Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s an RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side since adventure finds you really fast. You come across a village that has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters that will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini-games, choosing when to use your spells and improving your character. Now, what do I mean by “mini-games”? When your character takes on a quest, you don’t have to do anything. You play a small mini-game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals, you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop was the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”…? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes place automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There is a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary checkpoint, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Every five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, each time you want to heal, you have to play a mini-game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that, you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini-game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill-based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easily farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini-games and messing around in the town…

Vector mini-games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full-screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini-games are vector-based mini-games. The first mini-game you encounter is a top-down shooter that reminded me of a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini-games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini-game is one where you go down and you aren’t allowed to touch the edges. I personally highly dislike this style of mini-games. Now, this is something personal, but I have never been good at this mini-game. Each mini-game has 2 achievements. There is the “Good at” and “Great at” mini-game. Each achievement is tied to your score.

The final mini-game felt broken to me. For some reason, the mini-game didn’t react on my inputs at certain moments making me lose it. But, that might be because it’s a rhythm-ish style mini-game and I’m not that great when it comes to that.

Now the other mini-games I will leave as a surprise if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game, the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for a cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full-screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini-games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time-wasting game.

The biggest issue I felt that this game has is that the game didn’t have enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s, in my opinion, the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

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Gamer’s Thoughts: Gaming Style & Reviewing

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The question I’m asking today is: “Does the gaming style influences the reviews of the games a reviewer played?” and more importantly, should that influence the review? How subjective or objective do you have to be to write a good review? Let’s have a chat about this topic. While I won’t be able to cover everything, I invite you to a discussion down in the comment section and who knows, a part 2 of this article might be written. So, let’s try and answer these questions. 

Gaming style & reviewing

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I recently finished Super Mario Odyssey. While it’s on my “write about” list, I haven’t written a review about it yet. Because I do have a big problem with it and that is the jumping controls.  Don’t get me wrong, they work amazingly, but I can’t for the life of me do those jumps using Cappy to go over further distances.

I have always been terrible at platforming. For my birthday, my best friend gifted me a copy of the game Celeste on Steam. A sort of Super Meat Boy inspired game where you climb a mountain while doing tricky jumping.

I didn’t get too far into the game before I got too frustrated with the game. I did enjoy myself and had a great time, but I haven’t played it too much since I closed it.

Now, how would I describe my gaming style? Well, I’m a jack of all trades. Since I’m a retro game collector, I play puzzle, racing, fighting, adventure, action, shooter… But, I don’t have a lot of genres I excel at. The genres I struggle the least with are puzzle & adventure games.

I also rarely to never play a game on hard mode. I can’t explain why, but I like to play games on normal mode and if I want more challenges, I play the game on hard mode. I think this is because I don’t want to get stuck in the game. I’m always afraid that when I play hard, I get stuck on a part that I have to do over and over again. I know that’s the point I’ll get frustrated and stop playing the game.

These are things that influence my review. Now, before we break open the whole Cuphead Demo thing again, where a reviewer was so bad at controlling the game; he was unable to get past the tutorial, I’ll always do research. For example, I wouldn’t criticize the Super Mario Odyssey controls too harshly because I wasn’t able to do the Cappy jump while almost every other reviewer was able to do it without an issue.

The gaming style influences the review for sure. That’s why I dislike reviewing games of the genres I rarely play. I only review games in genres I know I enjoy playing. Now, do I think that you need to be good at the game to review it? Well, that’s a tricky question. A very tricky question. More on that later in this article.

Objective vs subjective

maxresdefault.jpgShould you be objective or subjective in a game review? To be honest, I think you should be both. At least, that’s what I do in my reviews.

If I would be writing the Super Mario Odyssey review now, I would say something along the lines of: “While the jumping controls are excellent and work well, I wasn’t able to figure out how you do the dive and/or double jump with Cappy. Maybe I should look through the excellent list of tutorials again. Since I feel like I’m the only one who is unable to do that jump.”

If you stay 100% objective in a review, I dislike reading it. These reviews are playing it safe and don’t have any personality. I love reading and watching reviews because I want to know how somebody felt about a game.

Now, when does a review become a bad review? Well, I think I can explain my point with this example. What if I wrote this about the Cappy jump in Super Mario Odyssey: “The Cappy jump is too difficult to execute if you aren’t a master with the controls of the game. So, if you want to get these moons, you will have to make some frustrating jumps or grind for coins and buy them in the shops.” This is something nearing the edge of being a bad review.

I always recommend that you look up other reviews when you are creating your own. You can agree or disagree with what the masses are saying, but don’t assume things like: “you need to have mastered the controls of game X to execute Y.”

Now, does a reviewer need to be good at a game in order to be able to review it? Here are my two cents: sort of. I have seen various reviewers make the mistake of saying: “A game is easy or you can do X and Y to make things happen.” if they are very skilled with the game. This is a mistake because of one simple reason, not everyone has the same skill set as you.

256px-Indiana_Jones_and_the_Infernal_MachineToday I have been comforted by a perfect example. I showed my godchild how 3D adventure games work like Indiana Jones and the Infernal Machine. An amazing game that I know inside and out. A game I even dare speedrun here and there. Something that comes extremely naturally to me is running around in a 3D space and using Aa running start to jump over big pits. My godchild wasn’t able to make that jumps and had to try several times. Yet, she still enjoyed playing the game and wanted to see more of the adventure. And before you ask, I was 11 (or something like that) when I had beaten this game for the first time and my godchild is 15 at the moment of writing.

Now, would my godchild write a bad review of this game? Well, yes and no. She would complain about how strange the controls feel and how the enemies scare her in a 3D-space. I think those kinds of reviews aren’t bad reviews per se, to be honest. I don’t think that a reviewer needs to be able to be one of the best players to review the game but they shouldn’t be one of the worst players. I have actually declined a few review requests because I wasn’t able to even beat the first levels. I didn’t want to review those games since I felt I couldn’t do the game justice.

You should at least be able to perform all the basic mechanics of the game before you should review it. Otherwise, I think you shouldn’t review the game. Even when you write the review based on the input of other people who are good at the game or know more about the genre, you can have a malformed article, since the soul of the review isn’t there.

You can still enjoy a game even when you aren’t good at playing the game. Another perfect example is Pokémon. I just catch the Pokémon I like and use the same six throughout the whole adventure. I rarely swap my Pokémon for another one. When I have a water type in my party to beat the ground and fire, I’m happy. Even when it’s the weakest water type. This isn’t the best strategy and I always have a lot of trouble defeating the elite 4 or my friends in battle. Yet, I still enjoy Pokémon quite a lot. That much, that I still play it to this day. Pokémon Ruby & Sapphire and Gold & Silver are my favorite Pokémon games ever.

There is one huge thing that I haven’t mentioned throughout this whole thought exercise and that’s the goal of the review. In my opinion, you have two main types of reviews. One is the review to entertain and the other is the review to inform. Some people read reviews of games because they want to know if a game is good or not and/or if it’s something they want to play. Others read reviews because they enjoy reading them. I mostly fall in the latter category and I try to write for both categories.

Does the goal change the fact you need to be subjective and objective? No, not at all. The balance of the two changes. If you write a review to entertain, I feel like you can be more subjective. If you write a review to inform, you should be more objective.

Now, what’s a review to entertain and what’s a review to inform? That depends on the reader and which audience the writer is aiming at. I like people reading my content and coming back for other articles, so I try to make it as entertaining as possible. While I have seen reviews in the newspaper which are written to inform parents if the game is too violent or something of that nature. And the reader’s taste plays an important role here as well. I think that is self-explanatory.

Now, this was an interesting thought exercise. Should reviewers be good at a game? Well, the shouldn’t be the best player in the game but they shouldn’t be the worst. Should you stay 100% objective? No, some subjectivity in the article is good. So, what do you think? Let me know down in the comments. I’m rather curious about what you think and what you think about my opinion.

Thank you for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Blossom Tales – The Sleeping King (Switch) ~ Cloned To Perfection

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Publisher’s website

I’m quite certain that since the success of The Legend Of Zelda – Breath Of The Wild, the next games in the Zelda series will be a more open world. But, 3D-Zelda games aren’t even my favorite games. My favorite Zelda titles are the Oracle games. So, when I was browsing YouTube and saw a video of this game, I grabbed my Switch and bought it without thinking twice. Now, thanks to the Switch, the developer of this game has been able to stay afloat. That’s quite impressive I must say. It raised the bar quite high for me, so I had high expectations. So, in the end, how is the game? Is it worth playing or not? Let’s find out. As usual, feel free to leave a comment with your thoughts on the game and/or the article. 

Note: This game is also released on Steam. So, if you don’t own a Switch and you are interested in this game, you can play it on your PC. I haven’t played this game on PC so this review will be focused on the Switch version of the game.

Cloned to perfection

blossom-tales-2.jpgIn this game, you play as Lily. A character in a story that the grandfather of two grandchildren is listening too. I found it really charming that the heroine’s name is Lily since that’s also the name of the female grandchild. The boy is named Chrys.

At first, the grandfather wanted to tell the story of: “the brave elf boy who lived in a magical land called H-..” but the grandkids have heard that story a million times. So, that’s why the grandpa started to tell the above-mentioned story. During the story, the grandchildren don’t hesitate to intervene and give commentary, sometimes arguing between the two of them which enemy the heroine faced.

It also gives the game some minor replay value in some areas. Since you get the option to choose between which grandchild gets his or her wish when they are arguing about the enemy you are facing.

I’m not going to talk more about the story since it would spoil the excellent humor and charm of the writing. The writing pokes fun at the original 2D-Zelda games and the tropes of telling a story like that. While the story isn’t THAT unique, it’s executed so well and with so much charm, I really enjoyed it. The references and pokes towards the Zelda series also made me smile and enjoy it even more.

At the start, you would be under the impression that this game is a clone of the Zelda series. Almost completely copying the gameplay of the Zelda series. But, this game is cloned to perfection. This game has a lot of elements from different 2D-Zelda games and they all work perfectly together. If you didn’t know, you would say that this game is a spin-off in the Zelda series.

The gameplay can be compared to every 2D-Zelda game like Oracle of Ages/Seasons, A Link To The Past, The original Legend of Zelda, Link Between Worlds… I felt like playing a “best of” from those games.

Exploring the open world, trying to find all hidden areas on the map, upgrading your gear to do more damage… It made me come back for more and more. Too bad that this game is short. According to HowLongToBeat.com, this game only takes you 9-ish hours to complete.

Wake up Grandpa, I mean King!

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It’s a shame that this game is so short. The dungeons are challenging to play through and the overworld is fun to explore.

I wanted this game to continue on for a while longer. Since, when I first started my journey, the visual design of this game gave me a wave of nostalgia. The game looks amazing. Vibrant and colorful, but most of all, nostalgic. The pixel-art feels almost like it would be possible on a Gameboy Color.

While exploring the swamp, I almost felt like my younger self again. When I was covered in a blanket, playing A Link To The Past at my cousin’s house on his SNES. The game mixes elements of fantasy and magic quite well.

Besides that the game looks amazing, the animations of this game are extremely well done as well. I really like the idle animation of this game since it fits the story so well. When you leave your Switch alone, the main character would nervously tap her foot. As if she is waiting to know how she needs to progress in the story. A small touch that would make this perfect is that sometimes the kids would yell at grandpa that “he fell asleep while telling the story.” But, that’s nitpicking at this point.

Now, you go on your journey to wake up the King. Now, the reason for that is something I will leave up to you to discover. During your journey, you get a rather big arsenal of weapons. Every weapon is quite unique and is used in various places in the overworld. So, experiment with your items.

There is also a collect-a-ton aspect to the game where you can pick up certain enemy drops. Enemies rarely drop coins or hearts; but they drop feathers, zombie brains, bee hives… and those can be traded in for coins or other great rewards. The game has a bit more depth besides the main quest. So, to tease the gameplay even more… I will mention that there are side quests like scroll collecting.

Now, this game has a great price. The game costs 12€, 15USD. It’s a great price for this game.

All of this sounds fine, amazing gameplay, great story, and excellent presentation. Are there negatives to this game or will I continue to praise it? Well, there are a few things that made me raise an eyebrow or two.

So close, so close.

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Something I didn’t like was that you were unable to choose the sword button. This might seem like a nitpick, but I found it impractical that it was the “A” button.

Now, I only discovered that this could be changed after I finished the game. But, when you change your sword button, it also changes the button you need to press to accept dialogues. So yeah… Nitpicking much here. So, check your control options when you want to change that.

While the controls respond quite well, there are a few other things that I didn’t like. Like when you aim your bow, you are locked in the position you started aiming in. There is also no way to cancel the bow aiming. This is a problem since it takes a chunk out of your mana bar. And without mana, you can’t use your special items leaving you wide open to attacks.

If you have read other reviews I wrote, you know that I find the music and sound design pretty important for a game. Now, the sound design of this game is decent. While I would have loved a bit more sound effects for the monster grunts and people talking, it’s pretty okay.

The soundtrack, well, it’s good but some tracks are too short. And there are one or two tracks that I really didn’t like. The track for the race side quests worked on my nerves. On the other hand, it’s a great way to hear how much time you have left, but it made me just even more nervous while doing an obstacle course quickly. That said, the rest of the soundtrack is really enjoyable and I have to say that Visager did a great job with the music.

Now, there are a few things that could make this game even better. The first thing is the completion percentage. There are a lot of side quests and things like that, I would love to see a completion percentage or a sort of quest log so I can keep track of them.

A second thing that would improve the game quite a lot is polishing up the teleport system. Now, you step on the teleport stone and you choose in a lost of teleport locations you have activated. It would be amazing if you would see them on the map as well and instead of choosing them from a simple list, you would pick them from the map.

A third thing that would be nice is that there is a different sprite or some sort of identification if you have activated a teleport stone or not. This is a minor thing, I know, but it would be a great minor change.

The difficulty of this game is good. This game isn’t too hard or too easy. While it would be neat if the dungeon bosses have some sort of health bar, I think that the visuals give the health of a boss away.

Now, sometimes I felt like there was a bit too much going on with the dungeon boss. The more I have to keep in mind while fighting a boss, the more frustrated I get. There were two bosses that almost made me throw my Switch one or twice. Something that would help is an easier way to find the red potions. If that’s in the game, I overlooked it.

So, that’s everything I wanted to say about this game. I think it’s time for the conclusion and my final thoughts (which act as a TL;DR most of the time) for this game.

Conclusion

The good:

+ Amazing story

+ Excellent visuals

+ Addictive gameplay.

+ ….

The bad:

– Way too short. It’s over before you know it.

– Some bosses have a bit too much stuff going on.

– Locking in one direction when firing a bow.

– The soundtrack could have been so much more.

Final thoughts:

So, is this game any good? Yes! I never expected that this game was this good. While it’s highly possible that the nostalgia for the Legend of Zelda series overtakes me and makes me look over some flaws, but truth to be told, this game deserves all the praise it’s getting.

As mentioned above, this game isn’t perfect. But, the positives highly outweigh the negatives. This game is a lot of fun for casual and hardcore players. And because I finished this game and I want to see more, I’m well determined to support the developer even more. I want to see more of this developer.

You really owe it to yourself if you enjoy 2D-Zelda or adventure/action games to play this game to the end. For now, this game is one of the best games I have played all year. Yes, I enjoyed it that much.

In addition to that, when I was testing out the Switch screenshot sharing feature, I tweeted out a picture where signposts still tell what’s on it:

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And yes, that’s the actual WRITER of this game replying to my tweet. The developers of this game are very active on social media! I love what you are doing with the fans and players of your game! Great work! Now, if you make another game; please notify me. I would love to see more of you guys. Even when it’s a sequel to Blossom Tales.

Thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Game Quicky: Galatic Warrior (Android) ~ This is for EARTH!

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Official website

Today, I’m taking a look at a new Android game called Galatic Warrior. This game has been developed by two brothers from Spain. It started as a hobby and after seven months, this is their result. I have to applaud them since game development is hard. So, they mailed me and asked to give my opinion on their game, and as usual, I’m going to give my 100% full opinion on this game! Also, feel free to leave a comment on this article with your opinion on the game and/or the content of this article. 

The good

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For a game that’s developed by mostly 2 people, this game looks amazing. The visual presentation of this game is top notch. I really love the artwork in the game. The only minor complaint I have is that the current icon isn’t in pixel art.

The UI of this game is very easy to use. I only have one minor complaint about it. When I’m in the upgrade menu during gameplay, the buttons in the settings tab and the shop tab overflowed at the bottom. The other minor complaint I have is that in the credits menu, the Twitter icon looks ugly in my opinion due to the bird not looking right. But, that’s nitpicking in my opinion.

This game controls quite nice. The only advice I would give to the developers is making an option to flip the buttons. What I mean is that the joypad is on the right side and the attack buttons on the left side. I think left-handed people would be happy to see that feature.

This game is fun to play in short bursts. To play one quick round and try to earn some coins to upgrade your character. This game also auto-saves, so no worries about loosing progress. Your goal is to kill all enemies that come to you in waves. They get spawned in random places in the area. When you kill an enemy, you get coins that you can use for upgrading your character.

This game is free! This game has microtransactions, but in a surprising twist, the microtransactions aren’t way too expensive. For 8000 coins, you would pay 4€ in this version of the game. Compare that to other titles, and you would pay 20€ or more easily.

You also keep your gold when you die. That way you can grind yourself to better armor and gear in order to better survive the arena.

There aren’t too many ads in the game. This is a big plus in my book! I know that it’s one of the only ways to earn money with your product, but if you overuse it, gamers can get turned off. Thankfully, this isn’t an issue in this game.

This game is still in development, so that means that each negative I say can be improved in future versions. The developer told me that they aren’t only creating more content for the game but also working on improving the game.

This game has achievements that let you earn XP for your Google account. Neat. And the XP you get is quite a lot, and you can earn each achievement by playing the game.

The bad

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The opening story always plays when you boot the game. I know you can skip it, but I think that this should play when you start a new game. And only once.

The difficulty in this game isn’t the best. In my playthrough, I wasn’t able to beat the first world after trying each level at least 20 or more times. I think the following suggestions would help to fix this issue:

  • A pouch slot, where you can store either one health or mana bottle.
  • Make the enemies do less damage in earlier waves. The further you are in the waves, the more damage the enemies do.
  • Introduce a new type of enemies in a more “safe” environment. What I mean is that it should be the only enemy on screen. This way the player can get used to the behavior and the pattern of said enemy before mixing the enemy types.
  • Archers are pretty OP in my opinion. I know you can roll out of the way to avoid getting shot, but when you are fighting, you can’t roll out of the way in time. Also, when you are walking towards them, they seem to be able to hit you at least once or twice. I think it would be fairer if they miss their shot in the early levels once or twice. Also, speaking about the archers, they can shoot in a diagonal line, but you can’t.
  • Give the player a rest period after 5 waves. So, thoughts can be collected before he/she continues. Or at least, give them a chance to heal for eg 50% of their coins.

I know that this game should be hard, due to the story and setting of the game. The story goes like this:

“In year 2370, when fighting in the arena was universal sport, a boy from planet Earth dreams of fighting in it. He wants it since he was a child, he admire great fighters like his father. But since the day he became 18 years old… he could fight in the arena! It was time to carry out his dream…”

But, this shouldn’t mean that this game should have a very steep difficulty curve. Ease the player more into the game, so this way they get more interested in the game.

Something I think this game really lacks is a total wave counter. When I played the first level, I kept continuing in waves and I never know when the level would end.

Conclusion

So, should you play this game? In my opinion, yes! At the current version, the game lacks polish in the difficulty curve and some very minor issues. But, like I said, the developers are still creating more content for the game and they are going to improve it. So, the game can only improve from here. Also, it’s free! So, you don’t have anything to loose!

There is a lot of potential for this game to become a very good game. The current version (v0.212) I played isn’t even finished. Also, the development is quite active of this game, the last update releasing on the May 30th. I’m really curious to see how this game is going to develop. I’m going to keep an eye on this game and play it again when the game reached a future stage in development.

If you want to follow the development yourself, here are the links:

Google Play – Twitter – Facebook

In any case, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then have a great rest of your day and take care!

Score (of this version): 3/5

Review: Pokemon X and Y (3DS) ~ Various Opinions.

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Official website

Wow, it has been quite some time since I reviewed a game. According to my sources, it has been since early November last year that I reviewed the latest Ace Attorney game. But today I’m back with a brand new review. I know that this game has been out for such a long time but I just got around finishing it yesterday. I took my time in order to review this title. I talked to a lot of people who have played the game as well and I was surprised of their replies. But before we start this review, I fixed my flaw in the numbering. I had two number 17 reviews. Now that’s said, feel free to leave a comment with your opinion on the game. Or your views on this review. Anyways, let’s go! 

Iz verry pretteh

24So, dear fan boys, I’m going to warn you right now. I’m a Nintendo fanboy as well and I wasn’t extremely happy with the game. Don’t get me wrong, I think this is an excellent game but it has some flaws that people too quickly say it’s awesome because it’s made by Nintendo.

One thing I have to give to them is that this game is extremely pretty. The visuals in this game are extremely well done. The attack animations are just well done.

The pokémon are very nicely presented in nicely finished 3D. But one major irritation pops up here. Why have all bad guys a 3D model for their trainer sprite and why do the other trainers simply have a 2D sprite? Not even the champion or the elite 4 got a 3D model. This is a major oversight in the game’s design.

In terms of route design, in this game it’s clear that they went visuals over quality. The first route is laughable. It’s just a straight line to the next town. You are able to cross it in under a half minute. Admitted, it looks pretty amazing. Another sad cave is the victory road. At this road, the cave looks neat and well organized but it’s not difficult to get through it from your first try. Were are the days when the dungeons had puzzles? When you need to try to slide over ice or when you needed to push bolders down to ice to stop you? I felt quite a lack of that in this entry.

This game went visuals and action over exploration. While this game is extremely beautiful, the exploration is  not even worth it. Take for example the cave where MewTwo is hidden. As soon as you enter, you need to run straight ahead and he is in front of your face. Lame with capital L.

Mixed feelings

imagesFrom the start it’s quite clear that the geographical location of this game is France. The main city has a  big Eiffel tower in the middle. But you are blocked from doing the gyms out of order. Or even explore the whole city. There is always a problem with the road or power.

The main city, that’s one of the best places to explore. It’s a huge city and there is a lot to do.

Maybe what I’m trying to say is that this game is quite linear. Yeah, that’s it. But what strikes me as odd is that this game is quite less subtle. You are given items by talking to anybody. And if you simply talk to everybody, your inventory will soon fill up with nice TM’s and such.

But something that took quite a drop is the difficulty. I was blown away by how easy this game is. Honestly, I haven’t battled every trainer and I’m quite sure I have fled more from battles then finished them. And I was able to beat the elite four from the second try. Champion included.

I often had feelings that this game was lending elements from earlier games in it’s story. But they finally started to use more then just one character and your rival. Each character has his or her personal “mini-story” line which makes finishing the game quite interesting. But I didn’t like the sections where somebody followed you. I mean, it’s unique and refreshing to see but why did they give them the powers to heal your Pokémon? -Sigh-

Not quite done yet.

imagesWhile it sounds that I’m ripping this game apart, I’m not quite done with doing that just yet.  The music is just “meh” at best. Some tracks sound quite nice but themes like the gym leader theme are just lackluster. It doesn’t pack the punch previous themes had. One of my friends who played the game more extensively then I did, agreed with my views on the music. It’s not that good compared to the amazing tracks we heard in previous entries. My favorite entry for gym leader has to go to the Black & White generation.

Also, Nintendo, why did we map rollerskates to the circle pad again? This is one of the few games where the dpad DOES actually something and you map the rollerskates which are at times a tad bit uncontrolable to the circle pad? Just no. My main complaint here is that you can’t have certain set items like, if I recall correctly, the item finder with the roller skates.

One of the biggest downfalls of this game is the lacking of post game content. The friend zone safari is an utter joke. Just a square patch of grass to run around in? Don’t make me laugh. You are now allowed to catch two legendary’s and fight in a tower with a “trainer spawner”. Could they have made it any more boring? The only reason you would return is for completing your Pokédex… … Don’t get me started on that.

In my honest opinion, the Pokédex is a failure. Splitting it into 3 different Pokédex’s make the information gone all cluttered.

To finish off this section, there are a lot of small and minor things that the developers took out of the game for some unknown reason. You can’t clean your badges and according to trustful sources, I’m too lazy to check at the moment, you can’t put a signature at your trainer card.

So, up to the next section. To make this review a special one since I’m back with a review!

THIS GAME IS SHIT?!?

Horde-Encounter-screenshot-3Alright, while I don’t feel like cutting out the borders of this image in order to save time writing this review, the most important question is… is this game shit? Well, no. Actually far from it!

Nintendo actually did some amazing changes. First thing is the story. While for some it will be a tad bit annoying that there is sometimes a big gap between gyms, I actually applaud them for it.

Think about it this way, they gave Pokemon more depth instead of always going from one town to the next in order to fight the gym and then rarely to never return to that village.

I have talked about the amazing visuals earlier. The animation is something where this game shines extremely. When a wild Pokemon jumps at you from the bushes or drops down from the ceiling, it just makes you feel that Pokemon might be real.

Something that took me totally off-guard is how extensive you can customize your character.  When you pick your gender, you have three different styles to chose from. And above all that, you can go get a hair cut and also buy other clothes. And those clothes aren’t just for show, they can provide you to area’s that are restricted for “casual people”.

Some tweaks have been made to make the game better accessible then the DS entries. But the big change is that these games have more depth. Look at the screenshot for example, now Pokemon can attack in hordes. (Inb4 the next generation has zombie Pokemon).

And FINALLY Nintendo and Game Freak made a smart move and used their old Pokemon in Kalos. Yes, the amount of silly and no creative Pokemon in a new generation has come to an end. While there are a few exceptions to this statement, nearly all the newly introduced Pokemon get my stamp of approval.

Something I’m on the edge about is how sometimes “super effective” attacks  can take up so much HP. But when thinking about it for a bit and comparing it to the anime series, it makes sense.

What I also liked is the fact that there are minor story differences between both versions. And you get way more involved into the story which is quite nice as well.

The amount of side content, like the castle where you can battle to get your rank up is such a fun idea. Or the ability to walk and actually pet your Pokemon. Totally worth it. While the head bashing mini game is actually head bashing for me since I barely get it working for some reason.

And according to my friend, with the new Fairy type, the moves are quite balanced.

Also, this game has amazing online features, or so I heard. I’m not a big online player so I haven’t tested that out. But again, from what I heard from 3 class mates, it gets them a real fun experience.

If you try to catch them all, you get a big game. This game will last you for quite a while. And since it’s an RPG, the replay value is extremely high. And with the cutscenes and all that, it’s really worth it.

But this review is really getting extremely lengthy here. Time to wrap this baby up. There are some things I haven’t talked about in this review, but I think you should play the game in order to find those out. I know this is a cheap move but if you think the game isn’t already something for you based on this review, well the things I now hold as a surprise won’t pull you over for sure. I think.

Conclusion

The bad:

– Music could have been better.

– 3D sprites for the bad guys.

– Some nice features are cut.

– The game is a bit too easy.

– Worst post game content ever.

– Pokedex isn’t one of the best out there.

The good:

+ Great use of old and new Pokemon.

+ Beautiful game.

+ Best story in a long time in the Pokemon games.

+ Very lengthy game if you try to complete it 100%

+ Online features are a great thing.

Conclusion:

What this game lacks is the finishing polish. Don’t get me wrong, this game is extremely well made but made some stupid flaws that pull the game down.

This game takes the Pokemon series in the right direction but it isn’t there just yet. If you are a fan of the Pokemon series and you are thinking about buying this game, my advice is: buy it. Yes, it comes recommend. But be warned, the game has some flaws.

And those flaws are understandable. Since this game takes risks in order to improve upon the formula. With this kind of feedback from fans the game can only grow and we might receive a more improved new generation!

Thanks for reading my lengthy review. I hoped you enjoyed reading my wall of text about this game. I have the game for my next review already selected. I hope to see you then.

Score: 70 / 100

Review: James Noir’s Hollywood Crimes (3DS) review ~ A lot of cheese!

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Wikipedia

Before I got myself the latest Professor Layton, I played this game on my 3DS. It’s one of the first games I finished on my 3DS. All over the internet, people find this a mediocre game. In this review, I will tell you if I agree or don’t agree. Let’s try to look at this game separate from Professor Layton. This game is created by Ubisoft, the guys behind a load of pet games on the DS and the very successful Assassin’s Creed. Did they create a great game here or are the reviews pulling at the right end calling it mediocre? Let’s solve this bad-boy and crack the codes. Time to review this game on the 3DS. Oh, the game has its own site, but I didn’t link it since it’s inside a collection site of all 3DS games Ubisoft made. But the Wikipedia article contains all your information needs. 

Loads of cheese

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Let me tell you, this game suffers from a lot of cheese. Wait, you aren’t following me? Well, the story is extremely cheesy. It’s a story you don’t need to take seriously at all. The story was one I could predict nearing the end.

The voice acting added towards the story being cheesy. I’m glad to see that this story doesn’t take itself seriously and frankly, it helps in this game. The story feels a fresh change of pace instead of having a weak flat story that you barely remember in the end.

The consequence is that the story is somewhat memorable. It has been a few months since I played this game, and I still remember parts of the story. And that are signs of a well-crafted story.

I’m not going to lie or praise a bad story too much, but it isn’t too bad that it takes you out of the experience. The point I’m getting across here is that it does its job but doesn’t go beyond that to try to impress you. But what’s unique is that at the start of the game, you have to take a profile picture of yourself. And then when your character looks in the mirror, you actually get a live feed from the 3DS camera, which is an amazing idea. This pulls you in the game even more since you feel involved.

Creative, yet done before. 

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This game gives me the impression to be a very creative one, yet I sometimes felt that some puzzles have been done before. This is mainly because of the unique use of puzzles. There are sliding puzzles and many classics, but there are also new puzzles I haven’t seen a lot in games like these.

Many puzzles are quite challenging. Like the puzzle in the screenshot, I even needed to take out a notepad to make notes. And if a game manages to make you do that, it’s a good game in terms of puzzles. I heard in another review that the puzzles feel fresh, and I agree. In the story, you play in a game show to look for a killer. And thanks to this, you can choose which puzzles you solve. This helps with the replay value of the game and when you don’t feel like solving a sliding puzzle, well, you can take other puzzles.

You also get fan mail and hate mail too. This is an extremely neat addition in the game. It feels a bit like the downloadable puzzles from Professor Layton, but you don’t need to do the effort to actually download them.

The amount of puzzles is great too. As far as I know, there are about 150 puzzles you can solve. And this will take a great deal of your time.

The 3D doesn’t add a lot to the game, but I think that isn’t such a big deal in these puzzle games.

Far from perfect.

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Where does this game fall felt on its face? Well, that’s an easy question. The game repeats the story way too much. I rolled my eyes at the number of times the game got stopped where you got an overview of what happened. I have seen games that do this way better. Another Code: R, for example, has a small quiz at the end of each chapter and Professor Layton displays a summary before loading your save file.

Also, the graphics are where I think they made a wrong turn. While the backgrounds and the puzzles look great, the characters actually don’t look all that neat. They feel like early green screen and quickly pasted on the backgrounds. They feel somewhat out of place. And I don’t like it.

Another part of the game that doesn’t do a great job is the music. Normally I remember the music of each game I play but from this game, I can’t remember any melodies. Vaguely I might remember parts, but the music is a missed opportunity.

Also, there is an issue with the length of this game. It might have 150 puzzles, this game can be easily beaten in a few days. The game is short, way too short for this style of game.

And what’s a big shame is, yes there are typo’s in the game! And not one or two, there are a few. Almost like they forgot to proofread this game. An example is this screenshot you can easily find some grammar issues. “TOUCH tiles to highlight a path to cross the grid.” Yup, that’s this game for you.

I’m out of things to say about the game, time for my conclusion.

Conclusion

The good:

+ Unique puzzles.

+ Challenging.

+ Details like fan mail is a nice touch.

+ Your face in the game, man I have never felt more involved.

+ Great freedom in choosing your puzzles.

The bad:

– It’s over way too quickly.

– Graphically, the animation and characters feel dated.

– The music is generic.

– Typo’s in a visual novel?!

– Way too many times you get reminded of what happened.

Conclusion:

Is this a good game? Yes, it is. Is this a great game? No, it isn’t. The game has a certain charm that hasn’t been created in a long time. Yet, it’s too flawed to stand out. It also doesn’t do anything new. It’s just a puzzle game. I can barely bring up arguments to tell you why this game is better than the others.

Comparing this to Professor Layton isn’t doing it any good either. Then this game feels like shovelware. Yet, this game still has its moments. So, if you can pick it up for cheap, I would recommend it.

This game comes recommended as a snack, to play between two game releases you are waiting for. But don’t expect an amazing game. It has too many missed opportunities for that.

Score: 65/100