot to the Tomb Raider series. While I was playing this game, I did get a lot of Tomb Raider vibes. So, when you enjoy the latest Tomb Raider games, I would highly recommend this game. You will enjoy it quite a lot.

While I think that the Tomb Raider games are the better games, I wouldn’t say that this Uncharted game is a bad game. Maybe I’m a bit biased… Now, if you love adventure games and exploring huge areas to try and solve puzzles, you really should give this game a go.

I’m also quite thankful to my friend for lending me her PS4 and a copy of this game. I’m so happy that I was able to enjoy this game. Because I enjoyed this game so much, I’m going to give the other Uncharted games a chance in the near future.

So, that’s everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 80/100

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Review: Pokémon Mystery Dungeon – Gates To Infinity (3DS) ~ Dat Ending.

PMGTI

Official website

It has been coming. After a long time I finally finished the main story of this game. This game is actually the game that started off my rants here on my blog. I talked about the cuts and adds that this game did. Feel free to read it here. But I’ll address most of it in this article. This review will be a big one? Why? Well, I have a lot to talk about! Plus, this game actually did some things why I hold this game high in my list of best games ever. I thought a lot about special things to do for this review. From me being trapped in a dungeon and that each floor was a part of the game that I wanted to review but no idea really worked out the way how I wanted. So, that’s why I settled down upon a normal style review. I remember till this day pre-ordering this game. I was so excited that there was going to be a 3DS entry. It was a long time since this series saw an entry. The Japanese people got lucky with a WiiWare title that never saw international release. But ChunSoft gave us this game now. Yes, this game is not only made by GameFreak & Nintendo. ChunSoft actually has a great influence in this series. Anyways, let’s look at this game. Is it really worth the praise I give it or is it just that some elements really make me want to play this game? Let’s review! (Oh, and feel free to post a comment about my review and/or your views on this game.)

Paradise.

pmd_gti_ss6Let’s first tackle the biggest thing of this game. The story. In this game you wake up in a forest without knowing that you suddenly turned into a Pokemon. But this time they take things differently. Instead of the obvious thing to join a big rescue team or to become one, the main focus is actually somewhere different. The main focus is on you making a paradise for the Pokémon in Post Town.

And this is already a great improvement in my eyes. The story feels extremely fresh. And I actually really enjoyed the story. The characters were great, the writing is well done and I barely made complaints on the story while playing. There were some close calls of a Deus Ex Machina (for those who don’t know the word, it’s a sudden solution that comes out of nowhere and solves everything.) but lucky for this game, they were avoided.

The only thing is dislike a bit is that they removed the personality test at the start. I actually enjoyed it and never really cheated my way towards the Pokémon I wanted to be. You actually can directly select your Pokémon that you want to be now. This makes the game feel less personal but this short coming has been made up big time by something else.

But, I am not done yet with talking about the story. Where this game wins some big marks is the fact that for the 3rd entry in the game, the ending actually made me tear up once more. The ending, while it’s highly similar then the previous entries, is written in such an amazing way that it manages to to it’s job. I won’t spoil it but for emotional people, this will be a tough one. But that’s not all. The biggest marks are won with the addition of a story after the credits. I was so surprised when I saw that “and now you play as your partner to see how the story concludes.”. This gives the game a bigger reason to keep playing after finishing it.

Downfall

imagesBefore I continue with praising the game, I want to talk about what made this game not that much fun for me. Which elements made me want to avoid this game?

First off, there is DLC! Why? Just, why? Downloading additional dungeons is fun, but asking a small price for them is just silly. You basically download a dungeon with a name and some new textures. As if the extensive list of already available dungeons wasn’t good enough already.

Also, I know it’s meant for the safety of your health but the message: “You had a great adventure today. You should take a rest before you continue to play.” is just silly. I’m bummed out that there isn’t an option to disable this message.

Also, this game doesn’t like you checking the message log. The way to look at the message log is so hidden, it really makes me irritated when I want to check something I missed.

Something I really like is the fact that when you take a weak level Pokémon with you, it will grow to the level of the other Pokémon when you enter a high level dungeon. Take that your Pokémon are all level 30 and you take a level 10 with you for the ride. It goes to level 30 right away. But here comes something extremely annoying. You must go through all the moves the Pokémon can learn with that high level jump. One by one. Yes, one by one. That’s no fun at all. Why couldn’t you just program in a list for it?

Inventory management has also a small issue with it. When you want to take something out of your box, you can only take one item. Unless you first press “R” to input the amount you wish to have. This is an additional step that shouldn’t be there. When you select an item that you have multiple times, you should be able to directly say how much you want of it.

This game makes also one major mistake. One of the biggest flaws in this game is the fact the you only can do one mission each time you set out. And that is such a pain. This really pulls out a lot of the fun of doing multiple missions and trying to survive a dungeon because you need to do another floor.

A nitpicky thing is, and this might just be me, is that the running isn’t endless anymore. After a short while you stop running. And this is really annoying since you need to let go and press the B button again. Also, the running is a tad bit to fast. Running around corners is such an annoying thing in this game.

And this might be just me as well, but I felt like the final three bosses where way to weak and easy. Or I might just have grinded my Pokémon to a pretty high level and/or had a great inventory to beat them.

Before I forget, I want to add this to the bad list. A TM can be used multiple times. I liked the way of the previous entry more where you had to collect certain items to repair it before you could re-use it.

Great.

pokemon-mystery-dungeon-1At first I was really doubting to put this in the bad thing section but then I realized something. You can play as one of your team mates to take a break from the story. Yet, thanks to a box system, you can transfer over items from the companion mode to the main story mode. This gets rid of the annoying being stuck in a hard dungeon with no good items. Yet, it makes the game a bit easier. But it doesn’t get too easy either. You really need to finish requests to get those items.

In addition to that, good items are rather expensive and not always available in the shops. This makes creating a great inventory to finish bosses and/or beat big dungeons that more rewarding.

I touched upon the fact that you can do only one mission at a time. Such a big deal isn’t it really since the rewards you get are sometimes enough for expanding your paradise. The fact that you can upgrade, recolor and put more things and you have space makes the replay value high. Also, in the paradise there is a lot to do. Prize tickets and even two mini-games I know of. And they are extremely fun to do.

The hunger system is gone in this entry. But something else came in it’s place. The so called “V-Wave”. This makes a certain type more stronger and therefor more dangerous. You can change the “V-Wave” from a certain point in the story but I never did. I enjoyed the challenge.

The gameplay is still the same as before. You explore randomized dungeons and you try to get to the top. Using your attacks at corners is still extremely buggy. Speaking about attacks, they made an amazing change that is extremely helpful in this entry. When you press the “L” button you directly get an overview of all your Pokémon’s attacks! And you have to simply press the according button to execute the attack. This saves time since you don’t have to go into the menu to change your attack and you also see how much PP is left.

Also, attacks get stronger over time. The more you use them, the stronger they will get. But pay attention, the attacks of the enemy’ll be stronger then as well. So, if you upgrade tackle to level 2, the power of tackle of the enemies will be level 2 as well.

The dungeons are improved as well. Some dungeons have an “overworld” part where you have to cross a bridge or solve a small puzzle before being able to continue to the next floor. Thanks to this, dungeons are way less boring then in all the previous entries of the series. Inside dungeons there are also shortcuts. But I can’t tell more about them since I hadn’t been able to have the right key for unlocking the door.

Another great improvement is the fact that you can save everywhere you want! The menu system is better but not perfect. The fact that it’s not anymore a simple text box menu but something in the lines of Pokémon Diamond and Pearl where the buttons are on the button screen after a press on the menu button is such a great feature.

Visually this game is a masterpiece. It’s the best I have seen in the whole series. I actually regret not putting the 3D slider to max at certain points. This game really benefits from the 3D. It looks pretty. The rare cut scenes look amazing and are a marvel to look at. It’ll really stick with you how some area’s looked in 3D. And with great visuals comes one of the best animation I have seen in a while. Nothing bad to say about that.

The sound design is well done. It really pulls you inside the game. There are no Pokémon cries in the game but that’s actually a great thing, since this makes me enjoy the amazing soundtrack of the game at it’s full glory. Some tracks in the previous entries really got on my nerves after hearing them multiple times. But not with this game. This game really nailed it.

And I think I’ll leave it here for this review. Skipping the multiplayer and the possibility to find new dungeons around your home, it’s time to make a conclusion for this game.

Conclusion

The bad:

– Attacks at corners don’t work.

– The running is a bit broken.

– One mission at a time.

– The end bosses are a bit too weak.

– DLC.

– “You should rest.”

– Leveling up too fast makes for an irritating move learning “5-minute”

– TM can be used multiple times.

– Inventory management needs some minor tweaks.

– Removal of the personalty test at the start.

The good:

+ Amazing story.

+ Great soundtrack.

+ Visually amazing.

+ Great animation.

+ Randomized dungeons = high replay value.

+ Overworld parts in the dungeons.

+ Great sound design.

+ Benefits from the 3D.

+ Multiplayer.

+ Companion mode.

+ Sharing inventory makes the game way better.

+ Great controls.

+ Story after the credits.

+ It’s not only dungeons you can do in this game, the paradise opens up so many possible things to take a break from the dungeons.

+ Improved menu’s and combat.

Final words:

This game made some major improvements when you compare them to the previous entries of the series. Some things had to be payed for that, but actually in the long run, the game strong points really make up for it.

The game isn’t less fun, it’s as much fun as the previous entries but for a totally different reason. It still feels rewarding and fun but now because you make an amazing paradise that’s unique to you. Since you can choose a lot.

It really surprises me that this game really expanded on the previous entries so much. You have a lot more to do, to keep track off. And there isn’t only more depth to the game! They addressed issues to make the game more fun to play.

This game is one of the best spin-offs of Pokémon period. And I’m so glad that I finished this game and looked passed the flaws since then you see where this game actually truly shines. And then this game, you don’t want it to be over soon. But the length and replay value will keep you busy for a long while.

So, too long didn’t read version. Is it worth all it’s praise. Yes, if you don’t compare it too much too the previous entries of the series but take it as a new reboot-ish game of the series.

Score: 85/100