Tag Archives: secrets

Game Quicky: Forager (Switch) ~ Collecting the Mining

Forager

Official website

A few days ago, I wrote an article about a few of my favorite pieces of music in games. In that article, I talked about Forager. A game that recently got ported to the Nintendo Switch. Because the game looked quite interesting to me, I decided to give it a try and now that I have almost finished the game, I decided that it’s high time that I write an article about it. So, in this game quicky, you will find my opinions on the game and feel free to leave a comment in the comment section with your opinion on the content of this article and/or the game itself. A little side note, this review is written when the original version came out on Switch, it’s possible that things from this review can become irrelevant when new content comes out.

Positives

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In this game, you play as a sort of nameless somebody that’s stranded on an island. Your goal is to expand the islands and survive. Now, there are a lot of game mechanics and there is a lot of crafting that will need to be done. The pacing of the game is something special. Depending on your playstyle and what you unlock, the game can go quickly or slowly.

The gameplay is quite unique. You start off on one lonely island. I was unsure at first what I needed to do. I was able to mine away from the resources on the island and after a while they randomly respawned. So, where a flower spawned first, a tree was now standing. I always got small bits of experience. When I leveled up, I was able to unlock new skills and buildings. These skills and buildings allowed to me gather even more types of resources and sometimes even more efficiently.

It didn’t take long before I had a ton of farms and factories setup that helped me in automating certain parts of the crafting process. Now, it would be lovely if they expanded a bit more on this process in future updates, like for example, a certain furnace always smelting a certain ore when it got below a certain point.

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Besides crafting and grinding for resources, you also have enemies to worry about. Depending on the strength of your weapons and gear, these enemies can range from major treats or pushovers. I found it extremely enjoyable to improve my gear and then to take revenge on some annoying enemies by defeating them in one swipe of my sword.

On top of that, there are various dungeons, quests, and secrets to find throughout the game. Almost every island has something to do or to discover it. Some islands have even more than one thing. So, it’s a great idea to try out different things. If you watch closely to each island and try out things, you might discover some secret treasures and upgrades.

I found the visual presentation of this game quite nicely. The pixel art of this game is excellent and fits the style of this game quite well. The animations aren’t too special or flashy, but that isn’t too big of a deal. The goofy writing and humor of the characters more than make up for it. Speaking about that, the characters in this game can be quite amusing and entertaining.

Now, if you talk about the presentation you can’t forget about the music and sound effects. These are excellent as well. The soundtrack of this game is a joy to listen too. I’m even considering adding the soundtrack to my playlist for when I’m writing or just relaxing. The soundtrack is in general quite relaxing but can be quite tense when it needs to be.

The controls of this game are quite responsive and easy to get the hang of. It didn’t take long for me to get used to the controls and do some advanced moves. The inventory management is a bit basic, but more on that later.

So, you have to purchase land, find secrets, unlock achievements and so much more. Whenever you finish a quest line or finish an achievement, you get special costumes that give you special abilities. These special abilities can range from taking less damage or certain enemies ignoring you. And some of these costumes are great easter eggs or references to other series. One thing to know is that once you unlock the effect of a costume, it’s always active. Even when you are not wearing it, it’s active.

Negatives

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Certain building mechanics are quite underdeveloped. When I wanted to place another oil pumping station, I had an extremely difficult time removing all the wood I had placed in the ocean. Also, I was unable to remove any land tiles that were blocking the pumping station.

The vaults are quite handy and aid you in stocking up resources. The issue I have with the vaults is that you are unable to choose where which item goes when your inventory overflows. At the end of my playthrough, I had several vaults and I didn’t know which item was where. It was always a find expedition when I needed to find one item or check if there weren’t item stacks that could be combined.

In an extension of that, the inventory management is too basic. You can’t move items in your inventory, you can’t change the order of the items in the hot bar. Also, when I was catching things with bottles, the hot bar sometimes switched to the caught item and I accidentally released the fairy.

The randomness and luck-based drops nearing the end can get extremely frustrating. There are two artifacts that I still have to get to complete the museum but the random drop rates of the remaining treasures are so low that after 5 hours of trying, I was unable to get even one of those drops.

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There are some minor game-breaking bugs in the game. For example, there are some puzzles where the required items don’t always spawn. These bugs are fixed in the Steam version of the game, but I still experience them on the Nintendo Switch. The one that affected me is the bug with the mushroom puzzle on the rainbow island.

When you bought all the islands and crafted almost every upgrade, the game gets a bit boring. Not only is one of the final upgrades quite repetitive and slow to get, but there is also nothing to do after you bought all the islands. Now, this might change in the future, since additional content is being developed. Recently a new content pack has been released for the Steam version.

In most cases, the frame rate is quite stable. But, whenever you enter or exit a building or when there is a lot happening on screen… The framerate can drop drastically. For example, I noticed a lot of frame drops whenever I had some special buffs applied to me and I was digging all over the place. Speaking of the frame rate, there is one dungeon where you have to guide a beam towards certain obstacles to open the doors. How the longer the beam was, the worse the framerate got.

Conclusion

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This game is quite a lot of fun, I enjoyed myself with this game quite a lot. But, the game can be a bit rough around the edges. There are some parts of the game that are still a bit underdeveloped and could some expanding.

The tricky thing about reviewing this game is that there are a few major updates planned and I have no idea what they will change or add to the game. I don’t even know if I have to restart or if I’m able to continue on the same save file when the updates come out. While some of them already got released on Steam, I don’t know if and when they come to the Nintendo Switch.

9

Yet, I still recommend this game to people who enjoy games like Terraria, Zelda or Minecraft. This game is a lot of fun and quite addictive as well. When I started playing this game, I had a very hard time putting the game down and playing other games. I’m very excited to see what the next updates will bring and which improvements it will bring to the game. Since if they polish the mechanics that I talked about in the negatives section of this game, the game can become even more enjoyable.

And with that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed right it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 70/100

Writers Raid: Tomb Raider Level Editor ~ Lara Raided Fantombs

Tomb_Raider_Level_Editor

Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never took the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.

History

Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper into the details of those levels on the Tomb Raider Wiki.

If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:

http://www.tombraiderforums.com/forumdisplay.php?f=16

https://tombraiders.net/stella/trle.html

http://www.trle.net

https://www.aspidetr.com/en/tools/tomb-raider-level-editor/

There is also an updated fan version of the tool called Tomb Raider Level Editor Next Generation. It’s quite a mouthful, but it has more features than the original tool. It also has widescreen support and various other features. More information can be found on this website: http://www.trlevelmanager.eu/ng.htm or you can read about it in detail on this forum thread: http://www.tombraiderforums.com/showthread.php?t=216848

Before I continue with this article, I have to admit that I’m not that good at creating levels with the tools. So, if you are looking for a review of the tools, I think you are in the wrong place. In this article, I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net

Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.

To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the .exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.

For beginners

Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.

First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic layout for the keys:

TRLE1

Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.

Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using ESC during cutscenes either.

Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.

You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to open trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of aside. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.

Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using backward rolls when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level, I have to jump back and forth between platforms to make it to the other side.

In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.

Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.

Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.

Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.

Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.

Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.

You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.

With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.

The Wolf Pack – Part 2

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Created by: JesseG

Created in: TR4

Rating: 9.25

Released: 23/08/2018

http://www.trle.net/sc/levelfeatures.php?lid=3065

This is at the moment of writing this article, the most recently released entry. This level isn’t beginner-friendly since it requires some precise jumps from ladders. Especially backward. To more experienced players, this level is a nice challenge.

In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.

At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.

This is quite a lengthy game. As a matter of fact, this game can take up to an hour to complete the three levels. In these three levels, you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.

Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.

The only points of criticism are as follows.  First of all, while almost all sound effects have been changed, I found it strange that the sound effect of falling to your doom hasn’t been changed.

Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.

Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd levels were merged into one level.

Overall, a very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.

Personal score: 9/10

Wolfpack screenie

Lost in Temple

Created by: Sal

Created in: TR5

Rating: 5.98

Released: 11/10/2015

http://trle.net/sc/levelfeatures.php?lid=2873

This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.

Lost in Temple screenie

While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.

This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.

Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be a universal issue with Tomb Raider 5 and Windows 10.

This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find where I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.

Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.

Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.

Personal score: 4/10

Poseidon’s Sanctum

Poseidons Sanctum screenie

Created by: Sarikman

Created in: TR3

Rating: 8.94

Released: 21/11/2011

http://www.trle.net/sc/levelfeatures.php?lid=2478

This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Turbo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.

I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.

Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more at the custom level than in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.

The music selection in this level pack is top-notch. I really liked how the music went more silent when you were underwater.

While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.

I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.

The only advice I could give to the author for this level is if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.

Personal score: 8/10

Final words

Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time at various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro heart happy.

While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious about what adventures I’ll find myself in next.

I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.

If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.

With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.

Tomb_Raider_raid

The logo for this project is created by The Well-Red Mage

 

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

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While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

capsule_616x353.jpg

General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try to get a review or first impression article out when this game released on the 9th of August.

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First Impression: Project Zero – Maiden Of The Blackwater (Wii U) ~ Snap Those Ghosts

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Official website

While I know that Halloween is over and that we are extremely close to another holiday, that is supposed to bring happiness and joy to people, that doesn’t stop me from talking about a scary game. I had heard a lot about this game and also a lot about the franchise, Fatal Frame. In fact, this is the 5th entry into the series. Thankfully, you don’t need to know about the previous games in this series to enjoy this game. When I saw in my local game store that I was able to pick up the collectors edition with everything in it for a cheap price, I don’t hesitate. I mean, I’m a game collector after all. In any case, I think it’s time to take a look at this game since this game did something with me. Do I regret buying this game or have I been enjoying it? Let me explain while I invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Scared-y cat

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So, I’m not that good with horror games. I get spooked too easily and generally, my play style doesn’t fit the more careful way of planning and strategizing that you need to survive in horror games.

Now, in recent memory, there were a few horror games that actually made me want to play horror games. First, there was this psychological horror game called 999: 9 Hours 9 People 9 Doors then there was this, somewhat over the top, horror visual novel adventure series called Corpse Party. Then I noticed something if I’m able to get invested in the story, I tend to enjoy myself. Also, I tend to enjoy Japanese horror games more than western horror games.

That’s what happened almost right away in Project Zero. The story is pretty well written and takes various twists and turns. Some I had seen coming, but the pacing and execution are great.

You play this game in chapters, called “drops” in this game where you visit a cursed Japanese mountain. You can play as a few different characters, but there are no big differences between them gameplay-wise. The difference is in the story.

In this game, you can choose between English and Japanese voice acting. I honestly tried both and I think they are both great. For my overall gameplay, I tend to choose the English voice acting since I enjoy looking at the cutscenes on my big TV and the subtitles are just a bit too small on there.

So far, I’m at the 5th drop and I have been enjoying the story. I can’t wait to see what the rest of the game has to throw at it. I also like how you can get some backstory with the various notes you find. While some people don’t enjoy reading huge walls of text, in this game there aren’t too many and they aren’t too long to read either.

Snap those ghosts

project zero 2

Something I really like in this game is that this game doesn’t have a limited amount of ways to defend yourself and still stay challenging.

In this game, you solve different cases related to the haunted mountain. While you can explore the mountain, most of the game is somewhat linear. You can do some exploration but not too much.

During your exploration, you can get attacked by different ghosts. Now, you can choose to avoid most of them, but others you will have to “kill”. This you can do by snapping various pictures of them. The better you get the ghost and it’s face into the frame, the more damage you do.

There is also a point system and these points can be crucial to your survival. The better pictures you take and the better combo’s you make, the more points you earn. You can use these points to not only upgrade your camera to do more damage and defeat the boss or the stronger ghosts more easily. You can also use your points to buy various healing and supportive items at the start of a chapter. So, if you need more healing items or supportive items AND you want to upgrade your camera, you better make good pictures of the ghosts.

There is a “risk and reward” system here. If you let the ghost come close, you will get damaged, but you also do more damage. So, you really have to think wisely when you get in to combat.

While you are exploring the area, you can choose if you have your screen mirrored on the Wii U gamepad or if a map is shown. Something I really like during combat is how the game shows a more general view on the TV screen and a more zoomed in view if you look through the Wii U gamepad. You really get the feeling you are snapping pictures of those ghosts using the Wii U gamepad as a camera.

The camera is a game mechanic used to it’s fullest in the game. You will also need to use it to bring items from the ghost world to ours. There are a few other mechanics too, but I leave those for you to discover if you decide to play this game.

Shivers

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The visual presentation of this game is extremely well done. The game looks amazing on the Wii U. The game really drew me in with its visuals and animations.

While I have seen some clipping in the animations, when it comes to humans picking up objects, there are a few moments where I thought the game could use just a bit more visual polish. Especially the animation of the hair I found lacking. Almost everything on the body is well animated, even down to a shaking hand to simulate shivers in the characters when they are picking up objects. But, the hair mostly stays static, as blobs to the head of the characters.

Also, there are some invisible walls in this game. While I understand that there are some invisible walls to avoid players running off cliffs, sometimes they are used in places I think they weren’t needed. For example, there was one place where you had a room with an altar and a pool in front of it. You were unable to go to the altar since in the middle of the pool, there was an invisible wall.

Those are the only complaints that I have when it comes to the visual presentation of this game. And most of them, don’t really bother me that much. I really think they did a great job when it comes to the visual presentation. It even creeped me out sometimes.

Besides the visual design, the sound design does a lot to creep you out too. In most cases, when a spook happens, some loud noise or sound effect plays. That’s not always the case in this game. This game can play tricks on you with moving dolls or just putting silent ghosts just right around the corner.

The sound design also helps out in the cutscenes and regular gameplay. You get additional sound effects playing through the speakers of the gamepad, making some situations even more creepy.

Overall, I think it’s quite clear with all the praise I’m giving the game, that I’m enjoying this game. But, there is one thing that I think really brings this game down. Sometimes, the controls in combat aren’t as smooth as they are supposed to be.

I had times where my gamepad lagged behind what was happening on the screen or the other way around. Also, the gamepad didn’t always follow my movements when I went from side to side. This caused some damage that could have been avoided. While I write it off as my character packing and being flustered, I can see some gamers being frustrated at this and stop playing the game altogether.

The game has two difficulty levels. You can play this game on easy and on normal. Maybe, you unlock a higher difficulty when you beat this game, but I haven’t done that yet.  In addition to that, I assume that you unlock the costumes also at the end of the game. Since I’m at the 5th drop and not one costume unlocked. Maybe, I’m overlooking something here.

In any case, that’s everything I wanted to say about this game for now. There are a few things I left out in this review since I think it would be more fun for you to discover while you are playing the game for yourself. This game is totally worth playing if you enjoy adventure games and games with a good story. But beware, for spooky moments.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

 

Publishing: Pocket Knights 2 updates: What’s new and what’s next!

Explore the secrets of Pocket Knights 2 with your fellows HK –October 24, 2017 – Pocket Knights 2 rolled out a new update that is a big adjustment since its release. Based on previous versions, the latest one introduces some interesting features (like the Country Flag and Personal Boss), it also adds more chapters to [New Chapter] and extends more floors for [Magic Tower].

What’s new

 Country Flags Players can choose a flag of their country on the setting.

These icons will be regarded as a symbol of Countries, Languages, and Alliances. Meanwhile, you can change your flag icon as you wish since there is no limit and it’s totally FREE!

Personal Boss The Boss Board will be added to the main page, which shows the info of personal boss, wild boss, and world boss.

Players can challenge the personal boss to get Exclusive gear to equip their main character or defeat the wild boss and world boss to obtain more rare items.

New Fight Mode 1+1 mode: Players can bring one hero to battle in the part of World boss, Wild boss and Personal boss to boost the chances of winning.

1+4 mode: All your four heroes will fight along your side in the Stage, Trail, Magic Tower, King’s Path and Arena to improve character’s reputation. 

Equipment Adjustment Unlike the summoned heroes, the main role will have their own Exclusive equipment, which includes eight parts: Weapons, Shoulders, Ups, Bottoms, Rings, Necklaces, Gloves, and Shoes.

What’s next

The 1.0.0 Version will remove gear reset, gear star transfer function. To avoid unnecessary loss, players need to use these functions before the 1.0.0 Version. (These two functions will no longer be needed due to the Gear Upgrade/Star level will be stuck with the gear slots in 0.9.0 Version)

The iOS Version will come out in Oct. 2017, please stay tuned for more news later!

The Global Registration of Pocket Knights 2

Register now! Players will be able to receive abundant in-game gifts. Looking for a community? Please enter it here: Facebook

Looking for a discussion forum? Please click here.

More fun videos here: Youtube Get Pocket Knights 2 on the Google PlayStore

PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.

Game Quicky: SteamWorld Dig (3DS – eShop) ~ Diggy Diggy Dig

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Official website

So, last week I finished the eShop title SteamWorld Dig – A Fistful Of Dirt. At first, I was planning to write a full-length review, but after I found out that I was able to beat it in 5-6 hours, I honestly think that a Game Quicky is a better fit for it. I bought this game with some spare money I had after I bought a bigger game. So, how is this game? What is it about? I’ll get right ahead and review this game. 

The bad

526601_447804061976814_797694473_n.pngIn this game, you have to explore a cave where a family member has gone missing. You arrive in a small town with only 3 inhabitants.

So, one negative is that this game is way too short. It has so much potential.

The second negative in this game is that the map system isn’t perfect. I wish I was able to scroll through the map that’s on the bottom screen.

The third negative is that the final boss is very difficult if you aren’t prepared. I seriously advise you to upgrade your character as much as possible before you go and fight the final boss.

And the final negative is that you can’t carry enough ladders in my opinion. You can’t mine sideways, but a solution for that is you place ladders. Speaking about ladders, it would be extremely handy if you were able to remove them after you placed them. Since I wasn’t able to to that.

The good

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About two years ago, I reviewed an Android game called “Mine To Escape“, and the gameplay in this game is similar to that one. And really, this game is truly addicting in my opinion.

I loved exploring the caves to mine ores and minerals in order to buy new equipment and upgrades.

The writing in this game is also superb. I played through this game twice since I was too drawn into to the story. The writing and characters are very well written.

This game is can be easy but can be difficult as well. If you are not paying attention where you dig, you can bring yourself in trouble quite quickly. I love that there aren’t any health packs in the game so, you have to either be lucky that an enemy drops a health pack OR go buy it from one of the shopkeepers on the surface.

Visually, this game looks very nice. Together with an easy to understand interface and responsive controls, I loved exploring the depths of the caves.

The music & sound design is one of the game strong points as well. It’s really relaxing and atmospheric. I found that I enjoyed the game less when I wasn’t able to hear the sound & music.

In conclusion

So, I said everything I wanted to say about this game. If this game was longer, didn’t had problems with the ladders and map system, I would have given this game near perfect marks.

I said it before, the reason why I do this in a style of a game quicky is because the game is too short to have a full review.

This game is a real gem on the 3DS. But this game is multi-platform. So, you don’t have an excuse to not give this game a shot. If you like what you have read and seen, I urge you to give it a try.

The game is really well put together. But like I said in the negatives, there are some issues. They didn’t bother me too much but they were quite irritating.

In any case, I want to thank you for reading and I hope you enjoyed this article. I hope to welcome you in another article but until then, take care and have a great rest of your day!

Game Music: My Favorites – Numbero 11: GB(C) month special.

GameMusic_InArticle

Let’s start off with an article that last month’s theme lacked. An article about video game music. In this series, I take a look at my favorite game tracks. I can’t pick one track as my favorite and since I want to talk about so many tracks, I started this series. This time I want to talk about my favorite tracks of some gameboy (color) games. Keep in mind that these are my favorite tracks and they might differ from yours. Also, this isn’t a top 10 or anything like that. So, don’t be mad if your favorite track isn’t in this article. Man, I’m sounding now like I’m introducing the wrong type of article and trying to make the introduction longer. I’m totally not doing that, believe me. Okay? Anyways, the rules are simple. Only one track of a game per article. Oh, and feel free to leave a comment on the tracks, content of this article and or your opinion of the soundtracks of the GB(C) games. 

#1: Pokémon Blue & Red (GB) ~ Battle Theme

Blue-and-RedLink to my review – Link to the music

Who doesn’t remember the good old gym leader theme of Pokémon Red & Blue? As a kid I was always pumped whenever I heard this melody pop-up. I wanted to defeat that gym leader.

Whenever I hear this melody, I get hyped. I know that something big is coming that has to do with Pokémon.

I even remember that I sometimes let my gameboy play just hear this song. Since it’s the only way I can hear it “clean”. What I mean by that is that near the end of almost every version of YouTube, Pokémon battle sounds start playing.

But hey, it’s still a memorable and nice track to listen too!

#2: The Legend Of Zelda – Oracle Of Ages (GBC) ~ Nayru’s Song

260px-OracleofagesReviewLink to the music (extended)

There are two songs that makes me sometimes tear up of nostalgia in the Zelda series. One of these songs is Nayru’s song. The reason why is because it’s the first puzzle I solved in my favorite Zelda game. It was the start of a thrilling adventure I never forgot.

As a kid I didn’t have a console or a good PC. So, I played a lot on my gameboy. So, that’s why my love for the gameboy games is so big. While I don’t remember if this was my first Zelda game or the NES remake on the GBA, but it was one of the first.

It was also a different game then I used to play. Different from the pure puzzle games and platformer games. Yeah, the memories.

#3: Super Mario Land (GB) ~ Overworld

250px-SupermariolandboxartLink to the song

The hate this game gets is just… Well, it’s mixed for me. At one side,  I understand how this game is a mediocre Mario game compared to the other Mario games. It isn’t in color, it’s outside the Mushroom Kingdom, the story is about another princess, the fireballs bounce, you can’t save…

At the other hand, it’s the Mario game I grew up with. It’s the first Mario game I ever played. Even when I played the NES game at my cousin’s house, I found that the NES game wasn’t as much fun as Super Mario Land. Something didn’t click with me.

Wow, I got sidetracked extremely fast. But the memories behind this game are just too big. Maybe I should write an article about it…?

#4: Tetris DX (GB/C) ~ Type A

2209074-tetrisdxfrontLink to the music

So, I got a gameboy color… And what’s the first game I get myself? That’s right! Tetris DX! Why? Because my grandmom got a Gameboy color herself.

In this gaming nostalgia article, I talked about how my aunt’s brick, I mean oldschool gameboy died. The only two games I could play on there were Pac-Man and Tetris. So, when I saw this, I wanted to play Tetris again.

I have multiple stories about this game, but this game is the sole reason why the Tetris theme is so memorable to me. It’s one of the biggest tunes in gaming is it not?

#5: Harry Potter and the Chamber Of Secrets (GBC) ~ Main Theme

61JZMX48MJL._SY300_Link to the music

I was a kid right when the Harry Potter craze was in full swing. Besides Pokémon and Yu-Gi-Ho, Harry Potter was extremely popular with the kids.

While this game was also made on the PC and several other consoles, I played the Gameboy Color version. I didn’t have any fancy consoles or the game on PC.

But I enjoyed myself. I had both games, from the first movie and the second movie. The reason why I picked this track is because I had a hard time finding the music of the first game of the gameboy version. And this popped right up in my search results.

Closing words

As I feared, this article turned into a sort of gaming nostalgia article. When it comes to gameboy and gameboy color games I always want to talk about more then just the music. I hope you can forgive me for that.

So, till Christmas, I will write a few articles of gameboy and gameboy color games. I’m going to try to do my best to not be overly nostalgic like in this article. It’s for that reason why I kept this article shorter then my usual articles.

I hope you enjoyed reading it! Hopefully I can see you another time here on my blog for a new article. Take care guys~

Review #025: Alan Wake – American Nightmare (PC – Steam) review ~ The Teasing End?

Alan-Wake-American-Nightmare-Box-ArtWikipedia entry

So, before I begin at this article, I have to mention something for my readers. I found out that I made a mistake in the numbering of my reviews. I was off by 2 from number 15. So, I had some work fixing them all. But don’t worry, none of my URL’s changed. So, Remedy has released a sort of sequel to their amazing game Alan Wake. I haven’t written a first impression of this game but I had written way back a first impression of the original. To be honest, you may call this game more of an extended DLC mission then an actual game. But I’m going to review it if it were a stand-alone game. If that’s okay with you. And if that isn’t okay with you, I’m sorry, articles don’t rewrite automatically like Alan Wake can. My apologies for that. Man, I haven’t even started with the actual review and I’m already making references to the game. Anyways, my best buddy MiseryLC has watched a LP of this game. He found that this game was pretty sweet. But do I agree with my best buddy or are there some things in this game that make me dislike this game? Let’s see. Oh, like always, feel free to comment on this article and or the game. 

Compare it to the original? 

559233-alan-wake-s-american-nightmare-windows-screenshot-approachingWould it be wise to compare this game to it’s original? Well, honestly that isn’t the best idea ever. Because there are a lot of things different in this game then in the original. While keeping the same formula, this game is nothing like the original.

Let’s first talk about the story. The story is told differently this time around. Real life actors played some cutscenes. While in the original, if I remember correctly, only small parts has been done with real actors. The acting scenes are extremely welcome and add to this game.

The story in this game is rather interesting. It aids the gameplay quite well. But the end of the story of this game is extremely weak. It was a balls to the wall action story with some little twists but I feel like the first game had a way stronger story.

Let’s talk about the graphics for a moment. While my laptop couldn’t handle the highest settings very well, the normal settings gave extremely neat settings. The dark feel is back full force in this title then in the original. With some attention to detail, I barely have anything to complain about the graphics.

But, the collision detection is a totally different story. Some objects that you know can move, don’t. Yeah, ever had a chair that doesn’t move a pixel when you run against it? Thankfully, this issue isn’t that big and isn’t present with the enemies.

Nailed it!

imagesI’m so sorry for the pun. Wait, you don’t understand the pun? Let me explain, there is actually a nail gun in this game. Yes, a nail gun. Remember my review of the original where I said that the selection of guns wasn’t the best? Well, this game totally fixes that!  The interface for selecting guns is a ton better.

There is also a use in game for collecting the pages. I don’t quite remember if there was a use in the previous game for them apart from getting the backstory. In this game they are used for unlocking guns. Interesting.

This game has some changes to the gameplay as well. First of all, the health system works quite differently. You don’t fully get your health back. You can have 3 hits from the toughest enemy and you die. But your health bar is now in three parts. So, when it’s somewhere mid-way the 2nd part, it will only fill the 2nd again instead of the third as well.

Also, the compass is quite useful. It has a bit more icons then in the original. You can’t see the full picture as far as I know but certain clear icons appear when you’re close to ammo or light to regen.

This game has also various new enemies. While the design of the enemies is the same then in the original, the new enemies more then make it for it. From enemies that duplicate when you shine light on them to enemies that can divide themselves into birds. It made the game more challenging and I quite liked that.

Flaws

559229-alan-wake-s-american-nightmare-windows-screenshot-this-poorSo, before we continue this review, I have to admit that I haven’t played the survival part of this game. It looks like fun but it’s not totally my gameplay type. Yet, it’s a must have addition to the game.

Anyways, the flaws of this game. For starters, the final part of the game is a tad bit too hard. Think back at what I said earlier, the game has an incredible weak ending. So in other words, you get a little reward for that high input.

The biggest flaw this game makes is that it’s extremely short. According to Steam, I finished this game in 5 hours. While I honestly don’t believe that, I can’t deny that this game is rather short.

Another thing that might turn people off is that there are very few settings in this game. Due to the nature of the story, you will see some locations several times. The variety in this game is rather low.  That’s a sad part.

Also, I have noticed three times that the scenery moved for no reason. And it didn’t get explained either. Why does a big cinema screen suddenly move from one side to the parking lot to another side. I’m sure I didn’t get turned around or anything.

So, before we end this review, notice how I didn’t talk about the animation, music and sound effects. If you’re interested in the game, check them out for yourself. And if you want to know my opinion, they are great. I just like to don’t talk about certain things of the game so you have some surprises after reading this review.

Conclusion

The bad:

– Short.

– Weaker story then the original.

– Some repetition.

– Some things got unexplained that should have been explained, Dues Ex Machina’s and scenery that suddenly changes.

The good:

+ Classic Alan Wake gameplay with some tweaks.

+ Neat bonus story (while not perfect.)

+ Amazing design.

+ Unlockables.

+ Additional gamemode survival.

+ Great soundtrack.

+ Great sound design.

Final thoughts:

If you want to buy this game, buy it on Steam. The low price of 9€ is actually totally worth it. Don’t buy it for a larger price. Since this game doesn’t offer more value then that.

At the start of this article I talked about how this game should have been an expansion pack instead of a stand-alone. This would have increased my final score.

If you liked Alan Wake, don’t pass on this game. It’s a great game, sadly it’s short.

Score: 70 / 100.

Score, if it had been an expansion pack: 80 / 100