Game Quicky: Grood (Switch) ~ Not That Three One.

CREATOR: gd-jpeg v1.0 (using IJG JPEG v80), quality = 82Steam versionNintendo.com pageOfficial website

Drageus Games is at it again, they published a new game called Grood. Not to be confused with Marvel’s character named “Groot”. Fun fact, groot is actually a Dutch word as well. When you literally translate it into English, it means big. Anyways, I’m getting off track. Drageus Games provided me with a press copy to take an honest look at this game and in this article I’m going to take a look at this 2,5D side scrolling shooter by CC_Arts. Is it any good or should you skip this indie title for 5€? Let’s find out while I invite you to shoot me a comment in the comment section down below with your opinion on the game and/or the content of this (game quicky) article. 

Editorial note: this review has been written while playing v1.1.0.

Load the canons!

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The story of this game is short and simple. There are a lot of enemy robots and machines out there, so you build a big attack ship called Grood. You want to take on the enemy with this ship and you set out on a mission for it.

In terms of story, there isn’t much more. On one hand, this can be seen as a negative by some people but I personally see it as a positive for this game. The focus of this game is the gameplay and not telling a story. So, it doesn’t get in the way at all. Also, this time it’s in the game instead of only in the description of the game in the eShop.

Something that I found a huge positive for this game is the fact that there is a co-op feature. It would be a huge ask to have an online co-op as well, but hey. I’m surprised that there is a co-op mode. I do have a small nitpick about it, but I’m going to talk about that in the negatives section of this article.

Let me tell you, this game doesn’t fool around. The epilepsy warning at the start of the game is a serious warning since there are some flashing imagery in this game. This game is anything except a cakewalk. At first, I was afraid that this game would use a lot of unfair or unbalanced ways to make the game “more difficult” but I was pleasantly surprised.

This game hits the right balance at being challenging but not too challenging. The pattern of the enemies are easy to learn and avoid. This game doesn’t go into bullet hell mode or spawn a ton of enemies you have to damage through. In most cases, there are one or two enemies who are a bit too cheap in my opinion. At the start of the 3rd level, there is this ship that shoots lazers without too much of a warning in which direction making it too much of a cheap shot.

The damage system is quite interesting as well. The more damage you take, the less color there is during gameplay. Yet, this game throws an unique wrench in the mix. It simulates a broken screen so you have to also think where to aim your bullets since you can’t line them up properly anymore.

There is also this slow motion mechanic. Once you have defeated a certain amount of enemies, you can go into slowdown mode. Everything, even your own ship, slows down so you can plan out your shots even more. You notice how much more time you have in the slow-motion mode with the battery next to your score. It has to be full before you can start it and it has to be depleted to exit out of the mode. You can’t start or stop the slow-motion at will.

You could think that this game can be cheesed by hanging at the bottom at passing through the levels quite easily. Yet, you shoot yourself in the foot with that tactic. Since this game also focuses on high scores. There is even a leader board in the main menu. I only wish it told me on what platforms these scores where achieved since I would love to see which platforms have the highest score.

Visually, this game looks extremely nice. In terms of animation and visual presentation, I don’t have any complaints. The animation of text appearing is a nice touch and pleases the computer scientist in me greatly. The game runs quite smooth through the detailed terrain and I rarely experience frame drops or slowdowns.

Speaking of impressive visuals: you can play this game in “90’s love modus”. If you enable this option in the options menu, you go from the 3D visual artstyle to pixelart with the same attention to detail that the 3D-style brings. This makes the retro gamer inside of me extremely happy. I do have two minor complaints about it and that’s the score isn’t readable enough in TV mode as well as the health bar. But these can be fixed with a minor patch I think.

This game feels quite gratifying to play. The quite responsive controls is another part the helps achieve that fact. Add an nice metal soundtrack with great sound design and you get a game where you have that “one more round” mentality.

This game has been localized in 4 languages. Which I find a bit strange, since usually Drageus Games has more languages then 4. This game can be played in English, Russian, Spanish and Italian. Since I only speak English out of these 4, I can’t review or talk about the quality of the translation.

Let’s forget about the cannons

philosopher-path0No game is perfect, and this game made a few mistakes. Since I only played the Switch port, I can’t say that these issues appear on other platforms but these things were a bit of a downer on my experience.

First of all, let’s talk about the health situation. While the draining of color is a interesting mechanic that has been used in other games like Tomb Raider, sometimes it’s quite unclear how much health I still had left. This made me play too careful sometimes.

Secondly, let’s talk about that silly “continue” feature. I can understand that you only have one life and when you are death, you have to restart the whole game. But, I think it would make the game more accessible and ease the tension a bit when the player had more or infinite lives. With the consequence, that when a player died, there score was reset to 0 or they could “pay with their score” to revive. That way people can still finish the game but try and get a high score to get higher on the leaderboards. Also, that would provide a solution that you could only continue when you have beaten level 4.

Thirdly, let’s talk about the UI. It makes a few mistakes alright. While the visual design is quite cool and interesting to use… It suffers in the usability department. Take the credits for example, these are unreadable while you are in TV mode due to the angle of the menu.

Another bigger example is the options menu. Each option brings you to a submenu. Apart from the vibration option, that can be set in that menu. Now, if only you could feel a sample of the vibration and we would be set.

But the biggest issue with the UI I have is something quite simple. I find it extremely strange that you can’t go back to the main menu during gameplay. You either have to restart the game or have a game over.

Fourthly, in this negatives section of this article I want to mention that there is no overview of the controls. Since the tutorial only appears the first time and doesn’t appear after that, that means you have to figure out the game on your own if you take a break or let a friend play.

Fifthly, why o why isn’t there a sort of level leaderboard? Wouldn’t it be cool to know which are the high scores per level? Or in what level a certain high score was achieved?

And finally, let’s talk about the co-op mode. I do have one gripe with it. Earlier I talked about the health situation. Image that issue but now you have two ships and you are unable to tell who is almost dead and who has still a lot of health points. Let’s not forget to mention the fact that there is no tutorial in this game so your partner has to figure everything out from either you or trail and error.

So, let’s save or not?

Is this game worth it or should you skip it? Well, it depends. There is a lot going for this game. It’s challenging and fun. It has that one more round mentality and it has a lot of competition with the high scores and leaderboards. Yet, with only having one live, this game can feel quite unforgiving.

The biggest mistakes are made in the UI department. There are some things that really bothered me and made me quite thankful that the Switch has some features to easily reset the game.

Would I be able to recommend this game to anybody? Yes! I would recommend this game to anybody who enjoy side scrolling shooters. This game quite well done and has a lot of love put into it. It does have a ton of minor issues that make the game a bit less enjoyable but apart from the one live – restart situation, most of the things shouldn’t get too much in the way of enjoying this game.

I have left out one mechanic from this review for those who want to give this game a try and want to still have a surprise left. I’m rather curious what you guys and girls think about it. But, apart from that, I have said everything I wanted to say about this game.

So, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 3.5/5

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Game Quicky: Pixel Gladiator (Switch) ~ Defend Your Base!

H2x1_NSwitchDS_PixelGladiator_image1600w.jpgSteam pageNintendo.com pageDrageus page

It’s a well-known fact that a lot of games get ported to the Nintendo Switch. Drageus Games is a studio that ports various indie and small scale games to the Nintendo Switch. Today I’m taking a look at Pixel Gladiator. The original game is called Flying Island Team. I was unable to find much more information on this team. In any case, Drageus Games provided me with a review code for this game and gave me the freedom to give my 100% true opinion. So, let’s take a look at Pixel Gladiator and feel free to leave a comment with your opinion on the game and/or the content of this article. 

The good

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This game is quite easy to pick up and play. While there is no tutorial present, the game is easy enough to understand.

The audiovisual design of this game is extremely well done. Visually, the game has pretty nice pixel art and the animations are quite rich for the low price point of this game.

The music is totally my style of music. The techno and trance melodies in the game are that good that I actually want to add them to my library. I’m so glad that the soundtrack is on Steam so I can buy it and listen to it whenever I want.

The gameplay loop of this game is very enjoyable. You have to buildup your base with the earnings of the defeated enemies. You have to buildup your base to defend your core. When your core is destroyed or if you run out of health, it’s game over.

The UI is one of the better I have seen in Drageus Games their ports. The only minor complaint I have is that there is no test noise when you adjust the volume of the sound effects. But the menu’s are quite easy to navigate and work with.

There are a lot of different languages in the game. So, if you want to play this game in your native language and you speak English, Russian, Ukrainian, French, German or Spanish… Well, you are in luck.

Not every round is the same. I noticed that a lot of different enemies can spawn in the survival mode at random times. So, you can’t form a strategy for the next time you have to go through the same route. You have to guess and prepare yourself and your base.

The bad

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Even when the game has a fun gameplay loop, looks and sounds nice; that doesn’t mean that the game is good. There are some major flaws in this game.

First of all, while there is a leaderboard, there is no way to easily see your own personal high scores. To make matters even worse, it’s unclear in which sort of stage those people achieved that high score and how long ago. So, it’s a big guessing game.

Secondly, this game has no save feature as far as I can tell. Yes, you are reading this correctly. Whenever you exit the game or go to the main menu, you have to restart everything from the beginning of the game in survival mode or Arena mode.

Thirdly, the controls are decent but make some mistakes. The aiming is too sensitive for my liking and not only that… You don’t have an option to invert it or adjust the sensitivity. Oh, but it gets even worse! Jumping is done by holding the left stick up. And so, if you want to jump over the barrier on the left side… You have to hold the joystick to the upper left. If you don’t adjust the position of the joystick, guess what, you keep jumping up left. And if you made a turn with that jump, your crosshair doesn’t move with you.

The fourth issue I have with this game has to do with the randomness of the stages. While it keeps you on your toes, it does make the game unfair at certain stages. Because in some cases, you have to survive a meteor storm. In other cases, there are a ton of spring balls attacking you. It’s quite impossible to prepare and this means that a lot is based on luck.

The 5th issue with this game has to do with the difficulty scaling. This is broken beyond belief in my opinion. The difficulty wraps up so fast, it’s quite tricky to keep up with. In addition to that, not every enemy drops money. So, this makes it even trickier. Add on top of that, that there is no tutorial… and you have a recipe for disaster. I had to learn every small mechanic in the game. From not being able to heal during waves to the reactor core healing itself at the end of the wave. From being unable to do a melee attack and how to survive those meteor storms. Oh, and let’s not forget that the tougher enemies look the same as the regular enemies so you don’t know with which one you are dealing with!

Something I also missed in this game was the fact that there wasn’t some sort of radar. It would be quite helpful to see where and how many enemies were coming from the other side of the screen. This would help me to avoid various enemies that appeared a bit too quickly from off-screen to avoid.

And finally, this game has a story, but you only know that story when you either read the press material or the store description. And the story has a lot of potentials. Why was this unused?

Verdict

While this game looks great and can be enjoyable to play, the various amount of issues that this game has will appear quite quickly. The game doesn’t have any bugs and the audiovisual presentation is quite decent, I’ll give it that. But, the lack of a tutorial, balanced gameplay, floaty aiming controls, the inability to save your progress… It all adds up.

Now, do I recommend this game? Well, I don’t really know. The game can be a really fun timewaster and fun to play, but I don’t think that I can recommend this game in its current state to a lot of people.

I felt that this game has been released too quickly. Since it’s such a shame to see the potential that this game has gone to waste. Maybe this game can be improved with various patches. If the game gets a patch, I would love to see a better aiming system, tighter controls, the ability to save and a better balance in the gameplay. A tutorial and a radar can be added in a later patch.

So yeah, if you are interested in giving this game a try, by all means; go for it! But keep in mind that this game is quite rough around the edges and can get quite frustrating. Know that this review has been written after playing the Switch v1.0.0. Maybe in the future, we might see a better version and maybe the PC version plays quite differently…

You might notice the low score I give this game. Maybe this game was not my cup of tea. But I felt that the negatives of this title far outweigh the positives here. If this game ever gets an update that changes a lot about the gameplay, I might change that score. Other reviewers give this game a higher score, but I feel that the score is a bit too generous.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 40/100

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Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

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Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

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Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this storyline and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell you some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is that this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and then Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise, it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has a unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late-night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword’s ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have to make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off-screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow-colored ones. The special rainbow-colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all the puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around at the various levels. If you would have missed a unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top-notch. I don’t have anything to criticize that front.

In terms of music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did have some minor issues here and there. With some abilities, I was unable to easily switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only lose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the GameBoy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces, and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are on a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single players.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game-breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

Game Quicky: Rogue Quest: The Vault of the Lost Tyrant (PC – Steam) ~ Treasure Looting Time

header.jpgSteam page

So, today I want to talk about a point-and-click game called Rogue Quest: The Vault of the Lost Tyrant. Full disclosure, I got a press key from the developer to write this review but the developers told me that I’m allowed to say my full opinion about the game. So, this article is that, my full opinion on this game. Since this isn’t a large game, I decided to write a game quicky about this game. Also, since this game is heavily story based, I decided to only post screenshots from the first area to avoid spoilers. I hope you are ready! Since this intro is going on for long enough! Let’s go! And as usual, feel free to leave a comment with your opinion on the game and/or the article. 

The good

rogue quest

In this game, you play as Cassandra Nech, a master thief looking for a treasure from a Lost Tyrant. After she found the entrance to where the treasure is located, she gets in some trouble and your adventure begins.

Now, I really like the writing in this game. It’s really well done and made me laugh here and there. This game doesn’t have voice acting, which can be off-putting to some people, but I think it added to the atmosphere of the game.

The game tries to mimic a LucasArts point-and-click game like Monkey Island or Grim Van Dango. They succeed in this perfectly in my opinion. Together with the amazing pixel art and visuals, I really felt that I was playing a game from that long forgotten golden age for adventure games.

I really love the main menu of this game, it’s shown in the screenshot you find a bit above this paragraph.  At the left-hand side, the giant speaker, you have the options menu. Then, in the middle, you have that large metal door. That’s the new game option. To the right of that door, you have the load option. And then, that door to the right, you have the credits. The exit game button is if you click at the bottom of the screen like you would be leaving the area. I love menu systems like this.

During gameplay, the interface is really handy to use. I also love that there is a really helpful hint system to help you with the puzzles when you are stuck. Not to say that the puzzles are too hard or anything of that sort, some of them really make you think. Once or twice, I had to write down some things to solve a puzzle.

The sound design of this game is really well made. The sound effects really help you to immerse you in the game.

The controls for this game are really good too. The fact that you can press the space bar to see everything you can interact with, helped out a lot.

For those who like them, this game has Steam Achievements. The full 7 of them, and one or two are really tricky to get.

I really liked the credit scene. I’m not going to spoil it but, it made me smile from ear to ear.

The last big positive is that this game is really cheap. You can buy this game for 4€ on Steam.

The in-between

rogue quest 3

The animation in this game is pretty good, apart from three things I think can be improved. One, when you are pulling a switch, some weird pixels appear above Cassandra. Or that might be because I played this game on a big monitor.

The second thing that should improve in terms of the animation is the grab animation. In various cases when you are going to climb a ladder, pull something down or doing any action, the same animation played. I really wish there were some different animations.

And the 3rd and final thing that could be improved in terms of the animation is the inconsistencies in the skipping of animations. Sometimes I was able to skip the walking animation by clicking on a door and sometimes I wasn’t able to do that. My suggestion is that when you double click on something, the animation is skipped and you move automatically to the other location/room. Like in the screenshot above, when you would double click the rope, you would skip the animation of swinging across.

Something I think could use a small bit of improvement is the save system. Now, I don’t mind the 5-save limit. What I do mind is the fact that I can’t name my save files or know what location I saved. This is a minor detail that is always really helpful in adventure games.

Now, I was about to complain how I didn’t like the fact that the dialogue text goes automatic, but the developers said in the Steam forums that they are considering patching something in for this.

The bad

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Something I really found disappointing in this game is the fact that this game is way too short. You can fully complete this game in about two hours.

The ending gives makes me want more about this game. I truly wish the game had more content since once I was getting into the game, it was over.

My other big problem with the game is the soundtrack. Now, the music in the game isn’t bad in any sense of the word, but they use music that they don’t make themselves. While there is nothing wrong with that since not everybody is a pro at making music and making music is hard work and expensive. But, I feel like they have a missed opportunity here.

It would have been more awesome if there was sometimes a bit less music and a bit more ambient background noise. The game takes place in a cave after all. Also, sometimes I felt like the atmosphere of the writing and the visuals didn’t always fit the music as a glove.

But, that’s everything I wanted to say about this game, so it’s time for my conclusion.

Conclusion & final thoughts

So, I recommend this game to casual players, adventure gamers and people who enjoy the old point-and-click games of LucasArts. This game is a really cheap 4€ adventure you should give a chance.

After I played this game, I really got interested in all other titles of this developer and I’m planning to give a few of their other games a try.

This game lacks some polish in some areas, but in most areas this game is good. If the developers polished it up a bit more like I said in this article this game would be great.

So, for those who want to hear a score from me; I give this game a 70/100.

Thank you so much for reading this game and thank you so much Expera Game Studio for giving me a review copy of your game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to see you in another article but until then, take care and have a great rest of your day!

Game Quicky: Mini Metro (Android) ~ Transported Over There

header.jpgOfficial website

Mini Metro is a game I own twice. Once on Android and once on Steam. Truth to be told, I’m mostly playing the Android version. I play this game quite meta… Since I play this game mostly on the train to work. Yup, playing a public transport sim on public transport. But is it worth your time to play it yourself? Let’s take a look at this game in this game quicky. And as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Positives

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The game is so simple and easy to understand, there is no tutorial really needed. You need to draw lines between the stations so the right shaped dot can go to the right shaped station (the white and bigger figures in the screenshot).

The UI (user interface) is amazing! I love how the menu system is set-up as a sort of poster you find in the subway system.

The visuals of this game are kept really simple and clean. This way I can focus more on the gameplay. Also, I love there is a day mode and a night mode. There is only a visual difference between the two modes. It’s like the “dark theme” in various Android apps. Speaking of the visual design, you are able to “move” lines so you can make your network more visually pleasing.

The screenshot feature is lovely. This way you can make your own screenshots to share. Since the game is randomized each and every time, this is a fun way to share your most amazing moments in the game.

The game is really addictive to play. When I’m waiting for the doctor or the train, I play this game on my tablet. While this game could be played on phones, I think it’s more fun to play on a bigger screened phone or a tablet. This game is really challenging as well. I have almost finished all the maps, but I’m stuck at the last three maps.

At first, you think that 16 levels aren’t that much. But you can play each level in 3 modes. And not only that, you can keep playing these levels after you have beaten the goal to advance to the next level. Also, each gameplay mode offers a new style of playing. You have a normal mode and a hard mode. In the hard mode, you can’t erase tracks. And the 3rd and quite recently added mode is an endless mode.

This game gets bug fixes and new options very regularly. Oh, and before I forget this game got recently a new gameplay mode. The endless gameplay mode!

Negatives

Mini-Metro-4.jpgI have to go real nitpicky to find negatives for this game. So, here are the negatives of this game.

In some maps, I don’t like the color combination of the lines that much. Some colors don’t fit each other in my opinion. But, while playing, I don’t mind that much.

In the Android version, I miss a feature that’s present in the PC-version. And that’s a way to remove a line completely from the map to redraw it. That would be extremely handy.

When you have more than one line arriving in a station, it’s sometimes difficult to select the right line. In some cases, I had to try three or more times before I was able to pick the right line.

Sometimes, it’s confusing to understand why an empty train doesn’t pick up any passengers and rides to the end first. I have seen this happening more than once but it doesn’t happen all the time.

This game is way too cheap. Seriously, I see this as a negative. This game is worth more money than the developer is asking for it! I would gladly pay double to play this game on Android.

The only real negative in this game is the soundtrack. Maybe it’s just me, but the soundtrack in the Android version is nothing to write home about. I even think that there aren’t more than 3 tracks present in this game. And if I remember correctly, there is more music in the PC-version. Yet, the music present is pretty good and is nice to listen to. I think that more variation would help the game a lot.

Conclusion

If you are looking for a great time waster for a real cheap price, look no further than Mini Metro! It’s one of the best games I have ever played on Android.I can’t recommend this game enough.

The game is almost perfect in my eyes. The fact that I had to nitpick to find negatives for this game tells a lot. If you like puzzle games, you owe it to yourself to pick up this game and give it a try. Casual game fan? Play this game too! Seriously, it’s a fun game.

In any case, thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing this! I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day.

Score: 90/100

First Impression: Ratchet & Clank (PS2) ~ The First One

RachetandClankOriginalPS2Cover.jpgWikipedia entry

Today I want to talk about a game I started playing in my holidays on the PS2. The name is Ratchet & Clank and I’m playing it on PS2. I realize that with the recently released movie, there is a new game on PS4. But I haven’t seen the movie (yet), I don’t have a PS4 and I don’t own the PS4 game either. So yeah. In any case, it’s time to take a look at Ratchet & Clank on the PS2. A game I bought at a garage sale. At that same garage sale, I also bought the third game in the series. Sadly enough, I was unable to buy the second one. But, that game is on my “to look out for” list. And I’m quite sure I’ll find it in the near future. In any case, enough stalling. It’s time to talk about Ratchet and Clank. A game I haven’t finished … yet. In any case, feel free to leave a comment with your opinion on the content of this article and/or the game. 

The story of sci-fi

 If you read my blog from or when you know me personally, you might know that I’m a big fan of stories in my games. While I do enjoy the characters and the jokes that are thrown around, I feel that the story is taking a backseat to the gameplay. Honestly, the story doesn’t 100% click with me. I think the biggest problem is that the story doesn’t really help build the world and atmosphere.

When I play sci-fi games, I want the story maxresdefaultto explain how certain things work. But so far, nothing is really explained enough in-depth. Yet, there is some techno-jargon that gets thrown around. Take for example an “infobot”. From what I can gather, it’s a sort of advertisement billboard, but I have seen it play recordings of people’s video calls. And what didn’t help is the fact that some infobots have coordinates of where some people are. So, what’s the purpose of an infobot? That left me very confused.

So yeah, while I do enjoy the interaction with the characters and the actual plot of the game, I feel that there is so much lost potential with the story. I felt that the focus was too much on the characters and not enough on the world that they created.

The voice acting of this game helps to bring the characters alive. The jokes of a naive robot Clank work so well in the robot voice. It feels real and genuine.

So, in conclusion about the story, I’m in the middle. Like I said earlier, I do like it, but I feel that they could have gone more in-depth with it. Also, some characters are underused. Like the Captian Qwark figure. He looks like an extremely popular marketing thing, but I have only seen him on one island. So yeah.

Two or more ways to objectives

ratchet_clank_ps2-620x413It surprises me how I managed to fall in love with the gameplay of this game. Usually, I play adventure games like Broken Sword and Monkey Island. I even said in some articles that I don’t like platformers. But this game is something really different. In this game, you have to travel to various planets to finish missions.

But here is the thing. On two planets, I managed to miss secondary pathways that lead to other objectives. While this could lead to frustrating “find the right way” gameplay, I love that the map shows in yellow the places you have visited already. Too bad that it also shows a “?” mark exactly where a trigger for an objective is.

I have one problem with the gameplay that made me put the game down for a while. That are the respawn points. When you fail a jump or die, you sometimes respawn way too far. One time I was on the other side of the planet., and I misjudged a jump. When I respawned, I was back at the start, which was on the other side of the planet.

Also, I find it an interesting mechanic that the boxes and enemies only respawn when you leave the planet. Apart from one exception though and that is when you have a mission where you need to kill for example all sand sharks.

Maybe it might be just me, but the hit detection is sometimes a bit strange. I have seen several times where I was sure I was hit but didn’t lose health. A minor thing I would have changed is that I would have made the health always visible. There have been moments where I though I had more or less life and misjudged a situation. But then again, you can see it easily when you press a button.

The controls of this game are really good. The only thing I felt could use some polish was the grabbing of platforms. That didn’t always work for me. What I really liked is that this game didn’t force the tutorial on me. When you get a new gadget or a new item to play around with, the game briefly explains how it works and you can read it again in the menu. Also, you are able to shut off the help feature completely. I haven’t tested if the help section then still updates or what happens if you use a weapon where the explanation hasn’t popped up for it yet.

Something that would have improved this game is a sort of indication from where you are hit. I felt cheated when I died because an enemy was attacking me from behind. Speaking of which, some enemies are quite stupid. When you aren’t in range, you can easily kill them with bombs and not having them chase you.

The manual aiming of the special weapons is a big issue for me. I think I’m too spoiled by playing games with a mouse or a Wii Remote. It’s really clunky on a controller. Thankfully, there is a sort of auto-aim feature that works really well.

A big plus in this game is that you are free to explore the game at your own pace. Sometimes you have two different objectives and you choose on which one you focus first.

Planet Life 

the-ratchet-clank-trilogy-playstation-3-ps3-1337694400-011The sound design and the music are pretty decent. I would have changed one thing around to make it a bit better.

I would have given the enemies a bit more sound effects. Now, they can sometimes be soulless. It feels like they don’t have a personality. What I mean here is that, in other games you can easily hear if the enemy is a weak or a strong enemy. That isn’t too clear in this game.

The soundtrack of this game is really fun to listen too. While I feel that the soundtrack doesn’t always fit the world or presentation like a glove, it gets the job done pretty well and it’s a joy to listen too from time to time.

Speaking about the presentation, that’s something I really have to praise this game. I feel that the level design is extremely well done. From what I have seen so far, this game provides moments of action and then moments of rest. This game is a platformer at hart, but it changes things up here and there with some mini-games.

Graphically, this world aged pretty well in my opinion. I love how some things are animated in the background and how ships fly around while you are exploring the world. It makes the world come alive that much more.

I think I have everything I wanted to say about this game for now. There are a few things I want to talk about, but I’m going to leave them for the review. When I have to give my opinion on this game: it’s a really good game but it lacks some polish. It’s an amazing platformer that made me come back for more several times.

Anyways, I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article and until then… Have a great rest of your day and take care!

Publishing: The Wild West just got wilder.

high-noon-2-600x292Hello there cowboy! Thanks for tuning in at my blog! I hope you enjoy the content I put out! If you think the wild west got boring, I think I got the solution. Do you remember that game High Noon 2 by HappyLatte? Well, I think I have great news. They just sent me over this press release for me to publish. It talks about a major update. I read it already and I’m really interested. Read it for yourselves, if you don’t believe me. And feel free to leave a comment with your thoughts and this release. It might help HappyLatte out! 

Feel the adrenaline with Happylatte’s latest update to High Noon 2.Be like Billy the Kid or Annie Oakley from the Wild West with a new feature that allows upgrading your favorite weapons, then shoot the shit out of your opponents in a duel!

In the Old West, people spoke with their guns and a duel at High Noon was one way to settle a score, fair and even. Having the most powerful weapon, the quickest draw and the best aim was not always enough to stay alive. It took nerves of steel with bullets whizzing by, to take an opponent down and become a true gunslinger. For the first time in the High Noon series, players can now decide on their favorite pistol, which upgrades and evolves together with them. To unlock the gun enhancement, players need to master their weapon first. How to do that? Simply by shooting; the more duels, the quicker way to change your revolver to its ultimate model.ss (2014-06-09 at 12.39.43)

In addition to the weapon changes, very popular Indian Items that boost a character’s XP, are now available free for every single player.The last, but not less awesome, major change in this update allows getting precious Wampum with popular Silver. Blow your savings and buy everything you ever wanted!

Available both on iOS and Android, number of downloads for High Noon’s titles now exceed 13 million. High Noon 2 is a real-time shooter where the player fights with people from all around the world to become the most wanted outlaw! Feel the Wild West atmosphere by tilting your phone to aim and shoot your opponent to win the duels.

High Noon 2 is free to play, download now version 2.0:

iOS: https://itunes.apple.com/us/app/high-noon-2-multiplayer-fps/id654941133?mt=8

Android: https://play.google.com/store/apps/details?id=com.happylatte.HN2

About Happylatte

Founded in 2008 in Beijing, Happylatte is on a mission to build great mobile game classics for the world. Games that pack intense social experiences into tiny screens and deliver virtual worlds into your hand. Our current games, Days of Crime, Pee Monkey and the #1 chart-busting title High Noon, are a “newfangled” blend of free-to-play and massively multiplayer social games for Android and iOS smartphones.

Game Quicky #001: Catlateral Damage (PC) ~ Still in Alpha

ss (2014-02-16 at 07.50.54)

Welcome to my new series! In this series I’m going to write (short) articles about a game, mod or experience which I wanted to talk about. This will mostly contain in development games, mods for Minecraft or SMF or simple experiences that make you as a person richer. I have no clue how frequent these articles will be so if you want more frequent articles of these, drop me a comment. Oh, this might be a great series to revive my Android games series. Remember those? Anyways, let’s dive right into Catlateral Damage. 

Official site

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So, I got a tweet from a friend over at ButtonSmashersBlog of this game. Yet, I have played this game before. Thanks to his reminder, I wanted to write an article about this silly game. In real life I’m known to delay things. A prime example is this article. I started writing the introduction at mid February and now I finish it around the start of March. Being busy isn’t fun.

So, what can I say about this game? Well, for an amazing graphically beautiful game, you are the wrong spot. This game isn’t that. It’s a game where you play as a naughty cat… And for some readers, please get your mind out of the gutter. Thank you. This cat throws everything on the ground.

Your goal is to get a certain point value in a certain amount of time. Honestly, I haven’t beaten it. But some friends from Arpegi have beaten it.

I’m truly curious where this game is going to go when it’s fully released. I hear myself dreaming about more rooms and music. That would be awesome.

For now, this game is free. And I really recommend it as a sort of time killer. And if you are a YouTuber, an easy video. And I haven’t anything more to say about this game. I will keep an eye on this game and when it’s more developed, I will surely write a first impression.

Thanks for reading and I hope you enjoyed the introduction to my new series. Catch you next time.

Review: The Legend of Zelda: Oracle Of Ages (GBC) ~ No need for a car.

260px-Oracleofages

Zelda Wiki link

This game is the game that got me into the Legend of Zelda series. But it’s not the first Zelda game I played, that was the GBA classic release of the original NES game. When I saw this game collecting dust on a stall at the flea market at my beach holiday, I decided to buy it. And man, did I have fun with this game. I got so frustrated with the “To be continued” screen. Since I needed to buy the 2nd Oracle game, Oracle of Seasons, which I’ll review a later day. Maybe my next review. But this game is great, so I really needed to pay attention that my fanboying love for this game didn’t influence this review. I tried to be as fair and square for each game as I can. So, let’s dive into this game and tell you what is good and what is bad, so you might consider buying the limited re-release on the 3DS e-shop when it comes out.

Accept your quest.

The game starts off with Link riding Epona, checking on the Triforce. Once arrived, the Triforce teleports him to the lands of Labrynna. There you meet Impa, well the more gray version of Impa. And then after some other events, all hell breaks loose. The flow of time gets then disrupted, and it’s up to you to fix what Veran destroyed.

zelda-ages-screenshot

In short, the story was good for a handheld game. It will end up like your typical rescue story, but there isn’t anything wrong with that. As long as it’s interestingly executed. Yet, I like the story of this game over the Oracle Of Season’s one. Yet, it uses elements that were used in a SNES game before. Time travel.

As the name would suggest, insert here a “You don’t say”.jpg, the game revolves around time travel. A lot of puzzles in this game require you to go back and forth from the past to the present. This actually doubles the world map of the already big game area.

What I like so much about the story of this game is that it’s so simple, you don’t even notice it’s there to begin with. The Zelda games are and have been adventure games to the core, and those have always epic tales of hero’s who fight evil. This one is about a tree that wants to marry you.

There is only one minor issue with the start. I got stuck in the first few screens of the game. Since you need to talk all the animals and then again to the bear. Yeah, not that easy. And yes, it’s a sign for what to come. Don’t take this game too lightly. This game is actually a great challenge for each generation. The bosses in the dungeon are creative and require you to think up unique ways to use the newly acquired item in the dungeon.

This game is filled with puzzles. Puzzles where you need to move blocks, where you need to get a floor all colored and where you need to solve puzzles. Okay, scrap that last one. But it keeps the game pretty varied. Sometimes you need to fight the monsters in a certain time limit and other times you need to sneak into the castle. There is one puzzle I liked so much I tried to program my own version of it. I succeeded but the project died.

The big trading

zelda-oracle-of-ages-oracle-of-seasons-3ds-screenshots-1There is a lovely side quest to the whole game with a reward. That reward really pays off the effort you need to do for it. This side quest is actually sort of a standard in the portable games of The Legend of Zelda, because as far as I know, it nearly appeared in each portable Zelda game.

There is a trade quest where you need to trade items with other characters. What the reward is, well I’ll leave that up to you guys to explore.

The gameplay is your standard Zelda gameplay. You get an item, you go to dungeon, get new item, defeat boss, get a heart container, puzzle to open next dungeon and repeat. Yup, nothing new there. And it still holds up till today. The game is still extremely fun and pulls you in. Pay attention when you play this game, the hours will fly by. And the game is quite lengthy too, so you won’t finish this game in one sitting.

Once you finished the game, you can link up the sister game Oracle of Seasons with a password. This way you pass over the names you gave to characters, and you can see the true ending. This game will tease you with a “To Be Continued” screen at the end of the game.

The animation in this game is basic, but it works. Actually, I take that back. The animation is pretty neat but not really for the impatient type of people. Burning a bush can take a while. And you aren’t able to skip certain animations like time travel. Time travel can be annoying when you go too close to a portal, and you go in it by accident.

The music is, as it always in a Zelda game, short of amazing. It was blasting through my speakers the entire time I was writing this review. I even have the music on my hard drive and I listen to it here and there.

The game looks extremely well. The world looks colorful and the past looks aged. I really enjoy both world and the colors given to it. The level design is nicely implemented.

But is this game perfect?

Legend_of_Zelda,_The_-_Oracle_of_Ages

As a big Zelda fan, which I am, I would tell you: yes it is. But that wouldn’t make for a fair review, wouldn’t it? So, let’s rip this game a new— oh, nope, let’s not finish that sentence.

What I didn’t like about this game is how basic the sound effects sound to me. The sound effects are most likely all pulled from a library of other Game Boy games and fail to impress me. I even have trouble with placing some sound effects in this game. (Yeah, I can be into Zelda too much)

Also, the GBA shop is in my opinion a cool addition but truth to be told, it’s a cheap marketing trick to get people to buy a GBA. Well played Nintendo, well played.

Also, I wished that Maple appeared a bit more. She nearly never appears and I often sometimes just pass by the screen and miss her. It’s even more annoying when you miss her, and you needed her for your trade quest.

To finish up this review, I’m going to mention something positive. The controls are extremely well done in this game. Apart from the jumping that can be a bit annoying…

Conclusion

The good:

+ Great music.

+ Decent story.

+ Great, long adventure.

+ Lovely puzzles.

+ Nice graphics.

The bad:

– Cheaty Maple.

– The cheap “buy GBA” promotion.

– Weaker sound effects.

Conclusion:

I had a hard time finding bad elements in this game. I went searching around what other reviewers had to say, and they gave it all nearly a perfect score. This game is one of the best Game Boy Color games period. It’s even one of my favorite Zelda games. Actually the Oracle games are my favorite in the series. 

As a Zelda fan, you really owe yourself to play this game. And if you love adventure games, you need to play this game. Don’t wait, play it. But first let me know in the comments what you think of this game.

Score: 99/100

Review: Tomb Raider – Survivor (PC) ~ Dark game about the sun.

Tomb Raider Survivor Box-Art.

Link to the official site

“A famous explorer once said.” is the very first line that you hear in this game. The opening of this game is beautiful enough to keep your attention but is it good enough? This series got a reboot after the negative reception of Underworld, which is still in my eyes a darn good game. In this reboot, you play as, who else, Lara Croft. Yeah, only younger this time around. I realize that I’m late with this review and that many played this game already. But I have only recently gained interested again in reviewing. So, yeah. A messy introduction is messy.

“Not who we are.”

Hardcore Tomb Raider fans will actually feel right at home with this game. There are many tombs to explore and raid, all in a nice package of amazing graphics and the athletic Lara. But there is a difference this time around. You can’t go shooting all you want. Ammo isn’t unlimited.

Many people give this game the subtitle of “Survivor”. Since it’s a survival game. Well, partially. Okay, not at all. There is a mission to collect food, but that only gives XP. You can hunt on animals but all she does is slice them open. And before you tell me that it would be too “cruel” to animate her eating her prey; well, think again. This game is Dark, with a capital d. Some scenery isn’t for young eyes.  So I see a missed opportunity there.

The only survival part about this game is that you need to find ammo since, in the battles where you need to survive, you’ll quickly run out. You don’t have a health bar. Nope, this is replaced with the “Call Of Duty” style of health bars. Where the screen becomes redder when you take hits. What’s nice in this game is that the screen becomes gray when you are one hit away from death.

“Adventure found me.”

TRSscreen1

The earliest design sketches that were posted featured a lot of content that didn’t make the final cut. So which adventure did Lara find? Like I said, the game looks amazing. The graphics are really neat. For the most part. Some areas of the game will feel a bit unpolished. It could have been my graphics card but some pits their textures were too big.

And the water isn’t all that great. Since sometimes it stops caring. I had several times that in the game the water texture was glitched up and looked more like boiling mud. Or that a 9-year-old discovered a distortion filter in Photoshop.

The game is said to have an open world. What an empty promise that is. The world is “open”. The game is extremely linear. And yes, even backtracking to old locations appears in this game. The level structure might be gone, or that is what you think at least. It’s simply replaced by areas.

In each area, you have many secrets, treasures, food plants… to find. This is lovely since it makes me come back even after I finished the game. The replay value is high in this game. Sometimes you have even enemies who respawn so that you have something to shoot with your collected ammo.

The gameplay is pretty neat. Again, for the most part. Like many other reviewers will tell you, get a sturdy keyboard to play this game. Since there are a lot of quick-time events. They break the pace of the game often and are in some cutscenes rather unwelcome. I even think that in some cutscenes the quick time events are responsive. And in some, your timing needs to be better than in other cutscenes. Hrm, great to be consistent.

Bomberman Croft

TRSscreen2

There is no area without an explosion. Really, the game is on a deserted island and there are sure a lot of bombs, explosive material and other stuff that can go boom around. The developers got a tad bit lazy and made the area where some cutscenes of the story is triggered unreachable after you passed it. Either by a ladder that broke down or a building that goes boom.

Even the very first puzzles require you to blow up parts of the cave where Lara is held. But why is she held there? A good question to introduce the part of the review where I talk about the story.

The story is mediocre at best but gets extremely “meh” at the end. The Tomb Raider games never really got me into the story. And this game is no different. Don’t get me wrong, it’s a unique story that I enjoyed but it didn’t leave an impression on me. I skip the cutscenes in my 2nd playthrough since I didn’t want to be bothered by the story and just play. Some RPG or big story-driven games can smell the plot twists from miles away.

But the disappointing story actually gave me hope of something else. Voice acting. I loved the voice acting in this game. It’s top-notch. The sound in this game is amazing. I really advise playing this game with a good headset. I played this game with a headset, and it makes the game way more intense than with speakers. The music is incredible. I truly enjoyed the music in this game. Although, I felt that the silence of some areas was a nice choice too.

Steam

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For a long time, I didn’t have steam. But thanks to this game, I got an account. I am glad that I did since I got easy access to the updates for the game.

In the game, you can collect salvage to upgrade your weapons. It’s possible that you can finish the game without upgrading all your weapons.

You can also get new skills with skill points. You get a skill point when you have enough XP after killing enemies, emptying out tombs, being a meanie to a rabbit…

The animation in this game of the characters is amazing and well done. Even with my weak laptop, I had to put this game on low settings, I really saw that a lot of work went into this game’s animation. Some death scenes may be disturbing, but it adds to the game.

Before we go to the overview, a quick rant. Why do the bodies of the enemies despawn so quickly?

I’m not going to talk about the multiplayer since I didn’t really get into it. So, I don’t have enough playtime to form a good opinion on the multiplayer.

Overview

The good:

+ Good length.

+ Replay this game, sign me up.

+ Great voice acting.

+ Strong animation.

+ Amazing music & sound.

+ Good gameplay.

+ Visually an eye-candy.

The bad:

– Mediocre story.

– Some graphics tweaks are needed.

– The enemies may respawn but too few to be of any danger.

– Frame rate issues.

Conclusion:

Do you need to buy this game? Why are you asking me this question? Yes! Yes, you should. It’s a great game and I found this game very enjoyable. The flaws of the game might get a bit in the game, and the multiplayer is decent.

But for the great gameplay and the amazing visuals, the game is worthy of a playthrough. Even if you have to sit through annoying quick-time events.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100