Tag Archives: quests

Game Quicky: Forager (Switch) ~ Collecting the Mining

Forager

Official website

A few days ago, I wrote an article about a few of my favorite pieces of music in games. In that article, I talked about Forager. A game that recently got ported to the Nintendo Switch. Because the game looked quite interesting to me, I decided to give it a try and now that I have almost finished the game, I decided that it’s high time that I write an article about it. So, in this game quicky, you will find my opinions on the game and feel free to leave a comment in the comment section with your opinion on the content of this article and/or the game itself. A little side note, this review is written when the original version came out on Switch, it’s possible that things from this review can become irrelevant when new content comes out.

Positives

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In this game, you play as a sort of nameless somebody that’s stranded on an island. Your goal is to expand the islands and survive. Now, there are a lot of game mechanics and there is a lot of crafting that will need to be done. The pacing of the game is something special. Depending on your playstyle and what you unlock, the game can go quickly or slowly.

The gameplay is quite unique. You start off on one lonely island. I was unsure at first what I needed to do. I was able to mine away from the resources on the island and after a while they randomly respawned. So, where a flower spawned first, a tree was now standing. I always got small bits of experience. When I leveled up, I was able to unlock new skills and buildings. These skills and buildings allowed to me gather even more types of resources and sometimes even more efficiently.

It didn’t take long before I had a ton of farms and factories setup that helped me in automating certain parts of the crafting process. Now, it would be lovely if they expanded a bit more on this process in future updates, like for example, a certain furnace always smelting a certain ore when it got below a certain point.

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Besides crafting and grinding for resources, you also have enemies to worry about. Depending on the strength of your weapons and gear, these enemies can range from major treats or pushovers. I found it extremely enjoyable to improve my gear and then to take revenge on some annoying enemies by defeating them in one swipe of my sword.

On top of that, there are various dungeons, quests, and secrets to find throughout the game. Almost every island has something to do or to discover it. Some islands have even more than one thing. So, it’s a great idea to try out different things. If you watch closely to each island and try out things, you might discover some secret treasures and upgrades.

I found the visual presentation of this game quite nicely. The pixel art of this game is excellent and fits the style of this game quite well. The animations aren’t too special or flashy, but that isn’t too big of a deal. The goofy writing and humor of the characters more than make up for it. Speaking about that, the characters in this game can be quite amusing and entertaining.

Now, if you talk about the presentation you can’t forget about the music and sound effects. These are excellent as well. The soundtrack of this game is a joy to listen too. I’m even considering adding the soundtrack to my playlist for when I’m writing or just relaxing. The soundtrack is in general quite relaxing but can be quite tense when it needs to be.

The controls of this game are quite responsive and easy to get the hang of. It didn’t take long for me to get used to the controls and do some advanced moves. The inventory management is a bit basic, but more on that later.

So, you have to purchase land, find secrets, unlock achievements and so much more. Whenever you finish a quest line or finish an achievement, you get special costumes that give you special abilities. These special abilities can range from taking less damage or certain enemies ignoring you. And some of these costumes are great easter eggs or references to other series. One thing to know is that once you unlock the effect of a costume, it’s always active. Even when you are not wearing it, it’s active.

Negatives

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Certain building mechanics are quite underdeveloped. When I wanted to place another oil pumping station, I had an extremely difficult time removing all the wood I had placed in the ocean. Also, I was unable to remove any land tiles that were blocking the pumping station.

The vaults are quite handy and aid you in stocking up resources. The issue I have with the vaults is that you are unable to choose where which item goes when your inventory overflows. At the end of my playthrough, I had several vaults and I didn’t know which item was where. It was always a find expedition when I needed to find one item or check if there weren’t item stacks that could be combined.

In an extension of that, the inventory management is too basic. You can’t move items in your inventory, you can’t change the order of the items in the hot bar. Also, when I was catching things with bottles, the hot bar sometimes switched to the caught item and I accidentally released the fairy.

The randomness and luck-based drops nearing the end can get extremely frustrating. There are two artifacts that I still have to get to complete the museum but the random drop rates of the remaining treasures are so low that after 5 hours of trying, I was unable to get even one of those drops.

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There are some minor game-breaking bugs in the game. For example, there are some puzzles where the required items don’t always spawn. These bugs are fixed in the Steam version of the game, but I still experience them on the Nintendo Switch. The one that affected me is the bug with the mushroom puzzle on the rainbow island.

When you bought all the islands and crafted almost every upgrade, the game gets a bit boring. Not only is one of the final upgrades quite repetitive and slow to get, but there is also nothing to do after you bought all the islands. Now, this might change in the future, since additional content is being developed. Recently a new content pack has been released for the Steam version.

In most cases, the frame rate is quite stable. But, whenever you enter or exit a building or when there is a lot happening on screen… The framerate can drop drastically. For example, I noticed a lot of frame drops whenever I had some special buffs applied to me and I was digging all over the place. Speaking of the frame rate, there is one dungeon where you have to guide a beam towards certain obstacles to open the doors. How the longer the beam was, the worse the framerate got.

Conclusion

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This game is quite a lot of fun, I enjoyed myself with this game quite a lot. But, the game can be a bit rough around the edges. There are some parts of the game that are still a bit underdeveloped and could some expanding.

The tricky thing about reviewing this game is that there are a few major updates planned and I have no idea what they will change or add to the game. I don’t even know if I have to restart or if I’m able to continue on the same save file when the updates come out. While some of them already got released on Steam, I don’t know if and when they come to the Nintendo Switch.

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Yet, I still recommend this game to people who enjoy games like Terraria, Zelda or Minecraft. This game is a lot of fun and quite addictive as well. When I started playing this game, I had a very hard time putting the game down and playing other games. I’m very excited to see what the next updates will bring and which improvements it will bring to the game. Since if they polish the mechanics that I talked about in the negatives section of this game, the game can become even more enjoyable.

And with that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed right it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 70/100

First Impression: Fantasy Life (3DS) ~ Strangely Fun.

Fantasy_Life_box_artNintendo.com entry

I was very surprised that Level5 published a game like this. While I was silently hoping to a sequel of Professor Layton, or a spin-off, they published a game with similar graphical vibe. But don’t let it fool you, the fantasy and the life is quite different in this game. After playing 3-ish hours of it, it’s time to write an article about it since I’m quite enjoying myself. And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Graphically Layton?

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Maybe it’s only me, but this game gave me a Professor Layton feeling. At least, on the surface. Possibly the used some assets from the Layton game. But hey, let’s not think about the biggest series this developer created, in this article we are talking about Fantasy Life.

This game must have been a nightmare to develop. Since all the different classes play differently. I’m quite curious if the overall story stays the same in the different classes. Also, the fact that you can change your class in mid game, is just mind-blowing and quite a risky move of Level5. I hope the game stays challenging and doesn’t make the mistake that The Legend Of Zelda – A Link Between Worlds made. That game was also more free then other games, yet the difficulty curve was off.

While the story has some plottwists, I was able to see some coming. But I’m quite sure that to a child or a casual gamer, the plottwists might come more as a surprise. Overall, the writing is excellent. The characters can be a tad bit generic in some cases, but they are written so well that I had a few moments that made me smile, not only as a critic but also as a writer.

Quests

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I was on the fence for buying this game. I actually had it pre-ordered but cancelled my pre-order since I lost interest in the game. But now that I gave it a chance, I was quite surprised. The gameplay is nothing what I expected. If you aren’t doing a story quest, you can roam around freely and solve people’s daily needs.

The quest system, while quite fun, isn’t 100% perfect. Sometimes quite important information isn’t in the quest log, the quest log is out of order and you can’t have a map where all the accepted quests are located. The quest logging could have been done better in my opinion. While I’m beating it, I’ll surely try out all features of the quest log. Maybe I’m overlooking some things and bashing it, while it’s not needed at all.

You have three sorts of quests. Each give you a different reward. From dosh (currency) to stars (allow you to grow in your class) and bliss (expand the game.). The different quests yield so many different yet satisfying rewards that I explore the world in quite more depth then I usually would. Then my coin dropped. (Dutch expression for releasing something.) This was totally the designers intention to help you explore the world. It’s quite deep honestly. Apart from some aspects that is.

At the moment of writing, I’m in the magic class. They actually passed on a great oppertunity for the magic combat. When you use fire attacks on forest mobs, they don’t increase the damage. Also, your mana replenishes so slow, it’s painful. And the quite expensive potions only give you 10 mana back. Yup, only 10 mana. And the free water bottles you pick up, give 5. That’s so not enough!

So, the magician is long ranged combat. What I love about this game is that the target system works so nicely. I can easily circle around my enemy while trying to defeat it. If only there was an easier way to switch weapons. It would have been less of a pain when I would have been able to quickly switch to my dagger if my mana ran out.

Gamesystems

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In the last section of this article, I want to talk about the overall game. I can’t judge on the box and such, since I own this game thanks to the eShop.

The game controls quite fine. While I sometimes have the impression that they switched some buttons around from similar games, I can easily adjust.

Graphically, this game is just amazing. This game gave my impressions of Professor Layton, while it’s really nothing similar. The look, the animation, color pallet and level design is just really well done. Maybe they should have planned out the shops a bit better. Like the furniture shop closer to the wallpaper and flooring shop. Also, why can’t I sell furniture?  I bought by accident two items when I needed one. -sigh-

Something I would have done differently is the icons on the touch screen. They take up quite a bit of space on the map. While it’s not a big deal, I honestly don’t like various icons on my map. I would have made a bar at the bottom of the touch screen with the buttons on it. That would have been way easier to organize. Speaking about the map mode, it’s quite handy. I can safely say that it helped me out of some tricky situations. It’s clear and you can’t get lost thanks to it. If only you were able to have an overview map. Since if you tap on the map button, you get an overview of the map of the whole game. Thankfully there are buttons to quick travel.

Anyways, I’m nearing my usual article limit. So, it’s time to wrap this article up. I still have quite a lot to talk about, but I will keep that for my review if I beat this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I can honestly recommend this game to you. Also, feel free to drop by on a later date! I try to publish an article each week. So, maybe until next week.

Game Quicky – Gamer’s Thoughts: HomeSick Beta 0.1

HomesickRecently I joined a crew to make do the testing for a game called HomeSick. It’s going to run on the RPG Maker engine. I have reviewed a game in the past, so yeah. Remember the Legend of the Ninja? Anyways, in this article I’ll talk about the first demo they put out for us to test. The testing is private, so I won’t provide a download link. Also, they announced that they are going to release an updated version in the upcoming days, so I might write an update article then. Anyways, let’s dive right into this game. Let’s analyse it. And as usual, feel free to leave a comment on the game and or the content of this article. 

Early access

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I want to thank my friends over at Gamers’Hive to grant me access to this beta testing, even while the spots where full. Crying Man Studio’s are the developers of this game. They release development video’s here and there. The fans can give input into the game by giving comments. This is clearly going to be a labor of love.

Compared to what I played in the past in the engine, the direction they are going with this game is looking good. Graphically, the game looks nice. Everything fits together nicely. While there are some sprites I would change to match the emotions of the story, it’s a known bug.

A suggestion to the developers from me is that in the graveyard, you could put the names of the beta testers on a tomb stone? Like the beta testers are buried there? It sounds fun, but it’s totally up to you guys.

Testing it

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Because this game is at it’s alpha / beta stage, this game is far from finished. I could start nitpicking on some collision boxes not being there and etc., but that’s when the game is ready to be polished and finished up.

There are a few things I didn’t like from my first experience. The soundtrack of this game is really great and helps to immerse yourself into the world that they created. Until I heard the theme of the battles. It feels out of place. It doesn’t feel action-y enough. It’s too calm to be an action theme.

What I mostly do to judge a theme is listing to the music with my eyes closed. If I’m able to create a similar scene that fits the music then is actually displayed on screen, then the music is fitting. But the battle theme didn’t pass.

They know that there are several spelling errors. Honestly, I thought that the writing was too generic. Don’t get me wrong, it’s okay, but you feel the Dutch influence as well. I offered to help rewrite some lines, but I haven’t gotten a reply. Simply because not so long after I started to write this article.

Final thoughts

I know, this is an extremely short article. Most of the bugs have been caught that I wanted to talk about so, I think it’s not really needed to talk about them in depth in my article.

It might be better if I wait until the updated beta is released and then take a more in depth look into it.  This was my initial experience and so far, it’s going good. I wish the developers the best of luck and cross my fingers that the final product will be amazing.

Anyways, thanks for reading and I hope you enjoyed it. Until next time guys, take care!