Tag Archives: mrliammills

Review: Papo & Yo – Artsy Fartsy?

A while back, this game I had never heard of came with the monthly games you receive as a PlayStation Plus member. I played it for half an hour then, but I put down the controller and removed it at that time. I decided to give it another try and I just felt like I had to discuss it.

Because it’s good? No. Maybe. Hard to say. It was fun enough that I played through it, but it didn’t need to be much longer. The game wrapped up in just under four hours for me, but then again, I’m a slow gamer. In wanting to write a review about this, I decided to do a second play-through to gather all 25 collectibles and got halfway in just an hour. Knowing how to solve the puzzles makes it incredibly easy.

So what is the game about? You’re a little kid being transported to a slightly peculiar world, where you meet a little girl who taunts you and runs away. You decide to follow her. Later, you encounter a monster that follows you along the way.

It’s a little hard to explain what his part in all this is, but he’s a part of puzzles. You need to use fruit to lure him somewhere in order to progress, or have him fall asleep so you can jump on his belly. It sounds a little ridiculous, and it almost feels that way at times.

The puzzles themselves are okay. They’re not great or even good, but at least they’re not infuriating. The most difficult – and perhaps aggravating – puzzles are those where the monster is angry, because he ate a frog. Then, it will chase you and throw you around. You need rotten fruit to calm him down again. Yes, really. I’m not making this up.

Graphically, what can I say? It’s an Unreal Engine 3 game. It doesn’t look impressive, and is bugged by frame rate dips and tearing, but overall it’s fine. Just that. Fine. Brothers: A Tale of Two Sons uses the same engine and, while plagued by tearing as well at times, looks far more impressive than Papo & Yo does. Especially the worldbuilding and environments.

The controls are good, though. I rarely missed a jump and that’s not always a given in 3D-platforming games, so kudos for that.

My main problem lies with the story. Mind you, I will go into spoilers here, but if you have half a brain, the intro of the game basically tells you everything you need to know. Now if it were a much simpler story, I’d be fine with it. Perhaps a story of a boy trapped in a fantasy world, trying to escape. Think The Unfinished Swan. It wouldn’t need much rewriting either. Or perhaps the girl took something from you and you need to get it back.

The problem is that, to me, it felt like the creators wanted to make a game with storytelling similar to Shadow of the Colossus, but failed. It’s easy to criticise, I know, but it feels like the kind of story a first year student of film school would come up with.

There’s not much dialogue in the game, and what’s being said does not sound like any language I ever heard. Speech bubbles do appear next to the characters when they say something.

Now brace yourselves, because you will not see this one coming. Especially not after the intro, and the first flashback about an hour into the game where you see yourself sitting in the back of a car being driven by an adult male. Oh, and there’s a quote, from the game director himself, saying: “To my mother, brothers and sisters with whom I survived the monster in my father”, right when you start the game. The monster is your father, the frogs represent his alcohol abuse and the girl was the person you father hit with his car.

I had a suspicion this game was fairly personal, from the director’s own experience. Looking up some information about the game confirms this. I don’t mine a personal story done well, but I just feel like this game is laying it on thick. It feels like they’re trying to be subtle and use metaphors, but it’s so blatant.

I feel like I’m being really harsh on the game, but in all honesty, it’s not terrible. I’m just very sensitive when it comes to metaphors and artsy fartsy storytelling. Would I recommend it?Perhaps. I know of people who have very much enjoyed this game, so who am I to take that away from them?

What does strike me as odd is that most outlets give this a positive review. The only major outlet that gave it a bad one, was IGN. “The on-paper premise of a traumatic childhood brought to life as a playable short story is brilliant, but the wounded execution can’t quite sell the emotional expression.”, is what they had to say and I tend to agree a little.

I guess it’s a decent game if you like that kind of story, but if you’re looking for interesting puzzles, you’d better look elsewhere. It’s also an easy game for completionists and trophy/achievement hunters, as my two playthroughs gave me a lot of trophies in a total playtime of around six hours.

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eSports – What’s The Big Deal?

What I’m about to write today will differ from the content I usually write. The reason for this is that I was asked recently what my opinions were on eSports. Hence this article.

This article is inspired by the following image. Link

I usually write about things I like or dislike, which is why it has been so hard for me to write this article. My stance towards eSports is quite… indifferent. That being said, eSports are gaining more and more ground.

It’s well documented that the gaming industry brings in more revenue than the music industry, or even the film industry. Gaming extends beyond your classic triple-A titles and even indie games. It also entails mobile games and social games, like those found on Facebook and other social media.

As such, games reach a wide audience. Somewhat surprising, perhaps, is that in recent years watching people play video games has become so popular. People love watching streams on Twitch or “Let’s Plays” on YouTube, and those numbers grow each passing year.

Maybe, keeping that in mind, it’s no wonder how the world of eSports is booming. We see more and more different kinds of games used in official eSports tournaments, but it is striking that the most popular games are MOBA’s and strategy games.

League of Legends and DOTA 2 are incredibly popular, as is Smite, though perhaps to a lesser extent. Star Craft 1 & 2 are still very popular, especially in Asian markets. Other genres are also represented, but to a far lesser extent than the ones mentioned before.

We still see first person shooters and fighting games being used, but not
as much. It might be because those rely mostly on skill, whereas strategy games and MOBA’s require a blend of skill and logical thinking.

Last year, the DOTA 2 championships had a prize pool of eleven million dollars. These events, which are often sponsored by big-name brands, deal with huge amounts of money. Viewer-ship for eSports is even surpassing the “actual sports” championships. More than double the amount of people that watched the MLB world series, watched the League of Legends World Championship. Even the NBA finals don’t come close to those numbers.

Earlier this year, viewers of ESPN 2 complained about eSports being broadcast. It’s apparent that these kinds of events are gaining a lot of ground, so much so that they’re slowly, but surely becoming part of everyday society. As with all change, opposition is to be expected, but I think it’s a good thing that gaming is becoming part of mainstream culture.

I think gaming as an art form, and a form of entertainment, still has a long way to go. But we’re getting there. I firmly believe one day it’ll be as prevalent and universally accepted as film is today.

Most people watching and playing games today are young people. Approximately 80% of people involved in gaming are male and under 35, but that is slowly changing. People who started gaming in the ’80’s are getting older and having children of their own, who in turn might be interested in video games.

And perhaps the ubiquity of games available on mobile and social platforms is a new gateway for people who might not ever have touched a video game otherwise. So while I personally don’t have much interest in eSports, I cannot deny its influence in recent years. As I see it, this will only continue to grow.

Quick Thoughts – Unacceptable Remaster

This will be very quick, as all I want to do is link to a different article. As I mentioned before in my previous posts here and here, part of what I think is wrong with the current generation of consoles, is the over abundance of remastered games.

Fresh of that same line are the Prototype remasters. Frankly, this is utterly unacceptable to be released. Eurogamer explains it in full, but in short, all they did to this “remaster” for the Xbox One is up the resolution from 720p to 1080p. No other visual enhancements. No better textures, lighting or LOD, nothing. And as evident by the videos, framerate is also unacceptable.

Please give it a read.

 

Cheers

First Impressions: The Long Dark

The Long Dark has been a game was aware of for some time. When the last Steam sale came, I decided to check it out, since it seemed so interesting. My actual reaction was “holy crab cakes, this is fun”.

Before I delve into the actual game, allow me to tell you a little bit about myself as a gamer. I don’t really have a particular genre I prefer. I love games, both AAA and indie. Since adulthood, and consequent responsibilities, my actual free time to the game has decreased, so I now tend to only play the games I really want to and leave the “time-fillers”, to call them so crudely, behind.

My first rule: I don’t buy a game at launch unless it’s something I really want. This doesn’t happen very often, but MGS: V and Fallout 4 are two games coming up I will pick up at launch. Otherwise, I wait until some game-of-the-year or complete version is out and discounted on Steam or something since I already have quite the backlog of games I still need and want to play.

My second rule is NO EARLY ACCESS GAMES. I capitalize it because it’s something I have always tried to keep at heart. I don’t like the fact they’re not finished, they can still change drastically, and I always feel like there’s some risk involved. But along comes The Long Dark, which blows me away. I broke my rule and bought it.

I tried it first before I bought it. Many a gamer will gasp at this revelation, but since there was no demo available, I found a not-so-legal version on the internet and tried that. I feel like it’s important for me to admit that, because I really wanted to try this game, but there was no other way I could without paying. In honesty, I barely played the game before I turned it off again. I had to buy it, instantly. Here’s why.

I love survival games. I love just being a nomad in Minecraft, walking around, scrounging for food and resources, and hiding during the night. This game is just that. Surviving. There is a story element, to be added later, but for now it is just survival.

Players can choose between three difficulty levels, though they are not called that, and I don’t see them like that anyway. They’re just catered to what you prefer to play the game like. You can choose an option where there is no wildlife that’ll attack you, or one where it will (which would be the standard mode), or one where things are more challenging and “realistic”.

You, as the player, are stuck in a very cold place, where it’s either incredibly cold or absolutely freezing when a blizzard comes along. You get hungry, thirsty and sleepy, but you also need to keep an eye on how cold you are.

Basically, you scrounge for food and supplies. You look for fuel to burn, food and drinks, new/warmer clothing, weapons, … Anything useful. You can craft items, combine them or use snow on a fire to make water. It’s a very complex, well-thought-out system, but that doesn’t mean it’s hard to use.

Survival is a basic human instinct and this game really makes me feel like I have the survive. It’s a visceral experience I have rarely had. I got immersed in the world very quickly and that’s part of why I like it.

This game has a beautiful aesthetic, and it runs well. Especially for an early access game. Some say the game looks a bit bland and that the textures look washed out, but it feels like a real world to me and I forget I’m playing an actual game two minutes in.

So would I recommend it? Tough to say. This is all based on the roughly two hours I have played this game so, but I think I would. I’m going to keep playing it, that’s for sure.

And the Award for Worst DLC Goes To…..

Fallout: New Vegas- Honest Hearts

I know what you’re thinking: this is bad writing. You shouldn’t reveal the answer immediately. Build some suspense! The reason I chose to do so anyway is not because some people like a tl;dr version, or because I’m pretentious and I do whatever the hell I so desire. No, it’s because I’d like to talk about Fallout first, and why this DLC was so disappointing. Prepare yourselves, because I have a feeling this’ll be a long one again.

In all honesty, I have not played the first two major instalments, though I did acquire them through GOG.com a while back and plan to play them some time. My first introduction was with Fallout 3. It didn’t run well, especially its DLC had serious performance issues, but I revered it nevertheless. It was so much fun. The engine used by Bethesda, its developer, has never been well optimised. Not for PC, not for consoles. Not for Fallout and not for The Elder Scrolls. But this is not a performance analysis, so I won’t go in-depth right now.

I fell in love with the world. Set some 250 years in the future, in a world where people in the fifties thought “Well, this is it: he pinnacle of art, style and technology.” Everything is inspired by old technology and the styling of the fifties. Monochromatic computer screens, old jazz and rhytm & blues music, clothing (what’s left of it), … Even futuristic items seem old. It just oozes with charm.

Story-wise I prefer the third instalment over New Vegas, hands down. I plan on comparing the two in a later article at some point in the future, so I’ll keep it at that for now. I even liked the five DLC-packs that were released. Broken Steel continued the story. It wasn’t incredible, but it was serviceable. Operation Anchorage was fun and brought a tonne of nice, new items to the party. Mothership Zeta was interesting and fun, though the story didn’t grab my as such. Point Lookout was my favourite, with it’s unique swamp location, barely touched by the nuclear bombs, and interesting storyline. And The Pitt was my least favourite, though still well above the quality of the DLC in New Vegas.

In New Vegas, we have four DLC packs, instead of the five in Fallout 3. I maintain that I prefer quality over quantity, so I didn’t complain from the start. But neither really rocked my boat. Maybe I felt less invested, because I find the world of New Vegas less intriguing to begin with, but regardless I should have had some investment.

The first two I played were Dead Money and Lonesome Road. The former annoyed me so much, I considered dropping out of the game entirely. Nothing else in both games gave me this feeling, ever, but this story was uninteresting, and the location was highly unappealing. I take it it was the intention to look unappealing, but it should not be revolting or appalling. I was relieved to finally finish and return to the Mojave.

The latter started very promising, in what looked like an abandoned nuclear missile silo. It was slowly paced and there were very few enemies. It almost seemed like this was created so the player would get invested in the story and atmosphere. A mostly non-combat DLC to teach us more about the world. But things quickly turned around once I progressed and got out of the silo. More combat, a mysterious figure that I couldn’t care less about on the radio, and nothing innovative in terms of world building. Like an Olympic diver performing a perfect reverse two-and-a-half somersault and landing flat on his stomach; promising, yet disappointing.

Then there were two more: Honest Hearts and Old World Blues. The latter had an interesting world in which scientists were isolated in a crater full of interesting locations, where not-so-ethical experiments had been performed. The story was decent and the “fifties-mad-scientist” vibe was fun, but after having been let down by most of the rest of the game, I still didn’t enjoy it as much as I probably should have.

 

Which brings me to Honest Hearts. Set in Utah, an area barely touched by the nuclear war of before, it had a decent setting. That part reminded me of the Point Lookout DLC from Fallout 3. What’s the story like? I couldn’t tell you. I beat it and I have no idea what it was about. How’s that possible? I’ll tell you: poor game design.

Let’s go back to Old World Blues (and in essence, every other map in Fallout for that mattar) for a second. Fallout has always been about exploring, as have all the Elder Scrolls games been. You could freely walk around the map and explore. You’d find new locations and some gave me new side quests, but none of them interfered with the main storyline of the game or any of its DLC.

(Map of Fallout 3, with all discoverable locations)

In Honest Hearts, I immediately became confused when the party I was travelling with all died within two minutes of arrival, and not ten minutes after first being introduced to them. I failed about half a dozen quests because of that, so I decided to load my previous save and try again. They all died again and the same thing happened where I failed a bunch of quests. Slightly aggravated and confused, I decided to look up if I was doing something wrong. Turned out it was a scripted event and could not be prevented, which means it was part of the main storyline.

Now why would I fail half a dozen quests for that? Why would the developers give me the impression that all the members in my party had little side quests they could’ve given me? The only quest remaining right now, was (verbatum) “Recover the map of Zion Canyon.”, pointing at a location all the way in the utmost North-Eastern corner of the map, with me all the way down South.

Everything felt like this was created by a fan or something, not by the actual developers. A mod, maybe. The writing and phrasing of the quests felt off and confusing. And then, a colossal error in judgement… The maps in the DLC are usually not that big, with thirty or so locations, allowing you to explore them in only a few hours. So as I often did, I explored the whole region first. It makes sense, doesn’t it? Especially considering the only quest available right now was “Recover the map of Zion Canyon.”

This has never been an issue. EVER. Not in Point Lookout, not in Old World Blues, not in any of the huge maps of the main storyline of the game. On my travels through the map of Honest Hearts, I encountered a few NPCs who had specific names, not just “Raider” or something else vague. Usually, these are people who are important in some (side) quest. Now in the main game, or any the other DLC packs, if you encounter a place where you find someone with a specific name, they will rarely attack you before engaging you in conversation. This makes sense. It allows you to get involved in some quest or back out of the situation, without killing that person and locking yourself out of a quest.

Not in Honest Hearts, though. I encountered two or three people with an actual name, who all attacked me on sight. I had little choice but to retaliate. They didn’t have any important items on them, like notes are keys to something, so at first I figured they were just minor characters. Why would I assume otherwise, when this game and its predecessor have never worked like that? I figured wrong. They were vital characters; leaders of local tribes. So when I finally explored the whole map and recovered the map of Zion Canyon, my screen went black. I thought the game crashed for a second, until a video started playing about how I had influenced Zion by killing these characters. Tribes disbanded, influences changed, and so on. It talked about everything I had done and I hadn’t done anything yet but explore and recover a map!

FNV

I can’t be the only one who explored before continuing the quest and be surprised by a sudden cut-off. Guess what, turns out I’m not. Turns out more people were kind of angry and confused. Turns out that in the beginning of the story, right after your party members have been killed, a character important to the storyline is somewhere behind or among the attackers and shoots one of them in the back (on the picture above marked with a red box). Me, being all worked up because of the battle, not realising he’s important and since he’s some distance away, I shoot him down. Since this is in the middle of a fight with half a dozen of people at the same time, I didn’t pay attention to the fact that he had a specific name. Killing him causes his tribe to turn hostile and in turn creates a ripple effect throughout the whole community of tribes, causing their leaders to attack me on sight too.

I guess, “technically”, it’s my fault for not paying attention to every single person on screen during a battle and thinking “Ooh, is he an enemy or someone important?”. I apologise for being kind of busy fighting for my life while bullets whiz around my head. I also apologise for having been confused by the demise of my recently acquainted party members, including the leader, who I though would be integral to the story and with me for the most part of the game. I should have played this open-world game more linearly, and I’m equally sorry I could not resist the urge to explore first, rather than ignore the world the developers have so painstakingly created around me, and just hurry through the quests.

Oh wait, no I’m not. This is crap and they should be ashamed.

EDIT: This, of course, is not the worst DLC ever and I’m sure plenty of people enjoyed it, but it felt really frustrating, and I do maintain the beginning of this DLC is highly confusing from the beginning and that little mistake at the beginning ruined the whole storyline for me. That’s what bothers me most and it’s poor design.

Follow-up: Blog changes of 2015

Read this article first before reading this one! So, I got extremely busy and I forgot about a few ideas I had. Thankfully, my good friend and co-blogger actually reminded me about it. Also, if you are following me on Twitter, you might have already seen me teasing the hell out of something. 

Blog changes

So, my blog is going to stay what it is. My opinion on games. Yet, now Mr. Liammills is going to be a part of it. So, that’s why I changed the title. I might change it to Arpegi Gaming Blog, to name it after my group. MrLiamMills is part of that group and this would cover my ass if somebody else would write for this blog.

Also, I decided to take a leave from ButtonSmashers. Don’t read this wrong, we didn’t have arguments or anything of that nature. Recently, ButtonSmashers went through some major changes. And most of them didn’t click with my personality and style of organizing things. I stopped blogging on that blog, since I felt uncomfortable with how they organize things. I am not saying they organize their things all wrong, heck no! I’m saying that it doesn’t work with me. Yet, we stay friends and we might collab in the future.

I had a new series in mind for this blog, but I decided to sort of cancel it. The reason is because I have so many other projects and things I want to focus on, I just wouldn’t be able to start writing a new series. I have so many series already, I think I’m fine.

So, like MrLiamMills said, this blog is going to be for our gaming lives only. I think there will be a high chance that we still put our main focus in this blog. Yet, there have been times MrLiamMills and I wanted to write about other things. To avoid disappointing gamers who read this blog and to keep the subject and theme of this blog the same… We decided to have another blog. The name hasn’t been decided on yet. But on this blog, we will talk about news, music, video, movies and more. I have a project in mind for it already.

Announcing: MALWARE & SUCH content

Okay, if you haven’t figured it out by seeing what I tweet and such yet… I recently got extremely interested in malware and security. I wanted to write blogs about that as well, and I planned a few things in advance. When I tried to write the articles, it never felt right.

But now that MrLiamMills announced we are having a 2nd blog, it’s my time to announce what I’m planning to mostly write on said blog. My main focus will be looking at malware, how they infect your pc, security tricks, how to be safe on the web, how to improve your pc performance and such. I might write the odd movie, music or entertainment article.

Anyways, I think I’m going to close off this announcement article here. Keep in mind that there are still some things that need to be worked out before this will really take off. We are both extremely busy. I can’t talk for MrLiamMills, but for myself, I got a new job and I’m getting used to the new rhythm. There is a lot of personal stuff coming together in a short moment, so yeah.

Oh, before I forget, I will be out of town next weekend. I will be at MineCon.

Thank you for reading and I hope you are excited with our new way of… well… how we are going to publish content. In short: one new blog where we post non-gaming content. And the title and tagline of this blog changes so MrLiamMills doesn’t need to feel restricted ;). Take care guys and girls (and others beings) and until the next entry.

Quick Announcement – Additional Blog

Earlier this month, I made this post in which I talked about changes coming to the blog. Here’s a little preview of what’s to come!

Actually, that may be a little misleading. Technically, this is about changes to my blog, but it’s supposed to work in tandem with this one. NekoJonez has been so kind to allow me to post on his blog, but as the title suggests, this is a blog for “handheld and niche games”.

I, myself, am in addition to being a gamer, a big fan of movies, and it doesn’t seem right to talk about them on this blog. There may also be other things NekoJonez and me would like to talk about, that aren’t really fit for this blog. As such, we have decided to use my page for that.

The preliminary name is “Games, Movies, Music, and Everything Else in Entertainment“, but that may still be subject to change. For now, it’s still a blank page, I know, but that will change in the not-too-distant future.

When either of us has more news, we’ll be sure to inform you. I’ve personally got quite a full agenda for the next few weeks, but I’ll try to work on something. Soon…ish…

Cheers!

Eighth Gen Talk – Continued Thoughts and MGS2

A while ago I wrote a 1600 word behemoth talking about my thoughts on the current generation of games consoles and the state of gaming. I recently played a game that made me feel even more strongly about this. Basically, it concerns the second-to-last paragraph talking about innovation in games. I’d like to talk just a little more about that. I promise: this article will be a little shorter.

Image result for firewatchThis all started last week when I was talking to my cousin about the seventeen minute gameplay video of Firewatch. That game looks incredible. Even if it’s not open world and more linear than it appears, I cannot wait for it to come out. If you don’t know what Firewatch is, I’ll briefly explain. It’s a game about you, some guy, starting a job as a forest overseer in the eighties, and things happen in the woods which you have to deal with. The gameplay video looks like I could absolutely loose myself in that world.

After our discussion about the video, I talked about my favourite game series of all time: Metal Gear. It had been a while since I played through all games, but I picked it up a few weeks ago and I’m up to Metal Gear Solid 2 as of now. Even though I have played this game several times, I was really intrigued by it this time. It has never been one of my favourites in the series, but in light of recent developments in the gaming industry, I now look at it with a whole fresh perspective.

The first section of the game takes place on a large tanker ship. It is here that I started to pay more attention to the game’s mechanics, looks and details than before. The first thing was the lighting. This game uses dynamic lights and shadows in many places. When the enemy is close to you and the flash light on their weapons shine on you, it appears like there are light shafts and your body interacts with it. I am sure this isn’t a true volumetric light source, since that technology was not in place in the early 2000’s and is very computationally intensive, but it still looks impressive. Especially considering this game was released in 2001. Let that sink in for a second. That’s fourteen years ago.

Sure, this game doesn’t have the most incredible graphics by today’s standards, but at the time (and especially for an early PS2 game), this game looked incredible. Frankly, I still think it does. It has an aesthetic, which is more important than graphics, and it’s what a lot of modern AAA-games seem to miss.

Truly impressive, though, are the details. On this tanker is a crew lounge filled with lovely little details that make the worlds feel so much richer. There’s a plasma TV playing and when you shoot it, it breaks. The screen doesn’t just go blank; it starts to go black in a circle around where the bullet hit and goes outwards until the whole screen is black. A magazine rack is also present. If you shoot the individual magazines, they fall on the floor. They might be upside down, open or lying on the front page, and when shot again, they change position.

There’s a pane of bullet proof glass (seen above), but when shot about twenty times, it breaks into a million pieces. Again, like the TV, it starts to break where you last shot and it goes outwards from there. In the corner of the room is a bar (also seen above), stocked with glasses and bottles that all break and fall differently. Shoot at the plants, and leaves fall off and they wiggle.

Later on there is a boss battle with a female character named Fortune. The explosions in that fight cause the lights on the ceiling to swing, making the shadows on the ground change and again adding to the believability of this world.

These things are not new in modern games, but they were then. This game tried to push a new system further than any other game of its time. Mind you that this game did not compromise on its resolution and played at 60 frames per second. Knowing this, makes it look even more impressive.

The current generation seems to rely too heavily on things that have been established in the generation before (PS3/360), and to some extent even the one before that (PS2/Xbox). Aside from looking prettier, there seems to be little new. Little that is pushing better hardware, and that’s sad.

Quick Thoughts – Metal Slug X

For a while now I’ve been keeping a game on Steam on my wishlist, namely Metal Slug 3. I noticed yesterday (18/05) that both Metal Slug 3 and Metal Slug X were for sale at -50%, so my cousin and me decided to not let this pass us by.

This is probably the best purchase I have done in recent memory. We each bought a two-pack of one of the games and gifted the extra copy to each other. For about €6 each, we both have these two lovely games.

tank animated GIF

We played about halfway through the (admittedly) short game, but we had a blast. I don’t think we’ll have to put more than two hours into it to complete it, but I don’t care. I love it. Visually it’s incredibly beautiful. The aesthetic is gorgeous, the 16-bit sprites are lovingly crafted, animations are fluent and impressive, and the gameplay is just tonnes of fun.

video game animated GIF

This game is prefect to play with a friend, or even alone. It’s quick, it’s fun, it’s amazing. I highly recommend it.

P.S.: The sale ends the 22nd of May, if you’re interested.

Gamer’s Thoughts – Game Nostalgia: The good old 3D-shooters

HereticWhen I was younger, I found a website that allowed me to play demo versions of popular old DOS-games. From that website I got introduced to games like Heretic, Doom, Duke Nukem, and various other games. Somehow, Wolfenstein 3D was my favorite. I used to play the first few levels over and over again. Then I discovered Heretic, I fell even more in love with that game than Wolfenstein, since it started to speak to me on a personal level. I was always interested in a realistic-ish world with some (or a lot of) fantasy elements. Anyways, I’m rambling on, let’s talk about some old 3D shooter games and let’s get extremely nostalgic. I hope you guys and girls enjoy this read. And as always, feel free to leave a comment with your opinion on the games I covered and/or the content of this article.  

Wolfenstein 3D

hqdefault

So, most of the times DooM is considered to be the first “real” 3D shooter. Which isn’t true. Wolfenstein came earlier.

I actually finished this game on the GBA. The only two negatives off that version are a lack of a map and no music. For the rest, it’s a really nice port of the game to play on the go.

I recently started to play it on PC, thanks to Steam. And with the music, I’m not really enjoying it that much honestly. The lack of music actually added to the creepy atmosphere. You are trying to escape a nazi prison.

On the other hand, I could see where people are coming from. A soundtrack like that could motivate you to finish the game and try to escape successfully.  It’s all up to your own preference.

The expansion pack/sequel were amazing as well. While I haven’t beaten those games, I’m really excited to see what it throws next at me.

Heretic

Heretic_-_DOS_-_USA

One of my most favorite shooters from the ’90. As I explained in my introduction, this game is one that I adore.

I’m not really sure what the story is behind this game, but to be frankly honest, I don’t really care. The concept is just extremely fun. While I adore stories in my games, to the extent that I sometimes don’t play games that lack a story, this game is a big exception.

I used to play the demo over and over again. Once I got caught in school since I slipped in a computer lab just to play this game and show it to some friends. Man, the teachers were pissed at me. Yet, it gave me great memories.

It was one of those games that my parents didn’t want to see me play, since I discovered it when I was around 10 years old. Shooters aren’t meant for those ages. So, yeah.

It’s also the game that introduced me to the interesting world of cheating. I was stuck in a level, and I looked up online what I should do next. When I read a walkthrough, I mostly read the part where I’m at, and I read a part of the solution. That way I still feel I have beaten the game on my own.

But at the bottom of the walkthrough, there was a section called “cheats”. My young mind couldn’t resist after reading it and trying it out in game. Now-a-days, I rarely cheat. Only when I have beaten a game to mess around with it.

Duke Nukem 3D

duke-nukem-3d

I heard rumors on the play ground about this game. We are in the late ’90 where computers barely got into the educational system. The rumor was that a kid saw a teacher play some Duke Nukem.

As a kid, I was into Pokémon. When they explained and tried to convince me that it was a shooter and it was really cool, I actually didn’t really care.

It was only later that I realized what I missed out on. An amazing shooter with, now outdated, one liners that still get a smile on my face. My favorite is one of the most famous ones. Finish the quote when you know how it ends.

“I’m here to kick ass and chew bubble gum, and…” I’m all out of gum.

Yet, the truth is that I haven’t finished any Duke game to date. I have played a lot of them, but I play it at those times when I’m waiting between two big releases. Never a great idea, is it not?

Conclusion

Alright, I might have picked out three of the more popular old-school 3D shooters. Yet, those are the ones I grew up with.

Old-school 3D schooters have such an amazing charm to them. With hidden passages and secrets, they are something different. Rarely, I see games copy the formula today. A game where not every wall is solid and where you get a score card if you killed all the enemies in a certain stage, if you found all the secrets and things like that.

I have played more 3D shooters than the three I talked about. It’s just that those three are the ones I have the most fond memories off. Maybe one day I might write a follow-up article to this one where I talk about some different old school 3D shooters.

The thing is, I would love to review these games, yet I feel that I’m not the right person for that. I focus more on adventure, puzzle and story driven games. And I haven’t seen a lot of story driven shooters. I do know they exist, but I haven’t played them.

In any case, I think I’m going to wrap up this article right here. I hope you enjoyed reading it and my apologies for not writing an article for two weeks. Thankfully a buddy of mine actually wrote some articles in my place to give you guys something to read. Thanks man, they were nice reads.

Before I ramble on, it might be possible that in the future you will see an article of one of these games where I take a more in-depth look in to these games. So stay tuned. ~

Rant: Tetris, mobile versions and the dreaded square block

Tetris is one of my favourite games ever. It’s a practically perfect game. You can play it for hours or just for ten minutes. It’s brilliant in its simplicity and simply brilliant. Everyone knows Tetris. Only mention the name, and the soundtrack will be stuck in your head for the rest of the day.

Now you’d think a game like this would be great for mobile platforms. There’s a plethora of Tetris clones on the Google Play Store, but looking through all of them, I can’t seem to find a good one. I must’ve downloaded fifteen different versions. Either they take up 50 to 100MB (Seriously? For Tetris?) or they play horribly. Most of them use a poor algorithm that doesn’t randomise the blocks well enough and/or often give the same blocks three or four times in a row. That, or they speed up way to quickly.

Tetromino - screenshotThey often don’t show what block is next, have horrendous controls or just “feel” wrong. The “best” version I found so far is called Tetromino, but it’s a looooong way from perfect. Putting that aside and talking about the game itself right now, I abhor the square block. Some people hate the Z and S-shaped blocks, but I don’t. You can rarely actually use the square block and when you do, most of the other blocks can deliver the same effect. Often, when given the square block, you have no choice but to create holes. And I HATE holes.