Tag Archives: Reviews

First Impression: Nightmare Reaper (PC – Steam) ~ Can You Sleep Through This?

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Steam store pageGOG page

I can’t tell you exactly why, but I’m a big fan of old school 3D shooters. Last year, I took a look at Ion Fury and Wrath. Honestly, I think that it’s because these games stuck the right balance between modern game design and old school gameplay. Now, one day I stumbled across this game. A game in Early Access that released last year to GOG and Steam. A game that presents itself as a game inspired by Blood, Doom, and Duke Nukem 3D. That’s quite interesting in my eyes. Currently, only the first episode has been released and episode two is coming in the near future. At the moment of writing, the developer said that they are aiming to release the second episode at the end of the summer. But, is this game worth your time and money? Let’s take a look at this game while I invite you to leave a comment with your opinion on the game and/or the content of this article. 

Can you sleep through this?

ss_b7e8b7e313a53c7bf3c33a58c248e23c44b7b9bd.1920x1080You play as an unnamed girl who is stuck in a psychotic ward. Her story is being told through small notes that you unlock after beating each level. In order for you to enjoy the game, you don’t need to pay any attention to the story, at all. But, I can tell you out of the experience that it enhances the game tenfold. My imagination and the spare bits of story that I got gave the world-building quite a lot of meaning. My imagination filled in some gaps that made the story quite interesting.

Now, I can understand that some people won’t enjoy a story that is this bland where it’s quite clear that you need to protect yourself on the character or fill in some of the gaps yourself. But, I didn’t find this a problem at all. Since this game focusses itself a lot more on the gameplay than on the story and in that case I don’t mind a “weaker” story.

I always find it quite difficult to review or criticize a story when I know that you don’t have every piece of the puzzle. A story can start off strong and end up quite weak. Currently, I’m quite interested to see where the story is going to go and if it wraps up with a nice conclusion or if it leaves it up to the player to figure out.

As I said before, the story is mostly told through small notes that you can read on your table after beating a level. You unlock one note for every level you beat. Each note builds on the previous note painting a more complete picture of the situation. There is no voice acting during these notes, but that doesn’t mean that there is no voice acting in the game.

The girl you play as is voiced by Marie-Claire Lavertu and I haven’t found anything about her. Now, this might raise some red flags but don’t you worry. The voice actor nails the voice acting of the main character flawlessly. The grunts, the smirks, the laughs… It’s all done pretty well. She did a pretty amazing job of bringing this troubled character to live without saying one line. I wonder if she also did the screams of the other patients you hear when you are in your room.

So, how do you play this game; since you start off in a hospital room? Well, as the name of the game suggests, you are going to reap some nightmares. So, it’s time to go to sleep and you get transported to a randomly generated level where your goal is to beat your enemies and reach the goal.

Retroception

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This game features randomly generated levels. Well, to a degree. The developer created a whole slew of rooms and the random level generator just fits them together in random order.

So that means, that you might find the same layout once or twice but in most cases, each level and each playthrough is quite different. But, this isn’t the only thing that stands out in this game.

The Steam Store page boasts that this game has over 32 weapons and is going to have 80+ weapons. Now, before you think that this is going to be an overload to manage them all… You don’t have to manage them all. That’s because you can only carry over one weapon from one level to the next. Yes, one weapon.

It gets even better, each weapon might have special abilities and has a certain level. So, you need to think and strategize about which weapon you want to keep and which weapon you want to sell for those precious coins.

These coins can drop from destroying the environment, defeating enemies, selling weapons at the end of a level, finding treasure, and playing the Gameboy Advance Skilltree minigame. Oh yes, the minigame. One doesn’t simply unlock new powerups in this game, you have to earn them by first having enough coins and then beat the mini-platform level. Only when beating a level, you lose your coins and earn your sweet powerup. Trust me, these power-ups are worth it! After defeating some levels, I felt more equipped and stronger to beat my enemies.

If I would take a look at all the enemies and weapons, I think I would be here all day. Let’s first talk about the weapons. You have swords, staffs, shotguns, rocket launchers, tomes, pistols, rifles… It’s a whole lot. Personally, I rarely used the bows since I found their fire rate a bit too slow since this game can get pretty hectic and intense with some enemies and a strong gun fits my playstyle more in these types of gameplay situations. And my preferred weapon was a double-barreled shotgun with the chance to shock my enemies I picked up in one of the earliest levels.

Obviously, I’m going to talk about the enemies right now. You have a whole range of enemies. From hit scanning enemies to enemies that take you with melee attacks. It’s essential for you to learn the patterns of each enemy so you can play accordingly for which enemy you should take out first.

There are some enemies I absolutely hated during my playthroughs. These Dragon Plants that not only spit acid but also spit little egg projectiles that hatch smaller dragons. These didn’t die fast enough for my liking. And then I’m skipping over the enemies who throw what I assume mutated blobs of themselves to you and these blobs track you and when they explode… You lose a LOT of your health. And these blobs are so freaking small and annoying to kill…

Now, would I remove these enemies? Absolutely not. They ramp up the difficulty of this game to a very rewarding level. For having so many different possibilities, I’m surprised how much work there has been put into the balancing of the game. New enemies are introduced one by one so you can get used to them, learn their patterns, and try to manage them in the chaos of a whole enemy filled room.

The “punishment” for death in this game isn’t that harsh. Thankfully, since you will die quite often since this game can be quite rough. But I mean that in a good way. The punishment is that you have to restart the level with the weapon you choose to keep from the previous level. But, you don’t lose your gold. So, if one level is a bit too tough, you can grind up your coins, beat a few skill tree mini-games and try again with some new powers.

During my playthrough, I regularly felt the urge to play just one more round, to try to beat that annoying level. I found that most of this game is quite fair and balanced apart from the fire boss. I’m sorry but I find that boss battle just too difficult. That boss hits a bit too hard. My biggest complaint is that this boss appears after quite a challenging level and then you have to try and beat quite a difficult fight. Thankfully, the developer said that he is going to take a look at how the fight can become a little bit easier. And also, he has given us some helpful advice to beat it. It’s the biggest frustration I have with this game since I have gotten so close several times… But one of these days, I’ll do it and defeat that – CENSORED –

So, would it surprise you if I said that I’m not even done talking about all the mechanics yet? Oh, I haven’t mentioned the power-ups, the random events, and the possible bonus gold you can earn by killing all the enemies, finding all the gold and secrets… Well, I’ll leave these interesting and fun game mechanics up to you to find out. There must still be something to discover when you play this game after reading this article, right?

Shoot everything

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You might have noticed by looking at the screenshots, that this game doesn’t have the most modern graphics. This game goes for a more retro aesthetic with some modern vibes. And the game succeeds in that quite well.

In the visual presentation, I find this game quite exceptional. I really like the visual presentation and animation of this game. From the enemy design to the animations on the weapons, I really think they are well done. Especially, when I saw some early footage of the game and compare it to what’s on offer now, it’s impressive how far this game has come. The only minor complaint I have in the visual department is a timer. Yes, a timer of how long your power-up is lasting. Since there is no inventory in this game for power-ups and health pickups, so it would have been nice to see how much a powerup is going to last when you want to use it to rush a boss or a difficult room.

To finish up my thoughts on the visual presentation, let’s talk about the UI. Overall, it’s quite well done but there are a few minor things that I would change. First of all, the “Reset Default Settings” is a great future but I would rather have that feature reset for example only the game features instead of resetting everything. Another minor complaint I have about the UI is there are no page numbers on the achievement page.

Speaking about achievements, it’s lovely that these give you coins in-game but I find them to also have them as Steam achievements. I mean, there are over 80 already. Maybe this is just me, but I almost got an achievement in every round, if not two or three. Maybe I look at achievements in a totally different light but I found them not rewarding to earn at all.

There is one thing that I haven’t talked about yet and I usually talk about quite early in my articles and that’s the audio of this game. First of all, let’s talk about the sound effects. The sound design of this game is close to perfect. On quite rare occasions, I didn’t hear some trap or pickup sound effects playing, especially during fights but that isn’t such a big deal. These fights are hectic enough when you try to manage large groups of enemies, the sparse health pickups, and the great sound effects of the enemies and weapons.

But I want to talk about the amazing soundtrack by Andrew Hulshult. Now, if this name doesn’t ring a bell. Well, let me just say he created the soundtrack of a little game called Dusk and Wrath: Aeon Of Ruin. Let me just say, if you enjoy the DooM 2016 soundtrack, oh man you are going to enjoy this quite a lot.

Overall, I would recommend this game to people who enjoy retro games and shooters. At its current state, I found this game quite addictive and I had a hard time putting this game down during my summer holidays. Before I knew it, I had put in 11 hours in this game and I’m not bored with it yet. I can’t wait to see what the second episode will bring to the table.

To be honest, I had a really hard time finding negatives to say about this game apart from the fire boss being too tricky for my liking. All the other things are things that are either quite minor or can change because this game is still in active development. I’m going to keep an eye out on this game and maybe you too.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future one but until then, have a great rest of your day and take care.

Review: Paper Mario – The Origami King (Switch) ~ Fold And Turn

Official websiteWikipedia entry

2020 is quite a strange year. Back in May, we got a trailer for this game and to everybody’s surprise, the game dropped a few weeks later. The game has been out for around a month now and I have finished the game a few days ago. So, I want to talk about this game. Especially, since some people are quite curious how this game holds up compared to the previous entries in the series. The two previous entries in the series weren’t that well received, so will this game “save the series” or will it divide the fanbase even further like Color Splash? Let’s take a look at the game while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Fold The World

So, the story starts a bit similar to Sticker Star. A festival is held in the (paper) Mushroom Kingdom and something goes horribly wrong. In this case, the princess is converted to origami and suddenly, you meet an evil origami character called Olly that wants to fold the whole world to origami.

In your journey to save Princess Peach and save the Mushroom Kingdom from certain destruction, you team up with the sister of the evil origami character called Oliva. She is able to grant you special powers that aid Mario in his quest.

To avoid spoiling the whole game or sections of it, I’m going to try to keep story explanations to a minimum. But, I do want to give my honest opinion of the story. The writing and the dialogues are pretty good, the pacing is excellent as well. I barely felt that any sections were filler or padding. But, the story isn’t thrilling at all.

The structure of the story is somewhat like the Pokémon anime series. Just replace the gym badges with the streamers and you have the structure of the story in this game. Barely any of the characters, apart from the main duo, of course, go from one section to another.

The next point I want to bring up with the story is that it’s a bit too predictable in my eyes. I can’t pinpoint exactly why but I felt that I experienced this whole story somewhere before or that I had seen the arcs. I think that the main issue with this game is that it barely does anything creative story-wise.

Does this game have a bad story? Well, yes and no. Apart from the predictability and the “safeness” of the whole story, the charm of the story is so great. I have a few ideas that could have improved the story. The first thing is the world-building, I felt that wasn’t done enough. For example, you have an area called “Picnic Road”. Why o why are there no picnic benches? I mean, one of the previous areas had a whole barbeque setup…

The second suggestion I have is that there could have been a bit more side stories. A great example is with Luigi. Side-arcs, side quests, or just things to explore on the side. I know that you can free toads, fill in Not-Bottomless Holes but in most cases, those don’t affect the story that much.

It almost feels that the developers just cut out several sections to improve the flow or the pacing but with that, they also cut out too much. Sometimes a bit of padding or filler doesn’t hurt.

Oh, and before I go to the next section, I usually talk about the voice acting and voice work right after the story. And I can finish my opinion quite fast. That’s something where I think they could have done more but on the other hand, the animations are so good during dialogues that the very little voice work is “replaced” if that makes sense.

Turn Your Way To Victory

One of the biggest criticisms of the previous two entries in the Paper Mario series was the battle system. The games before those had an RPG style battle system. Then in Sticker Star and Color Splash, we got more of a sort of puzzle system.

I think it would make this review too long if I start to analyze the flaws of the two previous battle systems. For the sake of going forward, let’s focus on the battle system of this game. There is no real RPG-style battle system in this game. But, something that does return somewhat is the buddies from previous games. Now, before you get too excited, the buddies just provide a chance of an attack after you finished yours. And that’s it.

Before I talk about the puzzle battle system, I do want to mention a huge improvement compared to the previous two titles. At certain moments, you can find a health improvement. Besides having more HP, these improvements have other implications on the mechanics of the game. For example, after a few upgrades, I was able to just jump or hit these Goomba’s with my hammer and I didn’t have to go into battle. The only downside is that you don’t get all your coins like you would have defeated them in the puzzle battle. But, it does save your weapons for each little encounter.

Speaking about weapons, I barely had any problem with those. At the start of the game, I just stocked up on weapons and healing items and I do have to say, I barely had to go to the shops in the game to stock up on items. The game is quite generous with items to use in battle. A bit too generous for my liking.

The game is a bit too easy. Apart from some scripted sequences, I barely saw the ‘game over’ screen. Also, quite rarely, I felt challenged during the battles. Even when I was unable to solve the puzzle in front of me, I was almost always able to beat the enemies with relative ease.

Now, what is this “puzzle battle” I’m talking about? Well, if you look at the screenshot a bit higher, you might notice that Mario is in a battle area with four rings. Your goal is to line up the enemies in a line or in a group of 2 by 2. You can do that by either rotating a ring or move planed vertically.

In order for you to solve the puzzle, you have a limited amount of moves and time. But, here is where some amazing game design shines through. During the adventure, you can buy various items that give you more time, health and defense during battles. You can enable or disable all of these items in the pause menu. On top of that, you can invest your coins in more time or cheering. Now, what is cheering? Well, that means you can invite the Toads you have rescued during the adventure to aid you in healing or solving the puzzle in front of you. The only moment where the Toads don’t solve the puzzle is during the boss battles. But more on that in a minute. So, if you find the game too easy, you can challenge yourself more by disabling all these support items and not cheering or buying more time during battles.

So, do you HAVE to solve the puzzles to be able to attack the enemies? Oh no, you don’t have to. It just gives you an attack bonus that can one-shot most enemies. Otherwise, you have to rely on your partner or block the attacks and try again. Also, just like the previous games, when you time your button press correctly during the attack, you do more damage to your enemies.

I could talk more in-depth about the battle system but I want to avoid that this review gets too long. So, I’m going to link you to an interesting article of a great blogging buddy of mine Adventure Rules, who talks a bit more in-depth on the battle system on his blog. Be warned, there are some spoilers in his article. (And yes, I know that he is going to read this article… And no, the fact that I’m shouting him out here has nothing to do with it… Maybe… Maybe not. 😉 )

Now, let’s talk boss battles. These battles are the highlight of the game for me. The sheer creativity in these battles is just amazing. Each boss throws a unique challenge your way that changes up the battlefield or the way you have to solve the puzzle. It’s really amazing stuff. I’m not going to talk more in-depth about it to avoid spoilers but I found myself saying out loud, several times, “wow, this is creative and unique.”.

Speaking about creativity, I’m still surprised at the huge amount of different puzzles in this game. Rarely I had similar or the same puzzle during the game and if there were, I barely noticed. I always had to think about how to line up those enemies to win.

Stardance

This review is getting quite long and I have only talked about the story and the battle mechanics. There is still so much to talk about in this rather enjoyable game. For starters, let’s talk about the Starman Theme in this game. I’m just blown away by the amazing remix that has heavy metal influences and electronic influences.

And the rest of the soundtrack, my lord. These tracks are just amazing. I think that this game might have my favorite soundtrack of 2020. If the soundtrack ever comes out on CD, you can be sure that I’ll add that to my collection. The soundtrack is even part of my playlist when I’m writing or games like Minecraft. Now, the sound design of this game is equally as well done as the soundtrack.

Overall, this game is visually quite impressive. In very rare cases, I found that some textures weren’t the best or that the scene had a tad bit too much lighting, but I think that most players won’t notice the moments that I noticed as a hobbyist critic.

The theming of the areas are quite well done as well. So yes, the visual presentation of this game is something to enjoy. It really shows the power of the Nintendo Switch in my opinion. The art style is also quite consistent, vibrant, and colorful. Couple that with great animations and you have a great and smooth running game. Speaking of smoothness, the only time I noticed some slowdown was during the loading of some battles.

The UI of this game is extremely well done. The only minor complaint I have is that you can’t change your weapons during a battle, but that isn’t such a big issue because you just need to remember to swap your weapons after a battle.

One thing I loved in this game is the mechanics in place to help players who have trouble with the game. The electronic manual is quite easily accessible and on top of that, there is a training area for when you need to practice your timings to hit enemies and such.

In most of this review, I have been praising this game and pointing out some minor flaws. To end off this review, let me talk about some things that I didn’t really like. The first thing is the overall running speed, I found that a tad bit too slow. After seeing how fast you can go to the Boot Car or on the ship, I found it a shame that there was no run button. That’s the biggest complaint I have about the controls.

The other issue I have with the controls is that it sometimes was a bit too tricky to hit some enemies with the hammer. But I think that the issue is that you are unable to interrupt the animation and most of the time I wished that I was faster with my hammer because I barely missed the enemy.

A nitpick I have about filling the Not-Bottomless Pits, I found that sometimes it was a bit too tricky to get in the right position to fully cover the hole with confetti. Thankfully, this problem occurred maybe two or three times in the whole game.

One of the biggest irritations in this game is how the bells work. You can buy three bells, one for hidden Toads, one for treasure, and one for hidden blocks. They ring when one of those is close, but I can’t tell the radius of those rings. Especially now when I’m trying to find some parts I have missed during my main playthrough.

But my biggest disappointment is the lack of a completion reward and post-game content. There is barely any post-game content to find and the completion reward is just a 5-second extended ending that changes barely anything. Oh, yes. You get a gold star instead of a silver star on your profile.

And with that said, I have said almost everything I wanted to say about this game. I did leave certain things out of this review because I wanted you to have some surprises when you play this game. So yeah, it’s time for the conclusion.

Wrapping up

The bad:

-The bells can be a bit irritating.

-There is no post-game/completion reward.

-The walking speed can be a bit slow.

-Overall, the game is too easy. You have to create the challenge yourself.

The good:

+ Charming story (even when there was more that could have been done with it)

+ Amazing soundtrack.

+ Creative puzzles and battle mechanics.

+ …

Final thoughts:

It’s quite possible that you will see this game on my top 10 games of 2020 list. This game came out of nowhere and really blew me away. I was expecting an “okay” or a fine game but I was blown away. I can understand that Paper Mario veterans expected more out of this game, but I don’t think we are going to get an RPG Paper Mario in the near future.

I think that this game took major steps in the right direction of an enjoyable adventure game. I enjoyed my time with this game and I can recommend this game to everybody who enjoys adventure and/or puzzle games.

The biggest flaw of the game is that there is just a major lack of depth. There is so much more that could have been done and the game is over after 20-25 hours of gameplay. But, these 20-25 hours are quite enjoyable.

But this game gives me high hopes for the next Paper Mario game. Since if this is the direction that they are taking with the series, I’m carefully optimistic about the series again. While there is a very vocal veteran fanbase that wants the old school style of Paper Mario back, I think that is better suited for the Mario & Luigi series. I think that Paper Mario is better suited for games like this. But, that might be just me, I still have to beat the original Paper Mario trilogy.

But, I’m trying to see this game apart from the whole series that it originated from. And when I look at this game as a standalone game, I’m quite impressed with the game. Compared to the two previous games, this game makes a ton of improvements that make the game more enjoyable and entertaining to play.

Any with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 85/100

First Impression: The Great Perhaps (Switch) ~ I Dunno, Time Travel Perhaps?

H2x1_NSwitchDS_TheGreatPerhaps_image1600wDrageus pageSteam pageDevelopers websiteNintendo microsite

Today I want to talk about a game that asks a question. The question of how the world would look like after a big disaster occurred. But, more on the story later in the article. To give full disclosure, I got a review code for this game from the developers of the Switch port Drageus Games for this review. As usual, Drageus Games asked that I gave my 100% true honest opinion. So, that’s what you are going to read in this article. Now, Drageus Games didn’t publish the PC-version. That’s been handled by Daedalic Entertainment of Deponia fame. Anyways, let’s dive right into this adventure game and look at what it has to offer. Should you play or skip this game? Let’s find out. One thing before I continue, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

I dunno, time travel perhaps?

ss_80c8f6807052540764e0c21b6a70cd8f9f84b89b.1920x1080I already started to explain the story in the introduction paragraph of this article. In this game, Earth is destroyed by natural disasters. You play an astronaut that was in his spaceship during the disasters. Now, when you descent back to Earth, you find a lamp that aids you to see the past and interact with it. Together with this lamp, you set out on a journey to find your family and explore what’s left of the Earth.

While the setup of the story is completely different, the story reminded me of another game a bit. In Time Hollow, you also have an object that allows you to interact with the past and you go through a very emotional adventure. But, that’s beside the point, I just wanted to mention that game if the premise of this game interests you, there are also other games with that sort of story nature.

The writing in this game is decent. From what I have seen so far, there was nothing that stuck out as really good or really bad to me. The only thing that stuck a bit out with the mediocre voice acting. I really can’t put my finger onto why but I felt that some lines were either a bit forced or strangely delivered. Maybe it’s the writing itself or the pacing, I can’t tell why exactly but the voice acting isn’t the strongest point in this game.

All in all, this game isn’t that long. This game can take you 2-4 hours of playtime. Currently, I’m in the middle of the game. You do explore various locations from a metro station to a zoo. The thing is, this game isn’t 3D, so it’s quite linear. But, I’ll go more in-depth on this when I’m going to talk about the gameplay.

Trial and error

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This game uses an auto-save system. I’m so glad that it does since this game can be quite tricky at the beginning. One of the first areas you visit is a metro station and I have to say that it wasn’t the most enjoyable experience I had.

I think that two things made my experience frustrating that can be fixed or addressed in an update. The first thing is that the icons for interaction or way too small. The size is bordering on too small when you play the game in handheld mode but when I was playing in the dock, I had to sit a bit too close to my TV for comfort to see the interaction icons.

The 2nd issue was the biggest cause of my frustration. I wasn’t able to get used to the delay of the time traveling. If you travel to the past in the metro station, you have to look out for a train. Your AI-companion does warn you when the train is approaching, but you do still have some time to switch back to the present. I always started to switch back when I visually saw the train approaching. To save yourself some frustration, don’t do that. The delay is long enough so that the train will always hit you and kill you. Keep that delay in mind.

Speaking about that delay, there is a mechanic that I would have implemented quite differently. That is the time you can stay in the past. After a while, a sound effect starts playing to let you know that your time is almost up and that you are going to switch back to the present. The issue I have with this is that the only sign you get is done with audio. Not everybody can hear the audio or is focused on audio-cues. I think it would have been greater if some sort of animation or effect started displaying when the audio starts. You could argue that the flashing of the lamp is a visual clue, I give you that. But, you do have, give or take, a second before it switches back when the final flash happened.

Now, how does this game play? It’s almost like a puzzle-platformer without the platforming. By using your lamp, you have to solve puzzles to go back to the past and the present. Compare the idea a bit with the Harp of Ages from The Legend of Zelda – Oracle of Ages.

There is some trial and error involved in this game. Because there is no real hint system in this game, you do have to try everything you can think of. Unlike the Steam version that has achievements that can help you a bit to steer you in the right direction, you are on your own in this game. You don’t even have some sort of map system or “to do” list that can help you remember what your next objective is. So, this game is a bit old school in that regard. Now, there are achievements in this game but they are less present than in the Steam version.

While it’s easy to die in the present, the respawn time is rather quick. So, if you failed to solve a puzzle, don’t worry, it doesn’t take long in order for you to give it another go. And because the game autosaves frequently, you don’t have to worry about losing too much progress.

Comic book?

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Visually, this game is pretty amazing. Everything has this hand-drawn look to it and is amazingly detailed. Sadly, there were a few moments where I felt that some details were either missed or not clear enough. For example, in the metro station, you can’t pass through a door because it’s damaged. But, the visual damage on the door is only a few scratches on the door itself. That’s like saying that a bush blocks your way and you are unable to walk around it… Isn’t that right Pokémon?

The visual presentation is like you are playing through a comic book. It’s quite clear that a lot of work and thought has been put into the visuals and the backgrounds of this game. I have to compliment the artists on their work since they did an amazing job.

The animations on the other hand aren’t bad but aren’t good either. The jump animation could have been better for example. The character is a bit too static but strangely, a part of the suit does move.

The audiovisual presentation of this game is decent. The music fits the theming and atmosphere of the game like a glove. Now, there isn’t an option to adjust the volume of the music and/or sound effects in the menu. You can only change the master volume in the options.

When digging around in the options menu, I found out that the voice acting can also be in Russian. Apart from that, you can also choose to change the language of the subtitles and the menu system. I find it very strange that you can also change the language of only the menu system honestly. I think that it would have made more sense to merge the subtitle and the menu language option.

So, the UI of this game. Earlier I talked about the too-small interaction icons. The rest of the UI is good apart from some minor things I would have changed. One thing is that I think that the word “Areas” or “Sections” would have fitted better in the main menu instead of “Levels”.

And the second thing I would have changed is that I think that it would have been great that next to “Continue” the name of the area you were in appeared. But this brings me to another point. Why does this game have only one save slot? I mean, this genre screams to have multiple save slots. Especially when you share your Switch! Image that your sibling finished the game and you had to find the point where you were at.

Something that I personally find a huge negative in this game is the lack of an help section. Just image that you take a break from playing this game and you want to pick it back up. That means that you have to relearn all the different mechanics and controls of this game from scrath. That’s a pain in my opinion. It’s just a small feature that can save a lot of people headaches.

Now, I haven’t spoken about the controls. They are quite resposive and I didn’t had a lot of problems with them. Apart from the delay of switching back and forth between the past and the present. But, is this a problem with the controls or the gameplay? You can give arguments for both options.

When I’m reading back this article, you might think that this game isn’t the best or is mediocre. Well, that isn’t 100% true. This game is quite charming and you feel that a lot of care has been put into this game. But, it’s quite rough around the edges. If you are looking for a really polished game, I have to say that you should look elsewhere. If you don’t mind a game that’s a bit rough around the edges, I think this game can be for you.

If you enjoy adventure, point-and-click and/or puzzle games, this game might be an enjoyable time waster. With some additional polish, this game can get even better and then I wouldn’t say that it’s rough around the edges anymore.

And with that, I have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to able to welcome you in another article but until then, have a great rest of your day and take care.

Preview: Saint Kotar: The Yellow Mask (PC – Steam) ~ It’s A Holy Sin.

capsule_616x353Developers’ siteFull game websiteKickstarterSteam page for the prologue

Ah, point-and-click adventure games. One of the best game genres that there is in my opinion. I do love myself a good point-and-click game. Now, you could start a debate if games like Ace Attorney, Corpse Party, Zero Escape series are also point-and-click games. I know that they are visual novels but I find that there is a lot of overlap between both genres. But that might be an interesting topic for a gamer’s thoughts article. Now, today I want to talk about a game that Red Martyr Entertainment is developing called Saint Kotar. They have launched a Kickstarter to raise more money to develop this game even further, you can find the link to the Kickstarter at the start of this article and it’s ending this Friday, July 24th, 2020. So, if this game seems interesting to you, feel free to take a look at that page. But, how would you know if this game is interesting? Well, by playing the free prologue on Steam of course. In this article, you will find my 100% honest opinion on this prologue, as per request of the developer. So, let’s dive right into it. And per usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below. 

Reviewed version: v1.3.

It’s A Holy Sin

fisherman_wallpaper.jpgWhen you start a new game in this prologue, you get introduced to the main character of this game. Just by the opening quote, you know which themes this game will tackle. The game is advertised as a dark psychological horror adventure game talking about religion. The story starts in what looks like a hellscape or limbo. The main character feels that he is being punished for something is he is unable to remember.

I don’t want to give a more in depth explanation of the story in this game since the demo is 2 hours long and otherwise I might easily get into spoiler territory. But, if you are interested in games about the exploration of trauma and sins, I think that this game won’t dissapoint you.

The whole prologue is completely voice acted in English and only English. Now, the game got translated to German, Russian, Polish, Turkish, Brazilian, Czech, Spanish, and Chinese. Anything but the voice acting is translated and localized. Since I understand a small bit of German, I replayed the first section with German subtitles and I have to say that I’m quite impressed with the quality of it.

Before I continue to talk about writing, I want to talk about the voice acting. The voice acting is quite well done but it’s on the edge of overacting in my opinion. I can’t really put my finger on it but I felt that some lines weren’t natural enough. But, the fact that I have played in several theatre productions might have something to do with it, since I can get quite nitpicky in details when it comes to delivering lines.

The writing in this game is quite impressive. It strikes that fine balance of creepy and being realistic. Now, something that destroys the immersion a bit for me is the animations, but I’ll talk more about that in a later part of the article. To avoid spoilers, I don’t think it’s a good idea to talk more about the writing. But before we go on to the next section, I do want to talk about this. The pacing is sometimes a bit off. Sometimes there is some downtime where the game looks like it’s soft locked and doing nothing. Most likely, it’s loading the next voice line in the background, but it feels a bit off.

Where is my Bible?

20200719134642_1The artwork in this game is amazing. The enviroments this game takes place in are amazingly detailed and feel realistic. The only complaint I have about the visuals is that it’s clear that somethings stick out a bit. The best example I can give are the charater models. Now, they aren’t bad but 3D characters on heavily detailed 2D image? It somehow doesn’t fit in my mind.

One advise I can give you is to set the brightness to max. There are some sections of the game I thought the game froze but it was playing an animation. That reminds me, I found it quite strange that when the screen went black to load the next scene in, there was no animation on the screen. It was just black with the sound and music where playing in the background. Anyhow, when I set the brightness to the maximum, I was able to see more of the game and some parts didn’t felt too hidden anymore.

When talking about the visuals, we also have to talk about the animations. Now, remember that I said earlier that it broke the immersion for me? Well, let me explain why. In the prologue, the animations feel unfinished and they are inconsistent. Let me give an example of them being inconsistent. In this prologue, you play as different characters. During the game, you meet Nikolay. Nikolay’s mouth moves when he speaks yet for some strange reason, the mouth of the main character doesn’t move while he is speaking. Maybe I’m overanalysing this since it’s quite possible that most of it are inner thoughts, then again, the mouth doesn’t move during dialogue…

What do I mean by unfinished animations? Well, it feels like there is so much more that can be done by adding more animations to the characters while interacting with things. The characters feel a bit to static, locked in their idle frames of animation. Now, I’m not saying that the animations are horrible or bad. Far from it. But, when I’m saying is that they aren’t there quite yet. Just let the character move a bit more and the game will feel a lot better.

It’s getting there

cottage_exterior_wallpaperThere is some minor pixel hunting in this game. This could have been avoided when sometimes hotspots just sprakled or something in that nature. Maybe this could be a difficulty option like a lot of hidden object games do. This could help people when they feel stuck. And then I looked at the “Help” section of the pause menu. This feature is in the game, but it gets never explained. Just press the space bar.

Also, I found it quite strange that when you started the credits from the main menu, you get a message as if you had beaten the game. This is quite strange, since I just wanted to check out how big the team as research for this article.

Overall, this game is really getting there. There are a lot of detailing and polishing work to be done. Thankfully, the developers are quite responisive and open for feedback so I think the full game will be a lot better compared to the prologue. But don’t misunderstand me here, I’m not saying that the prologue isn’t good. I had an amazing time while playing this game.

I’m very impressed by the quality of this game and I’m crossing my fingers for the Kickstarter to reach it’s goal. Since I honestly believe in this team and from what I can see in this prologue, I think this game is going to become quite interesting. So, that’s why I might come over quite harsh in this article in certain sections. I just want to see the game get even better then it currently is. Sometimes, it are just some small details that need to be changed.

For example, the color of the buttons in the main menu are too similar to the colors in the background. The “Options” and “Exit Game” buttons almost blend in with the background for me. Speaking about the UI, it’s extremely well done but it would be bettter if some sound effects would play and if the “ESC” key also exited you out of menu’s.

Speaking about sound effects, they are pretty good. They set the tone and atmosphere quite well. Including the soundtrack of this game, it sells the whole atmosphere without a lot of issues.

In conclusion, this game is pretty decent. I’m seriously impressed with the quality of the game so far. If this is the baseline level of quality that the team can deliver, I’m very excited to see the full game in the future. The game is scheduled to be released in the summer of next year when you look at the deliverly time on the Kickstarter page.

Thank you Red Martyr for this oppertunity and introducing me to this project. I’m going to follow it for sure and whenever the full game is released, you may be sure that I’m going to write an article about it. So yeah, if you are into point-and-click games, horror games and/or adventure games…. I can recommend this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Archaica- The Path Of Light (Switch) ~ Pointing Lazers

Archaica

Steam store pageNintendo.com pageOfficial websiteDrageus Games page

It’s no big secret that I love to play various types of games. From shooters to more relaxing games like Forager. Now, I enjoy playing casual games like the ones on Bigfishgames.com. So, when Drageus Games sent me a press release about Archaica and I saw it was based on one of the classic light and mirror puzzles you have to do in those games, it grabbed my attention right away. So, I took the press code I got and I started working on this first impression/review article of the game that will have 100% my own opinion. So, without further ado, let’s see how well Two Mammoths game got ported to the Nintendo Switch. And as usual, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. 

The good

Archiaca

The story in this game is pretty relaxed. The story is about you discovering the acient secrets of an old and long forgotten civilization. Yet, since this is a puzzle game and in most of the puzzle games the story can be a bit… mediocre, the developers focused more on the atmosphere and tying the puzzles into the lore.

This is something they did quite well. The story is being told through various hidden collectables and it’s a joy to play through a puzzle game that way. The only “ehrm” thing about it, is that it’s a bit ruined by the fact that there is no real “log” of the things you discover. So, if you want to read previous entries, you are out of luck.

Now, the gameplay is quite easy to understand. You have to place mirrors on the right location on the grid and get them in the right oriantion for them to bounce the light right into the crystals. The really responsive controls make this game easy to pick up and play.

While this game can be fun in short and longer play sessions, the thing that kept me going was the atmosphere. The lore building storytelling combined with the amazing visual presenation and animation, it’s really good for a first indie game project. Together with the mysterious Aztec-themed music, the sound design is pretty well done as well.

The difficulty of the game can be a bit frustrating, since it’s the answer is always a bit tricky, but the satisfaction of finally figuring out that level you were stuck on is such a great feeling.

The game autosaves your progress. It’s a joy, since it also saves the collectables you have found in uncompleted levels.

The bad

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So, I don’t know who is to blame here but on the official Drageus website, they claim that this game has an unique hint system and that it has dynamic boards.

I’m sorry but this is a bit of false advertising. Let me begin first about the “dynamic boards”. Since it’s a term that I didn’t find anywhere else, it’s a bit up for whatever we make of it. And that can cause some expectations that aren’t realistic like randomly generated puzzles.

But the publishers aren’t navite English speakers so I can forgive that to an extend. Something I can’t forgive and found quite dissapointing is the actual lack of a hint system. I’m sorry, but I was unable to find this “unique hint system”. Now, if they meant with “unique hint system” the fact that you get more explanation about a certain type of mirror when you find the three glowing pedestals hidden in the level, then I don’t call that a hint system but a tutorial.

Sadly enough, there are some other things I can’t let off the hook either. The menu UI, especially the method to return to a previous menu is a bit cluncky. You have to hold B to go to a previous menu. But, the annoying thing is that there is no indication of the game registering your input.

Also, the options menu is a bit unpolished. You don’t go to the top option when you scrolled down to the bottom, and the game doesn’t tell you that the options autosave when you exit. So imagne my surprise when my game was suddenly in a different language because I was looking at the different options for this review.

The option to replay the intro is just filler. I’m sorry but the intro is just a few seconds long and has just one textbox with a bit of the story.

So yeah, with that said, I think I have said everything I wanted to say about this game. Apart from my conclusion here. What is my actual conclusion? Let’s find out.

The conclusion

This game is a strange beast. While the game is really enjoyable to play and I had a lot of fun with it… There are some things that just ruin the experience to a degree. From the lack of a promised hint system to unpolished UI.

I’m under the impression that this game tried to be something it isn’t. It could have been so much more when the story was more fleshed out and you had some sort of log you could read previous entries. Or when you had a hint system and a reason to actually collect those shine glowing orbs.

I really wanted to like this game since the audiovisual design and the gameplay are excellent. Especially the audiovisual design is exceptionally well done for an indie title. But alas, it isn’t meant to be.

I can recommend this game to casual and hardcore fans of the puzzle genre. If the premise of lazor and mirror puzzles interests you, I think that this game might be worth your time but don’t expect the next Talos Principle from this game.

I might sound a bit harsh in my conclusion and I do have a reason for that. I find it such a shame that such a beautiful game is pulled down by such simple mistakes. This is something the developers can fix through patches and content updates. So, please. Just polish up the game a bit more and it can be a real gem. But for now, I think I’ll just enjoy my unpolished rough diamond.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

NekoJonez’s May 2020 Update

NekoJonez176p_(long)Hello, there my dear readers. I think it’s high time to write an update article to talk about a few things that are going on behind the scenes. Since there is a lot going in the world and in my personal life. This update article might be brief, but I hope you will still enjoy reading it. Anyways, let’s get right into the news!

The amazing GIF has been made by the amazing Gao Li.

Personal life

So, due to COVID-19, the world is in a strange place. Currently, in Belgium (where I live), we are in the process of exiting our lockdown. The schools are going to somewhat resume, the companies will restart their production, stores will reopen… Of course, step by step.

During the lockdown, I didn’t sit still at all. I’m working on a ton of projects and putting in a lot of effort into my job. Speaking of my job, something amazing happened! My dream job since childhood has always been working in a school. When I started to develop my passion for computer science, I wanted to become an IT guy at a big school. In December 2019,  I started working in a school in Ghent parttime as my dream job. But, after the week after the Easter Holidays, something magical happened. I got that job full time now. So, yes. I’m now working full time in my dream job. I can’t honestly believe this happened to me. Thank you!

So, I have been spending quite a lot of time on my job. Since a ton of schools now switched to online classes, the IT staff has a ton of support work. There were days that I helped teachers from the early morning until late in the evening. That means that I sometimes didn’t have time to prepare and/or write an article for my blog.

On top of that, my theatre group started something quite unique. We are acting out our version of a popular TV game show here in Belgium called “De Slimste Mens Ter Wereld”. Freely translated, this means: “The Smartest Person on the Planet”. Sadly enough, there isn’t an English article to be found of the show, so I can’t link it to explain the whole format.

Now, the original person who was editing the whole show wasn’t able to continue working on the show. That means that somebody else has to take over. And I’m one of the only people in the group who has the skills and the expertise to actually edit the show. The show airs on Monday – Wednesday, and Fridays. Now, I work to give or take 10 – 15 hours on each episode. So guess what that means, even less time to prepare articles for my blog.

On top of that, there are a few things happening in my private life that makes my life even busier. Things like me studying a new programming language and developing a tool for some friends of mine. So yeah, I haven’t sat still these days.

Blog news

Now, besides working on all the personal projects mentioned above, there are a few things that are blog related as well. Currently, I have 3 developer requests in the pipeline and I have some friends who wanted me to look at their game to help them out in the next projects.

I’m going to try to write these developer requests first before I write about any other games. That means I have to remake my whole schedule. But that isn’t such a big deal.

Currently, I want to focus my time and energy on my job and my theatre group. I think that this isn’t going to come as a surprise, but I think that May might be a big light on articles. Since I’m working on so many things, I don’t always have the time, creativity, energy, and/or motivation to work on an article each week. With a bit of luck, I might be able to publish two articles this month instead of four, but we shall see. It’ll all depend on the time I can put into my blog and prepare myself. Honestly, I prefer delaying an article instead of rushing one out of the door.

To give you an idea to show you how busy I have been, I have published over 500 articles by this point and I haven’t written a special article about it yet. On top of that, I have been blogging for 10 years now! So yeah, there will be a special article for that in the (near) future!

Besides that, I’m also working on fixing a ton of things on my blog. From typos to fixing dead links, broken images, and things like that. Also, I’m toying around with the idea to move my website to a hosting service. But, I’m not 100% sure about that, and undertaking that project will be for the summer holidays at the earliest.

Apart from that, I currently own an XBOX360 now. One of my friends sold his one and I bought it from him. So, that means I might be able to write reviews and articles about XBOX and XBOX360 games in the future. Are there any games I should check out? Feel free to leave a comment about that.

And with that, I have said everything I wanted to say. I’m sorry for the shorter length of the article but that’s all I have time for now. I hope you still enjoyed reading this article and I hope to be able to welcome you to another article in the future. But until then, have a great rest of your day and take care!

Publishing: Silicon Dreams – A New Kickstarter Release

CWB final front page img_cog aligned_wide.png

Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!

SDLogo_Now on Kickstarter.png

Short pitch

Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?

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Long pitch

Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.

It is your job to tell us which is which. Company policy encourages:

  • Investigation: delve into an android’s life story to truly understand them.
  • Emotional manipulation:  if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
  • Diagnosis: does the android conform to manufacturer specifications?
  • Action: should this android be wiped, or is it fit to return to service?
  • DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.

Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.

Kickstarter:
https://www.kickstarter.com/projects/1870604859/silicon-dreams-interrogate-androids-in-a-cyberpunk-future

SDLogoFinalv5_KS_centred

Demo: https://clockwork-bird.itch.io/silicon-dreams

Trailer: https://youtu.be/X7tOQh3r7ao

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Screenshots

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Preview: SpeedLimit (Steam) ~ Shall We Run Away?

speedlimit-verticalgamecover6x9Official websiteSteam Store page

Remember “All You Can Eat“? Well, the people over at GameChuck are developing a new game and it’s called Speed Limit. A few weeks ago, a demo version released to test out the game and gather feedback for further development of the game. Today, I’m going to take a look at the game and talk about my 100% honest opinions on the game with the provided press copy. Now, do keep in mind that this game is under development and that I only played the demo. So, things mentioned in this article might be changed when the full version comes out in the second quarter of 2021. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

If you are interested in this game and you want to read more or even the press materials like screenshots, trailers and other interesting things, you can read the press kit right here. There are also dev logs on their YouTube channel.

Editorial note: I have written this review while playing the demo version released on March 16th, 2020.

The game

Asset-8 (1)In this game, you play as a guy just commuting on the train. Suddenly, a strange man walks into the cart with a gun and collapses into your arms. The annoying thing is that it knocks out the phone from your hand and changes it with the gun. Well, this catches the attention of the secret agent on the train and send the whole SWAT Team after you. Now, it’s time to escape their grip and save yourself before it’s too late. Your goal is to avoid all their fire and dodge every last enemy that gets thrown your way since one hit kills you.

The extremely difficult adventure can easily be controlled by a few buttons. The arrow keys are for moving to sideways, the down key is for ducking and the up key is to aim up. The default keys for shooting it’s the space bar and for jumping it’s the control key. The controls are easily rebinded in the options menu. Oh, and let’s not forget to mention that this game also can be controlled by a controller.

Speaking of the options menu, the only other things you can currently do is change the volume of the music or reset the options. The consistency of the menu system sticks out and makes it easy to use. The color scheme is used throughout the whole game and that’s a nice thing.

This game also has an amazing audiovisual presentation. Let’s talk first about the visuals. If you ever played a game like Heart of Darkness on the PS1 or Another World on PC, the pixel art will feel extremely familiar. The animations and the visuals are extremely impressive for a game that’s still under active development and still has at least a year left in development.

Speed-Limit-bg1Couple that with an amazing tense tech/dance soundtrack and you have the great audiovisual presentation that this game delivers. The sound effects get the same praise and I have to say that the immersion sometimes is extremely high.

Now, something that’s also quite interesting to know is that this game has several gameplay styles. The variety of this game is quite impressive. For the sake of surprise, I won’t spoil too much, but a motorcycle and plane play a role in this game.

The game also has achievements, this is quite interesting and gives a peek to the feature of this game. Currently, the demo has three stages for us to enjoy. And I have to admit, I have trouble reaching the ending of the first stage. But hey, I’m ready to try and try again, since the adrenaline kick will be amazing when I finally do it.

Comments

Screenshot_3Now, it’s time to give my opinion on the game so far. If it isn’t clear from the previous section, I really enjoy the game and I think that the finished product will have a lot of potential. But, there are some flaws I think that could be changed.

Let’s start with a minor thing. The “Reset To Default” button in the options menu also resets the volume of the music and sound effects. I think an additional button to only reset the control bindings would be a great idea.

I can understand that this game is supposed to be difficult and that it’s a game of memorization. But, something that annoyed me to no end was the fact you can’t shoot while crouch walking. You need to be at a standstill and duck in order for you to shoot while crouching. I felt that it’s a bit unfair since sometimes your execution speed can mean the difference between life or death.

At the current moment, there isn’t enough feedback in the sound department. There is no game over sound and the animation can easily be missed. Just give a little sound effect that the player lost before you respawn. Now, the respawn happens quite fast so, it isn’t that big of a deal as soon as you get used to it.

Also, I think that the difficulty curve ramps up just a bit too fast. By the 2nd cart, you get swarmed from above, left and right. When you survive that, the next enemy has a shield that bounces your bullets back and because you barely have time to attack the enemies from above from the previous cart, they attack you from the previous cart while you are still trying to figure out how to beat the enemy with the shield. It can be quite overwhelming. Then again, this might be part of the charm, but it’s quite frustrating when you barely get the time to get used to certain enemies or patterns.

You might have read it earlier, I haven’t been able yet to beat the first stage. I think that I came quite close, but there is always something that I overlook that spells disaster. Now, because of that reason, I won’t comment if the game saves your progress or not, but the fact that there isn’t an option to reset the save file in the options menu has me a bit worried that this has to be done all in one go. And if you die, you have to restart everything from the start. Then again, you might just get an option to either continue or start a new game when you reached the second level.

And that’s currently all the feedback I can give for the demo I played. So, I think it’s time for my conclusion on this article and my final thoughts on this game.

Overall opinion

I know that this “review” is going to be out of date as soon as the demo gets an update or when the game fully releases. I’m fully aware that my reflexes aren’t quick enough to play this style of game optimally. But, that doesn’t stop me from enjoying this game.

Before I started to write this article, I had to keep in mind that this article is both a preview to introduce this game to my readers and it’s a feedback article. The difference is that this time, I shared my feedback for the developer in my article instead of in a mail.

The direction that this game is taking is interesting. In this article, I have talked about games like Another World and Heart of Darkness. And, this game seriously reminds me of those style of games, extremely difficult but rewarding games to beat.

While this game wouldn’t be my first choice when I’m buying games, I’m glad that the developers provided me with a press copy since I want to beat this game to try and get better at these style of games. The “just one more try” mentality got to me for this game. Maybe the fact that the soundtrack of this game is so catchy might have to do with it.

If the game gets even more polish and gets just a bit more balanced in terms of difficulty, I think this game is going to do great in the indie scene. The foundation is already there and if this is only the demo so far… I’m looking forward to the full version. And you may be sure that when I notice that this game gets an update, that I test it out and help the developers to polish up this game to be even better.

If this game sounds interesting to you, I advise that you keep an eye on the Steam Store page and wishlist it. Since this is a game you don’t want to miss if you enjoy games like Super Meat Boy, Another World, Heart of Darkness and games of that nature. Or if you enjoy highspeed action games.

Before I ramble on and on, I think it’s a great idea that I close off this article. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then: have a great rest of your day and take care.

First Impressions: Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (Switch) ~ Grand Adventure

DragonQuestXISPackshotLarge

Nintendo.com micrositeWikipedia entry

Today we are going to talk about a game with a lengthy title. It’s also a quite lengthy game to boot. I mean, this game clocks in at giving or take 60 hours of playtime. Now, in the past, I talked about other games in the series like Dragon Quest IX and Dragon Quest Builders and it’s sequel Dragon Quest Builders 2. But now it’s time to look at and talk about the newest game in the series. The 11th entry got an expanded edition on the Nintendo Switch and that’s what I have been playing for the last couple of days. And I think I’m ready to give my opinion on the question if you should spend your time, money and effort in this game or that the adventure isn’t worth it. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Grand Classical Adventure

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In this game, you play as a nameable hero. You start off in the village of Cobblestone where you partake in a coming of age ritual. It doesn’t take long before things start to go south. Well, it turns out that you are the Luminary, a legendary hero chosen by the world tree Yggdrasil to save Erdrea from evil.

Now, here is the catch. You go to the King to provide your services and things go even more south. The King accuses you of bringing evil upon his land and throws you into the dungeon. So, the stage is set for a grand adventure to prove yourself and save the world before the actual evil entity destroys the world.

The main plotline itself is nothing to really write home about. After playing Dragon Quest Builders 2, where your building was illegal, I felt that I already experienced a similar story in the franchise. Maybe I’m looking a bit too deep into this. Yet, the actual pacing and storytelling are way more enjoyable. The story turns into a journey from town to town where you have a smaller adventure in each town. It’s almost like an anime series where the hero and crew travel around the world.

The writing of this game is just amazing. From medieval speak to people speaking in English with a foreign accent, it’s just lovely. What I mean with a foreign account is that you clearly see the Spanish influences in the made-up language that they speak at some beach cities.

The voice acting really adds a lot to the personality of the characters. While some of the characters really follow some stereotype arcs, I really enjoyed the mix of characters in this game. The characters are written that well, I even started to shout right at some of the characters when they did something frustrating.

Currently, I’m not even halfway in the adventure and I have been enjoying myself throughout the story. I cannot wait to see where the story is going to take me next since the whole world seems massive and a blast to explore.

The Confused Light

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What is a massive world to explore without an interesting visual presentation? This game doesn’t disappoint in that area. One time I played Dragon Quest VII on my PlayStation 2 and I found that game extremely pretty. If you take that game and give it a 1080HD facelift, you get the visual presentation of this game. The world is colorful and extremely detailed to explore. It even has a day and night cycle that makes the world come alive.

Yet, it pains me to say it but I do have some things I disliked about the visual presentation. First of all, there are a few details that were missed while designing some towns. For example, in one of the towns, they forgot to add in a door at the backside of a store. I have posted a video about it on my Twitter. Notice how inside the store, the door is present and when you run behind the back, the door is suddenly nowhere to be seen.

Thankfully, these moments aren’t too frequent and overall, the world is extremely detailed. But, something that is somewhat broken is the triggers to change the lighting. Now, the lighting changes when you enter a building. That isn’t a problem until you start walking to edges of buildings and the light level already changes when you are still outside and next to a wall. Just look at this video I posted on my Twitter, where the ending shows off what I mean. Sadly enough, this problem occurs extremely frequently. Especially at night time and even more when the roof sticks out of the building or when the pathway has a roof itself.

It’s a shame since this is a problem that puts a damper on the excellent animation. I was extremely surprised to see characters actually react surprised or angry when you raided their cupboards or their belongings. Or the fact you can turn the camera around while in battle and see everything from every angle you wish.

Now, I think that the next issue I noticed has to do with memory management for the Nintendo Switch version but the render distance isn’t the best. This is something I can personally forgive since it affects the far off objects that get less detailed render. You can clearly see more detail appear in the frame when you walk up to it. On extremely rare occasions, the detail appears when you are just up close.

Automation

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This game plays like every other J-RPG and especially like most previous Dragon Quest games that came before it. I haven’t played all the Dragon Quest games, so I can’t tell you what’s unique in this title compared to the previous entries in the series.

If you haven’t played any of these games in the past, let me quickly explain it to you. While you take your party on a journey throughout the land, you fight various battles to make your characters stronger and let them learn new skills. With each won battle, your characters gain experience points. When they gain enough experience points, they gain a level. For each level, they get points that allow them to open up a skill in their skill tree.

There are a lot of different character classes that spice up the fighting style and gameplay. From characters that are meant for healing to characters that act as a sponge for all the attacks, better known as a tank. So, you have to choose your equipment wisely as well. You buy a strong shield for your tank and a strong wand for your healer.

There are two ways of battle encounters and this game has them both. On the overworld, the monsters are visible and roam around, so you can pick and choose your battles. Alas, while traveling in places that aren’t the overworld, like the sea, the battles are random and can happen at any moment. Thankfully, in most cases, you see the enemies so it’s not a mess to understand where which system is used.

So, during the adventure, you also have to solve puzzles where you have to look around the environment and dungeons for clues. These puzzles can range from conquering a dungeon to do a fetch side quest to using a monster to climb a crumbling building. A tight control scheme is essential for this type of games and I have to say that this game doesn’t disappoint. After you get used to the control scheme of this game, I have to say that it’s a blast to use. Some features are a bit too buried in menus for my liking but that might be the biggest complaint about that.

Everything is paired together with an amazing soundtrack and sound design. Now a lot of the soundtrack and sound effects sound extremely familiar when you have played previous games in the series. This isn’t a bad thing since this really helps to put the game into the Dragon Quest universe. Plus, the music still fits the atmosphere quite well and doesn’t get boring.

And with that said, I think I have said almost everything I wanted to say about this game for now. Because I’m not even halfway done with the game, I’m not going to talk more in-depth about the game for now. When I have finished the game, or put more hours into it, I might write a more in-depth review. But, at this moment I already reached a conclusion.

This game is one of the best games I have played on the Nintendo Switch when it comes to RPG’s. The expansive world and the amazing story is an amazing journey to take part in. I can’t wait to see what the rest of the adventure will bring since I’m enjoying myself with this adventure. I also highly recommend this game to every Dragon Quest fan, RPG fan, adventure game fan and people who are looking for a lengthy and expansive game to sink their teeth into. And if you want to know if the game is for you, you can download a free demo in the Nintendo eShop to try out the game before you buy it.

So, that’s everything I wanted to say about this game (for now). I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Community Award: Real Neat Blog Award from Frostilye

real-neat-blog

I have won an award with my blog. Well sort of. Remember the time you got those chain emails where people ask “send this to X amount of people to…”? In the blogging community, we gave this concept a unique spin. We have community/tag awards. The idea is that bloggers promote each other by passing an award. In March, I got tagged with the “Real Neat Blog Award” by Frostilyte (who also created the picture you see at the top of this post). Man, I’m always so thankful when other bloggers tag me in these kinds of posts since I find it amazing to see how we as bloggers stick together and help each other but also recognize each other. So, it’s time to follow the rules of this kind of posts where I thank the tagger, answer the questions and ask my own questions for the people I tag. Oh, also feel free to leave a comment with your opinion on the content of the article and/or maybe your own answers on the questions if you want to. 

1) Have you ever been really excited about a game only to be disappointed by it?

I think the way I select the games I want to play actually helped me to avoid being really disappointed by a game. When I start a game, I’m always going in with an open mind and telling myself that it’s possible that the game isn’t going to be my cup of tea.

Of course, there are games that I’m extremely excited about and weren’t the best they could be. But, let’s be honest here, there is always something in a game that you find disappointing and it can range from a small or minor thing to something that affects the whole game.

For example, I really enjoyed The Legend of Zelda – A Link Between Worlds but I’m not that big of a fan of the art style. Yet, there are a lot of people who really liked the art style of that game.

Another example is Etrain Odyssey IV, the thing that I found disappointing is that there wasn’t any voice acting. Yes, no voice acting. Now here is the thing, usually, there is no voice acting in the franchise apart from 4 out of 10 games in the series. So yeah, it’s an extremely silly reason since I loved playing Etrain Odyssey on the DS and that game doesn’t have voice acting either.

Or, The Legend of Zelda – Breath Of The Wild. I was beyond excited about the game, but when I played it, I found that the game shifted a bit too much from the usual Zelda formula, but after a while, I really started to grow on me.

I could talk way more in-depth about this topic, and maybe I should in another article. But I think that I have to answer the question with “no, I haven’t or I can’t remember.” Since there are always aspects of the game I enjoy and aspects I’m not that fond of.

2) Is there any aspect of your life, big or small, that you’re not completely content with and that you frequently think about changing?

It’s a cheesy answer but I’m going to give it. Life is far from perfect and there will be always things you want to change.

I know that my English isn’t perfect and that I often write mistakes. It would be easy for me to hide behind the fact that English isn’t my native language. My native language is Dutch and I also know French and a small bit of German. But, I’m always content when people point out mistakes. It helps me improve my writing and my English skills.

I know that I tend to procrastinate a lot. Sometimes a bit too much. From small to big projects, for some reason, I love to do things at the last minute for some reason. There are moments in time that I don’t procrastinate that much, but that’s not always the case.

Then again, when I’m really honest with myself. I find that myself quite content with my life and where things are going. If I keep up the good work I’m currently doing, I think I will be able to realize my dreams.

3) Can you tell me a joke?

You know that I love to tell stories, so let me tell you an amusing story. I think I was around 10 years old and my family and I were on our yearly trip to the seaside. In the vacation park, we were staying at, there is a football field (I mean for playing soccer. Not for American Football.). Well, more like a farmers field since it was quite uneven and you were able to see puddles when had rained. Keep that in mind, the field is anything but even.

There was this guy, let’s call him Dave,  who always got angry when we were playing with a leather football since it was extremely dangerous. His reasoning, you were able to kick out a window with them. So, in the summer evening, there were a lot of kids and teenagers playing football.

Dave was playing tennis on the road next to the football field together with his brother. Everything went fine until one of the kids brought a leather ball. When Dave saw that leather ball, he got so pissed that he pointed at the ball with the tennis racket he was holding. But, his grip… oh man, his grip. I think you might see what’s coming next.

Dave swung his arm with the racket towards the leather ball and lost grip of the racket. The racket went off flying with some speed towards the football field. The metal side of the racket hit an uneven part of the football field and almost crashed into a window. And yes, it was the window of his front door.

Yes, that was extremely funny to see. I remember that moment extremely well. I wish I had a smartphone that day to record the whole event but back in those days, we all had those PDA-type phones. Those old-school Nokia’s. So, yeah. The moment will live on as a memory instead of a movie.

4) I recently read how evil a company directly correlates to how honest and heartfelt the company tries to appear in its advertising. Do you think there is any truth to this?

That’s an interesting question. But, I think there is an issue with the question. For starters, try to define “evil”. On top of that, find me one company that creates advertisements that present their brand or company in a negative way.

The statement/conclusion doesn’t sit well with me. I feel like I’m missing context. So, it could be that there is some truth to it, but it could also be that there isn’t any truth to it.

5) We all have post styles, or series that we create on our blogs. What is your favorite post style/series on your blog?

I try to use the same or a similar writing style on my works and posts. I just love talking about games and giving my opinion on it. Now, I’m quite proud of The Legend of Zelda – Bloggers Journey. It started off as a simple idea and now that this style of post happened for 3 different series: Mario, Final Fantasy and Tomb Raider; I’m just so happy to see what it has become.

The thing I love to see the most is the change in my writing style. I love to see how my writing style evolved over the years. I’m really interested to see how my writing style is going to be in a few years. Am I still going to explain why certain things or mechanics don’t work, pointing out flaws in games? Am I still going to talk about games? Only the future will give an answer to that question.

6) Light theme, or dark theme?

When I have the option to pick a theme, I prefer to fiddle around with the options to fit my personal needs. Now, my favorite color is gray/silver and the dark theme fits more to that. Apart from that, I feel that the dark theme feels easier on the eyes when looking to a screen for a long time. And since my job involves a lot of computers, I’m quite happy with the recent trend of adding dark modes everywhere.

7) What’s something you accomplished in the past several months that you’re really proud of?

The simple fact that I was able to find my dream job. I always dreamt of working in a school and helping teachers and students to have the best time possible. I also love to work with computers and technology. I’m part of the IT Staff in an art school and I love it.

I’m really proud of myself that I was able to land the job and that I’m able to work in my field of passion. Since it’s something that I adore doing, and to be honest, sometimes it doesn’t feel like work to me. My tasks include maintaining the website, fixing problems with the IT equipment, explaining how tech works to teachers…

Maintain a website, well just look at this blog. I already do it as a hobby, so yeah. Fixing problems with IT equipment is something that I already did on the side for friends and family. And explaining how tech works to teachers feels extremely rewarding when you see teachers being able to use the tech to improve their classes and make life easier for them and the students. Could you ask for more?

My questions

  1. If I start a new retrospective collab project like my Zelda and Tomb Raider project, which series should I pick and why?
  2. What’s the most difficult part of being a blogger according to you?
  3. With YouTube being so big, do you think that written articles still have a place in the current entertainment industry?
  4. Did games become easier or have we as gamers become more skilled?
  5. What are your favorite (gaming related) April Fool jokes?
  6. Which series/game would you love to see revived?
  7. Do you think there is still a place in the gaming market for handheld gaming or did the smartphone market take it over? Or are those two the same market?

And the people I tag:

Matt from NormalHappenings

Robert from AdventureRules

Kim from LaterLevels

Shelby from FalconGameReviews

All my mage buddies over at the WellRedMage

Omar from Pete’s Corner

KillerRobotics

And with that said, I have left out a ton of amazing video game bloggers. I highly recommend that you check out everybody linked here since they all write amazing things and have interesting viewpoints on the gaming world.

But, I also want to thank you all for reading. I’m always so happy when people read my articles and interact with them. It makes my day. I’m writing this blog as a hobby and being able to review games from indie developers and being recognized by other bloggers for the work I put in my blog is such a rewarding and great feeling. Thank you!

Thank you again for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

 

First Impression: Corpse Party 2 – Dead Patient (Steam) ~ And Then It Happened.

Corpse Party 2Wikipedia entrySteam page

I think it’s no secret that I’m a Corpse Party fan if you read my blog. When I review horror or horror-themed games, I find myself referencing the series. I have also written articles on almost every Corpse Party game. Now, when I noticed that Corpse Party 2 was in development,  I was beyond hyped. I was disappointed when it looked like the series wasn’t going to get an English release. But, then a miracle happened. Around Halloween of last year, Corpse Party 2 – Dead Patient appeared on Steam with an English version! So, is this indie game worth your time and money to play or is this game better left forgotten? Let’s find out in this first impression article, written after I have finished the first episode that’s currently available on Steam. 

Editorial note: At this current point of writing, I have “finished” the game. What I mean with that is that only the first episode and a bonus episode have been released and I have finished both those episodes. Now, as far as we know, more episodes are on their way but it’s unknown when since this is a hobby project. Since we don’t have the full game yet, I have decided that this article is going to be a first impression rather than a review. 

And Then It Happened.

Corpse Party 2 -1

Five years after the events in the Heavily Host arc, Ayame Itou finds herself waking up strapped to a hospital bed without a lot of her memories. When she gets loose from the operating table, she is unable to find a soul in the “Amare Patriarcha Crucis” hospital. After some exploration of the hospital, strange things start to happen. With all exits barricaded off, Ayame finds herself in a sort of Heavenly Host – Hospital Edition with a twist. This time not only ghosts are haunting the hospital but something has happened to the other patients, something that really complicates things.

Some parts of the story really caught me off guard. There are moments in this game that made me jump. The pacing of the dialogues is such a breath of fresh air compared to the previous entries in Corpse Party. Some dialogues, while extremely well written, could drag on and on. But not in this game. Most of the dialogues get right to the point.

It didn’t take long before I was well immersed in the story of this game. While two characters were arguing I had a hard time choosing which character to root for since they both had amazing points.

I’m really holding myself back in not spoiling the big things that happen in the game since the blinder you go into the story, the better it is. That’s why I kept my plot description as vague as I could.

Now, I can totally understand that some people aren’t going to be happy to see a game with only one (and a half) episode released without any information when the next episode(s) are going to be released. Especially when you are able to beat the first episode and the bonus episode in 2 to 4 hours.

Unfinished options

Corpse Party 2 -2So, the game is rather short in its current state. While a huge part of Steam reviews mention that as one of the biggest negatives, there is something else that comes up quite often in the reviews as well. The lack of communication is another thing that’s mentioned in the reviews.

In a few reviews, players talked about the issue that you were unable to play in full screen. Now, you can play this game on full screen but the issue is with awkward UI design. The UI of the game isn’t the best.

To adjust your screen resolution, you have to start the configuration tool. There, the game starts out by the Japanese language by default. For some strange reason, this tool is able to remember your display setting but not the language. If you want to play this game with an XBOX-controller, you have to choose XInput.

But that isn’t the strangest thing. You don’t have an “options” button in the main menu of the game. While you do have that feature while you are playing the game, there are two options you can’t adjust in there. While you can change the controller you use to play the game and the language of the game, you are unable to change the screen resolution and the frame rate cap. I would really love to see the whole configuration tool implemented in the game.

Since you can use that options menu to also change your control bindings. I really think those options are at home in that menu. Now, to finish my thoughts on the options menu, I have two other “complaints”. The first is that you are unable to change the bindings for the keyboard controls and secondly, there is no sample that plays when you adjust the voice volume to test out if your sound mixing/balance is good enough.

Before I continue about other things, I have a minor nitpick. But, the music of the game keeps playing when you minimize the game or alt/tab out of it. Then again, I don’t think that it’s such a big deal since the soundtrack of this game is really enjoyable. The soundtrack really fits the theme that the previous games in the series have set. While some are quite creepy, some are really action-packed and give off some punch. Coupled with good sound effects, the sound design of this game gets a thumbs up from me.

But there are some other things that I think could have improved the user experience quite a bit. First of all, a skip button for already seen dialogue when you replay that chapter to find the other endings would be lovely. Also, there is no message on the screen when you found a certain ending. Apart from the achievement box showing on the screen, it’s credits and back to the main menu with you.

I’m crossing my fingers that when the next episodes drop, there are going to be some quite of life updates as well since I think that this game can become a real gem when the rough edges are polished up a bit more.

That ending

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Now, I can totally understand that you think that this game isn’t a lot of fun to play after you read the last section. But, the opposite is true. This game is a lot of fun to play.

The controls might be a little bit stiff sometimes, especially when trying to interact with objects. But, those moments are quite infrequent. I really liked the control scheme of this game and I got used to it really quickly. I found it strange that I was able to run all the time without almost any penalty.

Speaking of running, the run is extremely useful to outrun the almost braindead enemies. Yes, there are enemies in this game but the AI isn’t the greatest. The enemies in the previous entries of the Corpse Party series were more a lot more difficult than in this game. But, is that a problem? On one hand, you could say that it makes this game a bit too easy but on the other hand you can also say that it’s only the first episode so you need to get used to the enemies. So yeah, you can look at it from two different perspectives.

The difficulty in this game is the puzzles and decisions. Both of them are amazing. The really feel right at home in the Corpse Party series. If you played the previous Corpse Party games, you will feel right at home while playing this game.

Now, the visual presentation of this game is quite nostalgic. Visually, this game looks like some old school DS and 3DS games. The visual presentation reminded me of games like Phantom Hourglass and Spirit Tracks. I can understand that there are people who won’t enjoy this visual presentation but I find a certain charm in it. The animations are equally as retro and that only adds to the charm.

All in all, I really enjoyed playing this game and I can’t wait to see more chapters to this game. I think that if people give this game a chance and spread the word about it, that the developers see that there is an audience waiting for the next chapter and that we might see more information sooner than later.

I highly recommend this game to everybody who enjoys horror-themed games, adventure games, Corpse Party fans and people who love games with a rich story and/or lore. But, know that the game is a bit rough around the edges at certain points and is at the moment of writing, quite light on content.

And with that, I have said everything I wanted to say in this article. I think I’ll write a more in-depth and updated article when the game is fully finished but for now, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: The Touryst (Switch) ~ Vacation With Adventure

H2x1_NSwitchDS_TheTouryst.jpg

Nintendo.com micrositeWikipedia entryOfficial website

In the world we live in today, it’s not too advised to travel. To protect the risk groups from COVID-19 that is. So, that’s why I’m going to talk about a small indie game on the Nintendo Switch called The Touryst, where we can have a virtual vacation. But hold on, is this a holiday worth going on? Since, the holiday picture you see as cover art spells doom. It might go wrong pretty quickly. But, is that wrong as in, story-wise or wrong as in… a bad game? Let’s find out together in this game quicky article! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

The good memories

NSwitchDS_TheTouryst_01

Just like in a vacation, the story of this game takes somewhat of a backseat. The story is there to explain certain things that the people of the island do. But what is the story of this game? Well, in this game you play as a guy going on a holiday. He discovers a way to enter a strange alien looking temple and when exploring that temple, his adventure is afoot.

While there is no voice acting in this game, the writing in the dialogue boxes is pretty good. Especially since there certain effects to some dialogue parts to put more character inside the dialogue boxes and on top of that, the characters of the game.

Something I really love about this game is the variety. There are so many things to do and puzzles to solve. While the main quest takes you on a journey through various temples and you solve various platforming challenges, the other puzzles and side quests take you on a journey through a beach party, jazz club, art museum and many other places.

It’s quite impressive that in a game that’s only 6-ish hours long, that there is so many different things to do. I have even seen speedruns of people completing this game in under one hour. So, this game is quite speedrun friendly.

The controls of this game are quite close to perfect. The are easy to understand and extremely responsive. I was able to understand all my abilities even after a month or so of not playing the game.

The UI and “TO DO list” is one of the best I have seen in a while. It logs almost everything and it’s easy to navigate and find. Per island you get a list of the tasks you still can do to progress either the main story or a side quest. The only minor complaint I have is that the load game feature is under the options menu. I just wish that this was it’s own menu with a sort of “save and quit” feature as the first save file or something.

The performance of this game is mind blowing. The game runs smoothly at 60FPS and I can’t tell you one spot where it dropped lower than 60FPS. Together with the impressive visual design, this game is a technical master class for other developers. The visual presentation of this game is something I really enjoyed. It reminds me of a sort of smooth Lego-ish vibe with the stunning voxel graphics.

The animations are wonderful to look at as well with the steady and high frame rate. To me, it was extremely immersive. I really loved going onto the islands and exploring around to see what the game had to offer. I loved how the footprints stayed in the sand or how the lighting of the sun changed when you moved the camera around.

Couple this with an amazing soundtrack and sound design together with the rather relaxing and sometimes tense atmosphere of this game and you have another reason why I feel that this game deserves a lot of praise. But, there is something… something dark lurking while I’m praising this game.

The bad memories

TheTouryst-IL1Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Speaking about saving, something I found a bit disappointing was the fact that when you choose save and quit in a monument, that you have to restart the whole monument. So, better put the Switch in sleep mode than choosing save and quit.

Now, something I talked about in this article earlier were the controls. Some of the controls still need some fine tuning like the aiming controls. I had to wrestle with the aiming controls more often then not. This is such a big shame in my opinion. Also, this might be just me but the ledge grabbing mechanic didn’t always work for me.

There were some mini games and platforming sections that were a tad bit too difficult in my opinion. Especially when some tricky jumps were involved. It was so annoying when I fell into a pit just because I jumped a bit too early. Thankfully, you do respawn quickly, but the whole room resets. So, yeah, if it’s a puzzle involving a lot of steps… Let’s just say it’s extremely irritating.

The fact that there is no real hint system is a bit frustrating. In some boss battles I had to find the solution by complete accident. There is some trail and error in this game. While I didn’t find this too big of an issue, I can see that this might be a turn off for some people.

With that said, I think it’s time we reached a conclusion. Don’t you think as well? Should you go to your nearest Nintendo eShop Travel Agent and book this holiday or should you avoid it?

Travel verdict

This game is a hidden gem. While it’s quite short, it’s a blast to play and explore the worlds that were created for this adventure. But, there are some cracks in this gem that might turn people off from playing it.

It feel like some parts weren’t polished enough and that made some sections a bit too frustrating. Thankfully, those moments aren’t too frequent and spread out quite a bit.

This game is a joy to beat but a nightmare to complete. I can only agree from what I have read from other reviewers, there are some (optional) sections like the surfing and soccer game that make this game almost a rage quitting affair.

Well, I think that this game is highly worth your time and money if you enjoy exploration games, puzzle games, platformers, indie games… There is a huge audience for this game I think. But, I wouldn’t be surprised if this game didn’t click with everybody. Since, this game can be frustrating but also a bit repetitive.

Thankfully, there is a demo. So, you can try before you buy. My advise is that you first give the demo of this game a try and if you feel that it’s your cup of tea (or coffee, or beer or …) then you buy this game. Since, it’s a joyful adventure with some weaker spots that’s a blast to experience.

And that’s everything I wanted to say about this game. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

First Impressions: Wrath – Aeon Of Ruin (Steam) ~ Shall We Shoot Some Demons?

Wrath

Steam Store pageWikipedia EntryOfficial website

Well, well, well. Look at what we have here. A new 3D shooter published by 3D Realms of all companies. Last year, I took a look at Ion Fury, a game that emulates the atmosphere of a Duke Nukem game. Today, I’m taking a look at a game from KillingPixel called Wrath – Aeon of Ruin, a game that reminds me of Quake. Now, is this game worth your time or should you skip this game? Let’s take a look together at this tense old school looking 3D shooter and let’s try to answer that question together. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article down below. 

Editorial note: This game is still under development and early access. I’m basing myself on the game before and after the major update of February 25th, 2020 and the minor hotfix of February 27th, 2020 got released.

Shall We Shoot Some Demons?

20200308191332_1When I started this game for this first time, I felt like I started a sort of a cross between DreamKiller and Quake. Now, in this game, you play as an Outlander. You were adrift upon the Ageless Sea but you arrive on the shores of a dying world. This world is under attack from darkness. A strange figure cloaked in white robes called the Shepherd of Wayward Souls tasks you with finding the remaining Guardians of the Old World and save the world.

Now, from where did I get this story? Well, from the store page of course. Currently, the story isn’t really that present in the game.  I’m always a bit mixed with stories of shooter games. Sometimes they are really interesting and a joy to follow like DreamKiller and then you have games where the story doesn’t matter at all like Ion Fury.

But, the atmosphere of the game tells you the story of this game perfectly. The atmosphere of the game is quite dark and scary. A similar story is told through gameplay, but my only wish is the world gets a bit more fleshed out when the game fully releases and goes outside of “Early Access”.

Anyways, let’s focus more on the gameplay than on the story in this article. Since that’s what I was most excited about when I decided to purchase this game. I want to play a shooter game that took you on a sort of H.P. Lovecraft adventure and that’s what this game delivers in spades. You encounter various nasty demons that each have their own attack patterns.

This game isn’t the easiest of them all. This game can be quite challenging. If you don’t pay attention, you can be quickly overwhelmed and you will see the game over menu really quickly.

Forgotten Mechanics

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So, I was quite bumped out when I was unable to use my save file when the major content update happened. But, I completely understand why. The reason for that is that a new enemy has been added that changes up the gameplay quite drastically.

Now, there isn’t an autosave feature in this game. In order for you to save, you have to find and use Soul Tethers or find Shrines. These Soul Tethers are scattered around the game and with the press of a button, you save your game and create a respawn point. But, be careful when you use them since it sort of makes a save state. So, that means that every enemy and every projectile is also saved.

But, when you use them, a problem appears. The game hangs for a few seconds. At first, I thought I crashed the game. But, I haven’t had any crash with the game apart from one major annoying issue. During the loading screens when you go between locations, for example between a level and the hub area, the game can somewhat freeze. Do not click during the loading phase or your game can completely crash. And on top of that, don’t alt/tab out of the game during the loading phase since when you go back into the game, it freezes up and crashes.

Now, there is one very unique mechanic that I often forget that is in the game. And that’s the mechanic that you can extend your jump with your blade. When you charge your blade with the right mouse button and let it go, you fly forward for a bit at the height you let go. That means, when you let go during a jump, you can go over bigger gaps than usual. This mechanic is quite helpful to find secret areas.

But, how does this gameplay? What do you need to do in this game? Well, if you have played games like Ion Fury, Shadow Warrior, Wolfenstein 3D, DooM or Heretic, you know what to expect. The minor difference is that you have to find ruins instead of keys to open doors.

So, you start in a hub world where you can choose which level you start with. While that freedom is quite tempting, please be careful. Choose the first portal as the first level, since that gives you easy access to weapons. I first got stuck in the game since the later levels have a rough enemy placement.

Horror

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This game is still under development so sometimes you experience some glitches like the floating enemy in this screenshot. But, I feel like the visual presentation is finished.

The weapons are extremely fun to use and pack a great punch. I especially love the spike gun that shoots fangs as if it were a machine gun.  The animation that accompanies it is also lovely.

The visual theme of this game is quite gothic, H.P. Lovecraft. I even dare to say that some monsters give off a sort of Silent Hill vibe. Some monsters are especially creepy. I really get freaked out when those fang enemies are chasing me, those buggers are extremely fast and can throw you off your game. Especially when you are doing some crowd control and those buggers spawn.

Yes, spawn. When you step into an empty room it’s always possible that enemies spawn all around you. My advice is that you get used to the controls and mechanics as soon as you can since they will be put to the test. Thankfully, the controls are quite responsive so you can walk around quickly in these spooky areas.

So, it’s possible that when you enter an area or pick up a certain item that enemies spawn. You see the portals appear and the enemies drop. Sometimes they even spring from behind fake walls or from coffins. Those moments get on the edge of being a jump scare but for some reason, I don’t get as spooked. Most likely because I expect there to be enemies all around me.

The music and sound effects are amazing. I really like them all. Not surprisingly, it’s from the same guy who created the soundtrack from DUSK. His name is Andrew Hulshult and my dude, thank you for making this amazing soundtrack. It really adds to the tense atmosphere and makes the game even scarier.

I have already talked about the fact that this game is in early access. So, what are my wishes for the future? Which things would I love to see improved?

First of all, a sort of map screen would be lovely. Since I got lost a few times because I was running in circles.

Secondly, I think it would be a great help if you were able to see which weapon was next when you were scrolling for the next weapon. I love the system that Ion Fury used.

Thirdly, please polish the water mechanics. It’s quite unclear how low the ledges need to be in order for me to jump on them. I had situations where I was unable to get out of the lava and I had to wait until I was fully dead to restart my game. But in the level, the Mire, I had major frame drops when a ton of enemies spawned and later when I was swimming around in the underwater maze.

And lastly, have a better options menu layout. Don’t be afraid to use submenus. Since it feels like everything is crammed onto one screen because screens are bigger nowadays, but it feels a bit chaotic. On top of that, hide the resolutions that the computer and monitor can’t handle.

And that’s everything I wanted to say about this game for now. I’m quite excited to see what the future is going to bring with this game since I have been playing this game for a while now and it looks extremely promising.

I highly recommend this game to people who are interested in games like the old school 3D shooters or even modern shooters. Or modern old school shooters like Dusk and Ion Fury. It’s an amazing action 3D shooter that is only going to get better from here on out.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Drawngeon: Dungeons of Ink and Paper (Switch) ~ Classroom Doodles Came To Life

drawgeon

Nintendo.com micrositeDrageus pageOfficial Steam Page

As somebody who works in a school as an IT guy, I’m interested when a game does something that is somewhat school-related. Today I’m going to talk about a game that does something of that nature. Well, the connection might be a bit far fetched but hey, it’s there if you look far enough. So, today’s game is Drawngeon. The publisher Drageus Games gave me a press code for the Nintendo Switch version. In this game, a drawn dungeon comes to life. Now, this game is rather cheap so it might turn people off. But, should you be turned off by this game or is it totally worth your time? Let’s find out in this 100% my honest opinion game quicky review of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

Editorial note: During the play sessions and writing of this review, an update came out. It’s possible that some complaints might be fixed in a future version. This review is written on v1.0.3.

Classroom Doodles Came To Life

Drawngeon-Dungeons-of-Ink-and-Paper-Review-Screenshot-2

In this game, you play as a nameable character that is going to explore the drawn dungeons of this world. I think that the store page explains the story better then I can explain it.

The life went on as usual in the Inkland, until the Tower has suddenly fallen straight from the sky!
Many heroes tried to solve its mystery, but none of them succeeded! Maybe it’s your turn to test yourself?

Explore the procedurally generated game world of the Inkland – dungeons, caves, forest and, of course, the Mysterious Tower. Who can reveal all the secrets of the Mysterious Tower?

For those who don’t know what “procedurally generated” means, let me quickly explain it. It means that every time you enter the game, the layout will be different. If you have ever heard about Pokémon Mystery Dungeon, it’s the same basic idea. I find this quite surprising in a good way. For a cheap game like this, the fact that you can replay this game multiple… well, it gives you even more bang for your 4-5 bucks (Depends if the game is on sale or not 😉 ).

This gives the game more variety as well.  Every playthrough will be different. There is a game that’s quite similar to this one in concept and that’s Delver and Eldritch.  These games throw you into a dungeon as well, where the layout and enemy placement is very different every time. And I enjoyed those two games quite a lot. What I’m saying is that I enjoyed my time quite a lot with this game.

The game looks amazing. It looks like somebody drew his whole ideal Dungeons and Dragons lay-out in a sketchbook during study hall or something of that nature. The little use of color makes the items you can interact with stand out that much more.

The further you get into the game, the more bonus material you unlock. These are mostly concept art but they are a nice view of the development of this game. Now, there is a collectable that makes a cat person like me extremely happy. There are a ton of hidden cats all over the map and they are a joy to collect!

The bad ones.

EReFQHkUYAE6jh1Now, the game looks quite nice. I mentioned that before. Yet, there are a few things that ruin the immersion a bit. For example, the game has a problem with slopes. You can look right through them from some angles. You can see an example in the screenshot here. The void or the textures from the block behind are clearly visible.

But that isn’t the only problem I have with the visual presentation of this game. The big issue I have comes with animation of especially the battles. During a battle, which isn’t turned based but rather in realtime, you get an indication that you got hit. But, there is no indication that you hit the enemy. Yes, the text underneath the playing field tells you that you did or didn’t do damage to the enemy but why isn’t this visually shown like hits on your character?

Now, I can totally understand that a game of this nature needs to have a certain difficulty curve. But this game’s difficulty curve is a bit too much. I have no problem with enemies taking 3 to 4 hits to kill when you start the game, but the damage you get versus the damage you can do is a bit too much. Similar games like Delver are more balanced and make the game a bit more enjoyable to play.

The controls are easy to get used to but I’m sorry, they have a few issues that I really didn’t like at all. The first big issue is turning. You can turn by using the left and right shoulder buttons. Personally, I would have used these as strafe buttons. So, basically switch the left and right arrows around with the shoulder buttons.

The second issue I have with the controls is inventory management. The fact that there is no tutorial section, makes it extremely difficult to easily figure out the mechanics of the inventory. It took me some time before I was able to throw items on the ground, move and equip them. This brings me to another issue with the UI. But more on that later.

The 3rd issue is the fact that there isn’t a run button. This makes exploring the map a bit boring. Especially when you are restarting for the 10th time. You have seen most of the early area and you want to get through it as quickly as possible.

When you equip a stat-boosting item, it appears that your stats stay unchanged. Your stats are displayed next to your character portrait and those stay the same no matter what you equip. In addition to that, I don’t even know or understand which stats are what. Now, the description of the items changes color when it’s an improvement but it’s in orange. Why not green or red like in any other RPG?

Not to mention, the inventory is a bit tricky to use. It’s extremely small, so you have to really think about what you take with you and what you leave behind. But, when you want to pick up an item and you don’t have enough room in your inventory, you get the same basic text: “Not enough room in your inventory.” So, you don’t know about what item you can’t pick up and how much space you need in your inventory.

The sound design is a hit and miss story. While the sound effects add to the immersion of this game, sadly there aren’t enough sound effects in the game. For example, the sound effects for most of the enemy’s movements are exactly the same for bats, spiders, and other monsters. This is a big shame since a lot of players use these sound effects to know which enemies are coming to properly prepare themselves. Now, the music or the lack thereof really adds to the atmosphere of the game. The music that’s present is really well done and gives off the tense atmosphere that the game has.

Something that I found, on one hand, interesting and on the other hand extremely annoying, is the fact that to level up or boost your stats, you have to go to a tree at the starting village. It’s an interesting way to level up your character but it’s annoying that you can’t do this in a menu like almost every other similar game.

And with all that said, I have said everything I wanted to say about this game, so I think it’s high time to wrap up this article with the conclusion and my thoughts on this game.

Conclusion

If you read this article, it might seem that this game has a ton of flaws. And I have to admit, this game has extremely rough edges that can frustrate a lot of players. But on the other hand, this game does have a lot of positives that make the game extremely enjoyable to play.

The big problem is that I have seen and played better games in this style. And even on the Nintendo Switch: One More Dungeon is an example. So, is this game a bad game? Well, yes and no. It has its problems and shortcomings but it also has a lot of strong points.

This game is like a broken phone screen. It still works and it’s still a decent way to use your phone but the more the cracks start growing and showing, the more you have to get used to the shortcomings or replace it with a better and more polished screen.

Honestly, I think that this game needed way more time to develop. Since the potential for an extremely enjoyable game is present in this game. But not in the version I have reviewed.

So, would I recommend this game? Yes, but with a disclaimer. Know that this game isn’t the best game you will ever play but it has a certain charm. To who would I recommend this game? To people who enjoy dungeon crawlers or games like Delver and One More Dungeon.

And with that, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Game Quicky: All You Can Eat (Steam) ~ Are You Hungry?

all you can eatOfficial websiteSteam page

Some time ago, I published a press kit about a game that GameChunk is developing. This Croatian indie developer is creating a title called Trip the Ark Fantastic. Now, I discovered that this isn’t the first game developed by the studio. They created an adventure game called “All You Can Eat”. And that’s what this review is going to be about. The developers provided me with a press code for the game. And of course, in this review, you will get my 100% honest opinion on the game. In any case, let’s dive right into the comic game that’s “All You Can Eat”. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

The good meal.

20200222134458_1In this game, you play as a lazy slob that is living in a diner. A few years ago, the diner started doing an all-you-can-eat buffet for the low price of 2 bucks. The idea is that he can keep eating for free unless he leaves the diner. But after some peaceful time, disaster strikes and the chef Luigi gets an offer he can’t refuse. He is going to sell the diner for a million bucks to build a parking lot on it. So, now you have to get into action to try and save your precious diner from closing by collecting a million dollars as quickly as possible.

The humor and story of this game is spot on. It’s quite enjoyable and fun. There aren’t too many characters and they don’t get a lot of character development but the chosen stereotypes are just great. Now, after you have beaten the game for the first time, you get a new game plus. Here two of the developers explain a lot about the decisions that they took in creating this game and they tell a lot of interesting details I didn’t pick up in my playthrough.

You might have already picked this up from the screenshots in this article but the visual style is something unique. The developers tried to mimic the way that newspaper comics worked. Those three-panel comics you see in the newspaper. In the end, you can also print out your playthrough as a sort of comic book you can print out. This is an amazing feature that really surprised me. This also explains the reason why there isn’t any animation in the game. Otherwise, the whole printable comic idea wouldn’t work.

Now, this game is really short. You can finish this game in a few minutes. It’s possible to see and do everything in one or two hours of play. While you can argue that this is negative, I honestly think that this isn’t such a bad thing. Since the developers actually explained in their commentary that this game was a sort of taste test, to see if people were interested in this style of game.

Now, this game has been translated into German, Russian and Chinese. Thank you to the translators that made this possible. In addition to that, the additional options you have in the options menu to stop the camera shake, colorblind mode, mute the game and such are great additions. But I wonder why the colorblind mode was added since the whole game is in black/white. So, if somebody can explain this to me in the comments that would be amazing.

The controls of the game are quite simple. The only thing you will need to play this game is the mouse. You can use the left mouse button to interact, speak and combine items. When you use the right mouse button, the main character gives you his opinion on the object in question. This is also a very helpful hint system if you are stuck or new in the adventure game genre.

That funny bad aftertaste

20200222134511_1The sound design of this game is decent. Since this game didn’t have a big budget, the game doesn’t have any music and doesn’t have a lot of sound effects. Now, this in itself isn’t such a bad thing. Remember, you can print the story as a comic at the end and if the game relied on music or sound effects, the comic wouldn’t work at all. The negative part is that I wished there were a bit more ambient sound effects. Like some sizzling in the kitchen or some police radio noise in the police office.

The printable PDF is a cool feature but I had my mess up with my first playthrough. I was going to send it to the developers but something happened. I started the playthrough of new game plus for this review and that pdf overwrote my broken pdf. So, it’s possible that your comic printout gets a bit corrupted.

And if I’m allowed to nitpick, the fact that the game hangs and seems frozen when the pdf is being created is a bit annoying. From a programmer standpoint, I totally understand what’s happening. The game is creating the pdf in the background and it freezes the game to make sure there are no additional variables that can interfere with the creation. Now, I would have moved the screen to the visual of “please wait while your PDF is printed” while the PDF is being printed. Not after. At first, I was going to ALT+F4 the game since I thought it had completely frozen.

Now, one other minor nitpick is that the game didn’t close right away when I exited the game. Steam kept saying that I was playing the game while I was unable to find anything running while using the task manager. Maybe it takes a long time to shut down the PDF engine in the background?

There is one minor thing that I dislike about the printable PDF. And that is the fact you don’t see which question or reply was picked by the player. This makes that some jokes like the name of the dinner chef looses a bit of their impact.

Sadly enough, there is one somewhat game-breaking bug in the game. Thankfully, it doesn’t ruin your save file but it confuses the game enough you get into a loop of empty screens. This can be achieved when you use the right mouse button on the empty sign in the MegaSlime Corp. I think this might be caused by a conflict in the code. But, when you move on to a blank square… The best action is to pause the game and resume with the continue option. That seems to fix it. Thankfully, it’s the only location where it happens.

And that brings me to the last nitpick of the game. There is no clickable button to pause the game. You have to use the “ESC” key to get to the pause menu. But, I totally understand why this decision has been made. Since, if you create a button that’s always on screen, I don’t want to imagine the effort that needs to go make sure that it doesn’t appear on the printable pdf.

The rating in the newspaper

This game is short and it’s possible to get all the achievements in 1 or 2 hours if you are familiar with point-and-click adventure games. But, this game is a big breath of fresh air in my opinion. I really enjoyed the references and throwbacks of the plot. The story made me laugh several times.

Visually, this game reminds me of a simpler time. When I was drawing story ideas in my textbooks in the study hall or during a boring class. Or when I was reading comics on a rainy Sunday afternoon. I think my weakness for nostalgia really made this game even better for me.

It’s a shame that there I have a few minor nitpicks with the game. Most of them I can totally understand why the decision has been made. Expect the game-breaking bug, that’s something I wish was fixed.

Even with the game-breaking bug, I still fully recommend this game. It’s an amazing demonstration of what this style of game can do. The potential for this concept is endless. Imagine being able to share your adventures with other players or creating your own comic book. It’s the ultimate merchandising.

It was quite difficult to find things I didn’t like about this game apart from the extremely short length. I want to play more games in this style and I’m happy that I can talk about this game and spread the word. Since there is another game announced called “The Heist” that looks extremely promising.

So yeah, I think this game is totally worth your 2 bucks and with that, you get a coupon to an amazing concept that gives the taste for more. Thank you GameChunk for bringing this game to Steam! I can’t wait to see what your other projects are going to bring us.

And with that, I have said everything I wanted to say about this game. Thank you so much for reading this game and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Editorial note: The developers of this game got a draft of this review and might fix the game-breaking bug in the future.