Tag Archives: Nintendo

Gamer’s Thoughts: NekoJonez VS his backlog

So, I would be lying if I said that I don’t have a backlog. I do have a backlog and it’s rather huge. To be honest, I stopped keeping a list of the games that are on my backlog and I just started playing the games that I wanted to play or that are in my collection. If I have to guess, I think there are over 500 games in my backlog. Do I honestly care that there so much games in my backlog? Not at all, I love it! Because that means I always have a game that I could be playing when I’m feeling bored. And for those who don’t know why I have so many games on my backlog, that’s because I’m a game collector and I collect games left and right. Almost every week or two, I add a game to my collection so I rarely have time to finish a game. Now, why am I talking about this? Because LaterLevels and LightingEllen are doing a collaboration with a lot of other bloggers talking about their backlogs and I felt like joining in. And before I continue, feel free to leave a comment with your opinion on the backlog, your backlog and/or the content of this article.

NekoJonez’s Backlog

Now, in my introduction I said that I had given up on keeping a backlog. This is quite true. I have piles and piles of games in my room and in my digital libraries begging to be played. Yet, I keep playing the same games over and over again.

But are there really over 500 games on my backlog? Well, because I don’t keep track in that much depth, I think that’s the best answer. When I just look at my 800 games large Steam library and cross off all the games I have finished, I think we get close to that 500 games mark. And at that moment, I haven’t started counting all the games I have for my consoles and handhelds.

How did it grow so out of hand? The first reason I already explained in the introduction of this article. I’m a game collector. Every one or two weeks, a game gets added to my collection. And it’s quite rare that I buy one single game now-a-days. Apart from newly released games of course. When I’m looking for new games to play, I go to thrift stores or garage sales to buy them for a real cheap price. In other cases, coworkers, friends, family just give them to me because they don’t need those games anymore since they are left unplayed.

A second reason is one that you are reading right now. This very blog. Because I like writing so much, I try to write an article every week about a different game. So, that means I talk about give or take 50 games each year. A more realistic number would be 35 – 40 different games each year. So, when I have written an article on a game, I have already moved on to another game to write about. Even when I quite enjoy playing a game, I place it on my backlog to finish later when I have a bit more time. Oh, and let’s not forget the fact that I get requests from developers to play their games and write an article about them.

This brings me to my 3rd reason why my backlog is so big. Because I’m a game collector for multiple systems, I often switch between systems while playing games. For example, I’m in a PS2 – Switch period lately. The result is that I have posted quite a lot of PS2 and Switch articles lately. Now, I got a few Gamecube games for my birthday, so that might mean that I’m going to play a lot of Gamecube, Wii and Wii U games in the near future. But, I’m also really interested in the new Challenge Tombs that are getting released for Shadow of the Tomb Raider. And once I open Steam, I see that bundle of games I bought at the Lunar sale that I wanted to play. This is exactly what I mean when I say in an article: “I got distracted by other games.”

A fourth reason is one that started during my teenage years and now carried over in my twenties. I dislike focusing on one or two games. For example, I’m playing Resident Evil 4 and I get frustrated because I’m unable to beat a certain section. Instead of getting frustrated and fed up with the game, I just stop playing the game and take out another game to play. The main reason I play games are to have fun and talking out of experience, my performance in games gets worse when I have to repeat a section over and over again. Now, it does happen from time to time that one game is so much fun, I ignore all other games for a while. During the last Christmas holiday I have played so much Rollercoaster Tycoon. To the point I have almost completed the original campaign and half of the campaigns in the expansion packs.

Now, what is your backlog actually? Are these the games that you have started and never finished or the games you really want to play? Is it a combination of both? Well, I think it’s a combination of both those things. But, can you scrap a game from your backlog? When it has been too long on your backlog or when you feel you don’t want to beat it? For example, I have never beaten the original Pokémon games BUT I have gotten extremely close. It’s the final rival fight that I’m unable to beat. Now, would you say that these games are on my backlog until I have beaten them completely? Well, now I’m totally overthinking it. Whoops.

I might have said it a few times already in this article but do I honestly care that my backlog is so long? No! I don’t care at all. The big advantage of this is that I can pick up a console or boot up my PC and just pick a game I feel like playing and have a great time. It also means that I always have a game to play when I’m in a certain mood. On top of that, it makes for a great reason to finish or replay games when I want to write an article about them.

The questions

Now, LaterLevels and LightningEllen have a few questions in this collaboration. Let get to answering them.

Game most likely never to be played

That’s a thought question. Since in most cases, there is always a time I pick up a game I have bought ages ago. For example, a few years ago, I added Final Fantasy X and X-2 to my collection and I started to play those two games for a short while during my summer holiday in 2017. Another example is more recent. When I started playing Resident Evil 4, I saw that I have a few other Resident Evil games in my collection so I’m trying those out in between Resident Evil 4 sessions.

If I really need to answer this question, I think it are the Football Manager games I got in a pick-up but then again, I might start playing them in a summer break when I want to play something unique and different that I haven’t played before.

I could cheat and tell talk about Lego Fever. It’s a game I played a lot when I was younger, but it refuses to work on newer systems. Plus, it’s quite rare to find, since there are no physical copies of and yeah.

In addition to that, I have technical issues with getting the game to run on my computers so it’s unplayable for now. But then again, I just need to take some time out of my day to figure out what’s causing the error and just try to get it working on one of my retro gaming machines. Oh well, one day this will happen.

Shortest game

Ace Attorney 6 – Spirit of Justice

I don’t understand why this keeps happening. I have bought all the DLC cases and I haven’t finished the DLC case yet. I’m such a big fan of the Ace Attorney series, it battles my mind that I just start playing this case and get distracted by other games and leave this one on the backlog.

The case sounds quite interesting to me as well, since it does something different and makes old characters return. Maybe it’s a great sign for the future of the series… (hint hint, subject of another collab). So, come on Jonez! Put aside an afternoon during the weekend and finish this game!

Longest game

Ehrm, I’m sorry… But I’m not going to list all these games I just played the first couple of sections to test out how the game plays and haven’t finished yet. If you just look at the first impressions series on my blog, you start to get an idea on how many games I haven’t fully beaten yet. Now, I have beaten some of these titles, but I haven’t gotten around to writing the review yet. So, you could say that I even have a review backlog.

But, if I really have to put a game here… Let’s pick one at random and let’s say… PopoloCrois. A while back, I said I was considering writing an article about this game. But, my PSP decided to delete all my save files of this game and I lost so much progress… I got so annoyed I actually stopped playing this game and I haven’t picked it up yet again. But, I was having so much fun. So, yeah. I need to change that.

Game which has spent the most time on the backlog

Oh dear. I’m honestly unable to answer this question because I collect retro games and I just play games I find in the wild or strike my fancy while browsing the eShops. Like I said earlier, some games I only play for a few minutes to test the games out. For example, I have started up so many Final Fantasy and Kingdom Hearts games… I know for a fact that some people are going to dislike what I’m going to say next but I haven’t finished a Final Fantasy, Kingdom Hearts, Witcher, Metal Gear, The Elder Scrolls, Dragon Quest, Sonic, Mega Man, Castlevania, Metroid, GTA, Assassin’s Creed … game. Yes. I haven’t played a lot of the BIG and popular titles.

In addition to that, since I started reviewing games 8 years ago, I stopped keeping track of the games on my backlog and just enjoy the games in my collection and picking the game that suits my fancy at that moment so I can’t even tell for how long I own a certain game. Expect when I got it for as a birthday present or when it holds a special memory. So, I’m sorry, I’m unable to answer this question.

The person responsible for adding the most entries to your backlog

Would it be cheap to say, my wallet? Because I buy so many games in bulk, it happens frequently that games get on my backlog. Now, actual answer on this question should be the person who gives me tells me about the games I should be playing or the games that are interesting.

And to be honest, there are a lot of people who give me advice or suggestions in terms of the games I should play. From fellow bloggers to YouTubers I love watching. A few examples spring to mind: NitroRad, AVGN (yes, like a TON of other video game reviewers), SomeOneCallMeJhonny, Eruption, Scott The Woz and Lazy Game Reviews. There are a lot of retro video game reviewers out there and I just keep watching them to discover new games. Outside of the YouTube space, there are bloggers like: Hundstrasse, The Well Red Mage and Insert Disk. There are so many people I could name. And I shouldn’t forget the countless other collectors inside the Facebook and Discord groups I’m a part of.

Besides that I love browsing RetroWareTV and browsing websites like eBay and local second hand websites to check what they have on offer.

So yes, I don’t have one person that is responsible for adding the most entries to my backlog since a lot of people give me ideas, suggestions and series to look into. It’s extremely difficult to keep track off that.

Oh, and I shouldn’t forget that I often get coworkers, friends and family that donate or just give me games after a spring cleaning or something amongst those lines.

Wrapping up

With all the questions answered, I want to thank you so much for reading this article. It was an interesting article to write since I see my backlog in a totally different way than your typical definition of the word.

To me, my backlog is more of a suggestions log. A suggestions log of games I could play and/or take a look at. If the game interests me enough, I’m going to continue to play it. If it doesn’t interest me, I remember it to try it out later or I just give it a nice spot in my collection.

Now, surprisingly, even to me sometimes, but not every game that I play becomes an article. That’s because I have an article backlog and when I write an article about a game, it’s quite possible that I already forgot about a few games. But all of that is for another article.

With that said, I want to thank you again for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

Fatal_Frame_II_-_Crimson_Butterfly

Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out,  enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be publish on this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters get mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters is excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and area’s together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent from the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but the most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backwards. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way in earning points as well. If you are able to make a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build up to the jump scares pretty good. Most of the jump scares happen a bit off screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there is a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 Atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design gives an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build the scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor other worldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing an animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and house hold items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls is something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such life like animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with the Silent Hill and the original Resident Evil games. I’ll talk a bit more in depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get of your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. In a matter of fact, she didn’t get of her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years she has to prove that she can run the alchemy shop and make profit. If she fails one of these challenges, the shop will be closed without any further question.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot on your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with get more character development.

Now, during my playthrough the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but over all I enjoyed the story quite a lot. The writing, the pacing and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018

Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives of a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant in the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fair. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new area’s and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. On the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and the crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid up front. So, make sure you have enough gold in the bank to hire them.

During the exploration you can go to various locations. Each location has several area’s you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and area’s takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always paid attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high quality items. For some reason, I always found mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the craft menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that promt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients where at a certain location before I actually travelled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersions reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed into the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing while the clock ticked over would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is in my opinion a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. In here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese in the main menu, you can do that.

After you have finished the game, there is a postgame chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post game, there is no free roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during me writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the amount of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt myself too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of my games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing worked. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this story time about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too much plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of variety. A power fantasy in another world would be extremely easy and generic. Most RPG’s use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world and setting. When I was brainstorming for ideas I noticed that most of my favorite story driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

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Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beaten the first three levels of a top down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat the certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and theme is this. A big open world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people have been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girl’s their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spirit healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has it a weird charm. At one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding death bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason of the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have, is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul power fully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since, there is no other way to start from a certain chapter. The only option in the main menu are new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of the UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. In some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flash light.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives of eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you in every step of the way.

If you ask me, I think that this game is totally worth it’s price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s looking forward to these 10 games in 2019

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The year of 2018 is almost history. The final moments are happening when this article was in the process of being written. Like each year, I want to take the time to look to the upcoming year. Since I’m writing a gaming blog, I especially want to take a look at 10 games I’m quite excited about that currently have a release date in 2019. If you want to know what the 10 best games of 2018 for me where, I have already written an article on that subject. Before I start talking about my list, remember that this list is my personal opinion. It’s quite possible that the games you are looking forward too aren’t on my list. In any case, feel free to leave a comment with your opinion on the article, my list and/or with your list. And now, it’s time for the actual list in no particular order. 

#10 – Minecraft Dungeons (PC)

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Announcement blogpost

To be honest, Minecon Earth passed me by this year. When I heard about “Minecraft Dungeons” I honestly thought that it was another skin pack for the console edition. I was very pleasantly surprised to learn that it’s actually a new game in the Minecraft universe.

From what I have read on the Minecraft website, the game looks like a dungeon crawler game like Pokémon Mystery Dungeon or The Binding of Isaac in concept. Now, it looks like it’s a multiplayer game, but I hope there will be a single player component to the game as well.

I have started playing Minecraft in late 2011 and I play the game here and there today. While I play less Minecraft today then I did in the past, I still hold Minecraft very near and dear to my heart. Now, I’m quite interested and hyped to see what the Mojang team has in store with this new game and how they are going to use the actual Minecraft mechanics in this new game or if they are going to introduce new mechanics. Maybe, the new game might link to the original game in a way… maybe. We shall see. Currently, there is no release date announced, apart from somewhere in 2019. The only thing we know for sure is that this game is going to release for PC.

 #9 – Desperados III (PC)

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Official Steam page

I remember the day I got introduced to the Desperados games when I visited a coworker of my mom. He introduced me to the game and actually made a copy of his disc for me to play at home.

Yes, I started to play this series illegally. Year later, I actually bought myself a legit copy on Steam and I bought all the other entries in the series. I really love the gameplay of these games. The game is extremely challenging and I haven’t beaten the games until this day. I have come quite far. I was in the final three levels of the original game.

When I was installing Desperados on my laptop, I suddenly noticed that the game got a new post in the news section. To my surprise, a new reboot/sequel got announced and to blow my mind even further, the game was coming in the summer of 2019!

So, I know what I’m going to do this upcoming summer. I’m going to play the first two Desperados games to refresh the story and lore of the series so I can get right into the new game. I’m quite excited to relive my childhood and finally beat the games I wasn’t able to beat as a child.

#8 – Fire Emblem – The Three Houses (Switch)

Nintendo.com Mini-site

H2x1_NSwitch_FireEmblemThreeHouses_image1600wI was playing Fire Emblem Warriors at the time this game got announced. When I saw this game during Nintendo’s E3 presentation, my mind was blown.

When I was watching the trailer, I got the impression that some elements of the Fire Emblem Warriors game actually made it into the actual main series, while staying true to their roots. It also looked like the game got a lot of new mechanics compared to the games I have played on the 3DS.

Now, apart from the Fire Emblem Warriors spin-off I haven’t finished any Fire Emblem game. And all the Fire Emblem games I have started playing were the handheld games. I have never tried a console Fire Emblem. Then again, the Switch is a hybrid; both console and handheld.

Nevertheless, when Spring 2019 rolls around, the game will finally hit the shelves. You can count on it that I’ll have some budget to spare to get myself a copy of this game and give it a try. I want to give this Fire Emblem game a try. Maybe this is the game that convinces me even more that I should finish all the other Fire Emblem games in my collection.

 #7 – Final Fantasy remakes (Switch)

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IGN article

I know for a fact that there are going to be people that are not going to like the following confession from me. I have never finished a Final Fantasy game in my life. I have started a few of them but I haven’t gotten into them at all.

I have Final Fantasy 7 on Steam and I have Final Fantasy X and X-2 on the PS2. I also played a few Final Fantasy remakes on my DS but I haven’t gotten further than the introduction chapters.

They are all extremely interesting and I loved my time playing them but I always got distracted with other games. So, I’m going to grab my chance to change that in 2019. A few of the biggest titles of the Final Fantasy series are getting a HD facelift and are coming to the Nintendo Switch. So, I can take these games on the go and finally finish them. Now, let’s hope I don’t get distracted by other games on my backlog or coming out in 2019.

#6 – Etrain Odyssey Nexus (3DS)

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It’s no secret that I’m a big fan of the Etrain Odyssey series on the Nintendo DS and 3DS. When I learned that Etrain Odyssey 5 was going to be last game in the series on the 3DS, I was disappointed yet I was very understanding. There isn’t a good way to actually re-create the gameplay on another system then on the DS or 3DS. Well, you could argue that tablets could work, but still…

Now, the gameplay isn’t unique at all. It’s a challenging dungeon crawler RPG like Pokémon Mystery Dungeon or The Binding of Isaac. What sets this game apart is the fact that you don’t have random dungeons AND you have to draw your very own map. This makes the exploration so unique and personal. It’s highly possible that you miss a pathway because you drew a wall in that place.

But, Atlus gave me two big surprises this year. The first one was that the series is going to get a new life on another platform. Possibly the Nintendo Switch. Only a teaser has been published but I haven’t found to much more information.

The second big news was that Etrain Odyssey X, a game which I honestly thought would stay in Japan for ever, is coming to the west. And sooner than I thought. The game is going to release a bit short of my birthday. On the 5th of February. Man, I can’t wait to play this new entry into the series. Now, I still have to finish all the other games in the series but I’m just so happy that I will have more Etrain Odyssey content coming my way pretty soon. And yes, I pre-ordered myself a copy for my birthday already, which is the 7th of February.

#5 – Animal Crossing (Switch)

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Nintendo.co.uk microsite

Often when I was video’s of Nintendo YouTubers, they all have a story about playing a version of Animal Crossing on either the Gamecube, DS or Wii. I haven’t spent a lot of time with the Animal Crossing series until Animal Crossing New Leaf got released in 2012.

When I started playing the game, I started to understand how people love this series so much. To be honest, I started to fall into love with the series myself. I have spent countless hours on my 3DS manging my town, running errands and doing favors for my towns folk.

This year, I was able to add Animal Crossing: City Folk to my collection. Well, here in Belgium it’s called “Animal Crossing – Let’s Go To Town”. While I didn’t have a lot of time this year to play a game like Animal Crossing, I’ll have more time in 2019 to give the new Animal Crossing title a go and explore the new town I’m going to build.

The reason I love the series so much is that it provides a more relaxing experience. It’s a game I can play to wind down after all the more action packed games or the events in my day. So, I’m looking forward to the version on the Nintendo Switch. And I’m convinced that I’ll see even more people playing their Nintendo Switch on the train once it’s released.

#4 – BloodStained – Ritual of the Night (Multiplatform)

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Yes, I know. This game was also on my list last year. But the game hasn’t been released this year. It’s going to be released in 2019.

We got a spin-off mini-game under the title of BloodStained: Curse of the Moon this year, which I haven’t finished nor played yet.

I have explained in the article from 2017 why I’m so excited to play this game. I’m really looking forward to a new game in the Metroidvania style, since it’s one of my favorite genres and I really feel that not enough games are released in that style.

Now, here is hoping that the game doesn’t get another delay and that I’m able to play this game in 2019.

#3 – Town (Switch)

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Teaser from E3 (Thanks GameExplain)

A new game from the developers who brought us Pokémon? Where do I sign up? While an exact release date hasn’t been announced, I’m sure we going to see more of this game in the upcoming year.

There isn’t too much known about this game. The only things we know are from the teaser that we got in the E3 presentation of Nintendo this year.

Now, I’m getting the impression that this is going to be a sort of tower defense style game. A game where you need to develop a village so you can get the right skills and equipment to fend of the monsters that are going to attack your village. To a certain degree, the game reminds me a bit of Ever Oasis. Now, we will have to wait and see how this game is going to play and more details of the actual gameplay. But, I’m already quite interested after seeing the 40 second teaser.

#2 – Pokemon (Switch)

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So, GameFreak released Pokémon Let’s Go Pikachu and Eevee this year. Personally, I’m a bit mixed on the games. I feel that they made it too accessible and a bit too stripped down for my liking. Now, I’ll save that for my actual review of the game.

But, we were warned that Pokémon Let’s Go Pikachu and Let’s Go Eevee were going to be stripped down versions of the games. In 2019, we are going to get the next generation of Pokémon. My biggest hope is the new game will be more like the Pokémon games of the past like Sun & Moon and less like Pokémon Let’s Go.

Anyways, I think we will have to “wait and see” on this one. While I’m still quite excited for the new Pokémon generation, I have a little bit of a bad taste in my mouth because of Pokémon Let’s GO! But, I have faith in GameFreak. Let’s hope they don’t shame it.

#1 – Dragon Quest Builders 2 (Switch)

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Dragon Quest Wiki entry

This game is already released in Japan, but the western version is going to be released in the future. According to Forbes, the release date of this game will be somewhere in 2019.

If you have read my review of Dragon Quest Builders 1, I think it shouldn’t be a surprise to see this game on this list. I enjoyed the original game so much, I wanted to play more. And, next year I’ll get more.

While not everybody agrees with me on this, but I find that Dragon Quest Builders mixes the Dragon Quest formula perfectly with open world building games like Terreria and Minecraft.

In the sequel, I’ll be able to play with even more features and mechanics then the original. From swimming and waterfalls to gliding through the air. While I’m extremely tempted to watch let’s plays of the Japanese version, I have decided that I’m not going to watch nor read anymore on this game until it’s released. I want to be as spoiler free as possible. But, you can be sure that whenever this game releases here in the west, I’ll be playing it as soon as I can get my hands on it.

Closing words

So, 2019 is almost here. To my surprise, there aren’t a lot of games announced for 2019. I’m rather curious to see what next year is going to bring. I have a gut feeling that 2019 will be a slow year for gaming that’s going to build up for a special 2020. There are a few games in 2020 I’m also really hyped for like Age of Empires IV and Beyond Good and Evil 2.

Then again, 2019 hasn’t started yet. It’s quite possible that a lot of games are going to be announced and that 2019 will still be an amazing year for gaming after all. Only time will tell.

In any case, I’m not going to ramble too much here. 2018 was an interesting year for me, but 2019 shows a lot of promise and I’m looking forward to the challenges that’s life going to throw my way in the upcoming year. Of course, I’ll still be playing games and you will still be able to read about my adventures on my blog. So, thank you for taking your time into reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: NekoJonez’s Top 10 Played Games of 2018

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2018 was an extremely strange year for me personally. A lot has happened in the past 12 months both good and bad. I have graduated this year. I’m now a bachelor in Computer Science – Networking. But on the other hand, I have gone through a lot of personal rough patches that did quite a number on my mental health. I’m slowly recovering and the support I’m getting is motivating me even more to go forward and get better. That said, I also played quite a lot of games this year. I got a Switch this year and I enjoyed it quite a lot. I also finished and completed a lot of games I started in the past few years so I had a bit of trouble putting this list together. So, for those who are new here, this list contains my 10 favorite games I have STARTED playing in 2018. The release date of the game itself doesn’t matter, what matters is that I started playing it in 2018. Before we get into the actual list, reminder, this list is my personal opinion. So, feel free to discuss it in the comments and also feel free to post your own list into the comments. I’m rather curious. Anyways, this introduction is getting quite long, it’s time to get into the actual list.

Place 10: Angels of Death (Nintendo Switch)

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My review

At first, this game would have a higher place on this list. The story and theming of this game grabbed my attention so much, I felt the black hole after finishing this game quite hard. I wanted to spend more time in the world of this game and spend more time with the characters.

I think that my love for the Corpse Party series and the Zero Escape series made me enjoy this game so much more. If you are a fan of either series, I highly recommend that you check out this game.

In addition to that, this game might have one of the best soundtracks I have heard this year. How many times I have listened to it this year, I lost count already. And mind you, I found this game in late October.

Now, why is this game not higher on the list? I praised it quite a lot in my review and I might have given the impression that this game would be my game of the year… Well, it’s because I played another horror game this year that just did that bit more. Outside of that, the short length and gameplay; the game felt like a game I play in between big releases. So yeah. That’s why.

Place 9: Shining Resonance – Refrain (Switch)

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So, back in 2016 I played Stella Glow.I got quite into the story of music playing a big role in an RPG by giving buffs or debuffs. When I found Shining Resonance: Refrain on the Nintendo eShop on the Switch and read that music played an important role as well, I was sold.

When I started to play this game, I got flashbacks to Stella Glow. Even when this game plays quite a lot differently than Stella Glow. This game is more action focused and in real time while Stella Glow’s gameplay is more a big puzzle and turn-based.

While I haven’t even come close to finishing this game, I’m quite curious what else I’ll encounter in this game. I’m at the midway mark of this game but I have been rushing through it. I think that the next couple of playing sessions will be to catch up with various side quests and improving my characters and their equipment since I quite a lot of trouble while battling the last boss.

Now, this game is a port of a PS3 game released in 2014. It’s also a part of the Shining series. If the other games in the series are as enjoyable as this game, I think I might explore this series in the future. Too bad that a lot of games in this series hasn’t left Japan.

Place 8: Atelier Rorona – The Alchemist of Arland (Nintendo Switch)

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Wikipedia

So, not too long ago, a bundle of three Atelier games got released on the Nintendo Switch. These games are the Arland trilogy. After I figured out what was the first game in the series, I started playing Atelier Rorona.

I was very surprised with the game actually. The game is quite enjoyable to play but it can be repetitive. The game is about an alchemy workshop with a very lazy owner. You play as her pupil named Rorona. When the kingdom orders the closure of the workshop, you get three years to prove the worth of the shop and finish various assignments of the kingdom. If you fail one of these, the workshop closes right away.

Now, what I didn’t know is how replayable this game is. These are so many mechanics I discovered during my first time playing this game, I also found out that there are a lot of various endings to the game. Now that I have beaten the game once, I think I’ll first beat the other two games before I do another playthrough to get an even better ending.

I personally really liked this game but I have to say that this game isn’t for everyone. I recommend this game to everybody who enjoys a more laid back RPG game. This game does have a lot of depth, but overall I found this game a more relaxing experience. That statement might change if I try to go for the other endings, who knows.

In any case, I’m rather curious what the other two games have on offer for me. Since, I’m going to beat those next. And who knows, these games might convince me to further check out the Atelier series, of which there are many… many games.

Place 7: Resident Evil 4 (PlayStation 2)

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Wikipedia

When I started playing games like Corpse Party, Fatal Frame and Zero Escape; I knew that one day I’ll have to look into the horror genre. A long time ago, in one of my local toy stores, there was a PS2 booth where a demo of Resident Evil 4 was playable. I think I was 14 years old and while I enjoyed playing the game, I didn’t even know the title nor the impact that game was going to have in the gaming scene. I think I only played the game for like 10-15 minutes in total since the next time I went, the booth was replaced with a demo Gamecube with Donkey Kong Jungle Beat.

I actually forgot about the game until some of my favorite YouTubers started to talk about it on their channels. Back then, I was more into adventure and puzzle games, so I took note of the name and moved on.

Fast forward to this year. I was browsing the second hand games in my local game store and I saw a copy of Resident Evil 4 for the PS2 for only 10€. I didn’t hesitate twice. I bought this game and after I came home I started to play it right away. While I was afraid that I would suck at survival horror, I was able to finish chapter after chapter.

I also got quickly used to aiming and firing a gun with a controller. Since that was one of my biggest fears. I tried playing various shooters with a controller in the past and I always had a lot of trouble.

So, because I was highly surprised at how much fun I was having, I felt that this game rightfully deserved a spot on this year’s list.

Place 6: Project Zero II (Fatal Frame II) – The Crimson Butterfly (PlayStation 2)Fatal_Frame_II_-_Crimson_Butterfly.jpg

Wikipedia

So, due to Project Zero V – Maiden of the Black Water last year, I got quite into the Project Zero / Fatal Frame series. But seeing the pricing of getting other entries in the series ranging from 30€ to 60€, I had a hard time tracking down a copy.

To my surprise, around my birthday, somebody brought Fatal Frame I, II and III in to my local game store and I was able to buy the three titles for 20€ each.

I started playing all three games to test out if the games worked or not. Yet, when I was testing Fatal Frame II, I found myself not able to stop playing the game. The concept of the story where one sister is always looking for her sibling just spoke to me on a personal level. It was quite tricky to get used to playing this game on the PS2, since I always tried to move the camera while moving the PS2 controller since I was used it that playing the other game on the Wii U.

I enjoy playing this game the most, late at night while I darken my room and turn off the lights so I have only the glow of the TV and the disc spinning in the PS2 to keep my company. This makes the game and the experience that more enjoyable. I can’t wait to boot up my PS2 again tonight and try to make some more progress in this quite enjoyable game.

Place 5: Death Mark  (Nintendo Switch)

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Official website

It looks like I was on a horror rush this year. Death Mark is the 4th game on my favorite games of 2018 list. Now, when I wrote my Halloween special on Angels of Death this year, I actually completed the game before Halloween. So, I was looking for a new horror game to play on Halloween and that’s when I found Death Mark on the Nintendo eShop.

When I was looking at the screenshots and reading the description, it felt like a mixture of Corpse Party and the Zero Escape series. A visual novel horror adventure game that throws you in front of a lot of puzzles.

And that’s what the game delivers perfectly. An enjoyable story with multiple outcomes depending on your actions and one that gripped me to the end. While I was able to see some twists coming from a mile away, the pacing and writing the story more than made up for it.

The story is about a mysterious mark that appears on your body when you go to a haunted place and that mark spells death by dawn if you are unable to clear the grudge of the spirit that gave you the mark. So, if you enjoy a visual novel style horror adventure game, I highly recommend that you check out this game.

Now, Japan is getting a sequel/follow up to this game next year.  Now here is my call to the developers, please localize the follow up game as well. Looking at the screenshots and the teaser, I’m quite interested! And here is my call to everybody who is interested in horror, please give this game a shot and share it around. This game is highly underrated and deserves more attention and love!

Place 4: Blossom Tales (Switch)

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My review

I often check the Nintendo Switch store for interesting and unique games. When I came across Blossom Tales, I was sold. The game looked like a well made 2D-Zelda clone and as a big fan of the Legend of Zelda… Let’s just say it was a no-brainier.

And I didn’t regret that decision once. I enjoyed playing this game quite a lot. I felt right at home as a Zelda fan. Also, this game reminded me a bit of the Fairune games. It reminded me how fun that 2D Zelda games are and how much I miss that style of gameplay. I wonder that if we are going to ever see a 2D Zelda game again after the massive success that was Breath of the Wild.  Only time will tell, but for now, I’m happy to see that there are indie game studio’s that will create games in that style so I’ll always have a game in that style to look forward too.

What I liked the most about this game was the unique way the story was told. A grandfather telling his grandchildren a story since they are bored. That’s one of the biggest strengths of this game. It gives off so much charm and character to the game, for that alone I would recommend that you play this game. And, since we are in the holidays period, the charm is even better!

Place 3: Fire Emblem Warriors (Nintendo Switch)

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My review

Raise your hand if you saw this one coming. This game is one of the reasons I bought a Nintendo Switch. I think the praise I gave in my review on this game made it pretty clear that this was one of the best games I have played in 2018.

Honestly, at first I was afraid that I wasn’t going to like the game. Since I had put so many hours into Hyrule Warriors, I was afraid that I was burnt out on the formula and gameplay.

But Fire Emblem Warriors brings a lot of new and fresh mechanics to the table to make me enjoy the game even more. The only criticism I have about the game is that some parts are a bit too complex and not well explained enough in-game. Everything else is highly polished. Even the trick that Drakalus gave me to improve the frame rate in multiplayer aided quite a lot.

Thanks to this game, I got back into the Fire Emblem series. I think that in the upcoming months, I will start tackling my huge backlog of Fire Emblem games I have in my collection. I have at least 6 Fire Emblem games that I have started but never finished. I think it’s time to change that. This game convinced me that the series has quite a lot to offer and I can’t wait to see which adventures the world of Fire Emblem will bring me.

Place 2: Dragon Quest Builders (Nintendo Switch)

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My review

When I saw a trailer for Dragon Quest Builders for the first time, I was hooked. I was disappointed when I learned that this game was going to release for the PlayStation 3, 4 and PSVita. At first, I was considering to buy a PSVita for this game (and Corpse Party Blood Drive before that got ported over to Android)

The game got ported to the Nintendo Switch, so I was able to buy it on the system I bought this year. And I’m glad I was able to play this game. I loved every moment of this game and I’m so extremely hyped for the upcoming sequel. The Japanese version released a couple of days ago. It’s quite tempting to look up let’s plays but I want to keep my experience as spoiler free as I can.

The only new negative is that I’m unable to play the Terra Incognita mode. Since I have to pay for a Nintendo Online subscription and purchasing that for only that and a few NES games is currently not worth it for me in my opinion. But hey, that’s my opinion.

Honorable mentions

Now, I have played a lot of games and some games deserve a mention but haven’t made it on my list for various reasons. So, before I reveal my “game of the year” / number 1, it’s time for the honorable mentions.
Cleopatra – A Queen’s Destiny (PC), Knights of Pen & Paper (PC/Switch), Darkest Dungeon (Switch), Kamiko (Switch), A Magical High School Girl (Switch), Grumpy Cat (Android),
Etrain Odyssey 5 (3DS), Zack & Wiki (Wii), Steamworld Dig 2 (3DS), Silent Hill 4 (PS2), Telsagrad (Wii U), DuckTales (NES), Age of Empires – Definitive Edition (PC), Devil May Cry 4 (PS2).

Now, I know that a lot of major titles released in 2018 didn’t make it on my list or on my honorable mentions. In any case, I think it’s time to reveal the game I was most hyped for this year and I enjoyed the most. Which game is MY personal game of the year 2018? Let’s. Find. Out.

Number 1 – Game of the Year – Shadow of the Tomb Raider (PC)

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My review

So, this experience. This game, is my game of the year in 2018. Shadow of the Tomb Raider. When I was planning the Tomb Raider – Writers Raid collaboration, I claimed this game right away. I wanted to write about this game.

While some fans in the Tomb Raider series aren’t a big fan of the reboot since it’s a more action focused and linear game; I enjoy the new direction of the series. Especially this game. The improved visual style, the improved writing, the improved quality of life features… The game is just an amazing way to finish this reboot trilogy.

I seriously hope that this isn’t going to be the final game in the Tomb Raider series. Since I enjoyed myself with this game so much, I can’t wait to see where Lara goes next. Besides that, this year a new Tomb Raider movie got released. That movie I personally enjoyed quite a lot. For a movie based on a video game, I find that they did an extremely good job. I’m not really a movie review but if I have to grade the movie, it would get a 75/100.

Now, why did I enjoy this game so much? Why did I pick this game as my game of the year? For several reasons, the first reason is that this game’s story is the best story out of the three games in the reboot series. I had several moments where I felt the emotions of the characters, the voice actors did that good of a job.

A second reason is that this game is just beautiful. The visual presentation is just amazing. There are various spots where you look out over a huge forest from on top of a mountain or you get other breath taking views. Now, a few moments had some minor visual glitching or some spots where the game could have look a bit better, but that might be because of my older GPU in my desktop. That might explain various lighting glitches I have in the post launch DLC.

A third reason why this is my game of the year is that the Tomb Raider series just means a lot to me personally. I’m a huge Indiana Jones fan and I see and I have always seen Lara Croft as a sort of “sister” to Indiana Jones. But Indiana Jones doesn’t get a lot of attention in the video game scene while Lara does get that. So, being able to play games like Tomb Raider… Well, it’s my favorite genre and style of games after all. A mystery adventure game mixed with action and platforming segments.

The only disappointing thing is that I don’t have a physical copy of this game. The PC version of this game hasn’t gotten a physical release. And I feel it would be a waste of money to buy a PS4 or XBOX copy of the game just to have a physical version. But, if you want to know my actual opinion on the game, I advise that you read my review. Since, I really detailed my opinion in that article.

So, if you will excuse me now. I think it’s time to wrap up this article so I can play the newly added tombs and story segments.

Wrapping up 2018.

Like I said in the beginning of this article, 2018 was an extremely weird year for me. I even got my articles stolen various times. Outside of that, I had 25,000 views on my blog. This is more than double compared to the amount of views I got in 2017.

This inspires me to continue and write even more articles in 2019. I have a few in mind so I hope I’ll be able to welcome you on my blog next year. Blogging is my biggest hobby since I’m able to share my opinion on the games I have played with the world. I’m quite grateful of everybody who reads my articles and leaves comments or talks to me on social media or even in person about my articles and/or the games I have talked about.

I also love it when developers contact me and give me various chances to play unique and fun games. It also helps me to expand my collection and takes makes me even more happy.

If I have to pick my favorite blogging moments of this year, I have to say how the community came together for helping me and other bloggers in fighting article theft, the Tomb Raider project and the various milestones I reached like 500+ followers on my Twitter. It’s still the best way to keep up-to-date with me.

2019 is going to celebrate the 9th year I have been blogging. Before 2013, I had a Dutch blog. That means that this blog will be 7 years old next year.

That will mean that 2020 will be an extremely special year for me. But, let’s focus first on 2019. Let’s not get ahead of ourselves. Speaking of 2019, I think I should talk about the games I’m looking forward to! That’s going to be (one of the) next articles on my blog. So, keep an eye out for that.

With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Fire Emblem Warriors (Switch) ~ Tactical Warplay

Fire-Emblem-Warriors-369674-Detail.jpgOfficial website

Back in 2015, I reviewed Hyrule Warriors. A game I liked quite a lot. I have finished the game and I have been playing it here and there on the Switch as well. But, another similar game has been released on the Nintendo Switch with Fire Emblem characters. That’s the game I want to take a look at today. Fire Emblem Warriors, it’s one of the games why I wanted to buy a Switch. Because I wanted to play this game. Was it worth the purchase or should I try to get a refund? At first I was a little anxious since I haven’t played a lot of Fire Emblem games so I was worried that I wouldn’t get a lot of the references in this game. Let’s quit stalling and let’s take a look at Fire Emblem Warriors and give my honest opinion on it. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. Just one more thing to note: I played this game with all the DLC included. 

The Fire Emblem

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The story of Fire Emblem Warriors follows mainly Rowan and Lianna in their quest to restore the Fire Emblem after the attack on their kingdom. Like in Hyrule Warriors, the story takes you in a journey where you meet different characters from different games.

You learn how to restore the Fire Emblem pretty quickly. You have to find different heroes from other dimensions. Now, that’s a better story and explanation then how it happens in Hyrule Warriors.

Anyways, the story in this game is decent but if I may be very honest, extremely predictable. I enjoyed the story quite a lot but I was able to see the twists and turns coming from a mile away. Maybe it’s my bias for the Zelda series talking, but I felt that Hyrule Warriors had a better story.

Then again, the humor and writing in this game was quite enjoyable. I really liked the atmosphere between characters and the pacing of the game. While the story didn’t surprise me, it did entertain me. So, it was successful in it’s job. Now, something what I really loved was the voice acting.

After I finished this game, I really missed the voice acting in Hyrule Warriors when I started to play the HD remake on the Switch. The voice acting adds so much to this game. The characters came alive and I loved hearing their lines. While there is a Japanese voice pack in the eShop for free, I will stick with the English voice acting. Since I felt it added so much to the game.

Now, how does one cross the gameplay of the Fire Emblem series with the Dynasty Warrior series? Fire Emblem games are turn based and don’t mix too well with the action gameplay the Dynasty Warrior games are known for. Yet, the developers found a way to make it work. Before I talk about that, I would like to explain the gameplay of Dynasty Warriors first.

So, if you are unfamiliar with the Dynasty Warriors series or haven’t read my review on Hyrule Warriors, let me quickly explain how the game works. Know, that this are only the basics and that the mechanics go much deeper.

In this game, you take control of a warrior with specific abilities. The warrior is strong against some enemies and weak against others. Now, you control this warrior in the battlefield where you can kill multiple enemies at once with one attack. It’s a hack-and-slash game after all. On the battlefield, you have some important locations. These are called forts. If you conquer these forts, you can have a strategic advantage against your enemies. The more forts a player has, the more allies/army they can spawn and the better they can control the battlefield.

The game is lost when your main fort, your stronghold has been taken over. This happens when your general that defends the fort is killed. Of course you can also loose when all your heroes are dead or when the lose conditions are met. But that’s besides the point.

There is a second strategic point on the battlefield. Now, these are the outposts. There are little places between forts that spawn soldier for who controls it but doesn’t provide all the advantages a fort has.

So, in this game you go from one fort to the next until you are able to find the stronghold of your enemy and either take over their stronghold or defeat the main enemy general. This all happens in real time. Compare this to the slower gameplay of Fire Emblem, where you have similar mechanics of strengths and weaknesses but you take turns in attacking. You have a turn to move all your allies and attack and when everybody has moved, your enemy gets their turn.

The way that the developers combined this, is something I felt missing in Hyrule Warriors. you are able to order the other heroes to take over a fort, defend a fort, defend an ally, attack an enemy general or go to a location. And with the press of a button, you can swap between heroes. Something I felt that missed in this mechanic is that you are unable to order the AI to take over outposts. It seems that those aren’t important to conquer…¯\_(ツ)_/¯ … While conquering them actually gave me some benefits during some tense battles.

The frame rating

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Oh dear lord, the frame rate. If you enjoy playing this game at a stable framerate, may I recommend that you don’t touch the multiplayer mode. I played this game several times with a friend and we both noticed the slowdowns.

Now, I don’t mind slow downs that much. After all, I enjoy playing old school retro games where some games only get 10-20FPS. If the game is still playable, I don’t mind at all. Yet, while playing this game in multiplayer, there were several moments where it felt that the game dropped in the single digits. Thankfully, this game runs quite smooth in single player and in docked mode. I rarely had slowdowns and when I had them, they fixed themselves in a matter of seconds.

Granted, I only tested the framerate on a couple of maps and one TV. It might be possible that the multiplayer frame rate is more stable for some people but beware of it when you decide to play this game in multiplayer.

That said, I love playing this game. I felt that I was playing through Hyrule Warriors all over again but this time with a Fire Emblem skin. I have put over 100 hours in this game and I haven’t completed this game at all. Now, you are able to play through the main story in a day or two. But if you want to unlock every character and get every upgrade for each character and finish all the missions and maps on every difficulty… Well, you have a game that can take over 200 hours.

During my summer holidays, I played this game quite a lot. All the different mechanics that this game has made the formula that I played over and over again in Hyrule Warriors new and fresh. I can understand that this game can get repetitive and boring for some players, but I didn’t have that issue.

Something I had an issue with is remembering all the different strengths and weaknesses of the characters. I knew that some characters where strong against dragons and other characters where strong against Pegasus characters but I wish there was a system where you could more easily see this. There are different symbols on the map giving you this information, but this can get quite confusing real fast.

For example, there is a certain sword that Chrom can equip that makes short work of Dragon enemies. In that case, those enemies appear with a red circle, white background and black “!” mark. Now, if I would check this for a character that’s weak against dragon enemies, this changes into a red circle. And to be honest, I’m not even sure it works that way.

I could look it up, but the point is that you shouldn’t have to look it up. You should be able to read it in a manual or in a tutorial somewhere in a menu. Now the tutorial that is in the game doesn’t explain everything. Changing the icon on the enemies you are weak against in a skull and crossbones would help quite a lot.

That said, a big positive of this game are the controls. I found the controls very responsive and easy to use. To a point that I even had trouble adjusting when I started to play Hyrule Warriors. Now, I played this game using the normal Joy-con combo, but the game also supports a lot of other controllers.

The controls are great. There is an overall control scheme for each fighter so you don’t have to remember special button combinations to execute a special attack of one character.

That sound

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There is this mechanic I didn’t use a lot at the start but I learned in the mission mode was pretty strong, and that’s two characters pairing up. This helps to level up both characters and makes their special attack stronger. How it exactly works you will have to find out by playing the game.

Now, something I really liked in this game was the sound design and the soundtrack. I haven’t played a lot of Fire Emblem games but even I was able to recognize the various iconic sounds from the series like the level up sound.

The music also sounds like it’s a remixed version of already existing Fire Emblem music. The orchestral soundtrack has pieces that fight everything the story and setting throws at you while playing this game. From sad music when something tragic happens to melodic war music that encourages you when you are finally making great headway in the battle.

Another thing I loved in this game was a rather small thing but did quite a lot. One big annoying thing in Hyrule Warriors is that you had to wait and actually pick up special loot like weapons and materials that generals dropped. If you didn’t pick it up before the battle ended, you hadn’t collected it. In this game, you automatically collect it. This is such an amazing feature.

Speaking of the materials and special weapons, the UI to upgrade your characters in this game isn’t the best. Personally, I liked the UI of Hyrule Warriors a bit better. It gave a full overview of the whole tree so you could see more easily if there are any upgrades available. But, this is the only thing I can say that the UI does wrong.

A minor nitpick I have is that in the map screen, changing characters is a bit tricky in my opinion. It didn’t always work for me right away and I always had to search for the option. But, I quickly got used to it.

I’m glad I did, since this game is a visual masterpiece. The animations and the visual presentation of this game is really well done. The detail that went into some battlefields and animations is just jaw dropping. Personally, I love the map with the big bridge at the top. If I explain a bit more, I’m about to spoil parts of the story.

Now, there is a lot to do in this game. Outside of the story, you have the various maps where you can sort of replay famous scenes from the Fire Emblem series. I used these missions to try out all the fighters I didn’t use in the story mode and I also used it to level up certain characters. I have one negative about these and that’s the difficulty spike. On some maps, the level gap between some battles is too big. You have battles with enemies of level 30 and next to it, you have one of level 80. And when you finish the story on normal mode, you are give or take level 50. So yeah.

This isn’t representative of the difficulty. While the hardest difficulty really pushes your skills with the game to the limit, the easiest difficulty isn’t a cake walk on the later parts of the story and the later missions. This game can be challenging if you aren’t paying attention or if you don’t manage your resources right.

So, I could keep talking and talking about this game but I have said the most important things. It’s time for a conclusion, time to wrap up this article.

Conclusion

The bad:

-The framerate in multiplayer.

-Some UI elements could be a bit better.

The good:

+ Amusing story.

+ Great music.

+ Amazing visual presentation.

+ …

Final thoughts:

Now, I thought I would be burned out of the formula after Hyrule Warriors. But, that isn’t true at all. Fire Emblem Warriors brings a lot of new things to the table I kept enjoying the game until the final moments.

While I have beaten the story and a lot of the missions, I play the game from time to time to get myself closer to unlock the secret and hidden characters. Also, I enjoy hearing the music and getting myself through a lot of battles.

The biggest letdown is the frame rate when you play this game in multiplayer. The frame rate is so low, I felt it went into the single digits. Thankfully, this never happened in the single player game.

If you enjoy Dynasty Warriors or Hyrule Warriors, I can highly recommend this game. If you enjoy playing Fire Emblem games, I highly recommend that you check out this game. This game is one of the better games I have played on my Switch so far and I can’t wait to completely beat this game.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then, take care and have a great rest of your day.

Score: 99/100

Publishing: Suicide Guy – Sleeping Deeply now on Nintendo Switch

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New lunatic dreams are waiting for you!

In this new chapter of “Suicide Guy” you’ll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You’ll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time, to wake him up you’ll need all your skills.

Release Date: Oct 25, 2018
No. of Players: 1 player
Category: Adventure, Puzzle, Action, Platformer
Publisher: Chubby Pixel

Read my review about this game here, the PC version.

Review: Angels Of Death (Switch) ~ Halloween Adventure

Wikipedia entry

Today I want to talk about a game that’s perfect for Halloween night. Since I played and fell in love with the Corpse Party series, I have high expectations when it comes to playing RPG horror themed games. So, what did I think of “Angels of Death”? Did it live up to the fun I had with Corpse Party or did it fall flat on it’s face? That’s what I want to talk about in this review. As usual, feel free to leave a comment in the comment section down below about the game and/or the content of this article.

“I saw a murder”

Fair warning for everybody who wants to play this game. This game is quite story based and try to avoid reading too about the story to avoid spoiling the whole game. To avoid ruining the game for those who want to play it after reading this article, I kept the spoilers to a minimum and the screenshots of the early game.

That said, in this game you take on the role of Rachael “Ray” Gartner. A 13-year old girl who claims to have seen a murder. She is taken to a hospital for counseling. However, she finds herself waking up in an unfamiliar basement. Now, she has to escape since she heard over a speaker that she is a sacrifice, what ever that might mean.

And that’s everything I’m going to say about the story. The story takes various twists and turns and it’s a wild ride. The writing and pacing is top notch. Personally, I loved the writing in this game. The characters are memorable and quirky. I loved every single one of them.

This game contains a lot of dialogues. If you aren’t into those games, I would recommend that you skip this one. Since none of the dialogues are voice acted. But, after I had finished the first chapter of the game, I watched the first episode of the anime and I have to say, that those voices just played in my head while I was playing the game.

The writing made me laugh and sit on the edge of my seat. It’s a great story to play on Halloween night. It’s a game that takes the horror route without using too much gore. The only sad thing is that this game is only 8 hours long. The game doesn’t have any replay value or multiple endings, so I felt empty after those 8 hours. Empty for more.

This game touches upon a few themes that could be a trigger for some people. From murder, a whole range of cuss words to religion. In my opinion, the game never went into offensive territory but if you are easily triggered about these subjects, keep an open mind if you are playing this game.

“Exploration of the basement”

At it’s core, Angels of Death is a puzzle game. If you have played Corpse Party or a game from the Zero Escape series, you will be right at home playing this game. The goal of each chapter is to escape the floor you are trapped on. In order to do that, you have to solve various puzzles while exploring the basement.

The game is quite linear, so there isn’t much room to explore the basement. I never got stuck in this game and I never needed a walkthrough. This game is quite easy to finish. It does provide some challenge but if you use the save system like I did, you won’t have any problems.

Don’t forget that this game doesn’t automatically save your game. You have to manually save the game. You can do that whenever you want, expect from a few special moments like chase sequences. When these moments happen, the game gives you the chance to save right before they happen. You have 99 save slots, so you won’t run out of slots. And yes, you can save over a slot.

This game has 4 chapters, so 4 puzzles for you to complete. To be honest, you don’t need to play this game for the puzzles. Some of them were too easy and I didn’t even notice that I was solving a puzzle. The flow of this game is a bit too streamlined. Yet, it didn’t pull away from the experience. Besides exploration, there are a few sections that provide some variation in the gameplay. There is even a section where you have to shoot something to clear out a room. These sections were too short.

This is the big issue I had with the game. The game is a lot of fun to play but it’s too easy. The story is amazing and has the right length and pace so more gameplay would have made the story unnecessarily longer. So, I’m a bit mixed on this.

During the various sections, the controls never failed me. I mostly played this game in handheld mode or in docked mode. The controls are easy to understand and quite quick to learn. I never had any issues with them.

In terms of the UI of this game, I think it’s quite good apart from one minor thing. In the “load” menu of the game, I wish there was a bit more info on the save slot. For example, in which room I saved. Oh well, that’s a nitpick.

“Zack’s laugh”

The visual presentation of this game is great. It’s quite clear that this game uses a version of RPG Maker for this game and it uses it quite well. Each map is quite detailed. The visual presentation really added to the atmosphere of the game. The animations as well, I really loved the animations during story segments. They made some characters come to live.

Some parts of this game are hand drawn like the character models. This adds a lot of charm to the game and they reminded me of the anime I still have to finish. My favorite character in this whole game is Ray. I can’t explain why, since that would mean I would spoil the whole game.

Something that adds quite a lot to the game is the soundtrack and the sound effects. The soundtrack of this game consists mostly of techno and orchestra tracks. I’m so glad that I also bought the Steam version so I could add the soundtrack to my library. It’s a joy to listen too.

The sound effects are amazing as well, to such a degree that a lot of people miss the sound effect of Zach’s laugh in some tracks. I have to agree since I always heard his laugh in the track while it wasn’t there. The story had such an impact on me.

My only complaint is that the music tracks are a bit too short. Some are only one minute long and I like them quite a lot. I wish they created an extended version that wasn’t looping the song three times over. Oh well, this again might be a nitpick.

This game has the perfect price in my opinion. You can buy this game for 15€ in the Nintendo EShop. So, that’s everything I wanted to say about this game. I think it’s high time we wrap this article up and go for the conclusion of this review.

Conclusion

The bad:

  • Too short & easy.

The good:

  • Amazing story.
  • Amazing soundtrack.
  • Amazing art & animations.

Final thoughts:

If you enjoy RPG-maker games that give you more of an adventure like Corpse Party or the Crooked Man, this game is for you. If you want to play a short and fun game during Halloween night, I can’t recommend this game enough.

Personally, I loved the writing in this game so much that I want to replay through the whole game while I even know how the game is going to end. I understand that this game isn’t for everybody. With the large amounts of dialogue, the easy puzzles and the short nature of this game, some people can get turned off this game. But, it didn’t stop me from enjoying the game.

I was glad that I had this game on the car trip during my family weekend. It was such a blast to play. My only regret is that I didn’t keep this for Halloween night. If you don’t own a Nintendo Switch, this game is also on Steam. So, go grab it and enjoy it!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great (spooky) rest of your day.

Score: 100/100

Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

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Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

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Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this story line and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is because this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and than Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down, since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get the 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has an unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine a power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow colored ones. The special rainbow colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around in the various levels. If you would have missed an unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with an amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top notch. I don’t have anything to criticize on that front.

In terms of the music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did had some minor issues here and there. With some abilities I was unable to easy switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only loose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the gameboy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are in a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single player.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed a longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

Review: Dragon Quest Builders (Switch) ~ A Building Quest

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Wikipedia entry

How would I explain Dragon Quest Builders? Should I say that it’s a Minecraft clone with quests? A more interactive version of Minecraft Story Mode? Or should I say it’s a Dragon Quest game with elements of Minecraft? In any case, I mentioned this game in my “10 games I’m looking forward to playing in 2018.” article last year. Now that I have finally beaten this game, I want to talk about it, give my honest opinion on it. I played this game on the Nintendo Switch and let’s take a look at why I looked forward to Dragon Quest Builders and if it held up my expectations. And as usual, feel free to leave a comment in the comment section down below with your opinion and/or thoughts on the game and/or the content of this article.

 A Building Quest

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The story of this game takes place after Dragon Quest I. Yes, the NES original game. The world of Alefgard. But this time, the hero of Dragon Quest I actually accepted the evil DragonLord’s suggestion of ruling beside him. So, the world falls into chaos and darkness.

You are woken up by the Goddess to help rebuild the land and only the land. The Goddess reminds you frequently that it’s not your job to defeat the evil Dragonlord. Now, will this legendary builder be able to rebuild this land and fill his role or will this builder want to do more?

The writing in this game is amazing. It’s so full of character, charm, and humor. There is a lot of text in this game and there is no voice acting. This could be a problem for some, but not to me. Something I really love is that each world you help to rebuild has a different theme and different style of writing. The story itself might be generic and you might be able to predict the ending, but the presentation and how it’s delivered excuses that negative in my eyes. I got attached to some characters and when I had to move to the next world to save, I almost didn’t want too. I didn’t want to leave the people I just got to know and build this city with.

The more you read the story, the more the world gets fleshed out. You learn a lot of details about every character you meet. Your goal is to rebuild the land, and you do this with the Banner of Hope. You place this banner at the ruins of a city destroyed by the evil Dragonlord. The light that’s produced by the Banner of Hope attracts people and they will arrive to help you out in rebuilding the city.

Now, there is one catch. You are called the Legendary Builder for a reason. One of the reasons is that you aren’t the Legendary Hero that is going to take down the evil Dragonlord. The other reason is that you are the only one who remembers to create things.

So, when you are exploring the world and find new objects, you sometimes get a recipe or remember how to build a certain object. Sometimes you get blueprints for your town residents to build a certain room for them. This is one of the building quests you have to do to progress in the story.

There is some sort of replay value in this game as well. As a test, I replayed the first chapter twice from start to finish. While I finished the world quicker the second time, my city looked completely different. So, I had a different fun experience.

Where to next?

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Now, to progress into the story, you take on quests of your villagers. There are two types of symbols. One has a quest and the other is a symbol that enemies are going to attack your city. I’ll talk more about the combat later.

So, when you take on a quest, you have to rescue somebody out from the wilderness, defeat some monsters or create a certain room or object. If you have to go outside the city, a quest marker will be placed on your map.

The map system is something I truly liked in this game. You never have an overall map of the world you are in. You can only have an overhead view of your area. There is always a white flag and an arrow showing you the direction of your town. While each area you can visit is big, I never got lost.

Yes, each area. When you beat certain waves of monsters attacking your city, you might be rewarded with a portal. This portal brings you to another area. Something I really like is that the world is interconnected. If you go to the edge of the world, you might be able to see the next area. There is an invisible barrier, a strange force, that’s stopping you to build a bridge over the ocean to sequence break. (For those who don’t know what that sequence breaking means, it means doing things out of order. Breaking the intended sequence of events.)

If you visit an area where your town isn’t located, you are able to pick up a Navi-globe. When you place this object, you get another marker on your map. So, what I did is the place this marker at portal back home or at the location of a sidequest. In total, each world has three globes you can move to whatever location you want.

So, you can explore the large worlds at your leisure. Trying to find all the side quests and collecting as many resources as you can. I loved running around in the worlds since the visual presentation of this game is amazing. My favorite world was the final 4th one. I loved the conclusion of this game.

Visually, this game looks and feels like a real Dragon Quest game. While I was playing this game I often had memories of playing Dragon Quest on my PS2, DS, and 3DS in the past. There are a lot of easter eggs in this game to the earlier games. The animations of this game added quite a lot of the visual presentation. I didn’t find anything that felt out of place. The only “creepy” thing is that when you are talking to somebody, other characters could move. And villagers almost always turn their head in your direction when they are close to you.

I felt at home while playing this game. This might have to do with my love of Minecraft, but also with it playing on my nostalgic love for gaming. The best example is the soundtrack. The soundtrack of this game has no real original tunes in it. The soundtrack of this game is completely orchestrated and it is all tunes you heard before in the Dragon Quest universe. It’s like a “best of” album. Oh, and there is a music easter egg in the game for you will enjoy if you like retro gaming or the old school Dragon Quest games.

While this game has no voice acting, the sound effects in this game are good. Most of them I have heard in previous Dragon Quest games, so nothing new there. but they work pretty well. The only voice acting I have heard in this game is the sleeping, damage, and death sounds of the main characters. Which are pretty great.

Now, exploring the worlds is pretty fun. The controls of the game are a joy to work when you get used to them. And I got used to them pretty quickly. The only annoying thing is that the camera can be annoying sometimes.

I had to struggle with the camera here and there. Especially when you are in small rooms or areas. I had such infrequent issues with it, it didn’t bother me too much. But, I heard from other reviewers that it caused problems when you wanted to create a very detailed city. Since I’m not really a builder but more of a resource gathering and explorer, I didn’t experience that much camera-issues.

Speaking about camera-issues, I think I should mention this. This game runs on a quite stable 30FPS on the Switch. While I didn’t have an issue with that, I think this might be an issue for some people. So I wanted to mention it.

Just press the button

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My biggest issue with this game is elsewhere. I had a problem with the combat. The combat in this game is pretty stale. You are only able to create short ranged weapons. The situations where you can create a long-range weapon are pretty rare. The biggest issue with the combat is just what the subtitle said, it’s just pressing the button. There aren’t a lot of enemies that require a different strategy than to run at them, hit the attack button until they are dead. Sometimes you had to back up and use a healing item, but really, there isn’t any more strategy than that.

It gets even worse when your villagers are helping you in fighting enemies. I had times where I wasn’t able to see my own character. Thankfully, you are able to create your own character and playing around with the colors to make it stand out more helps a lot.

Thankfully, combat isn’t the main focus in this game. There was a mission in the 2nd world that got pretty difficult but it really helped me to understand the flow of the combat in this game. And after trying that wave for 5 times, combat just clicked for me. I got the flow of combat and I never got any major issues with the enemies in this game.

That’s why I haven’t seen the game over screen too much. When you die during exploring the world, you lose a part of your inventory. Just like in Minecraft, your items drop at the location you died. Unlike Minecraft, items never despawn.

If you die during a combat mission where you are defending your city, you can restart the fight or go back to a save. Speaking about saves, you can only save using the Banner of Hope. You have five save slots per world. I highly recommend that you save often since this game doesn’t autosave.

Whenever I saw the symbol that enemies were going to attack my city, I saved. Sometimes after a couple of quests, I saved. Now, here is a fair warning for the gamers who like to build and decorate your city who want to play this game, use the save system to your advantage. Since some enemies can destroy buildings. I admit to restarting some battles because too much of my city was destroyed. Thankfully, you don’t have to go look for new materials, since everything dropped on the floor, but I wanted to avoid the damage. So, it’s a good idea to defeat those enemies first. When you learn the patterns of the enemies, you won’t have such a hard time.

Speaking about that, this game isn’t too difficult. If you keep an eye out on your supplies during combat and learn what makes each enemy tick, you won’t have too many problems with this game. The game does provide you with various challenges but I rarely had trouble. A great tip I can give you is, that whenever you are using a healing item; stay out of range of your enemy. Since an attack cancels out the healing or when you are using the chimaera wing: the teleporting. Oh, and these wings also teleport the people who just are traveling with you.

If you always craft the strongest armor and weapons, you won’t have any issues. The weapons I loved the most in this game are the hammers. It didn’t only help in building, but it was really strong. So, if you want to make this game more difficult on yourself, just explore with weaker gear.

In addition to that, each world has a different challenge. In one world you won’t find a lot of food and in another, the enemies provide a big threat. The learning curve of this game is perfect. You learn a different skill in each world and everything comes together in the final world. The final boss tests everything you learned until that point.

Speaking about the boss battles, they are pretty good. There wasn’t any boss battle I didn’t enjoy or that I wanted to see changed. The weakest is the 2nd boss since I felt it didn’t have enough connection with the theme of that world.

One feature I really like in this game is the Big Cossal Coffer. This chest works like an ender chest in Minecraft. Sort-of. When you place it down, your inventory space gets a lot bigger. but here is the amazing thing. You can take out and put things in where ever you are in the world. I have to admit that this mechanic helped me a lot.

Now, I have mostly been praising this game. Is there anything negative I can say about this game? The game does a lot well, each world has 5 additional side quests. These side quests are only revealed when you finish the world.

So, what is something negative I can say about this game? I could nitpick about the crafting system could use a feature where you choose how many times you want to create an item. It’s one or all. Yet, I think the crafting system has an amazing feature where you don’t need to have the items in your inventory to craft the items. If they are in a chest or your coffer in your city, you can use it to craft items. So, you don’t have to look through every chest when you want to craft something.

Another thing is that I was unable to create a certain block in the final world to finish the roof of my castle. While I was researching if there was a recipe for this block, I learned it was one of the blocks that your villagers could create. Mine didn’t, sadly enough. Yet, the fact that villagers create items for you is extremely helpful. Especially when you build them a place to create food. Something that would be lovely is that you were able to assign tasks to your villagers, so who does what… but then again, you don’t lose any items while they craft for you.

Earlier I said that this game has only 4 worlds. You might say that the game is short. And yes, the story of this game was over too quickly in my opinion. Yet, when you do all the side quests and you want to completely explore the world, you can spend a lot more time with this game. And let’s not forget the free roaming mode where you can even share your creations with other players. I haven’t finished the free-roaming world, so there is still some fun to be had with this game for me.

Something that annoyed me was that when you were building blueprints, you had to start with open space and use only the blocks that the blueprint has. So, if you use wood instead of dirt for the wall, the quest won’t register as finished. Yet, nothing stops you from changing the blocks after you have finished the quest.

Another irritation with this game is that very occasionally, I was unable to have my room recognize as a room. Especially when I dug into the walls to try and escape enemies and use the sleeping mechanic to fully heal. Yet, waiting out the night to heal wasn’t too bad when this happened. Besides, the times that this happened I can count on one hand. So, it’s not that big of an issue.

Something that I sometimes wished is that I was able to farm certain blocks. Especially flowers or ivy. And the only reason for that is that I was too lazy to explore the world if check if I have forgotten to pick it up.

The only thing that I really disliked, and didn’t have a positive thing to balance it, was that some resources are extremely limited or hard to get. But then again, I only had an issue with this in the last world just before the final battle. So, yeah.

This game really hooked me. The sequel to this game looks extremely promising. There are a lot of features added that would be amazing in the original. So, I’m quite excited about that.

The only big negative I can about this game is that it isn’t released on PC or other platforms. I think that this game can get some popular when it’s released on PC and other platforms. Then again, I’m glad that this game got ported to the Switch, since trying to find a PS Vita nowadays isn’t the easiest of tasks.

Phew, that was a lot. Truth to be told, I haven’t talked about everything but I wanted to leave some things as a surprise for you guys. But I think it’s time for a conclusion in this article.

Conclusion

Negatives:

-The camera can be pretty annoying sometimes.

-The combat can be quite bland.

Positives:

+ Great writing and story.

+ Amazing controls.

+ Great visuals.

+ Exploring various vast worlds.

+ ….

Final thoughts:

I’m so glad that I played this game. If you have a Nintendo Switch or PS Vita, you owe it yourself to pick up this game and play it. Even if you aren’t a fan of Dragon Quest/RPG’s or Minecraft, this game is a lot of fun. If you truly dislike both, then I would recommend you to skip this game.

I had high expectations and hopes when I started to play this game and this game didn’t disappoint at all. There were some things that I didn’t like, but it rarely hindered the enjoyment I had with this game.

Each time I got defeated by some monsters or a boss, I got another attempt in trying to defeat them. Not only that, I felt I was drawn into the world and enjoyed the game from the start to the end.

After finishing this game, I really want to play the sequel. Until then, I think I’ll keep playing this game since every time I boot it up, I find something new to do or to improve in one of my 5 towns. Including my Free Roaming one.

I can’t recommend this game enough. I’m currently trying to finish all the side quests I haven’t done yet and experimenting with Free Roaming. I just hope I won’t run into trouble with that when the Switch Online service launches in a month.

I’m curious to hear your stories about this game in the comment section down below. And if you pick up this game, feel free to tweet me a picture of your cities or your adventures to my Twitter: @NekoJonez.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 100/100

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

First Impression: Suicide Guy – Sleepin’ Deeply (PC) ~ Moar Beer

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Official website

Today I want to talk about a sequel, another chapter in a game I review last year. That game goes by the name of Suicide Guy. A game that got ported to the Nintendo Switch and the PlayStation 4 too. Now, the developer gave me a review key for this game and asked me to give my opinion. So, this article will be that, my unfiltered opinion on this game. Also, real talk for a moment. While this might be a game about killing yourself in various ways, if you are really struggling with mental health issues or thoughts about suicide, please look for proper medical help. That said, let’s take a look at this game. Feel free to leave a comment with your opinion on the game and/or the content of this article down below.

(Note, the version that’s used for this review is v1.35. Some comments might be changed with an update.)

Moar beer

In this game, your goal is to wake up. Again. But this time, you feel asleep drinking some stronger beer than usual. He wanted to drink some stronger beer since he saw a (voice acted) commercial on the TV.

Suicide Guy Sleeping Deeply Screenshot.jpgThe first level is a battle with a giant octopus. This battle introduces the mechanics of the game to new players. But, players who have played the original game will feel right at home with this one. It even has the same controls, the same issues with not recognizing AZERTY keyboards as well. If you could rebind your controls, this wouldn’t be an issue.

Because I haven’t gotten too far into the game, I can’t comment too much on the story. I’m looking forward to the promised twist in the end. The only thing, story-wise, I felt was a missed opportunity is the hub area. It would have been amazing if you were on some sort of a sinking ship, where the incoming water represented the beer falling to the ground. Maybe this is a lucky guess towards the twist ending, who knows?

The hub area of this game is the exact same as the first game. Now, I feel that there is something missing. The motivation of our main character to wake up.  You don’t have anything on the screens of the beer falling. There is, therefore, less urgency to finish the game. That’s why, to me, it feels like a level pack DLC. Then again, there is nothing wrong with that, but some of these small touches really added to the atmosphere of the original.

Earlier, I said that this game has voice acting. While it isn’t the best voice acting I have heard, it’s good. The price tag of this game is 3,29€ and you that, you would expect some cheap voice acting, but no, that’s not present in this game.

Frustration

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Now, let’s look at the actual gameplay. Like I said in earlier in the article, the goal of this game is to find a way to commit suicide and wake up from the dream. The first two levels, I really enjoyed. But the 3rd level, the Rube Goldberg machine… I have to be honest, I dislike these kinds of levels.

A level where you need to finish a whole obstacle course without failing once. Those cups near the end where the bain of my existence. I have to admit that I have quitted the game several times. This level is a bit too long, I would have liked checkpoints. One fix can help this level to feel less frustrating. If you are able to finish the jumps of a section, you could knock over a ladder that lets the player pass that section so they can try to finish that part again. And, to make it more challenging, make it that the statue can’t be obtained if shortcuts are used.

Now, it might look that I’m giving this game a bad rap because I’m unable to pass one level. Then again, I might be spoiled by games like Super Mario Odyssey and A Hat In Time, where you didn’t have to finish all the levels to continue in the game. This game has so much potential and it would be a shame if somebody would quit because they are unable to finish one level.

Besides that, I feel like this game needs some polishing work in different area’s as well. The animations in this game aren’t the best. They aren’t bad but, I felt like they could be smoother. For example, water splashes staying too long on screen at the introduction level or no climbing animation. If the developer added a climbing animation, that would make this game a lot better.

Visually, this game looks extremely good. The texture work here gets a thumbs up from me. The references and the humor of this game really shine due to the visual design of this game. While there are some area’s that look unfinished as well. For example, I found a spot where the poles of the wooden bridge didn’t connect to the ground, making the bridge floating in the air. Now, a quick email to the developer fixed this. He is also very responsive on the Steam forums so if you find a bug, don’t hesitate to report it.

The UI needs some minor polishing up to do as well. These might seem like nitpicks; one thing is that when you enter a level, you are unable to go back to the hub area. You need to go to the main menu and then to the hub area. The list of languages in the options should be alphabetically organized and there are some major issues with windowed mode.

Good but not great

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Now, the music and audio design of this game are great. It helps to build the charm of this game tenfold. I’m really interested to hear what the rest of the game will offer when I finally beat that 3rd level.

In terms of controls, while it’s a shame I can’t rebind them, I feel like they are better in this game. It’s also possible that I got more used to them in the sequel but I felt fewer times that the game wasn’t doing what I asked it to do.

The game is good, but not great. It still needs some polishing up work to be done. Since there are still a few bugs in this game. Thankfully, the developer is quite active in polishing up the game. So, report every bug to make this game better. I might have been harsh on this game on several moments but that’s because I believe in this game. If the developer polishes up that 3rd level and adds some quality of life updates, like a climbing animation or rebindable controls, this game will be better for it. Things like that would make the game great.

If you were a fan of the original, I think it would be a shame if you skipped over this one. If you enjoy puzzle/action/adventure games, this is a great time waster. While it isn’t the most polished game, it’s enjoyable and unique. The references and gameplay is something I really enjoy. I have finished the original game, but I hope I’ll be able to finish this sequel one day. And who knows, I might even write a full review then.

That’s everything I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.