The Top 10 Games NekoJonez played in 2022.

It’s that time of year once again. The year is coming to a close, and it’s time to look back at what I played in 2022. This year has been an extremely busy year for me and that’s why I didn’t write as many articles this year as I usually do. Also, I started spring-cleaning on my blog and working on things behind the scenes to make my blog even better. Besides playing “new” games, I have been focusing as well on finishing unfinished games and also improving my speedrunning records. Anyway, before I forget to mention this… My top 10 games of the year list is special. In this list I talk about the games I enjoyed playing through the year, and it doesn’t matter if they were released this year or earlier. The only thing that matter is that I started playing it this year for this first time. Otherwise, it doesn’t count. That way I’m sure I can talk about ten new games every time at the end of the year. It’s both to challenge myself and to make the article more interesting for you to read since you never know which games will appear on here. So, what’s your top 10, and what do you think of my list? Feel free to leave a comment in the comment section down below with your thoughts and/or opinions. And yes, this is my personal list, so yours’ll be different.

#10 – Wolfenstein – A New Order (PC ~ Steam) (May 2014)

Sometimes, all that I need is a good shooter that’s just fun to play. The new Wolfenstein games were on my backlog for so long and this year I decided to give it a go. And I’m so glad I did. The new Wolfenstein games are amazing to play and are what I’m looking for in a shooter.

While a military shooter like a Call of Duty can be a lot of fun as well… I do like games like Wolfenstein or Outlaws, where the gameplay is more than shooting alone. I love exploring the environment and solving puzzles. And that’s something I sometimes miss in more modern shooter games. It’s almost always going from one shooting room to the next.

Something I adore in this game as well is the “what if” scenario and how the game embraces its weirdness without a second thought. I mean, the machines and everything that the Nazi’s are using in this game are just silly.

It’s a game that gave me a breath of fresh air and showed me again that I don’t need to play the newest and latest games to enjoy myself. Even a game I skipped 8 years ago can be a lot of fun to blast through then a game released a week ago. Now, I still have to finish the game… Maybe another round after writing this article won’t hurt?

#9 – Powerslave Exhumed (PC ~ Steam) (February 2022)

A second shooter on my top ten games of the year list? Well, yes, my friend. And in this shooter, we visit Ancient Egypt to fight our way to victory. And on top of that, it also has great puzzles and is just a real blast to play.

Lately, I don’t always have the time to find the right retro game for me, so when a remake/remaster or a modern port gets released… Yeah, I have the perfect excuse to play “retro” games. One thing I really like in this game is the fact that in terms of health and ammo, there are only two pick-ups. One for your health, and one for your ammo. But, not all guns drain the same ammo pool. So, when picking up ammo, you have to be careful to have the right gun equipped.

This game is an amazing balancing act between an old school 3D shooter, puzzle game and strategy game. The Egyptian setting is more than just set dressing. You really go through old temples of gods and pharaohs like it’s almost real. I always get the feeling that I’m Indiana Jones running around in these tombs trying to find the next artifact to progress in the story.

The only thing I dislike about this game is that when you put it down for a while, it’s a bit unclear what the next level is. Thankfully, you can get a hint when you go through the intro level again… But, this could have been handled a bit better. But, overall, that’s a nitpick about an amazing game I can’t wait to find more time for. So, I can finish it and put it out of my backlog and finally give it a full review on my blog.

#8 – Gas Station Simulator (PC ~ Steam) (September 2021)

My review

So, if you had told me a few years ago that a simulation game about gas stations was going to be in my top ten games of the year list… I mostly likely declare you crazy.

Yet, here we are. Gas Station Simulator gets the number 8 spot in my 2022 list. Simply because it was the perfect wind down game for me.

While I wrote my review, the big performance enhancing patch hadn’t dropped. But, now that it did, and some additional features were added, the game is even more fun. I’m oh so curious what the developers have in store for the next patches and DLC, but that’s something that we shall see next year. I’m mostly curious on how they are going to combine the other games they have announced to work together. Games working together is something I have only seen in The Legend of Zelda – Oracle of Ages & Oracle of Seasons and I found it really underused back then. Now, I hope they didn’t bite off more than they can chew… But, that’s something we’ll find out when it’s released, most likely. But for now, I have seen the first great stepping stones for an amazing tycoon universe. Here is to hope they don’t overcomplicate it!

I also wrote a review about it, so if you want my opinion… Feel free to check out my review. But know that it was written before the big preformance patches.

#7 – The Last of Us Remastered (PS4) (July 2014)

I’m such a big fan of the Tomb Raider & Indiana Jones games… I just love a big adventure game where you go from place to place, to find an ancient artifact. Now, we have confirmation that a new Tomb Raider game AND a new Indiana Jones game is in the works. But when will they release? We don’t really know yet. We don’t even know on which platform(s) they will release.

Now, with that kind of intro… You’d expect an Uncharted game to fill this spot. But, no. It’s another amazing series from the same developers. The Last of Us surprised me in many ways. It scratched that itch of exploring a world, trying to survive and find a way forward.

While I’m not too big on zombie or infection stories, I’m so happy that this game doesn’t focus too much on your cliché things that those stories usually focus on. Expect, you get a game about a bond between two people in an apocalyptic world.

Currently, I’m quite close to the end of the game. There is this one section I can’t get passed, but one of these days I’ll. And then, I can start working on the review for this game. But, the fact that I’m almost done with the first game makes me a bit sad since it’s such a nice experience to go through. But, I think I’m going to save my full opinion on this game for when I eventually review this game.

#6 – Coromon (Switch) (March 2022)

My article

I totally understand that 2D Pokémon games are something from the past. But, I still miss them. So, when I started playing Coromon… I got such a nostalgic wave over me.

Finally, I was able to play a totally new Pokémon-ish adventure in the style of my childhood with more modern things.

On top of that, I was blown away by the unique mechanics in this game. Also, the unique puzzles and style of this game made me appreciate this game even more.

I really think that this is one of the better indie games I have played all year, and I can’t wait to see what the developer of this game does next. But, maybe I should take a look at Coromon in a few months, since in various articles the developers said there might be new content added via patches. So yeah, if you want to know what I think about this game… I have written a nice review of the game and I highly recommend you check it out.

#5 – Silent Hill 3 (PS2) (May 2003)

In February, I’m turning 30 years old. And in the past years, a lot of people recommended the Silent Hill franchise to me. Currently, I only own the first 4 Silent Hill games and Homecoming. In 2018, I gave Silent Hill 4 a chance. Yet, it was so close to getting a spot in my top ten games of the year list.

Now, I do enjoy playing horror games once in a while and while I have been more “distracted” by games like Fatal Frame and Resident Evil, this year I finally gave Silent Hill 3 a chance. And man, I’m so glad I did.

Silent Hill 3 is one of those games that is exactly what I’m looking for lately. A horror game that’s less focused on combat but more on puzzles and world building. Something I really love is how there are different difficulty modes for the actual game and the riddles in some Silent Hill games and this is one of them. So, you can tune the game to how you want. Do you want to a more combat-focused run or a brain teaser… Or both? That’s totally up to the player. And best of all, these difficulties don’t gatekeep endings.

Anyways, I still have a lot to play and go through before I can even write a first impression of this game. But, I’m so glad that I’m giving this game a chance. I can’t wait to see how this game is going to impress me next or what twists and turns it will take. And because of that, it gets a well-deserved fifth place on my top ten games of 2022 list.

#4 – AI – The Somnium Files: Nirvana Initiative (Switch) (June 2022)

My review

Kotaro Uchikoshi is one of my favorite game directors. He is one of the minds behind the Zero Escape series. A series I love and still quote to this day.

After the Zero Escape trilogy, Kotaro started work on his next big project which is the AI: The Somnium Files series. And this year, we got the 2nd game in the series, the Nirvana Iniative.

While this game isn’t as strong as the original game, it’s still an amazing game. I felt that this sequel played it a bit too safe in certain areas. But, maybe I’m judging it too harshly because I loved the first game so much. Like how fans of the game always expect something bigger and better then the first game for a sequel but are then angry if it’s too different or not different enough.

Something that did this game also no real favors is that the first game’s story had no real loose ends. So, what could a sequel build on apart from throwing in a lot of new characters? Surprisingly, this game also re-uses some of the background characters of the first game and gives them more depth.

I might expected a bit more for this sequel, but it’s an excellent game in its own right. It also has a built-in spoiler filter to avoid players who start with this game, to not spoil the original game. So, that’s something I love to see in these kinds of games. Especially since there isn’t anything in title to indicate that this game is a sequel.

#3 – Danganronpa V3: Killing Harmony (Switch) (December 2021)

I remember that at the end of 2015, I started the Bioshock trilogy. And then, in 2016, I played Bioshock Infinite. And the final part of that trilogy was such an amazing part of the trilogy, it even scored a spot as my most favorite game of that year.

Late 2021, I started playing the Danganronpa games. Last year, the original Danganronpa scored game of the year for me. And this year, I played two Danganronpa games. I have only played the start of Another Episode, but I have finished the amazing 3rd entry in the series in January.

Apart from some major slowdown issues in some parts, this game is fantastic. Explaining why would ruin so much of the story. Let me just say, it’s a worthy ending of an amazing series that I didn’t want to end just like the Zero Escape series.

So, thank you Kazutaka Kodaka and your team for creating this amazing franchise and porting it over to the Nintendo Switch. I heard so much about it and always wanted to try the whole series and now that I finished the original trilogy, I have to say that if you enjoy the Zero Escape series, these games are a must play. Now, to finish the two spin off games and I’m … finished … with the series. Wait.

#2 – Persona 5 Royal (PS4) (October 2019)

This year, I tracked down a PSVita and a PS4 Pro. Mostly, because there were various exclusive titles for those systems I wanted to try and play. One of those was Persona 5 Royal. So, I buy a second hand PS4 Pro just before the summer and I buy myself a copy of Persona 5 Royal… Not knowing that in a port of Persona 5 Royal released in October of this year. But, that’s totally beside the point. It’s easy to judge ourselves in the future for actions in the past.

I expected to enjoy Persona 5, since I already bonded with the characters in Persona 5 Strikers last year. But something that I didn’t expect is how Persona 5 made me fall in love with the Persona and Shin Megami Tensei series. After beating Persona 5 and close to beating the extra chapter, I went onto a spree playing various other Persona and Shin Megami Tensei games in my collection.

But, Persona 5 really clicked with me. This game was my summer jam. While I bought a whole load of other games that summer for my PS4, I always went back to Persona 5. I don’t want to know how many hours I already spent in my two playthroughs of the game. Especially, since this game is over 100 hours long.

Yeah, not joking about that. This game is anything but short. You’ll get your money worth out of it and then some. I especially love going through the game after I have beaten the story to try and unlock even more and see everything. Since, it’s close to impossible to see everything on your first playthrough unless you have a great guide and you aren’t playing this game casually.

The big issue is that I’m still looking for an angle to review this game. But, I have a feeling that in 2023… A Persona 5 Royal review will appear on my blog, where I can take you more in depth on my thoughts and opinions on this gem of a game. Since, I highly recommend this game to everybody who enjoy JRPG games. This should be a must play.

Honorable mentions

It would be weird if I only played ten new games this year or if all the other new games I played this year weren’t in the running for this list. So, here are the honorable mentions that didn’t make the cut this year. All of them are amazing games, but for one reason or another… They didn’t make the cut for this list. Also, if a game I played and isn’t on these honorable mentions list, it’s by no means a bad game. I have to limit it somewhere.

Shin Megami Tensei V (Switch), Soul Hackers 2 (PS4), Pokémon Scarlet & Violet (Switch), Pokémon Arcues (Switch), Danganronpa – Another Episode (PC ~ Steam), House Flipper (PC ~ Steam), Sherlock Holmes – Crimes & Punishments (XBOX360), YuruKill (PS4), Turok (PC ~ Steam), Stanley Parable Ultra Deluxe (Switch), Evil Within (XBOX360), Shin Megami Tensei: Strange Journey Redux (3DS), Mary Skelter: Nightmares (PSVita), Uncharted – The Lost Legacy (PSVita), Kirby and the Forgotten Lands (Switch)

#1 – Desperados III (PC ~ Steam) (June 2020)

My review

When I finished this game, I was left in awe. Desperados was one of my favorite childhood games but I found it a bit too difficult sometimes.

While Desperados III had some moments where I almost pulled my hair out, I kept sticking with it. The quick save and load feature of this game is a godsend. While, this feature was in the previous games as well, I felt that the implementation in this game is just perfect.

Also, the unique mechanics in this 3rd gem of a game are fantastic. No more endless bullets to corridor shoot down the enemies. You have to be wise and use all items and mechanics at your disposal. Something that’s tested more in depth in the additional challenges you can do.

I can talk for quite a while about this game. While writing my article about this game, I had a real hard time coming up with negatives for the game. Apart from some big difficulty spikes, this game made me want to play even more Desperados. I’m so planning to replay this game next year to try and improve my score and try to do some of the harder achievements.

Also, I still have the original games to play through. I find them too difficult as a kid and maybe with my current skillset these games might be a bit easier and maybe I’m able to finish them. In any case, Desperados III is an amazing game that I kept playing on and off this past year and a game I didn’t want to beat. Since, I knew that I wanted to keep playing it and discover new maps, new content and new things. But everything must have an end, even this year. And I’m glad that Desperados III, the gem of a game, was in my 2022.

Conclusion

2022 is a beast of a year for me. To be brutally honest, I’m so happy that the year is almost over. The amount of things that were packed into this year were simply a bit nuts. A lot of amazing things happened like me getting a fixed contract for my current job which is my dream job…

But, a lot of other things happened in my private life as well. Sometimes I really had to do a balancing act to stay on top of things. Sometimes I wasn’t even able to write for my blog or do other things. But hey, a lot of things are coming to their conclusion and 2023 has a lot of amazing things to look forward too.

But something that’s surprising to me is that, even with the drastic drop in amount of articles this year, I still grew a slight bit in 2022. Yes, the amount of views/visitors in 2021 was 7,3K and now I’m getting close to 9,5K. After so many years in the blogging world, I still enjoy being a part of it and with the plans I have for the upcoming year, I can’t wait.

I just hope that next year, I have more time for writing and my blog since I really missed that this year as my creative outlet. If you want to stay on top of things, I recommend that you follow me on my Twitter. I post the latest updates on there and I also post on there if I’m doing something else like spending time on my speedruns of Indiana Jones, streaming with friends or other things like that.

Besides all that, I still saw a lot of amazing games this year and as usual… It was far from easy to put this list for me together. I have moved games so much around and there are a lot of amazing titles that aren’t on this list. For some strange reason, I’m always afraid that I’m replaying too many games instead of playing new games and that the list is way too small. But, I’m always surprised at the amount of games that are on my list each and every year.

I’m quite curious to see what you all think about my list. And with this being one of the final articles for this year, I want to wish you all an amazing new year and with that said, I have said everything I wanted to say about this year for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day/year and take care.

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A tale about the original Legend of Zelda

Editorial note: this article is from @timbledsoe689. The reason it’s republished here is that his website got taken down due to events out of his control. In mutual agreement, we are republishing the article here to give it a new home. Apart from fixing a few typos… there is no difference between this publication and the original.

There I was, twelve or thirteen years old, in a quiet corner of a Sears department store. It was
midday, and no one else was around the lone Nintendo kiosk with its strange rectangle
controllers. As I picked up the now iconic but then alien controller, I had no idea my life was
about to be changed.


The video games I had played before were all in the arcade. I had played Atari at a friend’s
house once, but the abstract dots and lines and harsh bleeps and bloops never caught my
attention. The arcade games were better, with better graphics and sound, and a better sense of
what you were supposed to be doing. But even the arcade games never held my attention, they
seemed like simple experiences limited to one usually burned out CRT screen. The Legend of
Zelda was different.


It was mid-summer and my dad had dropped us off at the mall for a few hours to get us out of
his thinning hair. After the usual wandering, I came across this Nintendo kiosk and started
playing. There was no time limit, no line. The opening screen had beautiful music and this
intriguing screen that promised a great adventure.

was blown away by the freedom I had exploring Hyrule. I could travel any of the four compass
directions in a land that had realistic geographic boundaries like mountains and lakes. Going
any direction was a revelation; all games I’d played before had been single screen like Pac-Man
or Centipede. Side scrolling games like Super Mario Bros. were out there, but I hadn’t played
Then, and besides, that was just one direction. The Legend of Zelda let you go anywhere! Well,
almost.


It didn’t take long for me to run into monsters that took bites out of my three red hearts, killing
me and sending me back to the beginning. Soon enough, I found the strange old man in the
cave uttering the words that are now on 1000 T-shirts, “It’s dangerous to go alone! Take this.”
Armed with my new sword, I went back and took my revenge on the beasties who had
destroyed me earlier. But I still died a lot, as each enemy moved and attacked in different ways.
It would be several months later until I even learned how to use my shield to block Octorock and
other monster’s projectiles. The Tektites were my least favorite, leaping at me from above in (to
me at the time) unpredictable frightening death dealing drops.


Avoiding some monsters, I explored as far as I could. Along the way I discovered that stones
could sometimes be pushed, some shrubs could be slashed with the sword. My sense of
wonder increased with each discovery. I found a magical fairy fountain that replenished my
hearts. More strange old men in caves selling items.


I had just discovered my first dungeon in a tree on an island, when I felt a tap on my shoulder.
Was it someone else wanting to play at the Sears kiosk? No, it was mall security. Apparently I’d
been playing for four hours, lost all track of time, and forgotten to go back to my pickup point in
the mall. My father had contacted mall security, and they were all looking for me!
That time with the demo of The Legend of Zelda profoundly affected me. Not only would I start a
lawn mowing business, so I could save up for a NES and a 13-inch TV, but my interest in gaming
was cemented At that moment. It’s safe to say that I would not be writing on games blogs now if
it weren’t for that day.


That was my own personal introduction to the Legend of Zelda, but the game had quite a
worldwide impact as well. It was a bestseller for Nintendo, selling over 6.5 million copies. The
game is almost always included in any list of influential video games that have shaped the
industry. In The Legend of Zelda, there are 8 pieces of the Triforce of Wisdom to collect before
you can rescue Zelda. In a similar vain, I thought I would list 8 great things about The Legend of
Zelda, that when combined form a greater whole.

Exploration


For its time, The Legend of Zelda had a large, sprawling map. It was divided into squares
co-responding with what could be displayed on the screen. When the player leaves the edge of
the screen, the view shifts to the next square on the grid, which might seem jarring and limited
now, but in 1986, felt like a vast wilderness to explore. There were green forests, gray
graveyards, brown deserts and mountains, and blue streams and lake. Yes, it might seem
simple by today’s standards, but the brightly colored map allowed the player to fill in details with
their imagination and there was always the feeling that something magical would be discovered
on the next screen. Game Designer Shigeru Miyamoto drew inspiration for the game from
memories of his childhood exploring caves, forests, and streams around Kyoto. “When I was a
child,” said Miyamoto, “I went hiking and found a lake. It was quite a surprise for me to stumble
upon it. When I traveled around the country without a map, trying to find my way, stumbling on
amazing things as I went, I realized how it felt to go on an adventure like this.”


Secrets


Almost every screen of the map held a secret to be discovered. That differently colored crack in
the wall? Bomb it for a secret passage. Three stones in a row? Push them to reveal a trapdoor.
Bushes could also be burned to reveal entrances, and there were a few other ways to interact
with the environment, once the proper tools were acquired. Once the player figured out a lot
was hidden under the surface, they were encouraged to spend more time in each area, and it
made the areas something to explore, not just rush through.


Items and Tools


Sometimes the player would be certain an area held a secret, but there was no way to interact
with the suspicious item in the environment. That’s ok! After playing the game for a while, the
player knew they would beat a dungeon later that would give them an item that would let them
tackle that spot. For example, maybe you can now burn that gnarled tree thanks to the Blue
Candle you just earned. By the way, anyone who says anything other than the Magical
Boomerang is the best item is just dead wrong!
Monsters
While a few monsters such as the goblin-like Moblins or Wizzrobes felt familiar for a fantasy
game, The Legend of Zelda, introduced many unique monsters. Pesky Octroks flung stones at
you from Qbert like mouths, Tektites bounced toward you like your worst nightmare, and who
could forget the crazy spinning Leevers? Seriously, were they a plant or an animal? Some of the
most terrifying (and my favorite) monsters were reserved for the dungeons. These monsters
could not only kill you, they could make your life difficult. Once you were trapped in the
snakelike grasp of a Like Like, you would lose your precious shield! Or if you were scooped up
by the ominous floating handed Wall Master, it was back to the start of the dungeon for you, all
progress lost.


Dungeons


Dungeons were the treats the game rewarded you for exploring. Twisted challenging mazes
with traps, rooms that would go dark, and their own set of monsters, dungeon were a challenge
you loved to hate. In the days before the internet, it was not uncommon to be stuck in a
dungeon for a while until you talked to a friend or gave up and called the Nintendo game play
counselor. Yes, that was a thing. And if you reached the center of the dungeon, your reward
was a special Boss monster! In a whimsical touch, the grids of the dungeons were shaped after
creatures like eagles, dragons, and demons. For all the frustration, the dungeons of the Legend
of Zelda were somehow one of the aspects of the game I remember most fondly.

Sound and Music

Composer and sound director of the series, Koji Kondo had very limited hardware to create
sounds and music for the game. Yet, with scratchy percussion and tinny horns, he managed to
create a theme that was beautiful and evocative. Although I will confess I enjoy versions of the
theme played with real instruments, I still get nostalgic when I hear it in its original 8-bit glory.
The game sounds were fantastic too. I still to this day feel elation when I hear the sound of Link
acquiring a new item!


Second Quest


Other games have done it before and since, but it was still neat that after you beat the game,
you could play “The Second Quest”. While most of the Overland areas were laid out the same,
the dungeons were laid out much differently, and the enemies were harder. Back when the
game came out, games weren’t released as often as they are now and were quite expensive, so
in effect, doubling the content of the game was a very nice thing for Nintendo to do. Word soon
spread on the playground back in the day that you could access the Second Quest right from
the beginning by typing “Zelda” as your player’s name!


The Gold cartridge


There was just something cool about seeing the gold Legend of Zelda cartridge next to all the
standard gray NES carts in your collection. Nintendo knew they had something epic and special
with this game, and I’m glad they chose to celebrate it with the extra effort and expense to
modify their normal manufacturing process and give us something nice. In the day of more and
more games being downloaded directly, something as cool as a gold cartridge becomes an
even rarer


If you’ve never played The Legend of Zelda, I hope this article gave you a taste of what made it
such an amazing experience at the time. This blog is part of a larger series explores the history
of the series and its major entries. Be sure to check out the hub article via this link for links to all the
great articles and retrospectives on this epic series.

NekoJonez’s 11 YEARS of blogging

Has it already been 11 years? On in late 2010, I opened my Dutch personal blog. And now, that blog died due to personal reasons and I restarted my English blog on the 20th March 2013. So, I have been blogging for 8 years in English and quite close to 11 years if you count the years that I wrote articles in my native Dutch language. So, let’s have a retrospective look at my experiences as a writer, blogger and things like that. Let’s do a sort of celebration for this milestone that I reached with a simple hobby. But, first, feel free to leave a comment in the comment section with your thoughts and opinions on this article. Yeah, the usual ending of my opening paragraph.

The usual word of thanks

So, the fact that I’m able to reach around 10.000 people each and every year is amazing. Sadly enough, my numbers have been taking a big dive lately. While I can explain that away with the fact that I’m writing less, but way better, articles… It still surprises me that I get around 10-20/visitors each day. I know, I shouldn’t focus on these numbers too much or else I’ll burn out but still, when I compare these numbers with numbers from other people in the community, I honestly feel humbled.

If only I had more time to write more articles, I think I would be able to have even better numbers. I would love to reach as much people as I can since the people I have met over the years, is just mind-blowing. I have created friendships that will last a lifetime. Furthermore, I’m not going to list any names here since I want to avoid that people are going to feel left out, but you know who you are. I love talking to you guys and girls.

Apart from meeting so much other content creators, I also love to interact with the people that read my blog. From indie developers to people who are looking for their next game to play. It warms my heart that people like what I write, and I have to say. From childhood, I always wanted a way to share my experiences and my life stories with others and writing this blog allowed to make that dream become a reality. Because I don’t always play the latest of the latest games and I don’t always play the “most popular” retro titles, I had a hard time connecting to other gamers.

From the bottom of my heart, thank you for reading my articles. I’m still blown away by the support I get from others all the while I keep writing. As said earlier, I might be writing less than in the past, I still see a lot of people interacting with my blog and I always see huge spikes in my visitor graph whenever I publish an article. So, yeah. If only I was better at expressing gratitude and things like that without resorting to the classic speech is usually given by other content creators….

Highlights from the past 11 years

A typical question to ask when somebody celebrates a milestone like writing for over 11 years is what your favorite or most memorable moment was. To be quite honest, I don’t have just one moment. At first, I was planning to through each and every year and give you my best moment for each and every year, but even that wouldn’t do justice to the opportunities and highlights I had in the past 11 years.

This stats above, show how much I have written over the past 8 years while I’m writing this English blog. Let’s just say that I have written over 700.000 words in the past 560+ articles. That’s roughly 1250 words per article as an average. I write and publish around 40 – 75 articles each and every year. So, finding my favorite(s) moment(s) would be finding a needle in a haystack.

So, let me just name a few of them. A few memorable moments that stick out for me and that I currently remember from the top of my head. By all means, these just a few examples of moments I just adored and are the things that just make this blogging experience so memorable for me.

Reviewing Stella Glow

http://thebuttonsmashers.com/2016/08/game-review-stella-glow/

Back in 2016, I sometimes got requests from small developers to take a look at their game. But, when a good blogging friend of mine gave me the opportunity to write about a game I just played the demo off, and I was planning to go and pick up, I was over the moon.

When I started to play the game, I was amazed at the quality and polish that the game had. And not only that, the music and the atmosphere was so amazing. While it’s a shame to admit that I haven’t fully completed the game just yet since I didn’t grind certain characters enough to beat a certain fight, I’m actually planning to finish this game in the near future.

Now, you might notice that the link to the article isn’t on my blog. That’s because as a part of the agreement, I had to publish the article on his site. Which is only fair since he has provided me with the press key to this game. But, it felt so strange being able to write for a bigger company than all the indie developers.

Don’t get me wrong here. It’s not that I don’t enjoy writing for indie developers. But, the fact that even bigger companies trust their brand in my hands and I only do this as a hobby is such a special feeling for me. So yeah, thank you, Stella Glow for providing me with such an amazing opportunity and the memories that I created while playing this game and talking about it with family and friends while I was preparing the review was such an amazing feeling.

Retrospective collabs

One of my favorite memories in the blogging world is the fact that I was able to do 3 retrospective collabs so far. The idea started when I wanted to write a retrospective series on a game series, but I didn’t want to do it alone. So, the idea of the hub article was born.

The moment of the birth of this idea was actually in a Discord call with another blogger who wanted to start out and was looking for idea’s and cross promotion. Sadly enough, I didn’t hear from that blogger when I was working on the first hub article… But, I felt that the idea had so much potential, I kept the collab running. The end result was:

Not too long after that, The Well Red Mage, who was one of the writers for this collab started his own collab in the same style for the Final Fantasy series. He also did one for the Mario series. In the meantime, I did two other ones.

All three collabs have their own unique stories and memories attached to it. From being able to work with an actual journalist, YouTubers, being promoted by YouTubers, celebrating the anniversary of the series together and writing about the latest recently released game in the series, it’s just magical. I love doing these collab, but they are so extremely draining and demanding to do. But, the rewarding feeling you get when everything comes together, and you see everything get published and launch at the same time… And then seeing the community read and interact with the whole collab, it’s so lovely. And yes, here is a little hint… I may be thinking about the next game series to give it the hub retrospective look… Keep an eye on my blog and such if you want to be part of it.

And while I have only chosen two moments, I can keep listing a lot more amazing moments. From writing an article for HP, The Creative Christmas collab in 2017, those two weeks in 2017 where I wrote 2 articles every day for two weeks(!), the time I interviewed an internet friend who turned game dev, the time that a quote of mine made it on the Steam store page, being called the best tech blog in 2017 and being a part of the list of best gaming blogs on the Internet… those are just a few examples of my amazing ride. And yeah, I just noticed that 2017 was an amazing year for my blog, but strangely enough, it’s the year after that I got the biggest spike in visitors and such. Strange how things go.

Award questions

You know what would be fun as well? Let’s take a look back some previous award question posts I have written and let’s see if some of my answers would change today. How much have I changed in the past years? Let’s find out together. Meanwhile, it’s a fun trip through memory lane taking a look back at the various bloggers who think it’s worth it to follow and read my work.

What’s your earliest gaming memory?

So, my answer isn’t going to change from what I have said in that article. Rather, I’m going to add to the story. It’s true that the earliest gaming memories are playing Pac-Man on the Gameboy. But, one of my earliest gaming memories is also playing Tarzan on my parent’s computer. I still remember that when they bought their first computer, they called me into the office but instead of explaining me on how to properly use the computer, my mom took out a copied version of the PC game Tarzan. I remember playing it all afternoon and bragging to my mom how far I had gotten.

The copied version of the game came from one of her co-workers. I was so sad when the copy stopped working, I had one goal, buy my own copy. And, I’m proud to admit that I took my bike and rode to the toystore and bought a copy for myself. And yes, as a proud game collector, I still have that copy in my collection. It’s one of the games that will never ever leave my collection when I have anything to say about it.

Do you have a games room / corner?

Now, it might only be 4 years since that article, but I have to say, a lot changed. Not only do I live on my own but my games room/corner changed quite a lot. Currently, my retro systems and my computer is in my office and my more modern systems are in my living room. Compared to the pictures, I gained a NES and a Switch in terms of consoles and a few more retro game computers.

Of course, I also gained quite a lot of games to add to my collection. I don’t dare to count the size of my collection at the moment but I estimate that my game collection is nearing the 5K games mark. I really should start counting them one day. I feel like a project is coming up for this summer.

Oh, and if you want to see pictures of my current game room… Well, here are two.

Light theme, or dark theme?

To be honest, for writing I prefer my light theme. It reminds me more of writing on a piece of paper and I feel like I have a bit more control. For reading, I tend to switch between the two.

Now, most of the apps I use on my phone and the default setting on my computer is in dark mode. I just prefer those apps that way. But, I don’t mind interacting with a light theme. A big example is that I have my Microsoft Teams set in dark mode but when I help teachers or students to solve problems with Teams, I notice that the majority has still light mode on.

Now, my answer if I should choose a light or dark theme hasn’t changed… I rather prefer a gray/silver-ish theme since that’s my favorite color. The “bland” yet special color that can support so much while not standing out at all and being easy on the eyes… Yes please. (At least, that’s my opinion on the color.)

If a game based on your life was made, what would be the genre and title?

This is one answer that’s going to change completely. When I was writing that article, I was playing a ton of RPG’s, so it doesn’t surprise me. Also, action…? Well, let me put this into context. There are a lot of things that happen in my life, but it isn’t THAT eventful that you would say it’s an action game.

Lately, I feel that my life is more in the style of a visual novel/adventure game. One where an interesting story is told through the eyes of an IT-admin in an art school who has a lot of experiences in terms of having a ton of different experiences due to being involved in a theater group, speedrunning…

Then again, maybe a simulation like the Sims would fit my life as well. But then again, I think that would fit almost everybody’s life wouldn’t it? But, I think that if you would base a character on me, I think I would be either that helpful companion who helps to solve the problems or something along those lines.

What things do you do to relax?

So, I still love to explore cities but lately, I’m more into speedrunning one of my favorite childhood games. Also, I’m watching less anime lately. I don’t know why exactly, but lately I do enjoy reading more on the SPC-wiki. I just love the idea of a whole universe being created from everybody who wants to contribute to the universe. Also, the stories that are created can be so interesting and unique they can be their own film/movie or have such a deep meaning.

On top of that, I also quite enjoy contributing to open source projects. Especially WordPress lately. I’m not that good of a coder, so I currently help in translating plugins and themes into Dutch and Flemish.

Apart from that, I still enjoy playing games, watching anime/YouTube and writing. Something I also enjoy is going to theater. Which wouldn’t be a surprise if you knew that I also love acting on stage and/or being a part of the technical crew while preforming a play.

So, one of the biggest projects I did this school year was completely revamping my school’s website. I’m quite proud of it, but I’m not done revamping it. But, I have to admit that doing this project also made me discover that I also enjoy creating websites quite a lot. So, yeah…

Wrapping up time

I was planning to do something special last year with my 10 years of blogging milestone but my workload with my job and other personal things stopped me from writing something special. Now, a lot of my workload has to do with me being unable to be unproductive. I always want to do something to work on something. I think that’s just a curse of being a creator. My mind never shuts down. I always think about the next story/article to write or what I can do to help out others.

Like I said in the article I wrote in 2014, I sometimes have trouble enjoying certain things like games. Since I always think about: “How can I turn this into an enjoyable article?”. It’s not that I’m not having fun tho. I’m having quite a lot of fun. Yet, I’m so glad that I decided to listen a bit more to my mental health instead of pushing myself into writing each and every week. Sometimes it’s okay to skip a week (or two), as long as I keep the quality of my articles up.

Looking back to my first article and the articles I write today, I am quite amazed at the progression I made. When I read my older articles, I feel they are incomplete, and I want to edit them to make them more complete. But, I’m not going to. This blog is also sort of my portfolio, and it’s my life’s journey. And I’m so happy that I can share it with you all. It’s a journey that I love going on.

It might be extremely cliché, but I can’t thank everybody enough who helped me, supported me and been there for me in the past 11 years. But, I’m so grateful for all my readers and people who went into interaction with my articles. If you decided to buy a certain game because of me, I hope you enjoyed your time with it. Feel free to let me know if you did.

I don’t know what the future will bring for me and my blog. But you can be sure that I’m going to keep writing. At the moment, I don’t have any reason to stop doing this enjoyable hobby. And if you want to see your game or a certain game reviewed on this blog, feel free to reach out to me via my contact page. The best way to follow me is following my Twitter, since I’m that sort of person who can only maintain a few social media channels and Twitter is the easiest for me to share short updates.

And with that, I’m going to close off this ramble article. It might have been all over the place, but I hope you enjoyed reading it and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article and until then, have a great rest of your day and take care.

Counting Steps: Pokemon Go!

General info:

Official websiteWikipedia entry

  • Developed by: Niantic
  • Published by: Nintendo, Pokémon Company
  • Original release date: July 6th, 2016
  • Platforms: Android, iOS
  • Written in Unity

I was late to the game with Pokemon. My generation was in elementary school at the height of the Pokemon craze. From what I hear, it was a grand ole time. Due to some satanic-panic logic (that remains unclear to me) Pokemon was forbidden in my house, growing up.

In fact, that was the reason behind most prohibited activities of my childhood. No Casper. No Power Rangers. No Pokemon. All of that exclusion kept me away from the cool kids’ table. Nobody deserves to be bullied, but looking back, I wasn’t any of the things you usually see in kids that get picked on. Not being an obvious target wound up hurting me in the long run. “How could you get picked on? You’re the biggest kid in class!” I was. Eventually, I had to figure out how to get with it or get left in the dust. 

Not only was it banned at home, most of the disciplinary action I witnessed in grade school revolved around punishing kids for bringing Pokemon cards to school. That prohibition was my “in.” After confiscating a large quantity of Pokemon cards, teachers carelessly tossed the collection in one pile onto the floor. 

Predictably, there were dogpiles. Whatever lay on the floor was up for grabs. I was left out of the conversation, but I certainly overheard them. What 9 years old could resist the opportunity to brag about their 1st edition Charizard? Or their holographic Pikachu? The kids making fun of me gave away exactly which cards I should steal from them. With everyone’s eyes on the prize, nobody noticed the only kid in class who couldn’t play Pokemon joining the ambush. On a few occasions, I’d crawl out with quite the score. 

My brothers obtained their own collections over time. Only, they would get caught. Every time one brother was busted, I’d overhear my parents threaten to search every bag in the house. While they sniffed for clues, I’d ditch my cards among the discarded contraband in the kitchen garbage to save my skin. In the end, every heist proved fruitless. My name’s Eric Fellner, and I stole my friend’s and classmates’ cherished Pokemon cards so I could throw them in the trash.

July 2016. Imagine my surprise the day Pokemon Go comes out, and my mom has it downloaded on her phone. After all that effort! After years of enforcement! 

Possibly the allure of augmented reality swayed my mother’s feelings on the matter? Maybe she admitted to herself the ban never had any rationale to start with? Whatever occurred, Pokemon Go was my first game in the series at the age of 23. 

It was a good summer to start! I had returned from a month-long stay in Brooklyn, which was honestly the time of my life. I had booked my first show for my return to North Carolina. A month of walking around the city got me into great shape. To my knowledge, the relationship I was in was going well. July 2016 was starting off as the peak of my “Jordan-year.”

Additionally, the whole world seemed united in (at least novel) interest in this game. And I could finally buy-in! My co-workers at Starbucks would dip into the parking lot catching Pokemon while they took drive-through orders. All hours of the night, pods of kids and adults alike crowded what was suddenly considered “landmarks.” In search of resources. Battling over gyms. Trying to “catch ‘em all.” You’re familiar with the game.

Counting on!

Personally, I loved using the game as a pedometer! It kept me in great shape. Endlessly running through the neighborhood and shopping centers felt as true to the core gameplay loop of Pokemon as you can get. Only, there was slightly less animal violence.

Then, July came to a close. One night, I stopped in late to see my grandfather who lived in town, Popop. We had open plans to visit a 24-hour bakery in Charlotte called Amelie’s. Unfortunately, he passed in his sleep sometime before I arrived. 

Between that night and the funeral, the girl I had been seeing ended things over text. The next week, I played that show I had booked while I was in New York. Due to similar circumstances in the other bandmates’ lives, the band immediately disbanded. 

After a month of riding high, things crashed spectacularly. My enthusiasm for Pokemon Go died amid the chaos and depression of the time. I didn’t feel like running. I didn’t want to see people out, people together. It’s no exaggeration that week in August took years to recover from. Not just emotionally. Regaining the sense of momentum I felt that summer took time. Pokemon Go forever resides in my memory as the pop-culture phenomenon that coincides with that period of my life.

February 2020. After a couple rough years, I was quitting the worst job of my life (thanks for nothing, Target) to teach guitar full-time. Playing music, for a living. Then, wouldn’t you know it? COVID-19 struck! 

Boy did it. And the job I just went all-in on was at high risk of being yanked from under me. Reflecting now, I wonder if the sink or swim of the moment shocked me into a state of flow. One day, my boss and I devised a plan to transition the entire studio to a remote format. The next day, the admin team and teachers were executing that plan. We were infinitely fortunate. We never missed a single day of lessons.

My girlfriend lived two hours away in Raleigh, and we decided to lock down together while I could work remotely. Despite having some work, I still had a considerable amount of free time. We were 5 miles from Moore Park, the center of downtown Raleigh, with everything in the city closed. As that normal set in, I found myself running across Raleigh playing Pokemon Go. Me and my Snorlax, Popop.

Normal is hopefully starting to shift yet again, and I continue to log (slightly fewer) kilometers in Pokemon Go. I’m no longer interested in Pokemon to get along with classmates, and if tragedy strikes, I’m a little better prepared. Pokemon Go is more of a glorified pedometer more than augmented reality, but my fondness for it still runs deep.

This piece is part of a larger collaboration, Pokemon: Creator’s Catch. Click here to check out all the work by other great writers and artists!

Gaming Nostalgia: the Pokémon Mystery Dungeon series

downloads

I’m so happy that I was able to claim the whole Pokémon Mystery Dungeon series for this amazing Pokémon collaboration. Together with several other content creators, I took a retrospective look back at the Pokémon franchise in this hub article. If you arrived from the hub article to this article about the Pokémon Mystery Dungeon series, welcome! In this article, I’m going to talk about my memories with these games and look back at this spin off series and maybe try and discover why Game Freak made so many sequels of this game. I want to give an important side note, this article isn’t going to cover all the Mystery Dungeon games. It’s only going to cover the games that I have played. Basically, it’s a personal retrospective. So, before we really start, feel free to leave a comment down below with your opinions, thoughts and memories of these games and/or the content of this article.

2005 – Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team (Gameboy Advance and Nintendo DS)

Pokémon_Mystery_Dungeon_-_Blue_Rescue_Team_Coverart

If you read my blog in the past, you might know that I started blogging in 2010. That was a blog in my native language Dutch. It was more of a personal blog that now transformed into this English blog. 

On there, I took a look at these games but since that blog is archived, that article is archived as well. Yet, don’t worry friends. I have added it to my endless list of games I still have to write about on this blog. 

Now, how did I learn about this game? Well, I love to tell this story. Back in the day, I went each and every summer to the sea side on holiday together with my family. Before we left, my aunt took me to our local video game store to rent some games for the trip and the holiday. It was still a while before I got my own Nintendo DS but when I noticed that there was a new Pokémon game for the Gameboy Advance and the Nintendo DS, I didn’t hesitate and rented out Pokémon Mystery Dungeon Red Rescue Team. 

I was so happy to play a new Pokémon game since I had almost beaten Pokémon Ruby. That year was also the first year I slept in my own room and not together in the room with the bunkbeds where my aunts and sister slept. 

Just to give you an idea how much that game impacted me, the memories of that year’s trip have heavy ties to that game. When I was replaying this game for a bit to better write this article, the memories came flooding back quite hard. The various sand castles I had built and the activities I did with my friends in the holiday park. 

Sadly enough, I had to say goodbye to the cartridge since renting isn’t for ever. I didn’t enjoy returning the game after the trip since I got quite close to beat the game. I can’t remember exactly what happened next but when I got my Nintendo DS a while later from that same lovely aunt, I had gotten my hands on the DS version of the game. You can be sure that I played quite happily through that game. 

In past articles, I talked about how the “Farewell” music having a big impact on me. I’m actually listening to that track while I’m writing this section. This track does something with me. It brings back memories of those trips to the sea side which are memories I never want to say goodbye to. Glorious memories with various friends and family that shaped me as a person and made me look forward to those trips. 

I also remember quite well that the ending of this game was one of the first times I truly cried. I don’t want to spoil the ending, but for the people who have played this game know what I’m talking about. How the writing and music comes together extremely nicely after your long and big adventure with an amazing way to tell the generic message about the strength and importance of friendship. It might sound quite cheesy but I love how beautiful this story comes together. I played a game with an amazing message about friendship while I forged new friendships and enjoyed them without any regrets. 

2007 – Pokémon Mystery Dungeon – Explorers of Time / Darkness + 2009 – Pokémon Mystery Dungeon: Explorers of the Sky (Nintendo DS)

Pokemon-mystery-dungeon-explorers-of-timeReview of this game

To tell this story, I want to take you back to summer of 2007. In that summer, I learn about this game existing through a magazine. Seeing that the Mystery Dungeon game got a sequel, I was extremely hyped and I started to save up money. 

But then, The Legend Of Zelda – Phantom Hourglass happens. Besides being a big Pokémon fan, I’m also an extremely big Zelda fan. So, I started to play Phantom Hourglass. By the time I have finished the Zelda game, I got myself Pokémon Pearl

Fast forward a bit to Christmas of that same year. It was time to put together a Secret Santa list. While I was browsing the website of my local game store, I noticed that I had almost forgotten about Pokémon Mystery Dungeon. So, I placed the game on my list. And I think you know what happened. I got this game for Christmas. 

That evening, I was a bit of an anti-social person. I was so extremely hyped for this game and because I finally got my hands on it, I started to play this game right away. I can’t remember why I hadn’t bought this game earlier but hey, we don’t remember every single thing.  

It has been almost 15 years since I played this game but I still remember various moments that happened in this game. The atmosphere, writing, music, pacing and various other elements of this game are just engraved in my memories. When an expanded version of this game got released two years later called “Pokémon Mystery Dungeon: Explorers of the Sky”, I wanted to have that game as well. 

Now, I had to admit that it took me quite a while before I got that expanded version. In a matter of fact, there is a small story behind that as well. I remember that I bought a copy of “Explorers of the Sky” online from a website I have bought various games from before. When the game arrived, it arrived in a shiny box but there was something wrong. There was a copy of “Explorers of Time” inside of the case. So, I was able to return it and they sent me a whole new copy. Thankfully, with the correct game this time. I remember that it felt quite sketchy to send a whole game through the post instead of sending it as a package. 

Oh well, I’m glad that I have the expanded version in my collection now. For some strange reason, I haven’t played that expanded version. I think it’s because I don’t want to destroy or ruin my nostalgic feelings with game since these Mystery Dungeon games have so much nostalgic meaning to me. But, I think that it’s time to play the expanded version since the memories of writing this article and working on the collab are memories I don’t want to forget either. Let’s go and celebrate the Pokémon franchise. 

2013 – Pokémon Mystery Dungeon: Gates to Infinity (Nintendo 3DS)

PMGTIReview of the game

So, in late 2012 I decided to delete my personal Dutch blog and in the middle of 2013, I decided to completely rebrand myself and my blog in English. When I look back to my earlier work on this blog, I see the growth I have made.

This game was also the first game that inspired me to look more critical to the games I’m playing. To start analyzing why certain mechanics work and why certain mechanics don’t work. It inspired me to write my first ever rant on this blog. If I would have written this article today, I think it would be a bit better structured, but hey. Hindsight is 2021. 

In August of 2013, I decided that I wanted to write a review on this game. I remember opening the editor on that day and opening my notes. And then I started writing the article. Usually, my articles where around 1k-words long in that time. Expect, for this game I kept writing and adding to the article. And I kept writing and writing. Before I knew it, the review was over double of the length of my usual articles. 

That review is what inspired my current style of writing. Trying to find all the things that a game does right and explaining what a game does wrong and how it could have been improved. I know full well that a writing style is something that grows and changes over the years, but the initial spark to write better articles was with that review. 

So yeah, thank you Gates to Infinity to help me improve my writing skills and to help me build a blog that I’m quite proud off. Of course, the game itself is something that I quite enjoyed a lot as well. While it has some rough edges, but I still found it an enjoyable game. Critics really didn’t like this game and most of them tore it apart. 

But, I enjoyed building the paradise to it’s full glory and the story of this game. Now, if you want to know more about my opinion on this game, I highly recommend that you read the review since I still agree with everything I said. 

2015 – Pokémon: Super Mystery Dungeon (Nintendo 3DS)

250px-Super_Mystery_Dungeon_EN_boxartFirst Impression of this game

So, in 2015 we got what we thought was the final game in the Mystery Dungeon series called Pokémon Super Mystery Dungeon. The final climax of the series that would end off this enjoyable dungeon crawler with a bang. 

Now, I have to admit that I was afraid that this game was going to be mediocre. Thankfully, I have been proven wrong. This game is one strong entry in the Mystery Dungeon series. The reviews from the critics where more favorable compared to the previous entry.  

Now, you might have noticed that I haven’t written a review for this game yet. That’s because not only did I got distracted by various other games… I have to admit that I sort of rage quitted the game at one point near the end where I was unable to beat a certain dungeon since I barely had enough items. 

Now, when I was putting this collab together, I started to play this game again from my save file and I got through that part. So, I’m now almost finished with the game and I can’t wait to finally beat it and write a review about it. Since I want to share my thoughts on this game after beating the game. 

Man, playing this game was always so bittersweet. Since I knew it was the final game in the spin-off series and to be quite honest, I don’t want to finish this game. Since for some reason, I don’t want to close the book on this series. Ever since the first game, these spin-offs became a huge part of my life. If you read through this whole article, you see how much these games mean to me. Then again, all nice things must come to an end and maybe it’s time to wrap everything up and let everything come full circle. 

2020 – Pokémon Mystery Dungeon: Rescue Team DX (Nintendo Switch)

downloads

Then again, this series might not have come to an end. It’s possible that this game is just an one off remake of the series but who knows… It’s possible that Game Freak is working on bringing this spin-off series back. 

I have to admit that I haven’t bought the game on release. A lot of that had to do with the fact that the game released in early March last year and then COVID started happening in my home country and my life is extremely occupied with other things like my job and various other projects. 

So, in late 2020, when I started looking for writers for this collab, I finally decided to buy myself a boxed copy. Since then, I have been playing this remake in between the games I play to review or write about on my blog. To be honest, I’m quite glad that I bought this remake. Since this remake improved so much on the original game, it’s amazing. 

I think that this remake is going to be one time remake of the original, but like I said previously, I’m silently hoping that there will be more stories told in this spin-off style. So crossing my fingers for either another remake or a brand new Mystery Dungeon game.

And that was it

I feel that I’m going to repeat myself when I say that this spin off series means quite a lot to me. While it’s sad to know that the Switch remake might be the final game in the spin-off series, I’m also happy that it ended on quite a high note. 

The reason that the spin-off series ended was because the developers didn’t know where to take the series next. Which I can totally understand, since each story is quite unique.

I think that the Mystery Dungeon series is to Pokémon what the Mario RPG games are to the Mario series. A series of well loved spin off games that have touching and humorous stories that to be quite honest, sometimes are better than the original stories. 

In any case, I think I can ramble on and on about this series and before I start repeating myself a million times with different words I want to thank Game Freak and Chunsoft from creating this amazing spin-off series. While I silently hope that there are going to be more games in this style, I’m quite happy with the games that were released. Thank you for this memorable series. 

And with that, I feel like I said everything I wanted to say about these games for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article if you want to read more articles from other amazing content creators about the Pokémon series. This retrospective collab was so much fun to work on and it allowed me to write an amazing piece like this one. 🙂 

 

Review: Pokémon Pinball Mini (Pokémon Mini)

By Merman (@merman1974)

Console: Pokémon mini

Developer: Jupiter

Publisher: Nintendo

Release dates: Japan – December 14th 2001, North America – November 16th 2001, PAL – Europe March 15th 2002 and Australia October 11th 2001

The Pokémon mini console was an unusual move from Nintendo. Going back to an LCD screen seemed strange in 2001, but the success of Game Freaks’ franchise led to a huge number of licensed products. These included a Tamagotchi style virtual pet and an electronic Pokédex.

Pokemon_mini_logo – The Pokémon mini logo

There were three varieties of Pokémon mini, matching the colour of its shell with three Pokémon from the later generations – these colours were: Wooper Blue, Chikorita Green, and Smoochum Purple. The hardware is particularly intriguing, as the smallest Nintendo console with interchangeable cartridges. The monochrome screen has a resolution of just 96×64 pixels, and it is powered by a 4MHz 8-bit CPU from Seiko. Squeezed into the case are an internal real-time clock, an infrared port for multiplayer gaming, a reed switch that detects when the player shakes the console, and a motor for rumble/force feedback. Memory includes 4K of RAM and the 4K BIOS, while each cartridge holds 512 kibibytes (just over half a megabyte). The console also has six save slots, which are shared between games. Power comes from a single AAA battery that can last up to 60 hours of gameplay. Officially the word mini was always shown in lower case, although many sources use that interchangeably with Mini.

  Pokémon_mini_Chikorita_GreenChikorita Green

 

 

Smoochum Purple Pokémon_mini_Smoochum_Purple

 

Pokémon_mini_Wooper_BlueWooper Blue

 

 

 

Internationally there were four titles available at launch. Pokémon Party mini is a mixture of mini-games, Pokémon Puzzle mini requires you to assemble pictures of Pokémon and Pokémon Zany Cards has four card games played with Pokémon cards. We are here to talk about the fourth launch game, Pokémon Pinball mini, but it is worth discussing how the poor sales of the initial games meant no further titles were sold in North America. Pokémon Tetris saw a release in Japan and Europe, but the last five official titles – Pokémon Puzzle Collection vol. 2, Pokémon Race mini, Pichu Bros. mini, Togepi’s Great Adventure and Pokémon Breeder mini – were only sold in Japan. Developers Jupiter were responsible for six of the ten released mini games, including Pinball mini – following on from their work on the original Pokémon Pinball game for Game Boy Color.

Pinball_mini_EN_boxart – The English box art for Pokémon Pinball mini

Pinball_mini_JP_boxart – The Japanese box art for Pokémon Pinball mini

Emulated versions of some Mini games appeared in the later GameCube title Pokémon Channel, and that allowed the console to be reverse engineered by hackers. Pikachu has to find the Pokémon mini under the bed and extra games are then purchased from the Shop ‘n Squirtle. It initially comes with a special bonus mini game known as Snorlax’s Lunch Time. Pokémon Pinball Petit was included in Pokémon Channel, with just ten Quest Mode levels from the original game and no way to save high scores. An emulator and homebrew titles are now available online for those who are unable to track down the elusive mini hardware. There was even a demo (SHizZLE, by Team Pokéme) entered into the Breakpoint “wild” demo competition in 2005. Fans have since created English translations of all the Japanese exclusive titles, making them playable in an emulator or via the Ditto mini flash cartridge (containing Flash memory, and thus allowing homebrew or translated cartridge files to be run on the original hardware itself).

Pokemon_Channel_US_boxart

US box artwork for Pokémon Channel (GameCube)

snorlaxs_lunch_time – Feed Snorlax to keep him awake in this Pokémon Channel mini-game.

So how does the Pinball mini game work? The game is split into three modes. Quest Mode has 70 levels that must be completed in order, Time Attack challenges you to complete one of ten selectable levels as fast as possible, and Score Attack has ten different levels to rack up as many points as possible. As with Time Attack, the player is free to play any of the ten Score Attack levels.

ppmini_title – The title screen initially just shows Diglett hitting the Pokéball.

ppmini_diglett_scoreattack – Diglett taking on a Score Attack level.

In each level, the player hits the Pokéball around with a Pokémon replacing the flipper usually found at the bottom of the table. The player starts off with Digglet, whose head pops up to hit the ball when A is pressed. Time it right and you get a faster-moving Power Shot. As you move through Quest Mode, there are three types of level. Fill Holes requires you to fill all the holes with Pokéballs as quickly as possible. These levels have a time limit, and this type of gameplay is the core of the ten Time Attack levels. High Score levels in Quest and Score Attack award one point for hitting the ball into a hole, and three points for a power shot. In Quest Mode these levels have a minimum score to complete them – also against the time limit. As well as holes, there are other features on the tables. Blocks can be broken by three hits (or one power shot), but hard blocks cannot be broken. Water will end the game, while the gravity changer (a black arrow) makes gravity act in that direction. Bumpers make the ball rebound, but the Out Hole will grab the ball and take time to release it. Ditto stops the ball bouncing and drops it slowly, while Pichu throws the ball in the direction it is facing (with the same strength it was hit).

ppmini_ditto – Ditto will affect the ball when hit.

ppmini_gravity – Hitting the Gravity arrow will make gravity start acting to the left.

ppmini_outhole – The Out Hole in the middle will hold onto the ball for a while.

ppmini_pichu – Naughty Pichu throws the ball around.

There are four Capture Levels in Quest Mode, allowing the player to unlock a different Pokémon. The Pokémon moves back and forth across the screen, starting with 3HP. Hitting the creature with the ball removes 1HP, while a power shot removes 3HP. Once the Pokémon is reduced to 0HP it faints, and needs one more hit with the ball to capture it. The player must then flip the Pokeball into the hole to complete the level, with its weight being heavier (making it slower to move) with the captured creature inside. If the player waits too long to hit a fainted creature, it revives with 1HP and must be hit again.

ppmini_pikachu – The player has unlocked Pikachu, who is a little unpredictable.

When a new Pokémon is unlocked, it can be used to replay any level – except its own capture level. Pikachu (#025) is unlocked by completing level 10, but the ball flies in a random direction when he hits it. Clefairy (#035) is the prize for passing level 20. Its psychic abilities allow you a small amount of control over the ball with the D-pad. The player must use Pikachu on level 11 and Clefairy on level 21 and is excluded from using Clefairy on some later levels. The slow-moving Wobbuffet (#202) is unlocked at level 30 but can send the ball flying further. The final Pokémon to be captured is Poliwag (#060) after level 40. Poliwag moves up faster than the others but is not as powerful (making power shots harder). One level filled with water requires the use of Poliwag, but only Diglett can be used on level 70. Completing the Quest Mode shows Poliwag and Clefairy alongside Diglett on the title screen.

ppmini_clefairy_blocks – Clefairy’s ability to influence the ball’s movement will help get rid of these Blocks.

As a pinball game the small size of the Pokémon mini screen is restrictive. But as a spin-off from the Pokémon games, it has a certain charm in the way it uses different creatures. It is a tough game to play through, thanks to the time and score limits. The cost of the console itself and the limited sales make tracking it down tough for collectors, so the recommendation would be to try the other two Pinball titles on Game Boy instead.

OVERALL: 6/10

This article is part of a big collaboration where various writers take a look at the Pokémon series in a retrospective way. Feel free to read more articles like these by visiting the hub article.

Gamer’s Thoughts: The 10 games I want to play in 2021

2021

2020, what a strange year it has been. I think everybody will agree that this is an understatement and a half. Of course there is still this world pandemic which is causing all sorts of havoc. But let’s not forget the events that also happened this year like the Australian bushfires, a new American president, the UK royal family growing smaller, a Brexit agreement… In terms of 2020 being an historic year, I think we delivered in spades. In my personal life, a lot of things happened as well. From me starting my dream job full time to living on my own, it has been a crazy year to say the least. While 2020 was filled with a lot of positives for me, there were also some things that I wish turned out in another way. Anyways, that’s enough rambling about 2020. This blog is a gaming blog and you are all here for me talking about video games. So, I think it’s high time to start talking about 10 games I’m looking forward to be playing in 2021. Feel free to leave a comment with your list of games you want to play next year and if you agree or disagree with my list and/or some of the games on it. Ready? Let’s go and take a look at my personal list in a random order.

#10 – Persona 5 Strikers (PC/PS4/Switch – Feb 23th) 

Persona_5_Scramble

In the past we started to see various franchises cross over with Lego and I think we’ll now see cross overs with Dynasty Warrior cross overs next. We have seen cross overs with series like Fire Emblem, Zelda, Dragon Quest, One Piece and now we are getting a cross over with Persona. 

It was a big surprise when Joker got added to Smash last year, but this year we got the announcement that for the worldwide release of Persona 5 Strikers, we are getting a port to the Nintendo Switch alongside with a PS4 and PC version. 

I really enjoyed playing Fire Emblem Warriors and Hyrule Warriors on the Switch so I’m quite hyped for playing this cross-over. I haven’t played a lot of the Persona series but from what I have played through Persona 3 Golden and Persona Q, I’m extremely interested in seeing how they tackled the franchise and this cross-over. Maybe one day I might have to invest in getting the Persona games on other platforms if I enjoy them enough. 

#9 – World’s End Club (was Death March Club – Switch, Spring 2021)

maxresdefaultLast year, I told you all about Death March Club. A game that’s written by the creator of the Zero Escape franchise. Now, color me surprised when the game released this year under another name exclusively on the Apple Arcade this September. 

Currently, this game is a timed exclusive on the Apple Arcade and it’s coming in Spring of 2021 to the Nintendo Switch where you can be sure that I’m going to play it. I’m currently having a lot of trouble trying to avoid spoilers by not watching gameplay, teasers or anything of the sort. I’m even avoiding reading reviews of the game since I really want to experience it for myself. 

The only thing I know is that it’s going to be a death game where you have to work together to win all the while you need to sacrifice your class mates to avoid bad things in the world above. You can be damn sure that I’m keeping an eye on this game to get a final release date on the Nintendo Switch so I can start playing it and write an article about it!

#8 – Age of Empires IV (PC, TBA)

age_of_empires_iv_logoThe new entry in the amazing RTS Age of Empires franchise got announced late 2019. The original rumors where that this game was going to release in 2020. In hindsight, I should have known better since the teaser we got barely showed any gameplay so it would be way to optimistic to see this game release in 2020. Now, the rumors are that this game is going to release in 2021.   Somehow, I highly doubt that. We do know a few things about the game already which you can read in this helpful article by “Windows Central“. 

As a fan of the series, it’s amazing to see that this series never died. It had some low points but ever since the Age Of Empires II HD version released in 2013, we got a steady stream of upgrades. Granted, apart from 3 new expansion packs we barely saw any new content since 2007. But hey, in the last three years we got definitive editions of the whole franchise (apart from Age of Mythology, oh well) so I have high hopes that Age Of Empires IV will be an amazing game since the team has a lot of experience with the franchise now. 

#7 – Lord Winklebottom Investigates (Switch, Q1 2021)

headerBut, hey! This game has already released in the PC back in 2019. So, why is this on the list of games you want to play in 2021? You have a good point there and I’m going to explain myself. 

When I’m preparing to write this list, I always look around for games releasing in the upcoming year that I want to play. I go over huge lists created by other news outlets and check various games if they could be interesting or not. When I found out that this game was coming to the Nintendo Switch in 2021, I added it to my list. 

Since this game is a port from the 2019 version of the game, the team will have the chance to also iron out some bugs and things for the Switch port so we might get more or better content. Now, why am I excited for this game? Well, doesn’t the logo remind you of the Professor Layton series? 

Because we got only one new game in the past seven years and three ports to mobile platforms, I don’t have high hopes we are going to get any new Professor Layton content real soon. But, in comes this game. A game that looks to be a sort of Layton’s Mystery Journey game but in an animal universe. Do I have to say more? The potential and all those things. Yeah.

#6 – Haven (PS4/Switch, Q1 2021)

Haven_Steam_cover_artworkYes, yes, I know. This game has been released earlier this December. But, I only discovered this game this week and now I’m quite hyped to play it on my Nintendo Switch. 

The story and concept is what drew me into this game. A world where you have to survive with two people all the while being an RPG… Sign me up! The only thing that has me slightly worried is that this game has some rhythm game elements, which is one of my least favorite genres. But we will see, maybe it isn’t that bad and it might be even quite enjoyable. So yeah, let’s wait and see what the Nintendo Switch version is going to bring in the first few months of 2021.

#5 – Mystiqa (PC, Switch – Q1 2021)

capsule_616x353Man, do I miss the old school 2D topdown Zelda games. I wish there were still games developed in that style where you have a whole big adventure in big world. Like the Link’s Awakening remake last year. 

But, wait, what is this? A game that’s inspired by the old school Zelda games, Final Fantasy Adventure, Dragon Quest amongst other amazing games? And it’s even a rouge like so the replay value is through the roof? Plus, this game is coming out in 2021 on Steam and Switch? 

When I followed this indie developer on Twitter, I found out that there are several of these games in development! Well, well, well. I think my dream came true. More content in the style of the old school 2D-Zelda games. I simply can’t wait to play them and you can be sure I’m going to write an article about them!

#4 – Bravely Default II (Switch, 26th February)

220px-Bravely_Default_III have played Bravely Default back when it got released on the 3DS. I still have to play the 3DS sequel Bravely Second but from what I have seen from the demo, I think I’m going to have a great time with that. I have also played the demo of Bravely Default II and I’m also quite hyped for that game. 

I can’t put my finger on exactly why I enjoy playing the Bravely Default games but something is really drawing me in. Maybe it’s the unique battle mechanic where you can skip turns to use stronger attacks or the whole class system. Yet, I do know full well that these mechanics are also present in other RPG games but something just clicked for me with Bravely Default. Maybe I’ll be able to answer that question when I have played Bravely Default II. 

One thing I know is that my birthday month is going to be extremely busy with two games releasing I want to play. Not even that, a few games are releasing in Q1 2021, which can be in February as well. And I have the Pokémon collab to finish as well. Wish me luck!

#3 – Re:Zero – Staring Life in Another World: The Prophecy of the Throne (PS4/PC/Switch, 5th February)

headerI love the setup of the Re:Zero story. When Subaru, our main character, got transported to another world he discovered that he has a special ability which he can’t speak about. Whenever he gets killed in the new world, the whole world gets reset. As if he is part of a game that gets reset whenever he dies. He does remember everything but nobody in that world is able to remember the reset. 

Now, this unique story mechanic is getting worked into a game. It’s going to be a visual novel but it’s also going to be a tactical RPG/adventure game. So, this is going to be quite enjoyable if the “Return by Death” is implemented well and might set up various twists up extremely well. 

For some reason, the USA is getting this game a week earlier than we over here in Europe. Oh well, that means I’ll have to dodge spoilers for a week which won’t be too big of an issue since it’s a work week and also working on the final stages of the Pokémon collab by then. 

#2 – Shin Megami Tensei V (Switch, Early 2021)

Shin_Megami_Tensei_VThis series is one of the biggest RPG series ever created. I think I don’t have to explain more by simply saying that Persona is a spin-off of this series. Yes, you read this correctly, the popular Persona series is actually a spin off of this franchise. 

I have played some Shin Megami Tensei games over the years but everytime it was in between waiting for other games to release. But, I decided that in 2021, I want to fully play through a Shin Megami Tensei game. I quite enjoyed my time with the series so far playing the (3)DS entries and the cross over Tokyo Mirrage Sessions #FE. So, it’s a good thing then that a new game is going to be released on the Switch in the near future.

You might argue that it’s not a great idea to jump into the series with the 5th main entry but then again, it might make it more interesting to me to play the other games to connect the dots and to answer all the unanswered questions in the 5th entry. 

#1 – Axiom Verge 2 (Switch, Early 2021)

H2x1_NSwitchDS_AxiomVerge2I honestly have a weakspot when it comes to MetroidVania games. When I learned about Axiom Verge and the unique mechanics that the game brought the genre, I was hooked. I haven’t finished the game yet but it’s one of those games that I pop into my Nintendo Switch or start up on my Wii U once in a while to wind down and relax. Maybe I should continue the game on only one of the two platforms instead of two. But, I own the collectors edition on Switch… 

At first, this game was going to be released in the fall of this year. Sadly enough, due to a delay, this game has been pushed to early next year. For now, I think this game will be an exclusive or a timed exclusive to the Nintendo Switch. And looking at the screenshots, oh wow.. Is this game going to be fun! Maybe I should finish Axiom Verge and Axiom Verge 2 back to back… That might be fun.

Wrapping up

I have to say that it’s getting more difficult by the year to create these lists. Mostly because most of the announced games are scheduled in Q1/Q2 of the upcoming year and a lot of them are sequels or entries in a long running series. On top of that, we lately get more remakes/remasters and ports in the last few years. 

Another big reason is that I’m more and more focusing on my collection and collecting games instead of playing the upcoming and new games. So, that means I’m not going to buy a PS5 or the new XBOX or even upgrading my computer to play the newest games. I’m quite enjoying myself by playing games on my consoles. 

That means I have an even smaller pool of games to pick from. And when I notice that a game that looks interesting to me requires to either upgrade my PC or get a new console, I dismiss it. For now, there aren’t enough games that I really want to play that validate the purchase of a new console or a stronger computer in my mind. 

I rather spend my money on games I actually want to play or add to my collection instead of having the “latest and strongest” gaming hardware. I know that this might be just me or my collecting hobby but maybe this year a lot of games will release that validate the purchase of a better computer. 

Besides all that, it looks like my Nintendo Switch will be quite busy in the upcoming year. Which is a good thing, since I love playing my Switch on the train to and from work. I just a great way to spend the long train journey creating memories and something starting to talk to other gamers on the train about various games. And I wish to be able to do that in 2021 and make new friends. That would create some sunshine in these strange times. 

But with all that said, I think it’s high time to wrap up this article and thank you for reading this one. I hope you enjoyed reading this article and as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

The 5th Retrospective Blogger / Creator collab is going to be about.. (Writer/YT’er call-out!)

In 2017, I came up with the idea of doing a retrospective in a special way. I gathered several writers and I created the “The Legend Of Zelda Retrospective – A Bloggers Journey“. The year after that, in 2018, one of the writers of Zelda retrospective took on another series in the same style. That series was Final Fantasy and that was bundled in the “Final Fantasy: A Crystal Compendium“. Later that year, it was my turn again. So I gathered writers for a series near and dear to my heart and that’s the Tomb Raider series. So, “Tomb Raider – Writer’s Raid” was born. Oh, and in 2019 the madlad Well Red Mage did another one… about, all. the. Mario. Games. Yes, including spin-offs. The “Super Mario Multiverse: Compilation” is the 4th one in this style. And now, it’s time for the announcement of the 5th one. 

How does this retrospective works?

How does this retrospective work? Well, the idea is quite simple. The first thing that happens is that somebody decides on a series to take a look at and lists all the games that should be included in the collab. In that case, the organizer knows how many writers are needed to at least look at the main games and how many additional writers are needed for the spin-offs. 

Depending on the amount of writers, the idea of this collab is that each writer takes as few games to write about as possible. The writer publishes their piece on their own blog/channel/page… Unless they don’t have one, then the organizer looks for a place to publish it. Each piece links back to the hub article that’s published on the organizer’s blog/channel/page. 

The hub and each article are published at the same time. That way, you can go to the hub article and read about your favorite game or about the game you always wanted to know about. And there are a few benefits as well. The creator community comes closer together and meets the fellow creators and opens doors for future collaborations. And for the readers, you might discover new content creators to follow and enjoy. 

Now, what are these articles about? Well, when I organize these collabs I always give the full freedom to the writers to write a piece to their liking. The only “rules” I have is that the article links back to the hub article, uses the art piece made for the collab and that it’s at least 1,000 words long. The article can be a review, a personal story about the game, the development history, interesting facts about the title, comparison between original & remake… As long as it focuses on the chosen title by the content creator, it’s all fine. 

The freedom I give to the writers means that it’s not a retrospective by definition. Since not every article will talk about the development history of the series. This isn’t a bad thing in my eyes, since the main idea of the retrospective is to promote other writers and celebrate a certain series and talk about personal stories and create something unique. My end goal is to create a group of friends that works together to create this celebration of this series. 

This seems like a long and complicated explanation but if you take a look at the finished works, I think it paints a clear picture of the end product. It’s up to the organizer to choose the publish date for each & every article and which writer gets which game. I personally advise against two or more writers taking the same game, but if you want to do it differently in your collab, I’m not stopping you… It’s your collab after all. 

The tease

So, a few days ago, I put out a tease that I was doing one of these collabs again. Yet, I kept the series a secret. The reason for that is because I recorded a podcast together with Alex Sigsworth about gaming music. At the end of the recording, I teased that I was in the final planning stages of this sort of collab but I refused to reveal the subject. 

At first, he was going to be able to publish it today but sadly some editing issues popped up and he has to delay it to next week Sunday. I wanted to avoid him uploading a podcast where I tell that this collab is still a secret while I fully reveal it later before he uploaded it. 

Yet, we came both to an agreement that it’s fine for me to reveal the series while he will see what he can do in editing. I’m going to leave that fully onto him. So, it’s possible that he cuts everything out about that or he puts in a disclaimer that it’s recorded before this reveal… It’s all fine in my book. But yeah, I wanted to tell this “behind the scenes” story in case if there is some misunderstanding when the podcast does goes live. I’m quite looking forward to the podcast since his previous ones were amazing and it was a lot of fun to record with him. 

The reveal and such

A few writers jumped in blind already. So far: Andrew Fisher, Eric Fellner, TriformTrinity and Gaming Omnivore signed up. That you so much for that. Now, of course with 5 writers we aren’t going to be able to tackle a series that’s extremely close to a lot of childhood’s hearts… I want to catch more writers for this collab. I want to catch ’em all to have enough writers for this journey/adventure… And if it hasn’t clicked yet… It’s going to be about:

Pokemon-logo

Yes! It’s going to be about Pokémon! 

So, if you want to help out in this collab, what do you have to do and have?

I would love it if you have your own blog or YouTube channel. I wouldn’t mind publishing one or two articles if you don’t have your own space but I would prefer it if you have your own space. 

If you are interested, feel free to contact me over mail, Twitter or Discord. (My handle is NekoJonez#5471). Give me a link to your own site/page and if everything checks out, I add you to the group. 

For this collab, all the articles will be in English. So, if you decide to write an article or make a video, it should be in understandably English. It doesn’t need to be in perfect English, but remember that it’s going to be a sort of “ad” for your blog/channel to possibly interest new readers/watchers. 

At the moment, there is no real name or publishing date planned for this project. When I have enough content creators, I’ll look for a date and time when everything can be published. We will look for a date that works for almost everybody. 

Keep in mind that I’m trying to get as many content creators as possible. So, that means that I’m not going to allow content creators picking too many games. And also, when a game is taken by a content creator, it’s taken by that content creator. If you want to trade, it should be agreed upon with both content creators and me. 

When you want to write an article, it has to be at least 1,000 words. If you want to create a video, I expect a video that’s at least 5-10 minutes long. 

If you want to read/watch the final product, well keep a look out on my blog and Twitter. More information will appear on there. But for now, I’m quite interested in who is going to sign up for this collab and I’m rather curious for the end result. So, who is going to join us on this adventure? 

With that said, thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gaming Nostalgia: Mario & Luigi – Bowser Inside Story + Bowser Jr.’s Journey (3DS) ~ It’s inside me, Mario!

Wikipedia entryNintendo Microsite

Remember the Zelda project, Final Fantasy project, and the Tomb Raider project? Well, today a new project drops all about Mario! The mad man, The Well-Red Mage found over 100 bloggers to write about the Mario series in the style that I found several bloggers for talking about the Zelda series and the Tomb Raider series. In any case, of course, I’m a part of this collaboration of fine bloggers! Now, you can find the hub article where you can find links to all the other articles here: [LINK TO ZE HUB BABY!] And in this article I’ll talk about my adventures and thoughts of Mario & Luigi’s Inside Story + Browsers Jr.’s Journey. So, let’s go with this Mario RPG!

It’s a me, a remake!

This game tells the same story as the original Nintendo DS game released in late 2009. From what I can see, most of the changes in the game are focused on the graphics. While the original game has a more 2D look to it, the remake has a more 3D look to the visuals. You can see a great comparison in the video created by aWiibo where both versions are set side by side.

On top of that, this game has an additional story mode telling a story about Bowser Jr. This mode adds 7-ish hours of playtime if I compare the times on howlongtobeat.com. But, the game almost doubled in playtime for people who want to play the game to its full completion.

There is another writer taking a look at the DS version of this game, but I’m focusing on the remake of the game. While I haven’t finished the game for this article due to time constraints, I did some research to make this article interesting in another way.

Some random facts

So, did you know that this game is one of the final games released by Nintendo for the Nintendo 3DS? It wasn’t the last Nintendo published game on the 3DS however, that honor goes to another remake: Kirby’s Epic Yarn a bit later in March of 2019.

The title of this game in development was Mario & Luigi RPG 3!!!. Since it was the 3rd Mario & Luigi game. Before this game, we got Mario & Luigi: Superstar Saga on the Gameboy Advance and Mario & Luigi: Partners in Time on the Nintendo DS. So the title makes a lot of sense since it’s the 3rd game in the series.

For some reason, Nintendo skipped over remaking Mario & Luigi: Partners in Time and remade this game. Partners in Time is the only one of the three first games that didn’t get a remake on the 3DS.

Something that I found quite strange is that there are a lot of leftover sound effects from Yoshi’s Story and Mario & Luigi: Partners in Time in the rom for the original DS version. This isn’t the case in the 3DS version.

This game got two updates. The first update fixed an issue where you could soft-lock yourself with Luigi. In the second patch, a sound issue was fixed in the Music menu under records.

According to the TCRF (The Cutting Room Floor), there are various test rooms left in the final version. You can read about them in more detail on the page of this game.

After releasing this game, the developer AlphaDream filed for bankruptcy protection. Which is a shame since we might not see a Mario & Luigi RPG on the Switch. Maybe Nintendo can get the IP to another developer?

My thoughts

So, apart from those interesting facts about the development of this game; let’s give my opinion on this game. I won’t give my full opinion on this game just yet since I haven’t finished the game and I’m planning to write a review about this game in the future anyway.

Now, the tricky thing is that I had almost finished the DS version. I was close to reaching the final area. But then disaster struck. I lost my save file and I felt a bit too discouraged to restart the whole game to get to the point I was at.

It’s a darn shame since the game is quite a lot of fun to play. If you have played the two previous games, you know what to expect here in terms of gameplay. It’s an RPG where you play as Mario & Luigi, where the A button controls Mario and the B button controls Luigi. This is also the case in the battle mechanics where you have to rhythmically time your button presses to do more effective attacks.

The annoying thing is that I’m anything but rhythmic. So some battles took longer for me since I wasn’t able to do all the attacks at full damage. I did improve the more I played the game, but I rarely got consistent.

Yet, I did enjoy the game for silly and unique storytelling. In this game, something strange happens with the toads. They swell up like a balloon getting the nickname “The Blorbs”. After some investigation, all the affected toads act a strange mushroom created by the mad scientist Fawful. So, Princess Peach orders Mario & Luigi to set out and try and find a solution. But, then Bowser tries to kidnap Princess Peach. When this fails, Fawful lets Bowser eat a vacuum mushroom and this sucks Mario, Luigi and various other characters from the mushroom kingdom inside Bowser. Mario & Luigi have to help Bowser to regain his strength in order to escape and find a cure for the Blorbs.

The multiple layers of the story are something I truly love. The writing is rather humorous and lightweight. There isn’t a lot of voice acting, but the voice clips that are used help a lot to understand which emotion is in that certain part of the dialogue.

Bowser Jr.’s story takes place during the events of the main game. So, the additional story is a bit of a side story. Currently, I’m playing through it and I’m going to keep my opinions and this quite interesting side story a secret.

Now, I much prefer the visual upgrade from the remake over the original. I have looked at various screenshots and video comparisons of the original game and the remake. I think that the remake’s visuals feel more alive and pop that much more. It makes the original look more like a sort of Saturday morning cartoon from a decade ago.

Anyways, I think I’m going to end off this short look back at Mario & Luigi’s Bowser Inside Story + Bowser Jr.’s Journey. That’s a mouthful. That said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Wahoo! You are a Super Reader! But the adventure doesn’t stop here… There’s more of this project in another castle! This article is just one level in an entire Super Mario Multiverse, a galactic collaboration between writers around the world sharing a bit of our hearts and memories about our favorite Mario games. Visit the Center of the Multiverse to see more:

https://thewellredmage.com/2020/03/10/center-of-the-mario-multiverse/

NekoJonez’s August 2019 Update

Hello there, it has been a long time since I spoke to my readers directly. It has been since April that I have written an update article. So, yeah, it’s time to talk about the rest of 2019 and what that means for my blog. Without further ado, let’s get into the updates because there is quite a lot to talk about!

Personal things

2019

I think that 2019 will be the strongest year so far. A lot has been changing in my personal life making my schedule and day to day life quite unpredictable.

In the past four months, my work schedule changed. I had to work on Saturdays, but I had Thursdays off.

Now, starting from next week, something quite big is happening in my professional career. I signed a contract to work as an administrative and IT guy in one of my local schools. This is a personal dream of mine. A lot of people in my family have worked or are working in the education sector. From science teachers to mentoring of new teachers. I’m 5 generations in succession. Now, yes, I’m the first who isn’t going to be teaching… But, I’m honestly considering to start those evening classes again to get my teaching degree. But, that’s something I’m considering. If I’m going to start classes again, I’ll surely update you, readers.

You might have noticed that since late 2018 the number of articles that I’m writing and publishing is dropping. Usually, I write 4 articles each month, but lately, it’s only three articles a month or even fewer.

On top of that, I’m still recovering from my bad mental health that started last year. A side effect of that bad mental health is that I actually had a writing burn-out making it even more difficult for me to focus on my writing. I have scrapped quite a lot of articles because they didn’t turn out quite right or weren’t up to the quality I wanted them to be.

While I could take a break from writing, I don’t think that’s the right solution for me. I just love writing a bit too much. Thankfully, I think I have a solution. You might have noticed that in the last few articles that I have written, that my writing style has changed a bit and that I’m experimenting with a few unique ideas to change things up. This is having a great effect on me and I’m getting back into writing.

Anyways, before I start talking about the blog updates, I want to mention that a lot has changed to my personal set-up in the past few months. I have upgraded my personal gaming rig with a new graphics card. I upgraded my GeForce 660 to a GeForce 1050. So, I now have a 4GB graphics card in my gaming rig. I also use a newer monitor that supports a newer standard of HDMI and things of that nature. Apart from that, I have bought myself a mouse mat and a wrist rest. This helps me to not have RSI issues while I’m writing or while I’m gaming.

In terms of my old retro computers, I have outfitted my Windows XP machine with an old WiFi card, so I now can mess around with those titles and get the latest version of all the drivers without having to use some sort of crazy setup. I also refurbished an old computer to a spare Windows XP machine. On top of that, I busted out all my computers and consoles to make them run more quite and have a longer life.

Blog updates

Before I get into the updates to my blog, I want to mention something about collabs. If you are interested in being a part of a big collab like my Zelda and Tomb Raider retrospective, I have good news. My friend, the Well-Red Mage, who organized the Final Fantasy retrospective together with OverThinkery is organizing a new one. It’s almost like Red and I take turns in doing one big retrospective. I guess that it’s my turn at the end of next year.

In all seriousness, the reason I’m talking about this is that I’m actually going to be a part of this big collab. It’s going to be about Mario and we are still looking for writers. More information can be found in the linked article. But this time, I’ll be helping Red with the admin and behind the scenes work in this whole collab. So, yeah.

Speaking off collabs, I’m also going to be a part of NormalHappenings’ Characters That Define Us. I’m going to write a special article about my love for the character of Lara Croft. While I have sort of done that already with the Tomb Raider retrospective… I have an idea to make the article still quite interesting to read. More information can be read here.

More information about both of these collabs will come in the future. Because these two things are still in the works and are subject to change, I don’t want to say things that might not even happen to avoid disappointment.

So, we are entering the final 4 months of 2019. As said earlier in this article, this year has been quite crazy for me. But, I still have a plan for the ending of 2019. Now, before I talk about that I want to mention like in every update article that the best way to keep up-to-date with me is to follow my Twitter feed.

With that said, here is a preview of the things I have been planning for the ending of 2019. For this week, I’m going to publish two reviews on two developers who requested my feedback. I have a couple of games I want to talk about in the final four months of 2019. As usual, I’ll end the year with my top 10 games of the year and the games I’m looking forward to playing in 2020.

So, I’m planning to use the remainder of 2019 to write about games I love to reference but of which I haven’t written an article yet. While also talking about a whole boatload of amazing new games I have been playing this year, it’s going to be challenging.

Still, due to me still recovering from a writers’ burn-out and my bad mental health, it’s possible that I’m going to write and publish 3 articles each month, excluding guest posts or press kits. Yet, if I’m in the mood and when I have the time, it’s possible that I’m going to publish more than 3 in a month. It all depends on the time and energy that I have. Yet, I’ll be writing a minimum of 3 articles each month.

The final thing I want to talk about is something that also always returns in these articles. And that’s the reorganization of my blog. I have been thinking about a lot of different things. From merging series into one to moving to a self-hosted website and changing the URL. Now, I have decided that the blog rework will be a focus of mine in 2020. This year has been so rough, I think it’s best that I’m first going to settle in my new job and make a great plan of action so that I don’t make mistakes if I decide to make major upgrades.

So, with that said, I think you guys and girls are up to date with the latest happenings in my life and the future for this blog. A lot of fun things are going to come to this blog and I’m already working on a few projects for 2020. It’s going to be so much fun and I can’t wait to see what you will think about it. Anyways, it’s time for my usual last words to close off this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.