On the day before my 28th birthday, I want to talk about a game called Colorful Colore. A game developed by a small team of developers and ported by Drageus Games over to the Nintendo Switch. As usual with Drageus Games, I got a free press code to take a look at this game and I’m allowed to give my 100% honest opinion on the game. So, in this game quicky article, I’m going to take a look at the Switch port and if it’s worth it to pick it up for the low price of 3 bucks or if you should spend your money elsewhere. With that said, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.
Sliding just right
The goal of this game is quite simple. You have to solve sliding puzzles to get from the start of the level to the end point of the level. There are 50 levels in this game for you to go through. I think the best game to compare this game too is Quell.
There is an unique mechanic in this game where the blob and the tile it lands on has to color match. If you don’t have the same color, it’s game over and you have to restart the level. So, you have to find the correct way to the end before you get yourself stuck or make a wrong move.
It’s a great thing that this game has been translated into Spanish and Portuguese, but it shouldn’t matter that much since the UI is so clean, the language of the game shouldn’t matter. The UI is extremely simple to use and get the hang off.
Just like the responsive controls of this game. There is no input delay and the controls are fast and easy to learn. I don’t have any complaints about them since they allow to play my relaxing puzzle game in peace.
This puzzle game is so relaxing with the colorful art-style and the relaxing sound effects and music, it works beautifully. I could nitpick and say that the same music track loops throughout the whole game, but it’s rather relaxing and brings me into the right mood to play this game. This game has that “just one more puzzle” mentality and I’m still amazed that this nice little game only costs 3€ and it has this high quality in it’s animations, visuals, music and sound. It’s a joy to slide in these puzzles and to solve them.
Sliding towards doom
Sadly enough, there are some negatives I could say about this game. Things that could be improved or could be changed to make an even better game to play and to give it some more life.
First of all, I was a bit disappointed to learn that stats are lacking in this game. It would be so great to see if I finished the level with the least amount of moves or with the fastest time. And if you could reset those stats in the options menu, where you even can’t reset your progress by the way, then it would be even better.
Second, some of the teleport icons are too small. When I was playing this game, I had the most comfortable experience in handheld mode with the game at an arm’s length to my face. On my large 51-inch TV, I felt a bit more confused since I had to focus on the symbols on the teleporters for them to make sense which one is which.
Thirdly, and I can’t tell if this is a problem with this game or with these style of games but I found it quite annoying to “loose my character”. Since this game uses teleporters, I sometimes didn’t notice where my character was. Thankfully, you can hear a “tud” when the blob lands on a wall but here is the annoying thing. I fell that Quell did a better job with these teleporters. They are less instant, use some more sound effects and the player bubble has some minor animation when you loose it.
Now, my 4th complaint has to do with the unique color-matching mechanic. While I’m no expert on colorblindness, I can totally understand that this game might be quite tricky to play for people who are colorblind. One of my old class mates wasn’t able to tell yellow and red apart and that’s going to be tricky in this game.
My fifth point is that there is no hint system. While it’s a good thing that this game challenges you in trying to find the right solution, it’s quite annoying when you are stuck on a certain level just because you are unable to figure one or two moves out. I have to be honest, if the hint system in Quell didn’t exist, I would have put the game down in a few levels. I’m afraid that I or some other players will do the exact same for this game.
And my final complaint is a nitpick and something that this game can’t really solve. This game suffers from the “better played in short bursts”-syndrome. While it has that “one more level” vibe for me, I enjoyed the game quite a lot more when I played it in short bursts while going to the bathroom or while waiting for my food to cook.
With that said, it’s time for the wrap-up and the conclusion of this article.
Does it slide right?
If you compare this game to similar games in the genre like Quell, this game comes close but not close enough. Yet, that doesn’t mean that this game is a bad game or has a lot of flaws.
This game does a lot right and most of the mistakes this game makes have to do with a lack of depth. There are no big flaws in the fundamentals of this game since it explains the game mechanics quite well without holding your hands as if you are a small child.
To be honest, I’m a bit conflicted on the platform that this game released on. This game would feel perfect to become a mobile game but that might have several ads and it would ruin the flow of the game. Yet, the small teleporters playing the big screen is biggest issue that this Switch port has. And of course the lack of something to aid the people who are colorblind of course.
Now, should you give this game a try? If you are looking for an enjoyable small puzzle game, I think you won’t be let down by this game. It’s sad to see that there is a lot of untapped potential in this game but hey, it would be quite rude to ask for even more when the game is so cheap. So, if you enjoy games like Quell, I think this game might be an enjoyable time waster while in the waiting room or in the bathroom.
And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below.
Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.
Shall We Shoot Some Demons?
When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.
Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game. I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.
But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.
Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.
This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.
So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.
Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.
But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.
Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.
But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.
So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.
This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.
The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun. The animation that accompanies it is also lovely.
The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.
Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.
So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.
The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.
I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?
First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.
Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.
Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.
And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.
And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.
I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.
So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!
Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.
Editorial note: this review has been written for v1.0.0
In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. Just because I don’t feel like being creative now and looking for another name. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.
This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?
The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.
The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.
The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.
The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.
You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.
It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.
Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.
That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.
The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.
Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.
Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.
When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
The texture of a door you can slash through and one you need to flip a lever for are too similar.
When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.
Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.
But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.
This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.
But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.
Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
Just like the title of this game, this blog is mostly a one-person story. Most of the articles you can read on this blog are written by NekoJonez, now with that said, I think it’s high time we focus on the game that this article is going to be about. It’s One Person Story by Lampogolovii Leric and ported to the Nintendo Switch by Drageus Games, who provided me a review code for free for this review. This article will have me 100% honest opinion of that game and feel free to leave your opinion about the game in the comment section down below about the content of this article and/or the game.
This game is a puzzle game where you have to guide a square through a pathway. The only control you have is switching between two states of the level. While there isn’t a lot of interaction with the game, the game is rather calming and relaxing to play. It’s a perfect game to wind down or to relax.
Visually, the game is pretty basic but pretty nice to look at. The visuals don’t get too much more involved than what you see in the screenshots but it does the job perfectly. It adds to the atmosphere and the relaxing feeling of the game.
Together with that, you have rather calming music and sound effects. The audiovisual presentation has been nailed in this game. It’s a joy to play and listen too. The music doesn’t restart between levels, which is a great plus. I have seen games that have a similar price point that makes that mistake.
The UI and options menu is just perfect. While you have only one other language to play around with, you can adjust the music and sound effects. The is no way to enable or disable the voice acting, but that’s no big deal. Since the voice acting is pretty decent. I’m able to overlook the fact that there is only one other language in this game, which is strangely enough: Russian. Adding too many different languages would increase the scope of the game and the amount of work as well.
Now, there isn’t a lot of story in this game. It tells the story of how life is. The moments when life is painful, joyful, blissful, annoying, irritating… Losing friends and working together. It’s quite relatable even when my life is far from the same as yours.
It’s amazing to see that this game barely needs any time to load. Thanks to that, you can easily restart a level when you died. You restart right away like in games like Super Meat Boy.
Now, this game is a rather pleasant game but I don’t think that the Switch is the correct platform for this game. This game is rather repetitive and it would be better suited for the mobile market.
That said, the game also introduces unique mechanics that would be quite interesting for more complex puzzles, but the developer only chose to use them for one or two levels. After that, new or other mechanics get introduced. There is barely any depth in this game or anything else besides pressing the button to move the obstacles out of the way at the right time.
I’m under the impression that this game could have done so much more with the concept but choose to stay this minimalistic. It stays true to the atmosphere and the feel of the game but the game became repetitive and dull for longer play sessions.
There is a sort of level select in this game but it’s rather limited. You can only choose to start at a chapter. It’s quite unclear when a chapter starts and ends. To make matters worse, when you choose to start at a certain chapter and you leave the level… Well, you are in for a nasty surprise. It overwrote your autosave file! I was at level 33 and I was messing around with the chapter menu for this review. When I choose the beginning; before the level even started, I left the level. Then I choose “Start”, fully expecting that I would be able to resume my level 33 progress. But nope, it started me at the beginning.
I can be pretty short about this, but I find this a minor negative worth mentioning. The credits just list the name of the original creator and then that the port has been created by Drageus Studios. But who developed that port in that studio is unknown.
This is a decent game on the wrong platform. This is an excellent game to play in short bursts since the levels can be solved quickly and easily. It’s a perfect relaxing game to play on the bus to school or on the train to work. But, I don’t think that the Switch audience is the correct audience for it.
The game is just too basic, too repetitive for my liking on the Nintendo Switch and that makes it quite difficult for me to recommend. If you enjoy casual games or games that tell a unique story in an easy way, I think that this game might be right up to your alley.
If the game interests you after reading this review, I would say: give it a go! It’s only a few bucks, so it isn’t that expensive. If you didn’t get interested while reading this review, I would skip this game.
Personally, I’m glad that I gave this game a chance since this game pleasantly surprised me. But, I’m quite sure that not everybody will be able to tolerate this kind of casual games. Even while the game shows a lot of promise and just needed a bit more mechanics and polish.
And with that said, I have said everything about this game I wanted to say. I want to thank you for taking the time out of your day to reading my blog! I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care!
Sometimes you don’t expect a game to get a remake. One of these games is “I Spy Spooky Mansion”. I have fond memories of playing this game on my aunt’s computer when I went over to her place. A few years ago, I was able to snag my own copy during a garage sale. Now, when I was browsing eBay for cheap old Wii games, I found this game. I got confused. I honestly thought that somebody mislabeled this game. I thought there was no way for a game from 1999 to get a port to the Wii in 2010. But, the truth is quite different. This game did get a port in 2010 and got released to the Wii in North America. I say North America, but it’s quite possible that this game also got released in the EU, but I haven’t seen a copy in the stores. Now, I played this Wii port and this article will talk about my opinions on the game. Maybe in a future article, I’ll talk about my thoughts and opinions on the PC version of the game. But, now I kindly invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.
The story of this game isn’t 100% the same. Well, sort of. You are still trapped in the spooky mansion together with Skelly and you have to escape. But, the method of escaping is different in this version of the game. I won’t spoil it, but I enjoy the original and the new endings to the game.
The sound design of this game is amazing. Compared to the original, this game feels more alive. There are a lot of obvious “spooks” in the game, like when you are upstairs, you hear somebody going up the stairs. Not to mention, the voice acting for Skelly is amazing. I personally enjoy the voice acting in this game more than the original. Well, I also have to compare a dubbed version of the game with the original English voice work now, so take that how you want.
The gameplay is mostly unchanged in this port of the game. You still get an I Spy riddle where you have to find a handful of objects inside a certain area. With easy to understand controls, you have to find these objects in the scene. The big difference with the original is the fact that most of the scenes are in 3D or are bigger than the screen itself. In the original, you have a 2D picture to “stare” at, to find all the objects. I quite like this style and it allowed the developers to put more details in the scene and hide the objects in more creative ways.
Apart from that, there are some gimmick Wii minigames where you have to make a certain motion with the Wii remote to win the minigame and find the hidden object. While you can’t really lose these minigames, they are a nice distraction from the hidden object quest. One minor thing that annoyed me was the fact that I couldn’t skip the tutorial speak and that the tutorial box stayed a bit too long on screen in my opinion.
While it would have been amazing to freely walk around in the mansion, sadly enough, that’s not the case in this game. You can walk around by pointing and using the A button to go into a moving transition. This minor change compared to the original makes the mansion feel more alive. In the original, you had to click on a door and you immediately moved through it. In this game, you go through a, sadly inescapable, cut scene.
The hidden object scenes are quite easy to spot. While exploring through the mansion, the scenes where you can play an I Spy riddle play a small animation. While some areas are the same compared to the original like the dining room and the kitchen, there are a few new rooms like underneath the bed and a board game in the living room. Fun times!
While the explore able mansion isn’t that large, I think it would be great if a map feature would have been implemented. Once or twice I wanted to go to a room and I forgot if it was downstairs or upstairs. Then again, this is only a minor problem since you were able to get quickly up and downstairs.
Something that I could also critique in the original and that’s still present here is the fact that you can still access the puzzles you have completed. This makes it quite annoying when you are looking for that final piece of the puzzle to beat the game. Now, I totally understand the reason for that decision. In the middle of the game, you need to look for pieces of paper and those are hidden inside parts of the puzzle.
Now, I might be spoiled by playing a ton of casual games/hidden object games but a hint button would have been an amazing addition. Sometimes I got stuck because I wasn’t able to find one hidden object and I restored to spam clicking the entire screen. In addition to that, it would be nice if I had some sort of sound effect or something on-screen when I reached the end of where I could go. Some puzzles go from left to right but not the full 360°, so either make the player hit a wall or give a visual clue that you can’t continue to move the camera.
While the sound design is really well done, the music is a major letdown. While there is some music in the game, it’s nothing to write home about. Most of this game is played in silence together with the great sound design. It’s a bummer since a lot of horror or horror-themed games have amazing soundtracks and I really missed it in this game.
This port surprised me. In a good way. While this game isn’t perfect and could use some polishing, I enjoyed my time with this game. I wanted to complete this game to see what they changed in this version and how it played. The differences with the original PC version of the game are refreshing changes to the formula.
If you enjoyed the original, puzzle games, casual games or hidden object games; this game is a perfect short title to play through. I highly recommend it when you are into those style of games. Now, if you didn’t get interested in this game during this review, I would highly advise you to stay away from this game since the repetitiveness gets boring really fast.
I’m so glad that I gave this game a chance and didn’t write it off as another piece of Wii shovelware. It’s an enjoyable title for young and old. While I could totally understand people not really liking this game, I argue that this game has a lot to offer and enjoy. I might not go replaying this game in the near future, but who knows… Maybe one day.
And with that, I think I have said everything I wanted to say about this game. Thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
Today I’m going to do something special. I’m going to write a game quicky about two games. The reason for that is that I got both games from the publisher at the same time, so I’m going to review them at the same time. So, let’s take a look at their latest offering on the Switch. Sweet Witches & Swaps and Traps. Disclaimer, the publisher asked me to give my 100% honest opinion on these games, so that’s what you will find in this article. If you are unfamiliar with the Game Quicky series on my blog, these articles are a quick review of the game. I also use this series to review smaller games that don’t have a lot of stories or are rather short. In any case, let’s start with one of the games. And as usual, feel free to leave a comment down in the comment section with your opinion on the content of this article and/or the games.
You play as one of two witches and try to plant flowers in order to earn candy.
Each level plays on one screen where you need to avoid enemies to pass each soil patch once to plant a flower. When you planted a flower on each soil patch, you can continue to the next level. Some enemies can even destroy your flowers, so plan out your route carefully. That’s the basic gist of this game.
When you boot up the main menu, the charm of the game is quite clear. A lot of love went into the game. The visual presentation is amazing in this game. The artwork looks a bit creepy and cute at the same time. In addition to that, the animations are quite well done.
Depending on the difficulty setting you choose, you can adjust elements of the game. In the easiest difficulty: you can adjust the number of lives, the speed of the enemies and friendly fire. Since you can choose to play this game alone or even in co-op mode. Besides that, you even have a multiplayer mode. I’ll talk about the single-player a bit later but the multiplayer looks like a lot of fun. If you are looking for an interesting multiplayer game, this is the game you should take a look at. The idea is that you play a level but try to get as many of your own flowers planted. The more the merrier. You can also change the flowers of your opponent in your own flowers by simply walking over them. In addition to that, your opponents can attack you and you also have to dodge enemies.
The UI and controls of this game are responsive and good. I would change two things. The first thing is that you can use the (+) button in the game to go to the menu to adjust settings or go to the main menu. The other thing is that it’s unclear when your game is saved and if you choose the story mode if you are going to continue or start a new game. But, besides these two things, the UI is pretty good. The controls are easy to get used to and are useful in hairy situations.
While the animations and visual presentation are quite amazing, there is so much they could have done to improve this game even more. For example, it would be extremely handy if the soil changed when you planted a flower on it. During some levels, I had trouble to see which patches I missed. Another example is that after the screen transition to the new level, you have to quickly scan the bottom of the screen to find out where you spawn. It could use a bit more fine-tuning.
Something that seriously disappointed me in this game is the sound and music department. Now, the music itself isn’t bad by any means but it totally doesn’t fit the theme of the game at all. The whole soundtrack is from Kevin Macleod, the guy who provided a lot of music that can be freely used in videos and games. But the music selection, oh boy. It’s the generic music I hear in a ton of other YouTube videos and to be honest, I have heard them a bit too much.
On top of that, there were a lot of moments where I felt that there were sound effects actually missing from the game. From completing a stage to ladder climbing sounds. If there is one area where they dropped the ball, it’s in the sound and music department.
To be quite honest and frank, the single-player isn’t too much fun. It got old pretty quickly for me. There is no jump button, so avoid enemies gets quite tough. Very often I got stuck between two enemies and I was unable to escape with a ladder or stun them. Speaking of stunning enemies, you still lose a life when you walk passed a stunned enemy.
The game is also quite unforgiving. There is no way to earn additional lives and if you get hit once by an enemy, you lose a life. Thankfully, you don’t have to redo the whole stage but if you lose all your lives, you do have to redo the whole world. And because you don’t know how many levels are in each world, I got frustrated when I reached the 6th level and suddenly I lost my last life due to a stupid mistake.
This game could have benefited from a bit more variety. Let the player do something else then always planting flowers. For example, getting rid of flowers of the bullies or trying to kill all the enemies in one stage. The repetition of the game is a bit too much. Besides that, the enemies’ AI is so unpredictable you can barely plan out your next move.
I understand that the game is hard to mimic the old school Amiga, but due to that derpy AI, the game gets a bit too frustrating. But, that might just be me.
This game is bittersweet for me. There is a ton of potential for this game. Visually this game looks amazing. But, it’s clear that this game is somewhat rushed on the Nintendo Switch. Personally, I didn’t like the single player that much, but I’m happy that I have this game since I’m quite sure that this game will be a lot of fun at parties. Maybe I should give the co-op game mode a try with a friend.
If you are interested in a cheap and challenging puzzle adventure game, this is the game for you. But do know that it lacks some polish and that there could have been so much more if this game got a better soundtrack and a bit more sound design.
I just think that the reason that I’m disappointed with this game is that I see the unused potential and only wished that they delivered that game instead of what we got. Maybe they can improve this with some patches or a sequel, but only time will tell.
So, if you remember Dead Dungeon, you will be quite familiar with the gameplay of this game. The idea is that you get a key to open the door to the next level. But, there is a twist. When you get the key, the antagonist “The Divider” actually swaps part of the level. So, you have to figure out how to jump while getting parts of the level and pasted elsewhere. This game really challenges your spacial awareness.
The unique mechanic of this game is just amazing. You really have to think about how you are going to parkour your way around to beat the level. It’s also really confusing because you would think the actual level geometry swaps places as well, but it doesn’t. The original layout of the level stays the same. But the location on the screen changes. You can press the “B” button to see a picture of the level before any swaps occur.
This game is a great game to speedrun. The developers actually knew this and added a speedrun timer. Your overall time and amount of deaths are visible on the pause screen. I only wish that this was also kept somewhere after I had beaten the level. Then again, this might over clutter the UI, so I don’t think that’s a good idea. There is also a leaderboard per level where you can compare your time with the time of other players. I honestly wonder if these are the times of the PC players are also included. But the fact that there are icons of the Nintendo Accounts next to the names, I think it’s the Nintendo Switch version only.
The audio in this game is really nice. The music and the sound effects really help sell this game. I really liked the soundtrack in this game. The voice acting in the cutscenes is really corny and it really fits the atmosphere of this game.
The controls of this game are simple and work almost perfectly. In almost every case, I felt that every death was my own fault. And due to the quick respawning, I was able to quickly give the level another shot. Since this game hooks you in with that: “Just one more level and one more try” mentality.
I adore the UI of this game. Especially on the pause screen. You have quick access to the sound and music settings and you see all the info you need. It’s quick and easy. Great job on that!
The leaderboard could be so much more. If only there was a section where you can see the time of friends, that would be amazing.
The fact they ported the achievements over from the Steam version into the Switch version is a bit pointless. I can understand that some players love to try and unlock every achievement but to me, it’s rather pointless. Since you can’t display them on your profile. If only Switch games took achievements a bit more seriously and have them display on your profile screen. But, is this a negative of the game…? Well, yes and no. Let’s not forget that I didn’t even know that I unlocked an achievement when I did since it showed a small icon in the bottom right corner with barely readable text.
This game would be even more amazing if you were able to remap the jump button and the “show picture of the level” button. More often then not, I wanted to jump and I hit the other button. But this is a minor complaint and might just be me.
While this game is extremely confusing and frustrating, it’s a lot of fun to play through. I really enjoyed my time with Switch and Traps and I think it’s a great puzzle platformer.
If you enjoy puzzle platforming games or really hard platformers like Electronic Super Joy or Super Meat Boy, I really think that you should give this game a try. I even had trouble finding negatives for this game. For the price, this game is totally worth your time and money.
And with that said, I have to thank the people at Drageus Games for providing me with press copies of these games. I actually really enjoyed myself with these games and I enjoyed writing this article and reviewing two games.
I don’t know if I’ll review two games at once in the future in the Game Quicky series but who knows, maybe I might review two small games that are sequels of each other or something. I have to think about that.
Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope that I can welcome you in a future article but until then, have a great rest of your day and take care.
Today is an exciting day for me, NekoJonez gave me the chance to write my first, first impressions article. So, any feedback on my writing is welcome. I also got the honor to write an article about a game I got a review copy of from the developer. The developer asked me to give my full honest opinion on the game, so that’s what you are going to read in this article.
The goal of the game is to exit the dungeon that you entered to recover your stolen candies. At every level, you need to collect a key (or in this game, a ghost) to be able to open the door to the next level. It’s somewhat unclear what the purpose is of the donuts are in the levels so I just didn’t collect them.
If you read the description of the game on the Nintendo eShop store page, you discover that you need to bring back the sweets and lost souls, which makes the goal of the game very clear.
Every level of the game is on one screen, you only need to jump from left to right. (And of course up and down) This doesn’t mean that game isn’t complicated though. In some of the levels, you really need to time your jumps to avoid being hit by moving spikes/traps or enemies.
The controls of the game are quite easy to figure out. You can either use the joystick of the buttons. I preferred the buttons, the joystick is a little harder not to use to much power which makes you die easier.
One thing that I missed was the option to shoot down the enemies, you really had to jump on their heads. Just like a certain plumber.
Design and animations
Dead Dungeon is a 2D game. This means the game looks very simple. I think the fact that the game is 2D made it more enjoyable to play. The simple look made me feel like I was playing a retro game. Somehow, the character made me think of Courage, the cowardly dog, which hit me with nostalgic feelings.
Even though the game is in 2D, the game doesn’t seem to lack animations and extras to make it look more appealing.
One thing I noticed, was that the levels always had a different color which gave it a little more sense of a designed game.
Difficulty and frustrations
In this game, the goal is to jump from platform to platform and back. The game isn’t that easy and you’ll need a lot of patience. I often felt like throwing my Switch away, but a minute later I started trying again. This game has that “just one more try” mentality. I’ve often played games that made me feel annoyed at not being able to finish a level and just stop right there and then.
Every level has a different design, sometimes you just have to jump without avoiding traps, sometimes the level is full of traps. I will surely keep playing this game to try and finish it.
The difficulty of the game also isn’t really clear, sometimes the levels are easy and sometimes they are kinda difficult which makes it hard to finish.
Music and sound design
The music and sound of the game didn’t really annoy me. After a while, it started to sound a little bit monotonous.
One thing I missed was the sounds when you jumped, died,… These would give the player some more information to work with or time their jumps better.
When I first opened this game, I thought: “oh well, this doesn’t look too difficult”. Let’s just say, I was very wrong. The fact that you don’t get a lot of text after each level also is a good thing, I don’t really like text-heavy games.
I didn’t really get the goal of the game at the beginning, but that didn’t really keep me from playing. You don’t really need to know the story to be able to play the game.
Jonez and I noticed that it is better to play handheld than docked. In the docked mode, some controls are delayed which makes it hard to finish a level.
People that like old-school games like ink and super meat boy will really like the vibe of this game since it gives you an older vibe and older music.
Thank you for reading my first game review, well, my first “first impression”. I hope you enjoyed reading it. If you have any feedback for me to write better articles in the future, I’m happy to hear it. Otherwise, I hope to welcome you in another article or enjoy another article of Jonez in the near future 🙂
In 2017, the developers behind Suicide Guy contacted me to ask if I would take a look at their game. Last year, they asked me to take a look at the sequel/follow-up of the game called Suicide Guy – Sleeping Deeply. Now, Chubby Pixel sent over a review copy of Woodle Tree Adventures Deluxe on the Nintendo Switch. While the developer provided me with a review copy for this game, you will find my 100% personal opinion in this article. I’m quite excited to see what this game has to offer and how different their other titles are. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.
Raindrops To The End
In this game, you play as a walking log. You are tasked by the Great Tree, which looks a lot like the Deku Tree from Ocarina of Time, to bring the water back to the world. Why do you have to bring the water back to the world? Because it’s going through a drought at the moment. After the Great Tree shows you the Fairy Tears you need to collect in order for you to save the world, you get teleported to the hub world. This hub world is the home that the Great Tree for you build and there you find a backpack (it’s called a rugsack in-game) and your weapon, the magical leaf.
And that’s about it in terms of story. I haven’t finished the game yet, but I think there will be a bit more story bits after I finished the last level. Now, I didn’t expect a grand story from this game. Because the stories in the Suicide Guy games were handled in the same way. It’s all about the gameplay in these games.
Before I talk about the gameplay, I want to mention one thing that I didn’t like about the story. In this game, there isn’t a button to skip dialogues. When I started playing this game and I read the first dialogue and I wasn’t able to advance, I thought that my Switch froze. But, you have a wait for a bit too long in order for the game to advance. It sounds like a nitpick, but it would improve the game quite a lot.
With that said, let’s focus our attention on the gameplay. In this game, you go through various levels looking around for these Fairy Tears. There is no tutorial in the first level, but a quick look at the controls by pressing the “+” key on the right joycon explains everything you need to know. The controls are easy to grasp and understand.
The goal in each level is to find the tree hidden Fairy Tears and bring them to the three cups at the end of the level. If you reach the end of the level without all three tears, you won’t be able to finish the level. While the levels are quite linear, to find all three tears, you will have to explore off the main path and look everywhere.
Whenever you fall off the edge of the level or get hit by an enemy, you respawn at a checkpoint. Now, at first, I didn’t understand how the checkpoint system worked, but after some experimentation, I think I understand it. Let’s say there are 5 checkpoints in a level. When you die past the 4th checkpoint, you respawn at checkpoint 4. If you die again, you respawn at checkpoint 3, die again -> checkpoint 2. So, the punishment of death is respawning at an earlier checkpoint.
In this game, you don’t have hitpoints nor lives. So, if you are hit by an enemy, you are dead. But, you will never get a game over. Speaking about enemies, they die in one hit as well. Some will chase after you, others will stand in your way to make certain platforming sections trickier to complete. The enemies were a small point of frustration in this game for me, since the attack of your character is so slow, I ran into them quite often. Thankfully, you don’t lose your already collected tears whenever you die.
But, there is something that was ever more annoying, and that was the camera. You don’t have full control over the camera in this game. You can zoom in and out in most places. I’m extremely happy about that feature since it made certain platforming sections possible. In other sections, the zooming in or out mechanic didn’t work properly or not at all. Making some sections extremely tricky, especially when you have trouble seeing depth.
A cute cover
This game is a port of the Steam game “Woodle Tree Adventures”. In this version, with getting an additional level, the new camera system and better jumping mechanics.
Speaking about the jumping mechanics, the animation of the jump looks a bit weird. It looks a bit floaty. I think that a few more frames of animation for the jump would give it a more natural feel.
Visually speaking, this game looks very good. The world is very colorful and vibrant. The visual presentation of the game is one of the strongest points of this game. The game even looks stunning in some places. Especially some lighting effects like the sun’s rays peeking through some models, giving a sunset vibe.
Yet, underneath this cute cover, the game feels unfinished. For example, the controls of this game respond quite well but they can be quite slippery sometimes. I lost count how many times I died because my character took one or two additional steps and feel into the abyss.
Also, I felt that there was something missing during my playthrough of this game. There is barely any UI in this game. I missed an on-screen counter for the collected fruits in each level. With these, you can buy various cosmetic items for your character, but it’s tricky to know how much you have already collected. You can see this in one space in the hub world, but the counter isn’t visible at the location you can buy these cosmetics at.
All of this happens in the hub world. And there is another element that I don’t like about this game. The placement of the levels. To start a level, you have to hit the orb with your magic leaf. But these orbs appear randomly in the hub world without any indication of which ones you already finished or which one is new.
Overall, this game is quite easy. The only moment that this game can become difficult is when the controls become slippery or when the camera decides you can’t zoom in or out. But, it didn’t take me long to finish the first few levels of this game.
The music and sound effects are a bit lacking as well. While the music of this game is quite enjoyable, I wish there was a bit more to the soundtrack and a bit more sound effects. I think there are only 5 sound effects in this whole game. And that is a bummer. Speaking about sound effects, I noticed that the dying sound effect sometimes played multiple times when you fall off the edge.
Overall, this is a decent game. But, it’s lacking. The game could use a lot more polish and content. The concept is interesting and fun to play but with slippery controls, boring level design and especially an annoying camera, this game is hindered so much. This game could have been so much better then what’s released right now. With that said, I have a hard time recommending this game. While it has a ton of elements that work and work well, but there are just too many elements that need polishing or updating for me to fully recommend without any hesitation.
And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in playing the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.
Get off your lazy bum
The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. As a matter of fact, she didn’t get off her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years, she has to prove that she can run the alchemy shop and make a profit. If she fails one of these challenges, the shop will be closed without any further questions.
On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot in your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.
This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.
The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with getting more character development.
Now, during my playthrough, the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but overall I enjoyed the story quite a lot. The writing, the pacing, and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.
With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.
Running that shop
While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives off a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant at the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.
Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.
Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.
So, you have to explore, fight monster and craft items. This sounds like your typical RPG fare. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.
All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new areas and improve my relationship with the other characters.
The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.
Now, the meat of this game is in exploration and crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration, you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid upfront. So, make sure you have enough gold in the bank to hire them.
During the exploration, you can go to various locations. Each location has several areas you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.
One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.
During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.
One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.
One thing you need to keep in mind during the exploration is that moving between locations and areas takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise, you might get into trouble and you aren’t able to craft certain items.
In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always pay attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.
Something I found extremely tricky was looking for high-quality items. For some reason, I always found a mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.
Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the crafting menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.
Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub-item first.
One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.
I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.
Arland is saved
Let’s talk about the visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.
In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.
Now, something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.
Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have the need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that prompt in the UI actually shows the status if you are running or not.
Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients were at a certain location before I actually traveled there. I would have been able to save so many days…
Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersion reasons.
And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.
The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed in the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing, while the clock ticked over, would be the cherry on the cake.
Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is, in my opinion, a preview of what song is currently playing. Oh dear, they were so close.
In that same menu, you can access the different costumes for Rorona. As far as I know, these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. Here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese on the main menu, you can do that.
After you have finished the game, there is a post-game chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post-game, there is no free-roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.
Interestingly, during my writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.
With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.
The jump animation looks awkward.
The game can be repetitive.
There is no free play in the post content.
+ Enjoyable story, writing and voice acting.
+ Amazing charm.
+ Great UI.
+ High replay value due to the different endings.
+ Relaxing soundtrack and you can change it to your liking!
I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface of a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.
The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.
This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.
But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.
Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.
Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.
Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.
With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.
You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.
Alive until dawn
So, the story of this game centers around the mystery of the mysterious Death Mark people has been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girls their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.
If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.
After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spiritual healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.
All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.
I do have to say that the writing is amazing in this game. The story has a weird charm. On one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding dead bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.
The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind the Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on the screen.
This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.
Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.
Explore and read
One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason for the grudge of the spirit.
While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.
When you are in a live or death situation, you are timed. The remaining time you have is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.
Anyways, your soul powerfully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.
Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.
Speaking about the climax of each chapter, think carefully about who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.
Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since there is no other way to start from a certain chapter. The only option in the main menu are: new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.
In terms of UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring-looking list of items, like you would see in a spreadsheet.
Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full-screen pictures that were used during the chapter.
During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.
The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.
During your journey for the truth in the Death Mark mystery, you explore a forest, a school, and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. On some occasions, the game managed to get underneath my skin.
Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world-building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.
On the edge of my seat
Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flashlight.
When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles, you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.
Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.
Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines on how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world-building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.
The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because of my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.
The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives off eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.
Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.
The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.
Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.
Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.
The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.
With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.
+ Amazing atmosphere in the visual and audio department.
+ Great writing.
+ The game has a lot of text.
The game is too short.
The game has a lot of text.
A bit more animations would enhance the game a lot.
This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.
Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.
I can totally see why some people would be turned off by this game. But personally, I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you every step of the way.
If you ask me, I think that this game is totally worth its price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.
And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!