First Impression: Abyss of the Sacrifice (Switch) ~ Puzzlerooms To Sacrifice

Age warning: This game is 16+.

Wikipedia entryNintendo.com microsite

I might be a day late for Halloween, but today on the day after, I still want to talk about a somewhat horror related game. As regular readers of my blog know, I’m an avid fan of the Zero Escape trilogy. So, when I saw this game pop up on the Nintendo Switch eShop, I didn’t hesitate for a moment. I had to give it a try. I enjoyed my time with it that much, that it even slipped in my top 10 games of 2020. Why did I give this game a spot there? Well, let me explain why, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Puzzlerooms to sacrifice

This game follows the story of 5 girls who are left in the “Foundation”. This is a strange place underground that has been built for some reason that everybody has forgotten. It doesn’t take long before our 5 heroines meet each other and strange things like earthquakes start happening. And let’s not forget, since everybody is gone from the Foundation, food and water supplies are getting more difficult to come by every day.

I don’t want to talk much about the story, since it hinges on its mystery quite a lot. It’s that sort of story where you are left in the dark about everything right from the start, but the further you go in the story the more gets explained. I do highly recommend playing this game without a break like I did. I had to restart my playthrough since I completely forgot what was going on, and I got confused.

Something that took me by surprise is the fact that this game is fully voice acted, in Japanese. Now, this makes my job of reviewing this game a bit more difficult. I barely know any Japanese, so take what I’m going to say next with a grain of salt. But, I feel that the voice acting is pretty good. I really felt the emotional performance of the voice actors and I feel they did an amazing job.

Something I really did like is how there are some cliché characters, like your doctors’ girl and the patient that went in and out of hospitals but the interaction and the backstory of these characters is handled in such a unique way, it feels quite fresh and unique. The story itself is getting quite interesting at the moment where I’m at, and I’m so glad I choose the Switch version over the Steam version since now I can take it with me on the train from and to work.

Visually, the game looks amazing. The artwork really immersed me into the world and the story. Together with the great music and sound design, I really felt like I was exploring a mystery in the Foundation. Sometimes, an important item blended into the scenery, but it gave off a small sparkle, so you didn’t have to go pixel hunting.

I really like the hint system in this game. At any time, without a penalty, you can in the menu to the “Hint” system, and you can look at the hints. Only the hints that help you to get further in the puzzle are unlocked. The ones you need later in the puzzle aren’t accessible and not even shown. The minor negative you could say that this system brings is that it somewhat spoils the length of the room, but that’s a minor thing in my opinion.

You can play this game out of order. So, each time you finish a chapter, you unlock the next entries of the story of each girl. You can play them in any order you like. To avoid getting even more confused about what’s going on, I played them somewhat in order. But, it’s a great thing that if you get stuck on one puzzle, you can stop it and go to another girl to try on that puzzle later. And believe you me, the puzzles can get quite challenging. I even had to get out a pen and paper for several puzzles to solve it.

The controls and the UI of this game is something to be praised. The only minor negative thing is that there is no real autosave, but you can save easily at any time in an overload of save slots. The amount of options is a good to have, so that way you can adjust your experience to your liking. And the easy to learn controls are shown in the options menu in case that you forgot one or two buttons.

Escape is not needed

Sadly enough, this game does have some flaws. In terms of variation, this game doesn’t have a lot of it. This game is a visual novel with some escape the room elements thrown in. But, there are some things that the visual novel sections don’t do all to well. First, the contrast of the text with the background isn’t always the best. I sometimes had trouble reading the text. Thankfully, my English is pretty decent, and I can make out the words, but I can image that it’s going to be quite annoying for people who aren’t so good at English.

Something else that really bothered me is the fact that it’s sometimes a bit unclear who is talking to who in the dialogue sections. There is no real “speaking” animation. That’s a shame, since I’m that kind of person who has a hard time remembering names. I was so glad that in World’s End Club, you had that overview screen with the names and abilities. Even in the backlog it’s unclear who is talking.

Speaking of which, when I looked into the backlog of this game… I found some strange things in the writing. This game sometimes jumps from 1st person to 3rd person writing. A great example where you can get easily confused is this one:

Suddenly, she felt a sharp tug on her arm.

"Huh?"

I didn't fall....?

As she blinked in disbelief, a voice called out above her.

That’s exactly how it appears in the game. If only a different styling was used for thoughts OR keep writing in either 1st or 3rd person, this could have improved the writing.

There were some moments of frustration as well during the puzzle segments. For example, in one room, I had to pick up a robot from the cleaning station but the area I could click to pick it up was almost completely overlapped by the “Exit screen” UI. So, be really precise with your clicks or otherwise, you’ll be stuck while you have the correct solution. Thankfully, if you find the joystick movement controls a bit too fast like me, you can use the D-pad to solve that issue.

Sadly enough, some puzzles are a bit too tricky for my liking. Even with the hint system. One time I got stuck because I tried to combine item A with B, and it didn’t work… The solution was combining item B with A. Which brings me to talk about the interface you use to combine items. This interface is a mess in my opinion. It could have been designed a lot better, since if it wasn’t explained in the tutorial section… I would have forgotten how to use it and that it was even a mechanic.

You might have noticed that I didn’t talk about the animations in the visuals’ section of this review. That’s because, there was so much more that could have been done with the animations. I really felt that the game was a bit too static and comic-book like. There could have been so much more life into the game with a bit more animations. And in some cases, I had the impression that the animations lagged while the game was anything but lagging. But, I think it’s high time to get into the conclusion of this article before I start lagging myself and go rambling.

Conclusion

This game is the perfect example of getting pretty close to greatness but missing the mark. This game has so much going for it. The amazing artstyle, the music, the concept, the atmosphere… I don’t regret my decision to include this game in my top 10 games of 2020.

Yet, this game lacks some polish which is a real shame. Since, I can truly see some people skipping this game because of it. It even makes it a bit difficult for me to recommend this game.

When I saw the scores that other reviewers were giving for this game, I was a bit annoyed. I felt that this game was getting too low scores for what’s offered here. This game tells a great story of 5 girls trying to survive and trying to figure out what happened to the world. But some technical issues hold it back. Some can be solved with a patch like the issues with the script and such, but others like the animations… That is going to need either a big patch or a remake.

But, if you enjoy games like the Zero Escape games or Corpse Party, I would say… Check out this game. Give it a chance. But, know that this game has some flaws and you best play it without too long of a break to fully enjoy this game. I personally think that this game is totally worth your time, maybe on sale. And as soon as you get use to the quirks, the negatives aren’t too bad. So, this review is luke warm, but warm enough to recommend it with caution.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome in another article, but until then, have a great rest of your day and take care.

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Game Quicky: Inspector Parker in BeTrapped! (PC) ~ Minesweeping Mansion Traps

BeTrapped_7042BigFish Games Store page

My parents aren’t that big into games and always thought that games downloaded from the internet contained either malware or crashed their computer. This was a disaster for me, because I really enjoy playing casual games from time to time. Now, a world opened to me when I discovered websites like Zylom, Gamehouse, BigFish and Alawar to name just a few. I mean, an overload of games that you were able to play 1 hour for free and then buy the game for 10 to 20 euro to own it. I discovered a ton of games through those websites, even through some websites that aren’t around anymore. One of these games is BeTrapped and that’s the game I want to talk about today. Is it still as good as I remember or is the game better left forgotten in my childhood? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Cleared Traps

Betrapped1In this game, you play as Inspector Parker on a quest to find out the mystery of who is trying to kill May Vandernot. She is the heir to the recently deceased Lord North Vandernot. Now, it doesn’t take long before you enter the mansion per request of a family solicitor to disarm the rooms and find clues. 

The story is told through a book and the introduction of the game is only one page long. Actually, it’s two pages long but the nice artwork make the story spread over two pages. Overall, the story is quite enjoyable. It’s generic for sure, but it gives a nice atmosphere for the puzzle game we are going to play.

Something I really love is the fact that you can review the story in the “Extra and Options” menu. Since I haven’t played this game in ages and that way I was able to get a quick summary of the story so far without having to replay the game.  

Now, let’s focus on the gameplay. Since that’s the big reason why I wanted to talk about this game. If you have ever played Minesweeper, you will feel right at home in this game. This game is basically minesweeper but with a few twists. 

The first twist is that you have lives. So, that means that if you step on a trap, it’s not game over right away. When you lost all your lives, it’s game over. 

The second twist is that you aren’t able to click around freely. You have to move the inspector through the room as if he is walking through it. So, you can skip over a tile or start from the other side of the board. 

And the final twist is that, you have to disarm all the traps and you are only allowed 5 “misses”. So, that means, if you miss the disarm location of a trap, you loose one of these “misses”. 

But, how do you find out where the traps are? Well, some traps can be found out by just looking at the room and some critical thinking. For example, noticed that piece of armor in the screenshot of this section? Well, there is a trap there. But, the easiest and best way to disarm these traps are by walking around the whole room and looking at the floor tiles. Blue tiles are safe to walk on and other colors mean that there is at least one trap one the adjacent tile. 

You disarm a trap by right clicking on the tile you think the trap is located on. When you are right, the trap is disarmed and when you are wrong, you get a strike. As said earlier, five strikes and you are out. 

During the adventure, you get your lives and misses restocked each level. When you loose all your misses or lives during a level, you have to restart that map. So, thankfully these mistakes or lives you lost don’t carry over. 

There are a few other mechanics like traps that you need to activate and dodge to disarm and the inventory system but the game explain these mechanics quite well. And if you have forgotten or want more information about one of these mechanics, the expansive and detailed help file that’s included in the game is a great way to have a refresher. 

The replay value of this game is through the roof. If you finish the main story, you can always try the puzzle mode. Where you get a randomly generated map with you have to beat it as quickly as possible with the least amount of mistakes. 

Missed traps

UntitledOverall, this game is quite good but it does drop the ball on a few places. The first thing is that this game doesn’t support wide screen. The game is around 16 years old, but by then widescreen existed. 

There is a mechanic in the game that is quite the double edged sword. And that is the quick walk feature. This feature can speed up the gameplay quite a bit, but you are unable to dodge traps that way. While that feature was on, it made my playstyle less careful and that’s just the idea of the game. 

The biggest issue of this game is the repetitiveness. Apart from some minor puzzle and investigation elements, there is barely any variety in this game. If you are interested in playing this game, I highly advice you to play this game in short bursts since otherwise this game can get boring. 

There are apart from that, a few minor things that you can overlook or keep in mind but they can get annoying from time to time. First of all, the controls. Overall, the controls work just fine but I feel that my right clicks don’t always register in the game. This caused some game overs since I right clicked several times on a tile and lost two or three misses in the process. 

Speaking of those misses, when you try to disarm the wrong tile, it doesn’t change color at all. It would have been great if it changed in the color of the tile. It would save some time and possible errors. 

Something I found missing is the fact that you are unable to “plant flags”. Remember that you can plant flags on tiles you think are bombs in minesweeper? Well, you are unable to do that in this game. So, when you think that a certain tile is a trap, you can’t put some sort of flag on it and avoid it. The mechanic works in minesweeper, so why not here? 

Visually, this game looks quite nice but the trap animations… Let’s just say that I can’t say if I like or hate them. Some trap animations make a lot of sense, like a poisoned drink or a gun trap in an old clock… But, giant spikes that rise up from the floor? I’m sorry, but no. That doesn’t fit at all here. Also, I find the knife trap animation quite strange. It almost looks like it’s thrown from somewhere while you would think it comes from the ceiling of the room… 

Anyways I’m glad that I can disable the music since I got bored of it after a while. The music in this game isn’t bad but there is just a huge lack of various songs in the game. And the track is a tad bit too short in my opinion to have it replay over and over again. 

Should you even try?

This game is a rough diamond in my opinion. The game has a lot of potential but it lacks the polish to be really enjoyable. Now, the game can get quite frustrating in the wrong area’s and it made me quite the game once or twice while preparing for this review. 

It didn’t take long before all those frustrating memories from my childhood came back while playing this game. I thought that I would have been able to beat this game more easily now that I’m older but I’m still struggling with this game because of some unpolished mechanics. 

Because parts of the maps are randomly generated, there is no difficulty scaling in the adventure mode which makes the game even more annoying to play. Yet, the game has a certain charm that pulls me in and makes me play it once in a while. 

I can recommend this game to people who enjoy casual and/or puzzle games but I recommend it with a warning, this game could have been so much better and it can be quite frustrating. And then I haven’t mentioned the lack of “investigation notes”. 

Since this is the conclusion of my article and look at this game, I have to conclude that this game isn’t the best. It’s mediocre at it’s best and frustrating at it’s worst. But, I want to mention that I really think that the core idea of the game is amazing and I would love to see another attempt on creating a game with the same mechanics and solving the issues that this game has. I think that would be amazing. But, until then, we have this rough diamond to enjoy. 

With that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Score: 60/100

 

Game Quicky: Baba Is You (Switch) ~ Review Is Win

Official websiteNintendo.com subsite

So, what if a game developer falls in love with the game he created for a game jam? Well, some of those developers make their game into a fully-fledged game like the developer behind Baba is You. Arvi Teikari created the basic concept for this game for a Game Jam. The Jam version is free, but for a more expanded version, you have to pay around 15 dollars. But, is this puzzle game worth your time or was it better as a Jam Game? Let’s take a first impression and quick look at the game that has been released on PC and Switch. The version I’m reviewing is the Switch version. 

The good

One of the main reasons I’m writing a review for this game in my game quicky style is because this game doesn’t have a story. So, I have less to critique which makes for a shorter article. But, why am I mentioning this with the good points? Well, that’s simple. The lack of a story in this game is actually a rather enjoyable thing.

Since this game is a really meta puzzle game, writing a story for this game would be a huge hindrance. It would be too silly or it would take itself too seriously. Also, it puts the focus on the unique gameplay of the game and that’s all that matters.

The gameplay of this game is extremely addictive. The idea of this game is that you finish the level by hitting the object that “Is Win”. So, how do you that? Well, by manipulating almost everything in the level. You can see the basic idea at work in the gif I attached to this article (source: official website of the game).

You see “Pillar is Push”, so that means that you can push around the pillar. Off-screen, there is “Water is Sink”, so you sink/die when you touch the water. Now, something that’s unique is that the text can also be moved. So, you can make: “Pillar is You” as well. And that means that you control both Baba and the pillar.

As long as you make real sentences, the game will act accordingly. Now, there is no real tutorial in the game but the game is divided into sections. The first few stages of a level are introductory levels to the mechanics that the level is going to use. And, these training levels are needed since this game can get pretty challenging.

Mark Brown from Game Maker’s Toolkit explained how smart this game is in his video where he praised this game as his most innovative game of 2019. And I have to agree, this game challenges the most veteran players to finish each level. And sometimes the level is stupidly simple while you look over the solution multiple times. It’s such a rewarding feeling when you finally beat a stage that you were stuck on for so long. Something I enjoyed quite a lot was when a friend and I were figuring out puzzles together. Discussing strategies and trying to figure out how each puzzle worked.

Now, I can keep praising the gameplay for a long time here. But, take it from me. If you enjoy puzzle games or great brain teasers, this is the game for you. But is the rest of the game any good? In the visuals department, I can only give you one answer and that’s yes!

Compared to the Game Jam build, this game got a visual overhaul. From a cuter main character to better animations. It’s all here. I personally think that Baba is a sort of white rabbit/cat hybrid animal. In this version, the improved animations give the player more information instead of the rather static look of the original game.

There are barely any sound effects in the game. But, that’s no big issue. Since it would destroy the atmosphere of the game if the developer added sound effects for the calm water or lava. It would be a bit too much. The music, on the other hand, is amazing. It’s rather calming and soothing to listen too. It’s a trance soundtrack that relaxes you to think outside of the box to find the answer more easily.

Controlling this game is also a blast. I rarely had any issues with the controls. The fact that you only need a few buttons makes the game easy to understand. All you need to know is how to move Baba, how to undo an action or how to wait. You can press the “A” button to wait for an object to either teleport, move, jump… while you are standing still.

Now, yes, I’m praising this game to the moon and back. But, does that mean it’s flawless? Sadly enough, no. I have a few things that I have to mention in my negatives section. 😦

The bad

Now, the game makes a few minor mistakes that might be called nitpicks. First of all, there is something I really dislike about the UI. You are stuck to the level layout. That means that you can’t move freely over the screen when selecting levels. This can make navigating in the level select a bit tricky.

You get a flower when you finish a level in a stage. Whenever you finished around 6 stages in a level, you can go on to the next level. But sometimes, you earn sun symbols. And it’s never clear when you are going to win which symbol. This is extremely annoying when you are only one sun-symbol removed from opening that one gate that’s blocking that one world.

Now, since when is the “B” button a select button? In almost every game I play, the “B” button is a cancel button. Not in this game, it’s a selection button. My brain is so hardwired to press B to go back to the world map, I get extremely confused when I suddenly enter a level or select an option that I didn’t want to select.

Something that I think would be great is a sort of hint system. This game could have used a help system where the user could unlock a hint after a certain amount of time. Sadly enough, you are on your own in this game. Oh well, thankfully there are walkthroughs when I really want to know the solution to one level.

And yes, that are all the negatives of this game. So, let’s wrap this article up and let’s go to the conclusion.

Conclusion

I can totally understand that this game isn’t for everybody. This game is for people who really enjoy solving brain-melting puzzles or extremely unique indie games. The game is extremely charming and enjoyable. The addictiveness of this game has that one more try mentality. And as soon as you find the solution, you get that rush of adrenaline.

I really meant what I said in my tweet in January. I think there are huge chances that this game will be in my top 10 games of 2020 list. I enjoyed my time with the game, the visuals, the soundtrack, and the gameplay that much.

So, give this game a try! It’s totally worth your time in my opinion. And not only that, 10% of the game’s profits go to charity which is an extremely nice move of the developer. Even for an indie developer.

There are a few minor things that this game does wrong but honestly, I think they can be fixed with a patch or a feature update easily. Especially the “B” button thing since I found that extremely annoying.

And with that said, I think I have said everything about this game I wanted to say. Thank you so much for reading and I hope you enjoyed reading it as much as I have enjoyed writing it. I hope you have a great rest of your day and take care!

Score: 100/100

Review: Captain Disaster in: Death Has A Million Stomping Boots (PC) ~ In Outer space We Click

captain disaster death has a millionOfficial Itch.io page

Besides visual novels, one of my favorite genres is the adventure & point-and-click genre. Games like Broken Sword, Another Code R, Time Hollow, and Adera to name just a few are amazing games. When I got invited to take a look at an indie point-and-click game, I didn’t hesitate twice. The game is a labor of love created by two developers, which makes it even more impressive. While I got a review copy of this game, but the developers wanted that I give my 100% honest opinion. And that’s this article, my 100% honest opinion. In any case, the captain needs us. Since he is going on another wacky adventure. And per usual, feel free to leave a comment about the content of this article and/or this game in the comment section down below.

 In outer space, we click.

Captian Disaster 3As I already mentioned, this game is an adventure point-and-click game. The game is similar to games like Escape From Monkey Island or Broken Sword were the focus is less on the story but more on solving the puzzles in your way to progress the story.

In this game, you take on the role of the quirky Captain Disaster. He is tasked with delivering a package from one planet to another. Now, what the Captain doesn’t know is that the package is actually quite dangerous and has the potential to bring the whole galaxy in a lot of trouble.

It’s quite obvious that this game drew a lot of inspiration from the old school LucasArts and Sierra games. The humor is very similar to a game from Monkey Island and some parts even reminded me of Revolution Software’s Broken Sword series.

The story of this game is one where you don’t need to take it too seriously. While there is a lot of sci-fi in this game, the game doesn’t go overboard with exposition dumps or trying to explain every single detail or mechanic in the world. It’s a breath of fresh air to not have to learn a ton of new terms to be able to understand the game and/or the world.

Now, I know that this game didn’t have a huge development budget. It’s even referenced in the game itself. But I feel that the voice acting could have been better. The voice acting is not bad nor is it good. There are a lot of great moments in the voice acting. For example, the alien language and sounds are consistent and sound like an actual language. But, the voice acting makes, in my opinion, a fatal flaw.

Besides playing games and writing articles for this blog, one of my main hobbies Is acting in stage plays in a folk theatre group. One thing I learned is how to put intonation in your voice. When I listened to the voice acting again as if I was watching a stage play, I noticed with the voice acting sounded off to me. Some parts of the voice acting are too monotone. Now, the actual voices and accents of the voice work are well done but I felt the voice actors could have put a lot more intonation in their voice work. Especially when a whole dialogue is spoken at the same tone for minutes, then a bit more intonation would have been welcome.

Compare it to a teacher that’s explaining a subject in class. A good teacher puts intonation in their voice to try and get the attention of the students. When a teacher constantly speaks in the same tone, the students will get bored or worse, fall asleep.

Also, in some areas… some dialogues weren’t audio mixed too well. I had a few spots were some voice-over was louder than all the other voice-overs.

Now, if you don’t like the voice acting, you can turn that off in the options menu. You can choose between either subtitles, voice-over or both. I played throughout the whole game with both. I only noticed in the introduction of the game that two lines of voice-over didn’t have a subtitle. Right when the lights go out.

In this game, you explore various locations like a rubbish dump, a robot bar, and your own space ship. The pacing of this game is rather well done. Except, one minor thing bugged me. The lengths of the acts are a bit off. The second act was extremely short. One you knew what to do, you were able to blaze through it. While the first and third act took me a bit longer.

Now, in outer space, we click. And we don’t only click, we find a lot of references. There are a lot of references to franchises like Futurama, Star Wars, Jaws and Space Odyssey to just name a few of them. To be honest, there are a bit too many references for my taste. But, it’s something personal since I’m not that familiar with all the source material it’s referencing. I have played other games with a lot of references like The Legend of Zelda – Spirit Tracks that had a lot of references to previous games in the series and I quite enjoyed that. So yeah, I wasn’t the right crowd for all the references but I’m sure that fans of sci-fi will get a kick out of them.

Look, I’m an artist!

Captian Disaster 2You might have noticed it from the screenshots but the visual presentation gives off a dated impression. And this is on purpose. The visual presentation is a throwback to the older point-and-click games like Space Quest and King’s Quest. In my opinion, the visual presentation has a certain retro charm to it. It really adds to the atmosphere and charm that the developers wanted with their game. It really fits the game like a glove. Now, the trade-off for that is that this art style will turn off some players. It’s a shame really.

The animations as well are pretty basic. But, this isn’t a bad thing. It still adds to the charm. I really like it when games that have a retro-inspired art style don’t use animations that wouldn’t be possible in that area. So, great job on that!

There are a few minor visual things that could have been improved. For example, the arrows to the sides don’t always change when there is more in your inventory then what’s able to be displayed. Another example is that the “BACK” button in the pause menu, the “K” looks a bit too much like an “H”. And a final example, the “L” in the title cards of the acts miss the top line of the texture which makes them stand out a bit too much. Now, all in all, these are minor things. These don’t hinder the experience of the game too much in my opinion.

Yet, there is one part of the visual presentation that could have been improved. At the start of the second act, I got stuck. I didn’t realize you were able to go the left to another area. It would be quite helpful if either the arrow point changed or if there was something visual to show that there was a door. There are a few areas that have this issue. In the Robot Bar, for example, I didn’t know you had another room to the right you could go right away too. Since the area looks like it’s roped off. Yet, sometimes when I go to the edge of the screen, the game tells me that I can go to another area.

Another minor nitpick is that when you click on an item and you click on the menu, the item will still be in use. But, this only happened to me twice during the whole playthrough.

ZB, Come in! We have a puzzle here!

Captian Disaster 1In this game, you will get a lot of crazy things in your inventory. If you ever get stuck, the method of trying everything on anything always works. Some puzzles were quite annoying to solve. For example, there is a puzzle where you need to place 5 things on a motherboard, but when you click on a place where the components won’t go, you will need to reselect them.

All in all, this game isn’t too difficult and not too long. This game took me around 4 – 5 hours to complete. I was able to fully complete this game without touching my keyboard apart from giving a name to my save files. Now, this game does have an autosave but I save on some weird locations. For example, it saves right near the end of the first chapter but it doesn’t save automatically at the start of the second chapter. So, do yourself a favor and save manually.

The controls for this game are quite simple. You click with the left mouse button to interact with the world. You can use the right mouse click to inspect an item. You will need to inspect a lot of things for clues on what you need to do in order for you to progress. Also, you will need to combine some items. Personally, I kept some notes on what I needed to do in order to progress. It helped me to get through a lot of puzzles.

Now, something I really missed was the ability to move the captain with something else than the mouse. There are a few timed puzzles and it would have been great if I was able to move him with the arrow keys. It would have been especially helpful with the last section of the game since you needed to go off-screen and it wasn’t always clear if the captain was still walking or not.

Most likely due to the engine of this game, ALT+F4 and things of those nature don’t work. You can ALT+TAB out of the game but if you want to close the game, you will have to go through the very easy to use menu system. You can open the menu system by clicking the gear icon in the upper right of your screen.

The music in this game is hit and miss in my opinion. There are a few tracks I really liked but there were bits of the soundtrack that I didn’t like at all. Thankfully, there were no sound effects that are bad. These were all pretty good.

Before I go to my final thoughts of this game and this review, I want to mention something funny. Some games have this quirk while others don’t have this quirk. When you need to move a character with your mouse and the animation is bound to the mouse click, that means if you spam click, the animation resets. It was quite funny to see the captain sort of floating or shuffling instead of walking when I spam clicked around.

If you think that this game is interesting, this game only costs 9 dollars. But, if you want to try it first, there is a demo of the first hour of the game up on the official website of the game. Go and check it out. But now, it’s time ZB. Time for my final thoughts.

Conclusion

The bad:

  • The automatic save system could have been better.
  • The visuals on where you can go aren’t always there.
  • The voice-over work could have used a bit more work. Sound mixing and a bit too flat and monotone.

The good:

+ Charming visual design.

+ Great puzzles.

+ Goofy story.

+ The number of references.

+ …

Final thoughts:

Now, is this game bad? No. Is this game good? Almost. If there was a bit more polish to the visual presentation and the voice-over work, I would say that this game is good. Now, I found it a pretty decent point-and-click adventure game.

It’s not the worst nor is it the best I have ever played. But, I still do recommend this game to avid fans of retro games and especially of old school point-and-click adventures. It’s impressive that most of this game is created by two developers and it got this result. It clearly shows that this game has been created as a labor of love. It actually made me want to play and take a look at the other games in the series.

I want to thank the developers of this game to introduce me to this game. It was a great ride to play this game. I think you are on the right track in making amazing games but there is still a lot of room for improvement. I think you are ready to push the next games of the captain even further. To make them even better and to give him an even crazier adventure.

And that was all for this review. I want to thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you again in another article but until then, have a great rest of your day and take care.

Score: 70/100

First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not too long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in-depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity, in my opinion, is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, on the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game. I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this gameplay? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on the easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking of how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. On one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid since it’s a horror game. On the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by is the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to press switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because of realism.

The only “negative” I can say in terms of the animations is that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a headshot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while, I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick-time events. In certain sections, you have too much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points scattered around. You can save an infinite amount of times as long as you are at the typewriter. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick-time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game gets a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Gaming Nostalgia: Where is the skip button?

5562ecfd-2740-4c50-b148-64b882408fa0.jpgWe all have these moments in games we don’t like to play. Even when you are playing a great game, sometimes it can throw some very irritating or just badly designed areas. In this article, I’m going to talk about a few things that I wish I could skip or use a glitch to skip the section. But sadly, most of the times, I have to do it in order to progress in the game. Do you dislike the same things or do you like them? Feel free to let me know in the comments. You could also comment on the content of the article and/or things that irritate you and I haven’t mentioned. Oh, a while ago, I wrote a rant about 10 things that frustrated me, and don’t worry! In this article, I won’t repeat what I said in there. 

Rope Jumping Puzzles

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I love adventure games. I love exploring caves and finding treasures. That’s why the Tomb Raider and Zelda series are one of my most favorites series ever made.

But there is something that I wish that I could skip. And that are the jumps you need to make when swinging on a rope. In the Legend Of Zelda the Wind Waker, there is a section to get an important item you have to swing on some ropes. To make matters worse, it’s timed and if you fail, you need to restart the whole thing.

I seriously hate this section of the game. Since the ship also moves, so the ropes move too. This way I can’t always correctly judge the distance between the ropes. I was able to finish this section when I was lending this game from a friend after an hour of trying. Now, I’m at the same section in the Wind Waker HD and I’m currently trying for around a half hour.

But hey, the rope jumps in the old Tomb Raider games weren’t much better. I have heard some veteran Tomb Raider players complain about the pixel perfect rope swinging in the first five games. I have to agree from my own experience. Since the next rope isn’t always visible when you are swinging.

In the past, it was even worse. I wasn’t that good in jumping puzzles of any sort. But after I played games like Mirror’s Edge, I have improved quite a bit. But the rope swings still stay a problem. The weird thing is that when I’m playing a game like Indiana Jones and use the whip, I can swing just fine. In Tomb Raider Legend with the grappling hook, no problem. But dangle ropes in front of me and say I need to play Tarzan and swing from rope A to B… And I’ll be busy with that section for a while.

Jumps of faith & death trap.

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Ah, today I was stuck in a level in DooM II because I didn’t notice one jump of fate you had to do in order to progress in the level. It was in the Citadel level. But here is a fun story. I’m talking about the part where you need to get on a high spot in the citadel and jump over the border into the river, so you can go to the other side to a room that opens to a room with 5 teleporters. If you have played DooM II, I think you will know which part I’m talking about.

Well, I was able to glitch myself there. By running at the corner of the barrier and suddenly, I popped passed it and I was able to progress.

Delver is another game that does the same thing. In some cave levels, there is a certain level geometry where you need to do a jump in order to progress. Like DooM II, Delver doesn’t have a jump button, so you don’t think it’s possible in the first place.

But what annoys me the most are jumps of faith above a death trap. I don’t think I need to explain myself here.

I’m not finished talking about the death traps. In Delver, there are traps like a transporter and a poison trap. But you can’t see the difference between both. While this suits the game better, since it’s a roguelike dungeon crawler. But a small hint on the tile would be nice.

But in some games, like in Star Tropics on the NES, there are secrets that lead to instant death. I made me shut off the game twice since I lost a lot of progress. Since the game sets you back at the start of the area you were at.

Going back to DooM II, a nice example was at the same level I was talking about earlier. There is a barrier that goes down and you need to run passed it. But, when you mistime your run, you get stuck underneath it. Without a way to escape. Man, every time it killed me, I got more and more annoyed.

Wrapping up

Well, I think I’m going to wrap up this article right here. I was planning to talk about more annoying things in games, but I decided to keep those for a sequel to this article. It felt better to talk a bit more in-depth on why I get annoyed at those things.

Also, I have already talked about my biggest frustrations with the gaming market in the past. I have linked to that article at the start of this article.

Anyways, thank you for reading this article and I hope you like it as much as I liked writing this article. I’m looking forward to the comments on this article since I find it very interesting to talk about what is frustrating in games so we can suggest improvements for future games.

I hope to welcome you in another article on my blog, but until then… Have a great rest of your day! Game on and take care.

Review: James Noir’s Hollywood Crimes (3DS) review ~ A lot of cheese!

James-Noirs-Hollywood-Crimes-cover

Wikipedia

Before I got myself the latest Professor Layton, I played this game on my 3DS. It’s one of the first games I finished on my 3DS. All over the internet, people find this a mediocre game. In this review, I will tell you if I agree or don’t agree. Let’s try to look at this game separate from Professor Layton. This game is created by Ubisoft, the guys behind a load of pet games on the DS and the very successful Assassin’s Creed. Did they create a great game here or are the reviews pulling at the right end calling it mediocre? Let’s solve this bad-boy and crack the codes. Time to review this game on the 3DS. Oh, the game has its own site, but I didn’t link it since it’s inside a collection site of all 3DS games Ubisoft made. But the Wikipedia article contains all your information needs. 

Loads of cheese

James-Noirs-Hollywood-Crimes-3DS-Screenshots-1

Let me tell you, this game suffers from a lot of cheese. Wait, you aren’t following me? Well, the story is extremely cheesy. It’s a story you don’t need to take seriously at all. The story was one I could predict nearing the end.

The voice acting added towards the story being cheesy. I’m glad to see that this story doesn’t take itself seriously and frankly, it helps in this game. The story feels a fresh change of pace instead of having a weak flat story that you barely remember in the end.

The consequence is that the story is somewhat memorable. It has been a few months since I played this game, and I still remember parts of the story. And that are signs of a well-crafted story.

I’m not going to lie or praise a bad story too much, but it isn’t too bad that it takes you out of the experience. The point I’m getting across here is that it does its job but doesn’t go beyond that to try to impress you. But what’s unique is that at the start of the game, you have to take a profile picture of yourself. And then when your character looks in the mirror, you actually get a live feed from the 3DS camera, which is an amazing idea. This pulls you in the game even more since you feel involved.

Creative, yet done before. 

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This game gives me the impression to be a very creative one, yet I sometimes felt that some puzzles have been done before. This is mainly because of the unique use of puzzles. There are sliding puzzles and many classics, but there are also new puzzles I haven’t seen a lot in games like these.

Many puzzles are quite challenging. Like the puzzle in the screenshot, I even needed to take out a notepad to make notes. And if a game manages to make you do that, it’s a good game in terms of puzzles. I heard in another review that the puzzles feel fresh, and I agree. In the story, you play in a game show to look for a killer. And thanks to this, you can choose which puzzles you solve. This helps with the replay value of the game and when you don’t feel like solving a sliding puzzle, well, you can take other puzzles.

You also get fan mail and hate mail too. This is an extremely neat addition in the game. It feels a bit like the downloadable puzzles from Professor Layton, but you don’t need to do the effort to actually download them.

The amount of puzzles is great too. As far as I know, there are about 150 puzzles you can solve. And this will take a great deal of your time.

The 3D doesn’t add a lot to the game, but I think that isn’t such a big deal in these puzzle games.

Far from perfect.

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Where does this game fall felt on its face? Well, that’s an easy question. The game repeats the story way too much. I rolled my eyes at the number of times the game got stopped where you got an overview of what happened. I have seen games that do this way better. Another Code: R, for example, has a small quiz at the end of each chapter and Professor Layton displays a summary before loading your save file.

Also, the graphics are where I think they made a wrong turn. While the backgrounds and the puzzles look great, the characters actually don’t look all that neat. They feel like early green screen and quickly pasted on the backgrounds. They feel somewhat out of place. And I don’t like it.

Another part of the game that doesn’t do a great job is the music. Normally I remember the music of each game I play but from this game, I can’t remember any melodies. Vaguely I might remember parts, but the music is a missed opportunity.

Also, there is an issue with the length of this game. It might have 150 puzzles, this game can be easily beaten in a few days. The game is short, way too short for this style of game.

And what’s a big shame is, yes there are typo’s in the game! And not one or two, there are a few. Almost like they forgot to proofread this game. An example is this screenshot you can easily find some grammar issues. “TOUCH tiles to highlight a path to cross the grid.” Yup, that’s this game for you.

I’m out of things to say about the game, time for my conclusion.

Conclusion

The good:

+ Unique puzzles.

+ Challenging.

+ Details like fan mail is a nice touch.

+ Your face in the game, man I have never felt more involved.

+ Great freedom in choosing your puzzles.

The bad:

– It’s over way too quickly.

– Graphically, the animation and characters feel dated.

– The music is generic.

– Typo’s in a visual novel?!

– Way too many times you get reminded of what happened.

Conclusion:

Is this a good game? Yes, it is. Is this a great game? No, it isn’t. The game has a certain charm that hasn’t been created in a long time. Yet, it’s too flawed to stand out. It also doesn’t do anything new. It’s just a puzzle game. I can barely bring up arguments to tell you why this game is better than the others.

Comparing this to Professor Layton isn’t doing it any good either. Then this game feels like shovelware. Yet, this game still has its moments. So, if you can pick it up for cheap, I would recommend it.

This game comes recommended as a snack, to play between two game releases you are waiting for. But don’t expect an amazing game. It has too many missed opportunities for that.

Score: 65/100