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Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agree on. That subject is the difficulty in games. This isn’t unique to video gaming, since other entertainment mediums can be difficult to understand, analyze or appreciate. But, difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy now-a-days? That’s has two reasons. The first reason is because games just got more accessible. Because the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenge. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation to what each level means.

And this brings me to the second reason why games are too easy now-a-days and that’s skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult get slimmer with every game I play.

Is this a bad thing? Depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem. If you are looking for a game to play to pass the time, in that case the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty in my opinion are the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other video’s or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game is the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, were all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, the better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during me search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to conclusion that there are 4 types of difficulty in my eyes.

The first type is intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is unintended difficulty. This was unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The forth type of difficulty is , you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until, I came at the final boss. This annoying battle gets such a difficulty spike made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about the Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types is really thin and makes it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great, because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy now-a-days gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious what everybody thinks. Maybe I’ll revisit this topic on a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll included it in the next article. And with that said, I think I’ll really end off this article. Thank you everybody for helping me putting this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the amount of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt myself too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of my games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing worked. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this story time about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too much plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of variety. A power fantasy in another world would be extremely easy and generic. Most RPG’s use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world and setting. When I was brainstorming for ideas I noticed that most of my favorite story driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

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Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beaten the first three levels of a top down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat the certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and theme is this. A big open world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s October 2018 Update

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Dear lord, is it already October? This year has been flying by and it was extremely nuts. So, I think it’s time to update you guys and girls on what’s going on in my life and what you can expect for the future of my blog. This is quite a lot to talk about so, here we go. Also, feel free to leave a comment in the comment section down below. 

Personal life stuff

In a previous update, I talked about a few things. Let’s first start with my final project. That’s currently in full swing. Researching and writing this out takes up a lot of my time. For those who don’t know, I’m a college student and I’m doing Computer Science. I have finished all my subjects and now I have my final project to write. I’m taking the networking classes. My final project is upgrading and monitoring a school network. It’s quite a challenge and I’m learning quite a lot.

Because of that, I don’t always have the time to play new games to write about on my blog. In addition to that, I sometimes feel burned out on writing and then writing something for my blog is just a bit too much. So, if I skip a week, I’ll always announce it on my Twitter.

Besides my final project, my theater group started in the new season. Currently I’m working on some things for our open stage next week. It will be quite a lot of fun and I can’t wait to see it when it all comes together. But that has been eating my free time as well.

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On top of that, my family and I are raising two adorable little fluff balls. Since Sparta died in July of 2018, I really missed having a cat around to hold me company. In August of this year, we adopted these two little kittens. They are brother and sister. The left gray one has been named by my sister and this lady is called Dobby. The right brown one has been named by me. I named this man Troy. His name has been chosen as a reference to Sparta. Our bonds are slowly but surely forming. Currently, they have grown enough to learn to explore outside. That’s fun. It really melts my heart when Troy starting to meow when he doesn’t see me for a few minutes when we are outside. They rarely sit still, so I won’t be flooding my Twitter with pictures of them, but I’ll try.

So, it’s quite clear by now that I’m quite busy. I’m still working full time as well. In my last update I also talked about my bad mental health. Currently, the situation hasn’t improved a lot. But, huge changes are happening. Because of privacy reasons, I won’t be talking about them in public.

Before I start talking about the blog related things, I want to talk about the games I’m playing. Currently, I’m playing a lot of games I have reviewed in the past. Games like The Legend of Zelda – Breath of the Wild, Europa Universalis IV, A Hat in Time amongst a slew of others. I mostly want to wrap up those games so I can cross a few games of my backlog list. But, I’m still playing some other games want to review or talk about.

Blog stuff

So, something strange is going on with my blog. For some reason, my views are all over the place. While I have days that my blog is doing very good, I have also days that I barely get any visitors over.

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That said, if anyone can explain me why my views are so low, that would be welcome. Any feedback on my work is welcome. Also, if you ever have a suggestion for a review or a topic you want me to talk about, feel free to contact me on my Twitter or contact page.

A project I have currently running on my blog is the Tomb Raider project. Currently, we are extremely close in finishing it. I have to finish two articles, which I might do next week. I’m aiming to release it somewhere this year. I’ll update you guys on the release date on my Twitter.

In almost every update I talk about wanted to update my blog with new categories and updating older articles (Mostly removing typo’s, fixing broken links and images). For now, I won’t be doing that. I’ll mostly be focusing on the current running projects. The whole restructuring and updating of my blog will be for 2019.

What else can you expect from me in 2018? Besides the Tomb Raider project I don’t have any crazy plans. I have a few games I still want to talk about on my blog before the year ends. There are a few Switch, PC, PSP and PS2 games I still want to review.

I do have some plans for 2019. I have a few ideas for collaborations and other projects. But, I’ll only be able to work on them when the new year starts. Simply, because I don’t have the time for them now.

And that’s everything I wanted to talk about for now. This article has been a summary of my tweets in the past few months, so, if you want to know these things hot from the press; you should follow me on Twitter.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Publishing: unmemory – A mystery game you can read. A noir novel you can play.

logopositivounmemorytrans

“An innovative proposal of interactive fiction that immerses you in the story through a masterful mix of puzzle and reading” – Iván Fernández Lobo, Founder & Managing Director at Gamelab.

A new storytelling format

unmemory lives at the intersection of literature and game, blending narrative, interactive means and game mechanics to immerse yourself in a thriller story of memories and revenge.

The Killer Kittens are a band of sexy thieves. Many are after their valuable loot but there is only one person in the world who knows where it is hidden: you. Everything would be fine if it wasn’t for a small detail: you can’t remember anything.

Use your logic, deduction and discovery skills to overcome challenging puzzles and move forward. Bring order to your memories to solve the mystery and discover an uncomfortable truth.

More information

http://unmemory.info
Instagram: @unmemory.game
Facebook: @unmemory.game

Support their KickStarter: https://www.kickstarter.com/projects/unmemory/unmemory-a-text-based-game-an-interactive-escape-b

 

My favorite gaming music #22 – Time for a Loop

GameMusic_InArticleIt’s that time again. Time to share some of my favorite tracks in gaming. I have written articles about this before if the title hasn’t given that away. I have written 21 articles about this before. The rules for these articles are simple. I can only pick one track per franchise per article and I only pick the original versions of the track. Unless I choose to do a special article for this series where I only pick remixed versions or video game related music. So, are you ready? Since here we go. It’s time to party!

Remember Me (PC) – Nilin The Memory Hunter

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I haven’t gotten too far into this game but so far I’m enjoying the ride an awful lot. The plot of this game interests me to no end. The idea where you have to mess with people’s memories; or how the economy is based on memories.

This game is on my “to write about” list for a month or two now. I’m glad that I gave this game a chance since not only is the story amazing, the music is a blast to listen too.

For this article, I have chosen the main theme of the game. It fits perfectly with the futuristic theme of the game and the techno/electro track is a blast to listen too. When I first heard it, it really helped me to get pumped for the game and what the game was going to offer me.

So, if you want to know my opinion on this game; keep an eye out for my blog. Since I plan to review it rather soon.

Outlaws (PC) ~ The Ballad Of Doctor Death

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Review of this game

This game was in my top 10 favorite games of 2017 list. It even finished on the 3rd place. In my review of this game, I highly praised the soundtrack. And, it would be only logical if one of the tracks appears here in this series.

While I had a hard time choosing one from this amazing western shooter, I settled on the track of “The Ballad Of Doctor Death.” It has a bit of everything.

The start of the track is a typical western track where at some parts it even feels medieval. But, what I love most is that the track changes around the middle where it becomes a sort of vocal track of cowboys riding their horses into the sunset. It fits the atmosphere of the game where you have to shoot in towns and such extremely well.

The track is amazing to listen too on its own but I really advise you to play the game and enjoy when this track comes on. It makes the track even better. If you don’t know where to buy this game, don’t look too far since the game is for sale on GOG.com for less then 5€. If you enjoy retro gaming or those old shooters like DooM or Wolfenstein… Don’t skip out on this one!

A Hat In Time (PC) – The Battle of Bird Award 42

Hat In Time

Review of the game

Yes, of course, my favorite game of 2017 gets a spot in this series. And I think it won’t be the last time either.

I wanted to go with “Turn on the pyrotechnics” since that track is currently my ringtone. Yet, when I heard this track again I loved it even more.

Not only that, the boss battle that happens when you hear this track in the game is just amazing. The build-up and the finish of the chapter are just amazing.

I can’t wait to see what the free DLC will have in store. I’m still hoping that it drops this year, currently, it’s listed on their website on 31st December. A new chapter and new features; sign me up!

But, let’s enjoy this rocking track even more and if you have played the game, just close your eyes and enjoy the memories coming back in of this game and the amazing boss battle.

Fire Emblem Warriors (Switch) ~ Tactical Map

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I have finished this game two weeks ago. While I could have finished it weeks ago; I haven’t done that. I just enjoyed playing the game that much that I wanted to take my time with it.

I still want to write about this game but since I’m now playing the remastered edition of Hyrule Warriors as well, I’m thinking about a different kind of article.

A feature I love in Fire Emblem Warriors is how the tactical aspect of the series is carried over. How you can order your warriors to go and defeat a general; defend an ally…

When you start every mission, you hear this song while you are making your first moves. This song calms me to make the best choices for the upcoming battle but it also hyped me up to get ready to fight and defeat our enemies.

So, like Remember Me; this game is on my “to write about” list and I think you might see it soon then later.

Dragon Quest Builders (Switch) ~ BGM 5

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In my article where I looked forward to the games, I wanted to play in 2018, I talked about a game called Dragon Quest Builders. Now, I’m currently in the 3rd chapter of 4. So, you may expect an article on this game in the near future.

The music is this game sounds like your typical Dragon Quest music. It really suits the game rather well. It suits the game that well to the point that I’m now playing Minecraft with Dragon Quest music playing in the background.

I can’t wait to see what the rest of the game has in store for me and what the sequel has in store. I wonder if the game will still be released this year. Even if this doesn’t; I’m going to wait for it and pick it up as soon as it releases.

Closing off

It was really fun putting this article together. It reminded me of how important gaming music is to me. How much attention I pay to it while I’m playing games and writing articles like this.

If you have any music you really enjoy from games; I would love to hear it in the comments. Also, feel free to leave a comment with your opinion on my music selection. I’m curious if I’m the only ones who really love these tracks.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Music – My favorites #16: A Special One

video game illustration.jpegMore gaming music articles!

It’s time to talk about some more amazing tracks from games. Normally, I have a rule that I have to use the original music from the game. But in this article, I will also talk about some tracks that are related to games but aren’t in any game. So far example, a song with various quotes from a game. In any case, the rule that one track per game still applies. So, I hope you enjoy these tracks. And as per usual, feel free to write a comment with your opinion on the tracks, games and/or your opinion on the content of this article! 

(Hardstyle) Markove – Reawaken (Quotes from Bioshock Infinite)

162247_frontBioshock Infinite review

So, around the one-minute mark of this hardstyle track… You are greeted with a quote from Elizabeth from Bioshock Infinite. When I heard that quote, the memories of this game came flooding back to me.

Hardstyle is one of my favorite genres. I love melodic hardstyle. And honestly, when it’s combined with quotes or references from one of my favorite game series, then it’s even better.

When you like hardstyle or music with a lot of bass; you owe it yourself to check this track out!

(Trance) SkyMarshall Arts – Monkey Island (Quotes from the Monkey Island series)

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Review of Escape from Monkey Island

First Impression of Tales From Monkey Island

SkyMarshall Arts is a DJ that makes a lot of different game-inspired music. He made songs about various games like Portal, DooM, Resident Evil and Monkey Island.

This song appeared on his “Nintendo Generation” album. On his own website, he explains the history of the album.

The song is really catchy and is quite fun to listen too. As a Monkey Island fan, it’s one of my favorite songs.

It’s a nice compilation of some great quotes from the games and the actual theme song.  Honestly, I have the impression that this could be used right at the end of a game in the series; when the credits are rolling.

(Original) Undertale – Hopes and Dreams

 header.jpgSo, I wanted to talk about Undertale for so long… So, here I go. The reason I’m not writing a review or a first impression for this game is because this game has been covered well enough.

Also, I haven’t finished the game yet. I know, shocking. But hey, it’s on my “to finish” list.

Undertale doesn’t need an introduction. It’s a very well known game. Maybe in the future, I’ll write an article about it. But for now, we have this amazing track from the game to listen to. Seriously, this track is very lively and one of my favorites in the game.

(Original) Rise Of The Tomb Raider – The Observatory

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So, recently I have finished this game called “Rise Of The Tomb Raider” on PC. I wanted to finish this game sooner but there were just so many good games coming out in early 2016.

This game was an amazing sequel to the original Tomb Raider reboot from 2013. I’m very happy that this game finally came to PC since I had a blast playing this game.

I’m going to try and not talk too much about this game since I’m planning to write a review about this game.

But seriously, I played this game with some amazing headphones and that made the music even stronger. The atmosphere that this track brings while exploring tombs and various other locations is just amazing.

During this track, I stopped exploring and just moved the camera slowly around Lara. The visuals and the world design is pretty well done in this game and is a sight to behold. Thank you, Crystal Dynamics and Square Enix for this amazing adventure and the amazing music that came with it!

(Techno) Basshunter – DotA (Song about playing DotA)

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Okay, time for a disclaimer. I haven’t played DotA, nor am I playing to play DotA. But why do I bring up this song?

Well, because this track from Basshunter introduced me to electronic music which is has been my favorite genre since.

This song made my 13-year-old mind interested in electronic music and got has its hooks in my since. So, yeah this song has some strong childhood memories for me. Now, I wonder… Which game(-related) track has some strong childhood memories for you while you have never played the game it’s about? Feel free to tell me in the comments.

Wrapping up

It’s time to wrap up this article. Something became quite clear to me. When I want to talk about a game without writing a separate article about it, I write about it in this series.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing this one. I’m quite curious to see which tracks you guys & girls like.

Have a great rest of your day and I hope to be able to welcome you in another article. But until then, game on!

First Impression: Bravely Default (3DS) ~ Featuring GamersHive

bravely-default-europe-box-artGamersHive Facebook

Official Site

Thanks for tuning in you guys. Today, I’m going to try something different. In the last few years, I met a guy on a garage sale with the same first name then mine. A few months ago, I found met him again through Dutch website, similar to eBay. After a few mails back and forth, I joined his Facebook group. Now, if you are a reader from Belgium and you’re interested in games… Don’t wait! Go take a look on that page. This is a group to my heart. They are collectors like myself. I might ask them to get the forums to work together. As a sort of apology to you guys and to them (because I haven’t mentioned them while I promised it) I asked their opinion on this game. Keep in mind, this isn’t a review since I haven’t finished the game myself. Yet, there are guys on GamersHive that finished it. So, I’ll be using their words to talk more about this game. The only “altering” I did to the quotes is translating them. So yeah, before we start, feel free to leave a comment on the article and or the game. 

Unexpected. 

a544b637e7bdbabf2abb0e823e5a80d3Honestly, I wasn’t planning to play this game. I got this game thanks to my forum. When a few members where hyped about this game, I kept the title in mind. A week later, I was looking on the shelves of a local game store for any potential great sales in the 2nd hand section. When I saw this game on the shelves, I decided to pick it up. To check if the hype was really worth it. I rode my bike home and popped the game in my 3DS.

Bravely Default is what the new Final Fantasy should have been.

– Ringo G. (GamersHive)

Now, my friend. That’s quite a big statement. I’m ashamed to admit this, but I haven’t played too many Final Fantasy games. Actually I have never beaten one. Yet, I do love the formula of the game. While I heard mixed reviews on the latest releases, I do think that there is some truth in the statement.

First of all, let’s talk about the story. I’ll be using now a lot of a mini-review Sam Stevens placed as a comment to my post in the group.

The story is really beautifully created. It gives you the feeling to continue playing to see the ending.

– Sam Stevens (GamersHive)

 I’m sorry Sam, but I have to disagree. The opening was truly unexpected. The introduction is done by using the AR features of the 3DS. It gives you a personal feel through the story. I haven’t beaten the game yet, so I don’t know how it ends but from what I have played… I don’t think the story is that good. You won’t hear me saying that the story is bad. That is totally not the case. Let me explain myself.

The main story is generic. It’s a basic story of “save the world with crystals”. But here the saying of “don’t judge a book by it’s cover” is very, very true. The execution of the story is what makes the story good. The dialogue, interaction with the characters and their backstories are all very well written. Sadly enough, some characters suffer from “tropes”. What I mean here is that they are your standard characters. To say it very crude, the characters don’t have a soul. I don’t see any change in their personalities. They stay way to close to what their what their trope is supposed to be.

Here the story looses a lot of it’s charm. Sadly enough, to experienced story tellers, the story becomes predictable. In summary, the story is good but not great. It has it’s moments here and there but there are so many missed opportunities.

Generic RPG or more?

brave6Let’s move on to the gameplay. And to save me some trouble, I will quote some very true things from Sam Stevens.

Norende Village and the StreetPass support really aid you in your quest.

– Sam Stevens (GamersHive)

Now this is very true. On the surface, the game looks to have a basic RPG-style gameplay. With turn based moves and random encounters. That’s only the surface. The game is deeper then that. Sam gave two examples how the gameplay is more then your standard RPG game. What they exactly are, well… that I leave as a surprise to you guys.

The feature of being able to set the amount of random encounters is just amazing.

– Sam Stevens (GamersHive)

Oh yes! Sam, you are totally right. This is one of the big selling points in my opinion. It’s really hidden but it’s so handy. This way you can explore early dungeons again without having to be interrupted by weak enemies. It’s just great. Also, the game warns you if you disable the random encounters! The game might become too difficult if you try to play this without them. Yeah, great move.

Now, the title of the game is pretty much the gameplay of this game. You can either “Brave” or “Default”. The “Default” is your basic “Blocking” / “Defending”  but with a twist. You earn a point when you “Default”. These points can be used to “Brave”. This way you can release multiple attacks at once. This adds a whole layer of strategy. Since if you “Brave” without saving points first, you will end up loosing turns with that character.

Negatives

gfs_373321_2_3Now, usually I would be about to wrap up my article. But since I mentioned some guys, I think I will continue this article for just a little bit. In this part, I will talk a bit about the negatives of the game. What didn’t I enjoy? I realize that I leave out a whole bunch of things that I haven’t talked about, but I save these for my review when I beat the game.

So, the first flaw I want to talk about is something that is a big shame. Minor spoiler here but at one point, you get an airship. It’s actually really early on. Now, you can go to every place on the map. And that’s amazing. The open world feeling is such a fun thing to play around in. Until you get a slap to the face.

When you try to enter a dungeon before you’re actually supposed to, the characters say that they shouldn’t go inside, since they haven’t business there yet. What? Like ProJared said in his “1 minute review”:

Let me experience my own mistakes.

– ProJared

This is very true.

Another mistake is how the game has micro-transactions. I don’t think I have to explain myself here. It’s just silly. I might talk more in-depth about it in the review. Although, I have already talked about it in my last rant. So yeah.

Another thing I dislike about this game is how grinding is such a thing. I actually stopped playing this game because of a part in the game where it’s a boss rush. And you will need to grind, a lot, in order to beat them. Either that, or I fail at understanding this game. It might be a combination of both. But I don’t the grinding in this game fun. Sorry.

Anyways, thanks for reading. I’ll talk more about the graphics, difficulty, music, controls and design in my review. I hope you enjoyed this article. Thanks to GamersHive for the amazing quotes. It was really fun to try out something different. Now, I have a game to beat to fully review it. Hopefully until then!

Thank you from the bottom of my heart.

TSP-beginagainI tried a lot of different things for this article. And that’s why it’s delayed so much. I honestly even tried to make a “thank you” video but I never came on the right words and when I started editing it, I didn’t finish it. Since I thought it wasn’t good enough to thank you guys and girls for all the support you have given me. It’s just blows me away how much things happened over the course of my lifetime. But anyways, I think I better start writing my 100th blog post here. Since this is an exclusive post on my personal blog! Yes, one thing I decided is that this post isn’t going to be reblogged on ButtonSmashers. Since I think too much personal stuff will be said in this article. Not that I don’t think it won’t fit there, but I would take a bit of the “magic” away if I repost it there. Anyways, let’s get right into it. The article that has been delayed the most. 

Thankful Jonez.

Writing isn't an art. It's a conjugation of a verb.
Writing to entertain, that's an art!
- NekoJonez 2014

I can’t stress this enough. Seeing all the support people give me over nearly a half year just blows my mind. I started with recording video’s of me playing games on the gameboy and DS. With some DVD cases on my belly to make sure that the camera was on the correct height. I didn’t knew how to record emulators and how to commentate over them.

But back then as a little child I never realized that I had a talent that attracted people to come and read my content. I had some major hick-ups. I deleted old projects. Thankfully I have them backed up on an external hard drive. But it shall collect dust for all eternity.

If writing would be my future job, please sign me up. Living like a small celebrity. I wouldn’t say no to that. I mean here that people give me free codes for e.g. Skype premium or give me free games. Honestly, I made me having teary eyes just seeing that I get things from people that I only know over the internet.

I’m glad that the free rewards isn’t the main reason why I write this. I just enjoy writing an awful lot to be honest. Since childhood I have been always that child who tried to entertain others instead of having fun myself. And for a weird reason, I get more enjoyment out of making a fun time for people then enjoying myself. I get bored when I watch a video for too long. I always want to play a bit more to make sure I can write a new article or talk about it in a stream.

Nothing has been more important to me then my creativity and my community. And with that I mean, my friends and family. While it started with using my creativity to entertain my community, one day I made the leap to entertain on the internet. And I was pleasantly surprised.

People sometimes think that writing is an art. They are wrong. Writing is just a conjugation of a verb. Writing to entertain. That’s an art. An art I seem to be good at since a lot of you people decided to follow me.

Blown away

The internet is a harsh place. But never too harsh to leave it.
- NekoJonez 2014

I finally decided on the way how I’m going to write this article. At the start of each paragraph, I’ll leave one of my quotes. Things that I live by. And things that kind of summarize the part of the article.

I have seen cruel things on the internet. And I admit that I was a victim of cyber bullying in the past. The internet is a rough harsh place. But it’s never too harsh to leave it. What I mean with that, there are always new places to go. New people to meet and people to back you up.

The thing is that sometimes communities fall apart and new are created. Arpegi is a community that has risen from the ashes of another community. Basically we separated from another forum since there were some clashes with the admins of that place. And looking back on my decision, it was such a smart decision.

Today I’m the “admin” of Arpegi. And those quotes are with intention. I don’t feel that I’m the overall leader. I might be the owner and creator of the group, but I’m not the guy who tells the community to do this and that. And I would be ashamed if they talked about “Jonez’s community”. Arpegi is our community. The readers and supporters of my blog are part of them, the members of my forum, my twitter friends, my buddies on FyreCraft. I consider them all a part of the Arpegi community.

And whatever happens on the internet, how harsh it is. Arpegi never fails to back me up. Thank you everybody for everything. I’m so grateful for all the support I got to make my blog grow and all the presents I get to relax and maybe write a new article about.

A gamertag with a story.

Cats are not the simple animals you think they are. They stay their true selves yet adapt when needed.
 - NekoJonez 2014

Alright, some of you guys and or girls might have heard this story a million times before but my nickname hasn’t come just like that. Some people have gamertags which describes a bit of themselves or something that just sounds nice. But my gamertag “NekoJonez” or “Jonez” has more to it.

The “Jonez” part mainly comes from me being an addict to Indiana Jones. And besides the movies, my favorite kind of games is adventure games. I want to be taken on an adventure with a great and deep story like Indiana Jones. And my favorite games like Corpse Party, Alan Wake, Zelda games and many others haven’t failed to do just that.  And I changed the “s” at the end to a “z” since I was afraid to be sued. Yeah, children minds are scared quickly.

The “Neko” part has been added since I started Arpegi. Which is now over 2-3 years ago. Thanks to one of the guys on my forum who I consider as a brother, I added “Neko” to my name. Not to copy him, well not only that, but for several reasons. I look to myself as a cat. But cats aren’t the simple animals you think they are. They stay to their true selves yet they adapt when needed. And I never change my personality. Yet, I adapt myself to the situation. When I need to be formal and strict, I will be that. But when I’m with friends, the formal part disappears and the loose Jonez pops up.

The other similarities with cats is that I’m kinda lazy. If I could choose I would sleep, game, eat daily. I’m also more active at night time. In addition to that, I prefer my personal space to do my stuff in. And yes, I’m litterbox trained. In my case, it’s the bathroom. But like cats, I tend to avoid and run away from situations that scare me. That’s a bad habit of mine. I’m working on it though! And I’m somewhat successful at it. I’m less scared of difficult situations then in the future. All thanks to my new studies and my community. The support helps me grow.

Doubtful

Be consistent in your content, they say. BS, I say! Just stay consistent with your style.
 - NekoJonez 2014

I could go on for hours on end with this article but the message is pretty clear. Thank you for everything you guys and girls have given back to me.

I have a lot of idea’s for the future of this blog. New articles and new content. Indeed.

I might start writing tips and tricks how to write as a pro. They sometimes tell you that you need to be consistent. Bullshit I say to that. Just be consistent with your style. It’s for you that they come back. Not for the content. Although if you rarely publish, low chances of getting a great audience.

But I’m going to wrap up this article. Thank you so much for reading and hopefully I got the “THANK YOU” across. I hope to see you guys at the next article and / or post. See you guys then. And keep being awesome.

PS: Comments are welcome.