Tag Archives: multiplayer

NekoJonez – The Versatile Blogger Award #2

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Every so often, I receive something what I call “a tag award”. These tag awards are a special way of other creators to show recognition to each other. It always puts a smile on my face when I get selected for these “tag awards” since I’m able to answer some interesting questions or talk about something interesting. This time, I got the Versatile Blogger Award from TwoTall4uFool. An award that I also got in 2013, and the rules haven’t changed since then. So, if you want to read up on the rules, you can read them in that article. So, it’s time to get into this award.

TwoTall4uFool

If you are interested in reading articles about newer games and various accessories, I highly recommend that you give his blog a read. His blog mostly focuses on the gaming and tech niche, like myself, but there are also articles on movies and other subjects. Here is a link if you want to check out the amazing writing of TwoTall4uFool:

https://twotall4ufool.com

The seven things about NekoJonez

So, I have to tell 7 things/facts about myself. To make it a bit more interesting to read, I picked 7 different things than in the 2013 article. So, here we go!

I enjoy wearing watches

A comment I often get is either: “As a tech guy, why do you still wear a normal watch” or “As a tech guy, why don’t you buy a smartwatch?”

Well, the reason I still wear a “normal” digital watch is because I find it easier to keep the time instead of pulling my phone out of my pocket and looking at it that way. Besides that, I’m rarely at my desk at work and just having a watch is handy when I forget my phone on my desk.

Besides that, I have been wearing a watch since I was a kid and I honestly never stopped wearing a watch. On top of that, the past few plays I was in, I was able to use the fact I had a watch. For example, I had to play an irritated and annoyed waiter in a tavern and I was able to use my watch pretty well then.

The reason I haven’t bought a smartwatch yet, well, that’s quite simple. I don’t find any benefits for it for me personally. So, just to buy a smart watch to use as a gadget… Nah, I rather spend my money on other things.

I call my gaming style: “Expert casual”.

In my collection, you can find a game in almost every genre. Even in the genres I dislike playing or in genres I’m not too skilled in. My least favorite genres are racing, rhythm and fighting games. My favorite genres are adventure, RPG and visual novel games. Besides that, I enjoy playing (grand) strategy games, tycoon games, action games, casual… You name it.

So, because of this, my play style is what I call the expert casual. I rarely play games to have the most efficient or the most challenging experience. I rarely to never play on the hardest setting. I just play games to enjoy myself and have a great time.

It really shows when you ask me to play multiplayer. For example, I’m a real push over when it comes to Pokémon battles to other players. I’m terrible at remembering meta gameplay. But, I don’t mind that I’m not that good in that. The actual experience is what counts for me, having fun with my friends talking about games and creating memories is what counts.

That is a big benefit of my playing style. Because my playstyle is “jack of all trades, master of none.”, I have played a LOT of games and had some many different experiences, I can talk about almost every style of game.

Evening person

I’m a very big night owl and an evening person. I feel more creative and productive in the evening. That’s why I always write my articles after 5 or 6PM. At those moments, I find that I can write more easily then in the morning.

I especially noticed this when I was writing the write up for my final project this year. I noticed that a lot of sections I wrote in the early parts of the day had more mistakes or had more structural issues than the parts I wrote in the afternoon or during the evening.

I also have trouble waking up. I always have several alarms programmed in my phone to make sure I actually wake up. And when I have to go to work, I wake up an hour before I have to go to the station, so I can wake up calmly and prepare myself without rushing myself. I hate rushing myself in the morning because I know that it’s something that makes me crancky for the rest of the day.

Other media

My biggest hobby is playing video games. Apart from that, I tend to write this blog and I’m also a hobbyist actor in one of my local theater groups. Now, sometimes I get the question to give my opinion on a recent novel or on a recent movie. More often than not, I have to pass on those questions.

As a child, I also loved reading books. But, since I discovered the power of visual novels, I have stopped reading books. I feel that I get more pulled into the story when I’m able to either interact or visually see the story. Something I hated while I was reading where the long, and in my opinion boring, descriptions of how people actually look like. When I write stories, I rarely spent time in describing how the world or the characters look like. I love leaving it up to the readers imagnation.

Now, I have periods of time that I play a lot less video games and I tend to be more interested in watching movies and series. I mostly watch anime when it comes to series. I feel that those more appeal to my style of humor than other shows. But, I also watch other series outside of anime; I love watching police series like CSI or other similar shows. A show I also adore is Relic Hunter, since it reminds me a lot of my favorite movie series Indiana Jones.

A TV-show I watch every year with my family is “Wie is de mol” (Translated: “Who is the mole?”). It’s a game show that is quite big here in Belgium and the Netherlands. I have linked the Wikipedia page of the English version if you want to read more about it.

Yet, I find myself mostly enjoying video games. I think it’s because in video games you can interact with the world and makes the experience more personal for me. The only difference in experience when you read a book or watch a movie is how you interprete it. Maybe that’s a bit of a weak argument but it’s what I think.

Motivation

Now, at the start of the year, I have been chosen as a creative director in a dream development team by LaterLevels. How am I able to work full time, write an article on a new game every week, be a part of an acting group, taking care of live stuff, collecting video games, improving my tech skills… without burning myself out?

Honestly? I have no clue to be quite honest. I just found a work flow that fits me and helps me to get things done. I also try to be as efficient as possible. For example, I never take notes during my play sessions to avoid breaking my flow and to avoid that I focus too much on the smaller details in my review instead of the overall game. Another example is that I play a lot of the games I want to review during my travel times to and from work.

Besides that, I mostly focus myself on the things I’m passionate for. It’s obivious when you read my blog that I adore playing games and that I seriously enjoy writing. The fact that people actually read my work makes me proud. Even when my article gets read by only 5 people, I’m happy.

Reading

An extremely strange fact about me is that I don’t read that often. Here and there, I read other people’s blog or various articles on things that interest me but I get bored easily if I have to read a lot of text on a screen. Something that makes this even stranger is the fact that I love playing through visual novels that have long bits of dialogue.

It has been a year since I actually started reading a book. It was a book about cybersecurity and how you can protect your network against malware and phising. The last time I read a novel was 4 years ago, I read a police thriller about a murder in an online roleplay.

If the text doesn’t catch my interest, I just stop reading. Even when it’s about a topic I’m really interested in. I do have moments where I sit down and read things but they are quite rare. And most of the times, they are other people’s blog posts of authors I know bring an interesting point of view on the subject.

Rapid fire facts

Let’s give a few facts that don’t need to have a lot of explanation/story to them:

My favorite color is the color that the metal silver has. I’m really drawn to that color.

I highly dislike swimming. When a pool uses chlorine, I get very itchy and sometimes even sick.

I use my right hand to write. My handwriting is a mess and it gets even worse with my left hand.

My mother tongue is Dutch (well, Flemish actually… But, not everybody knows the difference between Dutch and Flemish. It’s a bit like you have British and American English.), besides English I can also speak French. I also have a basic understanding of German.

Besides games, I also love collecting old computer software. I just love messing around with old computer programs to learn about the history of computers and just because it’s fun.

Something I have a love hate realationship with are the trackpads on laptops. I dislike using them but I love them whenever I’m somewhere that doesn’t have room for an actual mouse.

Nominations

Now, here are the 11 people I nominate for the award and invite to write an article about this. I’m so sorry to all the friends I leave out.

Reaper Interactive

Sheikah Plate

Triform Trinity

Ambi Gaming Corner

LaterLevels

Adventure Rules

Drakulus

The Well Red Mage

OverThinkerY

LividLightning

Games With Coffee

Wrapping up

So, thank you for reading this article. Thank you everybody for the support that my blog gets. I’m extremely thankful of everybody who talks to me about games that I have talked about on my blog. Thank you for leaving a comment and or liking a post. It really makes my day when I see that somebody enjoyed reading through my article or my blog and maybe discovered a new game to play.

I can spend hours thanking everybody, but I think I made my point. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then; have a great rest of your day and take care!

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Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

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Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

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Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this story line and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is because this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and than Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down, since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get the 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has an unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine a power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow colored ones. The special rainbow colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around in the various levels. If you would have missed an unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with an amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top notch. I don’t have anything to criticize on that front.

In terms of the music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did had some minor issues here and there. With some abilities I was unable to easy switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only loose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the gameboy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are in a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single player.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed a longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

First Impression: Dragon Of Legends (PC) ~ DRAGONS!

dragon of legendsSteam pageOfficial website

Today I wanted to talk about a game that drew my attention instantly when I saw the pitch. The name of the game is “Dragon of Legends”. Now, I can’t explain why, but I have a big fascination for dragons if they are used right in stories. This interest led me to play a lot of interesting games like the before mentioned Legend of Dragons. So, when the developer of this game and I mailed a bit back and forth, he gave me a Steam Press key to try out the game. I want to make one thing clear, he said that he didn’t want to read the article before it went up since he didn’t want to influence me or my opinion. So, this will be my opinion. So, this game is still in early access and under active development. So, that means that the issues and things I talk about in this article will be irrelevant or changed when you read this article in the future. For this review, I played version 1.01 released on 22nd December 2017. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

PS: on this date, the game has been released on Steam for one month! Congrats to the developers!

Signs of things to come

20180107181728_1In this game, you play as a character you make and name yourself. In this game, you shipwreck on a beach and you find your mentor, Aldar dying. He provides you with his book and you set on a journey to unlock the secrets of that book. In addition to that, you must clear you and your mentors’ name for a big disaster.

That’s the story of the game for now. I wonder if the introduction will be changed in the final version, but I honestly like that there isn’t too long of an introduction. You get right into the game without any delays instead of having to sit through a long-winded introduction.

Before I talk about the game, I wanted to mention a strange issue I had with the main menu. The game usually boots in a windowed mode. If I full screened the game in the main menu or the adventure menu, the UI glitches out and made some buttons hard to click. Yet, after I loaded my character, it fixed itself. This was so strange. It’s something you will only experience in the main menu and the character menu. Since the issue was back when I went to change character on the load screen.

20180107173913_1In any case, in this version, we can choose between three character classes. A mage, a warrior, and a ranged character. The editor to create your character has quite a few options, but the female characters aren’t in the game at this moment in time.

After I created my character, I was on my merry way, exploring the beaches my character just stranded on. A short explanation happens when your mentor dies and you must take his place. This is how your quest starts.

The story is far is rather enjoyable. The writing in this game make the world come alive have a unique atmosphere. You really get the feeling you start your adventure small and you work your way up to improve your skills.

While the controls of this game are currently hardcoded into the game, the developer actually said in the Steam Forums that you will be able to rebind the keys in a future version. So, for now, I must awkwardly switch between AZERTY and QWERTY. This isn’t a big problem at all since it will be fixed in the future. So, the game will be polished in the future.

Balancing combat & polish

20180106173521_1Something I found surprising is that in single player, the game isn’t paused when you open the pause menu. This will be most likely a bug, but I hope this will be fixed in a future version of the game. If you want to play this game, remember that this you will be playing a very early build. The game lacks a lot of polish and not everything is implemented into the game yet.

Something that should be polished is the combat. Maybe it’s just me or the way how I play RPG’s like this but the combat is broken in my opinion. One of the first quests is to defeat 5 wolfs and 5 boars. Both enemies charge at you, making range combat difficult.

Something that could help is that you aim where you point your mouse instead of where your character is oriented. This could avoid unnecessary damage, in my opinion. Since I feel that it is cheap hits if you have a mouse pointer and you attack in the direction you are facing. It would make a bit more sense in my opinion.

Also, the difficulty for the first quest is a might be a bit too high in my opinion. The enemies hit a tad bit too hard for the introduction quest of the game. Or that might just be me.

If you died during a quest, you need to restart that quest. I think that it would be a bit more interesting if the stakes were a bit higher. What I mean is that you should lose some items or some money instead of just respawning at the latest spawn point you activated.

20180113162841_1Gameplay wise, this game plays an RPG. While it’s currently quite rough around the edges, the game is still in early alpha. While it was tricky to figure out how I could equip armor and find things in the UI at first, as soon as I got used to it, I was able to do everything.

Other things the developer could do to improve this game is adding more sound effects. In the build I played, there was a huge lack of sound effects. I can understand that it’s an alpha build, but the world and game come way more to life if the right sound effects are used.

Some additional visual effects might be a great idea too. For example, you get a sound effect that plays when you level up, but a visual effect would be nice too. To remind the player that they leveled up and can spend points to upgrade your character.

I touched upon this earlier, but the game isn’t paused when you press “ESC”. Well, this is a lot of the UI. If you open the quest menu, you open a book with your quests. I understand the design choice since it has story context. But, at least, pause the game so the player can read what to do.

In this version, some bugs are present. Of course, it’s an alpha build after all. For example, you can walk next to doors and you enter the building. While you are doing this, you clip through the building.

Another example is, if you start a dialogue with somebody and you run into another direction so the character is off screen, the dialogue box will follow you and disappear after a while. This can be fixed in two ways, either you lock the movement of the player until the dialogue is over OR you avoid that the text boxes move when they are off-screen.

The final example I want to give is the fact that you can use potions to heal when you died. I can go on for a while, but these things are things you can patch out in future development versions. That’s why this game is released in alpha, to iron out the bugs and add additional content. (Like, where is the potion shop?)

So far, I have beaten the first quest and tried to find as many bugs or issues with the game as I could. While there are a lot of things that could improve, most of them are not that game breaking. The game that’s currently here is solid and enjoyable to play.

DRAGONS!

20180106173045_1The visual presentation of this game is right up my alley. The pixel art and 16-bit inspired look, I find amazing. It’s no secret that I enjoy playing a retro game occasionally, and I get nostalgic seeing this artwork.

There is one minor thing I would change in terms of the UI, and that is the portrait in the top left of the screen. It would add so much if that portrait changes into your character’s face. If that’s planned for a future release, please do it.

If I could change one thing in the game, that would be the font. I mind opinion, in some places, the font looks blurry or badly rendered. Also, it made me think of some places there were some black bar or white spaces between the UI.

The animations are good. While some of them lack impact due to not having sound effects yet, some require just a bit more work. Like, the stunning animation. I would think it would have more impact if the character wobbled a bit.

So, in terms of the presentation, you also have the music. The music is rather calm and melodic. I really enjoy this music and I think it really fits the game quite well. Maybe this might be just me, but it makes me nostalgic for the MIDI-music from back in the day. If the soundtrack would be sold for a cheap price on Steam, I wouldn’t mind buying it and add it to my playlist when I’m relaxing.

The game does autosave, I think. I have no idea at what points it autosaves though. So, I think adding an animation for that would be nice. Like a map screen, that would be a handy feature to have as well.

20180113162841_1Trying to review an early access/alpha game is a tricky thing to do. On one hand, you know that there still some work that needs to be done to finalize the game while on the other hand, I want to review the experience I just had. At its current state, the game needs a lot of improvement, but it’s on the right track.

Personally, I believe that if the developer continues with the development and improving the game, I think this game might become even better. At this moment, the game is a bit rough which makes the 10€ asking price a great price to try the game out.

If you enjoy or find interesting what I have talked about, give this game a shot. It comes recommended from me. It has quite a lot of potential. I’ll certainly keep an eye on this game while it develops further since I enjoyed this game quite a lot.

That’s everything I wanted to say about this game for now. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Mekamon (Robotics) ~ Robot Games

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Hello there, dear reader! I hope you are having a great day today. If that isn’t the case, allow me to give you something to read to escape the reality for a bit. So, today I’m going to talk about something unique. Most of you know that I’m studying to become a computer scientist. I specialize in networking and computer techy. Yet, I’m always interested in the fields of computer science that I lack the skills for. One of these fields is robotics. By the way, one of my blogger friends KillerRobotics writes an interesting blog about robotics. So, go and check him out, okay? As usual, feel free to leave a comment with your opinion on the article and/or the robot in the comment section down below!

Mekamon

Last week, I received an email from the people over at Reach Robotics. They are developing one of the first gaming robots called Mekamon. While I’m personally not too well versed into robotics, the videos they have put out, look rather interesting.

They have put out two videos about the robot. One where they show off the robot on the playground and one where they show off how the robot walks on any surface. You can find even more information on their blog.

Here is something quite interesting that the developers behind this robot told me:

MekaMon is the world’s first gaming robot. A fully modular, augmented reality enabled, connected battle-bot. And now’s your chance to see it in action. We’ve been busy creating a short series of videos to let users know that their MekaMon isn’t just for the living room floor. From MekaMon’s day out in the park, to terrain trials, we’ve brought viewers into the world of MekaMon’s amazing movement.
MekaMon features three degrees of freedom per leg, which offers motion unprecedented in the world of consumer robotics. Take that motion into our Mek v. Mek battles or AR single player missions and you’ve got a serious gaming platform, straight from the control of your smartphone.

Old robotic toys

Over-Shoulder-of-App-MekaMon.jpgI remember that there were robot-buddies in the past. But those robots haven’t been popular here, where I live. What interests me the most is the fact that this robot is modular.

Most of the robotic toys I saw in the stores or at my friends their houses were mostly voice controlled or had just a few games or things you could do with them. MekaMon is modular so you can add additional modules to create a new experience.

I’m still a bit bummed out that I wasn’t allowed to mess around with the robots that my friends had. Since I had a “curse” on me, I was able to “break” the robot and make it do funny things. In retrospect, I was able to find bugs in the programming and exploit them and make the operating system crash.

I had the biggest issue with voice recognition robots. When I was younger, most of those type of robots were unable to recognize my voice.  Maybe I tried to pronounce it in a wrong way or maybe I didn’t use it in the right way.

Happy to see

You know, I’m quite happy to see things like this happening. One of the biggest reasons I’m quite a big fan of Nintendo is because they try to promote their consoles with different gimmicks. The Wii has motion controls, the 3DS has glassless 3D, the DS has two screens and so on and so forth.

White_WMM_StandardPackage_CUFront

As a game collector, I’m quite interested in various ways to experience a game. This is a unique way of playing games I haven’t seen a lot. A robot that you can take outside to play games with in real life, it’s Pokémon Go all over again.

I really hope something like this picks up steam. It might do something of the stereotype some people have about the gaming community. That we are all so-called shut-in people that do nothing besides looking at their screens all day. Maybe I’m being a bit too harsh on our community but sadly enough, I know people who really think that way about us.

Yet, ranting about that is a totally different article. I’m quite interested in seeing what kind of games you will be able to play using the MekaMon. The only thing I’m somewhat worried about is the fact that it’s controlled by your smartphone.

Now, hear me out about this. If they don’t pull this off right, hacked clients might pop up on the internet and may skew games with all those annoying consequences as an unwanted bonus.

But, I’m certain that things like this will be monitored when the robot is released and it wouldn’t surprise me if there are going to be methods in place to prevent things like this happening.

In any case, I’m going to follow the development of this robot. Since I would love to see the games you can play with it and see some demo videos of people actually playing a game with them.

If this article made you interested in the MekaMon, go to their website I linked at the top of this article. It’s a quite nice read and you don’t need to be very tech savvy to understand everything. I can’t wait to see where this is going and I wish the developers the best. And if this robot is released, I might even buy it, if my budget allows it that is.

But, you don’t have to wait. If you go to the official website of the robot, you can get in the pre-order queue and pre-order this robot for when it comes out! Here is the official website, if you didn’t want to go back to the top of the article.

So, that’s everything I wanted to talk about for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: $10,000 cash prize to celebrate launch of new game Days of Crime‏.

Personal note: I haven’t written this article. This article has been written by the guys over at HappyLatte. Since they are so supportive to me, I thought it would be fitting to publish their press release. Thanks again guys! I only edited the lay-out a bit to fit on my blog. If you want to read more about the game, look at the bottom! 

HappyLatte

Win $10.000 in cash in gangster photo contest

WANTED: 1 photo – REWARD: $10,000 dollars

 Screenshot_2014-04-09-13-39-33$10.000 dollars in cash, that’s what mobile game developer Happylatte is putting on the table to celebrate the release of their new free to play game Days of Crime. Sending in a photograph in which you or one of your friends resembles a character from one of the five gangs in the game is sufficient to participate, but in order to take home the cash, creativity and originality are highly recommended.

“The game is a first person, real-time player versus player shooter on mobile,” says Oliver Bulloss, Senior Product Manager for Days of Crime. “Players take on opponents from around the world in short one on one duels and battle their way up to become the world’s most feared gangster.” He adds that fights take place in different locations around the world and characters can be customised to represent one of five main gangs: Triads, Bikers, Mercenaries, Streetz, and Mafia.

Bulloss continues with details on the $10,000 contest: “We wanted to do something different than an average advertising campaign to celebrate the worldwide release of the game. At the same time, we like people to be creative and make cool stuff around Days of Crime, so what better way than to just give out a pile of cash? And, even more importantly,” he adds with a smile, “a briefcase with ten thousand dollars is pretty gangster if you ask me.”

Screenshot_2014-03-11-14-01-51In order to participate in the competition, participants need to register their entry and Days of Crime player number through the contest website, which can be found on www.daysofcrime.com/photocontest. They then take and post one or more pictures publicly to Twitter and/or Facebook using the hashtag #DaysofCrime . Submissions will be closed on June 8th 2014 and a jury from Happylatte will then select the best 50 pictures based on the most creative and “gangster” pictures. These will be put up for public vote from June 13th till June 22nd through the Days of Crime Facebook page and the winner with most public votes will take home the $10,000 in cash.

More info on the contest can be found here: www.daysofcrime.com/photocontest

More info on Days of Crime can be found here: www.happylatte.com/game/days-of-crime/

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Rant #005: Modern gaming never grew up.

Thanks to my girlfriend for making this for me.

Thanks to my girlfriend for making this for me.

Let’s face it. The modern games makes the current gaming market a totally different market. You can’t deny it, it’s simply a fact that games lately are getting easier and easier and that you can’t go without a tutorial, even for an easy game. People always go nuts about the graphics and some things no longer matter for them. Is this current gaming market still as good as the old gaming market? Are retro games truly better or is it something else? Let’s rant!

Retro games are better!

Many claim that the original Mario is still better.

Many claim that the original Mario is still better.

Many gamers that are around the age of 20 or older will tell you that games of their childhood where better then the current games. Some will even stick with those good old games and play them even to this day, they are the so called retro gamers.

But if you ask younger gamers, they are going to look to games from 10 years ago and go bashing on the graphics or other things. Saying that they are old and actually saying they suck.

To make a long rant short, you can easily say that it’s a generation thing. Older people grew up with the old Mario and since it holds so many childhood memories, they say it’s the better game. Newer games don’t give that feeling of nostalgia that makes them prefer the newer games above the older games.

Yet, there are also gamers who always think the newer games are better. Graphics, gameplay, story telling… everything gets improved.  But what’s a better game? Surely, it’s personal preference. If I like to play older games, I’ll say that the older games are better. But it can work the other way around too. In addition to that, you need to look to the “quality” of the games too. Are the games actually good for that time period? Or are they garbage?

Flaws of the modern games.

Yearly we get a new Call Of Duty. Yup.

Yearly we get a new Call Of Duty. Yup.

Modern games aren’t perfect. Not at all. The biggest issue I have with them is that they are mostly focusing on the graphical aspect rather then the gameplay. Also, in one of my previous rants, I talked about how many modern games actually hold your hand and tell you what to do. There is no exploration in a game.

Straight or a limit amount of paths are the norm. Games with an open world like for example Zelda always have a certain way to stop you from progressing without an item. This way they manage to make the game extremely linear without you even realizing.

A big example for ranters to talk about is how the Call Of Duty campaign gets shorter each year. The game is a multiplayer game without a doubt. You basically buy it for being able to go online. One of my best friends was a fan of the series but got annoyed by it’s latest entries where his hand was hold for him to finish.

It would be stupid if we didn’t mention the fact that most gaming companies go milking the cash cow. If something sells, they make more of the same to get even more money from our pockets. Let’s take the cheap example of how many Mario games are sold. It’s an easy mascot that kids recognize and buy.

What mostly makes me worry is the lack of creativity in the current gaming world. Outside of the indy developers we barely see new creative work. It’s always the same thing and it the sequel the work out the flaws of the original, but it’s mostly the same idea. Or they cut out on things like Pokémon Mystery Dungeon – Gates To Infinity.

Let’s talk about the systems for a second. Give me one system that can’t run DVD’s or play your favorite music. The Wii & DS couldn’t do that, unless you illegally modified them. Modern gaming platforms are more aimed to the general multimedia lover instead of a gamer. This makes that games need to be aimed for a wider group so they can’t be too difficult.

Flaws of retro games.

Good old Metroid.

Good old Metroid.

One major issue is that some games are way too difficult. The infamous 1 hit death is a welcome example here. Also the fact that there wasn’t an internet to look for walkthroughs or cheats, makes games more difficult. Like some gamers say, when you couldn’t finish a game back then, that’s though luck for you.

In addition to that, there were many games that had cryptic area’s to make the game more difficult. In Zelda II – Adventure of Link for example you need to pass through a wall to finish one dungeon. Or Death Mountain, it’s a maze beyond belief.

Also, games were pretty fragile. Saving worked with an internal battery in the cartridge and when that one ran out, it’s no saving for you. Also when there was dust in the game’s connector pins, you had to carefully blow in the cartridge to make it work again. When the connector pins broken, your game was broken too.

Also the games where more flawed back then. The games where more buggy like the famous cartridge titling glitch. But I can’t count on one hand anymore how much internet memes are created because of the faulty translation of games. “All your base are belong to us.” is a very popular example.

The internet, a knife that cuts both ways.

A generic picture to fancy up the article.

A generic picture to fancy up the article.

If I had to point out something that is good and bad for the gaming community it’s the internet for sure.

The good thing is that indy developers now have more tools to release their work. If they make a website and do some promotion on Facebook, Twitter or YouTube for example; they are set. Another good thing is that (big) companies can now easier support their costumers. They can make FAQ (Frequently Asked Questions) on their website so that their Q&A (Question and Answer) staff doesn’t have to answer the same question over and over again.

Yet the internet is such a bad influence to games as well. Walkthroughs are such a welcome invention. But I can’t deny that I have finished some games with a walkthrough at hand. Above that, the internet is filled with spoilers. If you are tired of the game and you want to know the ending, you can simply look it up. This defeats the purpose of finishing a game.

Oh, and don’t worry, I’m going to talk about it. The amount of hacks and cheats in a game that you can download on the internet. An aimbot for shooters or a X-Ray for Minecraft. It all exists. And people enjoy using it online. And it ruins the experience for gamers that want to play the game legit. Abusing bugs, I can live with that. But using wall hacks or other things makes my blood boil.

I have to admit that after finishing a game, I messed around with programs a lot that made my character jump higher or that I had unlimited ammo. It’s fun to do once to see how the game is made and how things work. But if you try to finish it for the first time, a lot of the fun is taken away.

Spoilers are also everywhere. If you play a game alongside with one of your favorite YouTubers, the comments are filled with things that will happen in the game. Bye bye thrilling game.

Modern games never grew up.

It’s nearly “pick your poison”. Both games have flaws that make me go nuts. Old games can be too difficult and new games can be too easy or unpolished.

Thankfully there are exceptions to the rule. Some games actually aren’t that bad. Some old games can also be extremely easy. But in my eyes, modern games never grew up to a new gaming level. Many improvements are made to the graphics but does that make for better games? I truly don’t know and I will surely touch upon this subject again. But for now I’m going to leave it here. Thanks for reading and until next time.