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LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the amount of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt myself too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of my games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing worked. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this story time about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too much plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of variety. A power fantasy in another world would be extremely easy and generic. Most RPG’s use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world and setting. When I was brainstorming for ideas I noticed that most of my favorite story driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

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Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beaten the first three levels of a top down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat the certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and theme is this. A big open world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Publishing: Hello Hero: Epic Battle Grand Launch in Southeast Asia!

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This 3D Mobile RPG which was recently opened in Vietnam and other SEA countries, continuously making big efforts for the content update and now, taking over Southeast Asia gaming scene! The expansion is inevitable! Hello Hero: Epic Battle is unstoppable as it opens SEA Grand Launch! Tag along with Leo and friends as they invite all Southeast Asian players to join them in saving the world from evil!

Be part of growing community of Guardian as this hit 3D Mobile RPG Hello Hero: Epic Battle opens to Southeast Asian nations today! SEA Grand Launch comes with Epic Reward coming really soon!

Southeast Asia — Fincon, the game developer behind the popular Hello Hero franchise, announces today that Hello Hero: Epic Battle is now available in all Southeast Asian nations! Come along with Leo and his friends as they look for more  Guardians from Southeast Asia to help save the world!  Get the game NOW as it opens to neighboring countries: Brunei, Cambodia, East Timor, Laos, and Myanmar!

More Southeast Asia Grand Launch Giveaways!

To celebrate the Southeast Asia Grand Launch, Fincon will give away 500 Diamonds, 1 Golden Card Pack Ticket, a 100% Hero EXP Boost x5, and a 100% Gold Boost x5!

All Roads Lead to Hello Hero: Epic Battle

After six soft launches, over 100,000 Guardian pre-registrations, garnering 200,000 fans in Facebook, and giving away more than 9,000,000 diamonds, Hello Hero: Epic Battle officially launches all over SEA. This Southeast Asian conquers works side by side with competitive items and update. Get the chance to take home the exclusive smart toy figures really soon. Don’t miss out Epic Battle and Squad Wars update! Get your game updated! This hit 3D Mobile RPG that opened in 7 countries which received by players for its fun and simplicity that fits today’s interconnected, on-the-go lifestyle.

Cool Tidbits

  • Soft launched in 7 countries in less than 4 months: the Philippines, Singapore, Thailand, Indonesia, Malaysia, and Vietnam
  • More than 100,000 Installs in both Android and iOS
  • 90,000+ Guardians Pre-Registered and growing
  • 9,000,000+ diamonds given for free!
  • 90,000+ Hero cards with 100 Diamonds each (9 million diamonds), given away!
  • Over 100 Customizable Heroes
  • More than 100 live streams and coverage from Social Media Influencers!
  • Limited Edition Costume Piece for Leo – Horn of S.E.A., given away!
  • Exclusive Smart Toy Figures coming very soon!
  • 223,000+ Facebook Page Likes, all Guardians received
    • 100,000 Gold
    • 1 Golden Card Tickets
    • Hero EXP boosts
  • 6,500+ PLUG Community members
  • Official YouTube videos with more than 100,000 views! Pioneering it with HHEB Game teaser: https://www.youtube.com/watch?v=pGeGn6uWQC8

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Hit 3D Mobile RPG Hello Hero: Epic Battle also launches its biggest update in its Spring patch—uniting the community into one server and enabling multiple combinations of Heroes to complete all levels of the Adventure Mode—Hello Hero: Epic Battle has only gotten even more epic!

“From the moment we began developing Hello Hero: Epic Battle, our main theme was to make a game full of unique characters that were customizable to each of our Guardian’s likings. With this concept, we worked hard to create a solid game that would be loved by everyone,” said Chung-gil Yu, Game Director of Hello Hero: Epic Battle. “We are continually striving to make Hello Hero: Epic Battle enjoyable for all our Guardians!”

Fincon would like to thank each and every Guardian for their continued love and support during this intense Soft Launch period! The team is looking forward in continuing their journey with more Guardians now that Hello Hero: Epic Battle has opened to the rest of Southeast Asia.

ABOUT HELLO HERO: EPIC BATTLE

Join the 3D Mobile RPG Hello Hero: Epic Battle hype and be one of the Guardians as it continuously make a history. Currently available for all players in Southeast Asia for free! Watch out for the Global Grand Launch soon!

Download NOW!
Get the game here: http://m.onelink.me/1d149335

 Hello Hero: Epic Battle Official Website: https://goo.gl/cp9QzM

Hello Hero: Epic Battle Official Facebook Fan Page: https://goo.gl/DJsAoq

Hello Hero: Epic Battle PLUG Community Link: https://goo.gl/aEA53Q

Hello Hero: Epic Battle YouTube Link: https://goo.gl/QcQrNx

Game Features

  • Over 100 Customizable Heroes!
  • Stunning 3D Graphics and Gameplay
  • Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
  • Immersive storyline filled with eccentric environments and characters
  • Unlock Ultimate skills and unleash the Hero’s full potential

ABOUT FINCON

Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.

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First Impression: Castlavania – Portrait Of Ruin (DS) ~ No Stars For Mario

castlevania portrait of ruin

Wikipedia entry

Back in the day, when I just got the Nintendo DS, I decided that I wanted to try out a horror game. Castlevania was one of the only horror game series I knew about so when I saw this game on the shelves, I decided that I had to have it. Now, I have never really beaten this game, but recently I returned to it. I wanted to beat this game. Now, did I just want to relive a nostalgic game or did I really want to beat this game since I was having so much fun? Let’s take a look at this game and give my opinion about it.

No Stars For Mario

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In this game you play as Jonathan Morris and Charlotte Aulin. They are childhood friends who are going on a journey to protect mankind from evil. When an evil vampire artist revives Dracula’s Castle, the duo springs into action.

There is also an interesting twist in the story. Notice that I started explaining the story with the last names of the characters. Now, look to the cover-art and you might notice that Jonathan wields the legendary vampire-killing all evil defeating, Master Sword… whoops, wrong series. I mean, the Vampire Killer.

But Jonathan is part of the Morris family, the son of John Morris from Castlevania: Bloodlines, and not a Belmot. So, he can’t fully use the abilities of the Vampire Killer.

Now, the story looks like your generic Castlevania story at first, but the more you go into it, the more complex it gets. Most of the story is told through in-engine cut scenes and dialogue boxes. The “voice acting” in the game are various grunts and sounds to give the story more “umph”. There are spoken lines in the game, but those are mostly sound effects or lines spoken by enemies during combat.

I actually don’t mind that the story isn’t voice-acted. The only thing I really miss is a sort of log. To keep track of what story elements happened. Since, when you pick this game up after a few months and don’t remember where you left off; well, you are going to have to spend a time to find out where you need to go.

Which is, on the other hand, not such a bad thing. The difficulty in this game is pretty high for people who aren’t used to this style of gameplay. So, exploring the castle is a great idea to level up Jonathan and Charlotte.

I find the story really interesting and it actually motivates me to try to beat every monster that comes my way. If you decide to play this game, I really advise you to put a lot of time into exploring and learning how each and every enemy works. Also, there is no shame in avoiding enemies, but do know; if you do that, you will have a lot of trouble with bosses.

So, I’ll go more in-depth about the bosses in a moment. But first, I want to talk about paintings. Since, the main antagonist is an evil vampire painter, you discover various paintings in the castle. These transport you to various locations where you can advance the story. There are no “missions” like Super Mario 64. When I played this game back when it was released, I was convinced that there was an easter egg where you could jump into a painting and come out in a sort of corrupted version of Princess Peach’s castle. Yeah, my childhood imagination is interesting to say the least.

“Charlotte” – “Jonathan”

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If you can’t tell from the screenshots, the game looks amazing. To this day, I find this game one of the best looking action/adventure games on the DS. The details in the background are what I find the most impressive in this game. The world really feels alive.

I find this game not that scary. There is a lot of gothic and mythic imagery, but the game doesn’t get under my skin. At the other hand, I wouldn’t give this game to younger kids. There are some bosses that can cause nightmare fuel to young minds.

Like the boss in Land of the Fools. I won’t spoil it, but I can see how this can become nightmare fuel. If you can stomach basic horror elements, you will be fine.

The atmosphere in this game is just amazing. I really like how all bosses are based on real life myths and various enemies have an interesting spin on them. Together with really nice looking animations and a rarely a dip in frame-rate, you can’t complain.

Personally, I like to have the map on one of the screens. The map is extremely handy to have. The blue squares are teleports, the red squares are save points and the yellow square are paintings or locations of extreme interest. The only thing I really miss is that you are unable to place any notes on the map. A feature where you were able to pin locations like in The Legend of Zelda – Link Between Worlds would be been such a blessing. Since some area’s contain loot that you can only access with a certain ability, and marking them would be a great way to support your mind.

Speaking off abilities, some require you to control both characters. With just a press of the button, you can switch between the two. When you are playing as Jonathan, you switch to Charlotte and vice versa. Now, for some reason I find it pretty enjoyable to switch between both characters. They shout each others names each and every time. I’m sometimes easily amused.

You can also have both characters on-screen. The AI to control the other character is decent, but sometimes makes some pretty questionable decisions. You can also use a support ability to avoid more damage. While this sounds overpowered, know that the damage to the 2nd character also counts! So, yeah. Be careful with that.

The castle and such

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If you have played games like Monster Tale and Metroid, you know what you are getting into. This adventure isn’t that long, it can be beaten in an afternoon if you really know what you are doing. Yet, I’m not that good with the combat, so I think it will take a bit longer.

Currently, I think I’m halfway done with the game. I have died quite a lot in this game, but each time I’m making a bit more progress. The biggest flaw in this game is how slow you go from the game over screen back into gameplay.

You get a “Game Over” screen with a barely readable font, that slowly fades into the main menu. Speaking about the main menu, you might find some interesting features there. The only thing I’ll say is that there is a boss rush mode that might help you in the main story line.

The music in this game is really good. When I want to listen to Castlevania music, I always listen to the soundtrack of one of the DS games. I honestly can’t pick my favorite but, all three are my favorite Castlevania soundtracks. Together with the sound design, this game is a joy to the ears. Playing this game without sound takes a lot of the atmosphere away.

Yet, there are a few things that aren’t that good in this game. First of all, you can only attack sideways. You don’t have an attack to hit smaller enemies easily. Unless, you use a weapon like a mace. You can’t attack on top of you either. This caused a lot of unneeded damage.

Actually, that isn’t really a flaw in a way. It’s choosing the right weapon for the job. Now, if only you could swap between weapons a bit more easy, this wouldn’t be such a big problem.

There are a lot of neat touches I really enjoy. The fact you can an opening and closing sound-effect when you open or close the DS is one of them. Another one of them is, how the interface changes to blue when you are equipping items and armor to Charlotte and to pink for Jonathan.

All-in-all, this game is really solid. If you are looking for a challenging Action/Adventure RPG on the go, I can’t recommend this game enough. I’m glad that I picked up this game again since with the skills I have now, I’m able to beat parts that I had a lot of trouble with as a child. This game is a blast to play, but can be very frustrating too when you die over and over again.

Before I close off, I hope one thing. If you are interested in this game; don’t let the publisher’s name scare you away. This has been published when Konami’s reputation was a bit better.

That’s everything I wanted to say about the game for now. I’ll go a bit more in-depth about the other aspects when I review this game. But, the review will only happen if I beat this game one day.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Iubes 2 (PC) ~ Death To All Cubes?

iubes 2Official website

For this game, there is a death counter on the website that keeps track of how many iubes were killed in action. What are iubes? Well, these are intelligent cubes fighting against other intelligent cubes. So, you will start in one house without any allies and you will have to fight for yourself in this interesting online strategy game. It’s a game where you can’t micromanage your party, but you have to macromanage it. And if you defeat other players, you can become the new king. Interested? Good, I’m too. So, let’s dive right into my first impressions after playing a few matches in Iubes 2. As usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Survival of the cubes

Iubes 2 (1)So, this game doesn’t have a story to speak off. Well, if you can call the fact that there are 4 factions a story, then there is a story. But each faction has the same abilities compared to the others, so the color you choose only matters to which color you are fighting for.

Something I really like about this game is the UI. The humor put into the UI is really great. Especially the menu system. I really love the design. Also, I really love how there is a button to switch between windowed mode and full screen. This is a really neat feature.

There is one bug I have to mention, that might be fixed when I release this article but switching between monitors in the options menu crashed the game for me each and every time I tried. But, when I launched the game again, it displayed on the screen I had chosen.

The first thing I have to warn players about is the fact that the camera system is something you need to get used too. Since the world is spherical, the camera system is special. At first, it might be a bit disorienting. But don’t worry, you will get used to the camera system after messing with it for a bit in the tutorial.

The tutorial can be replayed whenever you want by going to the help menu and clicking the “tutorial” button. Also, the tutorial helps you get through a basic round of this game and explains everything in detail. But, it only has one opponent. So, you learn only the basics in this tutorial. The help feature isn’t far away if you need it.

RTS with a twist!

iubes 2 (2)At its core, Iubes 2 is a hybrid game between RTS, Strategy and an action game. The game plays like an RTS, but the benefit is that you don’t have to micromanage everything. Unlike games like Age Of Empires and Rise Of Nations, you don’t have to create a boatload of villagers to gather stone, food, wood… for you. The cubes are smart enough to do that for themselves.

This means you can focus on building the right buildings and preparing yourself for war in defeating the other players. While the gameplay is more focused on online play, there is also the ability to play this game offline.

I’m going to come clean and say that I haven’t played this game online yet. Since I’m not the best in online games and I enjoy playing my games more offline, to be honest. I did test out the online game for a bit and I have to say that I haven’t experienced any major issues. So, for this review, I’ll focus more on the offline side of things. If that’s fine with you.

After beating the tutorial, I played several rounds on the easy difficulty. I do have to say that after playing various rounds of other RTS games, this is something you need to get used too. If you enjoy RTS games and you want to play another RTS with some unique mechanics, look no further then Iubes 2.

The fact that I don’t have to micromanage is a godsend. This makes the game fast paced and fun. After I got used to the camera system and the gameplay, I was defeating the AI on easy without any care in the world. It’s true what they say in the Steam reviews and in the game itself. Matches between experienced players can last up to 25 minutes or less.

Visually round

Iubes 2 (3)So, the game is a very pretty game. I really like how the world is designed. The polygon graphics really pop due to the chosen color scheme. While all worlds are randomly generated, I really love the effect that you get when staring down the tube and seeing the hills and trees in the distance. It’s really impressive how optimized the game is too.

The game doesn’t require a lot of resources so it can be played on low-end devices. This gets a thumbs up from me.

Together with the amazing visual design comes an amazing soundtrack. For real, I wish I could buy this soundtrack. Sadly, that isn’t an option right now. I really love the techno-style soundtrack that this game has to go. If I was able too, I would love to add this to my day-to-day playlist actually.

The sound design is good. While I wish there were a bit more sound effects for when thunder would strike or your warriors would attack, I think that the sound effects that are already present in the game do their job pretty well.

So far, I have only been saying praises about the game. Are there any negatives about this game? Well, yes there are. The biggest complaint I have is, there is no save feature in the single-player mode. Yes, you can’t save a match and come back later. So, if your game crashes or automatic updates happen… tough luck, you will have to restart. I understand that this isn’t present since the games are pretty quick to finish, but an autosave from your latest games would be helpful to have the two example situations I talked about earlier.

A second complaint I have is that the tutorial doesn’t explain everything. Don’t get me wrong here, the tutorial is short and to the point, but only explains the usefulness of three buildings. I wish there were more tutorials to explain the other buildings. Or the tutorial could be expanded just a little bit longer to talk about what each building is used for. I feel that this is a missed opportunity. Like, the game has so many features but the tutorial only explains so little. On the other hand, I’m happy that the tutorial isn’t forced upon the players so you can explore and experiment with your heart’s content.

My 3rd complaint is something that can be fixed in a future update. A button to quickly go to your tower when you are either lost or you need to defend it.

And that is all my complaints really. I think that this game is pretty well developed. The game actually feels finished and polished up. I said it before, if you are a fan of RTS games, give this one a go. It’s RTS but with an interesting twist. If you are a fan of strategy and action games, this game is something for you. The game is currently 19€ on Steam. The game only works on Windows and MAC. Surprisingly, this game can run on Windows XP. Oh well, that’s just my nostalgic bone tingling.

In any case, that’s everything I wanted to talk about for this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Publishing: Pocket Knights 2 updates: What’s new and what’s next!

Explore the secrets of Pocket Knights 2 with your fellows HK –October 24, 2017 – Pocket Knights 2 rolled out a new update that is a big adjustment since its release. Based on previous versions, the latest one introduces some interesting features (like the Country Flag and Personal Boss), it also adds more chapters to [New Chapter] and extends more floors for [Magic Tower].

What’s new

 Country Flags Players can choose a flag of their country on the setting.

These icons will be regarded as a symbol of Countries, Languages, and Alliances. Meanwhile, you can change your flag icon as you wish since there is no limit and it’s totally FREE!

Personal Boss The Boss Board will be added to the main page, which shows the info of personal boss, wild boss, and world boss.

Players can challenge the personal boss to get Exclusive gear to equip their main character or defeat the wild boss and world boss to obtain more rare items.

New Fight Mode 1+1 mode: Players can bring one hero to battle in the part of World boss, Wild boss and Personal boss to boost the chances of winning.

1+4 mode: All your four heroes will fight along your side in the Stage, Trail, Magic Tower, King’s Path and Arena to improve character’s reputation. 

Equipment Adjustment Unlike the summoned heroes, the main role will have their own Exclusive equipment, which includes eight parts: Weapons, Shoulders, Ups, Bottoms, Rings, Necklaces, Gloves, and Shoes.

What’s next

The 1.0.0 Version will remove gear reset, gear star transfer function. To avoid unnecessary loss, players need to use these functions before the 1.0.0 Version. (These two functions will no longer be needed due to the Gear Upgrade/Star level will be stuck with the gear slots in 0.9.0 Version)

The iOS Version will come out in Oct. 2017, please stay tuned for more news later!

The Global Registration of Pocket Knights 2

Register now! Players will be able to receive abundant in-game gifts. Looking for a community? Please enter it here: Facebook

Looking for a discussion forum? Please click here.

More fun videos here: Youtube Get Pocket Knights 2 on the Google PlayStore

PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

Android Games #8: No Subtitle Needed?

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So, since July, I have a new phone. I’m using the Asus Zenfone 3 MAX 5.5. It’s quite a mouth-full, but I really like my phone. It was a great help on my trip to London this week. Anyways, with a bigger screen, I had played some games I wanted to talk about. So, I decided to write a new installment in my Android Games series. So, if you are new to this series; in this series, I talk about casual games I played on my phone I’m unable to write a full article review about. So, I take a quick look at them to give them a spotlight. That said, keep in mind the publishing date of this article since some games are in active development and can change when you compare them to the review I wrote in this article. In any case, feel free to leave a comment with your opinion on the games and/or the content of the article. Also, if you know of any good casual games on Android, feel free to let me know. So, on with the article! PS: the score stars are based on how much stars I would give it in the Android Store.

InstLife

instlife

Oh yes, this is one of the games that inspired this article. InstLife. This game came on my “recommend” list one day and I installed it and gave it go.

This game is truly very interesting. This app is in its very early stages of development but I really like what I have experienced so far.

This game is a sort of life simulator you sort have control over. Each update introduces more and better ways to control your life.

At the start of the game, you get a random country, gender, and name. And then you are at the mercy of an RNG. Yes, each playthrough is different. A playthrough can take anywhere from 10 seconds to 10 minutes or more.

Take a look at the store page I link above since you get a good idea from the screenshots it has up on the game store. Also, this app is free and doesn’t require any permissions to run. Seriously, what are you waiting for? Give this game a try! I’m highly enjoying myself with it. Each time I have a few minutes to spare, I do a quick round of this game and I’m glad I can.

The thing is, I press “Age” quickly. While there is in the recent update a lot more added to give a lot of depth to the game. The big warning I need to give for this game is a basic understanding of how adult life works and a good understanding of English. Otherwise, you might have some trouble.

Score (v0.2.8): 4 stars

Pokémon Go

pokemon go.jpg

Oh, deary me, I have never talked about nor have I mentioned Pokémon Go since it got released in June of last year.

I think I don’t have to introduce this game since it’s still somewhat present. I saw it several times on my trip to London.

To be honest, I think Pokémon Go is a mediocre game. Perhaps the fact that I life in an area where not too much Pokémon Stops are has something to do with it.

After a few months of playing it here and there, I just stopped playing it. It actually bored me seeing all the same Pokémon over and over again and only seeing new Pokémon when you level up or walk on different parts of the day.

I’m sorry, but Pokémon Go didn’t click with me. There isn’t enough to draw me back in and launch the app to try and catch random Pokémon. I might open it here and there when I’m thinking about the game, but I have been doing it less and less. So yeah. I can see the appeal of this game, but it’s a game that isn’t for me.

I also think that the game has some major flaws where it doesn’t explain things like raids amongst other things to new players. Such a shame.

Score: 2.5 stars

Stellar Fox

Stellar Fox

Stellar Fox is an interesting game. In this game, you draw lines so the white fox can roll towards the exit.

But, there is a catch. Once the fox starts rolling, you can’t stop it. Also, there are some very interesting mechanics where you, for example, have to let a clone go faster to pick up a key to open the exit before the original fox reaches it.

This game is a very neat puzzle game and if you have the time and interest, I urge you to check it out. The visuals, presentation, and music are very well done and I can’t give anything majorly wrong with this game. While here and there, the levels might be a bit too difficult, I really like this game.

Score: 5 stars.

Finishing this article

So, that are my opinion on three Android games I have been playing on my new Android phone. I do realize that this article is shorter than my other Android Games articles, but I took some time off past week to enjoy myself, so I didn’t have time to prepare a bigger article for you guys.

I do have some other Android Games on my list I’m saving up for a longer and bigger article in this series but that will be for another time.

In any case, thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to see you in another article on my blog but until then, take care and have a great rest of your day.

PS: if you want to see pictures of my trip to London, you can visit this Imgur album I uploaded. I had a great time there! While I was there, I was talking with some of my blogger friends and we might have plans for next year… So yeah. Keep an eye on that.

Publishing: Pocket Knights 2 New Version 0.7.0 is Coming

World Tree Garden, World Boss and Game Mode and more


HK – August 2, 2017 
Pocket Knights 2, a 3D real-time RPG game, which is run by Pitaya Network and is now available on the Google Play Store with new updates. In this version, several new features have been added to the Pocket Knights 2 that will lead to a new gameplay experience and will greatly increase the chance of getting unique heroes, powerful weapons, and other rewards.


New Features Include:

World Tree Garden – Including four conditionsWasteland (There are 9 lands in the garden, and all lands are wasteland only the world tree reaches a certain level can unlock these lands.), idle, planting (players can plant different seeds to get different items) and mature. The new system allows players to help their friends or guild members to water their lands.

World Boss – There different World bosses are added in Wild-Tarrasque Lair that players can get more rare items with their team from challenging these bosses. Once the first boss is defeated, the next one will appear. After the event ends, the reward will be sent by in-game mail according to the damage ranks.

 Guild Worship – Extra rewards will be sent to players when they can worship the top 3 of their guild. And players only get one chance per day for worship.

Competitive Game Modes – the latest version offers players new competitive battle modes such as Random PvP (except the guild members and friends, players can randomly choose one to fight), Random Boss, GvG, etc.

     
The evil forces begin to invade the human realm again. Now, the Human and Divine World are facing the Demon’s threat. As the bravest Knight, guarding the Human World is your responsibility. But in the end, who will win the new war? Justice or Devil? Join the Pocket Knights 2, you’ll know the final answer.


Download the Pocket Knights 2 at

https://play.google.com/store/apps/details?id=com.mngo.knights


The Global version of Pocket Knights 2 is coming soon. Visit Pre-register Event for Pocket Knights 2 at

https://www.pocketknights2.com/ or https://goo.gl/forms/ApNxSl2EH6b2S8LT2

Register now to receive abundant in-game gifts.


For a sneak peek into the Pocket Knights 2 world, please visit:

https://www.youtube.com/watch?v=52gmraS5AsA


For more information about the new version and others, please follow the Facebook Page:

https://www.facebook.com/Pocketknights2/


PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

First Impression: Lufia II (SNES) ~ Some Dutch please

Wikipedia entry

A few years ago, my uncle gave me his SNES with a few games. One of them, was a boxed version of Lufia II – Rise of the Sinistrals. After some research, I realized that my copy of the game is rather rare in a way. The cartridges of the game go on eBay for 80€ and up, but the catch is, I have a Dutch version. Since there aren’t too many Dutch speaking people in the world, less cartridges are produced so making the game even more rare. But hey, I don’t think that every collector wants to own a cartridge of a game in a different language they might not understand while there is a version available in their native language. In any case, let’s take a look at this game. Is it even worth that price now or should you pass on it? Here are my impressions after the first few hours of gameplay. Also, feel free to leave a comment with your opinion on the game and/or the article.

Sidenote: while I know that this game got a remake called Lufia: Curse of the Sinistrals on the DS, in this article I’m focusing on the SNES game; simply because I don’t own the remake and haven’t played it.

Casual start

When you start this game, your first mission is “The Training Dungeon”. In this training dungeon, you get the basic explanation of the game mechanics.  But more on that later, first let’s talk about the story of this game.

This game tells the story of how the Sinistrals came to be. Now, this sequel tells a prequel story. But here is the annoying thing, the original game never reached European shores. To make matters even more confusing, they dropped the II from the title here in Europe. Yeah.

So far, the story and writing is very enjoyable. The only complaint is that the Dutch translation feels so out of place. Which is normal, since I’m so used to the English names of items and suddenly seeing them in my native language sounds so foreign to me. But, I haven’t gotten too far in the story, so I will leave that for when I review the game.

But something I really enjoy from the writing is the fact that NPC’s react differently depending on the story. Even when little events happen like somebody cooking some bad food. This gives the game a more alive feeling and I think that’s a serious plus in my books.

If you would start playing this game, beware of the glitches.  Due to the rushed localization, there are a lot of strange bugs and some are save corrupting. This happened to me once and I lost my save and had to start over. Take a good read to avoid bugs before you start playing.

Random no Random encounters

So this game has random no random encounters. I mean with that the game has random encounters and no random encounters. When you are on the overworld, the game has random encounters. But in the dungeons, you don’t have any random encounters.

The meat of the game is mostly in the dungeons. In these places, you can also use your skills. A very useful skill is the Reset Spell. With this spell, you can reset a room to its original position. So, if you screwed up a puzzle, you can reset the room without having to leave it. And this doesn’t cost any mana.

This game is a blast to play. This game is a typical RPG when it comes to battles and exploration. But, it has various elements of The Legend Of Zelda sprinkled in. The gameplay in the dungeons reminded me so much of the Zelda games. If you want to form a picture, think of the Zelda dungeons but instead of beating enemies when they are on screen, you have a RPG-battle screen.

A very useful feature is that you see on your screen how much EXP you still before your level raises by one after you defeated an enemy. It also shows your goal total. The only thing I don’t really like about the battle screen is that in sometimes the health bar and such are simply bars and you don’t see how much health or mana you have left.

I’ll go more in-depth about the gameplay when I have beaten this game and when I write a review of this game. It’s a lot of fun and with great controls, you can’t go wrong. The only thing I would have changed about the controls is the “X” button. This button is used as the menu button, but I think that the Start button would have been a much better choice for this.

Soundtrack Gold!

If you would start talking about the best 16-bit RPG soundtracks, a lot of Square and Enix RPG’s would be mentioned. I honestly think that the soundtrack of this game should be mentioned in those kind of talks.

The soundtrack of this game is amazing. It’s one of the best soundtracks I have heard on the system in my opinion. And believe me, various tracks got stuck in my head even when I had put the game down for a while.

Visually, this game looks amazing. I love the details in the dungeons and the animation is great as well. The artwork for this game is impressive and colorful.

This game is well balanced. There isn’t too much grinding in this game. And honestly, I don’t mind the grinding too much in this game. Something I really like is that you have save platforms right before you go into a room with a boss. I really appreciate that since that way I don’t have to do a whole dungeon over again when I die at the boss.

Speaking about saving, that’s one of the only things I don’t really like about this game. You can only save at save points like a church or on save points in dungeons. But, honestly, that’s nitpicking. No?

That’s everything I wanted to say about this game. So far, I’m enjoying myself a whole lot with this game and I can only praise this game. If you look at other reviews of this game, you will read the same praise. And believe me, this game is worth a lot of praise.

Thank you for reading this article! I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Pocket Knights 2 Global Pre-Registration is Now Live!

Exclusive rewards offered to preregistered players

HK – June 2017- Pitaya Network announced the pre-registration for Pocket Knights 2, an action RPG in 3D with MMO features. In Pocket Knights 2, players take on the role of a savior to fight corrupted the dark force behind dragon flight that threatens the world where all races and humans once peacefully coexisted.

In early May, Pocket Knights 2 has released in North America and won players’ warm affection. Proving to be a potential game, Pitaya wants to invite more players to play and interact so they decided to launch the pre-registration event for global players. By pre-registering, players can receive exclusive rewards, including massive potions, coins, and diamonds that help beginners to speed up their process.

To top it off, there’s also a milestone pre-reg event where players can collectively help to unlock some exciting extra rewards! Players can invite friends to reach the final reward!
Over 1,000: 100,000 Golds, Energy Potion*3, Stamina Potion*3
Over 2,000: Exp. Book*100, Shadow Set*1
Over 5,000: Legendary Stone*2, Diamonds*200, Skill Fruit*500

The game will be available soon worldwide on App Store and Google Play. Players can visit the following link to sign up early and claim exclusive pre-reg rewards after global releasing the game.

Sign up for the pre-registration at
https://www.pocketknights2.com/ or https://goo.gl/forms/raWjE6Scgd0qq6Hr1

Watch the trailer for Pocket Knights 2
Follow the Facebook page to keep up to date on all the latest events at
https://www.facebook.com/pocketknights2

About Company

PITAYA NETWORK is devoted into mobile game developing and publishing with huge passion and full attention. The company aims at producing and delivering the most outstanding mobile games into the overseas market. Pitaya has achieved critical success with Dungeon Warriors, Pocket Knights, and KungFu: Legendary Brotherhood. These titles achieved top rankings and have been featured in the Apple Store and Google Play Store. Pitaya strives to keep game oriented and focus on providing an awesome gaming experience for players.

Game Quicky: Space Max (Android) ~ Go To Space

Space Max iconGoogle Play link – Developer’s press release – Official website

So, today I want to take a look at an Android game called Space Max. The developer asked me to give my honest opinion on this game, so here we go. This game is developed by CrySoft Development and published by TinyGames. This game is available on Android and iOS devices. Because I don’t own an iPhone, I have played this game on my phone and my tablet. In this article, you will find my thoughts about this game. For those who don’t know how a game quicky works, I list what I like and dislike about the game and give my final opinion in the end. Feel free to leave a comment with your opinion on the game and/or the content of this article. 

The good

SpaceMaxScreenshot (2).png

The tutorial for this game explains how this game works perfectly. It teaches the mechanics in a heartbeat.

While there are microtransactions, the first upgrades aren’t too crazy to buy. I have played various Android games where you get directly into a paywall, and this game doesn’t have that.

While this game has ads, they aren’t placed in annoying places. Also, they are used in a way how I think ads should be used. When you die, you sometimes get the chance of watching an ad to continue for free. This is a great idea!

The art for this game looks pretty cute. This game is adorable in my opinion. In that extend, the interface is designed in a great way. I have nothing to comment on that, besides that, it’s good of course.

This game doesn’t take itself too seriously, and it shows. The fact that you have to fart your way up and the crazy costumes you can unlock. It makes this game humorous to a certain extent.

Something I really like in this endless jumper is the fact that when you can go down for a little while. This is great to pick up bananas or bolts you just missed. In most other endless jumpers, this means instant death.

The bad

SpaceMaxScreenshot (4).png

While I realize that it’s this game’s gimmick, but I got pretty annoyed by the farting sound effect rather quickly. After a few minutes of playing, I stopped playing for a while since I found the farting sound effect immature. It would be a great idea to have some option to mute the fart sound effect for people who get annoyed by this but want to play the game.

The controls can be annoying sometimes. While I understand how they work, you have to tap in the middle to go up, left to go right and right to go left. But, I think these two things would improve the game:

  1. Give players an option to invert the controls. That when you tap left, the ape goes left. And when you tap right, the ape goes to the right. That would be great since my brain is hardwired to do that.
  2. Place transparent buttons on the screen that make it clear where the straight up, go to the left and go to the right sections begin and end. That would make the controls of this game less frustrating and fairer.

The game seems to hang sometimes in the menus and during gameplay. Often when I press a button to go back to the game after I bought an upgrade, the game hangs for 4-5 seconds before it goes back to the game. A little waiting animation would be great.

I think that the blocks directly at the start of the game are overkill. It feels like this is an obstacle meant for in later parts of the game. I would honestly remove them or place them higher up.

I also found 2 bugs:

  1. In some cases, when I died, I saw powerups and bananas underneath the starting area.
  2. When you press left or right at the start instead of in the middle, you die in mid-air.

Something I wish the game had was a pause button. I played this game at breaks and when my break was over or when I had to pick up a call, I had to either quit the game or let myself die so that I don’t loose any progress.

Conclusion

The idea of this game is pretty interesting. At the surface, this game looks like an interesting game. But, as soon as you start playing it for while, the flaws start to show. The fart sound effect, the lack of proper controls, the game that sometimes hangs and the lack of a pause button can be a deal breaker for some people.

I honestly think that with a bit of polish, this game would be so much better. But how the game stands now, at the time of writing this article, this game is mediocre and lacks any punch to make a difference in the sea of endless jumpers that exist on the Android Play market.

Like I said, the game has a lot of potentials, but the flaws drag the game down. I’m sure that a few patches to this game can fix the issues I mentioned. Since this game does some interesting things to change up the usual endless jumper gameplay.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 3/5

First Impression: Tomb Raider 5 – Chronicles (PC) ~ Is Lara dead?

Tomb_Raider_-_Chronicles.png

Wikipedia entry

If my nickname doesn’t give it away, I’m quite a big fan of Indiana Jones. When I played Indiana Jones and the Infernal Machine, I wanted to play more games where I raid tombs and have large adventures. It didn’t take long for me to find a cheap copy of Tomb Raider 5 and install it. And, I wasn’t good at playing this game as a kid. I barely survived the first level. Yes, shame on me. But several years later, I decided to put the game in my Windows98 machine again. And I have to say, my feelings towards the game changed. But I’ll go more in-depth about that in my article. Nowadays, I’m a big Tomb Raider fan and I keep up-to-date with the latest releases. So, is this game any fun and good to play. Let’s take a look at it! And as usual, feel free to write a comment with your opinion on the game and/or the article in the comment section down below.

Let’s tell stories

tomb raider 5 screen 1.jpg

Usually, each Tomb Raider game has an overarching story. You go searching for a treasure and visit a ton of interesting locations. But in this game opens right after, what appears to be, the funeral of Lara Croft. Winston, her butler, and two of his friends recollect and tell stories of her adventures. Now, you might have guessed this, but the stories are the levels you play.

This is a very interesting way of telling the plot of this game. Since you go on little side adventures that might never get a full game. It almost feels like the developers had so many ideas for this game, they threw it all together in one nice flowing narrative.

The voice acting in this game is really excellent. As a kid, I was convinced that the characters were real. The voice acting is that good in my opinion.

While I know that the technology and animation were very limited back then, but the mouth animations weren’t that good in this game. Games like Half-Life and Deus Ex had better mouth animations. This might look like a detail that I’m talking about, yet there were moments that it distracted me from the game.

Less ropes!

tomb-raider-5-screen-2 Something I truly didn’t like in Tomb Raider 4 was the parts with the ropes. Thank god, this is way less present in this game. But, let’s focus on the gameplay of this game. In this game, you explore 13 levels filled to the brim with puzzles of the solving and jumping variety.

All levels are quite lengthy, apart from one…. and that one was quite difficult to finish in my eyes. Something I truly liked in this game is all the differences between the levels. You play through 4 different adventures and each adventure has its own gimmick. Like the levels I’m currently at, you play as a young Lara. So, she doesn’t have any guns.

Visually, this game looks dated. But, it looked dated in some places back then. But, if I compare games from that time period to this game, the reason why this game looks so dated are the character models. If there is anything that could have been improved back then were the character models.

But hey, the setting of the game and animation look all quite nice, apart from the mouth animation that is. Also, if you think that this game looks ugly, well… if it would be released today, it would. But, it doesn’t look ugly in my opinion. Even nowadays.

This game can be quite challenging. I have to admit, I have used a guide in some places to finish the level. If you play this game, I highly recommend that you save often. You will thank me for that.

If you look at a let’s play of this game, you might think that this game is quite difficult with all the jumping. But take it from me, an amateur when it comes to jumping puzzles, it’s possible and it’s so rewarding when you get a jump from the first try!

Pew pew pew

tomb-raider-v-chronicles-mac-screenshot-3

As a kid, I always dreaded the rope sections in this game. Walking on the tightrope is a new ability of Lara Croft in this game. But, somehow my kid brain wasn’t able to beat the rope. I was so happy when I crossed it successfully. But when I played through this game as an adult, I have no problem with it.

The controls are almost always very responsive. I had a few times that Lara didn’t grab a ledge or didn’t jump in time. Perhaps, I didn’t press the right buttons in time.

Something that made me replay the levels I had finished are the secrets in this game. In this title, various golden roses are hidden throughout the levels. The sound that plays when you find a secret is as addictive as the sound of Link finding a new item.

Speaking of sounds, the sound design and the soundtrack of this game is excellent. I felt rewarded when I got a music cue or some music. Actually, that’s something this game lacked as well. There wasn’t enough music in this title. I can understand that this is done to build the atmosphere of the game, but I personally would be happy with a bit more music. The whole soundtrack is about 25 minutes long. And that’s quite short for an adventure game like this.

So, the sound design of this game is pretty well done. Like I said earlier, the voice acting is very well done. Also, there isn’t one sound effect I would have changed or that would improve the game. I played this game using a headset and thanks to the sound design, I was really pulled into the game.

If I was allowed to change one thing, that is the loading of save points right after death. It’s so annoying that the main menu first has to load and right after that, the default option is “new game”. I can’t count on one hand how many times I have started a new game when I wanted to load a game. Yet, I wish I was able to change two things. The second thing would be the autorun feature. It’s broken. It autoruns the game yet you are unable to save your game. That’s an annoying bug!

Also, I have to praise the game for something. The optional tutorial section is such a great idea. At the start of the first level, you can go straight ahead or to the left in a building. If you go to the left, the basic controls are explained in a quite safe area. If you go straight ahead, you continue on with the level. If my mind severs me correctly, there are no secrets hidden in the tutorial area. Yet, there are various useful items hidden there. So, I advice you all to go and explore there.

That is everything I wanted to say about this game for now. I have some other things I want to talk about with this game but I’m leaving those for the review. So, it’s time to wrap this article up. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

NekoJonez’s October 2016 update

SpartaSo, quite a lot is happening lately. And I honestly think it’s time to update you guys and girls. Since there are a few things I want to talk about on my blog but don’t really fit into a gaming article. We are nearing the final moments of 2016 and I have to say, time really flies. While we have two and a half months to go, this year has been quite an adventure. A lot has happened that made my life more exciting. So, be ready for an update with a lot of good and some bad news. And at the end of the article, I’ll reveal what game I’ll be writing about next week! So stay tuned.

My desktop issues

Warning: this part of the article can be a bit PC tech-heavy. I’ll indicate when I stop talking IT. Since, give or take, ten days ago, my desktop started to act up. I was playing Bioshock Infinite again, and suddenly my screen goes black and when I look towards my desktop, I noticed that it had shut down. After a few seconds, it reboots. My desktop can easily handle Bioshock Infinite on very high settings. Since my rig is better than the recommend specs for the game. So, since that crash, my sound jacks refuse to play sound.

I have reinstalled drivers from the official website and the CD that came with my motherboard, and nothing helps. To make things even stranger, when I connect a HDMI cable on my graphics card, the speakers of my monitor are able to play the sound. So, I honestly think that my sound chip on my motherboard hasn’t died since it can pass sound to my graphics card and so to my monitor. But when I try to record the sound of my speakers with using Stereo Mix, Audacity can’t pick up any sound. At all. So, I’m totally confused.

Since the reboot of my PC was caused by my graphics card. So, how can it cause the sound chip to misbehave? Also, I have reinstalled Windows and checked the cables on my motherboard and checked my motherboard for damage; I can’t find the cause. Thankfully, there are very cheap fixes for this issue. There are USB-sticks that can act as a sort of external sound card. I bought one for 20€ and I got the same sound quality as I got from my chip on my motherboard.

But that wasn’t the end of my problems. So, for some reason, games I was able to run flawlessly like Rise Of The Tomb Raider, Mirror’s Edge Catalyst and Bioshock Infinite now shuts down my PC after a few minutes (most of the time less than 5 minutes) of gameplay and then reboot it. And to make things even stranger, when I play older games, I have no issue at all. But hey, I’m trying to look for a solution. So, I can play new PC games again, so I can talk about them on my blog. I hope I find a fix soon, without having to buy new parts. End technical talking.

So, the TL;DR, ten days ago: Bioshock Infinite crashed my whole PC. A game I’m supposed to be able to run on ultra settings. After it has rebooted, my sound chip started to act up to the point of me buying a USB external soundcard to have sound and mic stuff again. But, now I have a problem with high demanding games. I was able to play them, but now after less than 5 minutes of gameplay, my PC shuts down and reboots.

The reason why I talk about this is if you read this and you have an idea what could be the cause, feel free to get in touch with me. I would love to hear possible solutions I can try. Thanks in advance!

So, what will the rest of 2016 bring?

So, this last week was a special week for me. I won’t go into details on my blog here but the people who know me personally know what I’m talking about. To make a long story short: besides writing, blogging and gaming, I have another hobby. And that is being a part of a theater group. We wrote a play ourselves, and beyond all expectations of everybody, it was very successful. So, we got the opportunity to play it for schools. This was a very interesting experience. Sadly enough, we performed the play for the last time yesterday. Anyways, enough about that. I want to focus now on what 2016 will still bring for my blog.

Now, my schedule is still pretty filled up with activities and evening classes & work. I honestly hope that I don’t need to cancel too many articles.

While I have to admit that I have been playing games I have already reviewed and talked about in the past couple weeks, I have also played games I’m going to review in the next couple of weeks. In the past few weeks, I have also been playing games I have started and still need to finish.

Also, I have received a few interesting e-mails in my inbox that can possibly turn into articles. I’m really sorry to the people who mailed me in the last two months for the late replies but I had a very busy schedule.

So, what have I planned for 2016? Well, I have been thinking about some console and handheld games I still have to review and talk about on my blog. I have been considering to use the rest of 2016 to write about games I have played in the past but I haven’t reviewed yet. Or to talk about a game from a series I haven’t talked about yet. Like last week’s article. I have talked about so many Zelda games, but one of the most important Zelda games to me, I haven’t talked about yet. But, I fixed that last week with talking about the Phantom Hourglass game.

Before I close off, I want to reveal the game I’ll write about next week. And that’ll be a first impression article about Paper Mario Color Splash. And I have the game for the week after that also in my mind. So, I’m working on two articles at the moment. So, stay tuned for that!

In any case, I think I said everything I said everything I wanted to say in this update blog. I hope you enjoyed reading this as much as I enjoyed writing this. If you know anything that might help me fix my desktop, feel free to leave a comment/tweet me or mail me. I also hope you are interested in next week’s article. Until I may welcome you in another article on my blog but until then, have a great rest of your day and take care!

First Impression: Ace Attorney 6: Spirit Of Justice (3DS-eShop) ~ Emotional Trip

ace-attorney-spirit-justice-logoAce Attorney Wikia entry

Of course! I was going to talk about this game. I kind of spoiled that on my Twitter. Actually, I was going to write about this game last week. Yet, my schedule didn’t clear up enough to be able to write this article. In any case, if you have read my blog before; you should know that I’m a big fan of the Ace Attorney series. It’s one of my favorite visual novel/adventure games ever made. I was hyped for this game. I tried to avoid the news about this game so I could go in without any spoilers. I’m currently mid-way the game. If you worry about spoilers, don’t worry. I tried to make this review as spoiler-free as possible. Oh, and as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Go and visit (trouble)

pwaa_spirit_of_justice_screens_06_bmp_jpgcopy_thumbIn this game, Phoenix goes abroad and visits the kingdom of Khura’in. Phoenix is goal is to visit his old friend Maya after she finished her special training.

But you guessed it, it doesn’t take long before Phoenix finds himself in a courtroom. But in the country of Khura’in, there is a lot of hate towards lawyers.

The plot of the first and second case are amazing. While it’s a shame that the killer is spoiled in the first case in the intro, the build-up is very good. I loved the set-up of the second case. And the start of the third case made me tear up. If you played the whole Ace Attorney series over the years and then play the third case, you will understand what I mean. The character reveal and the music that starts playing is just lovely.

The writing in this game is very good. If you like how the other Ace Attorney games are written, you will love the writing of this game for sure.

Compared to the previous game, there is a lot less voice acting in this game. The voice acting is mostly reserved for some small scenes, the “hold it”/”objection” shouts and the anime cutscenes. The voice acting is superb in this game. Yet, there is one voice that I didn’t 100% like. It’s the prosecutors voice of the first case. He sounds too feminine to my liking. But hey, that’s nitpicking. So far, so good in the writing and voice acting department.

Familiar yet fresh

20160512_005526_thumbThe soundtrack of this game is in my opinion good. It offers a lot of remixes of older tracks, but it also offers some new tracks. So far, there isn’t one track that I didn’t like.

I think I might try and hunt down the soundtrack of this game to add to my collection. It’s lovely to listen to while I’m writing or researching for articles.

The sound design of this game is top-notch. The music sounds great and all the sound effects sound great too. They both add a lot to the atmosphere.

If you play this game, I personally recommend headphones. Since it adds a lot to the atmosphere of this game and it makes the impact of some scenes even better in my opinion.

Something I have to praise this game for is the visual presentation. The characters and environment are just eye-candy. The animation in this game is very good as well. There are even little details in the animation that make it even better. I have played only a little bit with the 3D feature on, so I’m not going to comment about that.

The only thing I would have changed is that some text boxes display their text a little bit too slow. I was mashing the buttons of my 3DS to try and speed it up. Thankfully, there is a message log so I can read the text again if I skipped it too fast.

The controls of this game are almost perfect. I would only add an option to move the investigation cursor with the D-pad, but that’s a nitpick. The controls in the Ace Attorney game have been and are always great.

Is it this statement?

010330s007There are two sections to the gameplay. You have the investigation section and you have the trail section. This is like every other Ace Attorney game. The special abilities of every character return in this game.

I’m so glad that this game doesn’t force experienced players to read and sit through an explanation of the mechanic. You get the option to get a “refresher course” or not. I personally choose to have the refresher course each and every time. The way the writers wrote the tutorial in… well, it made some rather funny dialogue.

There is one new game mechanic. I honestly think it’s a great addition. It mostly helps to build tension in the story. I’m looking forward to play around with the mechanic in the rest of the game.

I have one nitpick with the investigations is that some spots are so tiny and easily overlooked, I got stuck once for almost an hour because I missed one spot. But hey, after I found it… I could slap me on the head for overlooking it.

The difficulty in this game is very balanced. Each case gets more complicated and each case gets more difficult. When you are stuck during the trail, you can get a hint. Your partner will tell you which statement contains a lie. It’s for you to figure out which piece of evidence proves that the witness is lying. And if you don’t want this feature, you can disable it in the option menu.

The last thing I want to talk about in this game is the UI. And it’s good. The only complaint I have is that I don’t find the option easily to apply the costume DLC.

To wrap up, I think that the things I would change in this game are rather minor. So far, this game has been a blast. But, this game is not for everyone. If you dislike reading long dialogues between characters; stay away from this game. Because it has lots of that.

So far, the game is amazing. I hope that the second part of this game doesn’t ruin it. But hey, if it does, I’ll complain about it in my review.

So, I think I said everything I wanted to say about this game. Thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to welcome you at another article on my blog. But until then, have a great rest of your day and take care!

Review #031: The Legend Of Zelda – Spirit Tracks (DS) ~ Trading The Boat For A Train

The_Legend_of_Zelda_-_Spirit_Tracks_(Europe)Official site

Warning: lengthy review. Because I wanted to write a long special review for the (3)DS month!

Honestly, I think Dark_Legend would slap me in the face if I would tell him that I did a (3)DS month and that I didn’t cover one of the Zelda games. I can choose out of several games. Phantom Hourglass, Four Swords Adventures 25 year anniversary edition, Ocarina Of Time 3D and A Link Between Worlds. But the 5th Zelda game that has been released on the (3)DS, we shall take a look at today. In my last music article, I talked about how this game has been a laughing stock for trolls. I had a hard time not starting to review the game in that article. So, I decided to give it a review here. This game has a lot of memories for me. I learned about this game through a magazine and after I saw some trailers, I was hyped. Big time. I couldn’t wait. I wanted to play it as soon as it came out. I even made it ship over from the USA so that I was able to play it two days in advance! Yeah. Anyways, feel free to leave a comment with your opinion on this article and or your opinion on this game. 

Doubtful at first

Spirit_Tracks_Train_Screenshot

Who wouldn’t be? The Wind Waker and Phantom Hourglass nailed the boat mechanic. The Zelda games appear to take place in the middle ages. Introducing trains sounds so out of place. I was doubtful at first, because you can’t explore the open world like in all previous handheld Zelda games.

Let us focus on that later, let’s talk about the story first. The story starts with a brief summary of the legend of the rail system. You play as Link, or however you name your character, who is about to do his exam to become a train driver. After you arrive at the castle, you get your license from Zelda and she wants to secretly meet you.

From there, the story takes a few twists and turns, but it keeps it safe. The story is not for the youngest children, as proven by the cover. But don’t expect an amazing tale that other Zelda games can provide. I know what you might be thinking now, is the story bad or not memorable? Honestly, not really.

The power in the story is how they used familiar characters from the Zelda series to forge a decent story. Seeing the old characters back will place a smile on every Zelda fan’s face. But there is more then only a few characters from the previous games that feels familiar. While I was playing, I often got the feeling that I was replaying a game. That got confirmed when I read an interview in that magazine. The game is created with veteran players in mind. So, in a way, this game is a sort of “best of” mix with trains.

Improving the game

Zelda Spirit Tracks

One major complaint I have with the first Zelda game on DS is that the central temple needs to be played through several times. Nintendo somewhat fixed this in this game. You can go up the central tower in order to get your next piece of the map.

While I think a sort of elevator would have been nicer, since you take some time to reach the highest floor, it’s a big improvement over the previous game. Now I don’t need to restart at floor one when I want to get the second piece of the map.

Earlier, I talked about that this game is influenced by the other Zelda games. While writing, I realized something. The main core of the game is the exact same as the first Zelda game on Nintendo DS. Just swap the boat for the train and there we go. I can safely say that if you enjoyed Phantom Hourglass, you will enjoy Spirit Tracks for sure!

The controls for this game aren’t very different from Phantom Hourglass but you can feel that there are improvements. This is something I can’t explain without me saying that you need to try it out for yourself. A lot of people find the control scheme a negative since you can’t control Link with the D-Pad. Honestly, I don’t think that should be an issue. Since you get more control over Link thanks to the control scheme.

One thing does bug me a bit, the sections with the microphone are a bit picky. It’s pretty irritating to blow into the DS mic and move the panflute at the same time. That might just be me, but it’s something that annoyed me.

Zelda, more Zelda!

the-legend-zelda-spirit-tracks-multiplayer-screens-4

So, I want to talk about the multiplayer for a bit now. I honestly think that the multiplayer is just amazing. I was even able to convince MiseryLC to play a few games with me. He doesn’t even like handheld games one bit. At first glance, it looks pretty much the same then Phantom Hourglass. But in this battle mode you don’t control the spirits, you control Link.

Your goal is to collect as many triforce gems as possible before the time runs out. There are various power-ups that might help you on your quest. There are even power-ups to steal gems from the other players.

I have to say, that playing this is pretty tense. I played this game with my sister when the game was just released. The memories are just amazing. I think the multiplayer is a well made addition to the game.

So, is the gameplay of the main game actually any good? Actually, yes. It has a lot of fun moments that can pull you inside the game. While I was researching about this game, I read a lot of complaints about people that find that the game is too easy. I can agree there. Apart from some bosses, this game isn’t going to give you a challenge. But that doesn’t mean you shouldn’t pay attention. The best way to put it is that as soon as you know what you are doing, the game will be no big challenge.

Is this game short? That’s another complaint I read a couple of times. My answer to that is, not completely. The full game will take you a few hours to complete. I think I was able to beat Spirit Tracks in a ~ 25 hours. So, it isn’t short. But since the game is a bit on the easy side, you can finish the dungeons rather quickly. This might leave you with the hunger for more. And that might be the cause of the dungeons being too short.

Travelling around

Phytops04

A negative to me is that there aren’t as many tools to play around with, compared to your standard Zelda game. You can actually count the amount of items in your inventory on your two hands. That feels like the game is lacking in content. Also, one item is almost never used outside of the dungeons. That is the sand wand. At the other hand, the dungeons do use the items pretty well. Apart from the sand wand, I never got the feeling an item was under used.

There is one mechanic that this game has that I adore. In Phantom Hourglass, you always had ghosts that hunted after you. Well, in the central dungeon. Well, in this game, you will become able to control a spirit. How this exactly works, I will leave up to you to discover, but believe me, it’s such a blast to play.

The puzzles in this game are excellent. They won’t be too hard for veteran players to figure out. But they will challenge the target audience of this game, which are children between the age of 7 – 10.

So, this game has besides the usual dungeon exploring, also some quests. Before you can enter the dungeons you need to do a challenge. One of them is figuring out how a cursed woods works and another one is pairing up citizens for patrol duty.

They are a fun distraction from the dungeons and they are really fun to do. You will be able to make use of the feature that you can write on your map.

There is also a big side quest. While riding with your train, you might see bunnies hopping around. In this side quest, you will get a net to capture those bunnies. When you see them, you need to play a mini-game to capture them. After that, you can deliver them to RabbitLand. Believe me, it’s worth doing this side quest. Because the reward to capture all the bunnies is really worth it.

Review the rest?

the_legend_of_zelda_spirit_tracks_thumb30So, now that I have talked about the gameplay and the story, I have a few things left to talk about in this review. Let’s talk first about the replayability of this game. Because this is an adventure game, they replay value is rather low. I have replayed this game a few times since I actually enjoy playing this game.

Graphically this game looks stunning to be a DS title. Each area looks detailed and alive. The art style of this game has the potential to draw any Zelda fan in. I didn’t had any moment where I thought that the visuals weren’t good.

The animation of this game is really smooth and well done. Together with the pretty visuals, the game is eye-candy for the DS. What I mean here is that this is one of the best looking games on the Nintendo DS in it’s genre. I even dare say that visually, this game is better then Phantom Hourglass.

Last but not least, the music. When I heard the orchestrated version on the special music disc that I got with Skyword Sword… Well, it made me emotional. The soundtrack of this game is really amazing. I listen to it from time to time, remembering how much fun I had playing through this game. The soundtrack is one of the strongest points in this game. Together with the amazing sound design, I have nothing bad to say about it.

Well, I think I will leave it here for this review. I covered almost everything of what I wanted to cover. And don’t worry, I left something for you guys to discover when you play this game. For now, it’s time to move on to the conclusion.

Conclusion

The bad:

– The microphone sections are a bit too picky in my taste.

– Too few items to play around with.

– I expected a bit more of the story.

– The game is a bit too much at the easy side.

The good:

+ Great length.

+ Amazing visuals.

+ A veteran will feel right at home.

+ Amazing music.

+ Interesting gameplay. Both in single and mutliplayer.

+ Great side quests.

Final thoughts:

So, another one of my longer reviews. I honestly think that this game is one of the best games in the Nintendo DS library. Too bad that so many companies dumped their “games” on the DS. For this reason, gems like this game get lost underneath the pile of shovelware.

This game is an excellent title for each DS or 3DS owner. It comes highly recommend. Even after 5 years, it’s still pretty great to play. So, I truly urge you to play this game. When you have played Phantom Hourglass, you will be really happy with the updates they did to this title.

If you would ask me what my favorite game is, Phantom Hourglass or Spirit Tracks… Well, I can’t tell. I honestly enjoyed both games equally. And with that bit of knowledge about me, I want to say thank you for reading. I hope you enjoyed read this as much as I enjoyed writing this. I hope to welcome you in another article in the future. If you want to be kept up-to-date with everything I do, I recommend that you follow me on Twitter. My username is @nekojonez. And when you don’t have a Twitter account, you can just bookmark my Twitter to see my latest updates!

Score: 80/100

Android Games #2: Lovely tablets.

AndroidWallpaper

A while ago, I wrote an article about Android games you should try out. Also remember that I said I would write more? Well, here is are few now games you can try on on your Android device. I haven’t written one recently since I have been playing other games and I have been busy with my personal life. But now I had the time and no other real good idea to write about. So, for the ones new to this series of mine, I write articles here about games you should try. I try to pick games with no or few ads. But my main goal is that they need to be free. Also I write a short review about the most recent version that was released on the moment this article has been written. Also, these games don’t provide me with enough material to write about for a full review. So, that’s why I review them here. So, let’s get some new games for on your mobile or tablet and let’s get playing. 

Airport Scanner

DjWTDwCThis game took me by complete surprise. I never expected a game about this to be this much fun. The game has fun and melodic music that directly sets a great tone for the game.

Graphically the game looks pleasing to the eye. Nothing is too small or pixel-y.

The gameplay is where this game really shines. You have to look into the messy bags of the passengers and tap on illegal goods. But, you have to keep it moving since first class passengers want to be on the plain fast.

I adore the silly humor like the pause menu being “coffee break”. And when somebody is caught, they get literally kicked out. Great title to play.

Score: 5/5.

Flow Free & Flow Free Bridges

flow-free-introThere isn’t really a more simple Android game out there. Connect the dots without crossing lines.

This game is a classic. And I found it when I was looking for an Android version of Tron for on my tablet.

The less moves you use, the more points you’ll get. There is also a variant where you have to make a bridge. Or in other words, where you have to cross one line. (Or the amount of bridges displayed on the screen.)

The amount of levels is amazing so you won’t get bored easily by this game. Yet, this game has one drawback. The ad at the bottom is way to big for my tastes. I wish they made is smaller.

But when you can pick your level freely and eventually buy more level packs, this game surely ain’t a steal of your time. The grids will get big though and challenge your mind. One of the biggest levels I have seen is one that is 14 by 14 squares. Well, let’s get filling.

Score: 4 / 5

Short?

Wait, no more games? Awn. Yeah, sorry guys but I haven’t played much on my tablet lately so I have not that much new games. But feel free to leave games I should try out here. Maybe one day I’ll feature a game you recommended me.

Also, it’s way to hot in here to write and concentrate. I sweat so much that my shirt is sticking to my body. So fellow gamers, keep safe and keep drinking. Preferably non alcoholic drinks.