Review: Gas Station Simulator (PC – Steam) ~ Let’s Fill ’em Up

Steam storeOfficial Twitter

Sometimes, a game just piques my interest. When I saw a game called Gas Station Simulator, I directly wondered… how is this going to work? Especially since we are talking about a gas station in the middle of nowhere. So is this title worthy of your time, or should you skip it? Or maybe wait until it’s more developed? Well, in this article you’ll find my thoughts and opinions on this game. Feel free to leave your thoughts and/or opinions on the game and/or the content of this article in the comment section down below.

Let’s fill ’em up

In this game, you’ll play as an unnamed character who bought up an old gas station in the desert along a busy road. It’s your goal to bring back this station to its former glory. Your shady uncle is here to help you via the telephone.

When you arrive at the station, it’s in disrepair. There is not only trash everywhere, all the walls need a new lick of paint, the store attached to the gas station is totally gone and so on and so forth. With step by step missions, this game teaches all the different mechanics to you. These missions are a tutorial in disguise, but it doesn’t hold your hand. You are free to complete the objectives in any order you want, and you are also free to choose when you go to the next objective. Of course, you won’t be able to upgrade your gas station to the next level without completing all required missions.

Now, if you would play this game only to complete the missions, this game is rather short. It took me around 10-ish hours to beat all missions. Yet, there is more to this game after you have beaten all the missions. There are a lot of upgrades you can purchase to enhance the environment of the gas station. Most of them, but not all, are cosmetic in nature and don’t do anything to attract more customers.

Currently, there is a cheap DLC called Can’t Touch This out for this game. Personally, I recommend buying this DLC as well. Since it not only adds a small bit of post game, but it also adds a lot of new options to customize the look and feel of your gas station, and it’s totally worth it’s price.

This game also has achievements. At the moment of writing, this game has 91 achievements. Currently, I have played this game for give or take 25 hours and I have 80% of the achievements. Most of these achievements are easy to get. Others are a bit trickier to get and require either some luck or some practice. Especially the carting mini-game, to get that achievement you’ll have to become very good. Sadly, those cart controls don’t work for me. But, I’ll talk about the controls later.

Usually, in the first section of a review I talk about the story, the characters, and voice acting. Overall, the story is nothing special. It takes a backseat pretty quickly, and it’s mostly an excuse to string the missions together in a coherent way. Which is for this game a good thing, since it ups the replay value of this game.

Now, I want to talk about the voice acting in this game. Overall, the voice acting is decent, but I do have some things that I’d like to critique. I have nothing to remark on the performance of the voice actors. It sounds pretty good. But, the amount of voice lines is just lacking and plays in strange places. It doesn’t take long before you hear the same voice line over and over again. In addition to that, some voice lines play in situations where they don’t fit at all. For example, I heard a customer shout in the store when the register mini-game failed… “Look what you did to my car!”. I mean, how can a check-out in a store do that?

On top of that, I find it a missed opportunity that some situations don’t have voice acting at all. Your staff doesn’t have any voice acting. Also, as soon as customers step in their car, they have lost their voice as well. So, you’ll never hear a driver shouting to another driver to move. Also, you’ll never hear a customer shout when they aren’t being served.

These things break the atmosphere of the game a bit. It’d give the game a bit more life and immersion when customers only said the appropriate lines in the correct places and the staff would also talk. For example, a simple “Understood” or “On it, boss” when giving them assignments would go a long way.

Let’s play the balance game

So, what’s the gameplay in this game? Well, in the end there are few things your gas station has when you have completed all the missions. Each area has its own little mini-game that’s quick to get the hang of and has its own challenges.

The first is a place to fuel. In this place, you’ll have to fuel the cars of your customers. In this mini-game you have to press the left mouse button until the gauge reaches a certain level. The closer you stop pressing the left mouse button to the ordered amount, the better you get paid.

The second area that will unlock is the store. The mini-game in there is you have to scan all the items of the customer, while keeping the belt clean. As soon as an item either leaves the mini-game area OR drops in the basket without being scanned, you’ll lose that customer when you scanned all their items.

The next area that unlocks is the garage. In there, you’ll have to repair cars. The more you upgrade your garage, the more defects can be fixed with their own little steps. The garage is something you shouldn’t ignore since at the end of the game, this is the biggest source of revenue.

The final thing that unlocks is the car wash. This is a manual car wash where the mini-game is as simple as spraying the car down with water and remove as much of the dirt you can. All in all, this is quite late game and honestly, I leave it closed.

Here are a few examples of things you’ll have to do while serving customers. These are: managing your staff, making sure everything is clean, and the roads are drive-able, making sure you don’t run out of stock for the fuel tank/the garage or the store, unloading deliveries… Honestly, as soon as you get into the micromanaging of it all, you don’t have the time to keep open the car wash. If only you could put your staff to work to unload deliveries or to stock the store/garage OR even do the car wash…

And when you think, that’s all… No, there is the reputation mechanic as well. As soon as you complete a mini-game successfully, you’ll get a few reputation points that can upgrade your popularity level. The higher that level is, the better upgrades you can purchase. But, when you fail a mini-game, you’ll get negative points, and you’ll need to earn them again. There are also optional missions for bonus reputation points after you completed the story missions.

To be honest, it can become overwhelming quite quickly. Especially when you unlocked all area’s. This is why I’m so happy you can close the car wash, and you can enable/disable certain random events in the options’ menu. Don’t want to have to deal with Dennis, who vandalizes your walls? You can turn him off. Don’t want to have to deal with the rush hour party bus? You can turn that off as well. Don’t want to make sure you close your warehouse to avoid stealing? That’s something you can turn off as well. The late game challenge missions are something else.

And the final thing you can turn off, and something I turned off is the sandstorm event. This is a random event that ruin your roads and make them not drive-able and create a pile up. This is a big problem since there is only a certain amount of cars that can be present in your gas station. You can solve this issue with your excavator, but the controls for that are quite tough to control in my opinion. You also have to be extremely precise in order to scoop up the sand, and you can’t dump it anywhere else besides a sandpit at the edge of your station. It’s a mechanic that breaks the flow of the game for me, so I turned it off.

I’m convinced that while talking about all the different area’s your station will have at the end… I forgot to talk about a few mechanics. But overall, this game is a balancing act. You have to juggle various tasks to make sure your gas station runs smoothly, so you don’t have to loan money from uncle. It’s something you can do, but you’ll have a time limit to pay him back. “Or else, Uncle has other ways to earn his money back.”

The reason I can’t tell you what the consequence is, is because it’s extremely easy to pay uncle back when you use it wisely. I never had any moment where I was in trouble of not being able to pay uncle. I mostly used his loan when I was low on stock for the garage and after repairing a few cars, I was able to pay him back easily.

Now, let’s talk about decoration. First, the painting. You can paint your gas station. But, I honestly feel that this mechanic doesn’t work too great. The mini-game to stay in the green area of a slowly rotating circle is annoying and boring and there is no way to cancel when you selected the wrong color. There is also no way to paint the selling in the building itself. You can only paint the roof. Oh, and when you install additional bathrooms, forget painting them. Since, you are unable to enter those. Which is annoying, since the paint decays in this game, so you’ll have to reapply paint after a while and it’s so frustrating to see the dirty paint back there without being able to get there.

In general, all spots are quite easy to reach apart from a few spots in the storage area and the garage. The spots in the storage area are just a bit to reach and the spots in the garage are blocked because the tire rack is in the way and the game thinks you want to fill the tire rack.

Also, you can order a paint job, but this is something I did once and regretted right away. Since, I had a color scheme I got used to and this paint job paints almost everything white. It’d be so much more useful if the color you put on the wall is remembered and for example, for some additional charge that color is applied.

To be honest, I haven’t played too much with the decoration mechanics. I find the default gas station more then enjoyable to play with and first I want to be able to purchase all other decorations before creating a totally new store.

Running out of gas?

This game is being developed by a small indie game studio from Poland called Drago Entertainment. A few days ago, they shared an update on their plans for the rest of the year. Now, why do I talk about this in a review on one of their games. Because they are talking about new features coming to this game in the future and how everything works behind the scenes.

It’s quite clear that the developers are extremely passionate and find communication with their players important. Over the summer break, they also shared what the next update to this game will have. Something I really love to see is there is going to be a patch for the random crashes this game has. In the late game, this game can crash quite often at random moments. There are some work arounds that delay the crashing but at the moment, apart from waiting for the patch, no real fix has been found. Also, you’ll be able to open and close other sections of the gas station. This is something I was going to talk about in this section. I’m quite curious to see how the game preforms when update #7 lands, since it promises to fix the biggest problem I have with this game and that are the random crashes.

Visually, this game look quite good overall. You do see certain models a lot of times but it doesn’t bother me. I think something that might help is randomize the color of the clothing of your customers. Then, when you have the same model coming in, there is a bit more variaty. The animations of this game are great as well.

But, there are a few minor things in terms of the UI that I’d love to see changed. The first is a small one. Why is the default option when you open the main menu, “new game”? I can understand that for when it’s the first time you play the game, but when you reboot the game after a crash and mash a bit… It’s scary to see the game restarting.

And secondly, it’s a mix between a gameplay problem and UI problem. The car wash is extremely picky. Sometimes a car is done with a lot of dirt on it and sometimes you have to clean almost everything. A sort of meter on how statified the customer is would help a lot.

The soundtrack of this game is good. It fits the atmosphere of you working in a gas station in the American desert quite well. The only downside is that there aren’t a lot of tracks so it won’t take long before you hear repeats. In terms of the music, I like and dislike how they handeld it. In the buildings, it’s played from the radio. But, if you put the radio in the store in a corner, it’s possible that, that area is silent. In terms of sound effects, this game is perfect. I don’t have any complaints or even (nitpicky) remarks about them.

Apart from the random crashes, this game runs overall quite stable. But, there are a lot of glitchy moments where things mess up. I have seen flipped delivery trucks on route to the station. I have also seen trash bags glitching through the floor into the void. The physics can go haywire sometimes. Jumping into the side of a car can send it flying or moving in some crazy ways.

Thankfully, the game has a sort of reset button for when cars get flipped or get stuck and you are unable to get them unstuck. You can send an alien craft over your station and reset it all. But, do keep in mind that it also sends your staff into rest mode so, you’ll have to reassign their job.

Speaking about staff and jobs, I truly wish you could manage that a bit more. I’d love to see shedules or commands like: “When you are done resting, go to the garage and fix cars.” Then again, it’d ruin a bit of the challenge of this game micromanaging it all.

Overall, the controls are quite responsive and easy to learn. You can also rebind them if needed. Since, at first, this game thought I had an QWERTY keyboard lay-out but I’m from Belgium and we use AZERTY around here.

I do have to say that reviewing games that still get new updates with new features and bug fixes is quite tricky. Especially, since I don’t know to what degree I can talk about the glitches in this game. There are glitches in this game and most of them are either the physics engine doing strange things are characters doing strange floating stuff. Or talking about limiting mechanics like only being able to have a loan of 1K. We never know what will change in the future. So, maybe some points I talked about in this review will be irrelevant in the future. Like, how tricky it is to restock shelves sometimes. The amount of times I took stock from shelves by accident when trying to refill, it’s silly.

But, something I’m totally looking forward too is that in the upcoming days a new DLC for the 1 year anniversairy of the game will come out. And looking at the store page, it’ll be a free DLC. I’m quite curious to see what’s going to be in it!

The final thing I want to talk about is that this game has an autosave. You can’t set the interval of it but every few minutes, this game autosaves. But you can also manually save. The saving and loading in this game is really quick. You do have some minor texture popping when the game loads in for the first time but it fixes itself quite fast.

Now, with that said, I have said everything I wanted to say about this game. I think it’s high time to wrap this one up.

Wrapping up

The bad:

-Still have some polishing up to do.

-Some mechanics like painting need an overhaul

-Silent staff

-The random crashes

The good:

+ Enjoyable micromanagement simulation.

+ A lot of freedom in terms of customization.

+ Amazing replay value.

+ Easy to learn but tricky to master.

+ A lot of post game.

+ Gets new content and bug fixes often.

+ …

Final thoughts:

Gas Station Simulator is one of those games that I’d recommend without any doubt in my mind. This game is quite enjoyable to play for everybody who enjoys simulation games that are a bit more hands on instead of your “spreadsheet simulator” where you stare mostly at stats.

While this game isn’t perfect and still needs some polishing and expanding for certain mechanics… The postives outweigh the negatives here by a lot. The biggest issue at the moment of writing are the random crashes but if the promised upcoming update fixes those, I think that this game can shine even brighter.

This game has an amazing foundation to become an amazing indie title. If this game gets polished up so it’s less janky and has a bit more content, I think you might have a winner here. I’d happily fuel up my tank with this game after a long day at work. But now, I’d fuel it up until it randomly crashes.

In conclusion, I quite enjoy this game with jank and all. It has a lot of charm and I can’t recommend it enough. I’m so glad that I gave this game a shot and I hope you will to.

With that said, I have said everything I wanted to say about this game. I want to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 80/100

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Game Quicky: I Spy Spooky Mansion (Wii) ~ An Unexpected Remake! 

Wikipedia page

Sometimes you don’t expect a game to get a remake. One of these games is “I Spy Spooky Mansion”. I have fond memories of playing this game on my aunt’s computer when I went over to her place. A few years ago, I was able to snag my own copy during a garage sale. Now, when I was browsing eBay for cheap old Wii games, I found this game. I got confused. I honestly thought that somebody mislabeled this game. I thought there was no way for a game from 1999 to get a port to the Wii in 2010. But, the truth is quite different. This game did get a port in 2010 and got released to the Wii in North America. I say North America, but it’s quite possible that this game also got released in the EU, but I haven’t seen a copy in the stores. Now, I played this Wii port and this article will talk about my opinions on the game. Maybe in a future article, I’ll talk about my thoughts and opinions on the PC version of the game. But, now I kindly invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

The story of this game isn’t 100% the same. Well, sort of. You are still trapped in the spooky mansion together with Skelly and you have to escape. But, the method of escaping is different in this version of the game. I won’t spoil it, but I enjoy the original and the new endings to the game.

The sound design of this game is amazing. Compared to the original, this game feels more alive. There are a lot of obvious “spooks” in the game, like when you are upstairs, you hear somebody going up the stairs. Not to mention, the voice acting for Skelly is amazing. I personally enjoy the voice acting in this game more than the original. Well, I also have to compare a dubbed version of the game with the original English voice work now, so take that how you want.

The gameplay is mostly unchanged in this port of the game. You still get an I Spy riddle where you have to find a handful of objects inside a certain area. With easy to understand controls, you have to find these objects in the scene. The big difference with the original is the fact that most of the scenes are in 3D or are bigger than the screen itself. In the original, you have a 2D picture to “stare” at, to find all the objects. I quite like this style and it allowed the developers to put more details in the scene and hide the objects in more creative ways.

Apart from that, there are some gimmick Wii minigames where you have to make a certain motion with the Wii remote to win the minigame and find the hidden object. While you can’t really lose these minigames, they are a nice distraction from the hidden object quest. One minor thing that annoyed me was the fact that I couldn’t skip the tutorial speak and that the tutorial box stayed a bit too long on screen in my opinion.

While it would have been amazing to freely walk around in the mansion, sadly enough, that’s not the case in this game. You can walk around by pointing and using the A button to go into a moving transition. This minor change compared to the original makes the mansion feel more alive. In the original, you had to click on a door and you immediately moved through it. In this game, you go through a, sadly inescapable, cut scene.

The hidden object scenes are quite easy to spot. While exploring through the mansion, the scenes where you can play an I Spy riddle play a small animation. While some areas are the same compared to the original like the dining room and the kitchen, there are a few new rooms like underneath the bed and a board game in the living room. Fun times!

The bad

While the explore able mansion isn’t that large, I think it would be great if a map feature would have been implemented. Once or twice I wanted to go to a room and I forgot if it was downstairs or upstairs. Then again, this is only a minor problem since you were able to get quickly up and downstairs.

Something that I could also critique in the original and that’s still present here is the fact that you can still access the puzzles you have completed. This makes it quite annoying when you are looking for that final piece of the puzzle to beat the game. Now, I totally understand the reason for that decision. In the middle of the game, you need to look for pieces of paper and those are hidden inside parts of the puzzle.

Now, I might be spoiled by playing a ton of casual games/hidden object games but a hint button would have been an amazing addition. Sometimes I got stuck because I wasn’t able to find one hidden object and I restored to spam clicking the entire screen. In addition to that, it would be nice if I had some sort of sound effect or something on-screen when I reached the end of where I could go. Some puzzles go from left to right but not the full 360°, so either make the player hit a wall or give a visual clue that you can’t continue to move the camera.

While the sound design is really well done, the music is a major letdown. While there is some music in the game, it’s nothing to write home about. Most of this game is played in silence together with the great sound design. It’s a bummer since a lot of horror or horror-themed games have amazing soundtracks and I really missed it in this game.

Conclusion

This port surprised me. In a good way. While this game isn’t perfect and could use some polishing, I enjoyed my time with this game. I wanted to complete this game to see what they changed in this version and how it played. The differences with the original PC version of the game are refreshing changes to the formula.

If you enjoyed the original, puzzle games, casual games or hidden object games; this game is a perfect short title to play through. I highly recommend it when you are into those style of games. Now, if you didn’t get interested in this game during this review, I would highly advise you to stay away from this game since the repetitiveness gets boring really fast.

I’m so glad that I gave this game a chance and didn’t write it off as another piece of Wii shovelware. It’s an enjoyable title for young and old. While I could totally understand people not really liking this game, I argue that this game has a lot to offer and enjoy. I might not go replaying this game in the near future, but who knows… Maybe one day.

And with that, I think I have said everything I wanted to say about this game. Thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 70/100

 

Game Quicky: WarioWare Gold (3DS) ~ Minigame Short

WarioWareGold_HOLLarge.jpgNintendo microsite

For those who don’t know, I live in Belgium. Around late November – beginning December, we have a special holiday.  Depending on the region you are in, you either celebrate Sinterklaas or Sint Maarten. Both days are basically the same thing, but Sint Maarten takes place in late November and Sinterklaas in early December. Now, what is this? Sinterklaas or Saint Nicholas Day is a sort of 2nd Christmas day/Santa Claus celebration. I could explain the whole celebration, but I think I’m just going to link to a Wikipedia page that explains it better than I can: https://en.wikipedia.org/wiki/Sinterklaas. Now, why am I mentioning this? Well, during this celebration I usually give my godchild a gift and I get a special gift from my godmother. This year she gave me WarioWare Gold for the Nintendo 3DS. Now that I have finished the game, what did I think about it? Let’s take a look at it! Oh, and before you say: “Don’t look a gift horse in the mouth!” Well, I just want to review this game… Anyways, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

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While the story isn’t anything special, the voice acting is just amazing. It’s one of the best performances that Charles Martinet as Wario. The voice acting actually gives the story the charm it needs.

The theming of the minigames is perfect. This game is sort of a compilation game of all the previous WarioWare games, the 300 mini-games it has are a blast to play. Especially since you have games where you need to use the microphone, gyrosensors and the touch screen.

There are quite interesting extras in this game like recording your own voice in the cutscenes and the mini-games. There is also a lot of Nintendo history in this game that made me quite nostalgic.

So, the gameplay is amazing. If you played WarioWare games in the past, you’ll feel right at home with this game. If you have never played a WarioWare game, the game works like this. You get challenged by a character that sets the theme of the mini-games. In these mini-games, you have to quickly perform one action to complete a goal. For example; shave three hairs for a chin or blow, blow out a candle, raise a bridge on time… All of this with a simple action or button press. It doesn’t matter if you win or lose, you go to the next round. The consequence is if you lose, you lose one of your 4 lives. Logically, you need to restart the whole chapter when your 4 lives are lost. The mini-games speed up at a certain point and after a couple of rounds, you’ll face the final challenge of that character.

The visuals of this game are amazing. The game looks colorful and vibrant. The artwork is sublime. There are a lot of amazing references to other Nintendo games and to earlier WarioWare series. I especially loved the nods to WarioWare D.I.Y. with some mini-games having crudely drawn visuals like a casual player would create on the Nintendo DS.

I had a really hard time deciding where to place the soundtrack of this game. I’m personally a bit mixed on it. While the soundtrack has a lot of great tracks, there are a few that didn’t click with me. Now, when I replayed these sections, I noticed that the tracks didn’t click with me outside of the game. So, I can’t fault the game too much for that. So, that’s why I decided to mention the soundtrack in the good section.

The bad

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So, let’s talk about the story in this game. While the voice acting is amazing and adds a lot of charm, it doesn’t fix the mediocre story of this game. The story just feels incomplete, storylines that go too quickly to their conclusion. There is barely any arc.

I can totally understand that the story needs to be short and bite-sized for the WarioWare games, but I feel that there is a lot of wasted potentials here and that this story could have been more interesting if it was more fleshed out for a Wario platformer.

While collecting the collectibles is a fun distraction and a nice post-game objective, most of them are just useless. In previous games, most of the unlockables had some sort of interesting function but in this game, a lot of them are just images of previous Nintendo products with a little bit of explanation. That’s a major let down.

Conclusion

This game is an interesting one. While I highly enjoyed my time with the game, I felt that there were a few things lacking. I felt that a bit more polish might have improved this game to be even better. But, on the other hand, there are a lot of things that this game does right and nails in the process. Like the voice acting and the visuals.

Personally, I highly recommend this game to everybody who enjoys playing mini-game collections, puzzle games, Nintendo games, and other WarioWare games. Personally, I wouldn’t pay full price for this game and wait for a discount. But, I wouldn’t skip this game at all. I think it’s worthy to be in your 3DS collection or library.

Since this game is one of the only games that use almost all the features of the 3DS and I think that’s just great. Thankfully, they didn’t use the 3D feature or I would be in trouble because I use a 2DS XL.

With that said, I have said everything I wanted to say about this game. And yes, I have left a few things out for you to discover… I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 75/100

Publishing: Fincon’s Mobile RPG, Hello Hero Sequel Opens for Pre-registration!

With over 8 million registered users and 2.1 million Facebook Fans, Fincon’s top social RPG, Hello Hero is offering its sequel, Hello Hero: Epic Battle. This hit and immersive Mobile RPG opens for Pre-registration! Join now and get a chance to take home awesome gifts and surprises!

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Calling all RPG enthusiasts to come and be part of the growing community of Hello Hero: Epic Battle! Start pre-registering now! Currently, open to Southeast Asia and opening it more to other regions, really soon! Here is the link:

Start pre-registering NOW! https://goo.gl/jcLUuj

Hello Hero is an immersive Mobile RPG offering over 100 customizable bizarre heroes, impressive 3D graphics, and myriad monster-collecting chores. It switches from usual landscape gaming into portrait-style! And now, the game is making a big leap of conquering one of Southeast Asia’s top gaming countries, the Philippines for its soft launch, very soon!

Hello Hero takes place in an original battle for Armon. A new group of Heroes as what they called as Guardians are here to join forces with the heroes of old and battle the dark forces of the Keronic! Withstand the monsters and diminish them in no time! Recruit over 100 customizable heroes for your team! Raise your heroes through tough game modes: Adventure, Expedition, and Conquest. Bring the victory every quest giving you gold, useful and effective items to increase heroes’ skills and power. Portrait game mode for one-hand playing!

Check out happenings and updates for social RPG, Hello Hero: Epic Battle through our plug Community and Official Facebook Fan Page:

Hello Hero Image2

Hello Hero: Epic Battle Official Website: https://www.fincongames.com/

Hello Hero: Epic Battle plug Community Link: https://www.plug.game/helloheroEB

Hello Hero: Epic Battle Official Facebook Fan Page: https://www.facebook.com/HelloHeroEpicBattle

Hello Hero: Epic Battle Youtube Link: https://www.youtube.com/fincongames

Game Features:

  • Over 100 Customizable Heroes!
  • Stunning 3D Graphics and Gameplay
  • Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
  • Immersive storyline filled with eccentric environments and characters
  • Unlock Ultimate skills and unleash the Hero’s full potential
  • Smart Toy figures with exclusive boosts and rewards 

About Fincon

Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.

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First Impression: Tokyo Mirage Sessions #FE (Wii U) ~ Festive Fighting

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Official site

So, today is a day of celebration. It’s Christmas. So, let’s celebrate that with some festive fighting! For those who don’t know yet, this game is a crossover between Shin Megami Tensei and Fire Emblem, in some weird hybrid way. Now, I have played Fire Emblem games in the past, but I haven’t played a lot of Shin Megami games. But, let me tell you, that isn’t a problem when you want to play this game. But, is this game worth your time and money to invest in or this is a game you should avoid as a bad concert? Well, let’s find out in this article. As usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below. 

Mirage Masters

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The main character in this game is Itsuki Aoi. A young lad who was going to a concert with a friend of his. Actually, it was to see her perform.

His friend goes by the name of Tsubasa Oribe. She is in a competition and made it to one of the final rounds. When the winner gets announced, the presenter goes into a total crazy mode and starts attacking everybody together with weird creatures that came out of nowhere. When a portal appears in another dimension, where Tsubasa is sucked into, Itsuki gives chase and you find yourself in a strange world.

In there, you have to find your way through various labyrinths. It doesn’t take long before you meet a mirage. You start fighting alongside this mirage to conquer the strange world you are in now. After various things happened in the labyrinth, you find out that your friend, Touma Akagi, who wasn’t able to make it to the concert was in the same strange world as yourself. You rescue Tsubasa and escape. Now, Itsuki is a mirage master. Just like Tsubasa and Touma.

It doesn’t take long before you are picked up by a talent agency and Tsubasa’s dream of becoming an idol becomes true. Besides that, Itsuki has to undergo the same training as well. But, it doesn’t take long before even more portals to the strange other world appear and the gang must go inside to undo the world from harm of the strange force invading.

That’s everything I want to say about the story. So far, I’m at the final boss of the second chapter. And I have to admit, the story of this game has a real Saturday morning anime vibe over it. Each chapter is a story in itself while the overall story is progressed. This fits the game like a glove. It wraps up each chapter nicely while it progresses the main story just enough to have some more tension for the next chapter.

There is also a lot of voice acting in this game. Almost all of the dialogue during cutscenes is voice acted in Japanese. There is no English option. There are subtitles though and the Japanese voice acting is just amazing.

Since this game takes place in a more modern time, the characters talk a lot back and forth using their smartphones. The Wii U gamepad is the character’s smartphone. It’s impossible to play this game without the TV. This is somewhat of a bummer in my opinion. But, the Wii U gamepad screen has used a sort of a second screen like the Nintendo (3)DS to display the map or display more information on the screen.

Festive Fights

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Exploring the labyrinths reminds me a lot of the Etrain Odyssey series and the Pokémon Mystery Dungeon games. This game is an RPG-Dungeon crawler.

The battle system has some unique surprised up its sleeve. At first, enemies can appear randomly during your exploration. You have a meter on the top left of your screen when an enemy is nearby. But, you don’t see the enemies itself roaming around, you see mirages roaming around.

These are different colored ghosts floating around that have a different color depending on what type of enemy they are. For example, red is your “normal” enemies and gold are the extremely rare enemies.

When you let them catch you, they get the first move. When you run into them, it’s a random chance who goes first. But, if you slash them and then run into them, you get the first move.

The battle themselves take place on a stage, with a crowd cheering you and the enemies on. If a weak spot can be hit, a session can be performed. This means that the allies can attack as well. Notice how I didn’t specify on how can do that in my previous sentence. Since both you and your enemies can do that.

So, that means, if you are facing off against a fire type enemy and one of your characters is weak to fire; well, prepare to defend that character and heal were needed since a session attack can hit pretty hard.

As a side note, this game doesn’t autosave. You get promoted here and there with the question if you want to save your game, but you can save anywhere and anytime outside of battles and cutscenes, by using the main menu.

So, session attacks. How do you know which enemy is weak against what? Well, as soon as you hit an enemy with a certain type of attack, the result will be noted down. On the gamepad, you can always see an overview of which enemy is weak for which attack.

Choose your fights wisely, since you can only enter three characters into combat. Something I really like is how every important character lays down on a grass field in the main menu.

Gimmicks and stuff

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So, each labyrinth has it’s own gimmick that fits the story perfectly. This adds a lot to the visual presentation of the game.

And I do have to say that I think this game looks amazing. The game is colorful and pleasing to the eyes and runs at a steady frame rate. I haven’t seen any slowdowns or notice any moments that the frames get dropped.

The animations are also nice to look at. While you can skip most of them, I don’t always skip them, since they are so pretty to look at. This game is just eye candy and I think that this is one of the game strong suits.

The soundtrack of this game is really great as well. Besides creating an amazing atmosphere, I also put the soundtrack in my playlist to listen to while I’m at my day job doing work. It’s that good to listen too. If this soundtrack comes out on CD, I would love to buy it. Since it would be amazing to have in my collection.

The sound design is pretty great as well. I love the sound references to Fire Emblem, when you level up, for example, that’s the sound effect used in Fire Emblem.

So far, I have mostly sung praises for this game. Is there something bad about this game? Well, there are a few things that I don’t like about this game. First of all, the difficulty curve can be a bit unforgiving.

I rarely skip fights while I’m playing an RPG, since I know if I do start skipping fights, my characters might not be strong enough to fight a final boss. But, sometimes a final boss has some extremely strong attack up its sleeve, that comes out of nowhere and destroys my party. There is grinding in this game and not the enjoyable type of grinding. In addition to that, I noticed that there isn’t a way to easily fully heal before a big boss fight happens. That’s a shame. So, stocking up on items is a good idea.

A second thing that I don’t like is how easy it is to get disoriented in the labyrinths. When I want to go somewhere, I’m not able to follow the map I can view on the Wii U gamepad. I wish it was a bit more clear which staircase led to where. An easy solution would have been, if you touch a stairway on the gamepad, you get taken to the stairway on the other floor.

A 3rd thing I highly dislike is how difficult it is to get the golden enemies to spawn, catch or defeat. While I know their locations, they are sometimes too quick to even have a chance of battling them and they tend to run away. I noticed that if they run away, you are unable to get them to spawn again while exploring that labyrinth. Exiting and entering back doesn’t always help.

A 4th thing I don’t like is nothing said in Japanese during the battles is subtitled. I feel like I’m missing out on interesting dialogue on puns because I can’t understand a word from what they are saying.

A 5th thing I dislike about this game is a nitpick actually. But, why is the main menu button “Y”? I had a few times I wanted to press “X” to attack and instead I pressed “Y” and opened the main menu. This could have been avoided when the main menu button was the “Start” button.

And the 6th and final thing that I dislike is how rare items are to heal your SP. You can’t even buy them in the shops for a crazy price. So, if you want to save your SP up for a boss fight, you will need to use the teleporters or save up those items.

In any case, besides those 6 issues I have with the game, I’m greatly enjoying my time with this game and I want to finish it. I can’t wait to see what the other chapters are going to throw at me and how the side quests will play out.

But for now, I have said everything I wanted to say about this game. I want to thank you for reading this article. I hope you enjoyed it as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Mini Metro (Android) ~ Transported Over There

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Mini Metro is a game I own twice. Once on Android and once on Steam. Truth to be told, I’m mostly playing the Android version. I play this game quite meta… Since I play this game mostly on the train to work. Yup, playing a public transport sim on public transport. But is it worth your time to play it yourself? Let’s take a look at this game in this game quicky. And as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Positives

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The game is so simple and easy to understand, there is no tutorial really needed. You need to draw lines between the stations so the right shaped dot can go to the right shaped station (the white and bigger figures in the screenshot).

The UI (user interface) is amazing! I love how the menu system is set-up as a sort of poster you find in the subway system.

The visuals of this game are kept really simple and clean. This way I can focus more on the gameplay. Also, I love there is a day mode and a night mode. There is only a visual difference between the two modes. It’s like the “dark theme” in various Android apps. Speaking of the visual design, you are able to “move” lines so you can make your network more visually pleasing.

The screenshot feature is lovely. This way you can make your own screenshots to share. Since the game is randomized each and every time, this is a fun way to share your most amazing moments in the game.

The game is really addictive to play. When I’m waiting for the doctor or the train, I play this game on my tablet. While this game could be played on phones, I think it’s more fun to play on a bigger screened phone or a tablet. This game is really challenging as well. I have almost finished all the maps, but I’m stuck at the last three maps.

At first, you think that 16 levels aren’t that much. But you can play each level in 3 modes. And not only that, you can keep playing these levels after you have beaten the goal to advance to the next level. Also, each gameplay mode offers a new style of playing. You have a normal mode and a hard mode. In the hard mode, you can’t erase tracks. And the 3rd and quite recently added mode is an endless mode.

This game gets bug fixes and new options very regularly. Oh, and before I forget this game got recently a new gameplay mode. The endless gameplay mode!

Negatives

Mini-Metro-4.jpgI have to go real nitpicky to find negatives for this game. So, here are the negatives of this game.

In some maps, I don’t like the color combination of the lines that much. Some colors don’t fit each other in my opinion. But, while playing, I don’t mind that much.

In the Android version, I miss a feature that’s present in the PC-version. And that’s a way to remove a line completely from the map to redraw it. That would be extremely handy.

When you have more than one line arriving in a station, it’s sometimes difficult to select the right line. In some cases, I had to try three or more times before I was able to pick the right line.

Sometimes, it’s confusing to understand why an empty train doesn’t pick up any passengers and rides to the end first. I have seen this happening more than once but it doesn’t happen all the time.

This game is way too cheap. Seriously, I see this as a negative. This game is worth more money than the developer is asking for it! I would gladly pay double to play this game on Android.

The only real negative in this game is the soundtrack. Maybe it’s just me, but the soundtrack in the Android version is nothing to write home about. I even think that there aren’t more than 3 tracks present in this game. And if I remember correctly, there is more music in the PC-version. Yet, the music present is pretty good and is nice to listen to. I think that more variation would help the game a lot.

Conclusion

If you are looking for a great time waster for a real cheap price, look no further than Mini Metro! It’s one of the best games I have ever played on Android.I can’t recommend this game enough.

The game is almost perfect in my eyes. The fact that I had to nitpick to find negatives for this game tells a lot. If you like puzzle games, you owe it to yourself to pick up this game and give it a try. Casual game fan? Play this game too! Seriously, it’s a fun game.

In any case, thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing this! I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day.

Score: 90/100

First Impression: The Walking Dead – Season 1 (PC) ~ Overhyped?

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Official website

Deep breaths, Jonez, deep breaths. I might have to hide after this first impression or a horde of fanboys might come and attack and bite me. I’m scared to talk about my first impression with this game. I just finished the first chapter out of five from this game and it’s not what I expected. I’m going to warn you, this game might shock people, and this first impression might give me tons of bad comments. But please, keep in mind that this is my opinion on it and if you want to discuss my opinion, do it in a civilized manner. We have to stick together when we try to survive the horde of bad games lately. I got this game a week ago for an extremely low price. And it’s an adventure game from TellTale, a company that made the excellent Tales Of Monkey Island. And point-&-click / adventure games are my favorite genre ever. But does this game live up to the hype I created for myself or was this a big mistake to hype? Well, let’s make the harsh decision and let’s take a look at it. Feel free to leave a comment with your opinion on the game or / and this article. 

The story, such a weird thing. 

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Indeed, used a screenshot from GameSpot

Yesterday, I recorded a podcast with Q about this and I already talked about this. Because I was able to verify my fears, I think I can talk about this with more comfort. The story of the Walking Dead game isn’t as good as people claim it to be.

Don’t get me wrong. The setting and idea behind it is pretty nice but there are a few things that made me shake my head pretty bad. There are some major flaws with the story.

The first thing were this game falls flat on it’s face is the fact that you know that there is going to be a victim. Sometimes you have the illusion that you can choose while in reality, the outcome doesn’t change.

Some choices just give you a different dialogue part while the main storyline is pretty much the same.  I can be wrong on this but from what I have played, my impression isn’t the greatest in terms of story.

Most characters die a bit too quickly as well. You barely get any connection time and a poof, they are death. And that is just lame in my opinion.

The second thing that makes me not really like the story is the fact that it exists out of some cliche things. Arguments and zombie attacks. Some things happen to have some gameplay but don’t make sense story wise. There is a moment were you are a in heated argument, somebody collapses and you are allowed to take charge. Ehrm, is it just me or did we make an awkward jump in terms of story here?

Something else that bugs me quite a lot is the fact that you are on a quick time limit. I understand the idea behind it, in real life and at those moments you wouldn’t have time to think about it as well… But when you play through the game for the first time it’s just a annoying thing. Since you barely get any time to read each option. And by the time you have read them, you have to decide quickly before you stay silent or do nothing.

Is the story bad? No, it isn’t bad. It has it’s memorable moments. The writing is nicely done but the execution isn’t the best for a game. I always feel that some main story is taking place and that you simply decides which character is going to die now or later on the road.

And the rest?

The-Walking-Dead-Game-Dev-Wants-Suggestions-for-Potential-Second-Season-2Usually I keep my story segment short, but for this game, I made an exception. Honestly, I think that the story isn’t the strong point of the game. The gameplay is. The last thing I’m going to say about the story is that for what I have seen now, the characters are a bit … well, paper thin. Like in episode two, suddenly another guy popped up out of nowhere. No explanation at the start. Just poof, he is a part of the group.

Anyways, enough “ranting” about the story. Let’s talk controls. And they are awkward at best for adventure game veterans. The simple fact you need to scroll when you want to talk or use an item on somebody is unnatural. Nearly every adventure / point-&-click game have a handy inventory where you can drop and drop the items from.

It’s possible to get used to the controls but with some animation flaws, they aren’t pretty good. Try holding the arrow keys and walk into the wall. Yes, the old shacking screen is there. TellTale, you disappoint me here. I know you guys can do better!

Do I have different complaints about the Walking Dead? Yes, yes I have. I’m under the impression that this game is quite short. A normal adventure game takes you on a lengthy adventure that takes you in tons of different places. But after a small 1,5 hours I was done with the first out of 5 chapters. Hearing from a close friend of mine, who has beaten the whole first season, each chapter is around 1,5 hours long. And trust me, veteran adventure gamers won’t get stuck easily. So, a short 5 – 10 hour game. That’s something I finish in an afternoon, and that’s not such a good thing for an adventure game.

So, this first impression sounds extremely negative. It’s almost like I’m about to say that this is a bad game. And trust me, it isn’t. This game suffers from too much hype. Everybody talks how awesome and amazing this game is and don’t look at the flaws this game has. While this game has flaws, it doesn’t make this game a bad game. The charm of the game is that the flaws get hidden behind a well crafted game. I have to give TellTale that.

The story has good voice acting and is graphically extremely well done.

Thinking about it, this game is actually more meant to be discussed with friends. Also, watching to a let’s play of this game is a tad bit more enjoyable then actually playing it. Since the surprise of what’s going to happen is then lost. I’ll finish this game for sure and I’ll write a full review about it. By then my opinion might have changed. And then I will also talk about some other things I didn’t had the time to put in this article.

Thanks for reading and I hope you enjoyed this article. I’m working on a few new articles and I hope to see you guys there. Be sure to also check out the podcast I did with Allahweh! It’s the previous article.

First Impression: Corpse Party – Book Of Shadows (PSP) ~ It’s not over just yet.

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Link to the official website

You thought it was over after Corpse Party? Well, think again, Corpse Party Book Of Shadows shows the tale extremely different. With the opening of this game, you get the impression that this game is a sequel but once you actually start with the game, it’s clearly far from a sequel. Corpse Party was an excellent visual novel horror adventure game for the PSP, I truly enjoyed playing it and directly got myself the sequel. And I have been playing it often. The game is extremely different from the original and in this article I’ll talk if those changes are for the good or for the bad. Be warned, this article is about my first impressions of the game. I have only played a major part of the first chapter. I’m also finishing up the bonus chapters in the original, since you can unlock content with it in this game. But enough talking in this introduction, let’s dive right into Corpse Party – Book Of Shadows.

Deeper story.

In the original game I would go far if I told you that the characters weren’t developed. While it’s true that you don’t get a lot of information about the characters themselves, the actions of the characters easily shape a picture of them. But this game takes it a step further. In the first part I played of this game, I have already gasped several times.

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In this game, things that you could suspect in the original return. What’s Seiko’s deal with Naomi’s ass anyways? Well, you get the answer in this game.

This game seems to have a deeper story. You can always check back on the previous conversations by the touch of a button. And here, it’s getting in the right direction. You can scroll up and down and get to the top and bottom rather easily.

A major improvement is the ability to save anywhere you want and there are even more then just one save file! The save system is greatly improved since the original.

One thing I didn’t like is that you have to watch the introduction movie if you start the game for the first time. I honestly admit that I forgot to save the game after the first time I played it and I couldn’t skip the long introduction. Before you can get to some gameplay you will have to go through huge parts of text. I’m sure that this first part took me more then a hour to get through. Man, I wish I had a speed-up button.

The original is a joke

617350_20130124_640screen001Yes, the original is almost like a joke to this game. The visuals are kicked up a big notch. You now run in a sort of 3D world. The graphics are extremely nice made for this game. You can see the cursed school from all it’s 3D glory. And this get a thumbs up from me.

The voice acting is extremely well done too. I have had the annoying part where you tapped the confirm button way to fast that the voices couldn’t follow. Yes, the original had that slight problem. This game doesn’t have that issue.

Also, the more the cure gets to you, the more blurry your screen gets. And this is such a nice addition. I actually don’t understand the mechanics of that just yet, but I’m sure that’s just a matter of time.

The controls aren’t explained but they are straight forward non-the-less. You can search each room easily and when you can get information about something, you cursor will turn blue. Also, the parts that are timed, don’t interrupt the gameplay at all. But those didn’t interrupt in the original game either.

Time to turn up the amazing dial. 

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I gave the original game already a high score, but this game seems to run past it with ease. And I have only played the first chapter. The music is tense, and memorable.

With hints to the first game everywhere, in the music and story, this game is an improvement of the first game. I can’t repeat that enough. With the save files you can now see when and what time you made that save file.

There is one step back though, with the name tags list, they were better organised in the original. There it was per chapter and you had a little picture for each corpse. Now, both aren’t there. Oh well, that’s a minor nitpick anyways.

I realize that my thoughts in this article are all over the place but what I forgot to mention with the story is that thoughts are now no longer simply between brackets. Oh no, they are now in a different colored box. That’s great for newcomers to the genre. What’s also better is that there are more visual pictures to look at while the story is unfolding. There is less use of a black screen with a box in this game.

Have I mentioned that this game is slowly growing towards my list of most influential games in my life of all time? Only my favorites get  on that list and this game is a big blast to play. I don’t mind the long waiting times between gameplay since the story is extremely well written. The voice acting draws you in even more. The sound design is one of the better ones I have heard in a game for a while.

Music that I want to listen daily too, memorable characters, great design and a challenge for every gamer. This game is getting a high score from me already, but is the game going to keep it this game throughout the whole game. That you will read in the review, when I am done with the game. But for now, NekoJonez signing out.