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First Impressions: Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (Switch) ~ Grand Adventure

DragonQuestXISPackshotLarge

Nintendo.com micrositeWikipedia entry

Today we are going to talk about a game with a lengthy title. It’s also a quite lengthy game to boot. I mean, this game clocks in at giving or take 60 hours of playtime. Now, in the past, I talked about other games in the series like Dragon Quest IX and Dragon Quest Builders and it’s sequel Dragon Quest Builders 2. But now it’s time to look at and talk about the newest game in the series. The 11th entry got an expanded edition on the Nintendo Switch and that’s what I have been playing for the last couple of days. And I think I’m ready to give my opinion on the question if you should spend your time, money and effort in this game or that the adventure isn’t worth it. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Grand Classical Adventure

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In this game, you play as a nameable hero. You start off in the village of Cobblestone where you partake in a coming of age ritual. It doesn’t take long before things start to go south. Well, it turns out that you are the Luminary, a legendary hero chosen by the world tree Yggdrasil to save Erdrea from evil.

Now, here is the catch. You go to the King to provide your services and things go even more south. The King accuses you of bringing evil upon his land and throws you into the dungeon. So, the stage is set for a grand adventure to prove yourself and save the world before the actual evil entity destroys the world.

The main plotline itself is nothing to really write home about. After playing Dragon Quest Builders 2, where your building was illegal, I felt that I already experienced a similar story in the franchise. Maybe I’m looking a bit too deep into this. Yet, the actual pacing and storytelling are way more enjoyable. The story turns into a journey from town to town where you have a smaller adventure in each town. It’s almost like an anime series where the hero and crew travel around the world.

The writing of this game is just amazing. From medieval speak to people speaking in English with a foreign accent, it’s just lovely. What I mean with a foreign account is that you clearly see the Spanish influences in the made-up language that they speak at some beach cities.

The voice acting really adds a lot to the personality of the characters. While some of the characters really follow some stereotype arcs, I really enjoyed the mix of characters in this game. The characters are written that well, I even started to shout right at some of the characters when they did something frustrating.

Currently, I’m not even halfway in the adventure and I have been enjoying myself throughout the story. I cannot wait to see where the story is going to take me next since the whole world seems massive and a blast to explore.

The Confused Light

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What is a massive world to explore without an interesting visual presentation? This game doesn’t disappoint in that area. One time I played Dragon Quest VII on my PlayStation 2 and I found that game extremely pretty. If you take that game and give it a 1080HD facelift, you get the visual presentation of this game. The world is colorful and extremely detailed to explore. It even has a day and night cycle that makes the world come alive.

Yet, it pains me to say it but I do have some things I disliked about the visual presentation. First of all, there are a few details that were missed while designing some towns. For example, in one of the towns, they forgot to add in a door at the backside of a store. I have posted a video about it on my Twitter. Notice how inside the store, the door is present and when you run behind the back, the door is suddenly nowhere to be seen.

Thankfully, these moments aren’t too frequent and overall, the world is extremely detailed. But, something that is somewhat broken is the triggers to change the lighting. Now, the lighting changes when you enter a building. That isn’t a problem until you start walking to edges of buildings and the light level already changes when you are still outside and next to a wall. Just look at this video I posted on my Twitter, where the ending shows off what I mean. Sadly enough, this problem occurs extremely frequently. Especially at night time and even more when the roof sticks out of the building or when the pathway has a roof itself.

It’s a shame since this is a problem that puts a damper on the excellent animation. I was extremely surprised to see characters actually react surprised or angry when you raided their cupboards or their belongings. Or the fact you can turn the camera around while in battle and see everything from every angle you wish.

Now, I think that the next issue I noticed has to do with memory management for the Nintendo Switch version but the render distance isn’t the best. This is something I can personally forgive since it affects the far off objects that get less detailed render. You can clearly see more detail appear in the frame when you walk up to it. On extremely rare occasions, the detail appears when you are just up close.

Automation

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This game plays like every other J-RPG and especially like most previous Dragon Quest games that came before it. I haven’t played all the Dragon Quest games, so I can’t tell you what’s unique in this title compared to the previous entries in the series.

If you haven’t played any of these games in the past, let me quickly explain it to you. While you take your party on a journey throughout the land, you fight various battles to make your characters stronger and let them learn new skills. With each won battle, your characters gain experience points. When they gain enough experience points, they gain a level. For each level, they get points that allow them to open up a skill in their skill tree.

There are a lot of different character classes that spice up the fighting style and gameplay. From characters that are meant for healing to characters that act as a sponge for all the attacks, better known as a tank. So, you have to choose your equipment wisely as well. You buy a strong shield for your tank and a strong wand for your healer.

There are two ways of battle encounters and this game has them both. On the overworld, the monsters are visible and roam around, so you can pick and choose your battles. Alas, while traveling in places that aren’t the overworld, like the sea, the battles are random and can happen at any moment. Thankfully, in most cases, you see the enemies so it’s not a mess to understand where which system is used.

So, during the adventure, you also have to solve puzzles where you have to look around the environment and dungeons for clues. These puzzles can range from conquering a dungeon to do a fetch side quest to using a monster to climb a crumbling building. A tight control scheme is essential for this type of games and I have to say that this game doesn’t disappoint. After you get used to the control scheme of this game, I have to say that it’s a blast to use. Some features are a bit too buried in menus for my liking but that might be the biggest complaint about that.

Everything is paired together with an amazing soundtrack and sound design. Now a lot of the soundtrack and sound effects sound extremely familiar when you have played previous games in the series. This isn’t a bad thing since this really helps to put the game into the Dragon Quest universe. Plus, the music still fits the atmosphere quite well and doesn’t get boring.

And with that said, I think I have said almost everything I wanted to say about this game for now. Because I’m not even halfway done with the game, I’m not going to talk more in-depth about the game for now. When I have finished the game, or put more hours into it, I might write a more in-depth review. But, at this moment I already reached a conclusion.

This game is one of the best games I have played on the Nintendo Switch when it comes to RPG’s. The expansive world and the amazing story is an amazing journey to take part in. I can’t wait to see what the rest of the adventure will bring since I’m enjoying myself with this adventure. I also highly recommend this game to every Dragon Quest fan, RPG fan, adventure game fan and people who are looking for a lengthy and expansive game to sink their teeth into. And if you want to know if the game is for you, you can download a free demo in the Nintendo eShop to try out the game before you buy it.

So, that’s everything I wanted to say about this game (for now). I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Community Award: Real Neat Blog Award from Frostilye

real-neat-blog

I have won an award with my blog. Well sort of. Remember the time you got those chain emails where people ask “send this to X amount of people to…”? In the blogging community, we gave this concept a unique spin. We have community/tag awards. The idea is that bloggers promote each other by passing an award. In March, I got tagged with the “Real Neat Blog Award” by Frostilyte (who also created the picture you see at the top of this post). Man, I’m always so thankful when other bloggers tag me in these kinds of posts since I find it amazing to see how we as bloggers stick together and help each other but also recognize each other. So, it’s time to follow the rules of this kind of posts where I thank the tagger, answer the questions and ask my own questions for the people I tag. Oh, also feel free to leave a comment with your opinion on the content of the article and/or maybe your own answers on the questions if you want to. 

1) Have you ever been really excited about a game only to be disappointed by it?

I think the way I select the games I want to play actually helped me to avoid being really disappointed by a game. When I start a game, I’m always going in with an open mind and telling myself that it’s possible that the game isn’t going to be my cup of tea.

Of course, there are games that I’m extremely excited about and weren’t the best they could be. But, let’s be honest here, there is always something in a game that you find disappointing and it can range from a small or minor thing to something that affects the whole game.

For example, I really enjoyed The Legend of Zelda – A Link Between Worlds but I’m not that big of a fan of the art style. Yet, there are a lot of people who really liked the art style of that game.

Another example is Etrain Odyssey IV, the thing that I found disappointing is that there wasn’t any voice acting. Yes, no voice acting. Now here is the thing, usually, there is no voice acting in the franchise apart from 4 out of 10 games in the series. So yeah, it’s an extremely silly reason since I loved playing Etrain Odyssey on the DS and that game doesn’t have voice acting either.

Or, The Legend of Zelda – Breath Of The Wild. I was beyond excited about the game, but when I played it, I found that the game shifted a bit too much from the usual Zelda formula, but after a while, I really started to grow on me.

I could talk way more in-depth about this topic, and maybe I should in another article. But I think that I have to answer the question with “no, I haven’t or I can’t remember.” Since there are always aspects of the game I enjoy and aspects I’m not that fond of.

2) Is there any aspect of your life, big or small, that you’re not completely content with and that you frequently think about changing?

It’s a cheesy answer but I’m going to give it. Life is far from perfect and there will be always things you want to change.

I know that my English isn’t perfect and that I often write mistakes. It would be easy for me to hide behind the fact that English isn’t my native language. My native language is Dutch and I also know French and a small bit of German. But, I’m always content when people point out mistakes. It helps me improve my writing and my English skills.

I know that I tend to procrastinate a lot. Sometimes a bit too much. From small to big projects, for some reason, I love to do things at the last minute for some reason. There are moments in time that I don’t procrastinate that much, but that’s not always the case.

Then again, when I’m really honest with myself. I find that myself quite content with my life and where things are going. If I keep up the good work I’m currently doing, I think I will be able to realize my dreams.

3) Can you tell me a joke?

You know that I love to tell stories, so let me tell you an amusing story. I think I was around 10 years old and my family and I were on our yearly trip to the seaside. In the vacation park, we were staying at, there is a football field (I mean for playing soccer. Not for American Football.). Well, more like a farmers field since it was quite uneven and you were able to see puddles when had rained. Keep that in mind, the field is anything but even.

There was this guy, let’s call him Dave,  who always got angry when we were playing with a leather football since it was extremely dangerous. His reasoning, you were able to kick out a window with them. So, in the summer evening, there were a lot of kids and teenagers playing football.

Dave was playing tennis on the road next to the football field together with his brother. Everything went fine until one of the kids brought a leather ball. When Dave saw that leather ball, he got so pissed that he pointed at the ball with the tennis racket he was holding. But, his grip… oh man, his grip. I think you might see what’s coming next.

Dave swung his arm with the racket towards the leather ball and lost grip of the racket. The racket went off flying with some speed towards the football field. The metal side of the racket hit an uneven part of the football field and almost crashed into a window. And yes, it was the window of his front door.

Yes, that was extremely funny to see. I remember that moment extremely well. I wish I had a smartphone that day to record the whole event but back in those days, we all had those PDA-type phones. Those old-school Nokia’s. So, yeah. The moment will live on as a memory instead of a movie.

4) I recently read how evil a company directly correlates to how honest and heartfelt the company tries to appear in its advertising. Do you think there is any truth to this?

That’s an interesting question. But, I think there is an issue with the question. For starters, try to define “evil”. On top of that, find me one company that creates advertisements that present their brand or company in a negative way.

The statement/conclusion doesn’t sit well with me. I feel like I’m missing context. So, it could be that there is some truth to it, but it could also be that there isn’t any truth to it.

5) We all have post styles, or series that we create on our blogs. What is your favorite post style/series on your blog?

I try to use the same or a similar writing style on my works and posts. I just love talking about games and giving my opinion on it. Now, I’m quite proud of The Legend of Zelda – Bloggers Journey. It started off as a simple idea and now that this style of post happened for 3 different series: Mario, Final Fantasy and Tomb Raider; I’m just so happy to see what it has become.

The thing I love to see the most is the change in my writing style. I love to see how my writing style evolved over the years. I’m really interested to see how my writing style is going to be in a few years. Am I still going to explain why certain things or mechanics don’t work, pointing out flaws in games? Am I still going to talk about games? Only the future will give an answer to that question.

6) Light theme, or dark theme?

When I have the option to pick a theme, I prefer to fiddle around with the options to fit my personal needs. Now, my favorite color is gray/silver and the dark theme fits more to that. Apart from that, I feel that the dark theme feels easier on the eyes when looking to a screen for a long time. And since my job involves a lot of computers, I’m quite happy with the recent trend of adding dark modes everywhere.

7) What’s something you accomplished in the past several months that you’re really proud of?

The simple fact that I was able to find my dream job. I always dreamt of working in a school and helping teachers and students to have the best time possible. I also love to work with computers and technology. I’m part of the IT Staff in an art school and I love it.

I’m really proud of myself that I was able to land the job and that I’m able to work in my field of passion. Since it’s something that I adore doing, and to be honest, sometimes it doesn’t feel like work to me. My tasks include maintaining the website, fixing problems with the IT equipment, explaining how tech works to teachers…

Maintain a website, well just look at this blog. I already do it as a hobby, so yeah. Fixing problems with IT equipment is something that I already did on the side for friends and family. And explaining how tech works to teachers feels extremely rewarding when you see teachers being able to use the tech to improve their classes and make life easier for them and the students. Could you ask for more?

My questions

  1. If I start a new retrospective collab project like my Zelda and Tomb Raider project, which series should I pick and why?
  2. What’s the most difficult part of being a blogger according to you?
  3. With YouTube being so big, do you think that written articles still have a place in the current entertainment industry?
  4. Did games become easier or have we as gamers become more skilled?
  5. What are your favorite (gaming related) April Fool jokes?
  6. Which series/game would you love to see revived?
  7. Do you think there is still a place in the gaming market for handheld gaming or did the smartphone market take it over? Or are those two the same market?

And the people I tag:

Matt from NormalHappenings

Robert from AdventureRules

Kim from LaterLevels

Shelby from FalconGameReviews

All my mage buddies over at the WellRedMage

Omar from Pete’s Corner

KillerRobotics

And with that said, I have left out a ton of amazing video game bloggers. I highly recommend that you check out everybody linked here since they all write amazing things and have interesting viewpoints on the gaming world.

But, I also want to thank you all for reading. I’m always so happy when people read my articles and interact with them. It makes my day. I’m writing this blog as a hobby and being able to review games from indie developers and being recognized by other bloggers for the work I put in my blog is such a rewarding and great feeling. Thank you!

Thank you again for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

 

First Impression: Corpse Party 2 – Dead Patient (Steam) ~ And Then It Happened.

Corpse Party 2Wikipedia entrySteam page

I think it’s no secret that I’m a Corpse Party fan if you read my blog. When I review horror or horror-themed games, I find myself referencing the series. I have also written articles on almost every Corpse Party game. Now, when I noticed that Corpse Party 2 was in development,  I was beyond hyped. I was disappointed when it looked like the series wasn’t going to get an English release. But, then a miracle happened. Around Halloween of last year, Corpse Party 2 – Dead Patient appeared on Steam with an English version! So, is this indie game worth your time and money to play or is this game better left forgotten? Let’s find out in this first impression article, written after I have finished the first episode that’s currently available on Steam. 

Editorial note: At this current point of writing, I have “finished” the game. What I mean with that is that only the first episode and a bonus episode have been released and I have finished both those episodes. Now, as far as we know, more episodes are on their way but it’s unknown when since this is a hobby project. Since we don’t have the full game yet, I have decided that this article is going to be a first impression rather than a review. 

And Then It Happened.

Corpse Party 2 -1

Five years after the events in the Heavily Host arc, Ayame Itou finds herself waking up strapped to a hospital bed without a lot of her memories. When she gets loose from the operating table, she is unable to find a soul in the “Amare Patriarcha Crucis” hospital. After some exploration of the hospital, strange things start to happen. With all exits barricaded off, Ayame finds herself in a sort of Heavenly Host – Hospital Edition with a twist. This time not only ghosts are haunting the hospital but something has happened to the other patients, something that really complicates things.

Some parts of the story really caught me off guard. There are moments in this game that made me jump. The pacing of the dialogues is such a breath of fresh air compared to the previous entries in Corpse Party. Some dialogues, while extremely well written, could drag on and on. But not in this game. Most of the dialogues get right to the point.

It didn’t take long before I was well immersed in the story of this game. While two characters were arguing I had a hard time choosing which character to root for since they both had amazing points.

I’m really holding myself back in not spoiling the big things that happen in the game since the blinder you go into the story, the better it is. That’s why I kept my plot description as vague as I could.

Now, I can totally understand that some people aren’t going to be happy to see a game with only one (and a half) episode released without any information when the next episode(s) are going to be released. Especially when you are able to beat the first episode and the bonus episode in 2 to 4 hours.

Unfinished options

Corpse Party 2 -2So, the game is rather short in its current state. While a huge part of Steam reviews mention that as one of the biggest negatives, there is something else that comes up quite often in the reviews as well. The lack of communication is another thing that’s mentioned in the reviews.

In a few reviews, players talked about the issue that you were unable to play in full screen. Now, you can play this game on full screen but the issue is with awkward UI design. The UI of the game isn’t the best.

To adjust your screen resolution, you have to start the configuration tool. There, the game starts out by the Japanese language by default. For some strange reason, this tool is able to remember your display setting but not the language. If you want to play this game with an XBOX-controller, you have to choose XInput.

But that isn’t the strangest thing. You don’t have an “options” button in the main menu of the game. While you do have that feature while you are playing the game, there are two options you can’t adjust in there. While you can change the controller you use to play the game and the language of the game, you are unable to change the screen resolution and the frame rate cap. I would really love to see the whole configuration tool implemented in the game.

Since you can use that options menu to also change your control bindings. I really think those options are at home in that menu. Now, to finish my thoughts on the options menu, I have two other “complaints”. The first is that you are unable to change the bindings for the keyboard controls and secondly, there is no sample that plays when you adjust the voice volume to test out if your sound mixing/balance is good enough.

Before I continue about other things, I have a minor nitpick. But, the music of the game keeps playing when you minimize the game or alt/tab out of it. Then again, I don’t think that it’s such a big deal since the soundtrack of this game is really enjoyable. The soundtrack really fits the theme that the previous games in the series have set. While some are quite creepy, some are really action-packed and give off some punch. Coupled with good sound effects, the sound design of this game gets a thumbs up from me.

But there are some other things that I think could have improved the user experience quite a bit. First of all, a skip button for already seen dialogue when you replay that chapter to find the other endings would be lovely. Also, there is no message on the screen when you found a certain ending. Apart from the achievement box showing on the screen, it’s credits and back to the main menu with you.

I’m crossing my fingers that when the next episodes drop, there are going to be some quite of life updates as well since I think that this game can become a real gem when the rough edges are polished up a bit more.

That ending

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Now, I can totally understand that you think that this game isn’t a lot of fun to play after you read the last section. But, the opposite is true. This game is a lot of fun to play.

The controls might be a little bit stiff sometimes, especially when trying to interact with objects. But, those moments are quite infrequent. I really liked the control scheme of this game and I got used to it really quickly. I found it strange that I was able to run all the time without almost any penalty.

Speaking of running, the run is extremely useful to outrun the almost braindead enemies. Yes, there are enemies in this game but the AI isn’t the greatest. The enemies in the previous entries of the Corpse Party series were more a lot more difficult than in this game. But, is that a problem? On one hand, you could say that it makes this game a bit too easy but on the other hand you can also say that it’s only the first episode so you need to get used to the enemies. So yeah, you can look at it from two different perspectives.

The difficulty in this game is the puzzles and decisions. Both of them are amazing. The really feel right at home in the Corpse Party series. If you played the previous Corpse Party games, you will feel right at home while playing this game.

Now, the visual presentation of this game is quite nostalgic. Visually, this game looks like some old school DS and 3DS games. The visual presentation reminded me of games like Phantom Hourglass and Spirit Tracks. I can understand that there are people who won’t enjoy this visual presentation but I find a certain charm in it. The animations are equally as retro and that only adds to the charm.

All in all, I really enjoyed playing this game and I can’t wait to see more chapters to this game. I think that if people give this game a chance and spread the word about it, that the developers see that there is an audience waiting for the next chapter and that we might see more information sooner than later.

I highly recommend this game to everybody who enjoys horror-themed games, adventure games, Corpse Party fans and people who love games with a rich story and/or lore. But, know that the game is a bit rough around the edges at certain points and is at the moment of writing, quite light on content.

And with that, I have said everything I wanted to say in this article. I think I’ll write a more in-depth and updated article when the game is fully finished but for now, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: The Touryst (Switch) ~ Vacation With Adventure

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Nintendo.com micrositeWikipedia entryOfficial website

In the world we live in today, it’s not too advised to travel. To protect the risk groups from COVID-19 that is. So, that’s why I’m going to talk about a small indie game on the Nintendo Switch called The Touryst, where we can have a virtual vacation. But hold on, is this a holiday worth going on? Since, the holiday picture you see as cover art spells doom. It might go wrong pretty quickly. But, is that wrong as in, story-wise or wrong as in… a bad game? Let’s find out together in this game quicky article! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

The good memories

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Just like in a vacation, the story of this game takes somewhat of a backseat. The story is there to explain certain things that the people of the island do. But what is the story of this game? Well, in this game you play as a guy going on a holiday. He discovers a way to enter a strange alien looking temple and when exploring that temple, his adventure is afoot.

While there is no voice acting in this game, the writing in the dialogue boxes is pretty good. Especially since there certain effects to some dialogue parts to put more character inside the dialogue boxes and on top of that, the characters of the game.

Something I really love about this game is the variety. There are so many things to do and puzzles to solve. While the main quest takes you on a journey through various temples and you solve various platforming challenges, the other puzzles and side quests take you on a journey through a beach party, jazz club, art museum and many other places.

It’s quite impressive that in a game that’s only 6-ish hours long, that there is so many different things to do. I have even seen speedruns of people completing this game in under one hour. So, this game is quite speedrun friendly.

The controls of this game are quite close to perfect. The are easy to understand and extremely responsive. I was able to understand all my abilities even after a month or so of not playing the game.

The UI and “TO DO list” is one of the best I have seen in a while. It logs almost everything and it’s easy to navigate and find. Per island you get a list of the tasks you still can do to progress either the main story or a side quest. The only minor complaint I have is that the load game feature is under the options menu. I just wish that this was it’s own menu with a sort of “save and quit” feature as the first save file or something.

The performance of this game is mind blowing. The game runs smoothly at 60FPS and I can’t tell you one spot where it dropped lower than 60FPS. Together with the impressive visual design, this game is a technical master class for other developers. The visual presentation of this game is something I really enjoyed. It reminds me of a sort of smooth Lego-ish vibe with the stunning voxel graphics.

The animations are wonderful to look at as well with the steady and high frame rate. To me, it was extremely immersive. I really loved going onto the islands and exploring around to see what the game had to offer. I loved how the footprints stayed in the sand or how the lighting of the sun changed when you moved the camera around.

Couple this with an amazing soundtrack and sound design together with the rather relaxing and sometimes tense atmosphere of this game and you have another reason why I feel that this game deserves a lot of praise. But, there is something… something dark lurking while I’m praising this game.

The bad memories

TheTouryst-IL1Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Speaking about saving, something I found a bit disappointing was the fact that when you choose save and quit in a monument, that you have to restart the whole monument. So, better put the Switch in sleep mode than choosing save and quit.

Now, something I talked about in this article earlier were the controls. Some of the controls still need some fine tuning like the aiming controls. I had to wrestle with the aiming controls more often then not. This is such a big shame in my opinion. Also, this might be just me but the ledge grabbing mechanic didn’t always work for me.

There were some mini games and platforming sections that were a tad bit too difficult in my opinion. Especially when some tricky jumps were involved. It was so annoying when I fell into a pit just because I jumped a bit too early. Thankfully, you do respawn quickly, but the whole room resets. So, yeah, if it’s a puzzle involving a lot of steps… Let’s just say it’s extremely irritating.

The fact that there is no real hint system is a bit frustrating. In some boss battles I had to find the solution by complete accident. There is some trail and error in this game. While I didn’t find this too big of an issue, I can see that this might be a turn off for some people.

With that said, I think it’s time we reached a conclusion. Don’t you think as well? Should you go to your nearest Nintendo eShop Travel Agent and book this holiday or should you avoid it?

Travel verdict

This game is a hidden gem. While it’s quite short, it’s a blast to play and explore the worlds that were created for this adventure. But, there are some cracks in this gem that might turn people off from playing it.

It feel like some parts weren’t polished enough and that made some sections a bit too frustrating. Thankfully, those moments aren’t too frequent and spread out quite a bit.

This game is a joy to beat but a nightmare to complete. I can only agree from what I have read from other reviewers, there are some (optional) sections like the surfing and soccer game that make this game almost a rage quitting affair.

Well, I think that this game is highly worth your time and money if you enjoy exploration games, puzzle games, platformers, indie games… There is a huge audience for this game I think. But, I wouldn’t be surprised if this game didn’t click with everybody. Since, this game can be frustrating but also a bit repetitive.

Thankfully, there is a demo. So, you can try before you buy. My advise is that you first give the demo of this game a try and if you feel that it’s your cup of tea (or coffee, or beer or …) then you buy this game. Since, it’s a joyful adventure with some weaker spots that’s a blast to experience.

And that’s everything I wanted to say about this game. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

Gaming Nostalgia: Mario & Luigi – Bowser Inside Story + Bowser Jr.’s Journey (3DS) ~ It’s inside me, Mario!

Wikipedia entryNintendo Microsite

Remember the Zelda project, Final Fantasy project, and the Tomb Raider project? Well, today a new project drops all about Mario! The mad man, The Well-Red Mage found over 100 bloggers to write about the Mario series in the style that I found several bloggers for talking about the Zelda series and the Tomb Raider series. In any case, of course, I’m a part of this collaboration of fine bloggers! Now, you can find the hub article where you can find links to all the other articles here: [LINK TO ZE HUB BABY!] And in this article I’ll talk about my adventures and thoughts of Mario & Luigi’s Inside Story + Browsers Jr.’s Journey. So, let’s go with this Mario RPG!

It’s a me, a remake!

This game tells the same story as the original Nintendo DS game released in late 2009. From what I can see, most of the changes in the game are focused on the graphics. While the original game has a more 2D look to it, the remake has a more 3D look to the visuals. You can see a great comparison in the video created by aWiibo where both versions are set side by side.

On top of that, this game has an additional story mode telling a story about Bowser Jr. This mode adds 7-ish hours of playtime if I compare the times on howlongtobeat.com. But, the game almost doubled in playtime for people who want to play the game to its full completion.

There is another writer taking a look at the DS version of this game, but I’m focusing on the remake of the game. While I haven’t finished the game for this article due to time constraints, I did some research to make this article interesting in another way.

Some random facts

So, did you know that this game is one of the final games released by Nintendo for the Nintendo 3DS? It wasn’t the last Nintendo published game on the 3DS however, that honor goes to another remake: Kirby’s Epic Yarn a bit later in March of 2019.

The title of this game in development was Mario & Luigi RPG 3!!!. Since it was the 3rd Mario & Luigi game. Before this game, we got Mario & Luigi: Superstar Saga on the Gameboy Advance and Mario & Luigi: Partners in Time on the Nintendo DS. So the title makes a lot of sense since it’s the 3rd game in the series.

For some reason, Nintendo skipped over remaking Mario & Luigi: Partners in Time and remade this game. Partners in Time is the only one of the three first games that didn’t get a remake on the 3DS.

Something that I found quite strange is that there are a lot of leftover sound effects from Yoshi’s Story and Mario & Luigi: Partners in Time in the rom for the original DS version. This isn’t the case in the 3DS version.

This game got two updates. The first update fixed an issue where you could soft-lock yourself with Luigi. In the second patch, a sound issue was fixed in the Music menu under records.

According to the TCRF (The Cutting Room Floor), there are various test rooms left in the final version. You can read about them in more detail on the page of this game.

After releasing this game, the developer AlphaDream filed for bankruptcy protection. Which is a shame since we might not see a Mario & Luigi RPG on the Switch. Maybe Nintendo can get the IP to another developer?

My thoughts

So, apart from those interesting facts about the development of this game; let’s give my opinion on this game. I won’t give my full opinion on this game just yet since I haven’t finished the game and I’m planning to write a review about this game in the future anyway.

Now, the tricky thing is that I had almost finished the DS version. I was close to reaching the final area. But then disaster struck. I lost my save file and I felt a bit too discouraged to restart the whole game to get to the point I was at.

It’s a darn shame since the game is quite a lot of fun to play. If you have played the two previous games, you know what to expect here in terms of gameplay. It’s an RPG where you play as Mario & Luigi, where the A button controls Mario and the B button controls Luigi. This is also the case in the battle mechanics where you have to rhythmically time your button presses to do more effective attacks.

The annoying thing is that I’m anything but rhythmic. So some battles took longer for me since I wasn’t able to do all the attacks at full damage. I did improve the more I played the game, but I rarely got consistent.

Yet, I did enjoy the game for silly and unique storytelling. In this game, something strange happens with the toads. They swell up like a balloon getting the nickname “The Blorbs”. After some investigation, all the affected toads act a strange mushroom created by the mad scientist Fawful. So, Princess Peach orders Mario & Luigi to set out and try and find a solution. But, then Bowser tries to kidnap Princess Peach. When this fails, Fawful lets Bowser eat a vacuum mushroom and this sucks Mario, Luigi and various other characters from the mushroom kingdom inside Bowser. Mario & Luigi have to help Bowser to regain his strength in order to escape and find a cure for the Blorbs.

The multiple layers of the story are something I truly love. The writing is rather humorous and lightweight. There isn’t a lot of voice acting, but the voice clips that are used help a lot to understand which emotion is in that certain part of the dialogue.

Bowser Jr.’s story takes place during the events of the main game. So, the additional story is a bit of a side story. Currently, I’m playing through it and I’m going to keep my opinions and this quite interesting side story a secret.

Now, I much prefer the visual upgrade from the remake over the original. I have looked at various screenshots and video comparisons of the original game and the remake. I think that the remake’s visuals feel more alive and pop that much more. It makes the original look more like a sort of Saturday morning cartoon from a decade ago.

Anyways, I think I’m going to end off this short look back at Mario & Luigi’s Bowser Inside Story + Bowser Jr.’s Journey. That’s a mouthful. That said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Wahoo! You are a Super Reader! But the adventure doesn’t stop here… There’s more of this project in another castle! This article is just one level in an entire Super Mario Multiverse, a galactic collaboration between writers around the world sharing a bit of our hearts and memories about our favorite Mario games. Visit the Center of the Multiverse to see more:

https://thewellredmage.com/2020/03/10/center-of-the-mario-multiverse/

First Impressions: Wrath – Aeon Of Ruin (Steam) ~ Shall We Shoot Some Demons?

Wrath

Steam Store pageWikipedia EntryOfficial website

Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below. 

Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.

Shall We Shoot Some Demons?

20200308191332_1When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.

Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game.  I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.

But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.

Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.

This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.

Forgotten Mechanics

20200308192511_1

So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.

Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.

But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.

Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.

But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.

So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.

Horror

20200308173113_1

This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.

The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun.  The animation that accompanies it is also lovely.

The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.

Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.

So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.

The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.

I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?

First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.

Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.

Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.

And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.

And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.

I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Drawngeon: Dungeons of Ink and Paper (Switch) ~ Classroom Doodles Came To Life

drawgeon

Nintendo.com micrositeDrageus pageOfficial Steam Page

As somebody who works in a school as an IT guy, I’m interested when a game does something that is somewhat school-related. Today I’m going to talk about a game that does something of that nature. Well, the connection might be a bit far fetched but hey, it’s there if you look far enough. So, today’s game is Drawngeon. The publisher Drageus Games gave me a press code for the Nintendo Switch version. In this game, a drawn dungeon comes to life. Now, this game is rather cheap so it might turn people off. But, should you be turned off by this game or is it totally worth your time? Let’s find out in this 100% my honest opinion game quicky review of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

Editorial note: During the play sessions and writing of this review, an update came out. It’s possible that some complaints might be fixed in a future version. This review is written on v1.0.3.

Classroom Doodles Came To Life

Drawngeon-Dungeons-of-Ink-and-Paper-Review-Screenshot-2

In this game, you play as a nameable character that is going to explore the drawn dungeons of this world. I think that the store page explains the story better then I can explain it.

The life went on as usual in the Inkland, until the Tower has suddenly fallen straight from the sky!
Many heroes tried to solve its mystery, but none of them succeeded! Maybe it’s your turn to test yourself?

Explore the procedurally generated game world of the Inkland – dungeons, caves, forest and, of course, the Mysterious Tower. Who can reveal all the secrets of the Mysterious Tower?

For those who don’t know what “procedurally generated” means, let me quickly explain it. It means that every time you enter the game, the layout will be different. If you have ever heard about Pokémon Mystery Dungeon, it’s the same basic idea. I find this quite surprising in a good way. For a cheap game like this, the fact that you can replay this game multiple… well, it gives you even more bang for your 4-5 bucks (Depends if the game is on sale or not 😉 ).

This gives the game more variety as well.  Every playthrough will be different. There is a game that’s quite similar to this one in concept and that’s Delver and Eldritch.  These games throw you into a dungeon as well, where the layout and enemy placement is very different every time. And I enjoyed those two games quite a lot. What I’m saying is that I enjoyed my time quite a lot with this game.

The game looks amazing. It looks like somebody drew his whole ideal Dungeons and Dragons lay-out in a sketchbook during study hall or something of that nature. The little use of color makes the items you can interact with stand out that much more.

The further you get into the game, the more bonus material you unlock. These are mostly concept art but they are a nice view of the development of this game. Now, there is a collectable that makes a cat person like me extremely happy. There are a ton of hidden cats all over the map and they are a joy to collect!

The bad ones.

EReFQHkUYAE6jh1Now, the game looks quite nice. I mentioned that before. Yet, there are a few things that ruin the immersion a bit. For example, the game has a problem with slopes. You can look right through them from some angles. You can see an example in the screenshot here. The void or the textures from the block behind are clearly visible.

But that isn’t the only problem I have with the visual presentation of this game. The big issue I have comes with animation of especially the battles. During a battle, which isn’t turned based but rather in realtime, you get an indication that you got hit. But, there is no indication that you hit the enemy. Yes, the text underneath the playing field tells you that you did or didn’t do damage to the enemy but why isn’t this visually shown like hits on your character?

Now, I can totally understand that a game of this nature needs to have a certain difficulty curve. But this game’s difficulty curve is a bit too much. I have no problem with enemies taking 3 to 4 hits to kill when you start the game, but the damage you get versus the damage you can do is a bit too much. Similar games like Delver are more balanced and make the game a bit more enjoyable to play.

The controls are easy to get used to but I’m sorry, they have a few issues that I really didn’t like at all. The first big issue is turning. You can turn by using the left and right shoulder buttons. Personally, I would have used these as strafe buttons. So, basically switch the left and right arrows around with the shoulder buttons.

The second issue I have with the controls is inventory management. The fact that there is no tutorial section, makes it extremely difficult to easily figure out the mechanics of the inventory. It took me some time before I was able to throw items on the ground, move and equip them. This brings me to another issue with the UI. But more on that later.

The 3rd issue is the fact that there isn’t a run button. This makes exploring the map a bit boring. Especially when you are restarting for the 10th time. You have seen most of the early area and you want to get through it as quickly as possible.

When you equip a stat-boosting item, it appears that your stats stay unchanged. Your stats are displayed next to your character portrait and those stay the same no matter what you equip. In addition to that, I don’t even know or understand which stats are what. Now, the description of the items changes color when it’s an improvement but it’s in orange. Why not green or red like in any other RPG?

Not to mention, the inventory is a bit tricky to use. It’s extremely small, so you have to really think about what you take with you and what you leave behind. But, when you want to pick up an item and you don’t have enough room in your inventory, you get the same basic text: “Not enough room in your inventory.” So, you don’t know about what item you can’t pick up and how much space you need in your inventory.

The sound design is a hit and miss story. While the sound effects add to the immersion of this game, sadly there aren’t enough sound effects in the game. For example, the sound effects for most of the enemy’s movements are exactly the same for bats, spiders, and other monsters. This is a big shame since a lot of players use these sound effects to know which enemies are coming to properly prepare themselves. Now, the music or the lack thereof really adds to the atmosphere of the game. The music that’s present is really well done and gives off the tense atmosphere that the game has.

Something that I found, on one hand, interesting and on the other hand extremely annoying, is the fact that to level up or boost your stats, you have to go to a tree at the starting village. It’s an interesting way to level up your character but it’s annoying that you can’t do this in a menu like almost every other similar game.

And with all that said, I have said everything I wanted to say about this game, so I think it’s high time to wrap up this article with the conclusion and my thoughts on this game.

Conclusion

If you read this article, it might seem that this game has a ton of flaws. And I have to admit, this game has extremely rough edges that can frustrate a lot of players. But on the other hand, this game does have a lot of positives that make the game extremely enjoyable to play.

The big problem is that I have seen and played better games in this style. And even on the Nintendo Switch: One More Dungeon is an example. So, is this game a bad game? Well, yes and no. It has its problems and shortcomings but it also has a lot of strong points.

This game is like a broken phone screen. It still works and it’s still a decent way to use your phone but the more the cracks start growing and showing, the more you have to get used to the shortcomings or replace it with a better and more polished screen.

Honestly, I think that this game needed way more time to develop. Since the potential for an extremely enjoyable game is present in this game. But not in the version I have reviewed.

So, would I recommend this game? Yes, but with a disclaimer. Know that this game isn’t the best game you will ever play but it has a certain charm. To who would I recommend this game? To people who enjoy dungeon crawlers or games like Delver and One More Dungeon.

And with that, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Game Quicky: All You Can Eat (Steam) ~ Are You Hungry?

all you can eatOfficial websiteSteam page

Some time ago, I published a press kit about a game that GameChunk is developing. This Croatian indie developer is creating a title called Trip the Ark Fantastic. Now, I discovered that this isn’t the first game developed by the studio. They created an adventure game called “All You Can Eat”. And that’s what this review is going to be about. The developers provided me with a press code for the game. And of course, in this review, you will get my 100% honest opinion on the game. In any case, let’s dive right into the comic game that’s “All You Can Eat”. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

The good meal.

20200222134458_1In this game, you play as a lazy slob that is living in a diner. A few years ago, the diner started doing an all-you-can-eat buffet for the low price of 2 bucks. The idea is that he can keep eating for free unless he leaves the diner. But after some peaceful time, disaster strikes and the chef Luigi gets an offer he can’t refuse. He is going to sell the diner for a million bucks to build a parking lot on it. So, now you have to get into action to try and save your precious diner from closing by collecting a million dollars as quickly as possible.

The humor and story of this game is spot on. It’s quite enjoyable and fun. There aren’t too many characters and they don’t get a lot of character development but the chosen stereotypes are just great. Now, after you have beaten the game for the first time, you get a new game plus. Here two of the developers explain a lot about the decisions that they took in creating this game and they tell a lot of interesting details I didn’t pick up in my playthrough.

You might have already picked this up from the screenshots in this article but the visual style is something unique. The developers tried to mimic the way that newspaper comics worked. Those three-panel comics you see in the newspaper. In the end, you can also print out your playthrough as a sort of comic book you can print out. This is an amazing feature that really surprised me. This also explains the reason why there isn’t any animation in the game. Otherwise, the whole printable comic idea wouldn’t work.

Now, this game is really short. You can finish this game in a few minutes. It’s possible to see and do everything in one or two hours of play. While you can argue that this is negative, I honestly think that this isn’t such a bad thing. Since the developers actually explained in their commentary that this game was a sort of taste test, to see if people were interested in this style of game.

Now, this game has been translated into German, Russian and Chinese. Thank you to the translators that made this possible. In addition to that, the additional options you have in the options menu to stop the camera shake, colorblind mode, mute the game and such are great additions. But I wonder why the colorblind mode was added since the whole game is in black/white. So, if somebody can explain this to me in the comments that would be amazing.

The controls of the game are quite simple. The only thing you will need to play this game is the mouse. You can use the left mouse button to interact, speak and combine items. When you use the right mouse button, the main character gives you his opinion on the object in question. This is also a very helpful hint system if you are stuck or new in the adventure game genre.

That funny bad aftertaste

20200222134511_1The sound design of this game is decent. Since this game didn’t have a big budget, the game doesn’t have any music and doesn’t have a lot of sound effects. Now, this in itself isn’t such a bad thing. Remember, you can print the story as a comic at the end and if the game relied on music or sound effects, the comic wouldn’t work at all. The negative part is that I wished there were a bit more ambient sound effects. Like some sizzling in the kitchen or some police radio noise in the police office.

The printable PDF is a cool feature but I had my mess up with my first playthrough. I was going to send it to the developers but something happened. I started the playthrough of new game plus for this review and that pdf overwrote my broken pdf. So, it’s possible that your comic printout gets a bit corrupted.

And if I’m allowed to nitpick, the fact that the game hangs and seems frozen when the pdf is being created is a bit annoying. From a programmer standpoint, I totally understand what’s happening. The game is creating the pdf in the background and it freezes the game to make sure there are no additional variables that can interfere with the creation. Now, I would have moved the screen to the visual of “please wait while your PDF is printed” while the PDF is being printed. Not after. At first, I was going to ALT+F4 the game since I thought it had completely frozen.

Now, one other minor nitpick is that the game didn’t close right away when I exited the game. Steam kept saying that I was playing the game while I was unable to find anything running while using the task manager. Maybe it takes a long time to shut down the PDF engine in the background?

There is one minor thing that I dislike about the printable PDF. And that is the fact you don’t see which question or reply was picked by the player. This makes that some jokes like the name of the dinner chef looses a bit of their impact.

Sadly enough, there is one somewhat game-breaking bug in the game. Thankfully, it doesn’t ruin your save file but it confuses the game enough you get into a loop of empty screens. This can be achieved when you use the right mouse button on the empty sign in the MegaSlime Corp. I think this might be caused by a conflict in the code. But, when you move on to a blank square… The best action is to pause the game and resume with the continue option. That seems to fix it. Thankfully, it’s the only location where it happens.

And that brings me to the last nitpick of the game. There is no clickable button to pause the game. You have to use the “ESC” key to get to the pause menu. But, I totally understand why this decision has been made. Since, if you create a button that’s always on screen, I don’t want to imagine the effort that needs to go make sure that it doesn’t appear on the printable pdf.

The rating in the newspaper

This game is short and it’s possible to get all the achievements in 1 or 2 hours if you are familiar with point-and-click adventure games. But, this game is a big breath of fresh air in my opinion. I really enjoyed the references and throwbacks of the plot. The story made me laugh several times.

Visually, this game reminds me of a simpler time. When I was drawing story ideas in my textbooks in the study hall or during a boring class. Or when I was reading comics on a rainy Sunday afternoon. I think my weakness for nostalgia really made this game even better for me.

It’s a shame that there I have a few minor nitpicks with the game. Most of them I can totally understand why the decision has been made. Expect the game-breaking bug, that’s something I wish was fixed.

Even with the game-breaking bug, I still fully recommend this game. It’s an amazing demonstration of what this style of game can do. The potential for this concept is endless. Imagine being able to share your adventures with other players or creating your own comic book. It’s the ultimate merchandising.

It was quite difficult to find things I didn’t like about this game apart from the extremely short length. I want to play more games in this style and I’m happy that I can talk about this game and spread the word. Since there is another game announced called “The Heist” that looks extremely promising.

So yeah, I think this game is totally worth your 2 bucks and with that, you get a coupon to an amazing concept that gives the taste for more. Thank you GameChunk for bringing this game to Steam! I can’t wait to see what your other projects are going to bring us.

And with that, I have said everything I wanted to say about this game. Thank you so much for reading this game and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Editorial note: The developers of this game got a draft of this review and might fix the game-breaking bug in the future.

First Impression: Soul Warrior Merope (PC) ~ Featuring The Developer

SnLGTK

Itch.io pageDeveloper TwitterTrailer

Today I’m going to write a special article. Last year, a friend of mine created a game called “Soul Warrior Merope“. At first, he wanted to create this game for mobile platforms but due to some technical difficulties, the game has been released on PC. I promised him to write an article about the game to promote and here we are. I’m sorry mate that it took so long for me to get around to it, but better late than never. So, I think it would be quite fun to review this game interview style. Yes, interview style. So, I wrote a sort of review where I asked the developer to respond to why he created the game in a certain way and things of that nature. So, introducing Priom from HatCatGames, the developer of this game.

Before I begin, I have to give some disclosure. I have helped Priom testing a previous build of the game while he was developing the game. I only gave him some advice to improve the quality of his game. But, this was when he was still developing it for mobile platforms.

Editorial note: Some friends call me Neko, others call me Jonez. If Priom mentions Jonez, he means me.

Jonez: Before we start, feel free to introduce yourself Priom. Tell us a bit about yourself and why you started developing games. Have you created other games before Soul Warrior Merope? How long was the development process for the game?

Priom: Well, I’m Quazi Fahian Muntakim. Better known as Priom or Bear Gril if you only know me on select social media platforms. I’m currently a university student from Bangladesh and a hobbyist game dev.

As for how I got here, well, I think you bore witness to some of it, Jonez. I love video games always have. Fun fact, our family was one of the earliest to adopt a computer for consumer use in Bangladesh. So I always had a love for games. Especially Side-Scrollers and RPGs.

But I think the want to make my own game for others to enjoy. And to weave interesting stories that can only be done in this medium. I think that idea started in 2012 when one of our mutual friends introduced us to RPG MAKER. And that desire kept growing until I joined the GMTK Game Jam 2017 and felt like I wanted to make something that’s available for just about anyone to play!

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Jonez: Visually, this game looks like it was created on the NES or with a sort of pixel-art style in mind. I quite like the visual style of the while. Why did you choose for this visual style? I noticed that the castle has a lot of darker tones and the outside is more colorful. Is the art style inspired by other games or franchises?

Priom: Well again, much like you, I love retro games. Some of my fondest memories come from the GBA, which also had a lot of ports for SNES games. So of course, I wanted to follow that style. Other than that I feel like pixel-art has become an art form in itself in recent times, rather than being a product of limited hardware. So choosing this particular style was a no-brainer.

As for inspiration, I can think of 2. Team Cherry’s “Hollow Knight” and Bombservice’s “Momodora” franchise. Both of them have a cutesy yet somewhat grim art-style which I absolutely adore. Other than that, I have had people mention the castle interiors remind them of “Prince of Persia” for the DOS. I wasn’t exactly trying to replicate that but perhaps it was a subconscious decision, hmm?

Jonez: The game tells a story about a young strong lady Merope looking for two missing children. A mysterious figure called Madd has something to do with it. So, are you in Madd’s castle or lair? How involved is the story, is it extremely present or does it take a backseat while the visuals and gameplay tell most of the story?

Priom: Well, since it is at the very start of the story. I guess I could tell you. The castle belonged to Arthur, the tiny glowing spirit following you around. But he and his people have been long dead. So Madd is using Arthur’s castle as a hideout.

As for the story, I was going for a bit of a free-fall route. The idea was to make an opening with a strong yet simple premise that I can add on to later. So the story’s presence is like that too. Where there’s a lot happening at the start after that you get to experience the story at your own pace while exploring the castle.

I’d like to mention that I do want to make games with more plot later on. I’ve actually gotten into the habit of having a notepad on my person and taking notes whenever ideas pop up.

Jonez: So, you can name your own price on Itch.IO for this game. Basically, the consumer can pay anything they want. Does this decision have a special reason?

Priom: The reason was simple. As this is the first game I made public like this I wanted as many people to play it as possible! It also provides an opportunity for more people to provide feedback. And I have been receiving useful feedback. So it all works out.

Jonez: In some cases, the game is a bit rough around the edges. Like hitboxes of objects only reacting to the tip of the sword or not having a jumping animation. Game development isn’t an easy task and there are so many things to keep in mind while creating a game. What did you focus on while developing?

Priom: Well, the game was rather *experimental* is how I’d put it. If there was anything I wanted to try that could help me further later on then I took it as being worth it. Which might have resulted in some things being a bit subpar than others I’d admit. But I’d like to think even the shortcomings are valuable learning experiences. You don’t realize certain things until others point them out or you relax your mind a bit.

Jonez: Now, I have a sort of related question. Let’s say that you had all the knowledge, time and resources to change a few things in the game. Which things would you change and why would you change them?

Priom: The checkpoint system. It would’ve gone bye-bye in exchange for a more standard system. It was fine at first but it managed to create more and more restrictions as the game got more fleshed out.

As for additions, I would probably just made the castle bigger with more visual lore added. I’d add a better catalog of info and a more informative UI. Along with lots of tweaks for the melee combat from experiences I gained from Game Jams I joined later down the line.

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Jonez: The game plays like a Metroidvania, where you have to get new abilities and get stronger to progress. Was it easy to find mechanics that set your game apart like using lives for your special abilities or did you had to try a lot of ideas?

Priom: As I said. Soul Warrior Merope was born from the GMTK Game Jam 2017. Which was a 2-day jam where you have to make a game under a theme? The main theme of that jam a single mechanic with multiple functions. The other abilities kind of grew from that original idea.

Jonez: Let’s talk about the music and sound design. While there aren’t too many sound effects in the game, how did you decide which sound effects to include or not include?

Priom: I think there are 8 music tracks in total. An intro, 5 for the five major areas, the boss theme which has 3 variations based on which boss you’re fighting and a track used for a very specific ending. All of the tracks are long enough so that you’ll pass through the area before the songs loop too many times.

As for sound effects, I actually like to believe that you should have enough recognizable SFX that someone can make a guess as to what’s happening blindfolded. In that sense, I would’ve preferred to add more SFX if I had more time too. But what’s chosen is the ones that are absolutely necessary to convey what’s going on, granted as long as they don’t sound bad.

Jonez: So, you told me once that you were creating the game in YoYo Games’ GameMaker: Studio. Why did you choose that engine? Apart from that program, which tools did you use and for what? Did you run into any trouble?

Priom: Well, I think it was in 2015 or earlier when my younger brother told me that Game Maker Studio’s Standard Edition was free. I was still using RPG Maker at that time but found it rather restricting. I did not, however, have much coding knowledge since my educational curriculum at that time only involved some basic C++ and HTML. So, a programmable engine for free was a generally risk-free investment. After using it I found a YouTuber by the name of HeartBeast who has some amazing tutorials that I definitely recommend for people starting out. And well I kinda just got used to the engine and bought the pro version.

Other than that, I used Piskel & Paint.Net for the art, LMMS+Audacity for audio and my younger brother, who was responsible for some of the art such as the UI and menu icons, used Aseprite.

As for the issues we faced, as time’s going on Game Maker Studio 1.x is becoming more and more obsolete. Google’s new policy doesn’t allow 32-bit apps on the play store anymore which means the game couldn’t be put into the platform. Not to mention, it didn’t provide me with a proper description of why the Android export stopped functioning too. It’s still pretty good for PC games though.

Jonez: The game isn’t that easy, you really have to learn the various abilities of your character and explore around. How did you decide to balance the game?

Priom: Well, that was the reasoning behind letting the player explore around so many of the different areas from the get-go. The game is actually less linear than initial impressions may imply. The idea is that if you get stuck in a certain place it’s perfectly fine to explore another place and through the use of the abilities you have at that moment you might be able to take a completely different route than the intended route of the game.

Jonez: Do you have any plans for the game? Do you plan on updating the game with new content, bug fixes, improvements…?

Priom: Initially, after making the game public like this. I wanted to keep it like that. But I’ve mentioned on twitter recently that I haven’t coded anything in the engine for a while due to my PC being broken. So changing certain things based on all the responses I received might be good for me to get back on track. But that all is uncertain. I do have plans on making larger and more polished games using the valuable lessons learned from the experience of making Soul Warrior Merope though. So I’d like to end this by thanking everyone who decided to give the game a shot. Thank you!

End of the interview

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And with that all said, I found this quite an enjoyable experience to write an article like this. Maybe if I have the time, I might write another one on a different game. In any case, I want to thank my buddy Priom quite a lot for giving me the chance to be a part of his dream and giving me the chance of writing this special article with him.

So, I highly recommend that you give this game a try. It might be a bit experimental and a bit rough around the edges but I honestly think that this won’t be his last project and any constructive feedback you send him, he can use to become an even better developer. On top of that, his very first game is pretty enjoyable and has quite a lot of charm.

And with that, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Game Quicky: Mushroom Quest (Switch) ~ Push The Questing.

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Steam store pageNintendo.com pageDrageus page

Previously, I took a look at Pixel Gladiator from Flying Island Team. Now, this developer created a second game called Mushroom Quest. Drageus Games ported this game to the Nintendo Switch and gave me a free press code to give my 100% true opinion. Now, I found some enjoyment in Pixel Gladiator but I found it too rough around the edges. Did the Flying Island Team create a better game with Mushroom Quest or did they fail in creating a good game? Let’s take a look at Mushroom Quest v1.0.0 for the Nintendo Switch.

The good

The gameplay of this game is quite simple to understand. You have to collect every gem in the level without falling into pits or trapping yourself. This game is sort of a Sokoban clone where instead that you have to move all the boxes on certain squares, you have to collect all the gems. The puzzle aspect of the levels are quite enjoyable.

 

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The controls of this game are almost perfect. Moving your character is quite easy. You can touch the sides of the screen to move the mushroom in that direction but you can also move the joystick or the arrow buttons to move the mushroom. Now if only you didn’t had to press the button every single time you wanted to move, that would be glorious.

When I heard the menu music, I was a bit scared that we would have a Sweet Witches situation on our hands. But the music that plays during the levels thankfully matches the visual style quite well. The sound effects of this game are also quite cute. While there aren’t a lot of sound effects, the sound effects that are present do their job perfectly.

The visual presentation of this game is also well done. The game has a big charm to them that pulled me into the game. The only thing I disliked is the text that displays during a game over. The sad kitten eyes of your mushroom character with: “heey~” are just a bit too much and/or misplaced.

The level design is good. Some puzzles really made me think and try again and again. This game can be a bit addictive because it has that: “I’m going to give it just one more try”-attitude to it.

The bad

Switch_MushroomQuest_02There is no undo button. So, if you make a minor mistake, you have to restart the whole level. This is quite annoying since some levels can be pretty precise with your movements.

The store page of this game promises innovate features into the classic block moving game. And I’m sorry, I had seen almost every feature done before. And not once, more than once. Please, don’t be fooled by the marketing of this game. I found the marketing write-up of this game just a bit cringe.

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I found the level select screen a chore to use. What’s wrong with putting your levels on a horizontal line? Why do they have to be on a vertical one? In addition to that, just like Pixel Gladiator, this game is lacking in basic features. Apart from deleting your save file via the Nintendo Switch menu’s, you have no way to reset the game.

There are so many different languages in the game. I found it quite ugly that the visual style was broken up by the different fonts used for certain languages. But, why so many? I mean, they could have saved a ton of time by simply creating buttons instead of buttons with text. The game has so few text, it’s a waste of time adding those features in my opinion.

Not only is the game quite short with only 30 levels, there isn’t much variety in the game. To be quite frank and honest, I didn’t get past the 15th level because I felt bored with the game. Maybe this game is more enjoyed in short play sessions but then again, I don’t think I’d finish the game.

Apart from that, I also got a bit fed up with minor imperfections of the game. Like pressing the “B” button in the level goes back to the main menu instead of the level select, the reset button works instantly during levels but it only works after the fall when you are falling… And that are just two examples.

The conclusion

I’m sorry Mushroom Quest. You have several strong points but you just missed the mark. Flying Island Team made a more enjoyable game then their previous game, but Mushroom Quest just missed the mark again.

I would recommend this game to everybody who is looking for a cheap casual puzzle game or people who enjoy small games like this one. While I honestly believe that this game would be better suited for mobile platforms, the game has been released on the Nintendo Switch and Steam.

I don’t enjoy nor like giving a game with this much potential and promise such a low score but I just think I have to. With this low score I just want to say that creating a game where some basic features aren’t present, the game really suffers as a result.

The annoying thing is that some of the missing features can be added with a patch. If the developers are working on a patch, then my wishes are more levels and more features. Also, polish up the game just a bit more that there are no more imperfections and then I think this game would be a ton better.

With that said, I have said everything about this game I wanted to say. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 50/100

Game Quicky: Pixel Gladiator (Switch) ~ Defend Your Base!

H2x1_NSwitchDS_PixelGladiator_image1600w.jpgSteam pageNintendo.com pageDrageus page

It’s a well-known fact that a lot of games get ported to the Nintendo Switch. Drageus Games is a studio that ports various indie and small scale games to the Nintendo Switch. Today I’m taking a look at Pixel Gladiator. The original game is called Flying Island Team. I was unable to find much more information on this team. In any case, Drageus Games provided me with a review code for this game and gave me the freedom to give my 100% true opinion. So, let’s take a look at Pixel Gladiator and feel free to leave a comment with your opinion on the game and/or the content of this article. 

The good

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This game is quite easy to pick up and play. While there is no tutorial present, the game is easy enough to understand.

The audiovisual design of this game is extremely well done. Visually, the game has pretty nice pixel art and the animations are quite rich for the low price point of this game.

The music is totally my style of music. The techno and trance melodies in the game are that good that I actually want to add them to my library. I’m so glad that the soundtrack is on Steam so I can buy it and listen to it whenever I want.

The gameplay loop of this game is very enjoyable. You have to buildup your base with the earnings of the defeated enemies. You have to buildup your base to defend your core. When your core is destroyed or if you run out of health, it’s game over.

The UI is one of the better I have seen in Drageus Games their ports. The only minor complaint I have is that there is no test noise when you adjust the volume of the sound effects. But the menu’s are quite easy to navigate and work with.

There are a lot of different languages in the game. So, if you want to play this game in your native language and you speak English, Russian, Ukrainian, French, German or Spanish… Well, you are in luck.

Not every round is the same. I noticed that a lot of different enemies can spawn in the survival mode at random times. So, you can’t form a strategy for the next time you have to go through the same route. You have to guess and prepare yourself and your base.

The bad

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Even when the game has a fun gameplay loop, looks and sounds nice; that doesn’t mean that the game is good. There are some major flaws in this game.

First of all, while there is a leaderboard, there is no way to easily see your own personal high scores. To make matters even worse, it’s unclear in which sort of stage those people achieved that high score and how long ago. So, it’s a big guessing game.

Secondly, this game has no save feature as far as I can tell. Yes, you are reading this correctly. Whenever you exit the game or go to the main menu, you have to restart everything from the beginning of the game in survival mode or Arena mode.

Thirdly, the controls are decent but make some mistakes. The aiming is too sensitive for my liking and not only that… You don’t have an option to invert it or adjust the sensitivity. Oh, but it gets even worse! Jumping is done by holding the left stick up. And so, if you want to jump over the barrier on the left side… You have to hold the joystick to the upper left. If you don’t adjust the position of the joystick, guess what, you keep jumping up left. And if you made a turn with that jump, your crosshair doesn’t move with you.

The fourth issue I have with this game has to do with the randomness of the stages. While it keeps you on your toes, it does make the game unfair at certain stages. Because in some cases, you have to survive a meteor storm. In other cases, there are a ton of spring balls attacking you. It’s quite impossible to prepare and this means that a lot is based on luck.

The 5th issue with this game has to do with the difficulty scaling. This is broken beyond belief in my opinion. The difficulty wraps up so fast, it’s quite tricky to keep up with. In addition to that, not every enemy drops money. So, this makes it even trickier. Add on top of that, that there is no tutorial… and you have a recipe for disaster. I had to learn every small mechanic in the game. From not being able to heal during waves to the reactor core healing itself at the end of the wave. From being unable to do a melee attack and how to survive those meteor storms. Oh, and let’s not forget that the tougher enemies look the same as the regular enemies so you don’t know with which one you are dealing with!

Something I also missed in this game was the fact that there wasn’t some sort of radar. It would be quite helpful to see where and how many enemies were coming from the other side of the screen. This would help me to avoid various enemies that appeared a bit too quickly from off-screen to avoid.

And finally, this game has a story, but you only know that story when you either read the press material or the store description. And the story has a lot of potentials. Why was this unused?

Verdict

While this game looks great and can be enjoyable to play, the various amount of issues that this game has will appear quite quickly. The game doesn’t have any bugs and the audiovisual presentation is quite decent, I’ll give it that. But, the lack of a tutorial, balanced gameplay, floaty aiming controls, the inability to save your progress… It all adds up.

Now, do I recommend this game? Well, I don’t really know. The game can be a really fun timewaster and fun to play, but I don’t think that I can recommend this game in its current state to a lot of people.

I felt that this game has been released too quickly. Since it’s such a shame to see the potential that this game has gone to waste. Maybe this game can be improved with various patches. If the game gets a patch, I would love to see a better aiming system, tighter controls, the ability to save and a better balance in the gameplay. A tutorial and a radar can be added in a later patch.

So yeah, if you are interested in giving this game a try, by all means; go for it! But keep in mind that this game is quite rough around the edges and can get quite frustrating. Know that this review has been written after playing the Switch v1.0.0. Maybe in the future, we might see a better version and maybe the PC version plays quite differently…

You might notice the low score I give this game. Maybe this game was not my cup of tea. But I felt that the negatives of this title far outweigh the positives here. If this game ever gets an update that changes a lot about the gameplay, I might change that score. Other reviewers give this game a higher score, but I feel that the score is a bit too generous.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 40/100

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Gamer’s Thoughts: Looking Forward to 2020.

2020_0With a bit of a delay, the article that I was going to write at the end of December is here. Anyways, 2020 is here. It’s a new decennium and I’m quite excited about it. I have a lot of plans in my personal life for this year, but there are a lot of games I’m looking forward to be playing this year. If you want to know what my favorite games were in 2019, I have already written an article about that. In this article, I’m going to talk about 10 games I’m looking forward to be playing in 2020. Unlike my top 10 list of 2019, this list will only have games that are going to release in 2020. Since I can’t predict which games I’m going to add to my collection this year. Feel free to leave a comment with your list and/or your opinion on my list and/or games. Anyways, let’s dive right into the list!

#10 – Desperados 3 (PC) (TBA)

Desperados IIIIt looks like a ton of games I’m excited for often get delayed. In 2018, I wanted to play Bloodstained: Ritual of the Night. It took until 2019 when I was able to play the game.

Now when I learned that a series from my childhood, Desperados is going to get a reboot/new entry in the franchise, I was quite hyped. This game was going to release in 2019, but the year has come and gone and the game hasn’t been released…

To be honest, I never finished any Desperados game due to the rather difficult nature of the game. But I had quite a lot of fun trying to beat the levels over and over again. I got quite far in the original game where I was a few levels removed from the ending of the game.

I’m planning to replay the Desperados games to review them on my blog in the future and maybe I’m going to do a marathon with as the final review the new game. For those who don’t know how Desperados plays, let me explain that to you.

So, the game plays a bit like Fire Emblem in a way, but instead of it being turn-based, it’s in real-time. In a way, it also elements of the Metal Gear Solid series where enemies react on sounds, vision and other elements in their surroundings. I find it quite difficult to explain in text, but if you watch a bit of a playthrough, you quickly get an idea of the gameplay.

Quick reflexes, good stealth, quick thinking, and good planning are key to surviving in this game. And this is all set in a western-style game that has interesting and diverse characters that test your skills to the absolute limit.

#9 – Animal Crossing – New Horizons (Switch) (March 20th, 2020)

Animal Crossing New Horizons TempLarge

While I’m not the biggest fan of the Animal Crossing series and I’m not the biggest fan of the gameplay, I would lie if I said that I wasn’t excited about the new Animal Crossing game.

The new game is about camping and building your own town from scratch. I haven’t kept myself up-to-date with the latest news on the game for a reason since I want to keep myself as spoiler-free as possible.

From the footage I have seen, I can tell that a lot of campaign and scouts’ memories will come back to me while playing this game. And that’s the biggest reason that I’m excited about this game. So, yeah. Let’s see how that is going to turn out.

#8 – Minecraft Dungeons (PC) (TBA – April 2020)

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Just like Desperados III, this game was on my list last year. I was looking forward to being able to play this game in 2019. Sadly enough, this game has been delayed to 2020.

Now that we got more information on the game, I’m even more excited to be able to play this game. Especially since this game is going to include multiplayer! So, this game will be perfect for me and my girlfriend @notthatalice94 to play through and enjoy.

While I have played some Minecraft in 2019, I think I’m a bit burned out on the classic survival formula. So, maybe Minecraft Dungeons breathes new life into the franchise for me and maybe I might get back into classic Minecraft, who knows?

#7 – Shantae And The Seven Sirens (Switch) (Q1-Q2 2020)

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Now, this is interesting. I’m including a game on my list actually is already released. The game is released for iOS and macOS platforms. But I don’t have an iPhone nor do I have a MacBook or an iMac.

Thankfully, the game is being ported to the PC, Switch, PS4 and XBOX One early this year. I’m planning to pick up the Switch version since I’m playing more games on my Switch lately than on my PC. But, that’s not set in stone since after playing a bit of A Hat In Time on my girlfriend’s Switch, I felt that the joy-cons aren’t really the controller for me to play tight platformers like the amazing Shantae series. So, I might buy it for the PC and use my XBOX One controller.

Anyways, maybe this game will give me the drive to finish all the other unfinished Shantae games I have in my collection. I’m having so much fun with those games, yet I’m always getting distracted by other games and it’s getting quite annoying to let the Shantae games left unfinished since they are all quite enjoyable in my opinion.

#6 – Stanley Parable Ultra Deluxe (PC) (TBA 2020)

Stanley Parable

I simply love adventure games. While I’m not that into walking simulators, The Stanley Parable really surprised me when I played it way back in 2013.

So, a few months ago, I learned that the developers of the game are making an upgrade and expanded version to be released on various platforms. While we know that the game is going to be released on the PC but we don’t know which consoles it’s also going to release on. The developers are looking into the possibilities.

At the moment, the developers state in their press kit that they are aiming to release the game before the summer of 2020. But, we shall see. Since the game was going to come out in 2019 but it has been delayed to 2020 to improve the quality of the game which I think is a good thing.

But, you can count on it that I’m going to write an article on the expanded version of the game as soon as it comes out. When you want to read more on the game, I highly recommend that you read the press kit on their website.

#5 – DooM 64 (Switch) (March 20th, 2020)

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March is going to be a busy gaming month for me. Games like Animal Crossing are getting released but also the remake of DooM64 on Nintendo Switch.

While I have played DooM countless times on the PC and various other platforms, I haven’t played the Nintendo64 port of the game. I have been interested in playing this port ever since I saw Derek Alexander’s video on it. And now I’ll be able in a little while.

So, I’m quite curious to see how different the game is compared to the PC version. Also, I’m curious to see if the developers made changes to the game or if it’s going to be sort of emulated on the Nintendo Switch. Only time will tell.

#4 – Gods and Monsters (Switch) (Febraury 2020)

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I can’t really explain why, but I love a great story about mythological beings. For that reason, my favorite game of the Age of Empires series is Age of Mythology. So, when I learned that Ubisoft is developing a game with that premise, well… I think it’s quite clear that I’m beyond excited about it.

So, yeah, a game that reminds me of a lot of Breath of the Wild and has a talented team behind it; I think this game is going to be quite good. Now, we will have to wait and see how good the game is until it releases. But, I’m going an eye on the game and I’m quite sure I’m going to pick it up as soon as I got the chance to do so.

#3 – Age of Empires IV (PC) (Q4 2020)

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On one hand, I wish that this game doesn’t release in 2020 but on the other hand, I wish it does.

Now, at the time of writing this article, the developers haven’t given a concrete release date yet. But in various press materials, I read that this game is going to release either late this year or early 2021. The only thing I hope is that they don’t rush the release of this game. I rather wait a few more months to have a more polished game than having the game quicker. Unless it’s a sort of beta version where people who pre-order the game can help test the game and help in the final polishing stage of development.

The Age of Empires series is one of my favorite series ever made. I have spent so many hours in the Age of Empires games, it’s crazy. While I’m no pro at the game, I enjoy playing a game from time to time. Earlier in the article, I even mentioned one of the spin-offs that’s my favorite game in the series, Age of Mythology.

Anyways, good luck Relic Entertainment with the development of the title. I know that is a lot of pressure on your shoulders to develop the next entry such a highly regarded series with such a devoted and dedicated fanbase, but we believe in you!

#2 – Death Come True (Switch) (TBA 2020)

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I’m beyond hyped for this game. This game is being directed by the writer of the Danganronpa series, Kazutaka Kodaka. Not only that, but the story also has some elements that remind me a lot about the Zero Escape series.

This game is an adventure game where the main character wakes up without him remembering anything. He is charged with committing various murders. So, together with his time leap abilities, he has to solve the mystery and find out the truth of these murders.

Now, there isn’t a lot of information out there on this game. Also, there isn’t any news if the game is coming to the west, but the fact that almost every tweet is tweeted twice; once in Japanese and once in English gives me a lot of hope.

So, I’m looking forward to this game quite a lot. It feels like a sort of spiritual successor to the Zero Escape games which are high up my personal top 10 games ever made list. I’m also avoiding any press releases on the game like the plague to avoid spoilers and being able to go as blind as possible in the game. And you may be sure that whenever I have the chance, I’m so going to write about this game.

Honorable mentions

Now, there are a few more games that I’m looking forward to but didn’t make the top 10 games list.

#1 – Death March Club (Switch) (TBA 2020)

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Are we for real now? The writer and director of Zero Escape and Ai The Somnium Files are going to release another game in 2020? I’ll be able to enjoy the work of Kotaro Uchikoshi again this year? And the game his big chances about coming to the west since it has an English website as well as a Japanese?

On top of that, this game is also going to be a death game like the Zero Escape games! Just reading the premise of this game is making me want to play this game even more. So, one group needs to sacrifice themselves in order for the other group to even stand a chance in death game.

Just reading the development story of this game on the fandom of this game, makes me even more interested in this game. The talent that’s involved with this game is just amazing. On one hand, I don’t want to read anything more about it so I can go in blind, but on the other hand, I want to know as much as I can to enjoy the game even more… What to do, what to do… Urgh. Oh well, now I have to patiently wait for an announcement of a release date and then wait until I’m able to get my hands on it.

Closing thoughts

So, 2020 is going to be jampacked with a ton of amazing titles. While I had a lot of trouble creating this list at first, in the end, I even had to create a section for honorable mentions.

I’m quite curious about which games I’ll be able to play this year and what I’ll think about it. Maybe I should look back at the end of the year to this list and compare my expectations to the actual released game.

So yeah, that were my top 10 games I’m looking forward to be playing in 2020. I’m curious if you agree or disagree with my list and which games you would have picked. Thank you so much for reading this article and I hope you had as much fun as I had writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes and meeting the love of my life NotThatAlice94. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with my girlfriend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with my girlfriend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with my girlfriend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

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The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

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So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

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So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, my girlfriend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

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Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my girlfriend does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

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If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

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Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with my girlfriend as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with my girlfriend since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. My girlfriend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Spirit Roots (Switch) ~ Two Halves Make A Whole

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Nintendo micrositeDrageus Game pageDeveloper website

Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Editorial note: this review has been written for v1.0.0

The good

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In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. That’s the name my girlfriend chooses to name characters and she is out of inspiration. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.

This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?

The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.

The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.

The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.

The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.

You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.

It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.

The bad

NSwitchDS_SpiritRoots_02Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.

That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.

The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.

Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.

Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.

  • When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
  • When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
  • The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
  • On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
  • The texture of a door you can slash through and one you need to flip a lever for are too similar.
  • When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
  • The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
  • When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.

Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.

But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.

Conclusion

Spirit Roots isn’t bad nor is it a good game. During my research on this game, I came across a video review by Defunct Games. I have to agree with almost the whole video. Due to some pretty major negatives, this game isn’t the best it can be.  The same goes for the review by PocketGamer.

This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.

But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.

Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Game Quicky: One Person Story (Switch) ~ Reflexes At Work

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Official Nintendo subsiteDrageus Page

Just like the title of this game, this blog is mostly a one-person story. Most of the articles you can read on this blog are written by NekoJonez, now with that said, I think it’s high time we focus on the game that this article is going to be about. It’s One Person Story by Lampogolovii Leric and ported to the Nintendo Switch by Drageus Games, who provided me a review code for free for this review. This article will have me 100% honest opinion of that game and feel free to leave your opinion about the game in the comment section down below about the content of this article and/or the game.

The good

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This game is a puzzle game where you have to guide a square through a pathway. The only control you have is switching between two states of the level. While there isn’t a lot of interaction with the game, the game is rather calming and relaxing to play. It’s a perfect game to wind down or to relax.

Visually, the game is pretty basic but pretty nice to look at. The visuals don’t get too much more involved than what you see in the screenshots but it does the job perfectly. It adds to the atmosphere and the relaxing feeling of the game.

Together with that, you have rather calming music and sound effects. The audiovisual presentation has been nailed in this game. It’s a joy to play and listen too. The music doesn’t restart between levels, which is a great plus. I have seen games that have a similar price point that makes that mistake.

The UI and options menu is just perfect. While you have only one other language to play around with, you can adjust the music and sound effects. The is no way to enable or disable the voice acting, but that’s no big deal. Since the voice acting is pretty decent. I’m able to overlook the fact that there is only one other language in this game, which is strangely enough: Russian. Adding too many different languages would increase the scope of the game and the amount of work as well.

Now, there isn’t a lot of story in this game. It tells the story of how life is. The moments when life is painful, joyful, blissful, annoying, irritating… Losing friends and working together. It’s quite relatable even when my life is far from the same as yours.

It’s amazing to see that this game barely needs any time to load. Thanks to that, you can easily restart a level when you died. You restart right away like in games like Super Meat Boy.

The bad

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Now, this game is a rather pleasant game but I don’t think that the Switch is the correct platform for this game. This game is rather repetitive and it would be better suited for the mobile market.

That said, the game also introduces unique mechanics that would be quite interesting for more complex puzzles, but the developer only chose to use them for one or two levels. After that, new or other mechanics get introduced. There is barely any depth in this game or anything else besides pressing the button to move the obstacles out of the way at the right time.

I’m under the impression that this game could have done so much more with the concept but choose to stay this minimalistic. It stays true to the atmosphere and the feel of the game but the game became repetitive and dull for longer play sessions.

There is a sort of level select in this game but it’s rather limited. You can only choose to start at a chapter. It’s quite unclear when a chapter starts and ends. To make matters worse, when you choose to start at a certain chapter and you leave the level… Well, you are in for a nasty surprise. It overwrote your autosave file! I was at level 33 and I was messing around with the chapter menu for this review. When I choose the beginning; before the level even started, I left the level. Then I choose “Start”, fully expecting that I would be able to resume my level 33 progress. But nope, it started me at the beginning.

I can be pretty short about this, but I find this a minor negative worth mentioning. The credits just list the name of the original creator and then that the port has been created by Drageus Studios. But who developed that port in that studio is unknown.

Conclusion

This is a decent game on the wrong platform. This is an excellent game to play in short bursts since the levels can be solved quickly and easily. It’s a perfect relaxing game to play on the bus to school or on the train to work. But, I don’t think that the Switch audience is the correct audience for it.

The game is just too basic, too repetitive for my liking on the Nintendo Switch and that makes it quite difficult for me to recommend. If you enjoy casual games or games that tell a unique story in an easy way, I think that this game might be right up to your alley.

If the game interests you after reading this review, I would say: give it a go! It’s only a few bucks, so it isn’t that expensive. If you didn’t get interested while reading this review, I would skip this game.

Personally, I’m glad that I gave this game a chance since this game pleasantly surprised me. But, I’m quite sure that not everybody will be able to tolerate this kind of casual games. Even while the game shows a lot of promise and just needed a bit more mechanics and polish.

And with that said, I have said everything about this game I wanted to say. I want to thank you for taking the time out of your day to reading my blog! I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care!

Score as a Switch game: 60/100.

Score, ignoring that its on the Switch: 70/100