First Impression: Blue Dragon (XBOX360) ~ Helpful Shadows

BlueDragonWikipedia entry

It has been quite some time since I have written an article about a game on the XBOX360. Which is quite surprising to me, since I bought my XBOX360 from an old classmate of mine three-ish years ago. Anyways, I’m glad that I bought the system since when I moved in September of last year, I had a lot of issues with getting my internet up and running, so it was my DVD player. Besides that, I kept playing games on it since it was on anyways. Anyways, earlier this month I felt like browsing the XBOX360 Online store and I wanted to play an RPG. When I found Blue Dragon, a game I thought released only on Nintendo DS, was actually a series that started on the XBOX. I didn’t hesitate and bought the game for 20€. And, because you guys and girls voted for it on my Twitter, here we are. I’m going to talk about my first impressions of this game after playing this game for about 2-ish hours. Let’s dive right into this while I invite you to leave a comment in the comment section with your thoughts and opinions on the game and/or the content of this article.

Helpful shadows

Blue-Dragon-XBOX-360In this game, you take on the role of Shu, Jiro and Kiuke. These three young kids live in a village that gets attacked yearly by a mysterious landshark. This landshark not only destroys almost the whole village but also caused several victims. During one attack, these three children want revenge on the landshark and try to trap and fight it. This doesn’t turn out so well and they get dragged away by the landshark. 

After a small exploration of the resting place of the landshark, they discover that the landshark is being controlled by somebody else who is taking great pleasure in seeing the destruction and panic. Our three heroes are able to escape this evil person but they also eat a special light orb which transforms their shadows into beats that make them not only stronger but also give them magic abilities. 

Now, allow me to be blunt and direct for a moment. If you expect a deep and rich story from this RPG, I’m afraid to say that you are barking up the wrong tree. The writing and the pacing is perfect for an children anime series. But, to be honest, I think it fits the game well. If the writers would have written a more grim plot with the whole “your shadow gives you special powers” plot you would either go more in the lines of a Persona game or risking that the story becomes too silly to be taken seriously. 

Yet, on the other hand, this does put the game in a weird position for me. When I play RPG games, I expect more from the story then a simple story for the young kids. Granted, I can enjoy the stories in a Pokémon game and those aren’t too special, but the story in this game is just a bit mediocre. If I have to pin point why I feel that the story in this game isn’t the best, I think I have to say that the story in this game is like a small rain puddle. 

A small rain puddle that is quite enjoyable to jump into and kick the water around but it’s just that. A puddle. It has no depth and it doesn’t provide you with more enjoyment than the surface layer. A perfect example is that the resolution of some missions can be skipped completely. In one of the first missions, you have to save the “bravest warrior” from a sheep village. After you have done so, the exit to the next section of the game is right there and you never see the “bravest sheep” return home and lie about him defeating the monster that was trapping him. 

There is just not enough reaction on the situation by either the NPC’s or even the playable characters. When they get trapped in a big machine with no way out, there is no panic, no plan meeting… Nothing. Anything would be nice to provide more depth. 

The voice acting of this game is decent. I have heard better voice acting but I have also heard a lot worse. But the voice acting has the same problem compared to the shallow story. I feel that some scenes should have been voice acted or at least have some more sound effects to draw you in more but alas, we get silent textboxes. 

Missing: Depth

538221-blue-dragon-xbox-360-screenshot-marumaro-dashing-through-the

So, the story isn’t the strong suit of this game. Granted, I have only experienced a small part of the story and maybe the story improves quite a lot when I continue playing this game. Since, I’m seeing a lot of amazing mechanics and idea’s in this game that show the potential of this game. 

I really like how you can choose which character is the character you explore this game with. There are no real difference in terms of gameplay doing that, apart from one minor visual one. 

But then there are things that are quite flawed. A great example is the map system. Explain me why it’s possible to see the locations on the map in the teleport system but not on the world map? The world map in this game is the most useless map I have seen in a RPG. Apart from a location pointer and an icon where all teleport places are, you have no further information. You can’t even see area maps apart from the small compass in the bottom right corner. 

Thankfully, not everything is as broken as the global map. There are minor flaws in the game as well. They can be distracting but they didn’t ruin the game (too much) for me. For example, I think it’s hardcoded in the game that after cutscenes, every character joins Shu to continue the adventure… even when you selected another character to explore the world with. And after a small second, you transform into the correct character. 

Now, let’s talk about something good about this game for a change. I really enjoy the battle system. While I would have loved a better animation for the start of a battle, that nitpick doesn’t take away that the battle system has some unique and fun mechanics. Every enemy can be seen during exploration. So, there are no random battles in sight in this game. You can also bring up a circle in which you can choose which enemies to group together to attack in one battle. And while you’re exploring, weaker enemies will flee from you while stronger enemies try and chase you down for a while.

So, you can assign classes to your shadow. These classes dictate which spells and attacks you can use. This adds a layer of complexity to the game that I enjoy quite a lot. In addition to that, the battle system also has a timing mechanic. Unlike the Paper Mario games where you have to time a button press with the attack landing, in this game you have to hold the “A” button and if you land in the “critical” red zone, your spell or attack is more powerful BUT it might need a turn to charge up. The risk/reward system is excellent. 

Let’s power through

538217-blue-dragon-xbox-360-screenshot-activating-warp-devices-willFrom the previous section of the article, you might get the idea that this game is mediocre or isn’t worth your time. Now, that’s something I personally disagree with. I think this game is worth at least a try if you enjoy playing RPG or adventure games and you want to play something more lighthearted. 

Maybe the amazing visual presentation of this game might pull you in like it does with me. While some animations aren’t the best and a bit silly, like some walk cycles. The game looks well crafted and apart from some minor animation hiccups during cutscenes with the mouths not moving during talking, I don’t see too many major issues. The biggest issue is that some unskipable attack animations have some minor slowdown or tearing in them. But, that might be because I’m playing this game on a very new TV and maybe the high refresh rate and the big size might be overloading my poor XBOX360’s GPU buffer. 

The other big part of the presentation of this game is the audio. Apart from the game needing a bit more sound effects during cutscenes, I think the audio does a decent job of giving this game more character. Yet, I do have some complaints. I noticed that in some spots, the audio mixing wasn’t the greatest and the sound effects sounded too loud compared to the music that was playing. Speaking about the soundtrack, I enjoy most of it but there are some tracks with vocals. And these miss their mark completely in my opinion. Not only is it hard to understand what is actually being sung but combined with the sound effects of the battle, it gets even worse. Also, these songs don’t fit at all as a boss battle theme. 

Something I feel on the edge about is the fact that this game doesn’t have an autosave system. All the saving happens manually. So, don’t forget to save when you get the chance since a “Game Over” sends you back to the main menu where you have to load your save. Thankfully, this game isn’t too difficult but loosing progress is never fun.

And I’m not saying that this game is too easy. If you aren’t careful, you will loose and “Press A” to win doesn’t apply in this game. You will have to use some strategy or else you will be defeated. 

So, if you would ask me if I would recommend this game… I would say “Yes, but know that this game is not for everybody.”. While this game is quite enjoyable, I don’t think that this game aged quite well. While I heavily disagree with the 90+/100 scores that some reviewers gave this game, I don’t think this game is a bad game. 

While I haven’t gotten too far into the game and according to a small peak at the walkthrough, I currently finished 10% of the main story, I’m quite curious to see what this game is going to throw at me. So far, this game is quite enjoyable in my eyes despite it’s childish nature and the various flaws this game has. But, it puts a great battle system, enjoyable worlds and various other things to balance the flaws out. 

Normally, I wouldn’t score a game in a first impressions article but I’m going to do it because earlier I said that I disagree with the 90+ scores that this game is getting. I would give this game 70/100. This game has a lot of good elements but the lack of depth and polish in this game is something I would love to see improved in the sequels when I get around in playing them. 

And with that said, I think it’s high time to wrap up this article before I find another way to talk about the same point again in another way. There are a few things I’m leaving for the review when I have beaten this game but I have mentioned the most important things. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Preview: Saint Kotar: The Yellow Mask (PC – Steam) ~ It’s A Holy Sin.

capsule_616x353Developers’ siteFull game websiteKickstarterSteam page for the prologue

Ah, point-and-click adventure games. One of the best game genres that there is in my opinion. I do love myself a good point-and-click game. Now, you could start a debate if games like Ace Attorney, Corpse Party, Zero Escape series are also point-and-click games. I know that they are visual novels but I find that there is a lot of overlap between both genres. But that might be an interesting topic for a gamer’s thoughts article. Now, today I want to talk about a game that Red Martyr Entertainment is developing called Saint Kotar. They have launched a Kickstarter to raise more money to develop this game even further, you can find the link to the Kickstarter at the start of this article and it’s ending this Friday, July 24th, 2020. So, if this game seems interesting to you, feel free to take a look at that page. But, how would you know if this game is interesting? Well, by playing the free prologue on Steam of course. In this article, you will find my 100% honest opinion on this prologue, as per request of the developer. So, let’s dive right into it. And per usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below. 

Reviewed version: v1.3.

It’s A Holy Sin

fisherman_wallpaper.jpgWhen you start a new game in this prologue, you get introduced to the main character of this game. Just by the opening quote, you know which themes this game will tackle. The game is advertised as a dark psychological horror adventure game talking about religion. The story starts in what looks like a hellscape or limbo. The main character feels that he is being punished for something is he is unable to remember.

I don’t want to give a more in depth explanation of the story in this game since the demo is 2 hours long and otherwise I might easily get into spoiler territory. But, if you are interested in games about the exploration of trauma and sins, I think that this game won’t dissapoint you.

The whole prologue is completely voice acted in English and only English. Now, the game got translated to German, Russian, Polish, Turkish, Brazilian, Czech, Spanish, and Chinese. Anything but the voice acting is translated and localized. Since I understand a small bit of German, I replayed the first section with German subtitles and I have to say that I’m quite impressed with the quality of it.

Before I continue to talk about writing, I want to talk about the voice acting. The voice acting is quite well done but it’s on the edge of overacting in my opinion. I can’t really put my finger on it but I felt that some lines weren’t natural enough. But, the fact that I have played in several theatre productions might have something to do with it, since I can get quite nitpicky in details when it comes to delivering lines.

The writing in this game is quite impressive. It strikes that fine balance of creepy and being realistic. Now, something that destroys the immersion a bit for me is the animations, but I’ll talk more about that in a later part of the article. To avoid spoilers, I don’t think it’s a good idea to talk more about the writing. But before we go on to the next section, I do want to talk about this. The pacing is sometimes a bit off. Sometimes there is some downtime where the game looks like it’s soft locked and doing nothing. Most likely, it’s loading the next voice line in the background, but it feels a bit off.

Where is my Bible?

20200719134642_1The artwork in this game is amazing. The enviroments this game takes place in are amazingly detailed and feel realistic. The only complaint I have about the visuals is that it’s clear that somethings stick out a bit. The best example I can give are the charater models. Now, they aren’t bad but 3D characters on heavily detailed 2D image? It somehow doesn’t fit in my mind.

One advise I can give you is to set the brightness to max. There are some sections of the game I thought the game froze but it was playing an animation. That reminds me, I found it quite strange that when the screen went black to load the next scene in, there was no animation on the screen. It was just black with the sound and music where playing in the background. Anyhow, when I set the brightness to the maximum, I was able to see more of the game and some parts didn’t felt too hidden anymore.

When talking about the visuals, we also have to talk about the animations. Now, remember that I said earlier that it broke the immersion for me? Well, let me explain why. In the prologue, the animations feel unfinished and they are inconsistent. Let me give an example of them being inconsistent. In this prologue, you play as different characters. During the game, you meet Nikolay. Nikolay’s mouth moves when he speaks yet for some strange reason, the mouth of the main character doesn’t move while he is speaking. Maybe I’m overanalysing this since it’s quite possible that most of it are inner thoughts, then again, the mouth doesn’t move during dialogue…

What do I mean by unfinished animations? Well, it feels like there is so much more that can be done by adding more animations to the characters while interacting with things. The characters feel a bit to static, locked in their idle frames of animation. Now, I’m not saying that the animations are horrible or bad. Far from it. But, when I’m saying is that they aren’t there quite yet. Just let the character move a bit more and the game will feel a lot better.

It’s getting there

cottage_exterior_wallpaperThere is some minor pixel hunting in this game. This could have been avoided when sometimes hotspots just sprakled or something in that nature. Maybe this could be a difficulty option like a lot of hidden object games do. This could help people when they feel stuck. And then I looked at the “Help” section of the pause menu. This feature is in the game, but it gets never explained. Just press the space bar.

Also, I found it quite strange that when you started the credits from the main menu, you get a message as if you had beaten the game. This is quite strange, since I just wanted to check out how big the team as research for this article.

Overall, this game is really getting there. There are a lot of detailing and polishing work to be done. Thankfully, the developers are quite responisive and open for feedback so I think the full game will be a lot better compared to the prologue. But don’t misunderstand me here, I’m not saying that the prologue isn’t good. I had an amazing time while playing this game.

I’m very impressed by the quality of this game and I’m crossing my fingers for the Kickstarter to reach it’s goal. Since I honestly believe in this team and from what I can see in this prologue, I think this game is going to become quite interesting. So, that’s why I might come over quite harsh in this article in certain sections. I just want to see the game get even better then it currently is. Sometimes, it are just some small details that need to be changed.

For example, the color of the buttons in the main menu are too similar to the colors in the background. The “Options” and “Exit Game” buttons almost blend in with the background for me. Speaking about the UI, it’s extremely well done but it would be bettter if some sound effects would play and if the “ESC” key also exited you out of menu’s.

Speaking about sound effects, they are pretty good. They set the tone and atmosphere quite well. Including the soundtrack of this game, it sells the whole atmosphere without a lot of issues.

In conclusion, this game is pretty decent. I’m seriously impressed with the quality of the game so far. If this is the baseline level of quality that the team can deliver, I’m very excited to see the full game in the future. The game is scheduled to be released in the summer of next year when you look at the deliverly time on the Kickstarter page.

Thank you Red Martyr for this oppertunity and introducing me to this project. I’m going to follow it for sure and whenever the full game is released, you may be sure that I’m going to write an article about it. So yeah, if you are into point-and-click games, horror games and/or adventure games…. I can recommend this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Age of Mythology Extended Edition (PC) ~ And on the 7th day he gamed.

ageofmythologyextendededitionSteam store page

Ah, Age of Mythology. I got introduced to this game when I wasn’t able to understand English. It was at a co-worker of my mom’s house. I was playing the games on the PC I didn’t own. The first time, I played with the Egyptian culture, since I have quite a fondness for the old Egyptian culture. A few years later, I found Age of Mythology in a garage sale. It was a French version, but I didn’t mind. I was finally able to play that one game I played for myself. Back then, my French was better than it is now. It didn’t take long before I found a copy of the Gold Edition with the Titans expansion pack. I played the game quite a lot back then. I even dabbled in online play. Fast forward to 2014 and Age Of Mythology Extended Edition releases. Overjoyed, I start it up and have a nostalgic wave. But, is the game any good and does it still hold up. Let’s find out. 

Tale of the Dragon

To my surprise, in 2016, the game received new content. This new content isn’t too well received if you read the Steam reviews. But, I’m running ahead of myself here. First, let’s take a look at the story of this game. In this game, you play as Arkantos, an admiral from Atlantis. Something strange I have to point out is that the Atlanteans were added with the expansion pack “Rise of the Titans”. 

Anyways, Arkantos gets a mission where he has to help Agamemnon in the Trojan War. Things go south right away and Arkantos’s fierce enemy Kamos tries to boycott him. The story of this game is quite long. It has over 30 missions and it will take you 30 hours to finish the main campaign. If you decide to play the additional campaign the DLC brings, you get a 10 hours additional playtime.

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During the story, you come across various allies and go on a big adventure. The writing in the game is good. Personally, I prefer the stories in this game more than the stories that were told in Age of Empires I & II. The way how they used the mythologies and stories to create one huge story is just amazing.

Something that still holds up from the original is the voice acting. During the story, you come across Greek, Egyptian & Norse missions and each character feels and sounds unique. My favorite missions were Egyptian missions. The reason for that might be because I’m really fond of Egyptian mythology.

But, would I say that the voice acting is actually good? Oh, no. The voice acting is cheesy and over-the-top. And to be honest, I love it. It adds to the craziness of the story and atmosphere. I get the impression that the voice actors had an amazing time in the recording booth. The voice acting just clicked with me and actually made me laugh out loud sometimes.

The two base campaigns of the game are a blast to play through. I’m also glad that the downloadable short campaign “The Golden Gift” is also added in the Extended Edition. This was a 4-mission long campaign you were able to download from the official website as a sort of update/free expansion.

So, I also played a bit through Tale of the Dragon for this review. While I can understand the negative reception of this DLC, I would still recommend it. Now, there are some balancing issues and the multiplayer with the new Chinese civilization is sometimes quite unstable. But, it provides some new and fresh challenges in the game. I have to admit that I haven’t experimented with them too much since I love playing with the Egyptians the most, but from what I have played; the Chinese look like a lot of fun to play with. If you want a more in-depth review of the DLC, I would recommend that you read Moshfish’s review on it. It’s an amazing summary of what’s good and what’s bad with the DLC and I agree with a lot of it.

I want to add one thing to the Tale of the Dragons review. I don’t know if it’s just me or if other people experienced it as well, but in some missions, I didn’t have background music. Also, I found it a missed opportunity to add additional Asian tracks to the soundtrack.

Something minor that I experienced as well is that when you use a God power, usually a name is display who uses it. In the main campaigns, that’s Arkantos. In Tale of the Dragon, it’s nobody… No name is displayed.

God powers and such

age-of-mythology-extended-edition-windows-screenshot-arkantos

This game plays like your typical RTS game. If you have played games like Age of Empires II or Rise & Fall – Civilizations At War, you will feel right at home. Your main goal is to build your civilization. You do this by assigning villagers various tasks to collect resources or create buildings. With these resources, you can create more units to improve your economy or create an army to defend from enemies or attack them.

There are, including the DLC, 5 different civilizations to play with. The Norse, Greek, Atlanteans, Egyptian and Chinese. Each civilization has it’s unique units and quirks. For example, the Norse has a special cart, the Oxcart, that is a sort of movable drop off point for resources. The Greeks need to have villagers praying to great favors while the Egyptians need to build statues of their gods to create favors. 

The best way to learn how to play with these civilizations is to play through the campaign. By the end, you will know the basics and some advanced mechanics with each civilization. But, if you are totally new to RTS games, there is a “Learn To Play” map where you get the basics of RTS gameplay. You learn how to play with the Greek civilization. The unique elements for each civilization are explained in a cinematic. Now, there is no Greek one and in the Chinese one, some bits take a bit too long.

If you ever want to know more about a unit or a building, you can just click on the portrait. You get a very detailed screen with a lot of information. This information contains the unit’s or building’s things like strengths, weaknesses, and uses. You can also click on “contents” to read a full in-game Wiki. Too bad it doesn’t have a search feature or a better menu system. If this was expanded upon, this would have been an even better tool.

You can play through the campaign on 4 difficulties. I mostly played through the campaign on the normal (moderate) difficulty. I would recommend that you play the game on the Normal difficulty first and decide if the game is too easy to too hard for you and switch if needed. Overall, the game is quite balanced and I rarely had moments where I found the AI was quite unfair.

There are a few unique mechanics in this game. First, let’s talk about a new unit class. Besides your typical triangle of sword, bow, and horse; there is a 4th unit class. Myth Units. These units can be trained in temples and are effective against human units. Each civilization has unique to the mythology of that civilization. For example, centaurs for the Greeks and sphinxes for the Egyptians.

The second unique mechanic is the Titans. When you reach the last age, you can start building a Titan Gate. When this gate is completed, a titan unique to that civilization is summoned. These are huge and powerful units that can be used as tank units to attack the enemy. Now, you can only place this Titan gate once, so if it’s destroyed, though luck. Also, the Titan is quite weak to Hero Units and siege units. So, be careful if you use the Titan.

Now, if you have played Age of Empires III, this mechanic might be sort of familiar. When you advance to the next age, you can choose between various advisors who give you a certain reward when you advance. This isn’t different in this game. When you advance to the next age, you can choose between two minor gods. The god you choose decides which myth unit you can create at your temple and which god powers you can use.

Yes, the final unique mechanic is the god powers you can use. Each civilization has it’s own unique god powers which range from offensive to defensive powers. You can summon earthquakes, spy on the enemy for a limited time, summon a healing spring, have a moment where nobody can attack… There are a lot of them. Most of them can only be used once during gameplay. Some can be used more than once, but they all have a limit.

If you want to read more in-depth about how this game works, I recommend that you take a look at this website: http://aom.heavengames.com. It’s a huge website containing very detailed information and strategies on how to play this game.

Most of my time has been spending in this game playing random matches versus the AI of this game. In the past, I was quite skilled in this game. I knew most of the keys to quickly and efficiently create my base and build up my army. While I love the economic play in this game, I’m horrible when it comes to balancing my army. Since I played a lot with the Egyptian civilization, I don’t know a lot about the other civilizations.

If it’s not clear by now, I think that the gameplay in this game is excellent. The campaign has quite a lot of challenges but just playing on a random map versus the AI is quite a lot of fun as well. There are some things I would love to change about this game but there is a very active modding community providing a ton of mods in the workshop fixing bugs and fixing most of the issues I have with this game.

Let’s dance

694638-age-of-mythology-extended-edition-windows-screenshot-civilization.png

The soundtrack of this game is amazing. The soundtrack is orchestrated and uses an amazing mix of various instruments.

Each civilization has it’s own unique theme and unique tracks. Also, the developers enjoyed themselves way too much with naming these tracks. The main theme of this game is called “A Cat Named Mittens” and one of the most relaxed and most chill tracks is called: “Eat Your Potatoes”.

Together with very good sound effects, the audio of this game is a hit. To this day, when I listen to the soundtrack casually, I remember how the villagers sound and other sound effects. Something I really like is how the sound effects are played in stereo. So, if you move a unit from the left to the right, you will hear your unit in your left speaker.

Now, the rest of the presentation of this game isn’t that great. Don’t get me wrong, the game looks great and the theming is very well done but some character models look out-dated. While I personally don’t mind that much, I feel like this extended edition could have done a lot more than just simple widescreen support. The additional visual polish isn’t much to write home about. Just look at this Imgur library created by NecessaryDerp from 2014 where the graphics from the original are compared to the Extended Edition: https://imgur.com/gallery/L8WEE

Am I saying that the game looks ugly? No, I’m not. Like I said before, the game still looks great. The improved visuals for the liquids like water and lava are quite pleasing to the eye. And to be honest, the only moment I find the graphics dated is when you are extremely zoomed into the map. Also, thanks to the magic of Steam Workshop ingratiation, you can use a lot of mods to improve the visuals to your liking.

In the past, the online community of this game was quite alive. There were a lot of people playing this game. I remember that were at least 100 different lobbies. Nowadays, the online community of this game is dying. The day I publish this review, there were only 5 lobbies. It’s a shame since I played some great game mods online. From King of the Hill to a sort of Dota clone.

There is one thing I really dislike in this game and that’s the save and load menu. Now, it works fine but I wish it displayed more information. For example, if you were playing a random match or if it’s a save in a mission/scenario. I haven’t found a mod that’s able to solve the issues I have with it.

A nitpick I have with this game is with the map. I love how you can rotate the map holding the CTRL-key down, but there is no identification on what position it was originally in. It’s a minor thing.

Something that frustrates me the most is that this game doesn’t receive additional patches. The updates stopped in 2016. Yet, the developers keep updating Age of Empires II HD. This game could use a lot of minor polishing updates but the focus of the developers is on their other products.

So, that’s everything I wanted to say about this game. I think it’s time for a conclusion.

Conclusion

The bad:

-The visuals are just okay.

-The Tale of the Dragon DLC misses some polish.

-The in-game wiki could have been so much better.

-The save menu should display more information.

-Dying online multiplayer community.

The good:

+ A lot of unique mechanics like Titans and God Powers.

+ You can use mods.

+ Amazing and addictive RTS gameplay.

+ Amazing soundtrack & sound design.

+ Cheesy and over-the-top fun voice acting.

+ Good story.

+ …

Final thoughts:

I might be blinded by nostalgia and quite biased while reviewing this game. But, I think this game still holds up well. Yet, I fell in love with this game the first time I played it. I have a lot of fond memories with this game and reviewing the game just makes me want to replay the game some more.

This game isn’t perfect and could use some polish to fix those last bugs and improve some models, especially the human units. Yet, the charm of this game is something else. The over-the-top voice acting and endless replay value make this game a must-play for every strategy and RTS fan.

The original reception of this game was poor, but thanks to the patches, this game has improved quite a lot already. If only Skybox Labs kept updating the game, then I would give this game a higher score.

Now, that’s everything for this review. Thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100