First Impression: The Survivalists (PC – Steam) ~ Monkey Business

Steam store pageOfficial site

Sometimes, I just need a game to get lost in it. A game where I can dive into and play for hours upon hours. Games like Minecraft and Terreria come to mind. Since last year, a 3rd game joined that list for me, and that’s The Survivalists. But why did I give it a spot on my top 10 games of 2021? Did it deserve that spot, or did I change my mind already? So, let’s start monkeying around and let’s talk about this game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Monkey Business

This game is an adventure survival game through and through. The game starts with you getting shipwrecked on an island, and it’s your task to escape. Now, you might think that this game is similar to other survival games like Forager for example. But, this game has a unique mechanic that I love.

During your adventures in this game, you can free imprisoned monkeys. As soon as you free these monkeys, they’ll join your party, and you can use them for anything you want. You can teach your monkeys to do stuff for you. This game slowly goes from a survival game to a micromanagement game. Since these monkeys can learn how to farm, craft, fight, gather resources… So, basically, you can leave the grind tasks to your monkeys. They can level up in these tasks, to complete them even more efficiently. Or you can have an army of monkeys following you around to battle enemies and such.

But I might be going a bit fast here. What’s the story in this game? Well, there is none apart from you shipwrecking and trying to find a way out. You do meet some taskmasters, but those don’t contribute anything besides being your quest givers. So, if you are looking for a survival game with a story of any sort, I think you’d look elsewhere.

Anyway, back to the monkeys. They are the game-changer, and micromanaging them is one of the biggest mechanics in this game. At this moment in my playthrough, I have freed 20 monkeys and trying to find the right balance in which monkeys are assigned to which tasks are an amazing puzzle. Together with an easy-to-understand tutorial, this game teaches you the ropes without holding your hand. After that, you are free to explore the islands.

The difficulty of this game really depends on the random islands you spawn on and in which order you tackle them. So far, I have two playthroughs running, and I have to say that the difference in difficulty makes the game fresh. To make an efficient base and craft the correct equipment to go exploring, is also a great mechanic in this game.

At the start, this game is overwhelming. There are islands to explore, crafting trees to unlock, resources to keep high, dungeons to explore, treasures to find… But, in its current form, the game lacks depth in some areas. There are a lot of mechanics that can be improved or expanded upon.

For example, the blueprint system. You can’t rotate buildings OR cancel blueprints once they are placed. Another example, why can’t you sort your monkeys by e.g. skill in your menu or see their names on the map? Once, one of my monkeys glitched out and got stuck in the middle of the sea without me being able to pick him up. I could use a summon-banana, but I had no idea of the monkey’s name.

If I list all the mechanics that could use a bit more quality of life features, I’d be here for a long time. But, don’t get me wrong here. The features that are here are amazing, but certain things would make the game even more enjoyable to play. For example, see the radius of where gathering monkeys will go to pick up materials. On the other hand, it makes the game a bit more challenging, since you need to plan your building quite well.

Open sea

This game was released in October 2020. Since then, it got 4 big content updates. These updates brought a lot of new things to the game. Sadly, since last summer, there hasn’t been a lot of development of this game. And if there is, I haven’t found any traces of it on the social platforms or on their Discord.

It’s a shame really since the potential of this game is huge. Currently, you can explore 5 islands. At first, I was afraid that it would make the world too small. But thankfully, that’s not a big issue. Each island serves its purpose and going from island to island takes up a lot of time. Thankfully, you can set up transport gates.

These transport gates are one of the best additions to the game in my opinion. They increase the game flow so much. I don’t like having a monkey with me that carries a big chest for storage. Since, when they get knocked out, they don’t re-pick up that chest, and it doesn’t appear on the mini-map. And with the small inventory, these transport gates are a blessing. And it’s also really helpful that items don’t disappear from the ground. On my adventures today, I found some leaves I have thrown out of my inventory when I first discovered the island over a month ago.

Exploring the islands can be quite tense. Since you never know where the enemy villages are. And let me tell you, some of these enemies can pack a punch. Mastering the combat in this game is essential to survive. I also bought this game on my Switch and I have to say that I highly prefer the controls on the PC version. Maybe that’s because I got so used to them with mouse and keyboard, that I have some troubles playing this game with a controller… Which is also an option.

That being said, this game controls amazingly. Sometimes, I had a bit of trouble canceling some crafting of my monkeys, but that was partly my own fault since I placed so many crafting stations so close together.

With these wonderful controls, we can explore the amazingly designed world of this game. While there are only a few biomes, they are all well-designed and have their own reasons to be explored. It’s really quite impressive how well this game runs. In some cases, there is a lot going on, and I barely see any lag or slowdown appear. Which is good, since you’ve to be on your guard in some areas to survive.

I always tense a bit up when I heard that battle music coming. I always look around to make sure if it’s safe to continue to gather the supplies I was gathering or if I should first go into combat mode. The music and sound design are really well done, and it adds so much to the atmosphere of this game. I didn’t hesitate to buy the OST DLC to be able to put the music on my playlists while I’m working.

Replaying

One thing that really tripped me up several times is that this game doesn’t have an autosave. To save your game, you have to sleep.

The loading of another world also isn’t quite easy to do. But, once you have done it, it’s easy to do. You just need to know that “Save slots” is your world select. And, you better have some sort of note system since you can’t give your world’s names. 😦

This game also has multiplayer. I haven’t played a lot of multiplayer, but from what I have played… It works fine. The limited communication options through emotes are somewhat disappointing to me. Sadly, the last two times I got bad experiences in multiplayer with a broken temple and a very spammy host with emotes.

Personally, I don’t regret putting this game on my top 10 games list last year. Yet, I can totally understand why people expected more from this. This game is from the same studio that brought us Overcooked and Worms. The charm in this game is huge, but charm can bring you only so far.

I love playing through this game in short bursts from time to time, trying to finish all the quests and explore everything my islands have to offer. I’m also trying to avoid all outside help from wikis and such since the in-game tutorial and hints are great enough to help you with that.

You can finish this game in roughly 20-ish hours, but currently, I have played this game for 35 hours and I haven’t beaten it yet. Since I want to see everything this game has to offer. In general, I think this game has the potential to become even bigger, but for that, the game will need more content and some major quality of life patch. Like, being able to choose the world you want to open when you start the game?

I wish this game wasn’t such a hidden gem. If the community was larger, I’m sure that this game would get more frequent updates. But, now, I rarely see other players online… I wish there were more online, so I could experience the multiplayer. Maybe I should invite some friends to play this game since I think this game is even more fun when you play it with others. And possibly then I could unlock those final achievements.

If you enjoy games like Forager, Minecraft, or Terrarria… to name just a few; I really think you’ll enjoy this game. At the moment of writing, this game is on sale and I highly advise you to pick up the digital deluxe edition. The additional cosmetic content is totally worth it and the additional hats you can find for your monkeys make it easier to tell them apart.

And with that, I have said almost everything I wanted to say about this game for now. In short, I really like this game. While it has some rough edges, those aren’t a dealbreaker. While this game might not please every fan of the genre, I think there is something here for everyone. Let’s go monkeyin’ around since this is a tense adventure. An adventure worth your bananas and monkeys.

Before I ramble on, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

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Review: Blood: Fresh Supply (PC – Steam) ~ He lives AGAIN.

Blood_logoWikipedia entry – Steam linkSteam link
The Build Engine. One of the biggest game engines ever created in 3D shooter history. Three landmark titles have been created in that engine called Duke Nukem 3D, Shadow Warrior and today’s topic: Blood. Back in the day, I used to download a lot of old archived shareware or demo versions of old DOS games. In one of these adventures, I downloaded the demo for the legendary Blood, and I was hooked. At the time, things like Steam weren’t what they are today and I still was in secondary school (high school for you Americans) and too young to start a holiday job. Then, on one summer Steam sale, I found this game for a rather cheap price and I thought: “Why not.”. So, I bought the game for €1 and moved on with my day. Then, COVID-19 happened last year, and I was looking through my game library to play after work. I booted up Blood, and it got my top 10 games of 2020 list. Why did I give this game a spot on my top 10 games list? What did I like so much about this game to place it on that list? Let’s find out together while I invite you to leave a comment in the comment section down below with your thoughts/opinions on the content of the article and/or the game.

He lives AGAIN

Blood 1In this game, you take on the role of Caleb. Caleb has a reputation for being a merciless gunfighter from the Midwest. Caleb is a servant of the god Tchernobog and his minions called ‘The Cabal’. Now, for some reason, our “friendly” god kills Caleb and his fellow chosen for whatever reason and dumps Caleb in a grave. Caleb rises up from his grave several years later, and he is looking for vengeance of course.

Like your typical old school 3D shooters, the story isn’t the main focus of this game. Most of the story in this game is told through cutscenes at the start and end of a chapter and the environment that you are going through. Speaking about which, there is are  a lot of moments like: you start on the train you that you crashed in the previous level. The whole game feels interconnected due to small details like that.

There are a few cutscenes in the game that enhance the story by a little. The reason I’m saying only a little is that the total runtime of these cutscenes is give or take only 5 minutes. Which is a shame, since the cutscenes really added to the atmosphere of the game. On the other hand, I think that if this game had more cutscenes, it would overpower the gameplay and the environmental story telling.

There is voice acting in this game. Of course, you have your typical enemy shouting that is as immersive as the cowboy shouting from Outlaws. You also have your wise-cracking main character Caleb voiced by Stephan Weyte. Stephan also did voice work for one of my favorite edutainment companies Humongous Entertainment. He voiced several side characters in the Pajama Sam and Freddi Fish games. Before I start rambling about unrelated things for this review, I have to say that Stephan killed it with his performance in this game. His delivery is extremely memorable, and I love his voice work for this game. A fun fact is that the voice acting for our evil god has been done by the executive producer Jace Hall.

Should you play Blood for the story? Oh, heavens no. Don’t misunderstand me here, the story of this game is fine, but it is far from the best story you can experience in a shooter. The story is there to set the mood and set up the atmosphere of this game and to help you immerse yourself in the game. But, nothing more nothing less.

Now, if we check on the Blood Wiki on the amount of different versions and ports that this game got we learn that there are two versions of this game on Steam. You have Blood – Fresh Supply and Blood – One Unit Whole Blood. At the moment of writing, the “One Unit Whole Blood” version has been removed from Steam and the “Fresh Supply” version is still up for sale. I found a nice forum post about the biggest differences on the GOG.com forums between the two versions. As the title suggests, I played Fresh Supply for this review.

Crazy cultists

Blood 3I don’t think I have to explain what you have to do in old school 3D shooter games. You have to fight various enemies, find keys to open doors, do some platforming and solve some puzzles. Personally, I compare this game in a way to games like Heretic and Duke Nukem 3D. It’s an old school 3D shooter with amazing weapons and power ups to aid you in your battle against your enemies. There are a lot of different enemies with their own attack sound, strengths, and weaknesses.

Most of the weapons in this game has a secondary fire mode. For example, the double barred shotgun secondary fire shoots both bullets at once or the Tommy gun’s second fire let out a burst of bullets where you swing the weapon back and forth. You can even use one weapon as a turret and another weapon is a voodoo doll.

But the most iconic weapon in Blood is the dynamite. There are big differences in terms of the dynamite you can use. You have your normal dynamite, proximity, and dynamite you can remotely detonate. Depending on the chosen difficulty, the skill to use your weapons and especially dynamite is essential to your survival. I can’t count how many times I had to resort to dynamite to “thin out the herd”.

Speaking about the difficulty, if you aren’t too familiar with all Blood’s mechanics and secrets and different routes, I don’t advise the higher difficulty settings. I have to admit that I’m not the most skilled player when it comes to shooters and I had an extremely hard time with the medium setting. Get used to the mechanics of this game before you play on the highest difficulty settings and thank me later. The game is otherwise too frustrating for newcomers.

Earlier, I said that this game feels quite interconnected due to the level design. That start of the level represents the previous level. Most of the levels have a sort of linear design. You have to backtrack quite rarely. Yet, I found myself stuck in a few levels and the map system, while impressive, was far from helpful. Now, in terms of map systems, I think I might be spoiled by the more modern design methods where the key door locations are marked on your map.

Sadly enough, there are some moments that the level design wasn’t the best. For example, I found one or two spots where you can get soft locked. But more annoyingly, I found some monster rooms quite annoying since the exit gets locked, and you have to go switch hunt. I think these moments could have benefitted from Caleb saying: “Where is the switch” when interacting with the door.

This game is controlled through mouse and keyboard. While this game has controller support, I only played this game through mouse and keyboard. I didn’t have any problems with the controls and felt they worked amazingly. After a minor bit of tweaking to fit the AZERTY lay-out better that we use here in Belgium, I was able to master the responsive controls.

Visually, this game still looks fine. The visual improvements you can choose to either enable or disable are a great way to choose between the vanilla textures and the newer “more modern” visuals. Of course, this game really shows its age in the visual department but, that isn’t a bad thing for this game. I still find that the visual atmosphere is created amazingly, and I feel that the world still feels somewhat real and alive.

Something that truly impressed me are the animations. The animations in this game are a masterclass in how animations should look in shooter games. Enemies that get shot in the legs crawl towards you and keep shooting, enemies set on fire with a flare run around crazily… And that are just two examples.

Very rarely, I found some visual glitches. In one level there was some Z-fighting with a pillar switch. (Z-Fighting is when two textures overlap and the game can’t decide which one to show, so it flickers in between them.) In some spots, the shells of the Tommy gun vanished. These moments were thankfully rare and didn’t impact gameplay too much.

Dynamite

Blood 2The sound design in this game is extremely important. If you don’t pay attention to the well crafted sound effects, you might miss some important enemy cues especially from the zombies. Since those don’t die right away from the weaker weapons. So, yeah, heard of hearing and deaf people are disavantaged when it comes to this game.

Sadly enough, the soundtrack could have been better. I feel that it’s too short and for some reason, it bugged out during my playthrough and it didn’t always play. While I was writing this section of the review, I was listening to the soundtrack on YouTube and I heard some tracks I haven’t heard in the game. While the music in itself is quite good and adds a lot to the atmosphere but it being only around 30 minutes, I felt that the soundtrack is too short for the game’s length.

This game has the perfect length for a shooter game like this. This game packs all the expansion packs so that means that a casual playthrough might take you around 10-ish hours. If you want to go for 100% you might be able to double that. But, this game gets so much more challenging and rewarding when you play it on higher difficulty settings so you might be able to get a lot more hours out of it than that.

Now, there is one thing in terms of the UI I really didn’t like. That’s the weapon wheel / ammo system. Let me explain. In the bottom center, you can see how much ammo you have for your weapons. Just like in other shooters from that time period, you have no idea which number corresponds with which weapon. It still shows “0″ even when you don’t have that weapon. The weapon wheel also doesn’t really show well to which weapon it’s going to switch since, it’s a wheel. When you pass the last weapon, it goes back to the first.

There is one thing I feel that the game totally dropped the ball on. And that’s the saving system. It’s not that the saving system doesn’t work, but it’s extremely bare bones. This game uses manual saving. There is no checkpoint saves when you enter a new level, but that isn’t such a big problem. I don’t mind manually saving once in a while I enter a new level or passed a difficult section. What I do mind is that the load system doesn’t give you ANY information in which level the save is. On top of that, you only have a limited amount of save slots and no visual information when you successfully saved the game. I worked around it by naming my saves with the level name like: “E1M3” (Episode 1 Map 3) and some additional info, but it shouldn’t be such a pain. Thankfully, we have a way better system now-a-days.

A minor thing that I really didn’t like in this game is the respawn mechanic. Of course, when you die, you are going to respawn at the start of the level with only your pitchfork. No problem there. But, the issue is in my opinion that the reloading just take a bit too long for my liking. It’s always faster to load your save from the pause menu then waiting on the game to respawn you. It might also save you some frustration since “pitchfork starting” isn’t always the most enjoyable way to play some levels.

This game also has Steam Achievements. These were a whole lot of fun to try and get. After I had beaten the game, I got 6 out of the 20 achievements. I could have gotten more but for some reason, my game glitched out and some achievements are still locked. Oh well, all the more reason for me to play through the game again at a later date.

There is quite a long list of references in this game. While I was 5 years old at the time of the original release, I had to admit I was able to pick up on several references. Maybe my love for retro games and retro media might have helped me out quite a lot there.

Oh, before I forget, there is a multiplayer mode in this game. I’m sorry but I haven’t played it at all so I’m not going to comment on it. But, from what I have read and seen, you both have your typical death match gameplay and a way to play through the campaign in a co-op fashion. That is sounding quite interesting for when I can let friends come over again.

And with that said, I think it’s high time for me to wrap up this review. I have said almost everything I wanted to say about this game and before I ramble on and on, I’m going to wrap up this article in a neat conclusion like I usually do for my review articles.

Conclusion time

The good:

+ Amazing shooter with replay value.

+ Easy to learn but oh so difficult to master.

+ Still good looking after all these years.

+ Amazing audio design.

+ …

The bad:

-The save and load system isn’t the best.

-The weapon wheel is a bit broken.

-Some softlocks / switch hunting moments.

Final thoughts:

Blood is a game that came out in 1997. This game is almost 25 years old and I have to say that this game still holds up amazingly well. The visual improvements that the Fresh Supply remake brings to the table are amazing. It gives a breath of fresh air in an already amazing game.

While I was researching this game, I found several video’s by one of my favorite YouTubers Civvie11. The release of this remake wasn’t the best. Thankfully, through the years, the game got various patches and updates that improved the game quite a lot to the point that I barely noticed the points that Civvie gave in his original “Blood: Fresh Supply is broken” video.

Apart from some flaws, this game holds up amazingly well. I knew that Blood had a high reputation when I started playing it and I was so happy when the game didn’t dissapoint me at all. Of course, I encountered some jank because this game isn’t the newest but that’s to be expected.

Would I recommend this game to people who enjoy shooters? Absolutely. This game gets an easy recommendation from me. The game costs only 8,2€ here and let me tell you, you can play a lot worse games for that price. The few issues this game have can be taken care off and they won’t hinder your playthrough too much. Is Blood one of the best retro game shooters? Easy answer, yes. Yes, it is. It’s as good as the original Doom, Heretic, Hexen, Duke Nukem and if you enjoy retro games and especially shooters it should be a crime to not at least give this game a try.

And with that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

Score: 95 / 100

Game Quicky: Sweet Witches + Swaps & Traps (Switch) ~ Sweet Traps?

Today I’m going to do something special. I’m going to write a game quicky about two games. The reason for that is that I got both games from the publisher at the same time, so I’m going to review them at the same time. So, let’s take a look at their latest offering on the Switch. Sweet Witches & Swaps and Traps. Disclaimer, the publisher asked me to give my 100% honest opinion on these games, so that’s what you will find in this article. If you are unfamiliar with the Game Quicky series on my blog, these articles are a quick review of the game. I also use this series to review smaller games that don’t have a lot of stories or are rather short. In any case, let’s start with one of the games. And as usual, feel free to leave a comment down in the comment section with your opinion on the content of this article and/or the games.

Sweet Witches

Nintendo UK microsite – Publisher website – Developer website

H2x1_NSwitchDS_SweetWitches_image1600w

The gameplay

You play as one of two witches and try to plant flowers in order to earn candy.

Each level plays on one screen where you need to avoid enemies to pass each soil patch once to plant a flower. When you planted a flower on each soil patch, you can continue to the next level. Some enemies can even destroy your flowers, so plan out your route carefully. That’s the basic gist of this game.

The good

NSwitchDS_SweetWitches_02When you boot up the main menu, the charm of the game is quite clear. A lot of love went into the game. The visual presentation is amazing in this game. The artwork looks a bit creepy and cute at the same time. In addition to that, the animations are quite well done.

Depending on the difficulty setting you choose, you can adjust elements of the game. In the easiest difficulty: you can adjust the number of lives, the speed of the enemies and friendly fire. Since you can choose to play this game alone or even in co-op mode. Besides that, you even have a multiplayer mode. I’ll talk about the single-player a bit later but the multiplayer looks like a lot of fun. If you are looking for an interesting multiplayer game, this is the game you should take a look at. The idea is that you play a level but try to get as many of your own flowers planted. The more the merrier. You can also change the flowers of your opponent in your own flowers by simply walking over them. In addition to that, your opponents can attack you and you also have to dodge enemies.

The UI and controls of this game are responsive and good. I would change two things. The first thing is that you can use the (+) button in the game to go to the menu to adjust settings or go to the main menu. The other thing is that it’s unclear when your game is saved and if you choose the story mode if you are going to continue or start a new game. But, besides these two things, the UI is pretty good. The controls are easy to get used to and are useful in hairy situations.

The bad

NSwitchDS_SweetWitches_01While the animations and visual presentation are quite amazing, there is so much they could have done to improve this game even more. For example, it would be extremely handy if the soil changed when you planted a flower on it. During some levels, I had trouble to see which patches I missed. Another example is that after the screen transition to the new level, you have to quickly scan the bottom of the screen to find out where you spawn. It could use a bit more fine-tuning.

Something that seriously disappointed me in this game is the sound and music department. Now, the music itself isn’t bad by any means but it totally doesn’t fit the theme of the game at all. The whole soundtrack is from Kevin Macleod, the guy who provided a lot of music that can be freely used in videos and games. But the music selection, oh boy. It’s the generic music I hear in a ton of other YouTube videos and to be honest, I have heard them a bit too much.

On top of that, there were a lot of moments where I felt that there were sound effects actually missing from the game. From completing a stage to ladder climbing sounds. If there is one area where they dropped the ball, it’s in the sound and music department.

To be quite honest and frank, the single-player isn’t too much fun. It got old pretty quickly for me. There is no jump button, so avoid enemies gets quite tough. Very often I got stuck between two enemies and I was unable to escape with a ladder or stun them. Speaking of stunning enemies, you still lose a life when you walk passed a stunned enemy.

The game is also quite unforgiving. There is no way to earn additional lives and if you get hit once by an enemy, you lose a life. Thankfully, you don’t have to redo the whole stage but if you lose all your lives, you do have to redo the whole world. And because you don’t know how many levels are in each world, I got frustrated when I reached the 6th level and suddenly I lost my last life due to a stupid mistake.

This game could have benefited from a bit more variety. Let the player do something else then always planting flowers. For example, getting rid of flowers of the bullies or trying to kill all the enemies in one stage. The repetition of the game is a bit too much. Besides that, the enemies’ AI is so unpredictable you can barely plan out your next move.

I understand that the game is hard to mimic the old school Amiga, but due to that derpy AI, the game gets a bit too frustrating. But, that might just be me.

Conclusion

This game is bittersweet for me. There is a ton of potential for this game. Visually this game looks amazing. But, it’s clear that this game is somewhat rushed on the Nintendo Switch. Personally, I didn’t like the single player that much, but I’m happy that I have this game since I’m quite sure that this game will be a lot of fun at parties. Maybe I should give the co-op game mode a try with a friend.

If you are interested in a cheap and challenging puzzle adventure game, this is the game for you. But do know that it lacks some polish and that there could have been so much more if this game got a better soundtrack and a bit more sound design.

I just think that the reason that I’m disappointed with this game is that I see the unused potential and only wished that they delivered that game instead of what we got. Maybe they can improve this with some patches or a sequel, but only time will tell.

Score: 5/10

Swaps and Traps

swapsandtraps

Nintendo UK microsite – Publisher website – Developer website

The gameplay

So, if you remember Dead Dungeon, you will be quite familiar with the gameplay of this game. The idea is that you get a key to open the door to the next level. But, there is a twist. When you get the key, the antagonist “The Divider” actually swaps part of the level. So, you have to figure out how to jump while getting parts of the level and pasted elsewhere. This game really challenges your spacial awareness.

The good

NSwitchDS_SwapsAndTraps_01

The unique mechanic of this game is just amazing. You really have to think about how you are going to parkour your way around to beat the level. It’s also really confusing because you would think the actual level geometry swaps places as well, but it doesn’t. The original layout of the level stays the same. But the location on the screen changes. You can press the “B” button to see a picture of the level before any swaps occur.

This game is a great game to speedrun. The developers actually knew this and added a speedrun timer. Your overall time and amount of deaths are visible on the pause screen. I only wish that this was also kept somewhere after I had beaten the level. Then again, this might over clutter the UI, so I don’t think that’s a good idea. There is also a leaderboard per level where you can compare your time with the time of other players. I honestly wonder if these are the times of the PC players are also included. But the fact that there are icons of the Nintendo Accounts next to the names, I think it’s the Nintendo Switch version only.

The audio in this game is really nice. The music and the sound effects really help sell this game. I really liked the soundtrack in this game. The voice acting in the cutscenes is really corny and it really fits the atmosphere of this game.

The controls of this game are simple and work almost perfectly. In almost every case, I felt that every death was my own fault. And due to the quick respawning, I was able to quickly give the level another shot. Since this game hooks you in with that: “Just one more level and one more try” mentality.

I adore the UI of this game. Especially on the pause screen. You have quick access to the sound and music settings and you see all the info you need. It’s quick and easy. Great job on that!

The bad

NSwitchDS_SwapsAndTraps_03

The leaderboard could be so much more. If only there was a section where you can see the time of friends, that would be amazing.

The fact they ported the achievements over from the Steam version into the Switch version is a bit pointless. I can understand that some players love to try and unlock every achievement but to me, it’s rather pointless. Since you can’t display them on your profile. If only Switch games took achievements a bit more seriously and have them display on your profile screen. But, is this a negative of the game…? Well, yes and no. Let’s not forget that I didn’t even know that I unlocked an achievement when I did since it showed a small icon in the bottom right corner with barely readable text.

This game would be even more amazing if you were able to remap the jump button and the “show picture of the level” button. More often then not, I wanted to jump and I hit the other button. But this is a minor complaint and might just be me.

Conclusion

While this game is extremely confusing and frustrating, it’s a lot of fun to play through. I really enjoyed my time with Switch and Traps and I think it’s a great puzzle platformer.

If you enjoy puzzle platforming games or really hard platformers like Electronic Super Joy or Super Meat Boy, I really think that you should give this game a try. I even had trouble finding negatives for this game. For the price, this game is totally worth your time and money.

Score: 8/10

Closing off

And with that said, I have to thank the people at Drageus Games for providing me with press copies of these games. I actually really enjoyed myself with these games and I enjoyed writing this article and reviewing two games.

I don’t know if I’ll review two games at once in the future in the Game Quicky series but who knows, maybe I might review two small games that are sequels of each other or something. I have to think about that.

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope that I can welcome you in a future article but until then, have a great rest of your day and take care.

NekoJonez – The Versatile Blogger Award #2

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Every so often, I receive something that I call “a tag award”. These tag awards are a special way of other creators to show recognition to each other. It always puts a smile on my face when I get selected for these “tag awards” since I’m able to answer some interesting questions or talk about something interesting. This time, I got the Versatile Blogger Award from TwoTall4uFool. An award that I also got in 2013 and the rules haven’t changed since then. So, if you want to read up on the rules, you can read them in that article. So, it’s time to get into this award.

TwoTall4uFool

If you are interested in reading articles about newer games and various accessories, I highly recommend that you give his blog a read. His blog mostly focuses on the gaming and tech niche, like myself, but there are also articles on movies and other subjects. Here is a link if you want to check out the amazing writing of TwoTall4uFool:

https://twotall4ufool.com

The seven things about NekoJonez

So, I have to tell 7 things/facts about myself. To make it a bit more interesting to read, I picked 7 different things than in the 2013 article. So, here we go!

I enjoy wearing watches

A comment I often get is either: “As a tech guy, why do you still wear a normal watch” or “As a tech guy, why don’t you buy a smartwatch?”

Well, the reason I still wear a “normal” digital watch is that I find it easier to keep the time instead of pulling my phone out of my pocket and looking at it that way. Besides that, I’m rarely at my desk at work and just having a watch is handy when I forget my phone on my desk.

Besides that, I have been wearing a watch since I was a kid and I honestly never stopped wearing a watch. On top of that, the past few plays I was in, I was able to use the fact I had a watch. For example, I had to play an irritated and annoyed waiter in a tavern and I was able to use my watch pretty well then.

The reason I haven’t bought a smartwatch yet, well, that’s quite simple. I don’t find any benefits for it for me personally. So, just to buy a smartwatch to use as a gadget… Nah, I rather spend my money on other things.

I call my gaming style: “Expert casual”.

In my collection, you can find a game in almost every genre. Even in the genres I dislike playing or in genres, I’m not too skilled in. My least favorite genres are racing, rhythm and fighting games. My favorite genres are an adventure, RPG and visual novel games. Besides that, I enjoy playing (grand) strategy games, tycoon games, action games, casual… You name it.

So, because of this, my playstyle is what I call the expert casual. I rarely play games to have the most efficient or most challenging experience. I rarely to never play on the hardest setting. I just play games to enjoy myself and have a great time.

It really shows when you ask me to play multiplayer. For example, I’m a real pushover when it comes to Pokémon battles to other players. I’m terrible at remembering meta gameplay. But, I don’t mind that I’m not that good at that. The actual experience is what counts for me, having fun with my friends talking about games and creating memories is what counts.

That is a big benefit of my playing style. Because my playstyle is “jack of all trades, master of none.”, I have played a LOT of games and had some many different experiences, I can talk about almost every style of game.

Evening person

I’m a very big night owl and an evening person. I feel more creative and productive in the evening. That’s why I always write my articles after 5 or 6PM. At those moments, I find that I can write more easily than in the morning.

I especially noticed this when I was writing the write up for my final project this year. I noticed that a lot of sections I wrote in the early parts of the day had more mistakes or had more structural issues than the parts I wrote in the afternoon or during the evening.

I also have trouble waking up. I always have several alarms programmed in my phone to make sure I actually wake up. And when I have to go to work, I wake up an hour before I have to go to the station, so I can wake up calmly and prepare myself without rushing myself. I hate rushing myself in the morning because I know that it’s something that makes me cranky for the rest of the day.

Other media

My biggest hobby is playing video games. Apart from that, I tend to write this blog and I’m also a hobbyist actor in one of my local theater groups. Now, sometimes I get the question to give my opinion on a recent novel or in a recent movie. More often than not, I have to pass on those questions.

As a child, I also loved reading books. But, since I discovered the power of visual novels, I have stopped reading books. I feel that I get more pulled into the story when I’m able to either interact or visually see the story. Something I hated while I was reading where the long, and in my opinion boring, descriptions of how people actually look like. When I write stories, I rarely spent time in describing how the world or the characters look like. I love leaving it up to the readers’ imagination.

Now, I have periods of time that I play a lot fewer video games and I tend to be more interested in watching movies and series. I mostly watch anime when it comes to series. I feel that those more appeal to my style of humor than other shows. But, I also watch other series outside of anime; I love watching police series like CSI or other similar shows. A show I also adore is Relic Hunter since it reminds me of a lot of my favorite movie series Indiana Jones.

A TV-show I watch every year with my family is “Wie is de mol” (Translated: “Who is the mole?”). It’s a game show that is quite big here in Belgium and the Netherlands. I have linked the Wikipedia page of the English version if you want to read more about it.

Yet, I find myself mostly enjoying video games. I think it’s because in video games you can interact with the world and makes the experience more personal for me. The only difference in experience when you read a book or watch a movie is how you interpreted it. Maybe that’s a bit of a weak argument but it’s what I think.

Motivation

Now, at the start of the year, I have been chosen as a creative director in a dream development team by LaterLevels. How am I able to work full time, write an article on a new game every week, be a part of an acting group, taking care of live stuff, collecting video games, improving my tech skills… without burning myself out?

Honestly? I have no clue to be quite honest. I just found a workflow that fits me and helps me to get things done. I also try to be as efficient as possible. For example, I never take notes during my play sessions to avoid breaking my flow and to avoid that I focus too much on the smaller details in my review instead of the overall game. Another example is that I play a lot of the games I want to review during my travel times to and from work.

Besides that, I mostly focus on the things I’m passionate about. It’s obvious when you read my blog that I adore playing games and that I seriously enjoy writing. The fact that people actually read my work makes me proud. Even when my article gets read by only 5 people, I’m happy.

Reading

An extremely strange fact about me is that I don’t read that often. Here and there, I read other people’s blogs or various articles on things that interest me but I get bored easily if I have to read a lot of text on a screen. Something that makes this even stranger is the fact that I love playing through visual novels that have long bits of dialogue.

It has been a year since I actually started reading a book. It was a book about cybersecurity and how you can protect your network against malware and phishing. The last time I read a novel was 4 years ago, I read a police thriller about a murder in an online roleplay.

If the text doesn’t catch my interest, I just stop reading. Even when it’s about a topic I’m really interested in. I do have moments where I sit down and read things but they are quite rare. And most of the time, they are other people’s blog posts of authors I know to bring an interesting point of view on the subject.

Rapid-fire facts

Let’s give a few facts that don’t need to have a lot of explanation/story to them:

My favorite color is the color that the metal silver has. I’m really drawn to that color.

I highly dislike swimming. When a pool uses chlorine, I get very itchy and sometimes even sick.

I use my right hand to write. My handwriting is a mess and it gets even worse with my left hand.

My mother tongue is Dutch (well, Flemish actually… But, not everybody knows the difference between Dutch and Flemish. It’s a bit like you have British and American English.), besides English I can also speak French. I also have a basic understanding of German.

Besides games, I also love collecting old computer software. I just love messing around with old computer programs to learn about the history of computers and just because it’s fun.

Something I have a love-hate relationship with is the trackpads on laptops. I dislike using them but I love them whenever I’m somewhere that doesn’t have room for an actual mouse.

Nominations

Now, here are the 11 people I nominate for the award and invite to write an article about this. I’m so sorry to all the friends I leave out.

Reaper Interactive

Sheikah Plate

Triform Trinity

Ambi Gaming Corner

LaterLevels

Adventure Rules

Drakulus

The Well-Red Mage

OverThinkerY

LividLightning

Games With Coffee

Wrapping up

So, thank you for reading this article. Thank you, everybody, for the support that my blog gets. I’m extremely thankful for everybody who talks to me about games that I have talked about on my blog. Thank you for leaving a comment and or liking a post. It really makes my day when I see that somebody enjoyed reading through my article or my blog and maybe discovered a new game to play.

I can spend hours thanking everybody, but I think I made my point. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then; have a great rest of your day and take care!

Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

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Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

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Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this storyline and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell you some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is that this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and then Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise, it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has a unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late-night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword’s ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have to make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off-screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow-colored ones. The special rainbow-colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all the puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around at the various levels. If you would have missed a unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top-notch. I don’t have anything to criticize that front.

In terms of music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did have some minor issues here and there. With some abilities, I was unable to easily switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only lose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the GameBoy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces, and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are on a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single players.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game-breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

First Impression: Dragon Of Legends (PC) ~ DRAGONS!

dragon of legendsSteam pageOfficial website

Today I wanted to talk about a game that drew my attention instantly when I saw the pitch. The name of the game is “Dragon of Legends”. Now, I can’t explain why, but I have a big fascination for dragons if they are used right in stories. This interest led me to play a lot of interesting games like the before mentioned Legend of Dragons. So, when the developer of this game and I mailed a bit back and forth, he gave me a Steam Press key to try out the game. I want to make one thing clear, he said that he didn’t want to read the article before it went up since he didn’t want to influence me or my opinion. So, this will be my opinion. So, this game is still in early access and under active development. So, that means that the issues and things I talk about in this article will be irrelevant or changed when you read this article in the future. For this review, I played version 1.01 released on 22nd December 2017. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

PS: on this date, the game has been released on Steam for one month! Congrats to the developers!

Signs of things to come

20180107181728_1In this game, you play as a character you make and name yourself. In this game, you shipwreck on a beach and you find your mentor, Aldar dying. He provides you with his book and you set on a journey to unlock the secrets of that book. In addition to that, you must clear you and your mentors’ names for a big disaster.

That’s the story of the game for now. I wonder if the introduction will be changed in the final version, but I honestly like that there isn’t too long of an introduction. You get right into the game without any delays instead of having to sit through a long-winded introduction.

Before I talk about the game, I wanted to mention a strange issue I had with the main menu. The game usually boots in a windowed mode. If I full-screened the game in the main menu or the adventure menu, the UI glitches out and made some buttons hard to click. Yet, after I loaded my character, it fixed itself. This was so strange. It’s something you will only experience in the main menu and the character menu. Since the issue was back when I went to change the character on the load screen.

20180107173913_1In any case, in this version, we can choose between three character classes. A mage, a warrior, and a ranged character. The editor to create your character has quite a few options, but the female characters aren’t in the game at this moment in time.

After I created my character, I was on my merry way, exploring the beaches my character just stranded on. A short explanation happens when your mentor dies and you must take his place. This is how your quest starts.

The story is far is rather enjoyable. The writing in this game makes the world come alive and has a unique atmosphere. You really get the feeling you start your adventure small and you work your way up to improve your skills.

While the controls of this game are currently hardcoded into the game, the developer actually said in the Steam Forums that you will be able to rebind the keys in a future version. So, for now, I must awkwardly switch between AZERTY and QWERTY. This isn’t a big problem at all since it will be fixed in the future. So, the game will be polished in the future.

Balancing combat & polish

20180106173521_1Something I found surprising is that in a single-player, the game isn’t paused when you open the pause menu. This will be most likely a bug, but I hope this will be fixed in a future version of the game. If you want to play this game, remember that you will be playing a very early build. The game lacks a lot of polish and not everything is implemented into the game yet.

Something that should be polished is combat. Maybe it’s just me or the way how I play RPG’s like this but the combat is broken in my opinion. One of the first quests is to defeat 5 wolfs and 5 boars. Both enemies charge at you, making range combat difficult.

Something that could help is that you aim where you point your mouse instead of where your character is oriented. This could avoid unnecessary damage, in my opinion. Since I feel that it is cheap hits if you have a mouse pointer and you attack in the direction you are facing. It would make a bit more sense in my opinion.

Also, the difficulty for the first quest is might be a bit too high in my opinion. The enemies hit a tad bit too hard for the introduction quest of the game. Or that might just be me.

If you died during a quest, you need to restart that quest. I think that it would be a bit more interesting if the stakes were a bit higher. What I mean is that you should lose some items or some money instead of just respawning at the latest spawn point you activated.

20180113162841_1Gameplay-wise, this game plays an RPG. While it’s currently quite rough around the edges, the game is still in early alpha. While it was tricky to figure out how I could equip armor and find things in the UI at first, as soon as I got used to it, I was able to do everything.

Another thing the developer could do to improve this game is by adding more sound effects. In the build I played, there was a huge lack of sound effects. I can understand that it’s an alpha build, but the world and game come way more to life if the right sound effects are used.

Some additional visual effects might be a great idea too. For example, you get a sound effect that plays when you level up, but a visual effect would be nice too. To remind the player that they leveled up and can spend points to upgrade your character.

I touched upon this earlier, but the game isn’t paused when you press “ESC”. Well, this is a lot of the UI. If you open the quest menu, you open a book with your quests. I understand the design choice since it has a story context. But, at least, pause the game so the player can read what to do.

In this version, some bugs are present. Of course, it’s an alpha build after all. For example, you can walk next to the doors and you enter the building. While you are doing this, you clip through the building.

Another example is, if you start a dialogue with somebody and you run into another direction so the character is off-screen, the dialogue box will follow you and disappear after a while. This can be fixed in two ways, either you lock the movement of the player until the dialogue is over OR you avoid that the textboxes move when they are off-screen.

The final example I want to give is the fact that you can use potions to heal when you died. I can go on for a while, but these things are things you can patch out in future development versions. That’s why this game is released in alpha, to iron out the bugs and add additional content. (Like, where is the potion shop?)

So far, I have beaten the first quest and tried to find as many bugs or issues with the game as I could. While there are a lot of things that could improve, most of them are not that game-breaking. The game that’s currently here is solid and enjoyable to play.

DRAGONS!

20180106173045_1The visual presentation of this game is right up my alley. The pixel art and 16-bit inspired look, I find amazing. It’s no secret that I enjoy playing a retro game occasionally, and I get nostalgic seeing this artwork.

There is one minor thing I would change in terms of the UI, and that is the portrait in the top left of the screen. It would add so much if that portrait changes into your character’s face. If that’s planned for a future release, please do it.

If I could change one thing in the game, that would be the font. I mind opinion, in some places, the font looks blurry or badly rendered. Also, it made me think of some places there were some black bars or white spaces between the UI.

The animations are good. While some of them lack impact due to not having sound effects yet, some require just a bit more work. Like, the stunning animation. I would think it would have more impact if the character wobbled a bit.

So, in terms of the presentation, you also have the music. The music is rather calm and melodic. I really enjoy this music and I think it really fits the game quite well. Maybe this might be just me, but it makes me nostalgic for the MIDI-music from back in the day. If the soundtrack would be sold for a cheap price on Steam, I wouldn’t mind buying it and add it to my playlist when I’m relaxing.

The game does autosave, I think. I have no idea at what points it autosaves though. So, I think adding an animation for that would be nice. Like a map screen, that would be a handy feature to have as well.

20180113162841_1Trying to review an early access/alpha game is a tricky thing to do. On one hand, you know that there still some work that needs to be done to finalize the game while on the other hand, I want to review the experience I just had. At its current state, the game needs a lot of improvement, but it’s on the right track.

Personally, I believe that if the developer continues with the development and improving the game, I think this game might become even better. At this moment, the game is a bit rough which makes the 10€ asking price a great price to try the game out.

If you enjoy or find interesting what I have talked about, give this game a shot. It comes recommended from me. It has quite a lot of potential. I’ll certainly keep an eye on this game while it develops further since I enjoyed this game quite a lot.

That’s everything I wanted to say about this game for now. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Mekamon (Robotics) ~ Robot Games

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Hello there, dear reader! I hope you are having a great day today. If that isn’t the case, allow me to give you something to read to escape the reality for a bit. So, today I’m going to talk about something unique. Most of you know that I’m studying to become a computer scientist. I specialize in networking and computer techy. Yet, I’m always interested in the fields of computer science that I lack the skills for. One of these fields is robotics. By the way, one of my blogger friends KillerRobotics writes an interesting blog about robotics. So, go and check him out, okay? As usual, feel free to leave a comment with your opinion on the article and/or the robot in the comment section down below!

Mekamon

Last week, I received an email from the people over at Reach Robotics. They are developing one of the first gaming robots called Mekamon. While I’m personally not too well versed into robotics, the videos they have put out, look rather interesting.

They have put out two videos about the robot. One where they show off the robot on the playground and one where they show off how the robot walks on any surface. You can find even more information on their blog.

Here is something quite interesting that the developers behind this robot told me:

MekaMon is the world’s first gaming robot. A fully modular, augmented reality enabled, connected battle-bot. And now’s your chance to see it in action. We’ve been busy creating a short series of videos to let users know that their MekaMon isn’t just for the living room floor. From MekaMon’s day out in the park, to terrain trials, we’ve brought viewers into the world of MekaMon’s amazing movement.
MekaMon features three degrees of freedom per leg, which offers motion unprecedented in the world of consumer robotics. Take that motion into our Mek v. Mek battles or AR single player missions and you’ve got a serious gaming platform, straight from the control of your smartphone.

Old robotic toys

Over-Shoulder-of-App-MekaMon.jpgI remember that there were robot-buddies in the past. But those robots haven’t been popular here, where I live. What interests me the most is the fact that this robot is modular.

Most of the robotic toys I saw in the stores or at my friends their houses were mostly voice controlled or had just a few games or things you could do with them. MekaMon is modular so you can add additional modules to create a new experience.

I’m still a bit bummed out that I wasn’t allowed to mess around with the robots that my friends had. Since I had a “curse” on me, I was able to “break” the robot and make it do funny things. In retrospect, I was able to find bugs in the programming and exploit them and make the operating system crash.

I had the biggest issue with voice recognition robots. When I was younger, most of those type of robots were unable to recognize my voice.  Maybe I tried to pronounce it in a wrong way or maybe I didn’t use it in the right way.

Happy to see

You know, I’m quite happy to see things like this happening. One of the biggest reasons I’m quite a big fan of Nintendo is because they try to promote their consoles with different gimmicks. The Wii has motion controls, the 3DS has glassless 3D, the DS has two screens and so on and so forth.

White_WMM_StandardPackage_CUFront

As a game collector, I’m quite interested in various ways to experience a game. This is a unique way of playing games I haven’t seen a lot. A robot that you can take outside to play games with in real life, it’s Pokémon Go all over again.

I really hope something like this picks up steam. It might do something of the stereotype some people have about the gaming community. That we are all so-called shut-in people that do nothing besides looking at their screens all day. Maybe I’m being a bit too harsh on our community but sadly enough, I know people who really think that way about us.

Yet, ranting about that is a totally different article. I’m quite interested in seeing what kind of games you will be able to play using the MekaMon. The only thing I’m somewhat worried about is the fact that it’s controlled by your smartphone.

Now, hear me out about this. If they don’t pull this off right, hacked clients might pop up on the internet and may skew games with all those annoying consequences as an unwanted bonus.

But, I’m certain that things like this will be monitored when the robot is released and it wouldn’t surprise me if there are going to be methods in place to prevent things like this happening.

In any case, I’m going to follow the development of this robot. Since I would love to see the games you can play with it and see some demo videos of people actually playing a game with them.

If this article made you interested in the MekaMon, go to their website I linked at the top of this article. It’s a quite nice read and you don’t need to be very tech savvy to understand everything. I can’t wait to see where this is going and I wish the developers the best. And if this robot is released, I might even buy it, if my budget allows it that is.

But, you don’t have to wait. If you go to the official website of the robot, you can get in the pre-order queue and pre-order this robot for when it comes out! Here is the official website, if you didn’t want to go back to the top of the article.

So, that’s everything I wanted to talk about for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: $10,000 cash prize to celebrate launch of new game Days of Crime‏.

Personal note: I haven’t written this article. This article has been written by the guys over at HappyLatte. Since they are so supportive to me, I thought it would be fitting to publish their press release. Thanks again guys! I only edited the lay-out a bit to fit on my blog. If you want to read more about the game, look at the bottom! 

HappyLatte

Win $10.000 in cash in gangster photo contest

WANTED: 1 photo – REWARD: $10,000 dollars

 Screenshot_2014-04-09-13-39-33$10.000 dollars in cash, that’s what mobile game developer Happylatte is putting on the table to celebrate the release of their new free to play game Days of Crime. Sending in a photograph in which you or one of your friends resembles a character from one of the five gangs in the game is sufficient to participate, but in order to take home the cash, creativity and originality are highly recommended.

“The game is a first person, real-time player versus player shooter on mobile,” says Oliver Bulloss, Senior Product Manager for Days of Crime. “Players take on opponents from around the world in short one on one duels and battle their way up to become the world’s most feared gangster.” He adds that fights take place in different locations around the world and characters can be customised to represent one of five main gangs: Triads, Bikers, Mercenaries, Streetz, and Mafia.

Bulloss continues with details on the $10,000 contest: “We wanted to do something different than an average advertising campaign to celebrate the worldwide release of the game. At the same time, we like people to be creative and make cool stuff around Days of Crime, so what better way than to just give out a pile of cash? And, even more importantly,” he adds with a smile, “a briefcase with ten thousand dollars is pretty gangster if you ask me.”

Screenshot_2014-03-11-14-01-51In order to participate in the competition, participants need to register their entry and Days of Crime player number through the contest website, which can be found on www.daysofcrime.com/photocontest. They then take and post one or more pictures publicly to Twitter and/or Facebook using the hashtag #DaysofCrime . Submissions will be closed on June 8th 2014 and a jury from Happylatte will then select the best 50 pictures based on the most creative and “gangster” pictures. These will be put up for public vote from June 13th till June 22nd through the Days of Crime Facebook page and the winner with most public votes will take home the $10,000 in cash.

More info on the contest can be found here: www.daysofcrime.com/photocontest

More info on Days of Crime can be found here: www.happylatte.com/game/days-of-crime/

Continue reading “Publishing: $10,000 cash prize to celebrate launch of new game Days of Crime‏.”

Rant #005: Modern gaming never grew up.

Thanks to my girlfriend for making this for me.
Thanks to my friend for making this for me.

Let’s face it. The modern games makes the current gaming market a totally different market. You can’t deny it, it’s simply a fact that games lately are getting easier and easier and that you can’t go without a tutorial, even for an easy game. People always go nuts about the graphics and some things no longer matter for them. Is this current gaming market still as good as the old gaming market? Are retro games truly better or is it something else? Let’s rant!

Retro games are better!

Many claim that the original Mario is still better.
Many claim that the original Mario is still better.

Many gamers that are around the age of 20 or older will tell you that games of their childhood where better then the current games. Some will even stick with those good old games and play them even to this day, they are the so called retro gamers.

But if you ask younger gamers, they are going to look to games from 10 years ago and go bashing on the graphics or other things. Saying that they are old and actually saying they suck.

To make a long rant short, you can easily say that it’s a generation thing. Older people grew up with the old Mario and since it holds so many childhood memories, they say it’s the better game. Newer games don’t give that feeling of nostalgia that makes them prefer the newer games above the older games.

Yet, there are also gamers who always think the newer games are better. Graphics, gameplay, story telling… everything gets improved.  But what’s a better game? Surely, it’s personal preference. If I like to play older games, I’ll say that the older games are better. But it can work the other way around too. In addition to that, you need to look to the “quality” of the games too. Are the games actually good for that time period? Or are they garbage?

Flaws of the modern games.

Yearly we get a new Call Of Duty. Yup.
Yearly we get a new Call Of Duty. Yup.

Modern games aren’t perfect. Not at all. The biggest issue I have with them is that they are mostly focusing on the graphical aspect rather then the gameplay. Also, in one of my previous rants, I talked about how many modern games actually hold your hand and tell you what to do. There is no exploration in a game.

Straight or a limit amount of paths are the norm. Games with an open world like for example Zelda always have a certain way to stop you from progressing without an item. This way they manage to make the game extremely linear without you even realizing.

A big example for ranters to talk about is how the Call Of Duty campaign gets shorter each year. The game is a multiplayer game without a doubt. You basically buy it for being able to go online. One of my best friends was a fan of the series but got annoyed by it’s latest entries where his hand was hold for him to finish.

It would be stupid if we didn’t mention the fact that most gaming companies go milking the cash cow. If something sells, they make more of the same to get even more money from our pockets. Let’s take the cheap example of how many Mario games are sold. It’s an easy mascot that kids recognize and buy.

What mostly makes me worry is the lack of creativity in the current gaming world. Outside of the indy developers we barely see new creative work. It’s always the same thing and it the sequel the work out the flaws of the original, but it’s mostly the same idea. Or they cut out on things like Pokémon Mystery Dungeon – Gates To Infinity.

Let’s talk about the systems for a second. Give me one system that can’t run DVD’s or play your favorite music. The Wii & DS couldn’t do that, unless you illegally modified them. Modern gaming platforms are more aimed to the general multimedia lover instead of a gamer. This makes that games need to be aimed for a wider group so they can’t be too difficult.

Flaws of retro games.

Good old Metroid.
Good old Metroid.

One major issue is that some games are way too difficult. The infamous 1 hit death is a welcome example here. Also the fact that there wasn’t an internet to look for walkthroughs or cheats, makes games more difficult. Like some gamers say, when you couldn’t finish a game back then, that’s though luck for you.

In addition to that, there were many games that had cryptic area’s to make the game more difficult. In Zelda II – Adventure of Link for example you need to pass through a wall to finish one dungeon. Or Death Mountain, it’s a maze beyond belief.

Also, games were pretty fragile. Saving worked with an internal battery in the cartridge and when that one ran out, it’s no saving for you. Also when there was dust in the game’s connector pins, you had to carefully blow in the cartridge to make it work again. When the connector pins broken, your game was broken too.

Also the games where more flawed back then. The games where more buggy like the famous cartridge titling glitch. But I can’t count on one hand anymore how much internet memes are created because of the faulty translation of games. “All your base are belong to us.” is a very popular example.

The internet, a knife that cuts both ways.

A generic picture to fancy up the article.
A generic picture to fancy up the article.

If I had to point out something that is good and bad for the gaming community it’s the internet for sure.

The good thing is that indy developers now have more tools to release their work. If they make a website and do some promotion on Facebook, Twitter or YouTube for example; they are set. Another good thing is that (big) companies can now easier support their costumers. They can make FAQ (Frequently Asked Questions) on their website so that their Q&A (Question and Answer) staff doesn’t have to answer the same question over and over again.

Yet the internet is such a bad influence to games as well. Walkthroughs are such a welcome invention. But I can’t deny that I have finished some games with a walkthrough at hand. Above that, the internet is filled with spoilers. If you are tired of the game and you want to know the ending, you can simply look it up. This defeats the purpose of finishing a game.

Oh, and don’t worry, I’m going to talk about it. The amount of hacks and cheats in a game that you can download on the internet. An aimbot for shooters or a X-Ray for Minecraft. It all exists. And people enjoy using it online. And it ruins the experience for gamers that want to play the game legit. Abusing bugs, I can live with that. But using wall hacks or other things makes my blood boil.

I have to admit that after finishing a game, I messed around with programs a lot that made my character jump higher or that I had unlimited ammo. It’s fun to do once to see how the game is made and how things work. But if you try to finish it for the first time, a lot of the fun is taken away.

Spoilers are also everywhere. If you play a game alongside with one of your favorite YouTubers, the comments are filled with things that will happen in the game. Bye bye thrilling game.

Modern games never grew up.

It’s nearly “pick your poison”. Both games have flaws that make me go nuts. Old games can be too difficult and new games can be too easy or unpolished.

Thankfully there are exceptions to the rule. Some games actually aren’t that bad. Some old games can also be extremely easy. But in my eyes, modern games never grew up to a new gaming level. Many improvements are made to the graphics but does that make for better games? I truly don’t know and I will surely touch upon this subject again. But for now I’m going to leave it here. Thanks for reading and until next time.