Tag Archives: Nintendo DS

First Impression: Phoenix Wright: Ace Attorney 5 – Dual Destiny’s (3DS – eShop) ~ Silence!

The Japanese box-art because we only got an eShop release.

The Japanese box-art because we only got an eShop release.

Wikipedia entry

After my anger towards Capcom for not releasing Ace Attorney: Miles Edgeworth Investegations 2 on the DS, I finally got my hands on a new official Ace Attorney game. And this in brand new 3D! Pokémon Y has to wait, I have a client to defend. Yes, you read it correctly, I choose a 3rd party game over an official Nintendo game. But don’t worry, I’ll write my review of Pokemon X & Y soon. Anyways, this game is excellent. And this article is meant to convince you even more to download and play it. It’s cheap, extremely cheap in fact. You pay half of the price you would pay for a normal Ace Attorney game. So before I start this first impression, I’m at the start of the 3rd case. That’s the mid-way point. If you take that all cases are of the same length. Yet, comparing it to previous installments, the later the case, the longer it is. Anyways, in the Ace Attorney series you play as an attorney or a prosecutor in the spin-off Miles Edgeworth: Investigations. Your goal is to search crime scenes, question suspects to get enough evidence to be able to defend your client against everything the prosecution throws at you in court. It’s a visual novel adventure game, and it’s a hidden gem series to be honest. So, before I continue, let me know in the comments what you think of this game and/or this review. Anyways, let’s start!

Wright is back!

Phoenix_wright_ace_attorney_dual_destinies_screenshotFor real, Phoenix Wright is back in full force. In one of the previous installments we learned that Phoenix Wright actually stopped being a lawyer. If you play Apollo Justice, you’ll learn why. I won’t spoil anything here. But one thing is clear, this game is filled with references to anime’s and older Ace Attorney games. Yet, you don’t need to have played the previous installments to enjoy the extremely well done writing.

The writing is funny at time and makes for a great laugh. The characters are memorable and well done. They are believable and are a great addition to the great cast of characters. I’m a bit bummed out that some characters won’t appear in this new installment, yet I might speak before my turn. (And an objection will be raised in my face).

And not only the extremely well done writing is back, it’s now presented in an extremely better way. Gone are the days you skipped over text, you can now scroll back in the dialogues. A long awaited addition. Thanks for finally adding this. I’ll directly mention the extremely handy fact that the save feature is better implemented. Now you have a button to save on the touch screen and wait… what’s this? Two save slots?! Yes, you have two locations to save your progress. And it saves extremely fast! That’s neat.

Anyways, back to the story part. This time around, some parts of the story are presented with anime cut-scenes and they look brilliant. I love when one comes on and the voice acting is how it should be! Well done and on the spot good. I love how you now hear more of the voices of the characters outside the “objection” and “hold it” phrases. All in all, the story and it’s presentation is top notch.

Pretty neat!

Ace_Attorney_5_screenshot_18Besides the story, the game got a graphical update that blew me off my socks. It’s a game where I don’t mind having the 3D slider on. It’s visuals look sharper and pop out even more with the 3D. The art style is what the series needed all along.

This game is a visual eye candy for anime games. The animation is superb. I like how some locations look alive when you come to them, like flags blowing in the wind and various other details. It makes the game have more immersion.

The UI (= User Interface) got an upgrade as well. It controls a lot smoother and it’s how it should be all along.

The character animation itself is just a tip of the mountain of amazing design that this game has. The fact that this game looks more realistic like seeing the crowd behind the defendant makes the scene much more alive. The camera often zooms out to show a view of the whole court room and when you have the 3D slider on, this game blows you away.

The gameplay just got some neat tweaks as well. Your partner will tell when you have everything at a certain location and that makes getting stuck a lot less frequent. Also, the notes that Apollo uses makes for a great check list if you may get stuck. You also can call in help of your partner who’ll say which statement is the one you’ll need to present evidence on when you failed several times in the cross examination.

Is there something bad?

Phoenix-Wright-Ace-Attorney-Dual-Destinies-3DS-Announcement-Screenshot-5Of course, I’ll continue to praise this game. But there is one thing that I dislike. The fact that there might be future DLC. Why Capcom, why? -Sigh- If this is the only bad thing about this game, I can let it slip.

The music is like expected top notch. And before you all get mad, if a DS game series gets it’s music in a concert, that’s something. If a DS game series get it’s own movie… Yeah, then you have a great game on your hands.

I already explained how everything got better compared to the previous entries and it really is that way. The better UI, nicer visuals, improved animation, anime cut-scenes… I can’t get enough of this game. My college work might suffer if this game continues to be this good. So yeah, I might need to give my 3DS to someone so I can still concentrate on my college work.

This game’s price is a steal. It’s only 25€. Just wanted to mention that.

Also, some old elements with Apollo return from his installment. Yet, the new mood matrix gameplay, which I didn’t have the luck to play around with it often, is extremely interesting. It provides a new and refreshing element for the new and veteran players.

In terms of length, this game is pretty lengthy, yet I’m hoping that the 3rd, 4th and 5th case keep me playing for a long time. Since this game has been released 3-4 days ago and I would love it if this game lasted me more then a week or two. Oh well, if you play on a game as often as I do on this game, I can’t be helped I guess.

So, that’s going to be it for this first impression. Thanks for reading and I hope you enjoyed it. Give this game a chance and you’ll understand why this game is worth it’s purchase. Now, I’m going to sit down and continue to play this wonderful gem of a game.

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Re: What makes a good RPG?

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Link to the original article

When I was surfing at “my” other blog, I found that somebody made a comment to an article that David wrote about, “what makes a good RPG?” And I thought to myself, why don’t I do that exercise for myself? So, I started thinking and thinking. What makes a good RPG? I tried to think back at all RPG’s I played and now I think I finally have an answer. I’ll be commenting on the original article David wrote on ButtonSmashers. My goal is to check how much opinions actually differ. Just a fun little experiment. But feel free to comment here about my view on things. And don’t forget to leave a like on that article. 

J-RPG vs RPG

So David claims that J-RPG wins over the Western RPG’s. Let’s do the test. Is this true? Or is it just his personal preference? If I need to answer the question myself, I would agree. Japanese RPG’s are better. I find myself liking it’s content more then western RPG’s.  But which RPG’s have you played? Final Fantasy? Dragon Quest? Golden Sun? Skyrim? I hate to break it too you but 3 out of these four are J-RPG’s.

But if you look at it, David has a good point. If you try to list the amount of known Western RPG’s against the known J-RPG’s, it’s clear who wants that round. It’s Diablo, Elder Scrolls, Fall-Out, Star Wars: Knights Of The Old Republic VS Final Fantasy, Golden Sun, Dragon Quest, Lufia….

Does that mean that J-RPG’s are better the Western RPG’s? Well, no. Actually not. Does one suck? No, not at all. Or are the Western RPG’s better then the J-RPG’s? No, that’s not the case. In fact, they are actually equals. Let me explain. J-RPG’s and Western RPG’s have a very different style of gameplay. The core idea of leveling up a character is still there. But the execution is too different to say which one is better then the other. In my opinion is as stupid as trying to decide which kind of soccer is better. In a hall, on the street or professional level. Since it are two separate worlds, So, why comparing and trying to decide which one is better. Silly stuff in my book.

Importance of the elements.

lufia2battle

Ah, Lufia II on the SNES.

So, here is where I actually disagree with David.

So what about art, music, mechanics and voice acting? Surely a good RPG needs those elements?

With the exception of music, the answer is no, none of the stuff listed are needed. They add icing to the cake definitely, and increase the enjoyment of some games. But the only thing that’s really needed is a great story backed by a killer sound track.

I simply don’t think so. Honestly, the mechanics are truly important as well. Yes, the music is important as well. And it’s true that the voice acting isn’t that crucial. Like one of my favorite RPG’s on the DS, Suikoden Tierkreis has terrible voice acting yet it’s an amazing RPG.

A killer soundtrack, well David, let’s be real here. How boring would a game be with repetitive music or no music at all? Music spices everything up.

But mechanics are important. And why? Well, let’s take a J-RPG to explain my point. Final Fantasy 13 for the XBOX360. From what I read, the mechanics are so watered down that you can’t explore and like in a spoof that JonTron made, “the game plays by itself.” So, hold the phone here. This game has barely no mechanics yet a killer soundtrack… Oh dear.

Mechanics are important to help the player go to guide through the game. If the only thing you need to do is use some different attacks without it really having depth, a game becomes boring. And it may even have the best story ever written, only the patient and dedicated players will play it. But it wouldn’t make for a good RPG.

Lux Pain is another example for on the Nintendo DS that came dangerously close for me. In this game, you do the same thing over and over again. There was little to no variation in that game. Lucky enough, near the middle it truly picked up and it became interesting.

To close this segment off, the fact that you need a good backstory goes without saying. It keeps the player engaged into your game.

My opinion.

1207284085_1201013112_orcselvesii200709051101ea6When I continue to read the article David wrote, it becomes more and more clear to me that the article is pretty much his opinion. And while I respect his opinion, I clearly showed I disagree when even reading the first few paragraphs.

And that’s the beauty of blogging. You can look at other people’s article(s) to get idea’s and maybe you can react. But if I would talk about my opinion about the whole article, we would be here another day as well.

So, that beauty boils down to personal preference. A good RPG would be one where all the elements that make a good game, mix together quite nicely. A good soundtrack, with a great story, enriching gameplay and great mechanics. Add some great mood setting graphics and some nice sound design with it and you have a great RPG. But if you give us voice acting, then the RPG isn’t anything short for amazing. While, truth to be told, maybe RPG’s are really great without it. Early RPG’s serve as a great example.

But if I really need to try to answer objectively on the question “what makes a good RPG?” well, then I would need to say that a game is a good RPG when it’s successful in tricking you or making you believe or making you feel like the main character. If you feel as a lonely survivor in Fall-Out or as a world saving hero in Final Fantasy, then the game is a good RPG.

Personally, a good RPG is a game that challenges me, gives me a story I’ll remember and is one where you grow along with your character. How more grinding there is, the less happy I’m. I like to continue on. I dislike being stuck.

Anyways, I think I’ll close off my article here. Thanks David from the ButtonSmashers for writing this interesting article. It was surely a nice read. You made some great points. I silently hope you give this article a read and made a comment? Thanks for reading and hopefully until my next article!

First Impressions: Magical Starsign (DS) ~ An RPG that I like.

250px-Magical_Starsign

Wikipedia entry.

Thou shall not say anything bad about Magical Starsign. No, ehrm. Maybe, you can’t say anything bad about this game. Nope, that doesn’t feel like me. Ehrm, well, let’s do it the easy way then! Hello there reader, I’m NekoJonez and I am not good at writing an intro for this game. Well, that was cheesy. Hold on, why am I writing these thoughts actually down? My readers don’t have anything to do with this. If only I had magic to erase this. That would make that delete key so obsolete. Ha! You didn’t see that one coming didn’t you? Well, enough playing around. I realize that I play too many games at once and rarely ever finish one. Why I do try to change that fact, I started to play this game a while ago and I got distracted by other things and I never finished this one. I regretted it and thought here and there to restart this RPG and finish it. So, that’s what I’m doing now. Taking games I started and finish them before I look for new titles. And when I restarted this game, man was it adjusting to this. The oldschool DS RPG’s. Sure this game has some flaws but there is no perfect game out there. So, after this messy introduction, let’s talk about my first impressions with this game. 

Underrated

magical_Starsign_1This game is an extremely underrated game. I can’t believe how few people know of this game. It’s an extremely well made game. Something I extremely like is that you can choose your play style at the start. Your character can be dark or light. And this will affect the gameplay an awful lot.

Also, the fact that I can rename all of the hero’s made this game have more value in my hart. Now all my characters have names of my fellow Arpegians and that makes the story more personal.

And speaking about the story. Man, is it written how I like my stories. You don’t get a whole boring backstory in how the magic got discovered and how the different planets work. No, it’s straight to the point. The tutorial though is badly written into the story but it works.

Also, this game isn’t your standard RPG. It brings in one element that makes the battles totally different. In this world, planets need to be in a certain area of the sun. When that happens, people with that kind of magic get a power boots. This makes battles so much different. You need to check your planets to know when it’s better to stay in a safe area or when you better use magic.

Also, the repeat button is one of the features I applaud the creators of this game for. It’s so useful. It makes battles more easy. Like you slowly getting back your MP, it makes the battles more interesting. Also, you see the enemy you are going to fight at the top screen. Nicely done.

Flawed

magical-starsign-1While I do feel like praising this game an awful lot, this game has several things that made me not liking this game as much as another RPG. One thing is the running. Since this RPG is released early in the DS lifespan, it shows of the touchscreen. And there they made a fatal flaw, nearly ALL buttons are for moving your characters. Your A,B,X and Y buttons are basically a 2nd D-Pad. And you nearly always run while using the touchscreen.

Graphically, this game is pretty. I like the design of the area’s and all the locations. The names of the planets and people make the game feel that more alive. But, in some area’s you don’t have a map of the area but you see the whole planet. This is a drawback in my opinion.

The sound effects are great expect one thing. The enemy sounds are either absent or too similar to all other enemies. I don’t like the sound design in this game very much. Like the cut scenes. They feel dated, even for the Nintendo DS. They are really out of place and they look a bit PS1-ish. They seem created with one timeline like there can’t be a rocket flying over the screen while having water coming out of the land.

Also something that brings the battles down is that you can’t look to what an item does in game. This is such a big pain in the but since you need to either remember or guess the right item to use in the fights. Thankfully, the fights aren’t annoying like every 10 steps. You actually get some decent time to explore the area.

Magical-Starsign_3Easy?

Is this game easy? Well, in a way it is. This game feels like it’s made for young teens. But, that doesn’t mean an experienced game can breeze through this. That isn’t the case at all. You really have to be on your guard since a few wrong moves and it could mean game over.

You can save nearly everywhere. And the fact that you have several slots to save in is for me another sign of a game aimed at families or the younger crowd. But I’m so glad that there are several save slots since now I can do the light and dark playthrough side by side. Or play one if I’m stuck in the other one.

But getting stuck in this game isn’t that easy to do. After some time, one of the characters will give you a hint that will help you a lot for progressing.

What I also like in this game is that this game doesn’t hold your hand in every step of the way. The only thing the tutorial does is learning the way of how the fighting system works. And for the rest, it’s your way to explore the mechanics of the game. But every useful thing said in the tutorial is in your diary.

To finish this article, I want to talk about the music. Which isn’t the best nor the worst point of this game. It isn’t memorable but it isn’t forgettable. It’s that kind of music that will be stuck in your head while playing the game and for a few days but after that, you will most likely forget it.

Oh and before I forget, for the people who have played this game. Feel free to leave your thoughts on the game and/or on this article in a comment.

So, that was my first impression article of this game. But wait, I’m also playing Elebits on my DS. Do you want to read what I think about that? Well, go to ButtonSmashers and read my article there. A link is here: Elebits – The adventures of Kai and Zero (DS) ~ Collect all the WATTS!

3 games I wish I finished.

Thanks Nhi for creating this

Thanks Nhi for creating this

As a hobby-blogger and game reviewer, I play a lot of games. Yet, I can’t succeed in finishing them all. One of my general rules is that I need to finish each game before I make a review of it. So, I can give this game a fair review. Since there can always be something in the end that makes or breaks the game. But with so many games that catch my interest, a gaming neko like myself can easily be distracted. Or I try to play a game and finish it but I play so many of them at once I barely can keep up. So, in this article I will talk about the games I haven’t finished yet and I wish I finished. (For what ever reason.) Of course there are more games I wish I finished but hey, let’s keep it at three for now. 

okami-wii-boxartOkami (Wii)

I love myself some Japanese gaming culture and this game is truly a gem of it’s kind. Okami was originally released on the PS2. But I like the port to the Wii a lot more. Since this game was made for more free movement and the Wii delivers just that.

After finishing the amazing Okamiden on the DS, I directly wanted to play the original game on the Wii. I was blown away with the quality, graphics, music and level design.

Everything wasn’t perfect though, sometimes my Wii movements didn’t got recognized, making for some frustrating moments in the game. Also, the combat is just a joke to me. Waving the Wii Remote gives painful feelings after repeated action.

But why didn’t I finish this game? Well, I was nearing the end and when a friend of mine tried out the game, he saved over my save file by accident. And my save file back-up was so close from the start, that I decided to restart. But the fun is a bit gone since it doesn’t have that “new” freshness you get from a game. But this game is surely one I’m going to finish on calm periods.

Mirror’s Edge (PC)

250px-Mirror's_EdgeEverybody who watches and follows my video’s on the YouTube, know that I’m extremely bad at parkour. But why do I play the game known for only parkour? Simple, because it’s a great game. I got this title for an extremely low price of 5€ and I played it always until a certain point.

Then other games start to distract me and I leave this game at this side unfinished. But I heard on the MindCrack podcast that it isn’t a long game anyways.

This game is pretty and really pulls you in. The graphics, music, level design or difficulty aren’t any factors of this game holding me back to finish it. Also, I didn’t follow the story the first time around. Which I of course regret since it was the game which I wanted to use to make my comeback as reviewer on my forum.

Till this day, this game often appears in the “What are you playing” thread for me since I play short bursts here and there and I’m anything but progressing in the game. I should actually start playing this game after publishing this article so I can finally make a review of this game.

Hopefully my terrible jumping skills aren’t going to hold me back for ever since that’s a reason why I don’t play this game for very long. Also this game asks a lot of my graphics card of my laptop so, that’s holding me back as well.

Mystic Quest (GB)

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I was so excited when I got this game for the cheap at a garage sale. When I came home, it was the only game I played for a while. I even put aside my laptop to play this game with the use of my Super Gameboy and my SNES on my TV.

It really gave me a Zelda-vibe and really kept my attention with the game. The neat graphics, decent difficulty and interesting, yet somewhat generic story, keeps me interested to play.

So why have I stopped playing this game and not finished it? Well, simple. I got stuck and didn’t really found my way out, not even with the help of a walkthrough. So, I stopped playing.

But this game is one I am willing to finish. It’s collecting dust right now and as game collector I can’t let that happen. I’m not that kind of a collector.

So, any tips for this game are welcome in the comments. Maybe you can help me. I know that I defeated a dragon for some spell and that I need to find some holy water. See, my memories are getting vague, it has been that long since I played this game.

Final words

Of course, there are a lot more games I wish I finished. And not because they are bad, but simply because I got stuck or got distracted with another game.

Which games do you guys and girls wish you have finished? And why? And why isn’t it finished yet? Let me know in the comments down below. Anyways, that’s all for me. Thanks for reading and have an enjoyable remainder of your day.

First Impressions: Another Code: R – A Journey into Lost Memories (Wii) ~ A mystery novel

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Nintendo version of the website.

So, I have this Wii sitting in my room. I got my Wii after I graduated high school. Before that I played a countless amount on my Nintendo DS. On there I played Another Code from the amazing developer Cing. They went bankrupt and they are no more. But when I saw that this game had a sequel for on the Wii, I didn’t doubt for a second, I had to play this game. I started to play it three days ago, and I have trouble putting it down. Yup, that’s my first impression in extremely short for you. But this wouldn’t be a valid blog entry if I didn’t explain myself. Otherwise I will look as a fanboy of this game to you guys, which I kinda am. Visual novels always interested me and I love playing them. They always have a better story then other games and this game is no exception. Let me explain why this game is great and you all should give it a go. But, I’ll also explain some flaws with the system. 

The story.

This game is a sequel to the great Nintendo DS game Another Code, it’s named that way in Europe. The American is Trance Memory. I actually advise you to play the DS game first. The Wii game takes place two years after this game. The story of the DS game is very often referenced.

The familiar characters from the original DS game are exactly the same in this Wii entry. There are also a lot of new characters and you can easily get a reminder in the menu. Which is an awesome option. If you forgot which character was who, a reminder is there in game.

There is no voice acting. Which is a shame in my view. This game would have had big benefits from voice acting. Now it’s only the text displayed on the screen.

From what I saw of the story, it’s an enjoyable tale. It made me think back at the days I played the DS game. The main thing is again about memories. What I truly praise in this game is that on the end of each chapter, you get a small quiz to remind you what happened in the chapter and it really helps when you forgot or didn’t play the game in a while.

01663042-photo-another-code-r-1 But enough about the story, I’ll dive more into that in the full review. The gameplay mimics a lot from it’s DS game. The controls, you’ll need to get used to them, are actually quite unique and the mapping is great. Although it’s a pity that the detection of the Wii Remote seems a bit uneasy to use sometimes.

In this game you can’t really run everywhere you please. It isn’t a step back actually. This mechanic is set up in such a way that you can easily explore certain area’s and view them. Probably this made the developers have time for some great visuals.

As you guys might know, I’m not that difficult to please when it comes to graphics. But this game blew me away. The location of the game is bright and colorful, detailed and well made. It feels great with the realistic story and nothing feels out of place. It’s detailed enough that it draws you into the story easily.

Can’t put this down.

screenshot_wii_another_code_r_a_journey_into_lost_memories005This game is also a puzzle game. And a great one. With some side quests like recycling, there is a lot of variety to the game. You can even choose how your character reacts to a situation. It adds some replay value to the game to see how it plays out if you react in another way.

I don’t know if there are different endings but I don’t assume there are. Otherwise I would be extremely impressed. Because in other games with different endings, this game is good in hiding it then.

One flaw in this game is how you can look back at the previous conversation. This is a very welcome feature but I haven’t seen a game get this right. I have to say, happy scrolling if you want to look for something.

There is no real tutorial. This is extremely welcome. Thanks to this you can explore and learn the game at it’s own pace. You don’t have to “learn” everything at the start of the game and you truly feel more free playing this game.

While exploring the area’s, things you can investigate blink in a yellow color. There is also a great indication on the screen to remind you. And pay attention, places you have explored, can also be of use later in the story. There are even various ways to control the game. Using the on screen buttons or the buttons on your controller, it both is fluent.

This game is easy and difficult. For new players to the genre, this can become quite a challenge in certain area’s. But, for advanced players in this genre or style of game, you can progress without getting really stuck anywhere.

Various story lines.

another-code-r-wii-035This game has various story lines running all at once. Thankfully, it’s never getting too much. When ever it’s too much too follow, a story line ends.

This game has also a very creative use of the buttons on your Wii remote. You’ll have to play the game to understand what I mean.

Before I close of this article, I want to mention the music. The music is pretty lighthearted. And it fits the tone of this game extremely well. You even have a music player in game to listen to the tracks or let them play as background music. And you can’t listen to tracks you haven’t heard in game yet.

That are most of my first impressions of this game. I’m nearly half way in this great game. The length is great from what I played till now. This seems like a game that will take you more then one day to complete. If you really want to enjoy it at it’s full potential. Whenever I finish this game, I’ll surely write a review for you guys. But until the next time, and happy gaming!