Android Games – Let’s start playing on my phone again.

It has been quite some time since I wrote an article with short reviews of Android games, has it not? Lately, I have been focussing on the bigger games and I haven’t given the smaller games some time to shine on my blog. Also, when I was talking about a smaller game, I wrote a longer article on it instead of a short review. But, since I’m currently working on bigger articles and I didn’t want to skip this week, I decided I wanted to bring this series back and start talking about a few smaller games I have been playing on my phone lately. So, let’s start talking about smaller Android games and let’s take a quick look if they are worth your time/money. Also, feel free to leave a comment in the comment section with your thoughts and opinions on the games and/or the content of this article.

ProgressBar95

Steam versionAndroid version

For those who don’t know, I’m 28 years old, and I also have a day job. This day job is being an IT admin in a big art secondary school (high school for some) here in Belgium. My work days are filled with solving problems that teachers and students have, improving our IT infrastructure, developing our website… Apart from that, I’m also a big fan of old tech and I love messing around with old computers and technology.

So, when I came across ProgressBar95 on the app store, I downloaded the game right away. And I fell in love with it right away. The game keeps true to its tagline that this game is a “hypercasual UI game”. The main idea of this game is that you are a progress bar that needs to catch dropping squares to make the progress bar progress. Blue and light blue are good ones, orange are errors but still help you in progress. Pink detracts from your progress bar, so you can get rid of orange squares if you want.

Depending on how well you do, the amount of points you get to unlock various upgrades to your computer. The higher your level, the more difficult this game becomes and the more points you can earn. This game also works with lives, but if you run out of lives, you don’t have to wait a certain amount of time for them to recharge and try the game again.

So, the interface of this game is top-notch. It nails the ascetic of being a computer amazingly. For example, to toggle sound on or off, you can press the sound icon in the bottom right of the computer. If you click the “EN” of the language toolbar, you can switch languages. It also has a colorblind mode, cloud saving, multiple game modes and one of the best ways to handle microtransactions I have seen.

The different gameplay modes I have played so far is a sort infinite runner Wolfenstein game and a “dodge the red numbers and get to the bottom of an Excel spreadsheet”-game. They add so much variety to the game and I love going between them if I’m bored with one game mode.

The biggest recommendation I would give to you is that you buy the extremely cheap “no-ads” package. Overall, the ads aren’t annoying but the game improves so much without forced ads. Now, if you look at the whole shop, you might think that this game is a “pay-to-win” or a money sink. But, no. You can pay to unlock all other levels but 99% of the stuff in the store can be earned easily in-game by winning levels or doing side quests.

It’s clear that this game has a lot of love put into it and I have a hard time finding anything negative about this game. Apart from this game being extremely niche and the game being a little boring for extend playthroughs… But yeah, I honestly would recommend this game to all my other retro gamers or people who are into computer science. It’s an amazing and refreshing experience.

Score: 5/5.

Word Lanes

Android store

So, when I’m in a waiting room or have some time to kill, I love playing small games. Especially when they are puzzle games like word searches or connect the dots to give two examples.

In Word Lanes, you are presented with a grid of letters, and you have to find all the words that fit the clues at the top. Each letter can only be used once and the letters have to connect horizontally or vertically to be used in a word.

This game is rather relaxing, and it’s a great way for me to unwind. I also love how the game is fully translated into my native language. The only complaint I have about that is the fact that as a Belgian person, I always have to struggle when the hint is talking about something from the Netherlands. But, I always report them with a handy report feature after you solved a clue. With this report feature you can report typo’s, wrong clues and things like that.

I’m also on the fence about the microtransactions. You earn coins to use the hint features after beating a level, but I feel I always don’t have enough. Thankfully, you have these daily rewards and saving them up is easy then. Honestly, I just think that the prices of the power-ups are a tad bit too high.

But hey, that’s a minor complaint. Since this game has so much enjoyment to offer and the ads aren’t THAT intrusive and only play between levels. Also, quite frequently, I have an option where the ads are disabled for one day. This is amazing and actually makes me consider buying the “no ads” package since I got a free trial.

Score: 4/5

Reigns

Android store

Way back in 2017, I wrote an article about Questr. A game that has some “Tinder” style gameplay while being a questing game. Now, that game was more about adventuring while you created your party with a sort of Tinder app. In this game, the main feature of Tinder of swiping left to reject or right to approve, is set into a “choose your own adventure” game.

Reigns is published by DeveloperDigital and is so close to be amazing, it’s painful. The gameplay is quite addictive, and I love taking decisions as an immortal king on how my kingdom should progress. The atmosphere, sound effects, music and visual design is amazing. It really pulls you into the game and I love playing the game but…

It’s way too easy to take a decision. It’s too sensitive. I had several moments where I was choosing between two options and just because I hit the edge of one side a bit too much, the game decided for me. And not only that, my phone doesn’t have physical buttons anymore and quite often, I had the game deciding for me just because I swiped down to see the time or see my latest notification.

There is also no “message log”. So, when you put the game down for a moment, you can’t see the history of what happened. And if I want to change the options during gameplay, though luck. The menu only appears when see the progress between kings.

This game has a lot of amazing elements like having to balance your four powers and the various twists and turns certain decisions and pathways can take, but it has various rough edges, I fell so mixed about this game. Maybe the PC version of the game is better, but I feel like this game works best as a mobile game. But, I feel like the mobile version just got a few rough edges. For example, I had to look up a way to reset your progress in the game. It turns out you have to hold two fingers on to have the reset screen to show up.

Yet, I advise people who enjoy adventure games to give this game a go. But be warned, the mobile version has some rough edges. But, for the low asking price of this game and the amount of content in this game, I can say for a fact there is a LOT worse out there. And I’m also so glad that this amazing concept got a few sequels as well… So, I know what to play next on my phone.

Score: 3.5/5

Wrapping up

I’m so glad that I gave this format another go and revived it. It allowed me to talk about three Android games I wanted to showcase on my blog, but I didn’t have the time for or wasn’t able to write a good enough “long” article about. I think I’ll revisit this format more often in the future and maybe also use it when I play small games on Steam, Switch or other platforms.

Then again, with my busy lifestyle and the backlog of games I still want to cover, I can’t promise how frequent I’ll write articles like these. I also challenged myself to be brief and short in this article and I had the urge to keep writing about these three games. So, if you want a more in-depth article about one of these games, let me know in the comments.

So, with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

NekoJonez’s December 2020 Update

NekoJonez176p_(long)We are in the final days of 2020 and my lord, what a year it has been. I think it’s high time to talk about my plans for 2021 and the future in the form of an update article. What has been going on in my personal life and what will the future bring? Well, let’s dive right into the updates!

Personal updates

Let’s start off with the personal updates. First of all, I have to bring the news that my car broke down after 10+ years of service. I bought myself a Citroen C3 in red. I’ll post pictures on my Twitter when it arrives next month. While I could get it serviced and fixed, the cost of the repair would be way higher than the value of the car if I would sell it today. So, that’s why I decided to purchase my very own car. The car I was driving was my mother’s old car which my sister and I used to learn how to drive.

Now, this car became my car when I moved to my apartment. Yes, I’m now living on my own. Honestly, I don’t live alone since Troy moved in with me. Currently, he is sleeping in one of my spare relax chairs while I’m writing this article. He keeps me company while I’m playing games, researching, writing articles and doing stuff in my apartment.

In earlier update articles, I talked about me starting my dream job last year. A year ago, I started working as an IT-admin at an art school. This is a dream that came true since I always wanted to combine my passion for technology and education and the fact that it’s in art secondary school is just an amazing bonus since I see so much great art that’s being produced by our students.

Currently, I’m doing this job full time. One of my bigger projects is revamping the website of the school, being a first line support for tech issues, automating and optimizing processes and many other things. Now, this means that a lot of my time and energy goes to my job that I love doing. I’ll talk a bit more on what this means for my schedule later in this update article.

The final personal update I can give is that I’m doing a tech clean-up. What I mean with that is that I’m upgrading everything from a better monitor and equipment to play (retro) games to throwing away things that don’t work anymore or don’t have any purpose being stored in my drawers.

For example, I tried to install Windows 98SE recently on an IBM PC I had laying around. Sadly enough, during the installation I discovered that the sound chip was broken. I don’t have the expertise nor do I have the knowledge to fix motherboards. On top of that, due to some malfunction in the case, one of the IDE cables decided to melt to the power brick and part of the motherboard. Yeah, that computer is dead now.

I’m also throwing out old spare laptops that I kept for spare parts. I did recover some laptops to give to students who don’t have the money nor the budget to get their computer. That way they could follow the classes during the COVID lockdowns. But some devices were too old for that, so they go to our local tech recycle center.

Now, in terms of upgrades I got myself a new computer monitor for example.  Currently, I’m using the ASUS TUF Gaming VG27VQ and as a second monitor I’m using an Iiyama Prolite GE2488HS. I’m considering upgrading my Iiyama monitor but on the other hand, I use this monitor since it has a VGA port I can use for my retro computers to play older games on. But I love the curved nature of my new Asus monitor and the high refresh rate give the games I play on it such a nicer experience.

Currently, I upgraded my router to an Asus ROG one and the additional security features it gives me in my next work are just amazing. And for obvious reasons I won’t be talking about how I set-up my network. Something I’m going to talk about is that I upgraded my Asus Zenfone 3 to an Asus Zenfone 7. And let me tell you, what a difference it makes. The Zenfone 7 is one of the best phones I ever used, it helps me to do work on the go and the battery lasts me such a long time it’s crazy. I also upgraded my TV and printer. Living alone is such a great experience. Now, I have total control over my network and devices to the extend I want.

With that said, I think it’s high time to shift the focus over to the updates in terms of my blog and what the future will bring in 2021. Since it won’t be a surprise that the remaining articles of this year will be my top 10 games of 2020 and the games I’m looking forward to play in 2021. Of course, it’s possible that I finish an article on a game and/or a developer request in the meantime and publish it.

Blog news

I turned 27 years old/young this year. That means, I have been blogging for 10 years this year. Yes, I started my Dutch blog that preceded this blog in late 2010. I rebranded myself in 2013 to this English blog and I haven’t stopped since. I haven’t done anything special since I really didn’t have the time nor a good idea to celebrate my 10 years in the community.

Maybe I’ll write something unique and special next year or when I hit 10 years of blogging on this blog but only time will tell. Since I can’t promise I’ll be able to write weekly anymore.

Due to my focus on my job and me living on my own, that means that the time I have to play games, research them, write and edit my articles is rather limited. I honestly thought that I wrote way less articles this year compared the to previous years but color me surprised that I wrote almost 52 articles this year when everything will be said and done. Granted, I wrote close to 90 articles last year but I publishing various press kits this year so I think that number is a bit inflated. Also, I put a lot more work and effort into the articles I write compared to last year.

So, I won’t promise that I’ll be able to write an article every week in 2021. I won’t be able to promise that I might be able to write more than one article during my vacation times. From a personal experiment I found that not forcing myself to write weekly and trying to push out an article in a weekend create a not-so-good article in the end.

Does this mean I have a more loose schedule? Well, I haven’t fully decided on that yet. Honestly, I don’t really think that will be case at this moment in time. I think you might see less articles when my personal life gets quite busy like when my acting group can restart after the COVID lockdowns and when things get quite hectic at work (like when we have an open school day).

I also want to do more community events in 2021. I felt that I missed a lot of amazing collabs and events in 2020 due to my busy personal schedule. So, if you are organizing a blogging community event, feel free to tag me on Twitter, DM or mail me. When I can fit it in my schedule I’ll.

The last thing I want to give you guys and girls an update about is the Pokémon Retrospective Collab. At this moment, we have 12 writers (including myself). We also have found a name for the collab. The name that we currently have agreed upon is “Creator’s Catch” and the current publishing date will be the 27th of February. That would be the 25th anniversary of Pokémon Red & Green in Japan.

Now, if you are still interested in joining this collab, there are still some spin-offs open. At the moment of writing, the Rumble series, Trozei, Puzzle, PokePark amongst one time spin off games are still open. Feel free to hit me up if you are interested in joining and join our lovely collab.

Oh, I’m forgetting about one thing. And that are the updates to the old articles. Currently, I’m updating these old articles whenever I have the time and feeling like updating them. As stated before, I don’t want to update these articles with new content, I only want to fix up grammar and spelling mistakes, broken links and images. But, they will be less of a focus of mine. It’s like keeping my overview pages up to date. I still have to work on those…

Phew, that has been everything to update you guys and girls about. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: GameR-Mate Stik (Hardware) ~ Take Your Ubuntu Everywhere.

FlashBayArtwork-GameR-Mate-Stik-Full

Official website

Today I want to talk about something that has been in the works for quite a while. Last year, the folks over at BlackRangerSoftware sent me an mail promoting their newest product called the GameR-Mate Stik v1.0.0. I was going to write an article about it back then, but the devs created an updated version right after I sent them my feedback. On top of that, the COVID-19 outbreak and shipping something from the USA to Europe delayed this article until now. Now, with that said, I think it’s high time to talk about this product. Know that the developer asked for my 100% honest opinion and that’s what you are going to read in this article. Now, let’s take a look at the first physical product I’m going to review on my blog. Feel free to leave a comment with your opinions on the product and/or the content of this article in the comment section down below.

What is GameR-Mate?

So, image this. An USB stick that you can plug into any computer that can run USB3.0 sticks and with that, you can play your games without affecting the computer itself. That’s GameR-Mate. The technical term for it is a Live-USB.

The latest version I received is running a modified version of Ubuntu 16.08. Now, what is Ubuntu? Let me tell you. So, to be able to run your computer, you need an operating system. An operating system is a sort of “translator”. It translates instructions from software to actual machine code. For example, when you make a new folder, the operating system gets that information from Windows or OSX and tells the hard drive: “Hey, make me a new folder on that location”. An operating system is much more than that, but for keeping this article simple, let’s not dive too much deeper into the inner working of computers.  

Now, the two biggest operating systems on the market are: Windows from Microsoft and OSX from Apple. Of course, you have Android from Google and iOS from Apple for smartphones. Let’s not forget ChromeOS for Chromebooks. And there is a special one as well. It’s called Linux.

Linux comes in a ton of flavors called “Distro’s”. Most of these distro’s are free to use and give you even more control of your computer than Windows and OSX. In the tech community, there are a lot of people who prefer using Linux to Windows or OSX. They enjoy the greater privacy control, ability to control every little thing about the system or just don’t want to pay for an operating system. There are many more reasons why people choose for Linux.

The userbase for Linux is rather small. According to NetMarketShare.com, the most used operating systems on the market are Windows (88,14%), Mac OSX (9,38%) and then Linux with (1,89%). Now, that’s mostly in the desktop and laptop space. Now, something quite “funny” happens when we look at the server side of things. Just take a look at datanyze.com with the comparisons between the usage of Windows Server and Ubuntu… Now, this is only just one website, but let me tell you from personal experience as an IT staff guy in a big school here in Belgium, we server techies prefer Linux distro’s for our servers in most cases over Windows server because it gives us more control over the system and is generally more lightweight so it uses less resources.

So, why am I putting so much effort into explaining Linux for this article? Especially in the section where I should be explaining what GameR-Mate actually is? Well, because Linux gives you the freedom to create very specific products without a lot of modifications. Just take a look at this list and you might be surprised on how much things run on Linux.

GameR-Mate is a special USB stick. So, you can boot to it and play your games and take it with you. The biggest limitation is that you need a “host” computer to be able to run it. So, if you don’t have a computer, you won’t be able to access your games. But that’s a limitation of each USB stick is it not?

What’s included?

Now, you can buy a GameR-Mate USB-stick right from Gamer-Mate.net. At the time of writing, the stick costs 70$ (discounted to 50$) which is give or take, 65 euro (45€ if it’s discounted). In order for you to be able to run your games, you need to have a computer that supports at least USB3.0. I have tested mine on older devices that don’t have an USB3.0 port and let me tell you, it wasn’t a fun time.

But, how do you know if your computer has USB3.0 ports? Well, in most cases these USB ports are blue. You can also double check that via the instructions in this article. So, after you placed your order, you get your GameR-Mate stick.

My stick arrived in a protective envelope that had the stick in a plastic bag stapled to a quick start guide. This quick start guide helps you to boot your computer to an USB stick instead of the actual operating system of your computer. Besides that, you get an user guide with explanation and some great information to get started using the stick. You also get a thank you letter from the CEO for buying the product. And finally you get a welcome letter as well.

I did get something additional, but that’s because I got a beta version of the product so I get some forms to fill in to give feedback on the product to create a better product. Personally, I think that they should include this with every purchase, even when the beta phase is over, you never know when it can come in handy.

The USB stick itself is made out of metal and plastic. It feels quite sturdy but you can remove the metal a bit too easily from the housing. Also, if you ever created USB sticks with your own print on them, you will recognize them right away. Maybe it’s a thing here in Belgium, but I got the same design of USB from various other places at events. I have the same model in yellow, green, blue and red. But, that’s nitpicking.

Something I missed with the USB-stick is a better way to store it. Now, I added an additional metal ring so I can attach it to a lanyard. I find that a bit more secure since during the research and testing I was doing for this article, my cat Troy knocked the USB stick underneath my desk while he was sleeping on my desk. Thanks to the lanyard, I was able to get it back from underneath my desk more easily. Now, adding a lanyard to the shipment might be too big of a cost, but adding a small metal ring to add it to your own lanyard would be lovely.

The experience

Depending on the hardware you run the stick on, the better performance you are going to get. Keep in mind that you need at least a port that can run USB3 sticks. In order to test this stick out, I tested this stick on my main machine. My main computer is running an i7-4820K, 16GB of DDR3 RAM at 666MHz and an MSI GTX 1050Ti. My motherboard is an ASROCK X79 Extreme 6. While this isn’t the strongest of systems out there, my computer is strong enough to run all the games I want to play at 30-60FPS at medium to high settings.

When you boot the stick, you can select various different modes. From what I can understand is that you can choose between loading it from the USB or load the system into RAM. There is also a recovery mode included. I had to use that once since an update failed to install and that corrupted my whole OS.

In the user guide, you get the advice to make frequent backups. If I had made a backup, I would have saved my first testing version from death. But yeah, I’m to blame since I thought I would be able to fix it since I used Linux various times during my studies and at work. But when you can even boot the OS, let alone go in recovery mode… Well, then you are quite screwed.

In a future article, I’ll take a look at the games that are included in this package. The list of pre-installed software is quite expansive. You can find the list at BlackRangerSoftware’s blog. Important footnote with this list, since this list is created during the development of the stick, it might be that some games aren’t included on the stick and/or on the list. But, I’m quite certain that the amount of games won’t change. Games that I could recommend are:

0AD, which is an open source RTS game like Age Of Empires

Alex 4, a lovely retro platformer in the style of an old Gameboy game.

B.A.L.L.Z, a platformer game where you are a ball and you need to use the bounce mechanics to your advantage.

Frogatto, this adventure platformer reminds me a lot of games like Shantae.

Sadly enough, there are some repeats. A lot of repeats actually. There are various Tetris-style, Pac-Man-style, Breakout-style… games. This gave me mixed feelings. At once hand, I love the choice I’m getting between all these various games. But at the other hand, I got the feeling that all of those games were just added to have a higher number of games to try and sell more sticks.

Is this GameR-Mate fun to use? If I have to answer that question, I’m going to have to add a disclaimer. There is going to be a learning curve if you have never worked with Linux. If you are used to Windows 10, there are a lot of things you will miss that you took for granted on your Windows machine. For example: seeing the password you are typing in, loading animations while settings are changing, double clicking a window to make it full screen, a place where all settings are combined into one place, a notification center…. It’s just not there in the Linux distro on the USB-stick. Now, do keep in mind that this can be updated and added in a future version of the stick.

But, you still have to learn a completely new operating system. While Linux has a lot of tutorials, due to the huge amount of different distro’s and differences between them, it can be quite overwhelming. So, give yourself some time and keep in mind that the system might work quite different compared to your Windows machine. Now, I do think that Apple users will have a better time adjusting to Linux since in a way, the user interface of Apple systems and Linux systems have various things in common. (Sidenote: while they have things in common, Apple OSX isn’t Linux and Linux isn’t OSX. But the flow in the OS can be similar.)

When you give this USB stick a chance, I think it might have the same effect on you then it has on me. I love to play around with unique ways to play games. I don’t mind honestly if the game is a retro or a current game. As long as I’m having fun while playing my games, it’s all that matters to me. So, I personally recommend this stick to people who love playing a ton of different games and/or people who travel a lot and aren’t able to take their main gaming rig with them. I think that the asking price is well worth it for the amount of value you are getting. Plus, you can always install more games from the various store fronts.

With that, I think I’m going to wrap up this first article on the GameR-Mate Stik. I want to thank BlackRangerSoftware for being so patient with me and also for giving me the opportunity to test out this product. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and I wish you a great rest of your day and take care!

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Community Award: Real Neat Blog Award from Frostilye

real-neat-blog

I have won an award with my blog. Well sort of. Remember the time you got those chain emails where people ask “send this to X amount of people to…”? In the blogging community, we gave this concept a unique spin. We have community/tag awards. The idea is that bloggers promote each other by passing an award. In March, I got tagged with the “Real Neat Blog Award” by Frostilyte (who also created the picture you see at the top of this post). Man, I’m always so thankful when other bloggers tag me in these kinds of posts since I find it amazing to see how we as bloggers stick together and help each other but also recognize each other. So, it’s time to follow the rules of this kind of posts where I thank the tagger, answer the questions and ask my own questions for the people I tag. Oh, also feel free to leave a comment with your opinion on the content of the article and/or maybe your own answers on the questions if you want to. 

1) Have you ever been really excited about a game only to be disappointed by it?

I think the way I select the games I want to play actually helped me to avoid being really disappointed by a game. When I start a game, I’m always going in with an open mind and telling myself that it’s possible that the game isn’t going to be my cup of tea.

Of course, there are games that I’m extremely excited about and weren’t the best they could be. But, let’s be honest here, there is always something in a game that you find disappointing and it can range from a small or minor thing to something that affects the whole game.

For example, I really enjoyed The Legend of Zelda – A Link Between Worlds but I’m not that big of a fan of the art style. Yet, there are a lot of people who really liked the art style of that game.

Another example is Etrain Odyssey IV, the thing that I found disappointing is that there wasn’t any voice acting. Yes, no voice acting. Now here is the thing, usually, there is no voice acting in the franchise apart from 4 out of 10 games in the series. So yeah, it’s an extremely silly reason since I loved playing Etrain Odyssey on the DS and that game doesn’t have voice acting either.

Or, The Legend of Zelda – Breath Of The Wild. I was beyond excited about the game, but when I played it, I found that the game shifted a bit too much from the usual Zelda formula, but after a while, I really started to grow on me.

I could talk way more in-depth about this topic, and maybe I should in another article. But I think that I have to answer the question with “no, I haven’t or I can’t remember.” Since there are always aspects of the game I enjoy and aspects I’m not that fond of.

2) Is there any aspect of your life, big or small, that you’re not completely content with and that you frequently think about changing?

It’s a cheesy answer but I’m going to give it. Life is far from perfect and there will be always things you want to change.

I know that my English isn’t perfect and that I often write mistakes. It would be easy for me to hide behind the fact that English isn’t my native language. My native language is Dutch and I also know French and a small bit of German. But, I’m always content when people point out mistakes. It helps me improve my writing and my English skills.

I know that I tend to procrastinate a lot. Sometimes a bit too much. From small to big projects, for some reason, I love to do things at the last minute for some reason. There are moments in time that I don’t procrastinate that much, but that’s not always the case.

Then again, when I’m really honest with myself. I find that myself quite content with my life and where things are going. If I keep up the good work I’m currently doing, I think I will be able to realize my dreams.

3) Can you tell me a joke?

You know that I love to tell stories, so let me tell you an amusing story. I think I was around 10 years old and my family and I were on our yearly trip to the seaside. In the vacation park, we were staying at, there is a football field (I mean for playing soccer. Not for American Football.). Well, more like a farmers field since it was quite uneven and you were able to see puddles when had rained. Keep that in mind, the field is anything but even.

There was this guy, let’s call him Dave,  who always got angry when we were playing with a leather football since it was extremely dangerous. His reasoning, you were able to kick out a window with them. So, in the summer evening, there were a lot of kids and teenagers playing football.

Dave was playing tennis on the road next to the football field together with his brother. Everything went fine until one of the kids brought a leather ball. When Dave saw that leather ball, he got so pissed that he pointed at the ball with the tennis racket he was holding. But, his grip… oh man, his grip. I think you might see what’s coming next.

Dave swung his arm with the racket towards the leather ball and lost grip of the racket. The racket went off flying with some speed towards the football field. The metal side of the racket hit an uneven part of the football field and almost crashed into a window. And yes, it was the window of his front door.

Yes, that was extremely funny to see. I remember that moment extremely well. I wish I had a smartphone that day to record the whole event but back in those days, we all had those PDA-type phones. Those old-school Nokia’s. So, yeah. The moment will live on as a memory instead of a movie.

4) I recently read how evil a company directly correlates to how honest and heartfelt the company tries to appear in its advertising. Do you think there is any truth to this?

That’s an interesting question. But, I think there is an issue with the question. For starters, try to define “evil”. On top of that, find me one company that creates advertisements that present their brand or company in a negative way.

The statement/conclusion doesn’t sit well with me. I feel like I’m missing context. So, it could be that there is some truth to it, but it could also be that there isn’t any truth to it.

5) We all have post styles, or series that we create on our blogs. What is your favorite post style/series on your blog?

I try to use the same or a similar writing style on my works and posts. I just love talking about games and giving my opinion on it. Now, I’m quite proud of The Legend of Zelda – Bloggers Journey. It started off as a simple idea and now that this style of post happened for 3 different series: Mario, Final Fantasy and Tomb Raider; I’m just so happy to see what it has become.

The thing I love to see the most is the change in my writing style. I love to see how my writing style evolved over the years. I’m really interested to see how my writing style is going to be in a few years. Am I still going to explain why certain things or mechanics don’t work, pointing out flaws in games? Am I still going to talk about games? Only the future will give an answer to that question.

6) Light theme, or dark theme?

When I have the option to pick a theme, I prefer to fiddle around with the options to fit my personal needs. Now, my favorite color is gray/silver and the dark theme fits more to that. Apart from that, I feel that the dark theme feels easier on the eyes when looking to a screen for a long time. And since my job involves a lot of computers, I’m quite happy with the recent trend of adding dark modes everywhere.

7) What’s something you accomplished in the past several months that you’re really proud of?

The simple fact that I was able to find my dream job. I always dreamt of working in a school and helping teachers and students to have the best time possible. I also love to work with computers and technology. I’m part of the IT Staff in an art school and I love it.

I’m really proud of myself that I was able to land the job and that I’m able to work in my field of passion. Since it’s something that I adore doing, and to be honest, sometimes it doesn’t feel like work to me. My tasks include maintaining the website, fixing problems with the IT equipment, explaining how tech works to teachers…

Maintain a website, well just look at this blog. I already do it as a hobby, so yeah. Fixing problems with IT equipment is something that I already did on the side for friends and family. And explaining how tech works to teachers feels extremely rewarding when you see teachers being able to use the tech to improve their classes and make life easier for them and the students. Could you ask for more?

My questions

  1. If I start a new retrospective collab project like my Zelda and Tomb Raider project, which series should I pick and why?
  2. What’s the most difficult part of being a blogger according to you?
  3. With YouTube being so big, do you think that written articles still have a place in the current entertainment industry?
  4. Did games become easier or have we as gamers become more skilled?
  5. What are your favorite (gaming related) April Fool jokes?
  6. Which series/game would you love to see revived?
  7. Do you think there is still a place in the gaming market for handheld gaming or did the smartphone market take it over? Or are those two the same market?

And the people I tag:

Matt from NormalHappenings

Robert from AdventureRules

Kim from LaterLevels

Shelby from FalconGameReviews

All my mage buddies over at the WellRedMage

Omar from Pete’s Corner

KillerRobotics

And with that said, I have left out a ton of amazing video game bloggers. I highly recommend that you check out everybody linked here since they all write amazing things and have interesting viewpoints on the gaming world.

But, I also want to thank you all for reading. I’m always so happy when people read my articles and interact with them. It makes my day. I’m writing this blog as a hobby and being able to review games from indie developers and being recognized by other bloggers for the work I put in my blog is such a rewarding and great feeling. Thank you!

Thank you again for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

 

First Impression: Drawngeon: Dungeons of Ink and Paper (Switch) ~ Classroom Doodles Came To Life

drawgeon

Nintendo.com micrositeDrageus pageOfficial Steam Page

As somebody who works in a school as an IT guy, I’m interested when a game does something that is somewhat school-related. Today I’m going to talk about a game that does something of that nature. Well, the connection might be a bit far fetched but hey, it’s there if you look far enough. So, today’s game is Drawngeon. The publisher Drageus Games gave me a press code for the Nintendo Switch version. In this game, a drawn dungeon comes to life. Now, this game is rather cheap so it might turn people off. But, should you be turned off by this game or is it totally worth your time? Let’s find out in this 100% my honest opinion game quicky review of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

Editorial note: During the play sessions and writing of this review, an update came out. It’s possible that some complaints might be fixed in a future version. This review is written on v1.0.3.

Classroom Doodles Came To Life

Drawngeon-Dungeons-of-Ink-and-Paper-Review-Screenshot-2

In this game, you play as a nameable character that is going to explore the drawn dungeons of this world. I think that the store page explains the story better then I can explain it.

The life went on as usual in the Inkland, until the Tower has suddenly fallen straight from the sky!
Many heroes tried to solve its mystery, but none of them succeeded! Maybe it’s your turn to test yourself?

Explore the procedurally generated game world of the Inkland – dungeons, caves, forest and, of course, the Mysterious Tower. Who can reveal all the secrets of the Mysterious Tower?

For those who don’t know what “procedurally generated” means, let me quickly explain it. It means that every time you enter the game, the layout will be different. If you have ever heard about Pokémon Mystery Dungeon, it’s the same basic idea. I find this quite surprising in a good way. For a cheap game like this, the fact that you can replay this game multiple… well, it gives you even more bang for your 4-5 bucks (Depends if the game is on sale or not 😉 ).

This gives the game more variety as well.  Every playthrough will be different. There is a game that’s quite similar to this one in concept and that’s Delver and Eldritch.  These games throw you into a dungeon as well, where the layout and enemy placement is very different every time. And I enjoyed those two games quite a lot. What I’m saying is that I enjoyed my time quite a lot with this game.

The game looks amazing. It looks like somebody drew his whole ideal Dungeons and Dragons lay-out in a sketchbook during study hall or something of that nature. The little use of color makes the items you can interact with stand out that much more.

The further you get into the game, the more bonus material you unlock. These are mostly concept art but they are a nice view of the development of this game. Now, there is a collectable that makes a cat person like me extremely happy. There are a ton of hidden cats all over the map and they are a joy to collect!

The bad ones.

EReFQHkUYAE6jh1Now, the game looks quite nice. I mentioned that before. Yet, there are a few things that ruin the immersion a bit. For example, the game has a problem with slopes. You can look right through them from some angles. You can see an example in the screenshot here. The void or the textures from the block behind are clearly visible.

But that isn’t the only problem I have with the visual presentation of this game. The big issue I have comes with animation of especially the battles. During a battle, which isn’t turned based but rather in realtime, you get an indication that you got hit. But, there is no indication that you hit the enemy. Yes, the text underneath the playing field tells you that you did or didn’t do damage to the enemy but why isn’t this visually shown like hits on your character?

Now, I can totally understand that a game of this nature needs to have a certain difficulty curve. But this game’s difficulty curve is a bit too much. I have no problem with enemies taking 3 to 4 hits to kill when you start the game, but the damage you get versus the damage you can do is a bit too much. Similar games like Delver are more balanced and make the game a bit more enjoyable to play.

The controls are easy to get used to but I’m sorry, they have a few issues that I really didn’t like at all. The first big issue is turning. You can turn by using the left and right shoulder buttons. Personally, I would have used these as strafe buttons. So, basically switch the left and right arrows around with the shoulder buttons.

The second issue I have with the controls is inventory management. The fact that there is no tutorial section, makes it extremely difficult to easily figure out the mechanics of the inventory. It took me some time before I was able to throw items on the ground, move and equip them. This brings me to another issue with the UI. But more on that later.

The 3rd issue is the fact that there isn’t a run button. This makes exploring the map a bit boring. Especially when you are restarting for the 10th time. You have seen most of the early area and you want to get through it as quickly as possible.

When you equip a stat-boosting item, it appears that your stats stay unchanged. Your stats are displayed next to your character portrait and those stay the same no matter what you equip. In addition to that, I don’t even know or understand which stats are what. Now, the description of the items changes color when it’s an improvement but it’s in orange. Why not green or red like in any other RPG?

Not to mention, the inventory is a bit tricky to use. It’s extremely small, so you have to really think about what you take with you and what you leave behind. But, when you want to pick up an item and you don’t have enough room in your inventory, you get the same basic text: “Not enough room in your inventory.” So, you don’t know about what item you can’t pick up and how much space you need in your inventory.

The sound design is a hit and miss story. While the sound effects add to the immersion of this game, sadly there aren’t enough sound effects in the game. For example, the sound effects for most of the enemy’s movements are exactly the same for bats, spiders, and other monsters. This is a big shame since a lot of players use these sound effects to know which enemies are coming to properly prepare themselves. Now, the music or the lack thereof really adds to the atmosphere of the game. The music that’s present is really well done and gives off the tense atmosphere that the game has.

Something that I found, on one hand, interesting and on the other hand extremely annoying, is the fact that to level up or boost your stats, you have to go to a tree at the starting village. It’s an interesting way to level up your character but it’s annoying that you can’t do this in a menu like almost every other similar game.

And with all that said, I have said everything I wanted to say about this game, so I think it’s high time to wrap up this article with the conclusion and my thoughts on this game.

Conclusion

If you read this article, it might seem that this game has a ton of flaws. And I have to admit, this game has extremely rough edges that can frustrate a lot of players. But on the other hand, this game does have a lot of positives that make the game extremely enjoyable to play.

The big problem is that I have seen and played better games in this style. And even on the Nintendo Switch: One More Dungeon is an example. So, is this game a bad game? Well, yes and no. It has its problems and shortcomings but it also has a lot of strong points.

This game is like a broken phone screen. It still works and it’s still a decent way to use your phone but the more the cracks start growing and showing, the more you have to get used to the shortcomings or replace it with a better and more polished screen.

Honestly, I think that this game needed way more time to develop. Since the potential for an extremely enjoyable game is present in this game. But not in the version I have reviewed.

So, would I recommend this game? Yes, but with a disclaimer. Know that this game isn’t the best game you will ever play but it has a certain charm. To who would I recommend this game? To people who enjoy dungeon crawlers or games like Delver and One More Dungeon.

And with that, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

First Impression: Soul Warrior Merope (PC) ~ Featuring The Developer

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Itch.io pageDeveloper TwitterTrailer

Today I’m going to write a special article. Last year, a friend of mine created a game called “Soul Warrior Merope“. At first, he wanted to create this game for mobile platforms but due to some technical difficulties, the game has been released on PC. I promised him to write an article about the game to promote and here we are. I’m sorry mate that it took so long for me to get around to it, but better late than never. So, I think it would be quite fun to review this game interview style. Yes, interview style. So, I wrote a sort of review where I asked the developer to respond to why he created the game in a certain way and things of that nature. So, introducing Priom from HatCatGames, the developer of this game.

Before I begin, I have to give some disclosure. I have helped Priom testing a previous build of the game while he was developing the game. I only gave him some advice to improve the quality of his game. But, this was when he was still developing it for mobile platforms.

Editorial note: Some friends call me Neko, others call me Jonez. If Priom mentions Jonez, he means me.

Jonez: Before we start, feel free to introduce yourself Priom. Tell us a bit about yourself and why you started developing games. Have you created other games before Soul Warrior Merope? How long was the development process for the game?

Priom: Well, I’m Quazi Fahian Muntakim. Better known as Priom or Bear Gril if you only know me on select social media platforms. I’m currently a university student from Bangladesh and a hobbyist game dev.

As for how I got here, well, I think you bore witness to some of it, Jonez. I love video games always have. Fun fact, our family was one of the earliest to adopt a computer for consumer use in Bangladesh. So I always had a love for games. Especially Side-Scrollers and RPGs.

But I think the want to make my own game for others to enjoy. And to weave interesting stories that can only be done in this medium. I think that idea started in 2012 when one of our mutual friends introduced us to RPG MAKER. And that desire kept growing until I joined the GMTK Game Jam 2017 and felt like I wanted to make something that’s available for just about anyone to play!

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Jonez: Visually, this game looks like it was created on the NES or with a sort of pixel-art style in mind. I quite like the visual style of the while. Why did you choose for this visual style? I noticed that the castle has a lot of darker tones and the outside is more colorful. Is the art style inspired by other games or franchises?

Priom: Well again, much like you, I love retro games. Some of my fondest memories come from the GBA, which also had a lot of ports for SNES games. So of course, I wanted to follow that style. Other than that I feel like pixel-art has become an art form in itself in recent times, rather than being a product of limited hardware. So choosing this particular style was a no-brainer.

As for inspiration, I can think of 2. Team Cherry’s “Hollow Knight” and Bombservice’s “Momodora” franchise. Both of them have a cutesy yet somewhat grim art-style which I absolutely adore. Other than that, I have had people mention the castle interiors remind them of “Prince of Persia” for the DOS. I wasn’t exactly trying to replicate that but perhaps it was a subconscious decision, hmm?

Jonez: The game tells a story about a young strong lady Merope looking for two missing children. A mysterious figure called Madd has something to do with it. So, are you in Madd’s castle or lair? How involved is the story, is it extremely present or does it take a backseat while the visuals and gameplay tell most of the story?

Priom: Well, since it is at the very start of the story. I guess I could tell you. The castle belonged to Arthur, the tiny glowing spirit following you around. But he and his people have been long dead. So Madd is using Arthur’s castle as a hideout.

As for the story, I was going for a bit of a free-fall route. The idea was to make an opening with a strong yet simple premise that I can add on to later. So the story’s presence is like that too. Where there’s a lot happening at the start after that you get to experience the story at your own pace while exploring the castle.

I’d like to mention that I do want to make games with more plot later on. I’ve actually gotten into the habit of having a notepad on my person and taking notes whenever ideas pop up.

Jonez: So, you can name your own price on Itch.IO for this game. Basically, the consumer can pay anything they want. Does this decision have a special reason?

Priom: The reason was simple. As this is the first game I made public like this I wanted as many people to play it as possible! It also provides an opportunity for more people to provide feedback. And I have been receiving useful feedback. So it all works out.

Jonez: In some cases, the game is a bit rough around the edges. Like hitboxes of objects only reacting to the tip of the sword or not having a jumping animation. Game development isn’t an easy task and there are so many things to keep in mind while creating a game. What did you focus on while developing?

Priom: Well, the game was rather *experimental* is how I’d put it. If there was anything I wanted to try that could help me further later on then I took it as being worth it. Which might have resulted in some things being a bit subpar than others I’d admit. But I’d like to think even the shortcomings are valuable learning experiences. You don’t realize certain things until others point them out or you relax your mind a bit.

Jonez: Now, I have a sort of related question. Let’s say that you had all the knowledge, time and resources to change a few things in the game. Which things would you change and why would you change them?

Priom: The checkpoint system. It would’ve gone bye-bye in exchange for a more standard system. It was fine at first but it managed to create more and more restrictions as the game got more fleshed out.

As for additions, I would probably just made the castle bigger with more visual lore added. I’d add a better catalog of info and a more informative UI. Along with lots of tweaks for the melee combat from experiences I gained from Game Jams I joined later down the line.

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Jonez: The game plays like a Metroidvania, where you have to get new abilities and get stronger to progress. Was it easy to find mechanics that set your game apart like using lives for your special abilities or did you had to try a lot of ideas?

Priom: As I said. Soul Warrior Merope was born from the GMTK Game Jam 2017. Which was a 2-day jam where you have to make a game under a theme? The main theme of that jam a single mechanic with multiple functions. The other abilities kind of grew from that original idea.

Jonez: Let’s talk about the music and sound design. While there aren’t too many sound effects in the game, how did you decide which sound effects to include or not include?

Priom: I think there are 8 music tracks in total. An intro, 5 for the five major areas, the boss theme which has 3 variations based on which boss you’re fighting and a track used for a very specific ending. All of the tracks are long enough so that you’ll pass through the area before the songs loop too many times.

As for sound effects, I actually like to believe that you should have enough recognizable SFX that someone can make a guess as to what’s happening blindfolded. In that sense, I would’ve preferred to add more SFX if I had more time too. But what’s chosen is the ones that are absolutely necessary to convey what’s going on, granted as long as they don’t sound bad.

Jonez: So, you told me once that you were creating the game in YoYo Games’ GameMaker: Studio. Why did you choose that engine? Apart from that program, which tools did you use and for what? Did you run into any trouble?

Priom: Well, I think it was in 2015 or earlier when my younger brother told me that Game Maker Studio’s Standard Edition was free. I was still using RPG Maker at that time but found it rather restricting. I did not, however, have much coding knowledge since my educational curriculum at that time only involved some basic C++ and HTML. So, a programmable engine for free was a generally risk-free investment. After using it I found a YouTuber by the name of HeartBeast who has some amazing tutorials that I definitely recommend for people starting out. And well I kinda just got used to the engine and bought the pro version.

Other than that, I used Piskel & Paint.Net for the art, LMMS+Audacity for audio and my younger brother, who was responsible for some of the art such as the UI and menu icons, used Aseprite.

As for the issues we faced, as time’s going on Game Maker Studio 1.x is becoming more and more obsolete. Google’s new policy doesn’t allow 32-bit apps on the play store anymore which means the game couldn’t be put into the platform. Not to mention, it didn’t provide me with a proper description of why the Android export stopped functioning too. It’s still pretty good for PC games though.

Jonez: The game isn’t that easy, you really have to learn the various abilities of your character and explore around. How did you decide to balance the game?

Priom: Well, that was the reasoning behind letting the player explore around so many of the different areas from the get-go. The game is actually less linear than initial impressions may imply. The idea is that if you get stuck in a certain place it’s perfectly fine to explore another place and through the use of the abilities you have at that moment you might be able to take a completely different route than the intended route of the game.

Jonez: Do you have any plans for the game? Do you plan on updating the game with new content, bug fixes, improvements…?

Priom: Initially, after making the game public like this. I wanted to keep it like that. But I’ve mentioned on twitter recently that I haven’t coded anything in the engine for a while due to my PC being broken. So changing certain things based on all the responses I received might be good for me to get back on track. But that all is uncertain. I do have plans on making larger and more polished games using the valuable lessons learned from the experience of making Soul Warrior Merope though. So I’d like to end this by thanking everyone who decided to give the game a shot. Thank you!

End of the interview

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And with that all said, I found this quite an enjoyable experience to write an article like this. Maybe if I have the time, I might write another one on a different game. In any case, I want to thank my buddy Priom quite a lot for giving me the chance to be a part of his dream and giving me the chance of writing this special article with him.

So, I highly recommend that you give this game a try. It might be a bit experimental and a bit rough around the edges but I honestly think that this won’t be his last project and any constructive feedback you send him, he can use to become an even better developer. On top of that, his very first game is pretty enjoyable and has quite a lot of charm.

And with that, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Review: NG – Spirit Hunter (Switch) ~ Let’s Play A Ghostly Game, Shall We?

Official Nintendo subsite

I have to admit that this year was an extremely crazy year in terms of games for me. So many amazing games have been released and still have to release. When I reviewed Death Mark last year, I was extremely hyped when I learned that a sequel was in development called NG. It was extremely difficult to find even a shred of information about this game since the abbreviation NG stands for various things like a name to companies. In any case, I didn’t have high hopes that this game was coming to the west. Image my surprise when I saw this game in the “Coming Soon” section of the Nintendo Switch eShop. I patiently waited until the release date and when the release date came, I bought it during my break and let it download while I was at work so I could play it right away when I came home. Now, was it worth it? Is this game as good as the previous game or should you skip this game? Let’s take a look at this game, while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Let’s play a Ghostly Game, shall we?

This game is the 2nd game in the Spirit Hunter series. The first game was Death Mark. This game isn’t a sequel of that game nor is it a continuation. This game just takes the whole gameplay concept and puts it into a new story and setting.

The story of this game is quite interesting. You play as the protagonist, that you can name yourself. His mother died a few years prior to this game and now he is living alone. His aunt took him in. She is a horror novel author and she runs a bar on the side. Her daughter became quite good friends with the protagonist. One evening, the protagonist finds a black postcard at his doorstep inviting him to play a game with a Princess. He simply ignores this because he thinks that it’s a simple prank.

But, that’s a mistake he is going to regret since not too long after he encounters his first ghost. After that, a ghost kidnaps his cousin and invites him to play a game. If he doesn’t play along, the curse will kill him.

Now, if you have played Death Mark, the curse works quite similar to the Death Mark of the original game. This curse is a sort of time limit in which you have to solve the case of the spirit you have to defeat or purify. Unlike the previous game, the protagonist doesn’t have one evening to deal with the spirit, but he has a bit more time.

While I would love to tell you more about the story of this game, I don’t think that’s a great idea. Since the story is that more enjoyable the less you know in advance. The twists and turns of the story are just amazing. The writing, the jokes, the pacing, the horror… everything comes together quite nicely in this game and I’m bumped out that I have finished this game.

There are some mechanics in this game that even give some replay value to this game. Now that I have finished this game, I want to replay this game and take it in a totally different direction to see where I end up.

This game has some minor Japanese voice acting as well. This isn’t overused at all and it’s used to add some punch to certain dialogues. The voice acting itself is done quite well, the voice acting of the ghosts are personally my favorites. The creepy effects and distortion the developers added to the voice acting is just amazing.

The slider of spooks

An extremely nice feature is the different modes you can play the game in. Like Death Mark, this game contains some jump scares and spooks. They are extremely well crafted and in most cases fit the story nicely. Also, they trigger when you investigate certain sections so it’s quite possible to miss multiple spooks. Some spooks mess with the text or the screen instead of a ghost popping up.

These different modes affect the amount of jump scares and spooks that happen. When you dislike these spooks or jumps scares, you can tone them down and even turn them off completely. I played through this game with all the jump scares intact and I have to say that it added quite a lot to the atmosphere of this game.

The atmosphere is quite creepy, to begin with. The writing draws you into the game and the amazing artwork and illustrations make the world come alive. There isn’t a lot in terms of animations but the beautiful artwork more than makes up for it. For example, the artwork of some death scenes is just extremely well done.

The character portraits, the design of the spirits, the design of the environments… It’s clear that quite a lot of thought and detail has been put into it. I’m quite thankful that the developers added a button to hid the on-screen UI to take screenshots of those amazing scenes to make them even more memorable.

Something that I find a tad bit irritating was the decision to make the “L” button the skip dialogue option. I think that another button like one of the arrow keys on the D-pad would have worked better. Since I can’t count on my two hands anymore the number of times I accidentally pressed the button and skipped a bit of the text. Thankfully, there is an easy way to bring up the log and you can re-read what you skipped.

Everything goes in that log that appears on the screen. From you trying to use an item to decisions you have to make. For some reason, I wasn’t always able to bring up this log easily. In most cases when the log refused to open, I was trying to investigate something. So, quickly going out of investigation mode was the solution.

Speaking of this mode, this is the only mode that allows you to save your game. You are unable to access the save menu while in a dialogue section. Thankfully, the dialogues aren’t Corpse Party Blood Drive long, so an investigation section can be right up the corner.

One thing that I found a real shame is some minor bugs in the UI of the options menu. In one option, the text overflows its checkbox and in another option, they forgot to remove a character at the end of the description. These are minor mistakes that can easily be patched out.

Gameplay-wise, this game is quite addictive. You have to explore the different area’s to either purify or destroy the spirit haunting the place. In order to do this, you explore at night with a partner and search for different subsections of this area.

You explore parts of a town, an office building, and various other locations. You search these locations for clues and items to learn more about the spirit and try and defeat/purify them. The better you explore and investigate the area, the more information you have in the fight with the spirit. If you have played Death Mark, you will feel right at home since it looks quite similar.

I found the gameplay of this game quite addictive. I wanted to keep playing and experience the story to it’s a full conclusion. And yes, now that I have beaten the game, I’m considering playing through the whole game again and trying to take a different route to see where it leads me. I know that this game has multiple endings, but I would love to see how much endings there are.

One extremely welcome improvement over Death Mark I have to mention is that when you want to swap partners, you can do that more easily now. You don’t have to go the whole way back to the mansion, you can easily go to the start of the place you are searching and ask the person directly.

Think quick!

There are some more things to do in this game compared to Death Mark. The items you choose still decide the outcome of purification of the spirit of destruction, but there are more things that matter now. Speaking about that in more detail would spoil certain story sections.

The whole spirit fighting mechanic has been reworked. Now, you don’t have to combine items anymore to attack the spirit, but you have to use your items in the area and analyze the situation. I love these spirits fights a whole lot more compared to Death Mark. The improvements these fights bring to the table are just amazing. It brings a bit more challenge to the table.

On top of that, there are now 2 styles of quick decision-making sections. Both work extremely similar and have the same outcome when you fail. A Game Over. One of these styles is a crisis choice, as you can see in the screenshot in this section of the article. Like Death Mark, the “1000” ticks down as soon as you are able to make a selection. Unlike Death Mark, you can’t find charms to increase this time and it also resets back to 100 each and every time you encounter that section.

Now, this game is quite lengthy. To beat the game, you will need to put give or take 20 hours aside. Let’s not forget to mention the fact that this game is somewhat replayable due to the “emotional reaction system”. Now, you can react with different emotions in certain sections. I have no idea if this makes a difference to the story. But, I have tried it one and it makes the characters react quite differently.

Something that does matter is during some sections you have to make harsh decisions that affect the story to a big degree. I wish I could talk about them, but that would spoil the big parts of the story and that’s something I’m trying to avoid in this review.

Another interesting game mechanic is the “D-Man”. This strange man texts you riddles that you can solve to find cards. These cards contain throwbacks to the previous game or add to the lore of the game. These are a joy to read but contain some spoilers of the previous game. Thankfully, only about the DLC bonus case, so it isn’t THAT bad. Now, the search for these cards works in a very unique way. As soon as you get the text, you have to look around in the area you are in. As soon as you exit the area, you will be unable to search for that card again. You’ll also lose the items you obtained and needed to find the said card. So, be careful.

An easy question to ask is, how difficult is this game? Well, this game is tricky. There are some sections that took me several attempts. In most cases, it was because I overlooked one item or didn’t check my area thoroughly enough. Thankfully, the game is quite forgiving with checkpoints and when you fail a crisis choice or spirit encounter, you can easily restart the whole fight by selecting the wanted option in the “Game Over” menu.

One of the biggest mistakes in this game is the save system in my opinion. I feel that it’s a downgrade compared to the system of Death Mark. There is no autosave, there are fewer save slots and there is less information on the save/load screen compared to the previous game. This is something I wish that will be improved in the possible sequel. Yes, a sequel has been sort of announced/confirmed. You can read more information on the article that Gematsu published a month ago.

The controls of this game are quite simple. They are easy to grasp and master. The only minor thing is that in some areas the spotlight isn’t bright enough to see where the spotlight is on the background art. Thankfully, this happens in only a few places, so it isn’t THAT bad.

Something I’m a bit mixed about is that this game doesn’t have a lot of music. Most of the music is also re-used from the previous game or sounds extremely similar. The music is amazing in this game and I wish I able to buy the soundtrack somewhere. Since I want to add this soundtrack to my music library when I’m relaxing or writing other articles.

And with that said, I said everything I wanted to say about this game. I have left out a few things so they can be surprised at you when you play this game. I think it’s high time for the conclusion of this article, don’t you think?

Conclusion

The bad:
-Some minor UI elements that could easily be fixed.

-The save feature could have been expanded quite a bit.
The good:

+ Amazing writing and story.

+ Great visuals.

+ The ability to disable the jump scares if you dislike them.

+ Great challenging puzzles

+ ….
Final thoughts:
This game is quite an improvement over Death Mark. Last year, Death Mark was one of my favorite games of 2018. This game is one of my favorite games of this year. This game is the perfect game to play during Halloween. I can’t recommend this game enough for fans of Death Mark, fans of horror games and fans of visual novels. I would even recommend this game to fans of adventure games.

This game is one of the best visual novels I have played in a while. And it’s up to high competition like Ai: Somnium Files. This will be quite interesting in my “Top 10 Games of 2019”. Take it from me, give this game a try. Because it’s totally worth playing and experiencing this game.

Of course, this game has some shortcomings like the bare bones save system and some minor annoyances with the controls but these are easily overlooked and don’t hinder the enjoyment of the game too much or even at all.

Thank you so much for reading this article and I hope you enjoyed reading this game as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 100/100

First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

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Nintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Let’s explore for tears

WOODLE TREE2

The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

WOODLETREE

If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

WOODLE TREE 3

The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Be Part Of History With Rise Of Ages

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Rise of Ages is a sandbox game that lets you explore, build, found cities, make wars and evolve technologies to reach the highest level of civilization and then travel to other planets! The game begins in prehistory and advances through ages, as the player evolves. In each era, the player will live a unique story, which will lead him to face dangerous dungeons and powerful enemies. Several building blocks and items will allow the player to create their own culture with unique structures.

History

Development of Rise of Ages began in early 2015, the team has dedicated all its time and effort since then to bring the game to life. Late 2016 a public demo was released at GameJolt to see public reception. The team kept working on the game and is preparing to launch the game on early access.

Features

  • Evolve from stone age to space age, going through a total of six eras.
  • Discover new technologies, each one expanding your possibilities. There are more than 30 of them.
  • Found your civilization and call NPCs to live there. A city is just the beginning, claim other cities through war and build an empire.
  • Each NPC will have a job and will work for you. They can specialize in a profession and become better at it. You can even create a supply chain.
  • Experience a unique story on each age through dozens of quests and multiple side quests.
  • Fight bosses that are powerful enemies and unimaginable beings.
  • Craft multiple objects from your hands or from your skilled workers.
  • Explore the world beyond the limits, going through the left/rightmost side of a region will leave you to the World Map that connects multiple regions of the world.


Check out the last public demo of Rise of Ages. gamejolt.com.


About Anguis Game Studio

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Anguis Game Studio is an independent game studio based in Porto Alegre, Brazil. We are working on our first title Rise of Ages

More information
More information on Anguis Game Studio, our logo & relevant media are available here.


Rise of Ages Credits

Michel Alves: Founder & Programmer

Ronaldo Boeira: Founder & Artist

Contact

Inquiries: contact@anguis.net

Twitter: twitter.com/AnguisStudio

Facebook: facebook.com/anguisstudio

Web: anguis.net

More information can be found in the press kit located here: http://playriseofages.com/presskit/sheet.php?p=Rise%20of%20Ages

The game is released on Steam TODAY: https://store.steampowered.com/app/744270/Rise_of_Ages/

Publishing: Suicide Guy – Sleeping Deeply is now out on PS4!

“Suicide Guy: Sleepin’ Deeply” is a new Chapter from the original Suicide Guy game series.

suicide guy sleeping deeply logo

The game is a first-person action-puzzle game set in a world of dreams. You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 3 to 4 hours of pure gameplay set inside Suicide Guy’s subconscious
  • A whole new story with an unexpected plot twist
  • Physics-based levels
  • Ultimate moves: able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • New Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers. Despite the title, the game is NOT at all about suicide or depression.

Link to the game on the PS4: https://store.playstation.com/en-gb/product/EP2659-CUSA14842_00-0000000000000000

More information can be found in the presskit: https://www.igdb.com/games/suicide-guy-sleepin-deeply/presskit

Link to my first impression of the PC version.