Tag Archives: mod

First Impressions: Wrath – Aeon Of Ruin (Steam) ~ Shall We Shoot Some Demons?

Wrath

Steam Store pageWikipedia EntryOfficial website

Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below. 

Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.

Shall We Shoot Some Demons?

20200308191332_1When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.

Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game.  I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.

But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.

Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.

This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.

Forgotten Mechanics

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So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.

Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.

But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.

Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.

But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.

So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.

Horror

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This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.

The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun.  The animation that accompanies it is also lovely.

The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.

Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.

So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.

The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.

I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?

First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.

Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.

Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.

And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.

And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.

I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: I Spy Spooky Mansion (Wii) ~ An Unexpected Remake! 

Wikipedia page

Sometimes you don’t expect a game to get a remake. One of these games is “I Spy Spooky Mansion”. I have fond memories of playing this game on my aunt’s computer when I went over to her place. A few years ago, I was able to snag my own copy during a garage sale. Now, when I was browsing eBay for cheap old Wii games, I found this game. I got confused. I honestly thought that somebody mislabeled this game. I thought there was no way for a game from 1999 to get a port to the Wii in 2010. But, the truth is quite different. This game did get a port in 2010 and got released to the Wii in North America. I say North America, but it’s quite possible that this game also got released in the EU, but I haven’t seen a copy in the stores. Now, I played this Wii port and this article will talk about my opinions on the game. Maybe in a future article, I’ll talk about my thoughts and opinions on the PC version of the game. But, now I kindly invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

The story of this game isn’t 100% the same. Well, sort of. You are still trapped in the spooky mansion together with Skelly and you have to escape. But, the method of escaping is different in this version of the game. I won’t spoil it, but I enjoy the original and the new endings to the game.

The sound design of this game is amazing. Compared to the original, this game feels more alive. There are a lot of obvious “spooks” in the game, like when you are upstairs, you hear somebody going up the stairs. Not to mention, the voice acting for Skelly is amazing. I personally enjoy the voice acting in this game more than the original. Well, I also have to compare a dubbed version of the game with the original English voice work now, so take that how you want.

The gameplay is mostly unchanged in this port of the game. You still get an I Spy riddle where you have to find a handful of objects inside a certain area. With easy to understand controls, you have to find these objects in the scene. The big difference with the original is the fact that most of the scenes are in 3D or are bigger than the screen itself. In the original, you have a 2D picture to “stare” at, to find all the objects. I quite like this style and it allowed the developers to put more details in the scene and hide the objects in more creative ways.

Apart from that, there are some gimmick Wii minigames where you have to make a certain motion with the Wii remote to win the minigame and find the hidden object. While you can’t really lose these minigames, they are a nice distraction from the hidden object quest. One minor thing that annoyed me was the fact that I couldn’t skip the tutorial speak and that the tutorial box stayed a bit too long on screen in my opinion.

While it would have been amazing to freely walk around in the mansion, sadly enough, that’s not the case in this game. You can walk around by pointing and using the A button to go into a moving transition. This minor change compared to the original makes the mansion feel more alive. In the original, you had to click on a door and you immediately moved through it. In this game, you go through a, sadly inescapable, cut scene.

The hidden object scenes are quite easy to spot. While exploring through the mansion, the scenes where you can play an I Spy riddle play a small animation. While some areas are the same compared to the original like the dining room and the kitchen, there are a few new rooms like underneath the bed and a board game in the living room. Fun times!

The bad

While the explore able mansion isn’t that large, I think it would be great if a map feature would have been implemented. Once or twice I wanted to go to a room and I forgot if it was downstairs or upstairs. Then again, this is only a minor problem since you were able to get quickly up and downstairs.

Something that I could also critique in the original and that’s still present here is the fact that you can still access the puzzles you have completed. This makes it quite annoying when you are looking for that final piece of the puzzle to beat the game. Now, I totally understand the reason for that decision. In the middle of the game, you need to look for pieces of paper and those are hidden inside parts of the puzzle.

Now, I might be spoiled by playing a ton of casual games/hidden object games but a hint button would have been an amazing addition. Sometimes I got stuck because I wasn’t able to find one hidden object and I restored to spam clicking the entire screen. In addition to that, it would be nice if I had some sort of sound effect or something on-screen when I reached the end of where I could go. Some puzzles go from left to right but not the full 360°, so either make the player hit a wall or give a visual clue that you can’t continue to move the camera.

While the sound design is really well done, the music is a major letdown. While there is some music in the game, it’s nothing to write home about. Most of this game is played in silence together with the great sound design. It’s a bummer since a lot of horror or horror-themed games have amazing soundtracks and I really missed it in this game.

Conclusion

This port surprised me. In a good way. While this game isn’t perfect and could use some polishing, I enjoyed my time with this game. I wanted to complete this game to see what they changed in this version and how it played. The differences with the original PC version of the game are refreshing changes to the formula.

If you enjoyed the original, puzzle games, casual games or hidden object games; this game is a perfect short title to play through. I highly recommend it when you are into those style of games. Now, if you didn’t get interested in this game during this review, I would highly advise you to stay away from this game since the repetitiveness gets boring really fast.

I’m so glad that I gave this game a chance and didn’t write it off as another piece of Wii shovelware. It’s an enjoyable title for young and old. While I could totally understand people not really liking this game, I argue that this game has a lot to offer and enjoy. I might not go replaying this game in the near future, but who knows… Maybe one day.

And with that, I think I have said everything I wanted to say about this game. Thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 70/100

 

Let’s look at: The Stanley’s Parable

TSP-beginagain

Official website

This is a story about a Neko. This Neko’s name is Jonez. He works at a website and all he did was writing articles, by pushing buttons. He was employee number 427. In his office he had a screen where a game was displayed so he could push buttons to write an article. The screen also gave hints in how long he had to press the buttons and how many times. But one day, no order came on the screen for more then a hour. He was confused, asking for comments to what people thought of this game or this article, but because he found nobody, he had to wait for comments…

Un-reviewable

stanley parable 1Did the introduction interest you? Confuse you? Good. Since this game isn’t one I can review. Since this game is an experiment. And a great one. It’s one of those experiences you have to have. And if you play the different versions, you’ll get a different experience every time. The original source mod and the HD remake differ a lot.

This game started as a “simple” mod. Yet, since PewDiePie played this game, it’s popularity sky-rocketed of course. And it’s worth it. This game has a great story. A special one, one I really like. One where your chooses make you have a different ending. Virtue’s Last Reward and various other games come to mind then.

Yet, the demo of this game doesn’t even give the correct impression. While it indeed gives the right impression for the newly updated graphics and the style of the game, it’s nothing really like the full game.

Difficult to review

imagesWhen I release this article, a friend of mine over at ButtonSmashersBlog has his birthday. And his nickname surely explains what this game is. TheThinker (linking to his Twitter), I wish thou a happy birthday man. And if you really want a game that challenges your thinking abilities, play this one.

So, why is this difficult to review? Truth being told, this game can be beaten in under 5 minutes. Yet, there are different endings. To achieve all endings, you have to think outside of the box.

But the game is an experience. It’s different for everybody. And with the lack of many music tracks and only good graphics, great controls and an amazing story, you can’t really write a review without spoiling it too much. The only controls are moving and clicking on buttons. That’s it. Nothing more, nothing less.

I do wish that this game got a more lengthy sequel. The game is short. The achievements on Steam do help it having some replay value but you’ll be done with it after a week or so. Yet, don’t worry, it’s a game you will never forget.

Mod to HD.

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This game actually started out as a mod for Source. Then this game got a HD remix. With there first of all a demo and secondly the full game. I have beaten all three multiple times. And I enjoyed them a lot.

While the mod and the HD remake are very similar, there are things you can only find in the Source mod and things you can only find in the HD remake. If you ask me which one is the best, I prefer the HD remake better. Since it’s a bit more funny and it has more references to itself. In addition, the menu is amazingly designed.

Yet, the HD remake has a major issue. When you alt+tab out of the game, going back into the game is a major issue. It crashed on me then several times. Also, I’m disappointed that the game doesn’t have an overview of all endings you already got. Like the ending room at one ending, I would have loved to have seen it in all the endings.

The demo is a different beast all together. It’s a special thing. It’s self-aware and it makes fun of itself. The game is extremely funny and worth playing through. If you want to have the real experience, I truly advice that you watch the trailers as well. Those make fun of Let’s Players and the usual angry “YOUR GAME SUCKS” letters.

Yet, the mod version of this game has it’s charm playing for it. It’s free and you really get the great taste of the Stanley Parable. The artwork isn’t made for the game though, so it’s more with the assests of the engine. But hey, it’s used extremely well. No complaints there. And even a reference to the engine itself was extremely clever.

Final thoughts

StanleyParableTestChamber610

I have done my utter best in this article to not spoil things to much. Yet, I have told hopefully enough to raise your awareness to give this game a shot. Really, try spending your pocket money on this game instead of the latest Pokémon or Call of Duty we are all waiting for so much.

You won’t regret it, go in it with a fresh mind. And let the game guide you pushing buttons. Don’t go all “WTF AM I PLAYING?!”, yet let it sink in. Relax and enjoy the ride. And honestly, the first time I played the full game, I played on for more then a hour. But keep in mind that the game was able to be beaten in 5 minutes. Yup, that happened.

To conclude this article, I can’t write a full review of this game. While the inner workings like the alt+tabbing needs some improvement in the game, it gets from me the full 100/100. Agreed, it’s not a perfect game at all, considering it’s length. Yet, this is a game you must play. One you must experience to truly understand that this game is a gem. One of a kind, something you won’t see in a while. Play all three of the games. The demo, full game and the mod. Two of them are even free so you don’t have an excuse there! And the full game is 10 euro’s here in Europe, so if you come to truly dislike it, you haven’t lost so much money. But thanks for reading, a happy birthday to theThinker, and I hope to see you another time here!

Blog news and my very first mod for SMF.

Blog news

Alright. I know this is an easy article. But today I have been busy and working at my forum. Feel free to visit it. But in my last Neko Vlog I spoke about my blog.

Take a look in the description. Since there you can find some channels of friends I recommend and a campaign to support the opening of a new retro game store in London. These guys contact me through my blog and I love to support these kinds of idea’s.

 

Check out the video here: http://www.youtube.com/watch?v=nlC8wVQa_rY

The mod

I wrote a mod that adds a button for the [nobbc][/nobbc] tags in the forum software SMF. I submitted it recently so it might be that it hasn’t been approved yet. A link to the mod, well I have that here: http://custom.simplemachines.org/mods/index.php?mod=3755

Future

Like I said in my Neko Vlog, I’m going to be extremely busy. Holiday job, driving classes and I’m struggling with some issues in my personal life. Be sure to check my twitter for the latest updates and chats with the Arpegians. I hope I soon find the time to write an new long article.

Since I have started a lot of new games recently and I’m not really finishing the games I talk about here. So, I really need to finish the games I wrote a first impression article about so I can wrap those up.

Anyways, that’s all for now. Have a great rest of your weekend and I hope to see you later in the Arpegian Network.

My wishes for future updates of Minecraft

minecraft-logo

Website of Minecraft

It’s no lie that I like MineCraft. But as a player since Minecraft 1.4 Beta, I think there are a lot of things lacking. In this blog I tried giving my better idea’s a chance. Dinnerbone or Jeb, if you read this, feel free to take my idea’s and use them in whatever way you want. I just placed them here to share my idea’s since I felt like it. Anyways, feel free to write in the comments what you guys think about my idea’s. Are they good  or are they bad? And what idea’s do you guys have to implement in the vanilla Minecraft game? 

Idea #1: Better durability bars.

o0IuWIn one of the recent updates of Minecraft you can see the durability of an item by pressing F3 + G. Yet, you only can see this in the inventory. What would be extremely welcome is that if you also press that shortcut, the durability is displayed above the bar.

In my original survival let’s play, I had a mod enabled for this. It’s sadly discontinued now.  But it was a welcome mod to see how much uses there was on my pickaxe or sword left. It was buggy when it had the unbreaking enchant. But in the Durability 101 mod for Minecraft 1.5.1 everything works just fine.

Idea #2: More stuff in the ocean or less ocean.

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When I was gathering idea’s for this article, a convention happened where Jeb told us that they are going to revamp the ocean biomes. Finally, since  there are simply way to much oceans in one single Minecraft world.

But also, only squids in the ocean? What’s wrong with some ocean life? Some coral plants would be lovely to have. But like DocM77 on the MindCrack panel said and I agree an awful lot, is that there should be some sharks or more ocean life.

This might not really be my original idea but it’s a much requested feature in Minecraft. But thankfully in Minecraft 1.7 it’s going to happen. Or that are at least the plans.

Idea #3: Make the Creative mode more complete.

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There is a petition on the Minecraft forums and mods like Too Much Items include this. Mobspawners in the creative inventory. They are missing and that is a sad thing.

The new Minecraft creative inventory was a very welcome change but enchants like Sharpness I aren’t in the creative inventory. Why?

Also, the big mushroom blocks aren’t present in the creative inventory. Which I think it would truly benefit from.

And why isn’t the command block in the creative inventory? It would truly benefit from being there.

Also, a feature where you can create fireworks thanks to looking to a list and enchanting the same way would be welcome addition to the creative mode of the game.

Idea #4: (Let) silk touch (keep the color).

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Why does grass or leaves change to the default color when you pick them up with silk touch? I can understand that a block need to change from color when placed  in a certain biome but what if I wanted some darker oak leaves in my build? It would give more freedom.

Like Infinity, I would remove the “I” after Silk Touch. It’s simply extremely silly to have that number there. But as amateur Java programmer, I can understand why it’s easier and more efficient to put the number there. But I think it isn’t useful at all to have it since it confused some (not that bright) players before.

Idea #5: Potion arrows

brewing-05-add-glistering-melonImage being in a PvP battle and you create a potion of poison. But you missed throwing it. That sucks so much. But also, when you want to give a potion to one person in PvP, you need to have some distance and that’s not helpful in tight combat.

But what if there was a special bow that could shoot arrows together with a random potion from your inventory?

In PvP this would make things more random and challenging. Since you might shoot off a health boost for the other player instead of a damage potion.

I talked this over with a few of my friends and they thought it would make for some new gamemodes or open a whole array of new possibilities.

There are several mods already with ice, fire or electric arrows. While this is also a good idea, I still doubt about the crafting recipes.

Finally, the end of the article.

That are all my idea’s that I currently have. To be honest, I have more idea’s but I thought they weren’t good enough to make the cut. It’s possible that I might write another article on this here, so I hope to see you next time here.