Publishing: Gamers to battle sleep in 72-hour charity challenge

Committed video-gamers Gamely Giving are gearing up to burn the midnight oil from 28 April to 01 May 2017 to raise £1,000 for people with disabilities.

They’ll be gaming continuously for 72-hours from 16:00 GMT as part of GameBlast17 and are aiming to raise £1,000 for SpecialEffect, a charity that puts fun and inclusion back into the lives of those with physical disabilities by helping them play video games.

Gamely Giving are a team of friends and bloggers from all over the south of the UK. They’re asking people to help them reach their target by sponsoring them via their online fundraising page.

“We love what SpecialEffect does. They make it possible for people to play the games we enjoy and take for granted by providing them with controllers custom-built to their needs so they can join in with friends and family,” said Kevin, a member of the team. “As gamers, we believe in the healing power of gaming and how it brings people together. GameBlast gives us a chance to put this belief into action by playing to raise money so SpecialEffect can deliver a bit of joy to those who need it.”

“Playing for an extended period is a big challenge, but we’re asking people to attempt it to help thousands of people who, because of a disability, can only sit and watch other people have all the fun with family and friends,” said Mark Saville, the charity’s Communications Officer. “GameBlast is an opportunity for people to do what they love best and level the playing field for individuals with disabilities at the same time.”

The charity is inviting teams of friends, family members, and work colleagues to join the GameBlast event, which has been likened to a Children in Need for gamers. It’s backed by big names in the industry including GAMETwitch and FACEIT, and aims to raise £150,000.

Gamely Giving’s efforts will help people like John who never thought he’d be able to play video games again because his muscular dystrophy stopped him using a controller,” said Mark. “The sponsorship raised through the GameBlast event will change the lives of much more people like John through the gift of gaming fun and inclusivity.”

Anyone can sponsor the team online at www.justgiving.com/fundraising/GamelyGiving2017 and can watch the event at www.twitch.tv/GamelyGiving. More details about the GameBlast17 event can be found at www.gameblast17.com.

Rant #009.5: 10 things that I dislike about games. (Part 2/2)

not-sure-if-trolling-or-just-bad-game-designPart 1

Alright, let’s continue this rant. With the picture I used for the introduction at part 1 at the right side, let’s talk about 5 other things that annoy me in games. I started with issues with the control binding, tutorials, invisible walls, grinding and social networks. This second part of the rant has been written before part 1 got released, so I couldn’t add things from the comments. In any case, these things aren’t placed in any order. Since all these things annoy me. And what does it matter that one thing annoys me more then another one? All these issues need to be addressed! To close off this introduction, feel free to leave a comment with your opinion of my picks and or your most annoying things in video games. Thanks in advance. Anyways, let’s go!

#5: Micro-transactions of ANY kind

dlcThis stuff happens with DLC as well. I have seen DLC for Assassins Creed 4 to speed up some grinding. But you need to pay a small fee for it. Now these things give people an unfair advantage in some games.

Bravely Default made a big mistake here. There is a special “rescue” type item to save your party that works with micro-transactions.

I can understand DLC. If it’s additional content that you need to pay for. But these things to have additional gems or reduce waiting or grinding time boils my blood.

An amazing parody game is DLC Quest. You will get a kick out of this if you dislike this as well.

Before I move on, I have to mention something. In college, a friend of mine plays a soccer sim on his phone. He got annoyed that people kept beating him because they abused the micro-transaction system. So, this kills the balance in the game. Yeah. I promised him that I mentioned it!

#4: Online “noobs”

Unbenannt-1_3058566Okay, don’t get me wrong here. I have no (big) issues with noobs. There are people who need to learn how to play the game. You can’t expect yourself to be good at any game you play online. By playing the game over and over again, you get better at it.

In Minecraft, if you use a hacked client to make custom maps, I can understand. Yet, then you have a whole range of people who are just killing the online experience. And instead of flooding my whole top 10 here, I took them all under one entry.

I’m talking about campers, hackers, abusing the chat system… It all grinds my gears. Can’t you just play the game like normal?

Rust, is a perfect example of a game that got ruined by people who used hacks for example fly. I have seen YouTubers calling out at each other, and that’s where I draw my line.

Abusing glitches in a game, sure, why not? I mean, I used the “X-Ray” machines to find caves in Minecraft. I have no shame in admitting that. It doesn’t help me finding the best ores. It just helps me finding caves to find those ores or to make grinders work better.

If you’re a hacker, and you need your hacks to play the game, just keep in mind that you ruin the game for others! There is also a chance that you either kill the server, experience or the game for others. In my experience I have seen a server dying slowly because of the hacking.

I think I will leave it here for this entry. But this might be another rant coming where I talk more in depth of this subject.

#3: Flaws in the difficulty

escape-from-monkey-island-cover683213Dear lords, is this something many gamers under us have such a hate for. Games that suddenly throw up the difficulty for the climax of the game.

Escape From Monkey Island on the PS2 made a major flaw here. You have to work out a whole rule set for an advanced rock-paper-scissor game. Now, I don’t have endless patience to figure this all out. So, naturally I looked it up online. And yes, it’s randomized each and every time! Oh lords, isn’t that fun.

I’m planning to write a “game quicky” about custom minecraft maps. But in these maps, they make this fatal flaw as well. When I still made YouTube video’s I had to cancel a series because there were too much spawners.

In CTM maps, there can be a lot of spawners. But they should be balanced. In Super Hostile maps, there are a lot of spawners but it’s possible. Because with enough light sources you can disable the spawners and such.

Now, when any game, mod or custom map throws an overdose of enemies at you that it becomes more of an endurance round, then the game is flawed.

Not to mention that games where the enemies can kill you in a shot or two on the hardest difficulty setting. I mean, it should still be playable. And you shouldn’t be afraid that each monster could kill you with the greatest of ease.  That’s in summary what I mean with this.

#2: Backtracking, most of the times.

999

Yes, I’m looking at a game like the amazing 9 Hours 9 Persons 9 Doors on the DS for this one. While you don’t have to backtrack while playing the game, there is a major sort of backtracking here. This game has multiple endings.

Here is the issue, when you saw an ending, you have to replay the whole game over again to see the other endings. Auwch! You might have a speed-up button but still.

Thankfully the sequel fixed this. In Virtue’s Last Reward, you have a tree that follows the different paths. So, that way you can easily go back to one point in time and pick the different option.

Now, about backtracking. In some cases, I can understand it. Like you need to go first to one spot to fetch a power-up. In Castlevania(-like) games I have no problem with it at all. Since you can grind your character meanwhile. That’s clever game design!

But when the game design is so bad that you can easily skip something or when it becomes a big focus, then it’s no fun anymore. Take notes from the examples I mentioned above guys!

#1: Cliches / Bad game design

unnamedNow, my final thing are two things combined. When a game uses too much cliches in their game, the game gets boring and predictable. I hate it the most when it comes to cliches giving the game a bad game design.

From cheap deaths to jump courses you can’t fail… Yeah, it can ruin a game easily. I found a game on Android that demonstrates this to it’s full extend. From impossible timed challenges to moving platforms to spikes… You name it.

While this game goes of memorization, this game has great game design. And it’s rewarding to find the way the developer wanted you to finish the level. This game uses a ton of cliches in the right way and makes an amazing game with it.

For example, I’m not good in jumping puzzles. I fail them a lot. In the Wind Waker, there is a part in the ship that you need to do. It’s a part where you need to jump from platform to platform. When you fail, you have to restart. Man, did I hate that part.

Closing words

So, that was my rant on 10 things that annoy me in games. I know that a lot of these articles exist on the net but I tried to talk about things that almost never get mentioned. That got extremely challenging near the end.

All these subjects would have been a complete rant. But I never had enough material to write a full article about it. So, I’m glad that I was able to talk about it in this article.

I hope you enjoyed reading this. I’m really looking forward to your comments. Thanks again and I hope to see you at a next article.

Rant #005: Modern gaming never grew up.

Thanks to my girlfriend for making this for me.
Thanks to my girlfriend for making this for me.

Let’s face it. The modern games makes the current gaming market a totally different market. You can’t deny it, it’s simply a fact that games lately are getting easier and easier and that you can’t go without a tutorial, even for an easy game. People always go nuts about the graphics and some things no longer matter for them. Is this current gaming market still as good as the old gaming market? Are retro games truly better or is it something else? Let’s rant!

Retro games are better!

Many claim that the original Mario is still better.
Many claim that the original Mario is still better.

Many gamers that are around the age of 20 or older will tell you that games of their childhood where better then the current games. Some will even stick with those good old games and play them even to this day, they are the so called retro gamers.

But if you ask younger gamers, they are going to look to games from 10 years ago and go bashing on the graphics or other things. Saying that they are old and actually saying they suck.

To make a long rant short, you can easily say that it’s a generation thing. Older people grew up with the old Mario and since it holds so many childhood memories, they say it’s the better game. Newer games don’t give that feeling of nostalgia that makes them prefer the newer games above the older games.

Yet, there are also gamers who always think the newer games are better. Graphics, gameplay, story telling… everything gets improved.  But what’s a better game? Surely, it’s personal preference. If I like to play older games, I’ll say that the older games are better. But it can work the other way around too. In addition to that, you need to look to the “quality” of the games too. Are the games actually good for that time period? Or are they garbage?

Flaws of the modern games.

Yearly we get a new Call Of Duty. Yup.
Yearly we get a new Call Of Duty. Yup.

Modern games aren’t perfect. Not at all. The biggest issue I have with them is that they are mostly focusing on the graphical aspect rather then the gameplay. Also, in one of my previous rants, I talked about how many modern games actually hold your hand and tell you what to do. There is no exploration in a game.

Straight or a limit amount of paths are the norm. Games with an open world like for example Zelda always have a certain way to stop you from progressing without an item. This way they manage to make the game extremely linear without you even realizing.

A big example for ranters to talk about is how the Call Of Duty campaign gets shorter each year. The game is a multiplayer game without a doubt. You basically buy it for being able to go online. One of my best friends was a fan of the series but got annoyed by it’s latest entries where his hand was hold for him to finish.

It would be stupid if we didn’t mention the fact that most gaming companies go milking the cash cow. If something sells, they make more of the same to get even more money from our pockets. Let’s take the cheap example of how many Mario games are sold. It’s an easy mascot that kids recognize and buy.

What mostly makes me worry is the lack of creativity in the current gaming world. Outside of the indy developers we barely see new creative work. It’s always the same thing and it the sequel the work out the flaws of the original, but it’s mostly the same idea. Or they cut out on things like Pokémon Mystery Dungeon – Gates To Infinity.

Let’s talk about the systems for a second. Give me one system that can’t run DVD’s or play your favorite music. The Wii & DS couldn’t do that, unless you illegally modified them. Modern gaming platforms are more aimed to the general multimedia lover instead of a gamer. This makes that games need to be aimed for a wider group so they can’t be too difficult.

Flaws of retro games.

Good old Metroid.
Good old Metroid.

One major issue is that some games are way too difficult. The infamous 1 hit death is a welcome example here. Also the fact that there wasn’t an internet to look for walkthroughs or cheats, makes games more difficult. Like some gamers say, when you couldn’t finish a game back then, that’s though luck for you.

In addition to that, there were many games that had cryptic area’s to make the game more difficult. In Zelda II – Adventure of Link for example you need to pass through a wall to finish one dungeon. Or Death Mountain, it’s a maze beyond belief.

Also, games were pretty fragile. Saving worked with an internal battery in the cartridge and when that one ran out, it’s no saving for you. Also when there was dust in the game’s connector pins, you had to carefully blow in the cartridge to make it work again. When the connector pins broken, your game was broken too.

Also the games where more flawed back then. The games where more buggy like the famous cartridge titling glitch. But I can’t count on one hand anymore how much internet memes are created because of the faulty translation of games. “All your base are belong to us.” is a very popular example.

The internet, a knife that cuts both ways.

A generic picture to fancy up the article.
A generic picture to fancy up the article.

If I had to point out something that is good and bad for the gaming community it’s the internet for sure.

The good thing is that indy developers now have more tools to release their work. If they make a website and do some promotion on Facebook, Twitter or YouTube for example; they are set. Another good thing is that (big) companies can now easier support their costumers. They can make FAQ (Frequently Asked Questions) on their website so that their Q&A (Question and Answer) staff doesn’t have to answer the same question over and over again.

Yet the internet is such a bad influence to games as well. Walkthroughs are such a welcome invention. But I can’t deny that I have finished some games with a walkthrough at hand. Above that, the internet is filled with spoilers. If you are tired of the game and you want to know the ending, you can simply look it up. This defeats the purpose of finishing a game.

Oh, and don’t worry, I’m going to talk about it. The amount of hacks and cheats in a game that you can download on the internet. An aimbot for shooters or a X-Ray for Minecraft. It all exists. And people enjoy using it online. And it ruins the experience for gamers that want to play the game legit. Abusing bugs, I can live with that. But using wall hacks or other things makes my blood boil.

I have to admit that after finishing a game, I messed around with programs a lot that made my character jump higher or that I had unlimited ammo. It’s fun to do once to see how the game is made and how things work. But if you try to finish it for the first time, a lot of the fun is taken away.

Spoilers are also everywhere. If you play a game alongside with one of your favorite YouTubers, the comments are filled with things that will happen in the game. Bye bye thrilling game.

Modern games never grew up.

It’s nearly “pick your poison”. Both games have flaws that make me go nuts. Old games can be too difficult and new games can be too easy or unpolished.

Thankfully there are exceptions to the rule. Some games actually aren’t that bad. Some old games can also be extremely easy. But in my eyes, modern games never grew up to a new gaming level. Many improvements are made to the graphics but does that make for better games? I truly don’t know and I will surely touch upon this subject again. But for now I’m going to leave it here. Thanks for reading and until next time.

Game Diary #2: A day at school ~ GBA games

Arpegi Back

When I posted the game diary yesterday on my blog on my forum, a lot of amazing replies came. One of them even asked for more of them. And you guys are in luck, I felt like making another one today. So, in this blog game, I write a fake story as a sort of diary entry. In this story, I hide several game names or obvious game references. Each entry has it’s own theme. Like last entry was one where 10 NES games where in hidden. I realize that I made a flaw and put a SNES game in by accident. Thanks Muddy for pointing that out on the forums. Speaking about the forums, the global moderator Light made this picture meant for a wallpaper. It’s amazing. Anyways, feel free to post your solution or the ones you find in the comments. So for those playing the game, pay attention when reading the comments. So, here we go. In this article I have hidden 10 GBA games. Based on this list. If I made more then 10 references, feel free to comment to. Those one weren’t on purpose. 

The entry

Hiya there diary,

Today my mom went out to the garage. Both my parent’s their cars broke down. Hopefully they get them repaired soon. But the gods are with us. That’s for sure.

Today I dreamed  away. I was looking to the golden sun. Yeah, it’s not yellow for me. I always thought the sun had a more golden color. I should have been studying history actually. But things like Napoleon and robots don’t really interest me. I also never understood why there where robots in my history book anyways.

Today it was a truth or dare with my friends. Silly questions where asked, like if Johnathan is actually in love with Cindy. If that was only true. But Cindy would never start a relationship with him. Only if pigs grow wings. Or better said, when they can fly.

 While I am writing this, I would love it if the guy with the drill would shut up. He is causing me headaches and I can’t study for anything. But then again, I prefer that sound over the sound that comes from my sister’s room. How she can watch that show American Idol, I truly don’t understand.

The field trip of tomorrow goes to the Rocky Mountains. I can’t wait! It’ll be a whole lot of fun. Hiking through the woods. I can give some teachers a payback of giving me back marks because I gave up at the running test.

Well, I’m too tired to continue to write now. I’m going to dive into my pillow fortress and maybe catch a nap.

See you laterz,

Jonez.

The solution

  1. Cars, from the movie Cars.
  2. Gods, it’s a port of a Sega game.
  3. Golden Sun, yeah, it’s a present.
  4. Napoleon, it’s a game title yes.
  5. Robots, I even mentioned it twice. 
  6. Wings, it’s a GBA too.
  7. American Idol, like the TV show.
  8. Rocky, yup, the boxer has it’s own GBA game.
  9. Payback, it’s a GBA game too.
  10. Fortress is the last game I referenced. 

Final notes

This was harder then I expected. I know a lot about Nintendo, but hiding the games into a story for GBA games, it wasn’t easy. I did it, but I feel like I made some easy use of some game titles.

Anyways, I enjoyed challenging myself with hiding the game titles in here. How many can you guys find? Let me know. But the next article will be something else.