Tag Archives: shooter

Publishing: Hissatsu Studios presents Space Outlaw Alice!

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Description

Space Outlaw Alice follows Alice, the main character, as she gets targeted by the corrupt government of the Earth Union and must also deal with mysterious extra-dimensional monsters that appeared out of nowhere. As she runs through the stages, the player will experience a classic platform action with jumping and shooting. However, each stage also contains segments where she will pilot Seraph, her giant robot, and the game will shift to a horizontal scroller shooter. Space Outlaw Alice is highly inspired by the classic games of the NES/Famicom console as well as the mecha anime genre. Its plot and characters are carefully presented through 8-bit cutscenes between the stages.

History

The year is 2378 A.D. Humanity is expanding into space, but its progress is being held back by the corrupt regulation of Earth Union. In addition to the inability to rely on its own government, both Earth and space are plagued by criminal activities and terrorist attacks. Alice, fearless outlaw and captain of the spaceship Valiant Gear, accepts a job to raid a military facility and gets caught up in a situation that will determine the fate of the world. Targeted by the Earth Union army and facing the coming of extra-dimensional creatures that threatens to exterminate all forms of life, she and her crew will need to make a decision. Run and mind their own business or join the battle and help everyone?

Features

  • Retro platformer action
  • Retro shoot’em up action
  • NES inspired pixel art graphics
  • Upbeat 8-bit inspired music
  • Six two-part stages
  • Hidden weapons and upgrades
  • Flashy special attacks
  • 8-bit cutscenes presenting an engaging plot
  • Fights against trained soldiers, monsters and robots

Space Outlaw Alice | Indiegogo Campaign
Crowdfunding campaign for Space Outlaw Alice. igg.me.

Space Outlaw Alice at Game Jolt
Space Outlaw Alice’s page on Game Jolt. Playable demo avaiable. gamejolt.com.

Space Outlaw Alice at itch.io
Space Outlaw Alice’s page on itch.io. Playable demo avaiable. hissatsu-studios.itch.io.


About Hissatsu Studios

Boilerplate
Hissatsu Studios is a brazilian indie game studio founded by Lucio de Godoy in April 2017. Its main inspirations are the 8-bit and 16-bit era videogames. Hissatsu Studios is currently working on its first project, Space Outlaw Alice, a pixel art game with distinct platformer and horizontal shoot’em up segments alternating in a single adventure. It is inspired by the NES/Famicom classics and some of their technical limitations.

More information
More information on Hissatsu Studios, our logo & relevant media are available here.


Space Outlaw Alice Credits

Lucio de Godoy
Game Designer, Artist, Programmer

Rafael Giordanno
Composer

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First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Preview: Neon Valley Revenge (PC) ~ Let’s Go Shooting in Tron?

neon valley revengeOfficial website

Recently, I came across a game on the world wide web called Neon Valley Revenge. This game is so interesting, I wish that there was already a demo I could play. So, let me tell you when I’m so interested in this game. I also got in contact with the developers and the CEO told me that a demo might come in the future. In any case, let’s take a look at Neon Valley Revenge. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of the article and/or the game.

Let’s Go Shooting in Tron

neon valley revenge 1I chose the title of this article for a reason. This game is going to be a shooter set in a sort of Tron-ish looking world. It’s going to be an online shooter too.

From the currently released material on their website, I’m not sure if this game is going to have a single player campaign.

I think there is no need to talk about the visuals in depth since the screenshots in the article will do the trick I think. A picture can say more than a thousand words after all. But, if you want to see the game in action, you can look at this teaser trailer where the developers show off some combat mechanics. You can find more information about it in their article about the video.

Something that gets me interested in the game is the fact that the wall jumping. This opens up the map in so many different directions and I can’t wait to see how hectic matches can be online. Also, I like that there seems to be a 1st and 3rd person mode in the game. Personally, I like to play my shooters in 1st person, but if there is going to be an option, this will please both parties.

neon valley revenge 2Also, if the music from the video is going to be any indication of the soundtrack that this game will have in store, I’m getting even more hyped for the game. I think that the music really fits the presentation they are going to this game. There are some hidden hints placed in an article about the music that might possibly get into the game.

In another blog post, the developers confirmed the wall jumping amongst other forms of movement. Two other things that are pretty interesting is the air control and the dashing. It’s quite clear that this game is going for a futuristic vibe. I like the execution in this game since it really fits the theme visually. So, the artist did a great job in design everything.

Speaking about the artist, the main developer Jonathan D. and David Belli made the animations. Now, do you want to hear something even more impressive? Besides those two, there are three other people working on this game. The team is presented in this blog post.

So, the developers also revealed a bit how it’s going to work in the gameplay department. For this, I point you to a page talking about one of the maps. There will be commands to easily and quickly do things like vote and kicking players.

There are other various bits of information on that same page. You can find the control scheme and some information on how high scores and weapon load outs will work. Currently, the controls won’t be customizable, but the keyword is “currently”. I personally hope that the developer knows that “QWERTY” isn’t the only keyboard layout. I know, I know; it’s a pet peeve of mine, but I hate it when I play a game using my “AZERTY” keyboard and I have to place my fingers in a weird position to play the game.

So, I’m going to keep an eye on this game. When the demo is ready, I’ll surely give it a shot with my friends who are into shooters. From just seeing the already released (press) material, I can’t wait to see this game become a finished product. There is, even more, to discover on their website when it comes to art and screenshots.

Now I would like to thank you for reading this article and I hope you enjoyed reading the article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care. And before I finish this article, I want to share the press kit for this game with you. So here it is! It’s written by the CEO of the developers Daydream Productions, Jonathan D.

Press kit

Daydream Productions presents

Neon Valley: Revenge is an online shooter with Neo 80s design influence. Full of retro neon-infused graphics and hardcore gameplay features, join the digital frontier of Neon Valley and claim your place at the top!

Features

  • Health shield system inspired by Halo: Combat Evolved
  • Agility focused movement for freedom of control. Wall jumping, dashing and air control
  • Assortment of weapons and gadgets with unconventional mechanics
  • Skill and style based points scoring system
  • Online multiplayer
  • Arcade style high score leaderboards
  • Neo 80s design and synthwave music

History

neon valley revenge 3I have been dabbling in game development since the tender age of 14. Mostly working with pixel art and some basic programming using the program Beyond. And after my education, I worked on several projects with friends or freelance based. However, after many of them fell through, I felt like I had to just go for it and push through whatever challenges lie ahead. To develop my own game, a project I could use to broaden my skillset and begin as a professional game developer. I aimed for a game design within my reach… Something which did not go so well.

Neon Valley is a project I have worked on the last 2-3 years. Mostly in my free time and a lot of the time which should have been my sleep. As I am originally an artist and designer I had to learn programming, so I could begin developing my own ideas. This project was for that purpose but as it developed I wanted to take the extra step. So I took it to the next level, revamped a lot of the art and turned it into a somewhat full-fledged game. Or at least direct my goals towards that. Neon Valley transformed from a small prototype shooter to an online multiplayer shooter.

I had to learn not only C# programming in Unity but also pick up how to program networking. And beyond that VFX, designing game mechanics, Lighting, bla bla bla oh my god. So it has been a rough couple years for this little artist, something very out of my comfort zone. It was not the straightforward copy paste of my 14yr old projects. But I love it none the less and am very excited to present my figurative but-also-kind-of-literal blood sweat and tears.

Goals

I wish to tailor-make a competitive online shooter that allows a diverse variety of gameplay styles. Currently, there is only a handful of items in the game. However, over the next few months, I will be designing more characters, weapons, and gadgets, testing them one by one with the players. Experimenting with the gameplay feel and a variety of gameplay mechanics at the player’s disposal. I hope to over time develop Neon Valley into a place where players can develop their own gameplay styles without feeling forced into specific “Meta” gameplay.

 

Game Quicky: Uauim Challenge (PC) ~ The First Stages

Official website

Today I want to take a look at a game still a challenging game called U.A.U.I.M Challenge. The first version of this game released a month ago and the developer asked me to take a look at the game. So, that’s why we are here. In order to be able to review this game, the developer gave me a review code for this game. I played v0.5 for this review. Let me be clear on one thing, this article is my opinion about the current state of the game and is my opinion alone. As usual, feel free to post your opinion on the content of the article and/or the game in the comment section down below.

Background

So, before we continue, what is this game? This game is a pretty challenging top-down shooter. You can compare the gameplay to games like Galaga, 1942 and other games like that.

This game is being developed by one person. I have a lot of respect if you develop a game on your own. Even when you didn’t make everything yourself and you got some help in for example the creation of the music, still I have a lot of respect for you.

The “this is going in the right direction” things

Let me first talk about the good points of this game. I think that the sprite work is going in the right direction. While I wouldn’t call it 16bit, I remind me more of the old days of Atari and very early NES games.

If the enemies will get the same level of animation that your ship has, I have high hopes for the animations.

The controls work pretty well. I have only one nitpick. I think it’s quite strange how you are unable to pause the game using an XBOX controller. I really tried every button and I wasn’t able to pause the game. Oh well, thankfully the “ESC” button on my keyboard wasn’t too far from my reach. Also, thank the lord for auto-fire!

The game really delivers on its name. The game isn’t easy. Thankfully, with some practice, you can get further and further into the game. This game is all about memorization and knowing which ships come next. That’s why I’m so glad I have infinite continues.

Something I really like in this game is the different “skins” you have in the game. You can change the “CRT mode” in the game to five different modes and you can change the brightness of the game by just a button press. As a retro game enthusiast and collector, I’m really happy that things like this find their way into modern games.

The “needs more development and polish” things

The scoring system needs some polishing. First of all, I would love to see enemies display their score value when they die. Like right after they die, you quickly see how much points you got from killing them.

Secondly, it would be nice if there was a high score table with a date when you reached said score. Something that would be even more awesome if you had the ability to share this online.

And finally, I think that the “High-score” system is bugged out. Each time I start a new game or use a continue, the player score resets and the high score too. That’s something the developer should take a look at.

While the UI in this game is pretty decent, I was pretty close to putting it in the good department until I reached the section you see in this screenshot above this paragraph. It’s really hard to read the score when you use a dark blue colour on a purple background. I think it would be easier to read if you make it white instead of blue. In addition to that, I think it would be pretty helpful if you made the font in the main menu a bit bigger. When I wasn’t sitting close to my screen, I wasn’t able to read it very well.

One minor detail that you should add is a “Are you sure you want to quit” dialogue when a player selects the quit button.

While I was able to arm myself with a bomb, I was unable to use it or to figure out how it works. But this will be most likely added in a future release of the game. It would be interesting if some rare enemies drop more bombs.

There are three things that could improve for the future versions of this game. The first thing that I would focus on is the soundtrack. To be honest, I really didn’t like the music. The sound effects are fine, the little jingle that plays when you start the first level isn’t good.

The game could use some more sound effects, to be honest. It would be helpful for the player when the special flame arrows are shot, a special sound effect plays.

The second thing that I didn’t like too much about this game is some wallpapers. I think that the current assets that are being used don’t fit the theme at all. The game gives off a space/industrial vibe to me and most of the backgrounds are more generic ones. Keep the backgrounds a bit more consistent.

The third and final thing that I would change is the difficulty curve. While the game is supposed to be challenging, I had a long time to pass the first level and I got pretty frustrated and stopped playing the game for a few times. I think this game could benefit from more gradual build up instead of being extremely hard from the first few minutes.

The engine

If I may be honest, I think that this game is held back by the engine it’s programmed in. When I talked with the developer about the first version of the article, he told me that various things I recommended weren’t possible with the engine.

I think that the developer has some nice ideas that are present in this title, but I think it would be better if the developer used another engine that allowed more freedom. Something like YoYo GameMaker or Construct.

I think that this game can become a better game if it would be rebuilt in an engine where the developer has more freedom to control more elements of the game.

Conclusion

At this moment in time, the game is 3$.

At its current state, the game is pretty rough and needs more polishing before I can recommend it to other players.

But, I think it would be a nice idea to take a look at this game and give your feedback to the developer. Since, I think that this game can become a nice indie title if it gets some more development and gets a bit more polished up.

If you are interested in what you have seen and read, go ahead and buy yourself a copy from the official website. Otherwise, wait a few months until the game got some more development and give a try again then.

So, that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing about it. Thank you for reading my article and I hope to be able to welcome you in another article on my blog, but until then take care and have a great rest of your day!

Review: Outlaws (PC) ~ LucasArts Pew Pew in the Wild West

250px-OutlawsLucasArtsBoxCover.jpgWikipedia entry

When I was on a garage sale trip in late June, I saw this title in a big PC box for 1€ at one of the last stands I visited. I was drawn to the LucasArts logo on the box. I didn’t think twice about buying it. When I got home, I took a picture of all the games I bought on that garage sale and people got hyped about Outlaws. A friend of mine even said that this is a game he wanted to see remastered. So, I got out my retro game PC, installed the game and started playing it. A few days ago, I finally finished the game so it’s time to give my review about this game. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game. 

Old school shooter

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In this game, you take the role of a retired U.S. Marshall, James Anderson. After he comes home from the store, he finds out that his wife and daughter are kidnapped by two well-known outlaws. When you find out that they killed your wife and are on the run with your daughter, the case is on.

I do have to admit, I didn’t pay a lot of attention to the story while I played this game. While the cutscenes that present the story are very nicely animated for the time, it didn’t grip me. I’m not saying that the story is badly written in any way, shape or form. The cutscenes I watched were thrilling enough to continue playing the game. The voice acting was decent as well. The only thing that I didn’t like about the voice acting was how cliche some voices were. Also, there wasn’t enough emotion in some scenes in my opinion.

Speaking of the voice acting, there is also voice acting during the gameplay. A lot of enemies taunt you with some lines over and over again. The only thing that could be better if there were more lines said. Since, if you hear the same taunts spoken in the last level that you heard on the first level, you stop paying attention to them.

This game is your typical early-3D style shooter. Each level has an end boss and in order to reach the said boss, you have to look for keys to unlock the doors they hide behind. The first time I encountered a boss, I died after two hits. I got so frustrated with the game, I almost rage quitted. After I calmed down, I tried again but this time, I waited and learned the pattern of the boss. When I killed the boss, a cutscene played and that’s when everything clicked for me.

Not long after that, I learned that the yellow arrow on the map screen is the location of the final boss. This is a pretty handy feature. One that helped me several times when I got stuck. The map screen was a good friend in this game. It helped me several times to find new ways when I got stuck or felt that I was running around in circles. There are three things I would change about it. One, have a sort of marker where doors are where you need special keys for. Two, a zoomed out map would be amazing. And three, I would have loved the see the level names like in DooM somewhere in the bottom of the screen.

Something the map screen did well is show how many secrets there are in a given level and keep track of how many you found. This was good fun.

This game doesn’t have an autosave feature. You can save whenever and wherever you want. Just hit the “Esc” key on the keyboard and choose the option “save”. The only thing I could have loved to see improved is that the time and date was displayed when the save was made.

Reload that gun

Outlaws_PC_31

This game has an amazing reload mechanic. In this screenshot, you can see how the revolver doesn’t have any ammo left. When you hold the right mouse button, you start to insert bullet by bullet in your gun. But, don’t worry, when you meet an enemy while reloading, you can just shoot. Even when your gun isn’t fully loaded. I wish more shooters implemented this feature. It speeds up the action so much and makes the gameplay more fun in my opinion.

I played this game on the medium difficulty. Let me tell you, this game can get intense. The game never gets too hard to be unfair. I have played a little bit on the hardest difficulty. Let me tell you, you have to use your cover or you won’t survive.

For the most part, the level design is very well built. I really liked all levels in the game. One of my favorite levels was the Canyon. Especially when you were able to shoot enemies from the cliffs. They have a separate animation for that and even a sound effect! It helped so much with building the atmosphere. In that stage, there was also one of my favorite stage gimmicks. There is wind blowing through the canyon. At certain places, when you weren’t moving; well, the wind moved you towards the cliff edges. There were a lot more stage gimmicks providing variety through out the game.

In this game, you shoot with a lot of different guns. I liked the revolver the most since you can shoot quickly with it. It helped me to clear out a lot of crowded areas. But, all weapons have their own use in certain situations. The only thing I did have problems with is the dynamite. It never lit on fire, I had to shoot it always when I wanted to use it.

That disappointed me, just like the sheriff badge pick up. While these are rare to find, I don’t know what they do. So, I had to consult the manual. Apparently, it’s a shield and a damage increase. I didn’t notice any change with or without the badge.

What disappointed me the most was the frustrating platforming parts. This game had a few, very interestingly designed platform segments but due to the sometimes floaty and unreliable jump, this got to some frustrating deaths and/or me having to do that jump section all over again. When you are playing this game, master the run and jump and the crouch and jump as quick as you can.

Something that didn’t disappoint me was the manual. The manual for this game is actually beautifully created and designed. It features some additional background stories and information about the characters you meet in the game. It’s also themed like the wild west, just like the additional leaflet for the troubleshooting problems with the multiplayer.

Speaking of the multiplayer, this game has it. While I wasn’t able to experience it, from what I read, it’s a decent addition.

Wild West music

Outlaws

This game is, give or take, a 15-hour long adventure. I have to say, I think I’m willing to play through this adventure again. The gameplay is a lot of fun. The game’s presentation is dated but still holds up for retro gamers.

The animation is pretty good too. But if we are speaking of presentation, this game excels in two things as well. The soundtrack and sound design. The soundtrack is amazing. Honestly, it’s quickly becoming one of my favorite soundtracks I heard lately. I’m so adding it to my library of video game soundtracks to listen to while I write.

The sound design is well done as well. I played this game with a headset that blocks out a lot of the sound from around me. So, I was able to fully immerse myself into the game. I have proof that I was fully immersed into the game since most of my play sessions of this game were around 2-3 hours without a break.

Earlier in this review, I touched upon the jump mechanic. Overall, the controls are pretty good. The game has a fast flow to it and I didn’t have problems with the controls. Apart from what I mentioned earlier, the jumps.

When you play the historical missions, some jumps that you have to do are a bit pixel perfect. But, I won’t go too much in-depth about that since I already complained about that earlier in my review.

Something that annoyed me the most in this game is that some areas are designed to get a player stuck. I had to consult a walkthrough twice since I got stuck on two different levels. And both times, it was with one hallway I didn’t check enough or in a place, I forgot to crouch.

So, if you get stuck in this game, don’t forget you can jump ridiculous distances and crouch!

Something that took me by surprise and made me happy is the fact that some enemies were female! Yes, female enemies in a shooter. Some were even bosses of a level. Thank you for doing that LucasArts!

It’s quite clear that LucasArts made this game since there are a lot of easter eggs and references in this game. You can find aliens, Indiana Jones, Sam & Max and a lot more easter eggs. So, if you enjoy easter egg hunting, pick up a copy of this game and start looking!

The final thing I have to say is that I find this game too short. After I had beaten the game and the historical missions, I found it bitter sweet. I wanted to play more but I was happy that I had beaten the game. If only LucasArts was still around, then I would be able to ask/nag for a remake or a sequel to this game.

So, that’s everything I wanted to say about this game. I left some things out for you guys to discover. But it’s time to wrap up the article and get to the conclusion of this one.

Conclusion

The bad:

-The annoying parkour sections.

-Minor complaints about the map screen.

-No date/time displayed on the save screen.

-The voice acting was too cliche sometimes

-Too short!

The good:

+ Amazing soundtrack

+ Addictive gameplay

+ Great presentation for the time

+ …

Final thoughts:

If you look the negatives I listed, it’s quite clear that those are very minor problems. This game is so close to perfect, it’s annoying. The biggest problem to me was the annoying parkour bits that were difficult to do with the sometimes floaty and unreliable jump.

All the other issues are so minor, they weren’t too big of an issue to put a damper on the fun I was having with the game. If you enjoy games like DooM, Wolfenstein, Heretic amongst others, you owe it to yourself to check out this game.

I highly recommend this game to people who enjoy stealth games too. If you play it on the highest difficulty setting, this game is a great stealth game.

I’m so happy to have this gem of a game in a big PC box complete in my collection. This game is one I will most likely play again in the future since I enjoyed my time with it so much. Also, the soundtrack is pretty great and I can’t wait to listen to it while I’m on the road.

In any case, that’s everything I wanted to say in this article. Thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Score: 100/100

First Impression: Bioshock (PC – Steam) ~New DNA

BioshockBoxOfficial website

So, I have been through the usual “end of the year” articles. So, why did I pick this game? Does this game have a special reason to be the final article of 2015? Well, surprisingly enough, it actually has. If you follow my blog or know me in person, then you might know that I’m fascinated by stories that are about people staying people but getting superpowers. That’s one of the main reasons I love games like Majora’s Mask so much. Anyways, what’s the main mechanic in this game? Apart from the little sisters and their … ahum, big daddy’s? That are the plasmids. They allow you to attack your foes with electricity or fire. The concept is just amazing in my opinion. But back when it released, my computer couldn’t handle it. My CPU wasn’t strong enough but I had enough RAM. Then the game went a bit under the radar for me. I mostly got into adventure games like Broken Sword or RTS games like Age Of Empires series. In any case, I think it’s time to take a look at this game. Since in this Christmas Sale of Steam, I finally bought the whole trilogy and the DLC. So, yeah. Enough stalling, let’s dive into Rapture! As usual, feel free to leave a comment on this article with your opinion on the game and/or the content of this article. 

Story – Two kinds of them

bioshock1So, in this game there are two kinds of stories. Depends on how you look at it. While the audio logs and the actual story of the game are kind of “one and the same”… I see them as two different stories. The audio logs are more a back story to the game. This is something I wished the game handled a bit better. I’m not saying that the audio logs or the story is bad. No, not at all. The main issue I have is that some dialogue of the audio tapes can overlap with the dialogue of the enemies. You could argue that you don’t listen to the audio tapes when you near enemies, but you can’t avoid that. But that isn’t a problem exclusive to the audio logs. I missed some story dialogue due to the enemies talking way too loud.

Because of this reason, I’m more fond of diary entries to build a world instead of audio tapes. While I’m a big story guy, I found myself skipping over the audio logs. The world of Rapture drew me in enough already. I wanted to fill in the backstory myself. Here and there I played an audio tape, but not every one of them. I think they were placed to close to each other and too many in one area. In nearly each and every section of the game, I recall finding 2-3 audio tapes.

The last thing I will say about the audio logs, is that you can re-listen to them. But, in some cases… It’s about something in the room. Or a hint how to continue in the game. Then the power of audio logs is lost since you aren’t in the right context anymore. (Unless you go back to the room you were in when you found the audio log.)

So, let’s talk about the actual story now, for what I have experienced (I’m mid-game), it’s a decent story. The build up is quite nice but I have to praise the voice actors for this game quite a lot. Since they did an amazing job creating this world. It’s one I get lost in.

Moral things

Screenshot43351.bmp_1

Something I really like is that this game has quite the replay value. Since this game offers a moral choice system. Do you harvest the little sisters or not? If you harvest them, you can buy stronger perks. If you don’t harvest them, you get here and there some really handy perks. Both paths have some really nice rewards.

Currently, I’m saving the little sisters. It’s an interesting path really, but I wish that the story reflected it a bit more. At the moment you get the first choice, a guiding character is telling you to harvest it. But, after you save the girl… That character doesn’t change in personality.

Let’s talk about the visual aspect of this game. Because that’s something that’s in my opinion, it’s good. This game shows some traces of early HD textures. The biggest issue is some humans look strange. Like the hands of some characters, the fingers are two blocks. While the world design is quite nice to look at, some minor polish on the details would have been welcome.

 

Negatives?

bioshock-01Now that we are talking about the negatives in this game… Why is there a warning on some parts of the option menu that you will lose your progress? I have that never happen to me. This message made me paranoid the first time.

Also, there is no autosave in this game. Well, there is; after you finished a level. I have to manually save. But after playing this game for a little bit, you will get used to it. At least, I did.

Oh, some things are quite unfair. When I was looting a present left behind by the little sisters I saved, an enemy threw a bomb while I was in the menu to put a perk in one of my character slots. The menu closed and I lost the perk. I had to reload my save file. This issue happened to me twice.

One other minor complaint is that the map was a little bit at the confusing side for me. Mostly when you switch between floors in the same room… It gets confusing since you jump to another map.

Oh, and here is a minor annoying thing… You can’t skip the harvesting/free-ing of the little sisters. At least, I’m not able too.

The last complaint I have is that the elite Big Daddy’s are a tad bit overpowered. What I mean here is, when they back you into a corner… There is a big chance you get stuck. This issue can cost you your life. It’s also seriously annoying when you hypnotize a big daddy and it gets in your way.

In conclusion, this game is a very fun and enjoyable experience. While some parts could have been improved and would have benefited from some minor polish. I realize that I haven’t talked about everything this game has to offer; but I have to leave something for the people interested in the game and for my review.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to welcome you on another moment on my blog. Have a great end of the year and until 2016! Take care~:)

 

First Impression: Prey (PC) ~ Pew Pew – Indian Style.

Prey_(Xbox_360)Wikipedia entry

Usually, I rarely play shooter games. There are the odd exceptions like TimeShift and Prey. I have never talked about this game haven’t I? That’s simply because I actually started playing it just recently. I got my copy when a friend of mine got this for his birthday but he doesn’t like to play shooters. Since he knew I collected games and played a lot of them, he gave it to me. I think I own this game for over 5-6 years now and I never played it. I’m quite surprised I didn’t, since yeah. It’s worthy to get an article! Anyways, feel free to leave a comment with your opinion on my article and or the game in the comment section. 

Pew Pew – Indian style

prey2

So, why did I choose for the title “Pew Pew – Indian Style”? Since this game is at it’s core a shooter. The game also borrows some elements from horror since at certain moments it keeps you at the edge of your seat. But believe me, while there are some moments that hint at horror, it is no horror game.

That explains the first of the title, but not the second. It’s simply that this game also has an Indian theme. While there is in America a game called Police and Robber, back in the day I used to play Cowboy and Indian…. You guys too? Anyways, that’s why it’s so crazy to me that a shooting Indian is the main character in this game.

As the standpoint of a writer, the story is actually pretty neat. It’s a story of somebody who doesn’t want to accept his family roots and he wants to save his girlfriend after being kidnapped by aliens. There are some flaws in the consistency actually. Suddenly you can see the translation of the alien writing and the can suddenly speak English. Maybe this gets explained but I was rather confused when it happened. Oh, let’s not forget how our hero is able to suddenly fire alien weapons, quite strange.

But the story isn’t perfect. I feel that some characters aren’t used at their full potential. Also, there is barely any development in the characters as far as I have seen. And I have played I until somewhere in the middle of the game. I have just beaten a boss.

Alien scum

11396062341So, let’s look at the other things in this game apart from the characters. The setting of this game is an alien ship. I’m so pleased that they didn’t went for a stereo-typical design.

The creatures all look alien, a bit scary and out of this world. Sadly, they look humanoid. This is something that I don’t really like, since then my mind wonders off sometimes that it are mutated humans, like in Half-Life. Oh well, the curse of my creative mind I guess.

 The weapons are actually quite fun to use. While it’s not clear if some weapons do more damage then others, I just enjoy using them. The fact that they made such animated guns is just amazing.

The level design is extremely linear. You go from point A to B. But the game is challenging. Some obstacles come back and can catch you off guard quite easily. This game is one of the few games where I see that weaker enemies from earlier levels come back. This gave me the feeling that the ship was somewhat alive and that you were at an actually alien ship. The atmosphere can be easily broken if the enemies only get stronger and stronger. The game gets more difficult, but doesn’t only rely on new strong enemies, they get more crafty with them.

The gameplay is just one of a kind. There are quite a few games where you are able to change into someone to solve puzzles, but the take Prey took is quite unique. You can actually leave your body to attack enemies unseen. Also, barriers won’t stop you and you can’t die while in spirit mode.

I haven’t seen the game over screen yet, since if you are quick and you can shoot moving targets quite well, it’s impossible to die. Does this take the challenge away? Not really, it makes the game more accessible to non-veteran shooter players as myself.

Just wow

screenshot2

So, the game controls quite nicely. If you press the button, the happens on screen. Something that amazed me is that this game still recognizes the additional buttons on my gaming mouse. For a game this old, I wouldn’t have imagined it would work.

Also, in some parts you can walk on walls and such. The camera follows you excellent. Also, the voice acting in this segments is just excellent, it’s just how you would react yourself. One minor nitpick is that the voice for the grandfather sounds a bit too young to me. But that might be just me.

Through-out the game, you can play mini-games. When there is a slot machine in a bar, you can actually stop your adventure and play a round. That’s some attention to detail there.

Oh, I’m almost running out of time. The final thing I wanted to talk about is the music. It sets the mood so nicely. The orchestrated music makes me tense and on my toes. You would expect from horror games a more slow, creepy soundtrack. The soundtrack for this game is anything but. It gives a Two Steps From Hell-vibe. It’s quite nice.

In any case, I think I’m going to close off this article right here. I haven’t said everything I wanted about this game but I think these things are better said in the review. You may be sure that I will write a review of this game when I have beaten it. I’m enjoying this game quite a lot. I only wish they didn’t cancel the sequel. I just cross my fingers that they return one day to make a new game in the series.

Thank you for reading and I hope you enjoyed as much as I enjoyed writing it. Have a great rest of your day and hopefully until your next visit!

First Impression: TimeShift (PC – Steam) ~ Rewind

TimeShift_coverartWikipedia link

If I only was just a bit more to the left, I could have survived. That’s what I sometimes think while playing a first person shooter. And then Time Shift shows up in the Steam Store. I remember that I had a poster of it in my room. When I saw it, I was thinking about how the game could play. Shaping levels inside my head and drawing them. Anyways, I played the game and I’m still playing it here and there. Let me say, it’s a special experience. The people who know me, know that I barely play any shooters. But this is worthy of an exception. But is it a perfect game? Well, I’ll explain my first impressions in this article. Feel free to leave a comment on the content of the article and or the game. Thanks in advance. 

Scoring badly?

When I was researching additional facts for this game, I came across several reviews. Now, since I haven’t finished the game, I can’t review it. Yet, it surprises me that there are people giving this game mediocre points and high points. I didn’t read them but I think I know from where they are coming from.

galeria_galeria_duze_182426125I usually start my article with talking about the story. Now, this story asks a lot of the player. It’s quite possible that later in the game, the story gets explained in more detail but at the start… The story is just all over the place.

After more careful examination of the story, I came to a conclusion. It’s generic until the point I played. The issue is that somebody altered the future and it’s your job to fix it. At least, that’s what I make from it. How do I know? I had to piece those things together myself.

This actually is a reason why I don’t play the game each time I have the chance. The game doesn’t pull me in like other games can. If it starts to make sense, I will talk about it in my review.

Is that a bad thing? Well, yes and no. It’s a problem because it doesn’t draw you in as much as other shooters do. But it isn’t a problem because the player is allowed to make up the story a bit by themselves.

Slow-motion

timeshift-screen-1Did you ever wanted to play with the bullet time of the matrix? Well, now is your chance. At the surface, TimeShift looks like your everyday futuristic shooter. What sets this game apart is that you can play with time.

As long as the blue bar has energy left, you can either pause, rewind or go in slow-mo mode. And the enemies behave as they would if such technology existed. You see the enemies die in slow-motion or they don’t move an inch when you shoot them when you paused.

Your powers are actually essential to survive. And here I have another complaint. The AI of the enemies is not bad but there are parts where you can jump down to get cover in a sewer pipe without the enemies following you.

Now, that’s cheap. This way you can recharge your powers and as soon as you need to “regen” you powers, you can go hide again. Maybe that’s different on the higher difficulty settings but hey, I’m no pro shooter gamer.

Now, I advise you to mess around with the settings so that they fit your play style. Not that there is anything wrong with the standard control layout, but I’m a gamer who uses the arrows instead of the letters to move. I’m weird like that.

The game looks extremely well made. While I was afraid that my laptop wouldn’t be able to handle the game, I was proven wrong after I updated my graphical drivers. The game looks amazing to run around in and to play. I love the design of the places. Each and every new area they throw at me feels polished and ready for a big fight.

More stuff

galeria_galeria_duze_182421828Now, the enemies can call for help. While I haven’t seen reinforcements arrive ever, I might haven’t played the game for long enough. That brings me to the sound design. That is a strong point in this game. When I’m playing with my headset, this game sounds amazing. I feel like I’m right in a real war zone.

With the great graphics and the good sound design, this game is really intense to play. I actually shouted a few curse words because I was drawn into the gameplay so much.

And I think that’s the strong point of this game. The gameplay. It’s really well made. While the story isn’t all that good, the gameplay is where it’s at.

Now, the music isn’t helping. It isn’t bad but it isn’t great either. I don’t remember many tracks of TimeShift. I’m crossing my fingers that this game gives me better music that I might keep listing to after beating the game.

This game has a “Field Of View” slider. And I’m so glad that they have that. Because I decreased my FOV, my laptop runs this game with a rather nice frame rate.

A big advantage of this game is that you can buy it for a rather low price on Steam. It’s only 15€. That’s quite a low price for a gem like this.

Now, this first impression might be tad bit shorter then the others, but I haven’t played it too much yet. I wish I had more time. Anyways, I hope you enjoyed reading this article. If I ever finish this game, I’ll surely follow this article up with a review.

Review #024: Super Kid Cannon (Android) ~ Thank You!

logo_skc

Official website

So, it happened. I can barely believe it myself. The guys over at SkyJoy asked me to review their Android game. Now let me be clear, I enjoy this interaction a lot. And in these moments I do my best to make it worthwhile their time and effort. I’m honest in all of my articles. I write my honest opinion. When I think a game is bad, I say so. But when a game is good, I praise it. Anyways, after testing and playing my review copy I’m finally ready to write my review of this game. I might not have finished it completely but that isn’t going to stop me from reviewing it. Since it’s still in development and from the level select it’s clear that this game isn’t completely finished. So, let’s dive right into this game. Feel free to leave a comment about your opinion of the game and or this article. 

First vertical game.

SKC_Bobby_Bubble_WheelSo, you might have played Doodle Jump. This game goes vertically. Or Kid Icarus, you go upwards a ton as well. But this game is different. It’s how they claim, the first game in it’s kind.

Let’s talk about the story first. Honestly, it’s a cliche story. Your girlfriend gets kidnapped. But this isn’t anything bad. It’s a mobile game and it’s a new genre. So, no harm done. Sadly enough, the trailer isn’t shown at the start of the game. Part of the trailer explains the characters and the story. Now they loose that. At the  other hand, the game loads faster now and the download is smaller. So, I understand why it’s not added. And that’s all I can talk about in the story.

This game takes Electronic Super Joy‘s approach of a menu. The level select with the option buttons at the bottom. And I think this is perfect for a mobile game like this. It makes the game more accessible and the screen is less cluttered.

One thing where this game truly shines is how it perfects the idea of lives compared to Candy Crush Saga (ugh, don’t get me started about that “game”.)! You get 5 tries in each level. And when they are all up, you can simply retry with those 5 lives. That’s mindblowing.

Negatives

SKC_DailyGiftLet’s change up the concept for this review. I find it pretty difficult to talk about mobile games in a normal style of review. That’s my excuse. So, let’s first talk about the negatives of this game.

First of all, there are microtransactions. I honestly have no big problem with them but they are a bit too much in your face. Everything costs money. A new skin, power-ups… all 1 buck. Thankfully there is a daily gift, which resets at midnight, so that’s a bit of relief.

Another negative is something they can easily fix. It’s not clear enough where a world ends. The banner is always in the middle and that’s pretty annoying. Why don’t you number your levels like “1-1” or “2-1”? Make a more clear separation between the worlds.

Also, there were some cheap deaths. I had a few moments where I kept rolling down and rolling down into pins. Or when I shoot upwards and the enemy decides to jump from platform to platform.

It’s 1-hit kill for you and the enemies. And you can only kill the enemies when they are standing on blocks with up arrows. This isn’t explained well enough and might frustrate casual players who barely play any other games outside of games on their mobile or tablet.

Another negative is how the game misses depth. At the moment of writing, the game’s goal is only getting up without dying. I miss honestly missions or a way to track points. I haven’t tried the Facebook connect out but I think it might be a leaderboard I miss. My advice to the developers is the add a sort of goal system. Like, try to be in every canon once or collect x amount of coins. Also guys, add time trails.

Also, I would like to be able to see my scores of past levels and how close I was to get it to the 3-star rating.

The final complaint is the music. There should be a bit more tracks. The few that are in the game can get repetitive for some gamers. While it didn’t annoy me too much, I can see it be an irritation to some.

Good game?

SKC_DiscoBall_StPatty_Yeti_Penguin_SkiLiftIs this game fun to play? Yes! While I might have a ton of complaints, the core gameplay is fun. The game can only improve from here.

The game might look easy to beat looking at the first few levels, it gets pretty challenging pretty fast.

Also, the visuals are pretty pleasing. They didn’t went for ultra HD in your face awesome graphics. Thank lords they didn’t do that. This makes the game run smooth on nearly every device. I had some minor flickering issues when the water bubbles where created but it didn’t bother me that much.

Also, the game is great on the battery. It isn’t a resource eater and doesn’t drain your battery like other games do.

And finally, a game where not everything is explained. No real hand-holding here. You get explained the core mechanics and after that, you are on your own. So, discovering things is much fun!

And that’s my review of the game. Let’s get on the conclusion. There are a few things I didn’t touch upon like the length, enemies and power-ups but I’ll leave that up to you to discover.

Conclusion

Final thoughts:

Huh, aren’t we skipping something? Yeah, my usual list of the good and bad. But I have written this article in a way that the 2nd part are the negatives and the third part are the positives. So no real reason to repeat it here.

Anyways, my final thoughts on this game are simple. It’s a game that is already fun but has so much potential to grow. I hope to see with the feature releases that the developers build on the core gameplay and not only add various new levels. Since that would make the game pretty repetitive and not fun.

So, for v0.8, the version I got as a review copy gets a score for that version. It might happen that I revisit this game and then the score will be different.

Anyways, thank you Skyjoy for giving me this chance and thank you for reading. I hope you enjoyed your read and hopefully we meet again. Laters!

Score: 85/100