BlueStacks X is free, live in 14 countries with 200+ games, available via the browser, native client/apps and Discord bots
London, United Kingdom, Sept. 30, 2021 – BlueStacks Inc., a pioneer of Android gaming on PC and the world’s leading mobile gaming platform, today announced the release of BlueStacks X (beta), the world’s first cloud-based game streaming service for mobile games. BlueStacks X is available on Windows 10 and 11, Mac, iOS, Android, Chromebook and Raspberry Pi. It is the only cloud gaming service on the market that offers free game streaming for mobile games across platforms and devices.
BlueStacks X (beta) is powered by hybrid cloud technology, built in partnership with now.gg, BlueStacks’ sister company. Hybrid cloud enables the cloud to offload parts of compute and graphics rendering to the endpoints, dramatically reducing the cloud costs and enabling users to enjoy a free service. This can be achieved both with using a native client and browsers capable of native graphics rendering. This technology works transparently and does not require any integration from game developers.
“BlueStacks App Player recently crossed 1 Billion lifetime downloads. BlueStacks X is a natural next step for us. Hybrid cloud is a big technological breakthrough which makes it economically viable to launch the service,” said Rosen Sharma, CEO, BlueStacks Inc. “We are a trusted partner to top mobile game developers. There is a lot of excitement among them about BlueStacks X and some of the other innovations we have like deep Discord integration.”
“These days all gamers practically live on Discord. Launching BlueStacks X as a Discord bot is so innovative and smart. We can literally just click a link and jump into a game. I can customize the service for my server, way cool,” said Aevatrex (Jonathan Fermin), leading mobile gaming influencer.
BlueStacks X can be accessed via the mobile browser on iOS, Android, Windows 11, Mac, Chromebooks and even some smart TVs. The BlueStacks X native client is available on Windows 11, Windows 10 and older versions of Windows. BlueStacks X can also be used by BlueStacks App Player users.
BlueStacks X (beta) already has over 200 games, and several new games are being added every week. The service has a great collection of RPG and Strategy games with other genres being added over time.
Android in the browser
Choose from 200+ free cloud games
Play 200+ thrilling cloud games, with a new game added every week. Go on epic quests with top RPG and strategy titles.
Play cloud games via a web app or PC client
Play games online from the web app on any device or download BlueStacks X (Beta) on your PC and get started.
Play instantly. No download, no installation.
Play games directly in the browser, without waiting for lengthy downloads.
Play with friends across devices
Play games effortlessly across devices—phone, tablet, PC, laptop, and TV. And on any OS—Windows, macOS, ChromeOS, Linux, iOS, Android, and Raspberry pi.
Resume game play in any device
Start the game on any device, save and resume playing from another device.
BlueStacks is an award-winning mobile gaming platform adopted by over 1 Billion gamers in 100 countries and six continents around the world. In 2020 over 6 Billion gaming sessions of 70,000 different games were played on BlueStacks. In 2021 BlueStacks launched BlueStacks X (beta) the world’s first game streaming service for mobile games. BlueStacks has a global team of over 400 and is one of the most recognized tech brands in the industry. The world’s top game developers leverage its platform to promote their games.
Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!
Pop goes the Joy
In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.
Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.
Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.
I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.
Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.
Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.
Emotional Telephone Booths
You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.
In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.
So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…
Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.
There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.
So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.
Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.
While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.
To Joy or not to Joy
I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.
I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.
Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.
On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.
If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.
All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.
Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.
And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!
Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!
Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?
Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.
It is your job to tell us which is which. Company policy encourages:
Investigation: delve into an android’s life story to truly understand them.
Emotional manipulation: if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
Diagnosis: does the android conform to manufacturer specifications?
Action: should this android be wiped, or is it fit to return to service?
DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.
Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.
Space Outlaw Alice follows Alice, the main character, as she gets targeted by the corrupt government of the Earth Union and must also deal with mysterious extra-dimensional monsters that appeared out of nowhere. As she runs through the stages, the player will experience a classic platform action with jumping and shooting. However, each stage also contains segments where she will pilot Seraph, her giant robot, and the game will shift to a horizontal scroller shooter. Space Outlaw Alice is highly inspired by the classic games of the NES/Famicom console as well as the mecha anime genre. Its plot and characters are carefully presented through 8-bit cutscenes between the stages.
The year is 2378 A.D. Humanity is expanding into space, but its progress is being held back by the corrupt regulation of Earth Union. In addition to the inability to rely on its own government, both Earth and space are plagued by criminal activities and terrorist attacks. Alice, a fearless outlaw, and captain of the spaceship Valiant Gear accept the job to raid a military facility and gets caught up in a situation that will determine the fate of the world. Targeted by the Earth Union army and facing the coming of extra-dimensional creatures that threatens to exterminate all forms of life, she and her crew will need to make a decision. Run and mind their own business or join the battle and help everyone?
Retro platformer action
Retro shoot’em up action
NES inspired pixel art graphics
Upbeat 8-bit inspired music
Six two-part stages
Hidden weapons and upgrades
Flashy special attacks
8-bit cutscenes presenting an engaging plot
Fights against trained soldiers, monsters and robots
Space Outlaw Alice | Indiegogo Campaign
The crowdfunding campaign for Space Outlaw Alice. igg.me.
Space Outlaw Alice at Game Jolt
Space Outlaw Alice’s page on Game Jolt. The playable demo is available. gamejolt.com.
Space Outlaw Alice at itch.io
Space Outlaw Alice’s page on itch.io. The playable demo is available. hissatsu-studios.itch.io.
About Hissatsu Studios
Hissatsu Studios is a Brazilian indie game studio founded by Lucio de Godoy in April 2017. Its main inspirations are the 8-bit and 16-bit era videogames. Hissatsu Studios is currently working on its first project, Space Outlaw Alice, a pixel art game with distinct platformer and horizontal shoot’em up segments alternating in a single adventure. It is inspired by the NES/Famicom classics and some of their technical limitations.
More information on Hissatsu Studios, our logo & relevant media is available here.
ChubbyPïxel is writing to you to let you know that they are celebrating the 2 years release and the 40.000 copies sold for their latest game “Suicide Guy” on Steam with a new Update 1.60 and a 60% Sale!
Thanks to the support of the gamers, Chubby Pixel is able to continue the development with more content in the near future for the game.
In “The Fur in Me”, you play with a young member of the Fur race in his quest to save his own world from the mad Fearflies. To do so, you’ll have to smash your enemies while matching your color with theirs. What makes this game challenging is the fact that not only you have to avoid the traps, but also make sure you change you are colorfast enough or you lose.
Genre: 2D platform match color ;
Gameplay: run, jump, smash and change colors (at the moment there are 3 colors but there will be 6 ) ;
Story: find out how the Fearflies invasion started by collecting the missing images spread throughout the world ;
Aesthetics: 7 different and colorful worlds ;
Audio: joyful sounds and music ;
6 different levels of difficulties:
Normal mode: Match same colors;
Hardcore mode: Match different colors;
Achievements: In-game achievements (medals):
Number of deaths;
Number of images collected;
Assist Option: Tweak attributes to adjust the gameplay to your play style:
Number of Jumps;
(You can turn Assist Option ON or OFF whenever you want but if you turn it ON, you won’t receive achievements for the current level);
Target Audience: Fans of games like Super Meat Boy and Rayman ;
Hey! My name is João Ladeira, I’m 26 years old, Portuguese and have a degree in electronics and computers.
Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too). During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.
Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn’t just to learn about the engine (Unity). So I decided to create a JRPG with slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.
After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.
I am no illustrator nor musician. The only tangible skill I have is programming. But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was: how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have “nothing” to do with each other?
I took this challenge and, one year later (filled with lots of testing and experimentation) I think I’m on the right track to tackle it and to show that you can create a great game using only assets already made. It’s all about how you use them and the little changes you introduce in them.
The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn’t know.
Now that I have everything aligned, I decided to start marketing it to make sure I build a community around the game and get good visibility.
João Ladeira (John Ladder)
If you’re thinking you already got all NTales’ offerings? Think again… RuleMakr, the developer behind NTales: Child of Destiny has recently launched its biggest update yet!
Yes, you read that right. New content and features arrived in NTales that will surely get Saviors scrambling to login to the game. From impressive log-in and loading screens, the addition of guild buffs, battle and main menu enhancement and pet skills update, there is no time for laid-back gaming as helping Queen Laminia save the Kingdom of Lancia must be prioritized.
What’s New in NTales?
Guild Master and Guild Buff Implemented! Upgrading and acquiring guild skills via using guild medals for all members.
Battle UI Changes!
Those hindering or covering the battle screen are moved to the menu screen making some icons smaller so the gameplay screen can be more visible and bigger as you play the game.
Main Menu UI Change
The Main Menu was improved and all are packed in one screen with other features of the game.
Improved Pet Skill Description
Added a more specific description for the pet skills: damage skills, buffs, and debuffs turns in effect, etc.
And many more!
Guild Masters are also in for a surprise. Guild Buff is already implemented in the game. See for yourself how stronger your guild has become. Earn more Guild Medals for higher Guild Skills can acquire.
Those hindrances and some icons in the game were already compressed into one! A bigger screen to play and now a great view for any battle that you want. Also, game menus were already packed into separate views from the battle screen to a menu screen with some features for the better gaming experience.
We know you want more! Pets are now having detailed information specification, description for skills, damages buffs and debuffs. See more of it as you play NTales: Child of Destiny.
Not enough? Well, the NTales team has also announced that they have prepared and opened fun events for everyone where they will give away sought-after items for free! Join now!
Time to get back to NTales: Child of Destiny by downloading it from Google Play. Be sure to follow the official Facebook Page for more news and announcements of the events!
This 3D Mobile RPG which was recently opened in Vietnam and other SEA countries, continuously making big efforts for the content update and now, taking over the Southeast Asia gaming scene! The expansion is inevitable! Hello Hero: Epic Battle is unstoppable as it opens SEA Grand Launch! Tag along with Leo and friends as they invite all Southeast Asian players to join them in saving the world from evil!
Be part of the growing community of Guardian as this hit 3D Mobile RPG Hello Hero: Epic Battle opens to Southeast Asian nations today! SEA Grand Launch comes with Epic Reward coming really soon!
Southeast Asia — Fincon, the game developer behind the popular Hello Hero franchise, announces today that Hello Hero: Epic Battle is now available in all Southeast Asian nations! Come along with Leo and his friends as they look for more Guardians from Southeast Asia to help save the world! Get the game NOW as it opens to neighboring countries: Brunei, Cambodia, East Timor, Laos, and Myanmar!
More Southeast Asia Grand Launch Giveaways!
To celebrate the Southeast Asia Grand Launch, Fincon will give away 500 Diamonds, 1 Golden Card Pack Ticket, a 100% Hero EXP Boost x5, and a 100% Gold Boost x5!
All Roads Lead to Hello Hero: Epic Battle
After six soft launches, over 100,000 Guardian pre-registrations, garnering 200,000 fans on Facebook, and giving away more than 9,000,000 diamonds, Hello Hero: Epic Battle officially launches all over SEA. This Southeast Asian conquers works side by side with competitive items and update. Get the chance to take home the exclusive smart toy figures really soon. Don’t miss out Epic Battle and Squad Wars update! Get your game updated! This hit 3D Mobile RPG that opened in 7 countries which received by players for its fun and simplicity that fits today’s interconnected, on-the-go lifestyle.
Soft launched in 7 countries in less than 4 months: the Philippines, Singapore, Thailand, Indonesia, Malaysia, and Vietnam
More than 100,000 Installs in both Android and iOS
90,000+ Guardians Pre-Registered and growing
9,000,000+ diamonds are given for free!
90,000+ Hero cards with 100 Diamonds each (9 million diamonds), given away!
Over 100 Customizable Heroes
More than 100 live streams and coverage from Social Media Influencers!
Limited Edition Costume Piece for Leo – Horn of S.E.A., given away!
Exclusive Smart Toy Figures coming very soon!
223,000+ Facebook Page Likes, all Guardians received
Hit 3D Mobile RPG Hello Hero: Epic Battle also launches its biggest update in its Spring patch—uniting the community into one server and enabling multiple combinations of Heroes to complete all levels of the Adventure Mode—Hello Hero: Epic Battle has only gotten even more epic!
“From the moment we began developing Hello Hero: Epic Battle, our main theme was to make a game full of unique characters that were customizable to each of our Guardian’s likings. With this concept, we worked hard to create a solid game that would be loved by everyone,” said Chung-Gil Yu, Game Director of Hello Hero: Epic Battle. “We are continually striving to make Hello Hero: Epic Battle enjoyable for all our Guardians!”
Fincon would like to thank each and every Guardian for their continued love and support during this intense Soft Launch period! The team is looking forward to continuing their journey with more Guardians now that Hello Hero: Epic Battle has opened to the rest of Southeast Asia.
ABOUT HELLO HERO: EPIC BATTLE
Join the 3D Mobile RPG Hello Hero: Epic Battle hype and be one of the Guardians as it continuously makes a history. Currently available for all players in Southeast Asia for free! Watch out for the Global Grand Launch soon!
Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
Immersive storyline filled with eccentric environments and characters
Unlock Ultimate skills and unleash the Hero’s full potential
Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.
March 15, 2018 —Aman International, Inc. has announced today that Bitcoin-based fantasy sports and eSports, Spo-Bit, has entered CBT! From March 15, 10:00 AM GMT to March 22, 2018, 09:00 GMT, players who created an account will receive 1,000 Gold for free!
Spo-Bit is an online fantasy sports and eSports game available through the website. Fantasy sports fans can participate in daily contests of skill, products, services, and other content and promotions. What separates Spo-Bit from the rest is instead of waiting for a week for the results, in Spo-Bit, as the name suggests, results are provided daily, allowing for a fast-paced fantasy sports game never seen before!
Free Entry! Join free contests! Win Gold and Bitcoin
More Sports and eSports!
Player Lineup Profiles
Android and iOS App (coming soon!)
From March 15, 10:00 AM GMT to March 22, 2018, at 09:00 GMT, players who join during the CBT will receive 1,000 Gold for free upon sign-up to test the game and provide feedback. Players can build their NBA lineup and join as many contests as they want. In the near future, more sports and eSports will be made available.
Sports and eSports Coverage
A unique feature of Spo-Bit is it will expand to fantasy eSports in the near future! If traditional sports like the NBA, MLB, Golf, MMA, and NFL, are not your thing, players can pick eSports like PUBG (PlayerUnknown’s Battlegrounds) and LOL (League of Legends), and have the same exhilarating fun playing fantasy eSports! A mobile application will also be released in the future which will allow players to keep tabs on their teams and matches anytime, anywhere.
Registration is now open for a limited time!
Fantasy sports and eSports fans can register for free today!
Don’t forget to Like Spo-Bit’s Facebook Page for the latest news and beta updates!
Spo-Bit by Aman International, Inc., is an online fantasy sports and eSports game where fans can build their dream team and compete with other players to determine the best team manager. In Spo-Bit players don’t have to wait for a week for the results as these are provided daily for all sports and eSports matches!