Tag Archives: points

Review: Uncharted – The Lost Legacy (PS4) ~ Where is Lara, Fraizer?

Wikipedia entry

After I have finished most of the Tomb Raider games, I wanted to play more adventure games like it. The only adventure games I knew that were on the market was the Uncharted series. One problem, I don’t own a PS4. But, my girlfriend NotThatAlice has a PS4 and kindly lend me her PS4 to play one of the Uncharted games. Now, how do these games play for a big Tomb Raider fan? Did I compare these games to Tomb Raider or did it manage to stand out as it’s own thing. Let’s take a look at the final game in the series, Uncharted – The Lost Legacy. And as usual, feel free to leave a comment with your opinion on the content of the article and/or the game in the comment section down below. 

Where is Lara, Fraizer?

In this game, you play as Chloe Fraizer. You are hired for a job finding something that your father was after. You meet up with Nadine, where you find a disc that is in Asav’s possession, the bad guy of this game. After you are able to steal it, you go on a wild adventure finding a special artifact.

Storywise, this game reminded me a lot of the first Tomb Raider game. the one were Lara’s bonds with her friends just get formed. But, the interaction of Chloe and Nadine reminded me a lot of Bioshock Infinite as well. Especially between Elisabeth and Booker. But explaining that would get me into spoiler territory.

Maybe it’s my bias talking here, but I enjoyed the story in the Tomb Raider games a bit more than the story in this game. It’s also possible that I watched a bit too many Indiana Jones and Tomb Raider-style movies to easily pick up on the various tropes used in these kind of stories. The story of this game does nothing really new, nothing to stand out in the competition.

With that said, I don’t mean that the story of this game is bad or mediocre. Far from that. The story, the pacing and the writing is quite well done. I especially liked the quite human interaction between the main characters. Personally, I felt that the main bad guy Asav was underwritten. With that I mean that most of his personality is explained through dialogue from other people. This is a big missed oppertunity since the voice actor really nails his role.

Now, speaking about the voice acting, I have both heard the Dutch and English voice acting. Why Dutch? Because that’s my native language and modern gaming consoles always set language and voice acting to Dutch automatically when it’s available because I live in Belgium. The voice work in both languages is amazing. I enjoyed the Asav in the English version more than in the Dutch version but I enjoyed Chloe a bit more in the Dutch version.

Shoot those enemies

In the gameplay department, I felt that this game was a mixture between Tomb Raider and Bioshock. The puzzle and platforming felt like a real Tomb Raider game, but the combat felt like a mix between Bioshock Infinite and Tomb Raider.

Let’s talk about the combat first. You can obtain weapons and ammo from defeated enemies or by hacking crates. The way you hack into crates is extremely simple. You have to turn the left joystick until you feel the controller vibrate. At that point you need to find the correct spot, where the lock icon turns green and hold it there. This is one of the easiest lock picking mini games I have ever played.

During most of the combat, you get the aid of Nadine who takes out enemies on her own. She also gives remarks on your shooting, especially when you helped her or not. So, compare her to Elisabeth but then without searching for supplies.

At first, I was quite afraid of the combat. Personally, I thought that shooters wouldn’t work on consoles that well. I’m so used to aiming with the mouse, I thought that controllers wouldn’t be able to live up to that experience. But, this game pleasantly surprised me. While the shooting is assisted with some automatic lock on system, the combat is still enjoyable. It didn’t take long before I got used to aiming with the controller and I was breezing through the combat. My girlfriend started this game on the easiest difficulty level. I increased the difficulty level to have some more challenge.

Something that did disappoint me were the puzzles in this game. Sometimes when I played a Tomb Raider game, I really needed to think were to jump next and look around in the room. Perhaps, I’m getting quite efficient in playing these games but I felt that the puzzles were extremely lacking in this game. There were some creative puzzles and really enjoyable puzzles but I didn’t feel challenged enough by the puzzles. I felt that there could be so much more opportunities in this game for better puzzles.

I had the same feeling with big parts of the platforming. I was playing most of this game on auto-pilot. I still enjoyed myself but I didn’t feel the adrenaline rush I feel when I play a Tomb Raider game. So, yes, I’m stating that the recent Tomb Raider games have better gameplay than Uncharted The Lost Legacy. But, does that make this game bad? Well, no. Not in the slightest.

This game was quite enjoyable from start to finish. The pacing was fantastic. There wasn’t too much combat nor was there too much down time. Something I really loved in this game were the bonus features you could unlock with the treasures. In the Tomb Raider games, the treasures give you a bit more backstory of the location Lara is at. In this game, you get points that you can spend on costumes for the characters, good ol’ cheats, filters, gameplay modifiers and special weapons. Now, this adds a ton of replay value to the game. Now that I have finished the game, I want to replay the whole game with filters and game play modifiers.

And snap!

Now, you have most likely already noticed it from the screenshots that this game looks amazing. The visual presentation of this game is outstanding. I really felt home as a Tomb Raider player in this game.

Something I also really liked in this game were the little touches on the characters. For example, whenever you fell into mud, you get mud on your clothes, but that gets washed away as soon as you walk through some water. Or the characters shaking their hands dry whenever they exit the water. These are amazing touches.

Together with amazing music and sound design, the audiovisual presentation is one of the strongest points of this game. And on top of that, the filters you can use can make this game even more funny to play through.

Just like in Shadow of the Tomb Raider, you also have a photo mode where you can easily snap screenshots to share online or use in an article. Now, this is a fun bonus feature and one that I might use a bit more with the unlocked special filters.

So, during this game you visit various locations. From deserts to jungles, this game has it all. I already raved about the outstanding visual presentation with rich detail, great lighting and amazing set pieces. But, if the game has control issues or has an unstable frame rate, than you are unable to enjoy that.

During my playthrough, I noticed some minor slowdowns. Only once or twice during heavy combat. But, in most cases the game ran perfectly and stable.

The controls reacted perfectly. It didn’t take long for me to adjust to the PS4 controller, after playing so much games with the XBOX 360 controller on my PC. It didn’t take long before the controller became second nature to me. Now, one thing I didn’t like was the mechanic to switch weapons. For that you have to use the arrow keys. I felt that the touch pad on the PS4 controller could have been a better choice for this.

Now, there was one thing I really disliked and that was something in the final level. That final level kept dragging on and on. I thought it would never end. Something I didn’t like either were the fist-to-fist combat sections with Asav. I felt that the game was a bit unresponsive at times and I barely knew what I should do.

The biggest let down for me is the fact that this game was only 8 hours long. I was able to finish this game in one weekend. Now, I haven’t unlocked all the bonus items nor have I collected all the trophies. These also help with the replay value of this game. That’s something that somewhat makes up for the short game length.

And with that said, I think it’s high time for the conclusion of this article. What did I think in summary of this game? Let’s find out! Now, I did leave some things out about the gameplay and story on purpose. I wanted to leave those things as a nice surprise if you are interested in playing this game.

Summary

The bad:

-The fist fights.

-The puzzles should have been more challenging.

-The length.

The good:

+ Amazing audio visual presentation.

+ A ton of replay value.

+ Great controls.

+ …

Final thoughts:

You might have noticed it while reading this review, I have compared this game quite a lot to the Tomb Raider series. While I was playing this game, I did get a lot of Tomb Raider vibes. So, when you enjoy the latest Tomb Raider games, I would highly recommend this game. You will enjoy it quite a lot.

While I think that the Tomb Raider games are the better games, I wouldn’t say that this Uncharted game is a bad game. Maybe I’m a bit biased… Now, if you love adventure games and exploring huge area’s to try and solve puzzles, you really should give this game a go.

I’m also quite thankful to my girlfriend for lending me her PS4 and a copy of this game. I’m so happy that I was able to enjoy this game. Because I enjoyed this game so much, I’m going to give the other Uncharted games a chance in the near future.

So, that’s everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 80/100

Advertisements

First Impression: Project Zero – Maiden Of The Blackwater (Wii U) ~ Snap Those Ghosts

project zero.jpg

Official website

While I know that Halloween is over and that we are extremely close to another holiday, that is supposed to bring happiness and joy to people, that doesn’t stop me from talking about a scary game. I had heard a lot about this game and also a lot about the franchise, Fatal Frame. In fact, this is the 5th entry into the series. Thankfully, you don’t need to know about the previous games in this series to enjoy this game. When I saw in my local game store that I was able to pick up the collectors edition with everything in it for a cheap price, I don’t hesitate. I mean, I’m a game collector after all. In any case, I think it’s time to take a look at this game since this game did something with me. Do I regret buying this game or have I been enjoying it? Let me explain while I invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Scared-y cat

Project-Zero-V-2.jpg

So, I’m not that good with horror games. I get spooked too easily and generally, my play style doesn’t fit the more careful way of planning and strategizing that you need to survive in horror games.

Now, in recent memory, there were a few horror games that actually made me want to play horror games. First, there was this psychological horror game called 999: 9 Hours 9 People 9 Doors then there was this, somewhat over the top, horror visual novel adventure series called Corpse Party. Then I noticed something if I’m able to get invested in the story, I tend to enjoy myself. Also, I tend to enjoy Japanese horror games more than western horror games.

That’s what happened almost right away in Project Zero. The story is pretty well written and takes various twists and turns. Some I had seen coming, but the pacing and execution are great.

You play this game in chapters, called “drops” in this game where you visit a cursed Japanese mountain. You can play as a few different characters, but there are no big differences between them gameplay-wise. The difference is in the story.

In this game, you can choose between English and Japanese voice acting. I honestly tried both and I think they are both great. For my overall gameplay, I tend to choose the English voice acting since I enjoy looking at the cutscenes on my big TV and the subtitles are just a bit too small on there.

So far, I’m at the 5th drop and I have been enjoying the story. I can’t wait to see what the rest of the game has to throw at it. I also like how you can get some backstory with the various notes you find. While some people don’t enjoy reading huge walls of text, in this game there aren’t too many and they aren’t too long to read either.

Snap those ghosts

project zero 2

Something I really like in this game is that this game doesn’t have a limited amount of ways to defend yourself and still stay challenging.

In this game, you solve different cases related to the haunted mountain. While you can explore the mountain, most of the game is somewhat linear. You can do some exploration but not too much.

During your exploration, you can get attacked by different ghosts. Now, you can choose to avoid most of them, but others you will have to “kill”. This you can do by snapping various pictures of them. The better you get the ghost and it’s face into the frame, the more damage you do.

There is also a point system and these points can be crucial to your survival. The better pictures you take and the better combo’s you make, the more points you earn. You can use these points to not only upgrade your camera to do more damage and defeat the boss or the stronger ghosts more easily. You can also use your points to buy various healing and supportive items at the start of a chapter. So, if you need more healing items or supportive items AND you want to upgrade your camera, you better make good pictures of the ghosts.

There is a “risk and reward” system here. If you let the ghost come close, you will get damaged, but you also do more damage. So, you really have to think wisely when you get in to combat.

While you are exploring the area, you can choose if you have your screen mirrored on the Wii U gamepad or if a map is shown. Something I really like during combat is how the game shows a more general view on the TV screen and a more zoomed in view if you look through the Wii U gamepad. You really get the feeling you are snapping pictures of those ghosts using the Wii U gamepad as a camera.

The camera is a game mechanic used to it’s fullest in the game. You will also need to use it to bring items from the ghost world to ours. There are a few other mechanics too, but I leave those for you to discover if you decide to play this game.

Shivers

Project-Zero-Maiden-of-Black-Water-Screenshot-21.jpg

The visual presentation of this game is extremely well done. The game looks amazing on the Wii U. The game really drew me in with its visuals and animations.

While I have seen some clipping in the animations, when it comes to humans picking up objects, there are a few moments where I thought the game could use just a bit more visual polish. Especially the animation of the hair I found lacking. Almost everything on the body is well animated, even down to a shaking hand to simulate shivers in the characters when they are picking up objects. But, the hair mostly stays static, as blobs to the head of the characters.

Also, there are some invisible walls in this game. While I understand that there are some invisible walls to avoid players running off cliffs, sometimes they are used in places I think they weren’t needed. For example, there was one place where you had a room with an altar and a pool in front of it. You were unable to go to the altar since in the middle of the pool, there was an invisible wall.

Those are the only complaints that I have when it comes to the visual presentation of this game. And most of them, don’t really bother me that much. I really think they did a great job when it comes to the visual presentation. It even creeped me out sometimes.

Besides the visual design, the sound design does a lot to creep you out too. In most cases, when a spook happens, some loud noise or sound effect plays. That’s not always the case in this game. This game can play tricks on you with moving dolls or just putting silent ghosts just right around the corner.

The sound design also helps out in the cutscenes and regular gameplay. You get additional sound effects playing through the speakers of the gamepad, making some situations even more creepy.

Overall, I think it’s quite clear with all the praise I’m giving the game, that I’m enjoying this game. But, there is one thing that I think really brings this game down. Sometimes, the controls in combat aren’t as smooth as they are supposed to be.

I had times where my gamepad lagged behind what was happening on the screen or the other way around. Also, the gamepad didn’t always follow my movements when I went from side to side. This caused some damage that could have been avoided. While I write it off as my character packing and being flustered, I can see some gamers being frustrated at this and stop playing the game altogether.

The game has two difficulty levels. You can play this game on easy and on normal. Maybe, you unlock a higher difficulty when you beat this game, but I haven’t done that yet.  In addition to that, I assume that you unlock the costumes also at the end of the game. Since I’m at the 5th drop and not one costume unlocked. Maybe, I’m overlooking something here.

In any case, that’s everything I wanted to say about this game for now. There are a few things I left out in this review since I think it would be more fun for you to discover while you are playing the game for yourself. This game is totally worth playing if you enjoy adventure games and games with a good story. But beware, for spooky moments.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.