The Legend of Dark Witch is coming to Playstation Vita!

banner_small.jpgQubicGames S.A. has not forgotten about PlayStation Vita fans. Fairune hit the stores just before Easter break and next week it’s time for another game to entertain you on spring afternoons – Inside System’s jRPG Legend of Dark Witch is coming your way. The game will be available on PlayStation Store from April 25th.

Every PS Vita lover knows that the best productions are those which take you on an adventure. That’s why you can’t go wrong with The Legend of Dark Witch, an action game that lets you play as Zizou the witch. Search for the stolen crystals as you fight anything that gets in your way in this classic “run and gun” game.

Thanks to the magical Segya crystals, the inhabitants of the Legend of Dark Witch universe have been granted magical powers. When they are stolen, Zizou has to embark on a journey through 6 picturesque levels where she will face unique bosses. Defeating enemies grants you much-needed experience which in turn lets you gain additional abilities.

In addition, successfully repeating a level gives you resources necessary to improve your equipment.

The Legend of Dark Witch is:

– A magical world beautifully depicted in the game

– Varied and challenging levels

– Bonuses for repeating levels

– 3 difficulty settings

Game available on PlayStation Store from 25.04.2017

Price: $9.99

Developer: Inside System

Publisher: QubicGames S.A.

Review: Rise Of The Tomb Raider (PC) ~ Sequel of the Reboot

2000900263Steam store page

I have to talk about this game. It’s the sequel to the game I started this blog with. On the 20th of March 2013, I reviewed Tomb Raider. Now, three years later in 2016, the PC port of the sequel finally arrived. I would have reviewed this game sooner, but due to the patches, my performance was going down the drain. The weakest link in my PC is my graphics card. My CPU, RAM and all other parts of my PC are up to speed with this game, but my graphics card gave me issues. So, after experimenting and trying out different things, I was finally able to play this game with a fluent FPS. Thanks to windowed mode and normal graphic settings. In any case, that’s enough of the behind the scenes stuff! Time to rate this tomb, is it really worth the adventure or is this one better left forgotten? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

The divine source

Riseofthetombraider.jpgAt the center of the story, is the divine source.  Something that Lara wants to find to prove that her father wasn’t crazy. The story uses a lot of cliches this time around. Also, some people can see some plot twists coming from a mile away.

That’s why the story wasn’t all that interesting to me. It was enjoyable but bland. In my opinion, it could have done a lot more with the story. My biggest issue with the story is that some characters didn’t get any development. Thankfully, the writing is very well done which makes up for the middle of the road story.

Something that was truly lacking, in my opinion, was the ending. The ending didn’t convince me why Lara wanted to spend her life raiding tombs. Another thing I didn’t like about the story is that at the start, it jumped around. When I got used to the desert area, I was back in the snowy area. That was a let down for me. Mostly because I feel that I’m unable to go back to check the area out after I finished the chapter. (Just found out, you can fast travel there. Odd thing, when you play the chapter… You have unlimited ammo. When you fast travel there, you don’t have unlimited ammo. That’s a strange issue)

Something that’s even better is the voice acting. The voice acting made some characters come alive! Guys and girls, if you are ever to make a sequel to this game, more of this top notch voice acting, please.

Look at that!

rise-of-the-tomb-raider-pc-scr-image-4173.jpgI have explained in the introduction of this article that my graphics card wasn’t strong enough to run this game at it’s highest settings. But, at the normal settings… This game looks jaw-dropping.

The visuals have improved an awful lot from the previous game and drew me even more into the world the developers created. Yet, I do that to point out that I had some visual glitches with the hair and bow. Here are some screenshots I took of these visual glitches:

2 arrows and the bowSnow forgot to render/how it worksLet’s shoot that climbing axe

But I have to say, that in the latest version of the game, I rarely saw these odd things happening.

The design and the animations of this game are amazing. Yet, this game had issues with performance. Between the release of the PC port in late January and today (mid-May), there have been 6 big patches to the game, mostly all to improve performance. Strangely enough, each patch, my performance wasn’t improving. But, since then, I didn’t have any PC/game crash. Yes, this game crashed so badly that it shut down and rebooted my PC.

Anyways, I’m not going to let this become a long rant about performance. The game is visually stunning and looks great. The animations are amazing as well. Also, the game feels bigger and bigger than the reboot.

There is one thing I didn’t care about in this game and that is the card collecting thing. It bugged out on me several times and I stopped caring. Why do I bring this up now? Since it’s the only negative when it comes to menu design. Such a shame, since we got such a great menu system. I really like how the game reloads your textures while you are playing when you set the visual settings higher and/or lower. It’s fun to see in my opinion. Also, I have to applaud the fact that everything is explained on the side when you tweak your options.

More of the same?

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In this game, most of Lara’s abilities return from the previous game. Apart from some differences, every weapon in this game is the same.

One huge difference is made in this game. And that’s the health system. You can speed up the regen. Well, you can heal yourself. This eliminates the waiting to heal up and makes the combat a bit more intense.

This game has a very similar gameplay to the reboot. Which is great, since I really loved the reboot. But in this game, there are side quests and challenge tombs. While I have beaten the main story, this game has still a lot to offer. The main game is around the 20-hour mark, but in my playthrough, I got 60% completion. So, it’s time to go looking for the things I missed.

Also, in this game, you can learn foreign languages. So, sometimes you can’t decipher a scroll since you aren’t strong enough in ancient Greek. This little mechanic makes the game even more fun.

This game can be pretty difficult from time to time. I remember one area, I had to redo a couple of times. I have to mention, that I didn’t play on the hardest difficulty. If you are looking for a challenge, this game can give you one.

Before I forget, this game has an additional story DLC. I haven’t beaten it yet, but from what I have already played, it’s very interesting and fun to play through.

The controls of this game are excellent. Lara controls fluently and I didn’t make many changes to the default control scheme. I only had minor issues in the menus, but after I got used to them, it didn’t bother me too much.

To close off this review, I have to talk about the music and sound design. In last week’s article, I have already talked and praised the music. The music in this game is amazing. It really sets the mood for the game. Also, the sound design is nice as well. I have nothing to complain.

I played this game with a headset and sometimes I felt like I was really there. The visuals and the sound design are that good in my opinion.

In any case, I think I said everything I wanted to say about this game. Time for the conclusion.

Conclusion

The bad:

-Minor visual glitches

-Annoying performance issues with weaker graphic cards.

-Game crashes can cause a PC reboot.

-The story uses a lot of cliches this time around.

-The card game part. WHY?

The good:

+ Amazing visuals.

+ Great music and sound design.

+ The game is a good challenge. Both in combat, puzzle solving and feeding goodies.

+ …

Final thoughts:

This game is so close to being perfect. There are some parts of the game I haven’t reviewed. Like the 2nd game mode. The expeditions. That’s because I haven’t played enough of it to review it. So, that’s a surprise for you if you are interested in this game.

If the story was a bit more fleshed out, I would have given this game full marks. Most of the visual issues I had were fixed in the various patches this game got.

I recommend this game, but check before you buy since this game requires very high PC specs. And when you buy and play this game, be ready for a thrill ride from start to finish!

Score: 95/100

Review: Ace Attorney – Miles Edgeworth – Investigations: Prosecutor’s Path (DS) ~ Not Guilty

AAI2CoverenglishAce Attorney Wikia entry

Some time ago, I wrote a first impression on this game. I know it has been way too long, but I finally finished this game. So, the readers who know me; know what that means! No need to shout an objection! Is it actually good or is it bad? Keep in mind, this game isn’t officially in English. I played a fan translated English rom. If you want to play this game as well, I won’t help you finding it. Piracy is something I don’t want to promote. In any case, let’s get this trail started! And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Objection!

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Would it be wise of me to talk about the story when it’s translated by fans? I think it’s actually quite fair to do so. After all, the English players will most likely play this game using the patched rom. Like I (should have) said earlier, I won’t provide information on how to get it.

In any case, the story is written quite well. I actually enjoyed reading and experiencing it. The care and love put into the translation is mind blowing. I haven’t seen any typos as far as I can remember. (And that’s an impressive feet since the main games actually have typos in the game.)

The characters are quite memorable and they have a nice personality. Some old characters return and a few new ones are introduced. In Ace Attorney 5 – Dual Destinies, the actual character development happens mostly in the 5th and last case. But in this game, the character development happens in every case. More then in the 5th game.

Every case was fun to play through. At certain moments, it was tough to keep track of everything since the final case actually somewhat connects to the previous four. If you would play this game, either play it in one go or take notes so you can remember. Otherwise some parts of the story actually get a bit lost.

What really surprised me is that they actually replaced the Japanese voices with the English voices. The voice acting of Miles was simple to get I assume. Just from the previous Miles Edgeworth game. But for the other actors, well, congrats. You did an amazing job. The quality of the voices is also extremely well done. Almost as if they were made in a professional studio.

Gameplay wise, this game is almost the same as in the original. There is one addition, which is logic chess. This is a sort of logic battle where to try and get information out of somebody. It’s more fast paced and it’s the only thing that is timed in the game. Compare it to Phoenix Wright’s breaking of psyche locks or Apollo’s bracelet. The good thing is that it’s well used, but not overused in the game. Truth to be told, it are the most challenging parts in the game in my opinion.

A scoop of a story.

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Alright, visually this game is what you would expect from an Ace Attorney game. Nicely crafted visuals. Again, thank you to the translation team to actually put in the effort to photoshop the art and make it in English. The game is nice to look at. It makes the game that more memorable.

Animation-wise, this game is one of my favorites. While I know for a fact, some things won’t be possible in the real world, the creative approach that the designers took payed off. It really makes the game pop a bit more. It also felt a bit more alive and polished.

The controls, well, if you have problems or complaints in the previous game… They will be here too. If you got used to them, you will feel right at home here. They are responsive and I have nothing to complain about. Only one minor thing and that is in the translation, some controls get explained a bit too late. But that’s only a very minor nitpick.

The music and sound effects, well, they are in my opinion, the weakest link in this game. Don’t get me wrong, it is enjoyable music. But when I’m listening to music from the series, I rarely to go the soundtrack of this game. It just doesn’t want to stick with me enough like with the previous games. The sound effects add to the atmosphere and none stood out as a sore thumb.

No creativity anymore for subtitles.

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Length wise, this game hits that rare butter zone. Apart from the 5th case which was a bit too long, I have no complaints about the length.

Until now, I have been praising this game. And in the end, apart from some minor text issues with the translation like the text that sometimes not appears when you load your game or open your DS or that you can already skip most of the dialogue that you haven’t read… Those issues might all get fixed when the patch isn’t in beta anymore.

The game is a bit on the easy side if you played a lot of Ace Attorney games. Even then, I got stuck on some parts and rethink everything. I could try the “save and try out everything technique” but that’s lame. If you find things out by yourself, its way more rewarding.

Before I go to my conclusion, I think the translation team did an amazing job. I would like to thank them for the amazing translation they did. They also added their names in to the credits. Which is a really nice touch.

If you know how to patch roms and find translations online, I really recommend patching this game to English and playing it. Hopefully, Capcom never does this again with any Ace Attorney game. In any case… I think I have said everything I wanted to say about this game. So, let’s go right on to the conclusion.

Conclusion

The good:

+ The visuals are amazing just like the last games.

+ Perfect translation of this game. The care and love put into this project really shows.

+ Lovely and thrilling story with a true unexpected end.

+ ….

The bad:

– The music is a bit so-so

– Some minor bugs in the translation.

– The game didn’t come over to the west. Such a shame!

– The 5th case was a bit too long to my taste.

Final thoughts:

So, I think this patch was really well done. They replaced all the voice work, the artwork and the text into English. Not only that, they made it bit more interesting to the Western audience. Besides from some minor glitches and one freeze, I think this game is really well crafted.

While I played the beta version of the patch, I didn’t encounter any major issues that would stop me from enjoying the game. Besides the things I mentioned in the article of course.

If only, they release this to the west one day. So, I can buy this game and that I can recommend this game to my readers. It’s really worth it! As any Ace Attorney game actually.

So, I think it’s time to wrap this one up. Thank you for reading and I hope you enjoyed reading this as much as I enjoyed writing this. And I hope to be able to welcome you in another article. But until then, game on!

Score: 90 / 100

First Impression: Venture Forth (PC) ~ Alpha Peek

logoOfficial website

First of all, this is an impressive project. This game is made by a small indie developer and has been in development for over two years. They mailed me because they wanted me to take a look at this game after I wrote about Delver. Since this game is in the same style, they thought I might be interested in it. Indeed, I am. While it took me a while to take a look at this game since I was extremely busy, I finally found the time recently. So, let’s dive right into Venture Forth. This article is written on an unfinished build of the game, this is also mostly meant to hype the game a bit and give some feedback to the developers. Ready, let’s go! Alpha build of the 4th July, here we come!  (And as usual, feel free to give me a comment with your opinion of this game and/or the content of the game.)

Warning: This game is in one of my favourite genres. Also, I wasn’t able to make time to write this article, so I had to push it back for almost two months. And also, when I’m asked to write an article, I try to give the best feedback possible. So, prepare yourself for a longer article then you are used of me.

What needs more work?

Labyrinth 2015-03-02 00-47-36-09

The developer said to me that some of the visuals are place holders. So, I’m not going to talk too much about that. While I honestly think that some items and 3D textures look mighty fine already, others like a potion is just an arrow in this current build.

Most likely, the fact that we are missing a menu for options like key-bindings, starting a new game and all that is something that is still in development. If it’s not, please would it be possible to give the player the option to change how they want to control the game? I live in one of those weird keyboard countries where the lay-out of my keyboard is not qwerty, but azerty.

An annoying bug I found in the game is that when you want to switch from full screen to windowed mode, it kept running in full screen. This game uses the usual enter+alt method, which is no big deal. But they might want to look into this bug. Hopefully it’s not because of my own made pc.

This is just a feature suggestion of mine. The map is set up quite interestingly, but what if you give each area a different colour on the map. Makes it easier to see which area ends where. Just a minor thing.

Something that’s not that minor is the lack of lighting in some areas. Don’t read me wrong, I think it’s nice that they went for the realistic approach and make the areas where natural light can’t come through, it’s extremely dark. But when you use a torch, it gives off barely enough light to even properly navigate the dungeon. The area “The Nest” was a perfect example of this.

Labyrinth 2014-10-22 02-49-56-15I could complain about the lack of a tutorial yet, the game controls and plays like any other typical dungeon game. One thing I think they should really change and that is the starting area. You start out having to jump down a ravine. Not once, but if I recall correctly, about three times, you loose some health and this will set off a handful of players to not play the game. It’s not really inviting and it gives the game the first impression of using cheap tricks. At least in my opinion.

Same with some puzzles. This game uses a few puzzles where you barely get any hints. Without spoiling too much, let me tell you. When you are stuck and have nowhere to go, try a staff. It took me way too long to figure this out. I’m not saying it wasn’t rewarding to find this out, but a subtle hint when you enter the area would be nice. But really subtle. In the current version of the game, it was a nearly see-through wall. Hinting that there is something at the other side. But before you got there, it was a long hallway. Maybe put in the rocks an image that looks like the staff somewhere in that hallway? That’s what I mean with subtle, something you wouldn’t notice or easily miss.

Before I move on to the more positive parts of the game, I want to talk about something that won’t help with the first impression as well. The first enemies you encounter are a bit too strong in my taste. Actually, that’s just a nitpick, since if you know what you are doing, the enemies can be quite the pushovers.

What is already good?

Labyrinth 2015-06-04 19-04-46-54

I’m not going to give criticism on the music. Well, honestly, the ambient music that’s playing in the background. The reason is that it helps building the atmosphere quite well. That there is only one melody/track that plays, I can understand. It’s an Alpha after all. If they weren’t planning to add some more music, then a problem could arrive. Some players would get annoyed by the repetitive music and this would turn up as a negative in various reviews.

Earlier I talked about the map system. As a fan of these style of games, I could start complaining about the difficulty to see rooms and all that… Honestly, I think the map is one of the best features in this game. It’s a fully 3D view of the world you play in. It also shows some hidden things in the map, most likely put there from the developer to control the game. (read: spawning enemies or helping with the lighting of an area.) Which is a really cool touch.

That the enemies aren’t shown on the map is something I’m on the fence about. On one hand, you could say it’s annoying since you can’t plan your strategy. On the other hand, it really helps build fear into the game. You never know if an area is safe to cross or not.

The game runs quite smooth already. I got a steady 60fps, which is quite nice. The sound effects are actually perfect for this game. There weren’t many sound effects I would change. I would add a few here and there like for when an enemy switches equipment.

Yes, that’s a thing. Later in the game, the enemies will switch weapons. Long range combat, they will use a bow. Short range? Well, prepare for a sword fight. In this game, you can also prepare a few load-outs. Choose carefully though, since this game doesn’t offer an inventory system. So, that means, when you want to use your potions, you will have to use a load-out. You can also equip two items and armour. Logical, since we only have two hands. This is the reason why you need to plan out your strategy quite well.

Labyrinth 2015-05-10 05-04-07-93

So, the actual controls are mighty smooth. While I think they should add a run button in the full release, the aiming and such is extremely nice for an alpha. Also, this game would benefit from a crouch move where you can’t fall off ledges, like in Minecraft.

I think I talked about everything I wanted to talk about so it’s time to wrap up this article.

Conclusion

I really love where the game is going. I understand that this game is still in alpha and needs some polishing. But truth to be told, the base game is there. The core idea is present and it puts a new spin on exploration. It’s not simply a clone or just an explorer game. It tries to do something new with the different load-outs you can easily switch between and the amazing map.

It can become a great game, if they worked on expanding the first impressions that the game gives you. If I would give it a score in it’s current state, while keeping in mind that it’s an alpha build, it would be around a 7/10.

Thanks for letting me play this game, I actually enjoyed myself. Don’t be afraid to send me a review copy when it’s fully released guys, I will for sure write a full review about it then.

Anyway, I think I will leave it at that for this article. I hope you enjoyed reading it as much as I enjoyed preparing and writing it. And please, give their official site a look, they deserve it.

Game Quicky – Gamer’s Thoughts: HomeSick Beta 0.1

HomesickRecently I joined a crew to make do the testing for a game called HomeSick. It’s going to run on the RPG Maker engine. I have reviewed a game in the past, so yeah. Remember the Legend of the Ninja? Anyways, in this article I’ll talk about the first demo they put out for us to test. The testing is private, so I won’t provide a download link. Also, they announced that they are going to release an updated version in the upcoming days, so I might write an update article then. Anyways, let’s dive right into this game. Let’s analyse it. And as usual, feel free to leave a comment on the game and or the content of this article. 

Early access

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I want to thank my friends over at Gamers’Hive to grant me access to this beta testing, even while the spots where full. Crying Man Studio’s are the developers of this game. They release development video’s here and there. The fans can give input into the game by giving comments. This is clearly going to be a labor of love.

Compared to what I played in the past in the engine, the direction they are going with this game is looking good. Graphically, the game looks nice. Everything fits together nicely. While there are some sprites I would change to match the emotions of the story, it’s a known bug.

A suggestion to the developers from me is that in the graveyard, you could put the names of the beta testers on a tomb stone? Like the beta testers are buried there? It sounds fun, but it’s totally up to you guys.

Testing it

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Because this game is at it’s alpha / beta stage, this game is far from finished. I could start nitpicking on some collision boxes not being there and etc., but that’s when the game is ready to be polished and finished up.

There are a few things I didn’t like from my first experience. The soundtrack of this game is really great and helps to immerse yourself into the world that they created. Until I heard the theme of the battles. It feels out of place. It doesn’t feel action-y enough. It’s too calm to be an action theme.

What I mostly do to judge a theme is listing to the music with my eyes closed. If I’m able to create a similar scene that fits the music then is actually displayed on screen, then the music is fitting. But the battle theme didn’t pass.

They know that there are several spelling errors. Honestly, I thought that the writing was too generic. Don’t get me wrong, it’s okay, but you feel the Dutch influence as well. I offered to help rewrite some lines, but I haven’t gotten a reply. Simply because not so long after I started to write this article.

Final thoughts

I know, this is an extremely short article. Most of the bugs have been caught that I wanted to talk about so, I think it’s not really needed to talk about them in depth in my article.

It might be better if I wait until the updated beta is released and then take a more in depth look into it.  This was my initial experience and so far, it’s going good. I wish the developers the best of luck and cross my fingers that the final product will be amazing.

Anyways, thanks for reading and I hope you enjoyed it. Until next time guys, take care!

Publishing: The Wild West just got wilder.

high-noon-2-600x292Hello there cowboy! Thanks for tuning in at my blog! I hope you enjoy the content I put out! If you think the wild west got boring, I think I got the solution. Do you remember that game High Noon 2 by HappyLatte? Well, I think I have great news. They just sent me over this press release for me to publish. It talks about a major update. I read it already and I’m really interested. Read it for yourselves, if you don’t believe me. And feel free to leave a comment with your thoughts and this release. It might help HappyLatte out! 

Feel the adrenaline with Happylatte’s latest update to High Noon 2.Be like Billy the Kid or Annie Oakley from the Wild West with a new feature that allows upgrading your favorite weapons, then shoot the shit out of your opponents in a duel!

In the Old West, people spoke with their guns and a duel at High Noon was one way to settle a score, fair and even. Having the most powerful weapon, the quickest draw and the best aim was not always enough to stay alive. It took nerves of steel with bullets whizzing by, to take an opponent down and become a true gunslinger. For the first time in the High Noon series, players can now decide on their favorite pistol, which upgrades and evolves together with them. To unlock the gun enhancement, players need to master their weapon first. How to do that? Simply by shooting; the more duels, the quicker way to change your revolver to its ultimate model.ss (2014-06-09 at 12.39.43)

In addition to the weapon changes, very popular Indian Items that boost a character’s XP, are now available free for every single player.The last, but not less awesome, major change in this update allows getting precious Wampum with popular Silver. Blow your savings and buy everything you ever wanted!

Available both on iOS and Android, number of downloads for High Noon’s titles now exceed 13 million. High Noon 2 is a real-time shooter where the player fights with people from all around the world to become the most wanted outlaw! Feel the Wild West atmosphere by tilting your phone to aim and shoot your opponent to win the duels.

High Noon 2 is free to play, download now version 2.0:

iOS: https://itunes.apple.com/us/app/high-noon-2-multiplayer-fps/id654941133?mt=8

Android: https://play.google.com/store/apps/details?id=com.happylatte.HN2

About Happylatte

Founded in 2008 in Beijing, Happylatte is on a mission to build great mobile game classics for the world. Games that pack intense social experiences into tiny screens and deliver virtual worlds into your hand. Our current games, Days of Crime, Pee Monkey and the #1 chart-busting title High Noon, are a “newfangled” blend of free-to-play and massively multiplayer social games for Android and iOS smartphones.

First Impression: Professor Layton vs Phoenix Wright – Ace Attorney (3DS) ~ I Already Placed An Order For A New Mind

250px-PLvsAA_BoxartAce Attorney Wiki link

So, let’s not be creative and mind blowing. Oops, too late. Yesterday I posted a picture on my Twitter with my holding the box of this game. My apologies of the blurry image but my webcam isn’t the best in my gaming laptop. After playing it on college breaks and today, I finally got far enough to write my first impression. And my honest apologies to my buddy who had to cancel his pre-order. I had to zip my mouth about it and not brag about it. Well, brag… It was more like me not shutting up about the game here and there. I didn’t spoil him. I didn’t tell him about the Story. Yeah, intentional cap there. Anyways, let’s get this ball rolling. The first impression I wanted to write for months. Feel free to leave a comment with your opinion about this article and or this game.

No creative article?!

Layton-vs-Wright-5I apologize if you expected me writing in a style where I mixed a mystery or a puzzle with a court. Nah, I’m adapting my usual writing style for this one. Why? Because in the game the story is like that as well. While the Layton and Ace Attorney series are written in two completely different ways, the game mixes the styles prefect!

Honestly, I have a special ability. Because I wrote so many stories and articles I’m kind of able to predict how a story or plot is going to end. I can’t predict each and every turn but I mostly see the outcome of a plot. But this game has me puzzled. While the game’s plot has some similar elements to a story I wrote once in my childhood, I can’t figure out how the story is going to go.

The point that I’m trying to get across here is that the story blew me off my socks. While experienced writers can see some plot twists coming at the start, the execution and the writing is so well done, it catches you off guard easily.

I won’t talk much about the story because I don’t want to spoil the fun. I’m mostly aiming this article at the people who need that last push to buy this gem of a game. And the story alone is strong enough to be a selling point for this game. The story isn’t weak or too far fetched for both universes and really fits nicely into the existing stories.

Play the game?

largeThis game, is just extremely good. First of all, I have to admit that the all puzzles in Professor Layton started to bore me a bit. Not that they are bad games, not at all. But I wasn’t pleased at the heavy focus on puzzles. I wanted to challenge my mind on another way.

And this game nails that. With a smart switching system between the formula of Layton and the formula of Ace Attorney, this game is a blast to play. It was hard to put down because I find it has barely any flaws gameplay wise.

But as a reviewer, I have to be fair and point out the mistakes they made on the gameplay front. First of all, the introduction of hint coins in the Ace Attorney system. This is a nice translation of Athena’s ability in the Ace Attorney – Dual Destinies game. But for now I can only see it as a way to spend your coins. I haven’t seen a moment how you can earn the coins in the Attorney sections.

And honestly, that’s the biggest and only flaw I have seen now in terms of gameplay. There are some other minor flaws or missed opportunities. Let’s talk first about a big irritation I have with the game.

Some lines are voice acted. While I would have done some voices with more emotion, this game has a big issue with deciding who’s line should be voice acted and which shouldn’t. There were parts at the first trail where only one character was voiced. Mixed with just dialogue boxes threw me off a bit.

And the saving menu is a bit, lacking. Let me put it that way. You don’t have a delete save option. And they adapted the way of saving in the Layton games. I always had a major issue with that way. Don’t display a list as save slots. I truly think the PSP had a better way for this. To avoid saving in slot 2 by accident.

large (1)Just wow.

So Layton’s puzzle addiction is finally integrated into the story. They don’t talk about “crack this puzzle and you can pass” things. They finally used “prove yourself with this test” and things like that. A huge improvement.

While that’s not the only thing that got an improvement. The way how you can recap a story is an extremely nicely done feature. You can recap parts of the story as you please. It’s played out in a short scene so you are up to date again.

And in the Layton sections, they “fixed” the controls. You can now explore the rooms with the d-pad and the circle button. Thank the lords for that change. Always having to use my stylus is not that handy when I’m trying to drink something. For example. It’s just convenience.

And you can see how many hint coins or puzzles there are hidden in one area. I slow clapped to this change. One they should have done a long time ago.

I read some articles about people not being so happy with this game. And I read some people who played the Japanese import. And I honestly disagree. This game is a blast to play. While this article is slowly coming to an end, I invite you to discover this game for yourself. I might not have talked about the music, controls, gameplay (bit more in depth), design, animation and difficulty… I promise that I will talk about those things in my review. I will say now that I barely have complaints about them.

Thanks for reading and I hope you enjoyed this article. And now, I continue to play this game. Laters!

CreepyPasta: Player 2 not found – Written by: NekoJonez

Player 2 not found

If my story is ever read on a channel where they read or discuss creepypasta’s I’m quite sure they might shout at my story that it has some clichés and that it killed the experience. Sadly enough, I wish I could convince those people that this story is quite real. And I’m finally ready to tell it. I don’t speak English, but given that I want a bigger audience for my tale, I’ll try my best to translate. I’m trying to talk about a big life change event here.

Some time ago, I had a great friend. He was one of the only guys who looked after me. We were both into the same style of games. Which is surprising, mostly you and your friends have a few games in common, but Eric and I, we both had nearly exactly same tastes in games.

One day a sad truth came falling into my letterbox. That winter will be forever ice cold to me. Get it… Winter, cold..? Never mind, I might be ruining the mood here. Anyways, I got that letter. It was a letter to tell me that Eric died due to a stupid accident. He slipped with his bike and broke his neck at the street pavement. And that in front of our favorite gaming store.

I was shocked and mad. Mad because I told him so many times that he should go cycling when it had frozen. And shocked because Eric was dead. My best friend. I had him for nine years. I went through one of the roughest periods of my life. I went insane for a few weeks. I saw things move for no reasons and various other things. It was like I took drugs, while in reality I didn’t take any.

But when I finally came back to my senses, I was wishing that I had that pen from the Time Hollow game. Ethan, the game’s main character, was able to open a time “portal” there and change the past. I could have saved him. Thinking about that game made me remember my Nintendo DS and my flashcard. For the readers who don’t know what that is, it’s a card which you can use to play roms on the actual device. So, I haven’t downloaded any roms from shady websites. Don’t worry, my story doesn’t have any of that.

When I booted up Phantom Hourglass, I started to notice something strange. At the part where you needed to meet-up with Linebeck, there was a character at the docks. That guy who is normally there to say: “Hey, do you have a canon already.” I don’t remember the exact lines. The ship was missing. And Linebeck of course as well. The character at the docks said to me that he was gone. Because his friend went missing.

I scratched my head. Linebeck and friends. I looked it up in my Hyrule Historia book I got and I couldn’t find any information. Did I download a bad rom by accident? Was I going to be tricked into a scary game where blood and gore is going to come? I shook it off. It might have been my fantasy going wild again.

Then I started playing Spirit Tracks on the flashcard. First I saw that the train controls where missing. I got a little annoyed. Again something missing? But before I let out some soft curses, I remembered that the anti-piracy protection was that the train controls didn’t appear. When I patched the game and tried it out quickly in my emulator, the train controls where there. I sighed in relief.

I sent over the save file from the emulator and the patched rom to my flashcard and I started playing. To my surprise, my save file was corrupt. Did I close the emulator while it was still saving? Or did the coders of the emulator derp and bugged the save files? I didn’t really mind since my game was at the very start anyways.

Before I even could start the train exam, the track were already gone. This was supposed to happen later in the game. I got confused. I didn’t understand at all. I closed my DS and shut it down. I checked my flashcard for any damage. I wondered to myself if something broke which made my game glitch so bad. I put my DS aside. I’m kind of lazy and when I need to fix something I look at it a week or two later. Or after so much time that I don’t even know what I’m supposed to fix.

I took my 3DS and booted up my copy of Pokémon Mystery Dungeon. I don’t really know if there is already a flashcard for the 3DS but I don’t even care. The 3DS is too awesome for me to download the games. Sadly enough they are expensive. Anyways, this is off topic. I’m saying that my copy is the legal deal.

I started up the save file and my character was named Eric. It felt a bit awkward to me. The game was at the final battle. I won’t spoil who it was for you, but when I beat the game, the main character didn’t return. I was surprised. Did Nintendo really went this way? Did they really made this twist to take veteran players by surprise? It seemed as such.

In the town, all characters of the game, except Eric, were present. They were all in a sad mood. The partner, having my name, was the saddest of them all. He couldn’t believe that his friend was gone for real. I closed my 3DS. The story was a bit too personal and brought back a bit too much memories.

I played some soccer outside with my friends to put my mind on something else. That night when I played a bit on my PSP under my sheets. Okay, I might be 25 years old but we all did that when we were still young okay? Remember? With Pokémon Blue? Those were the times.

I beat an interesting visual novel game Corpse Party. In that game, a group of teens are captured in a horrible school were many murders happen. Many gruel things. Writing a creepypasta with a lot of blood and gore wouldn’t make it since the game is already so bloody and gory. And that for a 2D game!

So, a spoiler warning now. At the end, a part of the group is able to return to the real world. But the ones who died are forgotten by everybody. Nobody remembered Eric, expect the male lead character. It took me a second but when I realized I totally freaked out. There wasn’t any character named Eric in that game. I didn’t understand it one bit. I put my lights on and looked to a picture of Eric. I haven’t forgotten him and nobody has.

At the soccer match earlier today, nobody was allowed to play at the spot Eric normally plays. Which caused my team to have a disadvantage without good midfielder. But hey, it’s the thought that counts.

The next day, another friend of mine came over. He wanted to play a bit of Pokémon Mystery Dungeon on my 3DS. He was planning to buy the game. But when he played, everything was normal. Even the main character returned. I sighed in relief. It was my paranoia playing tricks on me. I was so glad.

The freaking things started to get worse since then. When I played with friends online, I won each and every match. With some major luck each time. I was able to pull off things I wasn’t able too before. It went as far as my friends accusing me of cheating. But I wasn’t cheating. I don’t even know how to get cheats working in multiplayer for most of the games I play.

Also, in various games, things started happening. Like in Animal Crossing. Everybody living around Eric’s home started moving within a week. And in Minecraft, Eric’s name was everywhere on signs.

I went to my shrink but she started to think that I really was losing it. Nobody could see the signs, nobody was able to see the letters in Animal Crossing of the characters moving.

When I analyzed various things, it became clear to me. Eric was trying to get a message to me. But what is it? Is he lost in the spirit realm? Or are his powers just not strong enough to make a message reach out to everybody.

I wanted to know more but I couldn’t research more. I was taken to a mental hospital. Declared insane because I supposedly couldn’t get over the loss of my best childhood friend who saved me from various suicide attempts.

First I was pissed off that I couldn’t research this case but after some time I was able to put it aside and well, between quotes, get over it. I took the newspaper after a year staying in the hospital and I started reading about a serial killer who killed his victims outside of gaming stores when they wanted to return a game.

I got confused. But tears started to flow when I saw the author’s name. Eric R. My death friend is now able to follow me outside of games. The article’s author was different too people, yet the story was surprisingly true.

To this day, I’m trying to convince people that my friend is killed by that serial killer. I started to study to become a lawyer. I want to catch that crook. Before he makes more victims. And hopefully Eric’s powers grow stronger so I have him at my side to solve this case.

–          Several years later. –

The latest edition of the newspaper has an interesting article.

“Yesterday, Blaire DV, a famous lawyer died today at a strange accident. He slipped and broke his neck. The accident happened in front of his favorite video games store where he was investigating the case of a death friend. Who he believes is murdered by the Ice Video Game Killer. Witnesses claim that they have seen a man, identified by the name of Eric R., push the victim.

Today witnesses claim to sometimes see Blaire lurk in a side street next to the shop. But the police doesn’t believe in ghost stories. Should they?

–          Blaire VD”

 

The end?

Review #003: The Legend Of Zelda: Oracle Of Ages (GBC) ~ No need for a car.

260px-Oracleofages

Zelda Wiki link for more information.

This game is the game that got me into the Legend Of Zelda series. But it’s not the first Zelda game I played, that was the GBA classic release of the original NES game. When I saw this game collecting dust on a stall at the flea market at my beach holiday, I decided to buy it. And man, did I have fun with this game. I got so frustrated with the “To be continued” screen. Since I needed to buy the 2nd Oracle game, Oracle of Seasons, which I’ll review a later day. Maybe my next review. But this game is great, so I really needed to pay attention that my fanboy-ish love for this game didn’t influence this review. I tried to be as fair and square for each game as I can. So, let’s dive into this game and tell you what is good and what is bad so you might consider buying the limited re-release on the 3DS e-shop when it comes out.

Accept your quest.

The game starts off with Link riding Epona, checking on the Triforce. Once arrived, the Triforce teleports him to the lands of Labrynna. There you meet Impa, well the more gray version of Impa. And then after some other events, all hell breaks lose. The flow of time gets then disrupted and it’s up to you to fix what Veran destroyed.

zelda-ages-screenshot

In short, the story was good for a handheld game. It will end up like your typical rescue story but there isn’t anything wrong with that. As long as it’s interestingly executed. Yet, I like the story of this game over the Oracle Of Seasons one. Yet, it uses elements that were used in a SNES game before. Time travel.

As the name would suggest, insert here a “You don’t say”.jpg, the game revolves around time travel. A lot of puzzles in this game require you to go back and forth from the past to the present. This actually doubles the world map of the already big game area.

What I like so much about the story of this game is that it’s so simple, you don’t even notice it’s there to begin with. The Zelda games are and have been adventure games to the core, and those have always epic tales of hero’s who fight evil. This one is about a tree that wants to marry you.

There is only one minor issue with the start. I got stuck in the first few screens of the game. Since you need to talk all the animals and then again to the bear. Yeah, not that easy. And yes, it’s a sign for what to come. Don’t take this game too lightly. This game is actually a great challenge for each generation. The bosses in the dungeon are creative and require you to think up unique ways to use the newly acquired item in the dungeon.

This game is filled with puzzles. Puzzles where you need to move blocks, where you need to get a floor all colored and where you need to solve puzzles. Okay, scrap that last one. But it keeps the game pretty varied. Sometimes you need to fight the monsters in a certain time limit and other times you need to sneak into the castle. There is one puzzle I liked so much I tried to program my own version of it. I succeeded but the project died.

The big trading

zelda-oracle-of-ages-oracle-of-seasons-3ds-screenshots-1There is a lovely side quest to the whole game with a reward. That reward really pays off the effort you need to do for it. This side quest is actually sort of a standard in the portable games of The Legend Of Zelda, because as far as I know, it nearly appeared in each portable TLOZ game.

There is a trade quest where you need to trade items with other characters. What the reward is, well I’ll leave that up to you guys to explore.

The gameplay is your standard Zelda gameplay. You get an item, you go to dungeon, get new item, defeat boss, get a heart container, puzzle to open next dungeon and repeat. Yup, nothing new there. And it still holds up till today. The game is still extremely fun and pulls you in. Pay attention when you play this game, the hours will fly by. And the game is quite lengthy too, so you won’t finish this game in one sitting.

Once you finished the game, you can link up the sister game Oracle of Seasons with a password. This way you pass over the names you gave to characters and you can see the true ending. This game will tease you with a “To Be Continued” screen at the end of the game.

The animation in this game is basic but it works. Actually, I take that back. The animation is pretty neat but not really for the impatient type of people. Burning a bush can take a while. And you aren’t able to skip certain animations like time travel. Time travel can be annoying when you go to close to a portal and you go in it by accident.

The music is, as it always in a Zelda game, short of amazing. It was blasting through my speakers the entire time I was writing this review. I even have the music on my harddrive and I listen to it here and there.

The game looks extremely well. The world looks colorful and the past looks aged. I really enjoy both world and the colors given to it. The level desgin is nicely implemented.

But is this game perfect?

Legend_of_Zelda,_The_-_Oracle_of_Ages

As a big Zelda fan, which I am, I would tell you: yes it is. But that wouldn’t make for a fair review, wouldn’t it? So, let’s rip this game a new— oh, nope, let’s not finish that sentence.

What I didn’t like about this game is how basic the sound effects sound to me. The sound effects are most likely all pulled from a library of other gameboy games and fail to impress me. I even have trouble with placing some of the sound effects in this game. (Yeah, I can be into Zelda too much)

Also the GBA shop is in my opinion a cool addition but truth to be told, it’s a cheap marketing trick to get people to buy a GBA. Well played Nintendo, well played.

Also, I wished that Maple appeared a bit more. She nearly never appears and I often sometimes just pass by the screen and miss her. It’s even more annoying when you miss her and you needed her for your trade quest.

To finish up this review, I’m going to mention something positive. The controls are extremely well done in this game. Apart from the jumping that can be a bit annoying…

Conclusion

The good:

+ Great music.

+ Decent story.

+ Great, long adventure.

+ Lovely puzzles.

+ Nice graphics.

The bad:

– Cheaty Maple.

– The cheap “buy GBA” promotion.

– Weaker sound effects.

Conclusion:

I had an hard time finding bad elements in this game. I went searching around what other reviewers had to say and they gave it all nearly a perfect score. This game is one of the best gameboy color games period. It’s even one of my favorite Zelda games. Actually the Oracle games are my favorite in the series. 

As a Zelda fan, you really owe yourself to play this game. And if you love adventure games, you need to play this game. Don’t wait, play it. But first let me know in the comments what you think of this game.

Score: 99/100