My favorite gaming music #27 – Restart playing it?

More selections via this hub page

Heavens, my life is still extremely busy. But today, I was finally able to do something I haven’t been able to do in such a long time! I was finally able to go to a garage sale. I posted a nice loot picture on my Twitter. During my walk on that garage sale, I started thinking on which games are prime article material and I have found a couple. But, I mostly started thinking… Now, that I’m listening to music while browsing the stalls; isn’t it time to write another article about music I really like from that games I play? Of course! That’s what I wanted to do when I arrived home before I started playing my new games. So, grab a snack and turn up that volume since I want to share some amazing gaming music. The rules of this series are simple, I have to pick the original version (remixes and game related music is for specials in this series), one song per article and per game series and try to never duplicate songs in the whole series. So, are you ready? I am! Let’s dive right into it while I invite you to leave a comment in the comment section down below!

Electronic Super Joy 2 (PC) – Very Nice

My platform skills aren’t the best ones out there. Yet, the Electronic Super Joy series always pulls me back into trying to beat several levels and I have major trouble not trying since the music… The music in this game is such a blast to listen to.

One of my favorite music genres is electro and dance. And the epicenes that this track provides during gameplay is just mind-blowing. I have to admit that I have a hard time focussing on the game while this track is playing, since various amazing scenes are playing in my head of the little guy jumping his heart out from platform to platform.

There is another track in Electronic Super Joy 2, called “Cuts” that gives me a similar vibe. And for some reason, the intro… it reminds me of the start of a Sabaton song. Oh, well.

In any case, I really like the soundtrack of this game and I play it quite often while I’m working or writing for my blog. S give this track a listen and give the other tracks in the OST a listen. You might want to replay the games again, like me.

Dusk (PC) – Dusk

Imagine, you open a retro FPS and prepare yourself to explore a grim and dark world filled with enemies that want you dead. A metal track that is not only ominous but also pumps you up, starts playing. If only it wouldn’t be over the top that you see an action filled montage during this track.

That’s how the main menu of Dusk hits the player. If you want to know my opinions on the game, I have written an article on Dusk in the past. But, it was one of the first games that I played with Andrew Hulshult’s music, and I really fell in love with his work. I have recommended his work several times in the past, but he really deserves it, in my honest opinion.

The power his music brings to the game is amazing. The game is several times better with it. While playing Dusk, I really felt somewhat creeped out but pumped up and ready to defeat the Lovecraftian enemies that the game was throwing at me. And now, I want to play Dusk again… great.

Prey (2017) (PC) – The Phantoms

Prey is an intense game. It’s a game that has me on edge because of the mimic mechanic, everything that jump out at you. That innocent chair might be a mimic waiting to attack you.

So, you tiptoe around being careful that you don’t get jumped in that deserted spaceship when suddenly even larger enemies start to show up. The phantoms.

And then this tense and glitched out techno/electro track starts playing. I really love the battles with the phantoms, and the tense/glitched out music really add to the urgency of those fights and make them even more memorable.

Since I have written an article on the game, I haven’t gotten the time to beat it yet, but I’m really planning to do so since this game and the core mechanics are so enjoyable that I really want to see it through to the end. I’m currently about 60% done with the game so, I’m really surprised that I started focusing on other games while the story is getting pretty tense. Oh well, I’m sensing a theme in this article… Now, I really want to play Prey again.

The Great Ace Attorney (Switch) – The Core

There is this game I really want to write about and that’s “The Great Ace Attorney Chronicles” on the Nintendo Switch. Two games which first had no plans to get localized and out of nowhere, these two games with all the extra cases and DLC got localized in one package for us on the Nintendo Switch.

While I’m still bummed out that we don’t get a physical version here in Belgium, I’m still playing this game and making a lot of progress with my buddy Adventure Rules for our collab.

We are making something quite unique, and we want to do it good. It’s taking us such a long time because we are both busy people AND because the idea we have is a lot of work to pull off right. But, I’m certain you will love it when it comes out. Keep an eye out on our twitters to be kept up-to-date on our progress. But, for now, I’ll leave you with this amazing tense track from the game to hype the collab up again. 🙂

Conclusion

I have a list of music tracks I want to write about in this series but, when I looked at my list today, I noticed a few tracks to make a nice theme. So, the theme is the title, and it’s twofold. The idea is that I wanted to talk about tracks from games I still want to finish, and that I wanted to “restart” playing to listen to them again.

But, I think most of you have realized that play on words already. So, with that said… I’m going to wrap up the article here. Since, as I said in the intro, I went to a garage sale and I really want to start playing the games I found but didn’t want to skip another week in writing. That’s why this article is a bit shorter than my usual articles.

So, thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Superliminal (Switch) ~ Objects are differently shaped than they appear.

Nintendo.com micrositeWikipedia entry

I remember seeing a game floating around on the internet many years ago. I even bookmarked the page I saw it on, since I wanted to keep myself up-to-date on future updates. It looked extremely cool and had a lot of potential to have amazing puzzles and mind binding twists. But that was in 2014-2015 if I remember correctly. Then, I honestly forgot about the game, and it fell off my radar. Not too long ago, I was cleaning out my overload of bookmarks and I suddenly found that game again. That reminded me about the game and when I suddenly saw it on my Nintendo Switch eShop that evening, I knew that I had to buy it right away. So, the game released a year ago, and I totally forgot about it. Oh well, that’s no big deal. Since, now, I have a lot of time to find out if my expectations were correct or if I shouldn’t have started playing this game. Now, while I have beaten the game now, I’m going to review this game in my game quicky style of articles since it’s rather short. But more on that later, let’s find out if this game is good or not, while I invite you to leave a comment with your thoughts and/or opinions in the comment section down below.

Objects are better shaped than they appear.

In this game, you are taken on a trip to the Pierce Institute to help test a new technology. This new technology is to help people with therapy using dreams. In these dreams, you can manipulate objects in some very strange ways. But, since this is a video game, something goes wrong. Instead of waking up, you get stuck inside the dream world due to Emergency Exit Protocol failing for whatever reason. So, it’s up to you to figure out why and to leave the dreamworld.

Now, I wish I could say more, but it would spoil the amazing story and strong message that this game has. This game is, give or take, 3 hours long if you only want to beat it and not 100% complete it. The story telling and voice acting in this game is so well crafted. The game spoke to me on a personal level several times. The game is also filled with some amazing life advice, and I’m so glad I played through it.

The main mechanic in this game is that perspective matters. A lot. You can enlarge or shrink certain objects in this game, so you can reach higher ledges or jump over huge gaps. The best way I can explain it, is if you go away from objects, they appear to “shrink” and when you get closer, they appear to “enlarge”. Now, image that when the “shrinking” or “enlarging” is happening, the object actually takes those dimensions. So, suddenly the cheese wheel can become a giant ramp for you to walk on. If you don’t really understand what I’m trying to explain here, take a look at these gifs, I think they might explain it way better.

I’m not going to show more or explain more of the mechanics since, it would ruin the surprises and the unique and amazingly crafted puzzles that this game has. This game can become quite tricky, but remember, it’s all a matter of having the right perspective and understanding the space you are in. Each section introduces its own unique spin or mechanic on the perspective puzzle theme, and it’s just great. I had so much fun trying to figure them all out.

Something that surprised me is that with the various elements that this game has and with the unique shrink/enlarge mechanics, it’s so well optimized. I didn’t experience any slowdowns nor did I experience any graphical glitches. Now, this is when you play the game normally. And why am I saying this? Well, it’s because the game actually encourages you to speedrun it once or twice. The Steam achievements of this game are ported over to the Nintendo Switch version. And I think I might give it a go myself one day. The controls of this game are solid enough and I think they are responsive enough for me to speedrun this game. I learned them extremely quickly and mastered them fast as well.

It would be an amazing way to dive right back into this amazing adventure and to go through the well detailed levels again. Visually, this game is stunning. While I think that the game has some moments that might trigger players that aren’t too good with flashing lights, I was amazed with the detail and visual presentation that this game has. The game also has a lot of triggers, so you don’t softlock yourself. For example, if you shrink the exit door and throw it in a trash can, the exit door spits it right back out. One animation detail I loved is seeing all the different jokes the developer made with the loading screens. You’ll have to see it to understand what I mean, but they were a nice way to do something unique with a loading screen instead of having a boring static or short moving image…

Apart from the objects you can interact with, this game doesn’t have a lot of animations. But, the animations it does have pulled you into the game so much more. Including with the enjoyable sound design. It has been at least a month since I have beaten this game since I’m writing this article and I can still remember the sound effects, how the voice acting sound and how the music sounds.

Speaking about the music, most of the soundtrack of this game is extremely relaxing and sounds extremely dreamy. The great use of the piano and, which is the center instrument in this soundtrack, and it’s just lovely. It’s that lovely, I actually bought the game again on Steam since it includes the soundtrack and some official Lo-Fi remixes as DLC.

Objects are worse shaped than they appear.

So far, I’m talking quite positively about this game. While I enjoy this game an awful lot and I even dare to say that it wouldn’t surprise me that I put it on my top 10 games of 2021 list, I do have several things that I disliked about this game and that made the experience less enjoyable.

While I barely experienced any bugs, I did fall three times through the map in similar ways. Once, I was pushed out of the map when I made a way too big object fall on me. Another time I fell through the map when getting on the roof of a building and trying to get onto the wall (which wasn’t the solution, by the way) and I don’t remember what triggered the 3rd time. Thankfully, the game autosave quite often, so I didn’t lose too much progress. But, it was a bit annoying that there is no death plane underneath the maps that automatically reset you to the latest checkpoint. So, thankfully, you have the “reset” option in the game.

Something I feel extremely mixed about is the game’s length. This game is so short but the mechanics it has, have so much potential, it’s a shame. I really think that this game should have a sequel where even trickier puzzles are introduced. On the other hand, due to the short length, the story has barely any bloat or unneeded sections and flows extremely nicely. Let’s just say that I’m quite jealous of the Steam workshop features that the PC version has. While it’s amazing that I can take this game on the go and show it off to other people, I’m also glad I bought the PC version to not only have the DLC but play more of this game.

Now, while I personally had a ton of fun with this game… When I really look at the game and take a step back… In terms of gameplay, this game could have been so much stronger. I honestly have to agree with what other critics are saying about this game to a certain degree. That some mechanics are seriously underused. Not to say that the puzzles in this game are bad, far from it. I think the biggest issue is that the games’ hooks are so good that the short length to conserve the story flow actually hurt it somewhat. I do heavily disagree with the “lackluster” story. But that’s maybe because it spoke to me on a personal level.

But, yeah, the underused mechanics are such a shame. Yet! Don’t care because it’s over, be happy that it happened. And maybe play some custom-made workshop levels via the Steam version. Meanwhile, I’m crossing my fingers for a sequel or DLC content to expand on the universe and lore of this game.

Objects’ true sizes

So, in conclusion. What do I think of the Switch version of this game? Is it worth your time, or should you buy another version or totally skip this game? Personally, I would highly recommend this game. But, do play it in one sitting. I personally think that the message that the story has it that much stronger when you get it all in one go.

The big novelty of the Switch version is that you can easily take it on the go. Of course, with the right laptop you can also take this game on the go, but the Switch is more convenient. But know that this game’s short length might annoy you, since like I explained earlier, the hooks of the game are that good. If you want to get the most out of this game, I think that the PC version might be the better option here, since it looks like it’s more actively developed, and it has the Steam Workshop with custom content!

Overall, this game does do a lot right. It has a strong story, fun and unique mechanics, amazing atmosphere, great visual presentation but due to some minor bugs and especially the short length, this game might be a difficult sell for some people. But if anything sounded interesting from what I have said in this article, please give this game a go. I really meant in what I said earlier. I wouldn’t surprise me if this game turns up in my top 10 games of 2021 list.

If you are interested in this game, I highly recommend going as blind as possible in this game. Reading too much about this game will ruin various surprises and twists this game takes. It’s like the Stanley Parable. A great short game that leaves so much impact on me as a player, and maybe it does with you too. And if it doesn’t have the same strong impact on you, you might have played a unique puzzle game that challenge your perception abilities and skills. Since, I think this game found the right perception.

What that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article and much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 90/100

Review: Blood: Fresh Supply (PC – Steam) ~ He lives AGAIN.

Blood_logoWikipedia entry – Steam linkSteam link
The Build Engine. One of the biggest game engines ever created in 3D shooter history. Three landmark titles have been created in that engine called Duke Nukem 3D, Shadow Warrior and today’s topic: Blood. Back in the day, I used to download a lot of old archived shareware or demo versions of old DOS games. In one of these adventures, I downloaded the demo for the legendary Blood, and I was hooked. At the time, things like Steam weren’t what they are today and I still was in secondary school (high school for you Americans) and too young to start a holiday job. Then, on one summer Steam sale, I found this game for a rather cheap price and I thought: “Why not.”. So, I bought the game for €1 and moved on with my day. Then, COVID-19 happened last year, and I was looking through my game library to play after work. I booted up Blood, and it got my top 10 games of 2020 list. Why did I give this game a spot on my top 10 games list? What did I like so much about this game to place it on that list? Let’s find out together while I invite you to leave a comment in the comment section down below with your thoughts/opinions on the content of the article and/or the game.

He lives AGAIN

Blood 1In this game, you take on the role of Caleb. Caleb has a reputation for being a merciless gunfighter from the Midwest. Caleb is a servant of the god Tchernobog and his minions called ‘The Cabal’. Now, for some reason, our “friendly” god kills Caleb and his fellow chosen for whatever reason and dumps Caleb in a grave. Caleb rises up from his grave several years later, and he is looking for vengeance of course.

Like your typical old school 3D shooters, the story isn’t the main focus of this game. Most of the story in this game is told through cutscenes at the start and end of a chapter and the environment that you are going through. Speaking about which, there is are  a lot of moments like: you start on the train you that you crashed in the previous level. The whole game feels interconnected due to small details like that.

There are a few cutscenes in the game that enhance the story by a little. The reason I’m saying only a little is that the total runtime of these cutscenes is give or take only 5 minutes. Which is a shame, since the cutscenes really added to the atmosphere of the game. On the other hand, I think that if this game had more cutscenes, it would overpower the gameplay and the environmental story telling.

There is voice acting in this game. Of course, you have your typical enemy shouting that is as immersive as the cowboy shouting from Outlaws. You also have your wise-cracking main character Caleb voiced by Stephan Weyte. Stephan also did voice work for one of my favorite edutainment companies Humongous Entertainment. He voiced several side characters in the Pajama Sam and Freddi Fish games. Before I start rambling about unrelated things for this review, I have to say that Stephan killed it with his performance in this game. His delivery is extremely memorable, and I love his voice work for this game. A fun fact is that the voice acting for our evil god has been done by the executive producer Jace Hall.

Should you play Blood for the story? Oh, heavens no. Don’t misunderstand me here, the story of this game is fine, but it is far from the best story you can experience in a shooter. The story is there to set the mood and set up the atmosphere of this game and to help you immerse yourself in the game. But, nothing more nothing less.

Now, if we check on the Blood Wiki on the amount of different versions and ports that this game got we learn that there are two versions of this game on Steam. You have Blood – Fresh Supply and Blood – One Unit Whole Blood. At the moment of writing, the “One Unit Whole Blood” version has been removed from Steam and the “Fresh Supply” version is still up for sale. I found a nice forum post about the biggest differences on the GOG.com forums between the two versions. As the title suggests, I played Fresh Supply for this review.

Crazy cultists

Blood 3I don’t think I have to explain what you have to do in old school 3D shooter games. You have to fight various enemies, find keys to open doors, do some platforming and solve some puzzles. Personally, I compare this game in a way to games like Heretic and Duke Nukem 3D. It’s an old school 3D shooter with amazing weapons and power ups to aid you in your battle against your enemies. There are a lot of different enemies with their own attack sound, strengths, and weaknesses.

Most of the weapons in this game has a secondary fire mode. For example, the double barred shotgun secondary fire shoots both bullets at once or the Tommy gun’s second fire let out a burst of bullets where you swing the weapon back and forth. You can even use one weapon as a turret and another weapon is a voodoo doll.

But the most iconic weapon in Blood is the dynamite. There are big differences in terms of the dynamite you can use. You have your normal dynamite, proximity, and dynamite you can remotely detonate. Depending on the chosen difficulty, the skill to use your weapons and especially dynamite is essential to your survival. I can’t count how many times I had to resort to dynamite to “thin out the herd”.

Speaking about the difficulty, if you aren’t too familiar with all Blood’s mechanics and secrets and different routes, I don’t advise the higher difficulty settings. I have to admit that I’m not the most skilled player when it comes to shooters and I had an extremely hard time with the medium setting. Get used to the mechanics of this game before you play on the highest difficulty settings and thank me later. The game is otherwise too frustrating for newcomers.

Earlier, I said that this game feels quite interconnected due to the level design. That start of the level represents the previous level. Most of the levels have a sort of linear design. You have to backtrack quite rarely. Yet, I found myself stuck in a few levels and the map system, while impressive, was far from helpful. Now, in terms of map systems, I think I might be spoiled by the more modern design methods where the key door locations are marked on your map.

Sadly enough, there are some moments that the level design wasn’t the best. For example, I found one or two spots where you can get soft locked. But more annoyingly, I found some monster rooms quite annoying since the exit gets locked, and you have to go switch hunt. I think these moments could have benefitted from Caleb saying: “Where is the switch” when interacting with the door.

This game is controlled through mouse and keyboard. While this game has controller support, I only played this game through mouse and keyboard. I didn’t have any problems with the controls and felt they worked amazingly. After a minor bit of tweaking to fit the AZERTY lay-out better that we use here in Belgium, I was able to master the responsive controls.

Visually, this game still looks fine. The visual improvements you can choose to either enable or disable are a great way to choose between the vanilla textures and the newer “more modern” visuals. Of course, this game really shows its age in the visual department but, that isn’t a bad thing for this game. I still find that the visual atmosphere is created amazingly, and I feel that the world still feels somewhat real and alive.

Something that truly impressed me are the animations. The animations in this game are a masterclass in how animations should look in shooter games. Enemies that get shot in the legs crawl towards you and keep shooting, enemies set on fire with a flare run around crazily… And that are just two examples.

Very rarely, I found some visual glitches. In one level there was some Z-fighting with a pillar switch. (Z-Fighting is when two textures overlap and the game can’t decide which one to show, so it flickers in between them.) In some spots, the shells of the Tommy gun vanished. These moments were thankfully rare and didn’t impact gameplay too much.

Dynamite

Blood 2The sound design in this game is extremely important. If you don’t pay attention to the well crafted sound effects, you might miss some important enemy cues especially from the zombies. Since those don’t die right away from the weaker weapons. So, yeah, heard of hearing and deaf people are disavantaged when it comes to this game.

Sadly enough, the soundtrack could have been better. I feel that it’s too short and for some reason, it bugged out during my playthrough and it didn’t always play. While I was writing this section of the review, I was listening to the soundtrack on YouTube and I heard some tracks I haven’t heard in the game. While the music in itself is quite good and adds a lot to the atmosphere but it being only around 30 minutes, I felt that the soundtrack is too short for the game’s length.

This game has the perfect length for a shooter game like this. This game packs all the expansion packs so that means that a casual playthrough might take you around 10-ish hours. If you want to go for 100% you might be able to double that. But, this game gets so much more challenging and rewarding when you play it on higher difficulty settings so you might be able to get a lot more hours out of it than that.

Now, there is one thing in terms of the UI I really didn’t like. That’s the weapon wheel / ammo system. Let me explain. In the bottom center, you can see how much ammo you have for your weapons. Just like in other shooters from that time period, you have no idea which number corresponds with which weapon. It still shows “0″ even when you don’t have that weapon. The weapon wheel also doesn’t really show well to which weapon it’s going to switch since, it’s a wheel. When you pass the last weapon, it goes back to the first.

There is one thing I feel that the game totally dropped the ball on. And that’s the saving system. It’s not that the saving system doesn’t work, but it’s extremely bare bones. This game uses manual saving. There is no checkpoint saves when you enter a new level, but that isn’t such a big problem. I don’t mind manually saving once in a while I enter a new level or passed a difficult section. What I do mind is that the load system doesn’t give you ANY information in which level the save is. On top of that, you only have a limited amount of save slots and no visual information when you successfully saved the game. I worked around it by naming my saves with the level name like: “E1M3” (Episode 1 Map 3) and some additional info, but it shouldn’t be such a pain. Thankfully, we have a way better system now-a-days.

A minor thing that I really didn’t like in this game is the respawn mechanic. Of course, when you die, you are going to respawn at the start of the level with only your pitchfork. No problem there. But, the issue is in my opinion that the reloading just take a bit too long for my liking. It’s always faster to load your save from the pause menu then waiting on the game to respawn you. It might also save you some frustration since “pitchfork starting” isn’t always the most enjoyable way to play some levels.

This game also has Steam Achievements. These were a whole lot of fun to try and get. After I had beaten the game, I got 6 out of the 20 achievements. I could have gotten more but for some reason, my game glitched out and some achievements are still locked. Oh well, all the more reason for me to play through the game again at a later date.

There is quite a long list of references in this game. While I was 5 years old at the time of the original release, I had to admit I was able to pick up on several references. Maybe my love for retro games and retro media might have helped me out quite a lot there.

Oh, before I forget, there is a multiplayer mode in this game. I’m sorry but I haven’t played it at all so I’m not going to comment on it. But, from what I have read and seen, you both have your typical death match gameplay and a way to play through the campaign in a co-op fashion. That is sounding quite interesting for when I can let friends come over again.

And with that said, I think it’s high time for me to wrap up this review. I have said almost everything I wanted to say about this game and before I ramble on and on, I’m going to wrap up this article in a neat conclusion like I usually do for my review articles.

Conclusion time

The good:

+ Amazing shooter with replay value.

+ Easy to learn but oh so difficult to master.

+ Still good looking after all these years.

+ Amazing audio design.

+ …

The bad:

-The save and load system isn’t the best.

-The weapon wheel is a bit broken.

-Some softlocks / switch hunting moments.

Final thoughts:

Blood is a game that came out in 1997. This game is almost 25 years old and I have to say that this game still holds up amazingly well. The visual improvements that the Fresh Supply remake brings to the table are amazing. It gives a breath of fresh air in an already amazing game.

While I was researching this game, I found several video’s by one of my favorite YouTubers Civvie11. The release of this remake wasn’t the best. Thankfully, through the years, the game got various patches and updates that improved the game quite a lot to the point that I barely noticed the points that Civvie gave in his original “Blood: Fresh Supply is broken” video.

Apart from some flaws, this game holds up amazingly well. I knew that Blood had a high reputation when I started playing it and I was so happy when the game didn’t dissapoint me at all. Of course, I encountered some jank because this game isn’t the newest but that’s to be expected.

Would I recommend this game to people who enjoy shooters? Absolutely. This game gets an easy recommendation from me. The game costs only 8,2€ here and let me tell you, you can play a lot worse games for that price. The few issues this game have can be taken care off and they won’t hinder your playthrough too much. Is Blood one of the best retro game shooters? Easy answer, yes. Yes, it is. It’s as good as the original Doom, Heretic, Hexen, Duke Nukem and if you enjoy retro games and especially shooters it should be a crime to not at least give this game a try.

And with that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

Score: 95 / 100

First Impressions: Lenna’s Inception (PC – Itch.io) ~ Glitching The Zelda Formula

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If you have read my blog in the past, you might know that I highly enjoy the Zelda series. It’s one of my favorite series ever created. My favorite games are the Oracle games because it’s one of the first Zelda games I played and I just feel in love with the formula, the world, the setting, the mechanics… Now, since A Link Between Worlds we didn’t got a new top down Zelda game. Thankfully, indie game developers pick up that banner and create new games heavily inspired by the formula. Today, I want to talk about Lenna’s Inception, a game I played through the Itch.io page of the developers. Is it any good, does it scratch my Zelda itch or should we skip this game and look at another game? Let’s find out while I invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Editorial note: I have played multiple versions of this game but I played v1.1.5 for this article.

Glitching the Zelda formula

6EtbsPIn this game, you take control of Lenna. As long as you don’t rename her that is. Lenna is a teacher at a local school and as soon as she steps out, she notices that her whole school is glitched out and you are unable to enter it. So, it doesn’t take long before you meet Link, I mean Lance. He is the actual hero in the story and Lenna guides him towards the first dungeon to help Lenna save her students. 

Now, as you would expect, Lance meets a terrible fate and actually dies. Now, it’s up to Lenna to save the world before it corrupts even more. During the story you meet several characters and interact with the world. The writing contains a whole load of puns and references to other games and pop-culture. It’s quite enjoyable. 

Something I want to praise the developers for is that they managed to up the replay value in a lot of unique and interesting ways. First of all, let me tell you that there are a lot of gameplay modes besides the story mode. There are various challenge modes with leaderboards that actually invite speedrunners to make them categories. 

On top of that, there is a sort of “Spoiler Log” in the story mode. I haven’t beaten the game, so I don’t know what it exactly is, but I have seen in the changelog for v1.1 that it has to do with speedrunning the story mode.

Speedrunning this game will be quite tricky, since this game world is completely randomized. You can set a seed to know where you need to go, but the lay-out of the land and the locations of various things are random in every save file. So that means that no playthroughs are exactly the same. 

I have to say that I rather enjoyed the story and the setting of this game. There are various 4th wall breaks and self referential humor which makes the story much more enjoyable. Too bad that one playthrough of this game is rather short, if you know what you are doing, you can beat this game in 4-ish hours. Add 10 hours on top if you want to complete everything. But, again, it’s not a bad thing that this game is short since the randomly generated content makes this game so replayable. I’m quite sure that after I have beaten this game, I’ll be playing this game again during holiday breaks.

Throwback Styling

UntitledThis game makes it’s throwback to the old school top down Zelda-style complete with a 8-bit and 32-bit visual style. You can choose in the main menu if you want to use the 8-bit or 32-bit visuals for the game. In most of my playthrough, I have used the 32-bit style since I felt that style looked better. But, for this article, I booted up the 8-bit style and I was blown away. 

Seriously, it looks as good as the 32-bit style. Obviously, the 32-bit style has more details and looks better by modern standards, but the 8-bit visual style took me back to the days that I played the port of the original Zelda game on my Gameboy Advance. 

The visuals of this game are really polished, apart from one thing I don’t have any complaints. The visuals really give an amazing atmosphere and add to the story and the setting of the game. It really sells a fantasy world that is alive and that the main character of the game is actually living in it. 

Now, the lay-out of the land depends on your seed, which is nicely displayed in the load menu. I choose “Arpegi” as my seed, because why not? It’s sort of my brand name after all. When I checked out the Discord of the game, I noticed that there were snowy area’s that looked cool and I have them barely in my seed. So, I think I’m going to replay the game with another seed to try and see new things. 

The visual presentation has one flaw and that’s that the glitch effect can be a trigger for people who are epileptic. It does add a lot to the story and setting of the game but I think they might trigger some people. Something that can also trigger people are the flashing screens when the game is doing it’s randomizing magic. You can change this through the options menu, but I think you should get a warning screen to turn these off before they happen. This might be in the game, but I’m not 100% sure since I can’t remember and I don’t want to delete my save files to test it.

Yes, save files! There are multiple save slots. Well, this is partially true. You can have multiple runs but you have one save file per run. Also, this game doesn’t use an autosave! You have to save manually. So, don’t forget to save whenever you have beaten a dungeon or got a heartpiece.  

A game can have amazing visual presentation but what is the presentation of a game without it’s sound effects and music? This game delivers an amazing soundtrack and amazing sound work. While I would have loved a bit more ambient sound effects, the music is still amazing. Oh, the attention to detail in this game is top notch as well. I mean, this game even makes the soundtrack and sound effects 8-bit if you use the 8-bit visual style. 

Exploration distraction

dfgdfIf I didn’t get distracted by all the side quests you can do, I think I might have beaten this game for the first time. Yet, in this game there are several optional side quests that you can do to upgrade your gear, increase your health and even complete a whole trading sequence. 

In terms of gameplay, this game works the exact same as a top down Zelda game. You have to complete dungeons gather new items and unlock more of the story. Some mechanics are more in-depth than in the Zelda games. For example, there are way more potions and tunics in this game than in any Zelda game. In addition to that, you can even use these potions on enemies. I discovered that by accidentally shooting a healing potion into one of the dungeon bosses. 

Unlike Zelda, you can have a companion in this game. While a NPC attacking nearby enemies can be quite helpful, I found that they sometimes got stuck in dungeons on doors and they don’t help you in boss fights. Each companion NPC has it’s own health bar that’s displayed in green above your health bar. When an NPC picks up a heart, you and the NPC get healed. 

I’m not going to reveal the items you can gather in this game since it’s part a spoiler and I want to leave that a surprise to you if you decide to play this game. But, I do highly advise you to learn all the mechanics of the items since they can be helpful. Overall, the difficulty of this game isn’t that high but that might also be seed-related, I don’t know. But, I rarely had trouble with the story mode. I also never had to use a guide to progress in this game. But, I do have to say that some puzzles especially in the castle are expertly crafted and quiz you on the possible uses of certain items. 

To be quite honest, I have a lot of trouble finding negatives about this game. The only negative I could say is that the default keyboard controls are a bit awkward to use. But hey, nothing that changing the keyboard bindings can’t fix. But, then I tried out my controller on this game and I felt that the game worked even better. I could nitpick and say that I find it a bit disappointing that the options menu doesn’t have an overview of the controller controls but hey, that’s nitpicking. 

Something that I didn’t saw coming is that this game has a local multiplayer option. Yes, you can play through this adventure with a friend. Sadly enough, only local play. If you play through this game with a friend, know that it’s best with a keyboard / controller combo and that only the “non-shadow” player can move the screen. Yes, this game works with screens that can scroll like the old school Zelda games. 

While I was doing research about this game, I learned in the press kit that the developers of this game worked on titles like Stardew Valley, Starbound and WarGroove. No wonder that the quality of this game is so high. This game has been created by veterans in the indie game industry. 

So, overall, what do I think about this game? I think that this game is one that every adventure game fan/Zelda fan/indie game fan should play. This game is only 8€ and the game is worth every cent. I would even pay more, to be honest. The only things I didn’t like where the short length of the game and the default keyboard controls. But both can be solved easily. The issue with the awkward keyboard controls was easily solved by rebinding then and the short length is solved by a randomly generated adventure that differs from playthrough to playthrough. 

Visually, this game looks and sounds amazing. It also changes depending on the visual style you choose. The game does scratch that top down Zelda itch. I wanted to play more game in that style and this game delivers that in spades. I even have a hard time finding mistakes in this game. So, Lenna. Shall we go on another epic adventure and save the world again?

With that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, happy first birthday to the game. The game has been released for over a year now. 

Gamer’s Thoughts: Top 10 Games of 2020 – NekoJonez’s List

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It’s that time of the year again. It’s time to list the best games of the year. So, which games did I enjoy in 2020? Before you roll your eyes and think: “Urgh, another list of games the big titles that released in 2020 in another order.”… Well, I have a special surprise for you. My top 10 list doesn’t work that way. On my top 10 games of the year list, I order the games I have started playing in that year, no matter when they were released. So, every game I played for the first time in 2020 is fair game, even when I picked it up in a garage sale or retro game store. So, which games were my favorites in 2020? Let’s check them out while I invite you to leave a comment with your top 10 list and/or your opinion on my personal list.

#10 – Abyss Of The Sacrifice (Switch, December 2020)

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The number 10 of this year literally came out of nowhere for me. I just started to play this game last week and I’m in love with it. Abyss Of The Sacrifice is an enhanced port of a Japanese PSP game from 2010 called “Misshitsu no Sacrifice”. This game was also ported to Steam.

If you have read my blog in the past, you might know that I love the Zero Escape series and games that put you in a situation where you need to solve puzzles to escape meanwhile a tense story is unfolding with betrayals, psychological horror, multiple endings… And does this game deliver that in spades.

When I started to play this game, I was taken back to the joyful memories of first playing the Zero Escape series. Currently, I have solved the first few puzzles but I can’t wait to see what other things this game has in store for me and if I was justified in my decision putting this game in 10th place or if I should replace this game with another game. But, so far… I’m quite certain that this game deserves a spot on this list since it was an amazing surprise to close off this year.

#9 – Baba Is You (Switch, 2019)

Baba is You

First impressions of this game.

So, number 10 on my list was the big surprise that closed off my year… And number 9 is the amazing surprise that started my year.

This puzzle game looks extremely charming but looks are deceiving. This game isn’t easy at all. It requires you to think out of the box and really think outside of the box.

I find it still so surprising that this game was first created for a Game Jam and than the developer just started to expand on it. I seriously tip my hat to you good sir, Arvi Teikari. You blew me away with an amazing game that I still need to finish since I want to beat those puzzles that keep stomping me for months now. And yes, I refuse to look at walkthroughs.

#8 – Persona 4 Golden (PC, July 2020 – Original release: PS2, 2008)

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I do have to say that I would have put this game higher on my list if I didn’t get distracted by other games.

The concept and setting of Persona 4 is something that tickles my fancy quite a lot. Earlier in the article, I explained that I have a weak spot for escape games that have a deep story with psychological horror elements. While this game isn’t an escape room game, it still hits my same weak spot with an amazing RPG-adventure dungeon crawler that reminds me of my love of the Etrian Odyssey games.

In this game, your biggest fears come to live to haunt you. And if you don’t face or defeat your biggest fears, they will not only haunt you but kill you. Meanwhile, you can use a sort of alter ego, your Persona to fight for you while you are saving others that are being haunted by their fears. To avoid spoiling things, I have overly simplified the story here, but if you enjoy in-depth RPG’s/adventure games/dungeon crawlers … I highly advise you to check out this game since it’s totally worth your time.

#7 – Death Come True (Multiplatform, June 2020)

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If you ever wanted to play a game that was actually a movie where you decided on the major actions of the main character, this is the game for you. And not only that, this game is also written and directed by Kazutaka Kodaka. He is known for his work on Danganronpa.

The biggest negative of this game is it’s length. This game is way to short. I was able to finish this game in one afternoon. But, those three hours of gameplay were well worth it. Since this game is so sort and it’s so easily to spoil parts of the game, I decided against reviewing the game AND writing too much about this game in this article.

If you enjoyed games like the Zero Escape series or Danganronpa, I highly advise you to play this game as blind as possible. Since that makes the game way more fun and the twists all the more fun. Also, I’m so glad that all the bonus and behind the scenes material has been translated and subtitled since that wasn’t the case at release.

#6 – DooM (Multiplatform, 2016)

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My review of the game.

Oh yes, here we go. DooM 2016 on number 6 instead of DooM Eternal. I haven’t played DooM Eternal simply because my PC isn’t strong enough to run the game. But here is the funny thing about that, my PC hits the minimum specs without an issue… Yet, the game crashes to the desktop when I launch the game. Oh well, maybe in 2021.

But, DooM 2016. What an amazing breath of fresh air in the shooter genre. The unique combat mechanics and the exploration are just two things I love to bits in this game. The reason I haven’t placed this game higher is because there were a few things that hold the game back in my opinion. I think you should read my review because since otherwise I would start repeating myself.

Yet, I still play this game once or twice when I have some downtime and I have to say that this game is still as much fun as it was when I first started playing it. So, it would be a shame if I didn’t include it in this list.

#5 – Blood (PC, May 1997)

Blood_logo

I do love myself a good old school 3D shooter once in a while. Now, Blood is a game that I have tried out a lot in the past but only played the first level and left it at that. You could say that I’m breaking my rule of “first started playing in 2020” but I can explain.

I first started to play this game seriously in 2020. And now that I have beaten this game on the easier difficulty, I have to say that this shooter is just extremely well made and was one of the best when it got released. Now, I don’t really dare to touch the sequel since it isn’t the best and I think it might have killed the franchise.

I’m not going to in-depth on my opinions in this article since I’m planning to write about this game in the near future. I find it very surprising that I haven’t written an article on this game yet, since it’s prime review material for my blog. Anyways, keep your eyes peeled for an article about Blood in 2021 here on my blog. That way I can explain myself why I have put this game on the number 5 spot in this list.

#4 – Paper Mario – The Origami King (Switch, July 2020)

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My review of the game

As a big fan of retro games, I follow a lot of retro game reviewers on YouTube and I follow a lot of retro game blogs. Whenever they talk about Mario RPG’s and especially about Paper Mario, they fondly remember the N64 and GameCube entries. But then, Sticker Star and Color Splash came.

A lot of people felt that the series was going down hill since it strayed too far away from what made the Paper Mario games so enjoyable to play. While I haven’t played too much Paper Mario games myself, I have to admit that I found Sticker Star and too a lesser extend Color Splash difficult to really get into.

When Paper Mario – The Origami King got announced, I was highly skeptical since I was afraid that it would be another game that let the fanbase down and may destroy the series for good. The biggest issue was the clunky battle system of the past two games and man, did that battle system make a 180.

This game is a huge step in the right direction in my eyes. I enjoyed myself from start to finish with this game and I now understand why people are so fond of the original games. The charm, the characters, the plot and setting… It all makes a lot of sense. Meanwhile, Nintendo was able to find the right balance of the old school playstyle and mixing them with the newer mechanics like repairing the world. So, good job Nintendo! Please, more of this!

#3 – Hyrule Warriors – Age of Calamity (Switch, November 2020)

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Together with all the other Zelda fans, I’m waiting for the sequel to Breath of the Wild. But, Nintendo surprised us this year with another game in the Breath of the Wild universe. And I mean what I say with “surprised us”. This game isn’t what you would typically describe as a Zelda game. Yet, it’s canon and tells the story that took place 100 years before Breath of the Wild happened.

I’m on my way to finish this game in the near future and I’m going to write an article about it. All I’m willing to say now is that this game is a well made Warrior’s game that took me back into the Breath of the Wild universe and gave some characters way more screen time, backstory, lore and gave even more live to that universe.

If you love hack-and-slash games and/or if you are a Legend of Zelda fan, I highly advise you to pick up this game and give it a play. It’s even more enjoyable than the first Hyrule Warriors game and it rightfully deserves the 3th place in my list here.

#2 – Fatal Frame 3 – The Tormented (PS2, July 2005)

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Back in April, I wanted to play some more Fatal Frame. I wasn’t able to find my copy of Fatal Frame 2 to finish that game, so I decided to start playing Fatal Frame 3. I think it’s quite clear what my opinion is on this game.

I think that the Fatal Frame series is slowly convincing me that horror games can be amazing and fun to play. And that they aren’t “difficult to scare the player”. My negative bias towards horror games is changing into a positive one since I started playing games like Corpse Party, Zero Escape, Resident Evil and now Fatal Frame (or Project Zero).

Yes, I’m still planning to write an article about this game so I won’t go too in-depth in this article. But, the fact that you are exploring a grand mystery that’s taking place inside dreams that’s unfolding with 3 different characters and in the same dream mansion, it’s just amazing how well it works together. I even take the time to read every journal entry and listen to every radio stone. The game pulled me that much into it’s world and I’m already afraid of the empty feeling I will have when I have beaten the game. That’s how I currently feel about the game. But, for more information and opinions, I think you should wait until I take an in-depth look to the game in 2021.

Honorable mentions

Before I get to number 1, my game of 2020, I want to mention a few other games that didn’t make this list but were highly enjoyable this year. While there are a lot more games I have played this year, I want to remind you about the rule of this list… I had to have started playing the game in 2020 in order for it to count.

Clubhouse Games: 51 Worldwide Classics (Switch, June 2020): this game almost made it on the list but then I found out about the number 10 I decided to put on the list this year.

SuperMash (Mutliplatform, December 2019): a game where you mash together two genres to have a randomly generated game with elements of both genres and unique goals? Sign me up!

Corpse Party 2 – Dead Patient: I’m sorry, but I felt that the fact that only the first chapter has been released and no further news… It made me decide to not place this game on this list but give it an honorable mention.

Jake Hunter – Detective Story: Ghost Of The Dusk: so close to a spot on this list, I can’t lie about that. Yet, there were a few games that I enjoyed more this year.

And let’s quick fire some honorable mentions:

Dragon Quest XI S (Switch), Coffee Talk (Multiplatform), Wrath: Age of Aeon (PC), Dusk (Multiplatform), Amid Evil (Switch/PC), ReTurn – One Way Trip (Multiplatform), Prodeus (PC), Hellbound (PC), Haedon (PC), The Touryst (Mutliplatform), SpeedLimit (PC).

#1 – Nightmare Reaper (PC, July 2019)

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My article about this game

I have a few good reasons why I wanted to place Nightmare Reaper on the number one spot this year. But before I do that, I do have an update on my article about the game. Since my article of this game, the second chapter got released with new mechanics and levels. The game also got a visual overhaul, more music, more weapons… It’s just mind blowing how much the second chapter added and changed. And all for the better, with a totally new grappling hook mechanic and the fact you can choose the order of the levels through a hub, amazing stuff!

Now, why is this game my game of the year. First of all, because of the story and setting of this game. This game is about an abused child/teenager that’s fighting her demons and the abuse through her nightmares. She is reaping through them, as the title suggests. The writing and atmosphere really makes me want to help her overcome her demons and be able to move on.

Secondly, the replay value of this game is through the roof. With the randomly generated levels and weapons, each playthrough is extremely different. I have started a second file when the second chapter was released and let me tell you, it felt quite different from my first playthrough.

Thirdly, this game has that “just one more round” that’s so addictive to play through. Some bosses are a bit too challenging to beat in my opinion, but I always wanted to give it one more try to try and finally beat the boss and move on to the next level or area of this game.

The 4th reason why I think this game is my game of the year is because I just enjoyed this game to bits. When I was writing my article in August, I had a lot of trouble finding negatives or things that the developer should improve and since the release of the second chapter and the patches polished the game even more.

And the 5th reason is that this game is still getting more content and even a new game plus and mod support. So, I’ll be able to enjoy this game even more in 2021. What do you need more?

Final words

So, that’s my list. I have to say that it was quite tricky to put this list together. Especially since so many things happened this year, I didn’t keep great records of the games I had played in 2020. Also, due to the lockdown, I played a lot more games in 2020 compared to the previous years.

Also, I started to complete the games I started in the past and never finished. So, I had to take a good look at my list to make sure I didn’t start playing one of these games in the past.

I also know what to do in the upcoming weeks in terms of writing. I noticed that a lot of games I have played in 2020 haven’t gotten an article yet. So, I think that’s something I will need to fix in 2021.

Now, with 2020 almost coming to an end, I want to thank everybody so much for reading and enjoying my blog. While I only got 12k readers this year, I felt that my articles did better this year compared to all other years. Also, I recently broke the 100k visitors milestone on my blog and I’m nearing the 1k subscribers.

While I know that other blogs hit these numbers faster and easier, I’m blown away that there are so many people interested in reading my opinion on games and I don’t even focus on the big budget titles and the latest and greatest that comes out on the market. While it’s so extremely cliché, I want to thank you all so much for the amazing interactions I had in 2020 and I hope I’ll be able to entertain and/or inform you in 2021.

With that said, I want to really thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: The 10 games I want to play in 2021

2021

2020, what a strange year it has been. I think everybody will agree that this is an understatement and a half. Of course there is still this world pandemic which is causing all sorts of havoc. But let’s not forget the events that also happened this year like the Australian bushfires, a new American president, the UK royal family growing smaller, a Brexit agreement… In terms of 2020 being an historic year, I think we delivered in spades. In my personal life, a lot of things happened as well. From me starting my dream job full time to living on my own, it has been a crazy year to say the least. While 2020 was filled with a lot of positives for me, there were also some things that I wish turned out in another way. Anyways, that’s enough rambling about 2020. This blog is a gaming blog and you are all here for me talking about video games. So, I think it’s high time to start talking about 10 games I’m looking forward to be playing in 2021. Feel free to leave a comment with your list of games you want to play next year and if you agree or disagree with my list and/or some of the games on it. Ready? Let’s go and take a look at my personal list in a random order.

#10 – Persona 5 Strikers (PC/PS4/Switch – Feb 23th) 

Persona_5_Scramble

In the past we started to see various franchises cross over with Lego and I think we’ll now see cross overs with Dynasty Warrior cross overs next. We have seen cross overs with series like Fire Emblem, Zelda, Dragon Quest, One Piece and now we are getting a cross over with Persona. 

It was a big surprise when Joker got added to Smash last year, but this year we got the announcement that for the worldwide release of Persona 5 Strikers, we are getting a port to the Nintendo Switch alongside with a PS4 and PC version. 

I really enjoyed playing Fire Emblem Warriors and Hyrule Warriors on the Switch so I’m quite hyped for playing this cross-over. I haven’t played a lot of the Persona series but from what I have played through Persona 3 Golden and Persona Q, I’m extremely interested in seeing how they tackled the franchise and this cross-over. Maybe one day I might have to invest in getting the Persona games on other platforms if I enjoy them enough. 

#9 – World’s End Club (was Death March Club – Switch, Spring 2021)

maxresdefaultLast year, I told you all about Death March Club. A game that’s written by the creator of the Zero Escape franchise. Now, color me surprised when the game released this year under another name exclusively on the Apple Arcade this September. 

Currently, this game is a timed exclusive on the Apple Arcade and it’s coming in Spring of 2021 to the Nintendo Switch where you can be sure that I’m going to play it. I’m currently having a lot of trouble trying to avoid spoilers by not watching gameplay, teasers or anything of the sort. I’m even avoiding reading reviews of the game since I really want to experience it for myself. 

The only thing I know is that it’s going to be a death game where you have to work together to win all the while you need to sacrifice your class mates to avoid bad things in the world above. You can be damn sure that I’m keeping an eye on this game to get a final release date on the Nintendo Switch so I can start playing it and write an article about it!

#8 – Age of Empires IV (PC, TBA)

age_of_empires_iv_logoThe new entry in the amazing RTS Age of Empires franchise got announced late 2019. The original rumors where that this game was going to release in 2020. In hindsight, I should have known better since the teaser we got barely showed any gameplay so it would be way to optimistic to see this game release in 2020. Now, the rumors are that this game is going to release in 2021.   Somehow, I highly doubt that. We do know a few things about the game already which you can read in this helpful article by “Windows Central“. 

As a fan of the series, it’s amazing to see that this series never died. It had some low points but ever since the Age Of Empires II HD version released in 2013, we got a steady stream of upgrades. Granted, apart from 3 new expansion packs we barely saw any new content since 2007. But hey, in the last three years we got definitive editions of the whole franchise (apart from Age of Mythology, oh well) so I have high hopes that Age Of Empires IV will be an amazing game since the team has a lot of experience with the franchise now. 

#7 – Lord Winklebottom Investigates (Switch, Q1 2021)

headerBut, hey! This game has already released in the PC back in 2019. So, why is this on the list of games you want to play in 2021? You have a good point there and I’m going to explain myself. 

When I’m preparing to write this list, I always look around for games releasing in the upcoming year that I want to play. I go over huge lists created by other news outlets and check various games if they could be interesting or not. When I found out that this game was coming to the Nintendo Switch in 2021, I added it to my list. 

Since this game is a port from the 2019 version of the game, the team will have the chance to also iron out some bugs and things for the Switch port so we might get more or better content. Now, why am I excited for this game? Well, doesn’t the logo remind you of the Professor Layton series? 

Because we got only one new game in the past seven years and three ports to mobile platforms, I don’t have high hopes we are going to get any new Professor Layton content real soon. But, in comes this game. A game that looks to be a sort of Layton’s Mystery Journey game but in an animal universe. Do I have to say more? The potential and all those things. Yeah.

#6 – Haven (PS4/Switch, Q1 2021)

Haven_Steam_cover_artworkYes, yes, I know. This game has been released earlier this December. But, I only discovered this game this week and now I’m quite hyped to play it on my Nintendo Switch. 

The story and concept is what drew me into this game. A world where you have to survive with two people all the while being an RPG… Sign me up! The only thing that has me slightly worried is that this game has some rhythm game elements, which is one of my least favorite genres. But we will see, maybe it isn’t that bad and it might be even quite enjoyable. So yeah, let’s wait and see what the Nintendo Switch version is going to bring in the first few months of 2021.

#5 – Mystiqa (PC, Switch – Q1 2021)

capsule_616x353Man, do I miss the old school 2D topdown Zelda games. I wish there were still games developed in that style where you have a whole big adventure in big world. Like the Link’s Awakening remake last year. 

But, wait, what is this? A game that’s inspired by the old school Zelda games, Final Fantasy Adventure, Dragon Quest amongst other amazing games? And it’s even a rouge like so the replay value is through the roof? Plus, this game is coming out in 2021 on Steam and Switch? 

When I followed this indie developer on Twitter, I found out that there are several of these games in development! Well, well, well. I think my dream came true. More content in the style of the old school 2D-Zelda games. I simply can’t wait to play them and you can be sure I’m going to write an article about them!

#4 – Bravely Default II (Switch, 26th February)

220px-Bravely_Default_III have played Bravely Default back when it got released on the 3DS. I still have to play the 3DS sequel Bravely Second but from what I have seen from the demo, I think I’m going to have a great time with that. I have also played the demo of Bravely Default II and I’m also quite hyped for that game. 

I can’t put my finger on exactly why I enjoy playing the Bravely Default games but something is really drawing me in. Maybe it’s the unique battle mechanic where you can skip turns to use stronger attacks or the whole class system. Yet, I do know full well that these mechanics are also present in other RPG games but something just clicked for me with Bravely Default. Maybe I’ll be able to answer that question when I have played Bravely Default II. 

One thing I know is that my birthday month is going to be extremely busy with two games releasing I want to play. Not even that, a few games are releasing in Q1 2021, which can be in February as well. And I have the Pokémon collab to finish as well. Wish me luck!

#3 – Re:Zero – Staring Life in Another World: The Prophecy of the Throne (PS4/PC/Switch, 5th February)

headerI love the setup of the Re:Zero story. When Subaru, our main character, got transported to another world he discovered that he has a special ability which he can’t speak about. Whenever he gets killed in the new world, the whole world gets reset. As if he is part of a game that gets reset whenever he dies. He does remember everything but nobody in that world is able to remember the reset. 

Now, this unique story mechanic is getting worked into a game. It’s going to be a visual novel but it’s also going to be a tactical RPG/adventure game. So, this is going to be quite enjoyable if the “Return by Death” is implemented well and might set up various twists up extremely well. 

For some reason, the USA is getting this game a week earlier than we over here in Europe. Oh well, that means I’ll have to dodge spoilers for a week which won’t be too big of an issue since it’s a work week and also working on the final stages of the Pokémon collab by then. 

#2 – Shin Megami Tensei V (Switch, Early 2021)

Shin_Megami_Tensei_VThis series is one of the biggest RPG series ever created. I think I don’t have to explain more by simply saying that Persona is a spin-off of this series. Yes, you read this correctly, the popular Persona series is actually a spin off of this franchise. 

I have played some Shin Megami Tensei games over the years but everytime it was in between waiting for other games to release. But, I decided that in 2021, I want to fully play through a Shin Megami Tensei game. I quite enjoyed my time with the series so far playing the (3)DS entries and the cross over Tokyo Mirrage Sessions #FE. So, it’s a good thing then that a new game is going to be released on the Switch in the near future.

You might argue that it’s not a great idea to jump into the series with the 5th main entry but then again, it might make it more interesting to me to play the other games to connect the dots and to answer all the unanswered questions in the 5th entry. 

#1 – Axiom Verge 2 (Switch, Early 2021)

H2x1_NSwitchDS_AxiomVerge2I honestly have a weakspot when it comes to MetroidVania games. When I learned about Axiom Verge and the unique mechanics that the game brought the genre, I was hooked. I haven’t finished the game yet but it’s one of those games that I pop into my Nintendo Switch or start up on my Wii U once in a while to wind down and relax. Maybe I should continue the game on only one of the two platforms instead of two. But, I own the collectors edition on Switch… 

At first, this game was going to be released in the fall of this year. Sadly enough, due to a delay, this game has been pushed to early next year. For now, I think this game will be an exclusive or a timed exclusive to the Nintendo Switch. And looking at the screenshots, oh wow.. Is this game going to be fun! Maybe I should finish Axiom Verge and Axiom Verge 2 back to back… That might be fun.

Wrapping up

I have to say that it’s getting more difficult by the year to create these lists. Mostly because most of the announced games are scheduled in Q1/Q2 of the upcoming year and a lot of them are sequels or entries in a long running series. On top of that, we lately get more remakes/remasters and ports in the last few years. 

Another big reason is that I’m more and more focusing on my collection and collecting games instead of playing the upcoming and new games. So, that means I’m not going to buy a PS5 or the new XBOX or even upgrading my computer to play the newest games. I’m quite enjoying myself by playing games on my consoles. 

That means I have an even smaller pool of games to pick from. And when I notice that a game that looks interesting to me requires to either upgrade my PC or get a new console, I dismiss it. For now, there aren’t enough games that I really want to play that validate the purchase of a new console or a stronger computer in my mind. 

I rather spend my money on games I actually want to play or add to my collection instead of having the “latest and strongest” gaming hardware. I know that this might be just me or my collecting hobby but maybe this year a lot of games will release that validate the purchase of a better computer. 

Besides all that, it looks like my Nintendo Switch will be quite busy in the upcoming year. Which is a good thing, since I love playing my Switch on the train to and from work. I just a great way to spend the long train journey creating memories and something starting to talk to other gamers on the train about various games. And I wish to be able to do that in 2021 and make new friends. That would create some sunshine in these strange times. 

But with all that said, I think it’s high time to wrap up this article and thank you for reading this one. I hope you enjoyed reading this article and as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Game Music: My Favorites – Numbero 24: The Return

1771904_3356_6The previous articles in this series.

While I’m preparing my move, I’m playing less and less new games. I started to play a ton of games that I have already taken a look at but I’m now trying to finish since I packed most of my games already. Next weekend is my final weekend in my current house and the weekend after that, it’s moving weekend. Now, during packing my stuff and my games, I played a lot of music and that inspired me to bring back this series and talk about my favorite tracks in gaming. For those new to the series, in this series I talk about game music I really like and I use the opportunity to either talk about the games’ music OR talk about the game itself. Except for some special articles, I don’t allow remixes or music about games in these articles and I limit myself to one track per franchise per article. So, let’s dive right into today’s selection and if I notice that I re-use a track from a previous entry, let me know and I’ll change it.

Nightmare Reaper (PC) ~ Nightmare

nightmare reaperMy first impression article about this game

This soundtrack by Andrew Hulshult is just amazing. The guitar riffs and the drums give the game a tense metal feel. 

Honestly, I tend to enjoy the combat more when the soundtrack is playing. I love that each area has it’s own track for battle. I’m extremely bummed out that only one or two tracks are available on YouTube right now, but I’m patiently awaiting the full release of the game or a soundtrack DLC. 

If you at all enjoy soundtracks like DooM 2016 for example, you will feel right at home. Also, Andrew just composed part of the music for the DooM Eternal DLC, The Acient Gods. If only my CPU was strong enough to run the game so that I could enjoy the amazing work as well. But then again, I’m playing through Nightmare Reaper which might be one of my favorite games in 2020.

Horizon Zero Dawn (PC) ~ Years of Training

horizon zero dawnI know that this port is plagued with a lot of issues. While I’m glad that the developers are listing to the community and fixing the biggest issues. I’m even happier that this PS4-exclusive game got ported to the PC for even more players to enjoy. When I first played the game, I was hooked right away. 

Since there is no new Tomb Raider game to look forward too and we don’t know when Breath of the Wild 2 is coming to our Switch… I’m looking for my next big adventure game fix. 

And Horizon Zero Dawn scratches that itch for me perfectly. I’m so glad that my PC can handle this game on low to medium settings so that I experience this new and interesting adventure that almost made me buy a PS4. 

Anyways, this article is actually about the gaming music. So, I want to talk about the track I have chosen from this game called “Years of Training”. I choose this track for a reason. Because this track really pulls me back to the memories of playing the reboot Tomb Raider series and Breath of the Wild for the first time. It pulls me into the world of this game even more. 

The soundtrack also has it’s own unique identity. I listened to the Horizon Zero Dawn and Tomb Raider soundtracks side by side and while I hear similar things, both have their own unique tones and styles. The adventure-rpg lover in me is extremely happy with amazing music like this. 

Phoenix Wright – Ace Attorney 6 – Spirit of Justice (3DS) ~ Pursuit: Cornering Together

phoenixwrightspirit_boxFirst impression of this game

Man, I still remember back in 2016 when this game got released. Three years after the amazing Dual Destinies game, we got this game. 

While some fans aren’t too pleased with some parts of the story, I think it’ll make the sequels quite interesting. 

The iconic music in this game sounds amazing. When I’m listing to the Ace Attorney soundtracks, I always have a hard time picking the game or the tracks I want to listen to. There aren’t many tracks I dislike in all of the soundtracks, I find them that good. 

The reason I have chosen for one of Spirit of Justice for this article is because I’m finally finishing up the DLC case of this game. This game released in late 2016 and during that year, I have been playing so many other games as well, I simply forgot about that one unfinished case and I kept forgetting and forgetting. Now, I decided that I want to beat that case before I move into my new apartment. So, being re-exposed to the soundtrack after 4 years… Man, it has been a nostalgic trip to say the least. 

Now, I was quite sad when I learned that Takeshi Yamazaki, the director of the series, left Capcom. Does that mean we won’t see another Ace Attorney game in the future or will the series take a drastic new direction? While my gut feeling is saying the former, I’m hoping for the latter. So yeah, Capcom, we are waiting. Where is our next installment of Ace Attorney since the last new game we got that weren’t remakes is 4 years ago now… 

Persona 4 Golden (PC) ~ Time to make history

persona4

The Persona-series always interested me. I have heard a lot of my favorite YouTubers like NitroRad talk about the series and ever since I wanted to play it for myself. 

When the enhanced remake of the 4th game got ported from the PS Vita to the PC this summer, I took the opportunity to finally start playing one of the Persona games. And all I have to say is: I wish I was less busy and that there were less interesting games releasing lately since I fell in love with the story and setting of the game. 

I think I might start playing a bit after finishing up this article. I’m also planning to write an article about this game in the future, so stay on the lookout for that. But, for now, let’s enjoy the amazing joyful soundtrack of this game which is in strong contract with the themes of the game. 

I’m even considering hunting down the original PS2 release of this game just to see the biggest differences between the original and the Golden remake. Maybe that would make for an interesting article. So yeah, time to get thinking about how I’m going to write that article…

The end

And with that last track, I want to wrap up this article. I found it quite refreshing to be able to talk about several games instead of focusing my whole week on one game to write an article. Anywho, I hope you enjoyed reading this article as much as I enjoyed writing it. Feel free to leave your opinion on the chosen tracks and/or games in the comment section down below. 

With that said, I hope to be able to welcome you in another article. Have a great rest of your day and take care. 

 

Publishing: Chubby Pixel – June 2020 newsletter

This week I didn’t have the time to write a full article. But, I still wanted to publish something. Now, one of my befriended developers Chubby Pixel had some news to share, so I decided, why not share it with my readers? So, I’ll give the word to Chubby Pixel to tell you the latest news about Suicide Guy and Woodle Tree. Take it away Chubby Pixel.

Hello!

I’m writing to you to let you know about our latest projects and updates news.

Suicide Guy VR is coming in the next few months and will include new exclusive levels.

The game will be released on Steam, Oculus Rift, and Quest store + PlayStation4  and 5 Store.

Here a mini-video to check it out in action!
https://www.reddit.com/r/PSVR/comments/gghoc6/improved_driving_system_in_vr_based_on_your/

Thanks to our fan’s support, the original game that today just passed 800 reviews on Steam! (84% Positive) – https://store.steampowered.com/app/303610/Suicide_Guy/

Here a blog post that I wrote about the game passing 150.000 copies sold:
https://chubbypixel.com/suicide-guy-a-port-mortem-3-years-after-release/

Moreover, our Nintendo Switch games Woodle Tree Adventures and Woodle Tree 2: Deluxe (includes co-op local mode) are now on a major sale (50% OFF)

https://www.nintendo.com/games/detail/woodle-tree-2-deluxe-switch/

https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Woodle-Tree-2-Deluxe-1607727.html

Thanks again for the attention,
Chubby Pixel 

First Impression: Silicon Dreams (PC – Itch.io) ~ Humans, how do they work?

headerI promised that this article was coming. Back when I published the press kit of this game, I said that I was going to write an article talking about my opinion on the game. This game is being developed by two people who created a very interesting game already in the past called Spinnortality. Now, what is this game about? If robots sleep, do they dream of electric sheep. … I’m sorry, I just wanted to use that phrase at least once in my article about robots and AI. In a way, you are the AI of a robot that is interviewing humans. But, is it any good? Well, let’s find out by taking a look at the pre-release demo that you can find on Itch.io. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Humans, how do they work?

zPkd5MWhen you start up this game, you get greeted with an invitation to subscribe to the newsletter of Clockwork Bird, the developers of this game. Honestly, I think it’s worth it since their game concepts are quite interesting. Spinnortality was a game about building a company that could conquer the world while trying to get yourself immortal. And with this second game, I feel that there is a lot of depth to the game.

In addition to that, I like the attention to detail that this prototype demo has. I mean, it has a nice menu screen and it even has an icon instead of the default icon that some prototype games have that are made in Unity or Unreal Engine.

The menu screen is very interesting, instead of your typical list of options you get in almost every game, you get a radar type of deal where you can click on the menu options to get started. The only nitpick I have is that in this prototype, the animation of selecting a menu item plays after you selected it. So, the animation can point to an empty thing in the next menu. I think it would have been cooler if the animation played while selecting an item in the menu.

After you picked the robot you wanted to start with, you get the basic premise of this game. You are D-0527, and your goal is to try and find out what’s wrong with other Androids that are created by Kronos Robotics.

In order for you to play this game, you only need your mouse. You can interact with three things in this demo. That is, the tablet, the TV screen and the printer. The TV screen starts the actual interrogation of the broken Android. The printer is a log of the things that were already being said and the tablet is the way you select and ask your questions. The yellow text is clickable and brings you to the questions.

Now, how does one find the errors and glitches in the Androids? Well, during the interrogation, you notice that in the middle of the screen, you have a whole range of emotions. Some questions can provoke the Android and have a certain emotional response. It’s up to you to find and ask the right questions to get to the right conclusion. So, you would make a mistake if you clicked through everything since you will have to answer certain questions correctly or you might not be allowed to continue further.

This game gets even more tricky. You can’t see the log of the interrogation during a dialogue. So, yes. For this game, I even got out a pen and paper to take some minor notes. While the log is useful, it becomes one wall of text rather quickly and without a search feature, this can get quite tricky to keep track of all the information. And I’m glad that there isn’t a search feature, since this makes the game that more challenging and rewarding for when you pay attention.

The end goal of each interrogation is to fill in a report. The report asks some questions that Kronos Robotics has about the Android. Now, it’s your job to ask the right personal and general questions to get the information you need. But do keep in mind that you only ask each question once apart from some exceptions. So, be very careful on the questions you ask.

So, that’s the gameplay in this game. And I have to admit, that I have fallen in love with this game. Frequent readers of my blog know that I enjoy games like Ace Attorney and Zero Escape. Two game franchises that just play with your expectations and emotions. And this game has the potential to do the exact same thing, and I simply can’t wait to sink my teeth into the full version.

Let’s give some feedback

LrAvIqWhile I know that this game is still under development and that I most likely played a very early version of the game, I do have some things I would advise to the developers for the full version of the game. Do keep in mind that if you are reading this article in the future when a newer version or even the full version has been released, that some or all of these things might be invalid points of feedback.

First of all, I wouldn’t change anything about the audiovisual design. The atmosphere of the interrogation room is excellent and the animations that are in the game like raising the tablet and report are great.

The music is tense and reminds me a lot of games like Ace Attorney, Zero Escape and Corpse Party. It made me feel tense and I liked it. Since it added a ton to the atmosphere. Now, I do think that this game lacks some sound effects. I think that the game would come a bit more alive when with certain emotional reactions, some sound effect would play. For example, an angry response can have a growl or because they are Androids, a chainsaw starting up. Doesn’t that sound like an angry Android?

But, when I can nitpick about things, I have a few recommendations.

First of all, I find it quite strange that the text on the tablet is being typed out and the words of the Android are all right there in one fell swoop. I think it would have been better if the message of the Android is typed out as well.

Secondly, I think it would be great if in the dialogue box, there is some sort of icon that shows you that the message is done and there is a follow up message after it. Of course, that icon would be different if you reached the last part of that dialogue.

And finally, I would like to mention that the flashing when you hover over the yellow text is a bit too fast to my liking. But, know that I only noticed it when I rest my mouse over it for a longer period of time.

Of course this will be added in the full version of the game, but I just want to warn players who are planning to play the prototype demo that there is no way to save and load the game. Thankfully, the prototype demo is rather short and can be finished in give or take an hour or two.

And honestly, that’s all the major feedback I can give about the game so far. Now, if this game sound interesting to you, I think it would be a great idea to go over to the Itch.io page and try out the free prototype demo that’s available right on there.

With that, I have said everything about this game I wanted to say for now. Of course, when the full version gets released, I’ll write a follow-up review, but until then, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.