Publishing: Gamers to battle sleep in 72-hour charity challenge

Committed video-gamers Gamely Giving are gearing up to burn the midnight oil from 28 April to 01 May 2017 to raise £1,000 for people with disabilities.

They’ll be gaming continuously for 72-hours from 16:00 GMT as part of GameBlast17 and are aiming to raise £1,000 for SpecialEffect, a charity that puts fun and inclusion back into the lives of those with physical disabilities by helping them play video games.

Gamely Giving are a team of friends and bloggers from all over the south of the UK. They’re asking people to help them reach their target by sponsoring them via their online fundraising page.

“We love what SpecialEffect does. They make it possible for people to play the games we enjoy and take for granted by providing them with controllers custom-built to their needs so they can join in with friends and family,” said Kevin, a member of the team. “As gamers, we believe in the healing power of gaming and how it brings people together. GameBlast gives us a chance to put this belief into action by playing to raise money so SpecialEffect can deliver a bit of joy to those who need it.”

“Playing for an extended period is a big challenge, but we’re asking people to attempt it to help thousands of people who, because of a disability, can only sit and watch other people have all the fun with family and friends,” said Mark Saville, the charity’s Communications Officer. “GameBlast is an opportunity for people to do what they love best and level the playing field for individuals with disabilities at the same time.”

The charity is inviting teams of friends, family members, and work colleagues to join the GameBlast event, which has been likened to a Children in Need for gamers. It’s backed by big names in the industry including GAMETwitch and FACEIT, and aims to raise £150,000.

Gamely Giving’s efforts will help people like John who never thought he’d be able to play video games again because his muscular dystrophy stopped him using a controller,” said Mark. “The sponsorship raised through the GameBlast event will change the lives of much more people like John through the gift of gaming fun and inclusivity.”

Anyone can sponsor the team online at www.justgiving.com/fundraising/GamelyGiving2017 and can watch the event at www.twitch.tv/GamelyGiving. More details about the GameBlast17 event can be found at www.gameblast17.com.

Review #017: Delver (PC – Steam) ~ Thou Shall Explore!

imagesOfficial website

Notice: While I do realize that this game is also on Android, I review the Steam PC version here. 

Notice about the screenshots: All these screenshots are taken early in the game, since it are screenshots of MY playthrough. It’s a rouge game, so it’s random each time. But feel free to use my screenshots if you need them. 

As a kid I always dreamed of running around in caves and dungeons to explore for loot. I even wrote some stories about it. And my favorite genre of gaming has a lot to do with it. I love myself some great adventure games. But does Delver deliver? How good is it actually? It’s really cheap on Steam and is it worth buying this game while it’s developing? That’s what I’m going to answer today while playing the new October 2013 update. This review might be shorter then my usual reviews since this game has no every element I usually use to review. We shall see how it turns out. Anyways, let me know in the comments your thoughts about this game and/or this review. 

Let’s “delve” into this!

249630_2013-11-01_00001The game starts off on a path right to the dungeon. The cool thing is, as you die, you don’t have to start completely from square one. You can buy things from the stores. Of course, that depends on how much gold you have obtained from your last run. But here is a flaw in the game that surely will be patched in a future update. I don’t see how much gold I have left. So yeah, that’s annoying. 

The game has a small story, if I can remember correctly. At the start, there are two diary entries you can collect. Yet, starting a new game, I noticed that it’s just some hints. So, according to what I know, this game has no real story. And that isn’t a loss since this game benefits from this. Since each floor and dungeon is randomized.

The game is all about exploring the dungeon. And not about that you should save a princess or something. The goal is to get to the bottom floor and get an orb. With this orb you can escape again. Honestly, I haven’t yet been able to return with the orb.

Great, greater and greatest!

249630_2013-11-01_00002While it adds to the atmosphere of this game, this can become annoying. Like you see in the screenshot, the game is pretty dark. If you are in a well lite room, you might not see many things because of the light. I truly advice to play this game in a somewhat darker room.

The controls are excellent. I never felt that it was the game’s fault of a death. Deaths are permanent! So if you die, you are dead. No respawing, no loot drops. Nothing, only your gold. And this makes for a great challenge. Once you have some great stuff, you don’t want to die. You fight on.

Something I also really like is how the loot works. You don’t get better loot from the stronger enemies. No, you can get a better sword by killing a simple bat. Speaking about bats and flying enemies, there is a problem with them. Their hitbox seems to bit a bit off. This causes some moments where I clearly hit the bat yet, it took no damage.

A great addition to this update is how the game now displays status effects and it’s timer. When you drink a random potion, you now know what it means when the game tells you “you feel warm”. Also, the leveling up system is a great thing. I feel that it’s more fine tuned then before the update. And I really like it. The stats aren’t overly difficult. They are straight forward. For example, a weapon will say that it can do from 5 to 10 damage. So, if you level up your attack stat, you will easily do the most damage possible with that given weapon.

Managing the inventory is a joy. You need to be on a safe spot since the inventory, like Minecraft, doesn’t pause they game. And dear developer, when you pause a game, the music should stop as well. Anyways, the dragging around of items is a blast. And the ability to pick up items while being in the inventory screen and drag it into it. Great!

Not that easy!

249630_2013-11-01_00003

Here is another complaint. The picking up of items from the ground with your action key is a bit frustrating. I had several moments where it didn’t pick up at all. Since there seems to be a set region to be able to pick it up.

The fact that you don’t regenerate health is great. It makes the game more tense. I had several moments where I needed to hide for enemies.

But let’s leave it at that for the gameplay. I haven’t covered it all, but hey, if you’re interested, go check out the game. Okay, let’s look at the length of this review… Wow, I have talked more about it then I expected and I have a few things left to say. Okay, less stalling more reviewing!

The artwork of this game is beautiful! I really like the art style they went with here. Retro graphics and great animations give this game a different look and sets it apart from all the others. This game really sucks me in to it’s great gameplay and the visuals actually convinced me to buy the game.

The length might not be that long, but the replay value is extremely high. Since it’s always randomized. In addition to that, the game is a challenge. A real challenge. You can be in luck and get pretty deep into the dungeon. (If needed, this is a moment to get your mind out of the gutter). Or you can have though luck and die really soon.

An advise that I would give the developer too is that there should be more music tracks. The sound and everything is amazing yet, I think there are a handful music tracks and it would be a lot better if there were more.

So, I’ll leave it at this note. Let’s go to the conclusion!

Conclusion

The good:

+ Unique gameplay.

+ Great artwork.

+ High replay value.

+ No annoying story to bother you.

+ Great challenge.

+ Randomized dungeons.

The bad:

– More music would be great.

– There are a few kinks to work out with the flying enemies.

– Picking up objects is a tad bit frustrating.

Conclusion:

In my reviews I don’t cover every single thing about the game. Like in this review I didn’t talk about the AI, map system, magic and so on and so forth. With the intention that if you are interested, that you try it out for yourself and that there are still things to learn about the game while you play it. Like the traps.

This game really benefits from playing it yourself. I really like it and often in study breaks for college I play a quick round of Delver. Like a floor or 5… I really need to pay attention with it since when it sucks you in, it won’t let you go easily.

With some more work, this game will become a gem that everyone should play. I truly had trouble finding bad things about this game. But the things I found are flaws that can be patched. And the music is great, yet more music would be lovely. Thanks for reading and until the next time!

Score: 90 / 100

Late Game Nights w/ NekoJonez & MiseryLC: Saints Row III

I’m not reblogging this on the ButtonSmashers blog since this is an exclusive video for Arpegi. 😀