Preview: Ama’s Lullaby (PC) ~ Explore and Hack

AmasLullaby_Art_6.jpgKickstarter Page

Today I want to talk about a game that has still a Kickstarter running. The name of the game is Ama’s Lullaby and I have to thank the developer for notifying me about it since this game shows some great promise. This game is an adventure and puzzle game. But, enough stalling, let’s take a look at the currently released material. And as usual, feel free to leave a comment with your opinion on the game and/or the article. 

 

What is this game?

AmasLullaby_Art_2.jpgAma’s Lullaby is a point-and-click adventure game taking place in a cyberpunk environment. In the shoes of Ama, a high potential teenager, you will explore an off-world colony created by machines. By using her laptop’s command-line based system you will be able to hack any network of the city. But every action will have consequences, and Ama will become an easy prey once her identity is unveiled.

That’s the 50-word description the developer gives. As a student in network engineering and a big fan of adventure games, this premise interests me a whole lot. I’m going to be honest, right away. I wish there was a demo of this game already. I want this game in my life, like right now.

From what I have seen in the trailer footage, this game has quite interesting gameplay. But I’m going more in-depth in the next section of my article.

My thoughts

7e97c0d6c91d53a54faee47ddaea309c_original.jpgThe game features very pretty pre-rendered environments. That was something that caught me off guard when I saw the teasers. If this is the alpha stage of the game, consider me hyped. This game is going to look amazing if it has the quality from the teasers throughout the game.

What amazes me more, is that this game is a one-man project. I have a lot of respect for people who create their own games and use mostly or all original assets and content. Speaking from own experience, it’s not easy to create a game from scratch. It requires a lot of work and a lot of dedication.

I admire the honesty of the creator on the Kickstarter. He tells the whole story of the development of the game. He admits trying to get this game from the ground once in the past, but he didn’t succeed. Admitting failure isn’t always easy to do, but the professional way he does it is worth its weight in gold.

In any case, let’s talk about the game again. Something that looks really interesting is the hacking mechanic. In this game, you can also get hacked. And that’s something that made me smile. That mechanic is going to make the game for me. Since it adds that dash of realism to the game that I miss in the hacking mini-games I played in the past.

This game is going to have dialogue trees. This is something I expect more in a RPG-game. But, it might give some interesting puzzles in this game. There are also going to be fight scenes. Here is me hoping that the game doesn’t rely on QTE (quick time events) for the battles.

The game draws its inspiration from Bladerunner in a way. Fun fact, the game is going to be released in 2019. That’s the year the movie was set in too, in a similar ship. Also, taking inspiration from any movie with my favorite actor Harrison Ford is a plus in my book.

Kickstarter

So, at the moment of writing, the game’s Kickstarter is still running. In 12 days, the Kickstarter will be closed. So, if you are interested in seeing this game before everybody else OR supporting this game, go to the Kickstarter page right now!

https://www.kickstarter.com/projects/1005143815/amas-lullaby-a-point-and-click-game-in-a-cyberpunk

 There are also a lot of updates written by the developer and more video’s to see the progress of the game. So, go and have a look to that! I’m keeping an eye on the game as well. Since this game looks really interesting. I can’t wait to see where this game goes. If there is interesting news, I’ll tweet it out! Here are the links to their social media:

Facebook & Twitter

If you still have any questions about the game, go to their social media and ask a question. The developer will reply to your question.

To wrap this article up, I think I have to say in conclusion that this game has a lot of potential. Since it’s a point-&-click adventure game. And those aren’t made often. I can’t wait to see more of this game. Since what I have seen so far, is really good. All the concept art and trailers are getting me hyped!

So, that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article, but until then; take care and have a great rest of your day!

Review #040: CSI – Hard Evidence (PC ~ Steam) ~ Strange Case

256px-Csi4boxcoverSteam store link

So, today I want to take another look at this very old case. Wait, scrap that. If I try to be too original in my introduction, I might ruin the beauty of my previous CSI article. Yeah, remember that first impression article I wrote about that CSI PS2 game? I tried to set the mood in the introduction and if I repeat that in this one, it might get boring. Yup, I’m rambling on instead of writing a decent introduction for this game. I just finished it and I want to review it. Before I actually start to review it, I’ll come clean. I enjoyed the other CSI games I played. In total, I know there are 3-4 games like this about CSI. I think that this game is the latest in terms of trying to go for realism instead of a more cartoon-y approch they did in the DS games. In any case, I enjoy the tv-show a lot myself. Too bad that my local channel broadcasts the series out of order. As usual, feel free to leave a comment on this article with your opinion on the game and or the content of this article. 

Mediocre game? 

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I know that this game was also released on the XBOX360 and the Wii. But for this review, we take a look at the PC version of the game. It’s developed by TellTale Games, who you might know from the Walking Dead series. One might think that this game must be good. I mean, they make all sorts of amazing adventure point-and-click games.

If I look around the internet to what other people think about this game, I read mostly negative reviews. But is this game a cheap cash-in of a very popular series? Let me play devil’s advocate and say no. Sure, there are some problems and you might rest assured I’ll address them in this review but overall, this game is a nice one.

The evidence for that is in the story. Each and every case feels like a CSI episode. The characters are quite memorable and the voice acting is decent. I have to disagree that the voice acting is the best the game has too offer since I sometimes don’t feel the emotion in the voice. I also had moments where I felt that the emotion was acted or forced. But that might be because I act on stage myself.

Addressing the criticism

CSI4_screen_0

The negative you see popping up in each and every review is that the graphics look outdated. This is quite vague in my opinion. The area’s you visit and objects look quite clean and decent. They aren’t the best the genre or the system can offer but that’s not the issue here.

The issue here is in the animation of the models. That’s quite flawed. If this game had a rushed development schedule you can see it in the animations. I didn’t had many visual flaws on my gaming laptop but on my desktop with a much stronger graphics card/CPU/RAM… the mistakes are coming quite clear. Mostly around the mouth area, that’s the worst. In the 4th case, I even saw gaps in the mouth were the model wasn’t finished.

 It’s a shame since the visuals of the cutscene video’s give another impression of this game. This game might have looked so much better if they polished up the animations. They could have looked a whole lot better, since you know that TellTale is able to create amazing stuff.

Why did I play this game?

I can be rather short about the music. In this game, the music isn’t meant to be memorable or catchy. It needs to set a certain mood. The music does this job perfectly. It gets me in the right mood to try and solve a murder case and to catch bugs. If you watch the series, you might know that one of the characters is very interested in bugs. In each case, there are several bugs hidden and if you find them all, you get a bonus.

Talking about the bonus content, while it’s a nice addition, it’s quite lackluster. When the title of the bonus material says: “storyboards of case 3” for example, you just get three storyboards of a fragment that took 5-6 seconds in game. They are quite underwhelming and they wouldn’t add to the experience if you want to 100% the game.

CSI4_screen_4

You might start to wonder why I even beat this game. I point out mistakes in almost every category. Well, this game is a good game but it mainly lacks polish. The sound effects create a great feeling of actually being a CSI but not all the time thankfully. It also gives you the feeling that it is fake, created for a TV-show.

All elements of this game blend together quite well and if you put the time into this game instead of focusing on the negatives of this game, you get a nice experience. Before I forget, I have a few things to mention before I go to my conclusion.

First of all, the saving system is just wonderful. Thanks to the automatic save system, I didn’t need to worry that my progress would be lost.

The difficulty of this game is right in the middle. While this is one of the easiest games I played in the series, it can be challenging and puts everything you learned in the tutorial case to the test.

Anyways, I think I talked about most of the things I wanted to talk about, about this game. So, let’s get on with the conclusion.

Conclusion

The bad:

– Animations can be quite bad.

– The interface isn’t always good to work with.

– No cloud saves.

The good;

+ Acceptable visuals.

+ Nice experience for a CSI fan.

+ Easy but sometimes challenging game.

+ Decent length.

+ Nice and responsive controls.

+ Great voice acting.

Final thoughts:

I said it in my last paragraph, this game lacks polish. If TellTale put a bit more time into the animations, the interface and the game as a whole… I think this game wouldn’t get such a bad rating.

This game can be quite a fun game in the right hands, but if I need to look at it objectively: this game is a mediocre one. But as a fan of CSI and point-and-click games… it isn’t half that bad.

If you start to play this game, don’t set your expectations too high. It isn’t a masterpiece and it’s flaws show quite clearly. If you look passed them, you get 5 interesting cases to play through that each CSI and crime story fan will enjoy.

Score: 70/100.

First Impression: The Walking Dead – Season 1 (PC) ~ Overhyped?

TWD-game-cover

Official website

Deep breaths, Jonez, deep breaths. I might have to hide after this first impression or a horde of fanboys might come and attack and bite me. I’m scared to talk about my first impression with this game. I just finished the first chapter out of five from this game and it’s not what I expected. I’m going to warn you, this game might shock people, and this first impression might give me tons of bad comments. But please, keep in mind that this is my opinion on it and if you want to discuss my opinion, do it in a civilized manner. We have to stick together when we try to survive the horde of bad games lately. I got this game a week ago for an extremely low price. And it’s an adventure game from TellTale, a company that made the excellent Tales Of Monkey Island. And point-&-click / adventure games are my favorite genre ever. But does this game live up to the hype I created for myself or was this a big mistake to hype? Well, let’s make the harsh decision and let’s take a look at it. Feel free to leave a comment with your opinion on the game or / and this article. 

The story, such a weird thing. 

2290916-the_walking_dead_05194_screen
Indeed, used a screenshot from GameSpot

Yesterday, I recorded a podcast with Q about this and I already talked about this. Because I was able to verify my fears, I think I can talk about this with more comfort. The story of the Walking Dead game isn’t as good as people claim it to be.

Don’t get me wrong. The setting and idea behind it is pretty nice but there are a few things that made me shake my head pretty bad. There are some major flaws with the story.

The first thing were this game falls flat on it’s face is the fact that you know that there is going to be a victim. Sometimes you have the illusion that you can choose while in reality, the outcome doesn’t change.

Some choices just give you a different dialogue part while the main storyline is pretty much the same.  I can be wrong on this but from what I have played, my impression isn’t the greatest in terms of story.

Most characters die a bit too quickly as well. You barely get any connection time and a poof, they are death. And that is just lame in my opinion.

The second thing that makes me not really like the story is the fact that it exists out of some cliche things. Arguments and zombie attacks. Some things happen to have some gameplay but don’t make sense story wise. There is a moment were you are a in heated argument, somebody collapses and you are allowed to take charge. Ehrm, is it just me or did we make an awkward jump in terms of story here?

Something else that bugs me quite a lot is the fact that you are on a quick time limit. I understand the idea behind it, in real life and at those moments you wouldn’t have time to think about it as well… But when you play through the game for the first time it’s just a annoying thing. Since you barely get any time to read each option. And by the time you have read them, you have to decide quickly before you stay silent or do nothing.

Is the story bad? No, it isn’t bad. It has it’s memorable moments. The writing is nicely done but the execution isn’t the best for a game. I always feel that some main story is taking place and that you simply decides which character is going to die now or later on the road.

And the rest?

The-Walking-Dead-Game-Dev-Wants-Suggestions-for-Potential-Second-Season-2Usually I keep my story segment short, but for this game, I made an exception. Honestly, I think that the story isn’t the strong point of the game. The gameplay is. The last thing I’m going to say about the story is that for what I have seen now, the characters are a bit … well, paper thin. Like in episode two, suddenly another guy popped up out of nowhere. No explanation at the start. Just poof, he is a part of the group.

Anyways, enough “ranting” about the story. Let’s talk controls. And they are awkward at best for adventure game veterans. The simple fact you need to scroll when you want to talk or use an item on somebody is unnatural. Nearly every adventure / point-&-click game have a handy inventory where you can drop and drop the items from.

It’s possible to get used to the controls but with some animation flaws, they aren’t pretty good. Try holding the arrow keys and walk into the wall. Yes, the old shacking screen is there. TellTale, you disappoint me here. I know you guys can do better!

Do I have different complaints about the Walking Dead? Yes, yes I have. I’m under the impression that this game is quite short. A normal adventure game takes you on a lengthy adventure that takes you in tons of different places. But after a small 1,5 hours I was done with the first out of 5 chapters. Hearing from a close friend of mine, who has beaten the whole first season, each chapter is around 1,5 hours long. And trust me, veteran adventure gamers won’t get stuck easily. So, a short 5 – 10 hour game. That’s something I finish in an afternoon, and that’s not such a good thing for an adventure game.

So, this first impression sounds extremely negative. It’s almost like I’m about to say that this is a bad game. And trust me, it isn’t. This game suffers from too much hype. Everybody talks how awesome and amazing this game is and don’t look at the flaws this game has. While this game has flaws, it doesn’t make this game a bad game. The charm of the game is that the flaws get hidden behind a well crafted game. I have to give TellTale that.

The story has good voice acting and is graphically extremely well done.

Thinking about it, this game is actually more meant to be discussed with friends. Also, watching to a let’s play of this game is a tad bit more enjoyable then actually playing it. Since the surprise of what’s going to happen is then lost. I’ll finish this game for sure and I’ll write a full review about it. By then my opinion might have changed. And then I will also talk about some other things I didn’t had the time to put in this article.

Thanks for reading and I hope you enjoyed this article. I’m working on a few new articles and I hope to see you guys there. Be sure to also check out the podcast I did with Allahweh! It’s the previous article.

First Impression: The Testament of Sherlock Holmes (PC – Steam) ~ Mediocre Adventures

The_Testament_of_Sherlock_Holmes_cover

Read my new creepypasta here. I let it publish on a friend’s Tumblr.

Note: I’ll publish the creepypasta in a few days here.

Page on official website

I recognize mediocre games as soon as I play them. This game had a lot of promise when I watched the trailer. Yet, this game falls flat on it’s face in some departments. While I’m mid-way through the game, this game has some charm for me in order to keep playing it. In this article I’ll talk about what the game does right and what it is wrong. I did play the Steam version of this game. I’m surprised that there are also XBOX360 and PS3 versions made of this game. The adventure / point and click genre’s home is on the PC, DS, Wii and portable devices. Not the XBOX360 and PS3. But that’s a rant for another day. Let’s dive right into this “meh”-fest. Feel free to leave a comment what you think of this game and or this first impression. 

Laughable animation

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IGN gave this game a 8. Honestly, I think this game doesn’t really deserve that. One reason is the animation. For a game released by FrogWare, who has a good catalog of adventure games, the animation is just bad.

To explain my point, when a lady needs to get out of her chair to get the prison director, the fade to black and then they show an animation of the woman walking through the door. Hold on a moment here, did she just magically teleport?

Also, when I needed to sound an alarm, the arm didn’t even visibly move towards it before I got the reply of Watson that the alarm was busted.

The running animation is just pretty lame. It’s more like a walking really fast with waving your arms back and forth. With bend arms.

And something I saw just recently, before I went back to studying for my college exam is the lazy scene where you need to let a cart roll towards a broken bridge so the cart can connect the bridge back together. The cart wasn’t properly on the bridge but Holmes didn’t care, he walked right over it as if it were solid. And when the animation of Holmes dropping down needed to happen, they go to your point of view.

While this game has some interesting visuals, these visuals aren’t great. For a game released just last September, the visuals could have been a whole lot nicer. Compared to more recent games, this game’s visuals are just running a bit behind.

In conclusion, I think that the visuals and animation are the big weak point of this game. It’s one of the biggest things annoying me in this game. Maybe the quality might improve near the end. And if it does, I will surely mention it when I decide to write a review about it.

Only bad thing?

the-testament-of-sherlock-holmes-reviewIt might look that I’m ripping this game a new one. And I kind of am. I’m a big fan of this game’s genre. The Broken Sword series is my absolute favorite. But something this game tried, but failed at, are it’s controls.

Oh, don’t get me wrong. They controls are interesting. And the ability to switch between three modes is an amazing idea. But here on the PC guys, we have a mouse. Which gives us an arrow. Please use that instead of indicating hotspots for us. It kinda kills the feeling of freedom.

The mouse is used in another way. You can cancel with the right mouse button. Now that’s something neat. But why did it have to be cancel? Why couldn’t it be the button used for secondary features in puzzles, like turning a piece of paper.

Another thing that annoyed me is that you have the 6th sense. It’s your hint system. But it doesn’t really work that well. It only shows hotspots you haven’t interacted with when they are inside the screen area. I personally think this could have been implemented better.

One of the last points that made my irritation feelings rise is the stupid tracking AI. They move so much slower then you do which makes you sometimes being stuck inside a doorway. Yeah. Let’s not mention the extremely linear paths and the invisible walls. Otherwise the developers had to make more animations. Oh my God! The thought.

Not crap though.

TheTestamentOfSherlockHolmes_0001When you can look past the things I mentioned above, the game is actually pretty neat.

With charming voice acting and a great plot, this game caught my interested. You truly solve a crime the old fashioned way. You don’t have any gadgets that aid yourself to solve the crime.

The tutorial starts with a small case of a stolen necklace. You find it but moments later, you get tangled up in a new big case. A bishop has been murdered. Quite cruelly. And the game got rightfully it’s 16+ mark for that. Yet, from what I have seen now, 12+ could have worked as well.

The story is thrilling and with well done music and nice soundwork, this game is a pretty neat run. What I really like are the puzzles. They are fun. While they aren’t really unique, they are self-explanatory. Apart from the chemical analysis, I do think that this game works.

A minor flaw which the developers can still patch out is the freezing / frame drops whenever the autosave is saving or when you solve a puzzle. But after a small while you get used to it, so it doesn’t bother me that much.

The fact that this game has auto-saving is already quite great. And it doesn’t save over your last auto-save. Oh no, it saves in a new file so you can easily go back to earlier spots to get the achievements. Nice move guys.

There are various achievements, which makes the replay value have … well some value. Adventure games have actually zero replay value. Unless you really like the story, gameplay or something in the game. For me it’s the style of the story. It’s interesting and it’s a great introduction to the series. It’s the 6th game in the series. And looking into it, the last game wasn’t well received. This game gets better reviews so that’s a good thing.

So, thanks for reading. I hope you enjoyed this article and the creepypasta I added at the top. I promised my friend Inunah for a long time a creepypasta exclusive for her nice creepypasta tumblr. And I wrote “Player 2 is missing.” for her. Anyways, I think that’s everything for this article. I hope to catch you another time. And take care.~