Preview: Spinnortality (PC) ~ Immortal Empire

spinnoralityOfficial website

Today we are going to take a look at a game that lets you build a huge empire. A game where you can become immortal and conquer the world. The game currently isn’t released to the public, but I got the chance to play the development version. The game will also release on Steam, since it got greenlight. I also want to stress that this article isn’t a paid review or promotion. In this article, you will find my honest opinion on the game. Also, beware, since this game is still under ONE MAN development, things I mention here might change and/or improve in the final version. But enough introducing of the game, it’s time to give this cyberpunk tycoon adventure a start.

The current planned release this is 31st August 2017, but this is subject to change.

Control it all

spinnortalityThe goal of this game is to become immortal and conquer the world with your empire. In this game, you can control everything that your mega-corporation does.

Want to get a special law passed in a country? This game has it. Want to control media? Yes, this feature is in the game! Want to rig elections? Guess what, this is also a feature in this game. There is a lot more to do in this game, so it’s advised that you play through the tutorial.

In the press build, I think the tutorial could use some improvement. Since there is a lot you can do in this game, I honestly think that it would be better if you were able to replay certain tutorials. Basically, that you have a list of missions. Each mission is a tutorial. This way a player can replay a tutorial if they want more explanation about a certain part of the game or when they forgot how something worked.

After I played the tutorial sections, one thing was clear to me. This game isn’t for casual players. There is a lot of things you need to keep track of. Since this game is turn based, you could argue that you could play this game in short bursts, but I wouldn’t recommend that.

The gameplay of this game is simple on the surface but it’s very in-depth. The only thing you will need for this game is a mouse. You rarely need the keyboard, only to input your name at the start and/or the name of your save file.

Too much for me

spinMy first few playthroughs of this game left me confused. I honestly think there is too much to do from the start in this game.

After some time, I got used the mechanics of this game. I learned how the game worked after replaying the tutorial for a few times. Again, read the tutorial carefully. I think this game would be improved if there is a “Help” button, where certain things are explained that were explained during the tutorial or like a “What does this thing do?”-sort of button. Where you need to click on and then you click on another button to get some explanation.

Basically, I think the biggest issue in this game is that the game is a bit overwhelming to new comers. If you don’t play a lot of management games, you will get lost in everything you need to keep track off in this game. The game is fun and well put together, but like I said, it isn’t newcomer friendly.

Also, you need to take your time to play this game. If you click on everything just to advance your turn, you will lose all your money before you know it. Take your time and think everything through while playing this game.

In the press build, there were a couple of bugs. But, I’m not going to hold this against the game since I told them all to the developer so he can fix them before the game launches. Most of the bugs were minor things that could be improved.

Spin that globe

spinnySo, now that I have talked about the gameplay, I think it’s time to talk about all the other aspects of this game.

I love how you can save and load your game at any time. This is very handy since when you made a wrong move, you can easily load an older save file to try and fix your mistake.

Visually, the game nailed its theme. The game looks quite good for being created by one man. I really liked the animation of the moon going around the globe, very well done. While there is a lot to keep track off, the UI is very well built too. All icons give a great representation of what options you could find where. The only thing I would improve is to make sure you can easily see what’s a clickable feature and what not.

Personally, I’m not a fan of the music. I really enjoy melodic music, and this game doesn’t have that. Is the music bad? No, I have heard and played games with much worse music. The music adds a lot to the theme and presentation of the game, but it isn’t my cup of tea. Some tracks were enjoyable like the menu theme, but some tracks used in this game weren’t to my liking.

During my play sessions, I had one idea I would love to see implemented in the game. When you start a new game, you can choose a region where you start. This will also decide your currency. You could take this idea even further with making it more tricky to change laws in other parts of the world. For example, a European based country has it more difficult with changing a law in the North America.

But, that’s everything I wanted to say about this game. It’s time to give my final thoughts.

In conclusion, at its current state, I don’t think it’s ready for release just yet. It needs some polish to be “easier” for non-management gamers to understand the game. Apart from some minor bugs, everything works pretty well.

The game is interesting and unique. Would I recommend this game? Currently, I would recommend it to people who enjoy games like Europa Universalis IV and games of that nature. Otherwise, this game isn’t for you and you might not enjoy this game at all. This game truly has potential to become a great game, but it still needs some work.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Note: The developer told me that he will work on making the experience better for newcomers when the game is released.

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Gamer’s Thoughts: How do I write my first impressions and reviews?

Arpegi BackI have written a lot of first impressions and game reviews. In today’s article, I’m going to talk about how I create one of those articles. Consider this article as a sort of “behind the screens” look into my creative process. How I try to get an article ready every week. The focus of this article will be how I analyze a game. How I look at it’s nuts and bolts and how I translate that to words. In any case, feel free to leave a comment with how you prepare for your articles and/your thoughts. So, I hope you are ready since here we go! 

Preparations

380kvPersonally, picking a subject for the article is one of the hardest parts to me. I have a lot of ideas but often I change my mind at the last minute.

Quite common is that I write an article about the game I have been playing recently. It’s easier since the memories of the game are quite fresh in my mind.

Sometimes, when I don’t have an idea; I look around in my collection for a game to take a look at. And when I don’t feel like writing about a certain game, I try to find an interesting subject to write about. In most cases, I write an article in one of my series like Gaming Nostalgia, Gamer’s Thoughts or Gaming Music.

When I decided which game I’m going to talk about, I start playing it. I always have my tablet or a notebook close to me. Truth to be told, I don’t take many notes. Since I feel that writing an article with the impressions you have gives a stronger article.

So, my notes are mostly things that I don’t want to forget. Like certain moments or certain frustrations.

This way I find that you can give a more general impression of the game. This way I can focus more on the game instead of going too much in depth about one aspect.

The research part

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So, right before I start writing the article, I thinking of a good title and look up some other articles about the game.

I always give my own opinion on my blog. Even while other critics disagree with me. Besides, I’m not that good of a liar anyways.

But, it’s always interesting to see what other people write about the game. It gives me another angle on the game. It can also give me some ideas on how I should write the article.

It also gives me some background information about the game. This is rather helpful for finishing the article. To check if all my facts are correct. Also, I’m extremely interested in the history of gaming and the development. So, yeah…

The analyzing of the game

logo_samaxreviewsmoviesStory

How does one judge a story? Well, that’s very tricky. I used to write a lot of stories in the past. But nowadays, I write a lot about games.

So, I look at a story in a very different way. I look at how it’s written, how it’s structured, how it draws in the player and how it actually works. A good story must make you smile here and there and/or put you on the edge of your seat.

In my early gaming days, I used to never play games without a story. When a game didn’t have a story, I skipped it. With some exceptions like Tetris and Pac-Man of course.

The story is something that is the most important to me in a game. The better the story is, the more fun I have playing the game.

Presentation

The presentation of a game is something I can look past that, to a certain extent. I honestly don’t really care of some enemies are generic. I see it as a positive if they try to do something new with it.

Yet, there are two aspects of the presentation that I pay a lot of attention to. That are the menus and the controls.

A menu in a game should be easy to navigate. Also, a certain task shouldn’t require a “million” clicks before you can perform it.

And about the controls, it’s quite self-explanatory I think. Would you play a game with bad controls? Controls that work against you? Not a lot of people would enjoy themselves!

Difficulty

I love games that are challenging but aren’t too difficult. The more brutal a game is, the less fun I have with it.

Don’t understand me wrong here. There is nothing wrong with difficult games, I just don’t like them.

Truth to be told, reviewing the difficulty of a game is pretty tricky. Something that I find difficult in a game can be easy for somebody else. And it can work in the other way too.

Music and sound

The music of a game is quite important to me. The prove of that is the fact that I write a series about gaming music. Sometimes, some of my favorite songs are actually my ringtone.

At work, I listen to a lot of gaming music as well. Since it helps me concentrate. But in some cases, it can be a distraction since the memories come back from the game.

That’s why I listen to the soundtrack of the game while I’m reviewing or writing the first impression of a game. It helps me remember the game. 🙂

Closing off

So, yeah. I hope you enjoyed reading this article. I tried to give a general idea how I make my articles. If you guys and girls want to know more, feel free to leave me a comment. Maybe could turn in a new article.

While I love writing articles like these, I love writing about games more. This makes it quite hard to pin down exactly what I look at while reviewing or writing a “first impression” article.

In any case, before I ramble too much… I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it! I hope to welcome you another time on my blog but until then, take care! Have a great rest of your day.