Preview: Conquer Humanity (PC – Steam) ~ Let’s Go Rouge.

Steam page

In this article, I’m taking a look at a game that’s going to release in the first half of 2023. The developer send me a Steam key for the full version that’s still in development. But, if you get interested in playing this game right after this article, there is a demo available on the Steam store page. In this article, you’ll also get my 100% honest opinion on the game. I’ll take a look at what I played and what I think should be in the full version. So, should we conquer humanity, and should we become a super villain like the Steam store page suggests, or should we wait until this is a bit more polished or skip it outright? Well, that’s what I’m trying to discover with you in this article. And as usual, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editoral note: the release of the full version is set in Q1 2023 at the time of writing.

Simulation Devil

In this game, you enter a simulation where you are a super villain with various powers. Your goal is to destroy and kill as much as you can before you are defeated yourself.

You do this in a very large map where people are spawned around you. But, the more destruction you cause, the more police will come after you.

To defeat the game, you’ll have to reach level 30. The more people you kill, the more XP you’ll get. If you get a great kill streak and do it in style you’ll get a better ranking and earn more XP and do more damage that way. Compare the style thing to Devil May Cry in a way.

This game is anything but easy. You really have to manage your powers and movement strategically. Since, the smallest mistakes get brutally punished. You have ten lives and no way to get any back. You are able to heal, but you’ll have to kill for that. So, getting surrounded might be your end.

This game is described as a brutal, fast-paced, isometric bullet hell. And I honestly can’t describe it better. For this review, I have played several rounds and I had a really hard time getting further than level 15. I’m a bit on the fence on the difficulty curve, since I honestly think that with one change… This game can become way more fair.

The big issue with this game is that you are directly thrown into the deep end. You are dropped into the simulation with 6 powers on a cool down and a few other mechanics. You barely have any chance to get used to everything, since after a few kills… The police spawns, and you have to be quick on your feet. Now, you do have the sandbox mode to get used to the game. Yet, here the powers aren’t on cooldown, and you don’t see the blue level up bar or the powers.

I think it would give the game a better flow if the player is nudged first to the sandbox mode where you have to reach something like level 10 using the different mechanics. Since, I felt close to overwhelmed with all the different mechanics and I felt that I first had to figure a lot of things out before I was able to attempt the actual game mode.

I don’t want to sound like “this game is too difficult for me, make it easier…”. I just feel that if you give new players too many mechanics at once without them having a way to learn them or practice them, they aren’t going to have a fun time. And I think if you add a mode or a few optional tutorial stages to get used to the game would be a blessing. And I really mean, optional. So people who want the experience of jumping into the deep end can still do it. But, others who want to know how everything works can ease themselves into the game. Since, if I’m brutally honest, the controls manual is helpful if you know how everything works. It’s too bare bones for newcomers. Like, why not add the icons of the powers in the controls manual?

Did it fail?

This game is difficult, and it’s a game you will have to get gud at. Once you learn the different powers and when to flee, this game is actually quite enjoyable. This game has the “one more attempt” mentality nailed down. After you are defeated, you can get right into the action in seconds and try again.

The game also has a built-in timer, which can open the gates for speed runners and other competitions as well. Maybe it would be fun to have a leaderboard with the fastest times and the longest survival times in the full game.

And maybe like an endless mode that started on easy and at certain level milestones, it goes to a higher difficulty?

Are there other things I would like to see in the future? Of course! First, I’d love to see a way to change the key binds. It’s something I mention quite often in my PC reviews, but I get annoyed when the game forces WASD on you and don’t keep in account that there are a lot of countries which have another keyboard layout. Here in Belgium, we use an AZERTY layout, and that means I have to set my hand in a pretty weird spot to move. Since our “A” is where the “Q” is and our “W” is where the “Z” is. And then the powers having keys close to WASD… I only have two hands and I still have to control the mouse.

Speaking off the mouse, I think a controls flaw is created there. I noticed that I had trouble preforming my push move because that was clicking with your scroll wheel. Which is all good and well, but using your scroll wheel actually zooms in or out. So, if you didn’t click in the chaos of this game, and you actually scrolled, well… Yeah, that’s an attack that didn’t happen. Which is sadly not limited to the push attack. There is another attack that I feel either isn’t as powerful or the visuals don’t communicate it’s power/range enough. When pressing Control, you can do a slam down attack. But, it’s not only unclear how big the radius is… it’s also unclear how strong it is.

In this game, it’s important that the visuals communicate with the player what’s happening. All in all, the visuals feel “last gen” but I honestly don’t mind that. It optimizes the game quite a lot, and you get a stable game to play. Also, it makes it easier to read what’s going on around you and makes it easier to make the right decision. I think it would be handy in the future to have a sort of radar in the right corner. Since, it would be helpful to know where the police and such are if you flew too far away.

Speaking about flying, that’s something I want to address as well. In the small manual, it teaches you that you can start hero mode by pressing “H” when you reached at least the “A” style rank. Yet, when you start the game, you get a free hero mode and only get a “B” rank. Now, it’s unclear that the message of “A” style rank still has to be on the screen or not… But there isn’t a way to know if you can activate hero mode or not.

In addition to that, I think there might be something strange going on with the flying… Since, once you lose your first life, you loose hero mode. And when you press the fly button then, you sprint away. Very slowly, sprint away. Yet, I had trouble starting to sprint several times when I press moving.

It’s early simulation

Reviewing or talking about early access games is quite tricky. Especially when they are still in development. You never know in how much detail you should go since a lot of things can change when you get the final product.

For example, I really like the animation system in this game. It’s goofy and gory, which fits this game like a glove. Especially when you make a great combo attack… The slowdown to show you the result of your attack is eye candy. And sometimes a much-needed small break in all that intense action.

That’s something I sometimes missed in this game. A spot or a moment to get a breather from the action. It’s intense all the way through, and you can’t let your guard down at all, or you are done for. And your ability to earn any of the achievements is done for.

Another example is that sometimes there is no music during gameplay. I had several times when the track just stopped playing and no new music track started. Sadly, it ruins the atmosphere, but I think this is something that will be fine-tuned and patched when the game releases.

Speaking of the music, the music is a nice heavy metal track that plays. I really enjoy it, and I’m curious to hear the full soundtrack once the game goes out of early access. Since, it’s the perfect music genre for this style of game. In terms of sound effects, this game is fine but still has some work. Sometimes you hear “god dammit” and I can’t say if it’s my character getting damage or a human dying.

Something I’m really on the fence about is that this game doesn’t have a save system. So, that means you’ll have to do each run in one sitting. I think that’s a shame since if you are in a good run and something happens like automatic Windows updates restarting your computer out of nowhere… It’s the end of the run. And failed runs don’t count for your “best run” in the main menu.

Finding the right balance between challenge, fun, and options is extremely tricky. I have no clue how to implement a save system during a run of this game. And it might open the door for a lot of other issues.

Just like deciding on the cooldown period of your powers. Personally, I feel that sometimes the cooldown is a bit too brutal. Quite often, I felt that the laser power cooldown was a bit too slow. Maybe I’m using the wrong strategy of running away from the cops and trying to kill the small gatherings of humans I left around the map, but the cops are faster than your laser power can regen.

So, what do I think so far of Conquer Humanity? Well, I think this game has an addictive concept where the fundamentals are here. It has that “one more try” and “one more round” written all over it. But, it still needs some polish with the controls and animations. Its biggest flaw is currently that the game doesn’t really explain all its mechanics enough for players to learn how everything works. So for newcomers to these type of games, it’s not the game to get into the bullet hell genre.

I recommend that you give this game a shot and give your thoughts and/or opinions to the solo developer since I think that this game has a lot of potential to be an amazing small indie title to test your skills at crowd control and bullet hell. I might be brutally hard, but it’s a game that feels rewarding for the small progress you made. I highly recommend this game to everybody who is looking for an action/arcade type game and looking for a great challenge with it. Since, there is a lot of game to learn here and it’s going to beat you, several times.

And that’s everything I wanted to say about this game in this preview. I might take a look at this game once it’s released to see what’s the finished product is. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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First Impression: Drawngeon: Dungeons of Ink and Paper (Switch) ~ Classroom Doodles Came To Life

drawgeon

Nintendo.com micrositeDrageus pageOfficial Steam Page

As somebody who works in a school as an IT guy, I’m interested when a game does something that is somewhat school-related. Today I’m going to talk about a game that does something of that nature. Well, the connection might be a bit far fetched but hey, it’s there if you look far enough. So, today’s game is Drawngeon. The publisher Drageus Games gave me a press code for the Nintendo Switch version. In this game, a drawn dungeon comes to life. Now, this game is rather cheap so it might turn people off. But, should you be turned off by this game or is it totally worth your time? Let’s find out in this 100% my honest opinion game quicky review of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

Editorial note: During the play sessions and writing of this review, an update came out. It’s possible that some complaints might be fixed in a future version. This review is written on v1.0.3.

Classroom Doodles Came To Life

Drawngeon-Dungeons-of-Ink-and-Paper-Review-Screenshot-2

In this game, you play as a nameable character that is going to explore the drawn dungeons of this world. I think that the store page explains the story better then I can explain it.

The life went on as usual in the Inkland, until the Tower has suddenly fallen straight from the sky!
Many heroes tried to solve its mystery, but none of them succeeded! Maybe it’s your turn to test yourself?

Explore the procedurally generated game world of the Inkland – dungeons, caves, forest and, of course, the Mysterious Tower. Who can reveal all the secrets of the Mysterious Tower?

For those who don’t know what “procedurally generated” means, let me quickly explain it. It means that every time you enter the game, the layout will be different. If you have ever heard about Pokémon Mystery Dungeon, it’s the same basic idea. I find this quite surprising in a good way. For a cheap game like this, the fact that you can replay this game multiple… well, it gives you even more bang for your 4-5 bucks (Depends if the game is on sale or not 😉 ).

This gives the game more variety as well.  Every playthrough will be different. There is a game that’s quite similar to this one in concept and that’s Delver and Eldritch.  These games throw you into a dungeon as well, where the layout and enemy placement is very different every time. And I enjoyed those two games quite a lot. What I’m saying is that I enjoyed my time quite a lot with this game.

The game looks amazing. It looks like somebody drew his whole ideal Dungeons and Dragons lay-out in a sketchbook during study hall or something of that nature. The little use of color makes the items you can interact with stand out that much more.

The further you get into the game, the more bonus material you unlock. These are mostly concept art but they are a nice view of the development of this game. Now, there is a collectable that makes a cat person like me extremely happy. There are a ton of hidden cats all over the map and they are a joy to collect!

The bad ones.

EReFQHkUYAE6jh1Now, the game looks quite nice. I mentioned that before. Yet, there are a few things that ruin the immersion a bit. For example, the game has a problem with slopes. You can look right through them from some angles. You can see an example in the screenshot here. The void or the textures from the block behind are clearly visible.

But that isn’t the only problem I have with the visual presentation of this game. The big issue I have comes with animation of especially the battles. During a battle, which isn’t turned based but rather in realtime, you get an indication that you got hit. But, there is no indication that you hit the enemy. Yes, the text underneath the playing field tells you that you did or didn’t do damage to the enemy but why isn’t this visually shown like hits on your character?

Now, I can totally understand that a game of this nature needs to have a certain difficulty curve. But this game’s difficulty curve is a bit too much. I have no problem with enemies taking 3 to 4 hits to kill when you start the game, but the damage you get versus the damage you can do is a bit too much. Similar games like Delver are more balanced and make the game a bit more enjoyable to play.

The controls are easy to get used to but I’m sorry, they have a few issues that I really didn’t like at all. The first big issue is turning. You can turn by using the left and right shoulder buttons. Personally, I would have used these as strafe buttons. So, basically switch the left and right arrows around with the shoulder buttons.

The second issue I have with the controls is inventory management. The fact that there is no tutorial section, makes it extremely difficult to easily figure out the mechanics of the inventory. It took me some time before I was able to throw items on the ground, move and equip them. This brings me to another issue with the UI. But more on that later.

The 3rd issue is the fact that there isn’t a run button. This makes exploring the map a bit boring. Especially when you are restarting for the 10th time. You have seen most of the early area and you want to get through it as quickly as possible.

When you equip a stat-boosting item, it appears that your stats stay unchanged. Your stats are displayed next to your character portrait and those stay the same no matter what you equip. In addition to that, I don’t even know or understand which stats are what. Now, the description of the items changes color when it’s an improvement but it’s in orange. Why not green or red like in any other RPG?

Not to mention, the inventory is a bit tricky to use. It’s extremely small, so you have to really think about what you take with you and what you leave behind. But, when you want to pick up an item and you don’t have enough room in your inventory, you get the same basic text: “Not enough room in your inventory.” So, you don’t know about what item you can’t pick up and how much space you need in your inventory.

The sound design is a hit and miss story. While the sound effects add to the immersion of this game, sadly there aren’t enough sound effects in the game. For example, the sound effects for most of the enemy’s movements are exactly the same for bats, spiders, and other monsters. This is a big shame since a lot of players use these sound effects to know which enemies are coming to properly prepare themselves. Now, the music or the lack thereof really adds to the atmosphere of the game. The music that’s present is really well done and gives off the tense atmosphere that the game has.

Something that I found, on one hand, interesting and on the other hand extremely annoying, is the fact that to level up or boost your stats, you have to go to a tree at the starting village. It’s an interesting way to level up your character but it’s annoying that you can’t do this in a menu like almost every other similar game.

And with all that said, I have said everything I wanted to say about this game, so I think it’s high time to wrap up this article with the conclusion and my thoughts on this game.

Conclusion

If you read this article, it might seem that this game has a ton of flaws. And I have to admit, this game has extremely rough edges that can frustrate a lot of players. But on the other hand, this game does have a lot of positives that make the game extremely enjoyable to play.

The big problem is that I have seen and played better games in this style. And even on the Nintendo Switch: One More Dungeon is an example. So, is this game a bad game? Well, yes and no. It has its problems and shortcomings but it also has a lot of strong points.

This game is like a broken phone screen. It still works and it’s still a decent way to use your phone but the more the cracks start growing and showing, the more you have to get used to the shortcomings or replace it with a better and more polished screen.

Honestly, I think that this game needed way more time to develop. Since the potential for an extremely enjoyable game is present in this game. But not in the version I have reviewed.

So, would I recommend this game? Yes, but with a disclaimer. Know that this game isn’t the best game you will ever play but it has a certain charm. To who would I recommend this game? To people who enjoy dungeon crawlers or games like Delver and One More Dungeon.

And with that, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

First Impression: Computer Tycoon (PC – Steam) ~ Computers Everywhere

ComputerTycoonLogoOfficial steam pageOfficial website

It’s no secret that I’m studying to become a computer science guy. My biggest dream job is that I can be the IT guy for a big school or group of schools. There is just something about tech and education that I adore. Not too long ago, I found a game called Computer Tycoon on Twitter. When I saw it, I got interested quite fast in the game. This game can be an educational game about how the computer industry works and things like that. This is just great, so I got in touch with the developer and we talked back and forth. So, the developer provided me with a review code for this game and said that I was free to talk about my own opinions. So, even when I got this game for free; this review is all my opinion.

Note: This game is still in Early Access, but the developer wants your feedback to improve the game! Most of this review is based on v0.9.1.20.

Note: Just recently, this game got MAC support. But, I’m a Windows user, so I reviewed this game on Windows.

Starting out!

ComputerTycoon Screen1.pngIn this game, you play as a young fellow that is looking to start building computers and selling them. Your goal is to build a big computer empire. When you are just starting out, I highly recommend that you disable almost every opponent.

You start in the early ’70s. You are greeted by an informative message from the developer. The information displayed in this information box is quite helpful to get you started. I highly recommend that you read it.

Then you pick a country to get started. Think before you pick a country since this will decide how your game is going to play out. Also, choose your starting country depending on the stats of the country.

By default, you get a random world. That means that all stats of the countries are randomized. So, in one game, Sweden can be a rich country looking for features on their computers and in another round, they can be a poor country looking for more ease-of-use in their computers.

So, after you picked your starting location, it’s time to create your office and a place to build your computers. Build an office and a factory. After that, you start creating your own computer. Add as much as you can but try to avoid making the computer too expensive.

After that, sell your first computer and try to expand your company and improve your technology. Keep in mind that you can set up your new computer when you have the time paused.

I hope with these helpful tips you can get started and enjoy the game. While it’s quite helpful if you know about how computer work and what part does what, it isn’t really needed. The developer provided a lot of explanation and tooltips in the game that explains things when you don’t understand what you are doing.

If you think that games today are easy, you are in luck. This game provides you with a lot of challenge. Depending on how many opponents you picked and the difficulty setting, you will have to think on your feet.

Whenever something requires your attention, like you need to upgrade your factory, you will have a voice sample playing. I think this can be expanded a little bit. There are deaf people on this planet and I think it would be lovely if these things show in a text box like other things. Yet, I must say that the voice acting is very nicely done.

Clicking around

ComputerTycoon Screen2.pngThe most important thing to play this game is your monitor and your mouse. You barely use your keyboard in this game. I would love some shortcut keys in a feature version, like “W” to open the world map or “R” to open your research tab.

Visually, this game looks great. When building an office; it raises out of the ground. I really like the visual presentation of this game. I wish there were a few more character portraits for me to choose from while starting a new game.

The UI of the game is good. Do remember, that this game is still in early access. So, some parts of the UI might look unpolished. Just report them to the developer on the Steam forums. He is a great guy and really listens to what the people who play are saying about his game.

In addition to that, he asks frequently for the player’s input. For example, where he asks where players get stuck to improve the tutorial. I already gave him a few suggestions right before I have published this article and I think they will get into the game.

Personally, I recommend playing this game in full-screen. It makes the UI better in the current versions of the game.

This game has an autosave feature. You get notified when this game has automatically saved. You can always save from the pause menu and give your save file a unique name.

The soundtrack of this game is very good. The soundtrack really fits the atmosphere of the game and I’m thinking about adding some of the tracks to my playlist.

I highly enjoy playing through this game and when I have the free time, I boot up this game and start playing it. Like I said earlier, I recommend that you play this game when you aren’t tired. Since this game requires your concentration.

Flaws and such

ComputerTycoon Screen3.jpgThe gameplay is fun, the music is great, the UI is good and the game provides a good amount of challenge. The game gets regular updates to improve the things that the community tells him. But, does the game have flaws are things it should improve?

Here are a few things I think can improve to make the game more enjoyable or that frustrate me about the game.

One, in my first playthroughs, I got heavily discouraged seeing how fast the rival company was in “owning land”. The whole map was colored in my rival company’s color in a matter of minutes. I think the AI is a bit too smart in that front.

Two, I think that the “hardware” menu needs the most polishing up before the game goes out of early access. There should be more filters so you can look more easily for parts of a computer you took off the market. Also, I think it would be handy if you could “bulk-archive” (Archive more than one piece of hardware at one time). Finally, I think that the order of the list should be a piece of hardware instead of the seemingly random mess it is now.

Three, make the text more readable. Some parts of the UI aren’t readable. Especially on some screen sizes, the text flows together into one big blur. Or when something is crammed into a box, like “United Kingdom”. Thankfully, this is something the developer knows about and is going to fix.

Four, building a computer can be a real mess. When you click on “RAM” to add RAM, you can build a new piece of hardware. Now, I can pick any part of a computer. Even a hard disk for example. When you try to add the wrong part to the RAM, it goes to the right place in the blueprint. I honestly think that this part of the can be polished up and made easier.

All in all, most of the flaws I find in this game are fixable. For real, once I understood this game and its little quirks, I got addicted. This game is a lot of fun for people who build the computer and are looking for a new tycoon game to play.

The more I play this game, the more I’m amazed by the quality of this game. I always say that a game has a lot of potentials, but this game sure has it.

When the game is more polished up and fixed the things that irritate me, I think that this game might become a game I will play whenever I have that tycoon itch.

I really urge everybody to support the development of this game. Buy a copy, since it’s quite cheap on Steam. You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!

That’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Delver (PC – Steam) ~ Thou Shall Explore!

imagesOfficial websiteSteam store page

As a kid I always dreamed of running around in caves and dungeons to explore for loot. I even wrote some stories about it. And my favorite genre of gaming has a lot to do with it. I love myself some great adventure games. But does Delver deliver? How good is it actually? It’s really cheap on Steam and is it worth buying this game while it’s developing? That’s what I’m going to answer today while playing the new October 2013 update. This review might be shorter than my usual reviews since this game has no of every element I usually use to review. We shall see how it turns out. Anyway, let me know in the comments your thoughts about this game and/or this review. 

Let’s “delve” into this!

249630_2013-11-01_00001The game starts off on a path right to the dungeon. The cool thing is, as you die, you don’t have to start completely from square one. You can buy things from the stores. Of course, that depends on how much gold you have obtained from your last run. But here is a flaw in the game that surely will be patched in a future update. I don’t see how much gold I have left. So yeah, that’s annoying. 

The game has a small story, if I can remember correctly. At the start, there are two diary entries you can collect. Yet, starting a new game, I noticed that it’s just some hints. So, according to what I know, this game has no real story. And that isn’t a loss since this game benefits from this. Since each floor and dungeon is randomized.

The game is all about exploring the dungeon. And not about that you should save a princess or something. The goal is to get to the bottom floor and get an orb. With this orb you can escape again. Honestly, I haven’t yet been able to return with the orb.

Great, greater and greatest!

249630_2013-11-01_00002While it adds to the atmosphere of this game, this can become annoying. Like you see in the screenshot, the game is pretty dark. If you are in a well lite room, you might not see many things because of the light. I truly advise playing this game in a somewhat darker room.

The controls are excellent. I never felt that it was the game’s fault of a death. Deaths are permanent! So if you die, you are dead. No respawning, no loot drops. Nothing, only your gold. And this makes for a great challenge. Once you have some great stuff, you don’t want to die. You fight on.

Something I also really like is how the loot works. You don’t get better loot from the stronger enemies. No, you can get a better sword by killing a simple bat. Speaking about bats and flying enemies, there is a problem with them. Their hit box seems to bite a bit off. This causes some moments where I clearly hit the bat yet, it took no damage.

A great addition to this update is how the game now displays status effects, and it’s timer. When you drink a random potion, you now know what it means when the game tells you “you feel warm”. Also, the leveling up system is a great thing. I feel that it’s more fine-tuned than before the update. And I really like it. The stats aren’t overly difficult. They are straight forward. For example, a weapon will say that it can do from 5 to 10 damage. So, if you level up your attack stat, you will easily do the most damage possible with that given weapon.

Managing the inventory is a joy. You need to be on a safe spot since the inventory, like Minecraft, doesn’t pause the game. And dear developer, when you pause a game, the music should stop as well. Anyway, the dragging around of items is a blast. And the ability to pick up items while being in the inventory screen and drag it into it. Great!

Not that easy!

249630_2013-11-01_00003

Here is another complaint. The picking up of items from the ground with your action key is a bit frustrating. I had several moments where it didn’t pick up at all. Since there seems to be a set region to be able to pick it up.

The fact that you don’t regenerate health is great. It makes the game more tense. I had many moments where I needed to hide for enemies.

But let’s leave it at that for the gameplay. I haven’t covered it all, but hey, if you’re interested, go check out the game. Okay, let’s look at the length of this review… Wow, I have talked more about it than I expected, and I have a few things left to say. Okay, less stalling more reviewing!

The artwork of this game is beautiful! I really like the art style they went with here. Retro graphics and great animations give this game a different look and sets it apart from all the others. This game really sucks me in to its great gameplay and the visuals actually convinced me to buy the game.

The length might not be that long, but the replay value is extremely high. Since it’s always randomized. In addition to that, the game is a challenge. A real challenge. You can be in luck and get pretty deep into the dungeon. (If needed, this is a moment to get your mind out of the gutter). Or you can have though luck and die really soon.

Advice that I would give the developer too is that there should be more music tracks. The sound and everything is amazing yet, I think there are a handful of music tracks, and it would be a lot better if there were more.

So, I’ll leave it at this note. Let’s go to the conclusion!

Conclusion

The good:

+ Unique gameplay.

+ Great artwork.

+ High replay value.

+ No annoying story to bother you.

+ Great challenge.

+ Randomized dungeons.

The bad:

– More music would be great.

– There are a few kinks to work out with the flying enemies.

– Picking up objects is a tad bit frustrating.

Conclusion:

In my reviews I don’t cover every single thing about the game. Like in this review I didn’t talk about the AI, map system, magic and so on and so forth. With the intention that if you are interested, that you try it out for yourself and that there are still things to learn about the game while you play it. Like the traps.

This game really benefits from playing it yourself. I really like it and often in study breaks for college I play a quick round of Delver. Like a floor or 5… I really need to pay attention with it since when it sucks you in, it won’t let you go easily.

With some more work, this game will become a gem that everyone should play. I truly had trouble finding bad things about this game. But the things I found are flaws that can be patched. And the music is great, yet more music would be lovely. Thanks for reading and until the next time!

Score: 90 / 100