Tag Archives: negative

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

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Review: Yokai Watch (3DS) ~ Insprited Articles

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Official website

I bought this game on release date. But due to various reasons, I have never beaten this game. Also, I was quite sure that I reviewed this game back in 2016. Strangely enough, I didn’t. So, now that I have beaten the game since last week, I think it’s HIGH time to put my opinion into words and write them down into a review. Did I enjoy Yo-Kai Watch or were the breaks because I thought that this game is a broken mess. Well, let’s find out together. As always, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Is this Pokémon?

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In this game, you play as Nathan. A young boy wandering in the woods while he is collecting bugs. Then he stumbles upon a machine with a crank. He puts in a coin and out comes a Pokéball with a strange creature—

While at first glance, it’s easy to compare this game to Pokémon looking at the screenshots and things like that. But let me tell you, this game is quite different from Pokémon.

So, the story. Out of the gashapon machine, Nathan gets a capsule that gives him the Yo-Kai Watch. With this watch, he can see different creatures roaming around in the city causes various issues from the people living there.

If you don’t already know what Yo-Kai is, let me briefly explain it to you. These monsters are based on Japanese folklore. These are phantoms curse people to give them a big temper, a bad hair day, unable to lie… That’s the real basic gist of it. At least, how they are used in this game. If you want to learn more about Yokai, the Wikipedia page is a great way to start.

Now, one thing I do have to say is that this game is structured like an anime series. There are various chapters wherein you learn about something strange going on, discovering that it’s Yo-Kai activity and then you solve it. I know that the story is written for younger kids to get into, but to be frank and honest, I found the story a bit bland. Mediocre even from time to time. Especially the ending is a mess. There was too little build-up to the overall final boss of the game and to be honest, the game ends abruptly.

This doesn’t take away that the dialogues can be very funny from time to time. It does pull off some jokes you have seen more than once in cartoons, but that doesn’t matter too much to me. Even with this bland story, it was able to put a smile on my face from time to time.

While I’m still a bit bitter that the credits froze for me and I had to redo the final boss fight over, I find the scene after the credits so; predictable. I can understand a younger child getting invested in the story, but most of the time, it didn’t click with me.

While I had beaten the main story at 18 hours, I had also beaten a lot of side quests. This game is pretty short and can be beaten in a day or two. Now, I have played short experiences that I enjoyed an awful lot, so I’m not going to be too harsh on the game for that reason. Besides, if you play all the side quests and try to complete this game, you are well into a game that will last you give or take 80 hours.

Too old?

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While I was playing this game, I became well aware that I wasn’t the target audience for this game whatsoever. While this game has a type system set up with Yo-Kai being weak or strong to another type… and things similar like that, I rarely had to use items to power up my Yo-Kai.

Now, this game is a sort of adventure RPG game. You are allowed to freely explore the city to solve side quests and favors.

Sidenote, I don’t understand why they split side quests and favors since they are basically the same thing. Oh well.

During your exploration of the city, you can find various Yo-Kai roaming around the city. Under cars, under vending machines, in trees, in the water… They are everywhere in this game. Yet, always at similar spots. So, if your watch, that functions as a radar, picks up the aura of a nearby Yo-Kai, you know which spots to look at.

That’s the case for the overworld. You also have various caves and dungeons you can explore. In here, you see the Yo-Kai roaming free. You can easily pass most of them, but thanks to your very limited stamina, you will be unable to outrun them all.

Now, there are a lot of mechanics in this game that is underused in my opinion. What I mean here is that there is just no real need for some features. For example, the fusion of Yo-Kai is just additional content for the people who want to complete the game. In my playthrough, I was able to beat the final boss with ease without any fusion Yo-Kai.

There is a lot to do in this game, but I never felt I had to do it to progress in the game. Even without any leveling up, I was able to beat the harder areas. Yes, I’m saying that this game is pretty easy.

This could have been solved by introducing a difficulty option where veteran players could face a bigger challenge since the potential is there. I really enjoyed exploring and finding secret items all over the place.

Something I found a bit disappointing is when you start tackling various side quests near the end of the game instead of at the start of the game… Well, I almost always carried the items needed to solve the quest or favor. Or my  Yokai were so strong that I was able to easily beat the Yokai in the quest.

I would have loved to see a sort Yokai-dex system in this game. Like a Pokédex where you can check the area’s and things, you need to do to require their medal.

I know I might upset some people with this, but I found the battle system pretty lacking. I understand that it innovates on quite a lot of areas but, I find it a bit boring. The big issue is that you get too much money from battling Yokai & your Yokai level up way too quickly. Making them too strong so you barely have to use the special abilities of your Yokai.

Speaking about those, I found it pretty frustrating that whenever you purified a Yokai or started their special attack, the game would wait a few moments before the actual attack launches. The few waiting moments were, oh, so annoying. I wish they change that in the sequel.

Something I really dislike now is the map system. I already started playing the sequel to this game and the map system is improved so much in the sequel, I find this system pretty annoying to use. You can’t put a tracking arrow on side quests, the buildings aren’t labeled in the minimap and you are only able to see the map of the region you are in. This is improved in the sequel, so they learned their lesson there.

Another mechanic that is more fleshed out in the sequel is the “recruit” tactic. The way how you befriend other Yokai. This has been made a lot easier in the sequel. Now it’s a guessing game on which Yokai wants what. Also, I found it annoying that you weren’t able to choose which enemy Yokai to feed to try and recruit them. -sigh-

A city

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Now, I could go on for quite a while longer about the gameplay; but there are other things we need to talk about in the review. For example, you can save your game anywhere from the pause menu. This game doesn’t autosave, so keep that in mind.

Visually, the presentation of this game is pretty good. I really like the design of the city and enjoyed exploring it.

There are a few things that could have been improved design-wise. First of all, the crossroad mechanic. This is dumb. There is this mechanic in the game where you need to wait for the light to turn green to cross. If you cross red lights too many times, a big Oni will come and wipe out your party. Now, there are no consequences for losing this fight. So, if you want to teach kids a lesson to watch both ways before crossing a street,  you aren’t going to do it with this.

In addition to that, most of the time, all roads didn’t have any cars. While I know that they exist and drive around on the streets, but I barely saw them. So, I crossed the streets away from the cross roads. Besides, the cars do stop for you without any penalty. So, yeah. Unless mechanic.

Near the end of the game, you unlock a quick travel mechanic. Yet, you do have to “unlock” each travel point. I can see why they did it like this, but I would have preferred that I had all travel points unlocked from the start.

Now, the soundtrack got a lot of praise from various other reviews. And I’m sorry, I don’t like it. I don’t hate the soundtrack either. The big issue is that it fits the theme quite well in the game but I don’t like listing to it outside of the game. In a matter of fact, I switched to a different soundtrack while writing this review. The biggest issue I have with the soundtrack is that the same melody comes back in too many tracks. That’s something I don’t like at all.

The sound design and the various voice clips are good. I enjoyed them. Each time I think about this game, I hear “PAWS OF FURRY” often in my head.

Now, something I find a mixed bag is the mini-scenes you get at the end of each side quest. I can see that some of them are fun for little children, but I hate the fact that they are randomized. Some of them are negative and don’t give you a bonus and others give you a huge bonus. But, the pool of usable cutscenes is too small. I have seen a ton of scenes too many times that I know after one second if I’m going to get a reward or not.

In terms of the controls and the UI, this game is very good. There is one mechanic that I really dislike, but I’m happy that it’s in the game and I don’t want to see it get changed. That is the running mechanic. You run way too quickly out of stamina. Also, while you are running and you want to turn, your character first goes into a break animation before you bolt into the other direction.

This game can be controlled with the buttons on the 3DS and the touchscreen. Personally, I prefer the buttons. Since I felt more in control with them. While, actually, the touchscreen controls are handier. That way you don’t have to take your stylus each and every time you enter a battle.

So, that’s everything I wanted to say about this game. I left a few things out to surprise you if you decide to play this game. But, I think it’s time for the conclusion.

Conclusion

Negatives:

– The game is too easy for veterans players.

– There are too many mechanics underused.

– The crosswalk mechanic is just meh.

– The soundtrack repeats the same melody a bit too much.

– The story is a bit too bland from time to time.

Postives:

+ Big postgame.

+ Really pretty game.

+ Even when the story is bland, the writing can be really funny sometimes.

+ …

Conclusion:

So, this game is a kids game and it shows. But does that mean it’s a bad game? No, not at all. This game can be really fun from time to time, but it really shows that this game has flaws. This game isn’t worth 90/100 that some outlets are giving it.

I think it’s best that, if you are interested in playing this game, give this game a shot. There is a demo in the eShop, you can play that first before you decide to buy the full game.

I can recommend this game but don’t set your bar too high. The game is very lighthearted and remember, it’s a kids game so some parts will be easy if you are a hardcore gamer.

Thankfully, a lot of the issues I have with this game are solved in the sequel. But even with all the issues talked about in this review, the game is fun to play and I’m glad that I experienced it. Now, on to the sequel to finish that one!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 69/100

First Impression: Corpse Party Blood Drive (Android) ~ Let’s go 3D.

corpse-party-apk.jpgGoogle Play Store link

I love the Corpse Party series. It’s one of the first horror games I ever tried and I wasn’t disappointed. I’m terrible when it comes to horror games and movies, but the story and writing of this series kept me interested throughout the whole series. In my opinion, it’s a ghost story done right. Now, when I saw in magazines that the 3rd game in the series was going to come out on the PS Vita, I wanted to play it. But, PS Vita’s were disappearing from shelves here in Belgium so I wasn’t able to play the game. But, one night, I was browsing the Google Play Store and suddenly this popped up. I have never bought a mobile game quicker before. So, was this a 35€ well spend or did I throw my money away? Let’s find out! As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Note: to avoid major spoilers, I have chosen screenshots from the first chapter.

Note: for those interested, this game is also on the iOS store, but I’m playing it on Android so, this review is about the Android version.

The story warning

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I have two big pieces of advice to give to you before you play this game. One, do not play the games out of order. Play Corpse Party: Blood Covered, then Book of Shadows and then Blood Drive.

Do complete them, since this game picks up a little bit after the actual ending of Corpse Party Book Of Shadows. Otherwise, various plot points won’t make sense in this game. If you are looking to get into the series, this isn’t the right game to start.

I’m glad that I’m able to play this game since Book of Shadows left on such a major nasty plot twist, I can finally see what effect it has on the characters. The writing in this game is in my opinion excellent. But, I can understand that it might be boring for some people. This game is a visual novel game with adventure elements. The novel sections are quite long and might drag on from time to time.

I think that two things could have improved the novel section. One, add a skip button that let you skip to the first bit of gameplay or important decision. When you are replaying the game to get to a certain ending or a name tag you missed, this would be a blessing.

Two, I think it would be amazing if they added an ability to save during the novel sections. Since this game is on mobile platforms, it’s going to be played by people who don’t always have the time. I was once on the train and when I had to get off, I was right in the middle of a novel section and I was unable to save. Some story sections can drag on for quite a while like a book. If only we were able to also use a bookmark, aka save, when we had to stop playing, that would be nice.

Those two things are actually my biggest complaints with the game. I have another one, but this doesn’t always happen. Sometimes I notice that after long play sessions, my tablet becomes quite hot but when I put it in the protective sleeve, it doesn’t always become hot.

Return to form

Corpse Party Blood Drive

In terms of gameplay, this game plays more similar to the Blood Covered game but with the novel sections of Book of Shadows.  I really enjoy the gameplay in this game outside of the novel sections.

To avoid spoilers, I’m going to talk a bit vague about the scenery, but the areas you visit feel familiar yet new. The puzzles in this title are good. There are some very tense horror moments that are neatly woven into the gameplay that crawled under my skin.

Now, you might have noticed an “Endless off/on” button in the screenshot. This was actually an interesting story behind it. When the game was released in Japan, the feedback on the flashlight mechanic was so bad, the developers actually patched an endless mode in. Why didn’t they remove it you might ask? Well, to give players still the ability to get a certain trophy/achievement. An interesting story isn’t?

Still, you keep picking up batteries throughout the game to power your flashlight. Now, like various others online, I do have a question. Since when do we use double A batteries to power our smartphones? It would a little bit of sense if they used a power bank that is powered by double A batteries.

So far, I’m at the 4th chapter of the game. I’m really enjoying myself. While I can understand that the visuals like the character models might put some people off; I think they still have some charm to them. They are well animated and I don’t mind it too much. The visual presentation of the whole game is just amazing. I love how you can move the beam of light your flashlight makes with the right “joystick”. It really helps with the immersion for me. The only thing that the developers should fix is that it doesn’t default to “off” when you load the game.

The atmosphere man. The atmosphere.

Corpse-Party_10-05-15Something that this game has nailed perfectly is the atmosphere of the game. Besides the gore and creepy visuals, the voice acting does a lot to make you scared at the right time.

The atmosphere is built even more thanks to the use of sound effects and the music. The audio in this game is as good as the previous game if not better in some areas. Apart from the soundtrack. Don’t get me wrong, this game doesn’t have a bad soundtrack. But, I think that the soundtrack of the other games in the series is better.

In terms of the controls, this game nails it right on the head. The controls are pretty smooth in this game. And you will need them, since in this title when you get chased by ghosts, you can hide in cupboards amongst other things. Oh, and there are many traps littered around so you will have to avoid them.

In this game, the health meter has more meaning than in the two previous titles. Due to those traps, you can actually get a wrong end from dying on a trap. So, keep an eye out for cracked floors and other things like that. Also, you can find bandages in various spots to heal yourself back up.

There are other new game mechanics in this game, but I’m not going to talk about them to avoid spoilers and I want to keep some things a secret so you can find out for yourself if you decide to play this game. Let me say this: so far, I haven’t got anything bad to say about a game mechanic.

Something I really like about this game is the quick save button. You can quick save during exploration. A feature I wish was implemented in the previous games, to be honest. It makes redoing certain parts a bit easier. You can only have one quick save.

From what I read, if you want to fully complete this game, you will have to play give or take 25 hours of it. This means that there is a lot of gameplay for a visual novel. If you rush through the game, you will have a playtime of 15 hours. So, that means I’ll have a lot to enjoy in this game.

A bug I sometimes experience is that the text flies by without me touching anything. Thankfully, you have a message log and you have a button so you can replay the voice acting. But those moments fix themselves as soon as I swipe down and bring the message log up. I have no clue what caused it.

In my honest opinion, I think that this game has a lot to offer for Corpse Party fans and horror fans. I wouldn’t recommend this game as an entry into the Corpse Party franchise. Besides, I think it’s unfair to critique the 3rd game in a visual novel series that’s very plot-heavy that isn’t accessible to first-time players.

The Android version also has the achievements you have in the PS Vita version. This is quite neat. But, something very neat is the fact you can back up your save in the cloud and download it again if needed.

In terms of the difficulty, I can’t really judge the game quite yet since I haven’t beaten it. So, I will expand more on that in the review when I have beaten the game.

The load times in this game are quite short. This really surprises me. It doesn’t break the flow of the game one bit.

While the game has some flaws like too long novel sections, the inability to save during those novel sections, the overheating and the endless mode; the game has a lot of strengths like an amazing visual presentation, a lot of twists left and right and is pretty immersive.

I’m really enjoying myself with this game and I’m thankful that the developers ported this game to Android. While I can understand that some people won’t enjoy this game, I’m enjoying it. Again, the game has some flaws but it doesn’t outweigh them to not enjoy the game.

If you are looking for a way to play Corpse Party Blood Drive and you don’t have a PS Vita, don’t wait to pick this game up. I honestly think this game is worth the asking price. You get a lot of game for your buck and the Corpse Party fan in you won’t be disappointed. At least, that’s how I think about the game.

I could ramble on about this game for a while longer, but I think I’m going to leave it here. Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then have a great rest of your day and take care.

NekoJonez: Are digital downloads really a benefit for the market?

steamos_2_web-100055303-large_thumbAre platforms like Steam and Origin really a benefit for the games market? Must everything now go digital or is that something that might doom the market? Let’s think about it. I think that this movement is a double-edged sword. It’s good but there is a big “But”. Cap was intended. I can’t deny that platforms like Steam and other have many advantages. But clearly, I have also a blaming finger to raise. I talked and discussed with many of my friends about this. From people in ButtonSmashers, Arpegi and outside of both of them. And after many rewrites, I think it’s time to voice my view on this. Feel free to debate with me on this in the comments. Flame comments will be removed of course. 

My biggest problem

Many people see this as the way of the future. Everything needs to go digital. It makes things so much easier. Yet, there is a big issue that comes with this. Security. Think about this, that your account is hacked and you lost all your progress and games. Or worse, they got your bank information. I have no doubt in my mind that this is something hackers in the future will be able to achieve.

Another issue is the fact that privacy is gone. Some people want to hide that they game since for some companies that are a big no if you want to be hired. Gamers have a big reputation thanks to some events that the media blew out of proportion. So, you have to hide. In addition to that, you can’t really hide your “guilty pleasure” games anymore. You know, those games that make your reputation of “hardcore gamer” go poof as snow for the sun.

And don’t get me started about abusing the system. There are some many ways to cheat the system and make fake money that can be used to buy games then. I wouldn’t be surprised if a good percentage of the sales on those digital platforms are actually illegal purchases gone undetected.

Android market feel

 

Best-Free-Android-Games-Of-2013I’m not going to lie, I bought a ton of games on Steam the past month. But I really man, a lot of them. And my fear got actually confirmed. I felt like being in some online app store. Where you can easily download games and install them. And I kept playing a part of the game and when I got a bit bored of the game, I downloaded the next one.

Isn’t that a bit harsh? There can be boring moments in a game but when you wouldn’t have this Steam or Origin, it was your newest game and then your motivation was higher. At least in my case.

Also, as a retro gamer, I saw that nearly all the games I played in the past are on Steam as well. I’m afraid I won’t survive any sale if one happens of a game on my wishlist.

My point here is that it became too easy to find new games and you start to think less about your budget. It’s not new that I hear people say that they got a ton of games from a sale but if you really look to it, how many games are actually played and or finished from the ones they bought? Probably not all of them.

Big dogs smelled money.

Before I explain my next point, I want to talk about another thing. I’m a big-time collector. If I’m at a garage sale, my mood is like: “Buy all the games!”. If I had the money for it, I would. Yet, going to a garage sale and trying to hassle or look for a game. That feeling of going home with a new stack of games felt so rewarding. And that’s a feeling I have lost with Steam and Origin. You just push in some numbers and do one or two clicks. You can’t hassle or try to lower the price. And looking for a game is just a search away.

But this is actually a nightmare for collectors. Physical copies are a thing of the past. I love being able to hold a game in my hands and showing it off to my friends and being like: “Hey, look I got this new game.” That might be a bit bragging but hey, who doesn’t do that from time to time?

But what in the name of the good games are big companies like Atari and Square doing on Steam? Selling their big titles like Call of Duty, Final Fantasy and various other franchises. Honestly, I don’t think it’s good for that. If I would be Steam, I would have only allowed indie or start-up developers to make their big entree in the market.

Scary

I’m also afraid that the ease of DLC for developers on Steam might slowly be the new norm. The satire game DLC Quest might become the future reality one day. In this game, you can’t even go left at the start of the game. You have to buy the DLC for it when you have enough in-game coins. And I have this one game called Tomb Raider that has a big load of DLC and yeah, I bought it all. Just because I hate when I don’t have the complete package.

One of the final issues I can come up with is maybe one of the scariest things. The fact you and those developers become independent (Edit: Thanks for noticing my mistake here BloodCat.) from one company. Image how big of a catastrophe it would be if Steam went bankrupt. Or when they couldn’t handle the server load and much data is lost. Scary thought no? Or that they become so big that local game stores go out of business. Many jobs lost.

In conclusion

I can’t deny that platforms like Steam or Origin are great things. Many indie developers can show off their games. You can also buy games that your local game store might not offer. And if those stores are too far away, you can easily buy them on those platforms.

But if you look at it, there are big flaws in this system you can’t deny. I won’t go explaining them again since I talked about it in this article. I’m sure that I forgot some things in my article but I’m sure that I got the most crucial written down.

Maybe a good message is that you shouldn’t forget that there are retailers and various other things to get your games outside of Steam and Origin. It’s such a nice thing in our gaming culture so let’s not go to a culture where we sit in front of a computer and don’t much a muscle to get our games since you can easily get them on Steam.