Tag Archives: short

Game Quicky: Bridge Strike (Switch) ~ Shall We Strike?

H2x1_NSwitchDS_BridgeStrike_image1600wNintendo.com micrositeDrageus Games portfolioOfficial website

A few weeks ago, my developer friends Drageus Games sent me a press kit about Bridge Strike. As usual, they provided a press code to me so I can review this game in my usual 100% honest opinion. Now, Drageus Games didn’t develop this game but a small team called Project R3D from Poland. Now, retro gamers who enjoy playing games on the Commodore Amiga might know this title. Yes, it’s from the same developers. Now, in this article I’m going to take a look at the Switch version. I just want to also say that this game is also released on mobile platforms. With all that said, I think it’s high time to take a look at this game in my usual game quicky format. Did this indie studio create an hidden gem or a game best skipped? Let’s find out while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

We can strike!

NSwitchDS_BridgeStrike_04

In this game you play as an unnamed soldier who is piloting “The Eagle”. But more about the story in a later section of this article.

Since the game is also a mobile game, the gameplay is quite simple. With the right joystick, you move your aircraft around and you shoot with the A button. Simple controls and easy to understand. They are also extremely responsive. Most of this game was played with my Switch Pro Controller and it felt quite good to control.

If you just look at the screenshots of this game, it does look amazing. The visual presentation is something that I have to admire. It’s extremely well done and I dare even say that it’s quite impressive for being an indie game. Including the audio design, the sound effects have impact and the music is quite enjoyable to listen to as well.

Something I want to mention for sure that they I really liked the dynamic weather system. It was a nice surprise to see this amount of effort to the visuals.

We are out of ammo!

Now, I do want to mention something about the story. I can understand that this story for a game like this doesn’t need to be very involved or have very deep lore. For a simple top down indie shooter game, a generic plot can work. But, I do have some problems with the story this time around.

It’s a bit too generic. There is barely any to no world building in the story. Also, there is no explanation to why you should shoot down the bridges. Do you need to cut off your country’s supply lines?

But, you want to know something funny? The story does get explained and it gets more lore and world building. Believe it or not, it’s in the help section. Yes, the help section. Where you expect something like a tutorial or the button lay-out. Maybe this is a strange translation decision but it battles me.

In addition to that, when you read the story in the help section you get the impression that there is much more to the game then there actually is. That you have to fight a lot of enemies or stay hidden. Now, if the simple tutorial is anything to go by, I’m afraid that’s just nothing more than a bit of text. Besides moving your ships and shooting, there is nothing else in terms of mechanics.

And guess what, this means that the game falls into a pitfall of being repetitive quite easily. There are only three things you have to do in this game. One is shoot bridges, two is to slow down at fuel stations and three is dodge or shoot obstacles. That’s it. If you are interested in this game, I do advise you to play this game is short bursts, since this game can get a bit boring after a few levels.

Something that would have helped is that there was a bit more for the player to avoid or play around with. For example, that there were power-ups or enemies that shot back. But after playing the raid mode and some of the campaign levels, I haven’t seen anything like that. And if only there was an autofire, that would be amazing sometimes.

EcLkwT-UMAAIy7mThe game does have a polished feel, but I think that QA looked over somethings. I mean, just look at this screenshot. According to the stats, I fired 13 shots and I got 14 hits. How does that even work when your shot doesn’t go through enemies? Also, 107% accuracy and only 2 out of three stars? Excuse me? Why didn’t I get the full three stars? Especially since the next level, I fired 36 shots, I got 35 hits and I got three starts with an accuracy of 97%.

That level was finally something else than shooting bridges, but it was destroy ships in the water. At first, I thought that they were there for decoration, world building. But these ships that posed no threat were enemies. Look, you do need to give the player a reason to destroy these ships besides giving them one coin as a reward. Since players get way more coins for destroying bridges, which is the name sake of the game.

Something I’m quite strict on is the UI design. It lacks some quality of life improvements. Things like, not going to the main menu when you exit a level but to the level select. Or, the tutorial being one of the first options when you pick “play the game”. Or having some sort of buzz sound when you can’t buy a new plane in the hanger.

If you are still interested in this game, I do not bother with the raid mode. I’m sorry but I got bored after a few minutes of playing this mode. It’s just an endless mission where you have to destroy bridges and the only thing that can kill you is either forgetting to fuel to flying into a wall or an obstacle.

And that brings me to the difficulty. This game is extremely easy and that’s the biggest flaw of this game. There is barely any challenge in this game. Especially since there is barely anything that can kill the player. You do only get three lives in the raid mode, but that’s it. If you make three mistakes, you can just restart. Actually, raid mode is an easy way to farm coins. But, that’s besides the point.

Also, why is there no way to either reset the statistics menu or separate that between stats from the mission mode and the raid mode?

Now, I can keep talking and talking but I think I can put my final thoughts in a nice conclusion, so I think it’s high time for that.

So, shall we strike?

I don’t like giving games a bad or luke warm review. I always try to find something unique and enjoyable in all the games I play. While this game has a lot going for it in terms of stunning visuals, great audio design and an interesting basic gameplay loop… It lacks depth and a lot of it.

Usually, I play a game for at least three to four hours before I even consider writing a first impression or game quicky about it. But, after an half hour to an hour of playing this game, I felt that I had seen everything that this game has to offer. Which is a shame, since looking at the mission screen, it looks like there are a lot of missions and a lot of effort and love that went into this game.

But, it all goes to waste because the basic gameplay loop isn’t engaging enough to keep people’s attention for too long. It can be enjoyable for a short bust or when you need to play a game that’s more laid back but I’m sorry, I have a hard time to recommend this game in it’s current state.

I know how hard and difficult developing a game is. I’m developing software to ease up the workload of the admin office in my school and that eats up a ton of my time. But, I rather keep developing my software until it works and covers everything. To be honest, I felt that I was playing a prototype or a vertical slice of the final product. (This is a game development term which means that you have something playable to give a publisher an idea to where you want to take the game.)

When I look around to what other bloggers are saying, I see that this game is getting a 6 or 7/10. And I’m sorry but I have to respectfully disagree with these scores. Now, if I have to give a score on anything but the gameplay, yes, this game would get a 7/10 or even higher from me. But, the unused potential of gameplay and the focus on retro gaming… I’m sorry but I can’t give a such a high score to that.

Now, if the developers are still working on this game and maybe there is more variety and more challenge in the game, I think that this game might become a lot better. But for now, it’s a game that falls flat on it’s face for me. If I’m overlooking something, feel free to let me know in the comments. But for now, I think that the current version I have played is getting nothing more than a 50/100 from me. But, do know that this low score is because the serious lack of difficulty and variety in this game. Everything else is quite well done.

With that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: All You Can Eat (Steam) ~ Are You Hungry?

all you can eatOfficial websiteSteam page

Some time ago, I published a press kit about a game that GameChunk is developing. This Croatian indie developer is creating a title called Trip the Ark Fantastic. Now, I discovered that this isn’t the first game developed by the studio. They created an adventure game called “All You Can Eat”. And that’s what this review is going to be about. The developers provided me with a press code for the game. And of course, in this review, you will get my 100% honest opinion on the game. In any case, let’s dive right into the comic game that’s “All You Can Eat”. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

The good meal.

20200222134458_1In this game, you play as a lazy slob that is living in a diner. A few years ago, the diner started doing an all-you-can-eat buffet for the low price of 2 bucks. The idea is that he can keep eating for free unless he leaves the diner. But after some peaceful time, disaster strikes and the chef Luigi gets an offer he can’t refuse. He is going to sell the diner for a million bucks to build a parking lot on it. So, now you have to get into action to try and save your precious diner from closing by collecting a million dollars as quickly as possible.

The humor and story of this game is spot on. It’s quite enjoyable and fun. There aren’t too many characters and they don’t get a lot of character development but the chosen stereotypes are just great. Now, after you have beaten the game for the first time, you get a new game plus. Here two of the developers explain a lot about the decisions that they took in creating this game and they tell a lot of interesting details I didn’t pick up in my playthrough.

You might have already picked this up from the screenshots in this article but the visual style is something unique. The developers tried to mimic the way that newspaper comics worked. Those three-panel comics you see in the newspaper. In the end, you can also print out your playthrough as a sort of comic book you can print out. This is an amazing feature that really surprised me. This also explains the reason why there isn’t any animation in the game. Otherwise, the whole printable comic idea wouldn’t work.

Now, this game is really short. You can finish this game in a few minutes. It’s possible to see and do everything in one or two hours of play. While you can argue that this is negative, I honestly think that this isn’t such a bad thing. Since the developers actually explained in their commentary that this game was a sort of taste test, to see if people were interested in this style of game.

Now, this game has been translated into German, Russian and Chinese. Thank you to the translators that made this possible. In addition to that, the additional options you have in the options menu to stop the camera shake, colorblind mode, mute the game and such are great additions. But I wonder why the colorblind mode was added since the whole game is in black/white. So, if somebody can explain this to me in the comments that would be amazing.

The controls of the game are quite simple. The only thing you will need to play this game is the mouse. You can use the left mouse button to interact, speak and combine items. When you use the right mouse button, the main character gives you his opinion on the object in question. This is also a very helpful hint system if you are stuck or new in the adventure game genre.

That funny bad aftertaste

20200222134511_1The sound design of this game is decent. Since this game didn’t have a big budget, the game doesn’t have any music and doesn’t have a lot of sound effects. Now, this in itself isn’t such a bad thing. Remember, you can print the story as a comic at the end and if the game relied on music or sound effects, the comic wouldn’t work at all. The negative part is that I wished there were a bit more ambient sound effects. Like some sizzling in the kitchen or some police radio noise in the police office.

The printable PDF is a cool feature but I had my mess up with my first playthrough. I was going to send it to the developers but something happened. I started the playthrough of new game plus for this review and that pdf overwrote my broken pdf. So, it’s possible that your comic printout gets a bit corrupted.

And if I’m allowed to nitpick, the fact that the game hangs and seems frozen when the pdf is being created is a bit annoying. From a programmer standpoint, I totally understand what’s happening. The game is creating the pdf in the background and it freezes the game to make sure there are no additional variables that can interfere with the creation. Now, I would have moved the screen to the visual of “please wait while your PDF is printed” while the PDF is being printed. Not after. At first, I was going to ALT+F4 the game since I thought it had completely frozen.

Now, one other minor nitpick is that the game didn’t close right away when I exited the game. Steam kept saying that I was playing the game while I was unable to find anything running while using the task manager. Maybe it takes a long time to shut down the PDF engine in the background?

There is one minor thing that I dislike about the printable PDF. And that is the fact you don’t see which question or reply was picked by the player. This makes that some jokes like the name of the dinner chef looses a bit of their impact.

Sadly enough, there is one somewhat game-breaking bug in the game. Thankfully, it doesn’t ruin your save file but it confuses the game enough you get into a loop of empty screens. This can be achieved when you use the right mouse button on the empty sign in the MegaSlime Corp. I think this might be caused by a conflict in the code. But, when you move on to a blank square… The best action is to pause the game and resume with the continue option. That seems to fix it. Thankfully, it’s the only location where it happens.

And that brings me to the last nitpick of the game. There is no clickable button to pause the game. You have to use the “ESC” key to get to the pause menu. But, I totally understand why this decision has been made. Since, if you create a button that’s always on screen, I don’t want to imagine the effort that needs to go make sure that it doesn’t appear on the printable pdf.

The rating in the newspaper

This game is short and it’s possible to get all the achievements in 1 or 2 hours if you are familiar with point-and-click adventure games. But, this game is a big breath of fresh air in my opinion. I really enjoyed the references and throwbacks of the plot. The story made me laugh several times.

Visually, this game reminds me of a simpler time. When I was drawing story ideas in my textbooks in the study hall or during a boring class. Or when I was reading comics on a rainy Sunday afternoon. I think my weakness for nostalgia really made this game even better for me.

It’s a shame that there I have a few minor nitpicks with the game. Most of them I can totally understand why the decision has been made. Expect the game-breaking bug, that’s something I wish was fixed.

Even with the game-breaking bug, I still fully recommend this game. It’s an amazing demonstration of what this style of game can do. The potential for this concept is endless. Imagine being able to share your adventures with other players or creating your own comic book. It’s the ultimate merchandising.

It was quite difficult to find things I didn’t like about this game apart from the extremely short length. I want to play more games in this style and I’m happy that I can talk about this game and spread the word. Since there is another game announced called “The Heist” that looks extremely promising.

So yeah, I think this game is totally worth your 2 bucks and with that, you get a coupon to an amazing concept that gives the taste for more. Thank you GameChunk for bringing this game to Steam! I can’t wait to see what your other projects are going to bring us.

And with that, I have said everything I wanted to say about this game. Thank you so much for reading this game and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Editorial note: The developers of this game got a draft of this review and might fix the game-breaking bug in the future.

Game Quicky: WarioWare Gold (3DS) ~ Minigame Short

WarioWareGold_HOLLarge.jpgNintendo microsite

For those who don’t know, I live in Belgium. Around late November – beginning December, we have a special holiday.  Depending on the region you are in, you either celebrate Sinterklaas or Sint Maarten. Both days are basically the same thing, but Sint Maarten takes place in late November and Sinterklaas in early December. Now, what is this? Sinterklaas or Saint Nicholas Day is a sort of 2nd Christmas day/Santa Claus celebration. I could explain the whole celebration, but I think I’m just going to link to a Wikipedia page that explains it better than I can: https://en.wikipedia.org/wiki/Sinterklaas. Now, why am I mentioning this? Well, during this celebration I usually give my godchild a gift and I get a special gift from my godmother. This year she gave me WarioWare Gold for the Nintendo 3DS. Now that I have finished the game, what did I think about it? Let’s take a look at it! Oh, and before you say: “Don’t look a gift horse in the mouth!” Well, I just want to review this game… Anyways, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

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While the story isn’t anything special, the voice acting is just amazing. It’s one of the best performances that Charles Martinet as Wario. The voice acting actually gives the story the charm it needs.

The theming of the minigames is perfect. This game is sort of a compilation game of all the previous WarioWare games, the 300 mini-games it has are a blast to play. Especially since you have games where you need to use the microphone, gyrosensors and the touch screen.

There are quite interesting extras in this game like recording your own voice in the cutscenes and the mini-games. There is also a lot of Nintendo history in this game that made me quite nostalgic.

So, the gameplay is amazing. If you played WarioWare games in the past, you’ll feel right at home with this game. If you have never played a WarioWare game, the game works like this. You get challenged by a character that sets the theme of the mini-games. In these mini-games, you have to quickly perform one action to complete a goal. For example; shave three hairs for a chin or blow, blow out a candle, raise a bridge on time… All of this with a simple action or button press. It doesn’t matter if you win or lose, you go to the next round. The consequence is if you lose, you lose one of your 4 lives. Logically, you need to restart the whole chapter when your 4 lives are lost. The mini-games speed up at a certain point and after a couple of rounds, you’ll face the final challenge of that character.

The visuals of this game are amazing. The game looks colorful and vibrant. The artwork is sublime. There are a lot of amazing references to other Nintendo games and to earlier WarioWare series. I especially loved the nods to WarioWare D.I.Y. with some mini-games having crudely drawn visuals like a casual player would create on the Nintendo DS.

I had a really hard time deciding where to place the soundtrack of this game. I’m personally a bit mixed on it. While the soundtrack has a lot of great tracks, there are a few that didn’t click with me. Now, when I replayed these sections, I noticed that the tracks didn’t click with me outside of the game. So, I can’t fault the game too much for that. So, that’s why I decided to mention the soundtrack in the good section.

The bad

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So, let’s talk about the story in this game. While the voice acting is amazing and adds a lot of charm, it doesn’t fix the mediocre story of this game. The story just feels incomplete, storylines that go too quickly to their conclusion. There is barely any arc.

I can totally understand that the story needs to be short and bite-sized for the WarioWare games, but I feel that there is a lot of wasted potentials here and that this story could have been more interesting if it was more fleshed out for a Wario platformer.

While collecting the collectibles is a fun distraction and a nice post-game objective, most of them are just useless. In previous games, most of the unlockables had some sort of interesting function but in this game, a lot of them are just images of previous Nintendo products with a little bit of explanation. That’s a major let down.

Conclusion

This game is an interesting one. While I highly enjoyed my time with the game, I felt that there were a few things lacking. I felt that a bit more polish might have improved this game to be even better. But, on the other hand, there are a lot of things that this game does right and nails in the process. Like the voice acting and the visuals.

Personally, I highly recommend this game to everybody who enjoys playing mini-game collections, puzzle games, Nintendo games, and other WarioWare games. Personally, I wouldn’t pay full price for this game and wait for a discount. But, I wouldn’t skip this game at all. I think it’s worthy to be in your 3DS collection or library.

Since this game is one of the only games that use almost all the features of the 3DS and I think that’s just great. Thankfully, they didn’t use the 3D feature or I would be in trouble because I use a 2DS XL.

With that said, I have said everything I wanted to say about this game. And yes, I have left a few things out for you to discover… I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 75/100

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s an RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side since adventure finds you really fast. You come across a village that has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters that will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini-games, choosing when to use your spells and improving your character. Now, what do I mean by “mini-games”? When your character takes on a quest, you don’t have to do anything. You play a small mini-game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals, you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop was the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”…? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes place automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There is a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary checkpoint, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Every five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, each time you want to heal, you have to play a mini-game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that, you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini-game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill-based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easily farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini-games and messing around in the town…

Vector mini-games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full-screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini-games are vector-based mini-games. The first mini-game you encounter is a top-down shooter that reminded me of a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini-games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini-game is one where you go down and you aren’t allowed to touch the edges. I personally highly dislike this style of mini-games. Now, this is something personal, but I have never been good at this mini-game. Each mini-game has 2 achievements. There is the “Good at” and “Great at” mini-game. Each achievement is tied to your score.

The final mini-game felt broken to me. For some reason, the mini-game didn’t react on my inputs at certain moments making me lose it. But, that might be because it’s a rhythm-ish style mini-game and I’m not that great when it comes to that.

Now the other mini-games I will leave as a surprise if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game, the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for a cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full-screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini-games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time-wasting game.

The biggest issue I felt that this game has is that the game didn’t have enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s, in my opinion, the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Review: Angels Of Death (Switch) ~ Halloween Adventure

Wikipedia entry

Today I want to talk about a game that’s perfect for Halloween night. Since I played and fell in love with the Corpse Party series, I have high expectations when it comes to playing RPG horror-themed games. So, what did I think of “Angels of Death”? Did it live up to the fun I had with Corpse Party or did it fall flat on its face? That’s what I want to talk about in this review. As usual, feel free to leave a comment in the comment section down below about the game and/or the content of this article.

“I saw a murder”

Fair warning for everybody who wants to play this game. This game is quite a story based and try to avoid reading too about the story to avoid spoiling the whole game. To avoid ruining the game for those who want to play it after reading this article, I kept the spoilers to a minimum and the screenshots of the early game.

That said, in this game, you take on the role of Rachael “Ray” Gartner. A 13-year old girl who claims to have seen a murder. She is taken to a hospital for counseling. However, she finds herself waking up in an unfamiliar basement. Now, she has to escape since she heard over a speaker that she is a sacrifice, whatever that might mean.

And that’s everything I’m going to say about the story. The story takes various twists and turns and it’s a wild ride. The writing and pacing are top-notch. Personally, I loved the writing in this game. The characters are memorable and quirky. I loved every single one of them.

This game contains a lot of dialogues. If you aren’t into those games, I would recommend that you skip this one. Since none of the dialogues are voice acted. But, after I had finished the first chapter of the game, I watched the first episode of the anime and I have to say, that those voices just played in my head while I was playing the game.

The writing made me laugh and sit on the edge of my seat. It’s a great story to play on Halloween night. It’s a game that takes the horror route without using too much gore. The only sad thing is that this game is only 8 hours long. The game doesn’t have any replay value or multiple endings, so I felt empty after those 8 hours. Empty for more.

This game touches upon a few themes that could be a trigger for some people. From murder, a whole range of cuss words to religion. In my opinion, the game never went into the offensive territory but if you are easily triggered by these subjects, keep an open mind if you are playing this game.

“Exploration of the basement”

At its core, Angels of Death is a puzzle game. If you have played Corpse Party or a game from the Zero Escape series, you will be right at home playing this game. The goal of each chapter is to escape the floor you are trapped in. In order to do that, you have to solve various puzzles while exploring the basement.

The game is quite linear, so there isn’t much room to explore the basement. I never got stuck in this game and I never needed a walkthrough. This game is quite easy to finish. It does provide some challenge but if you use the save system like I did, you won’t have any problems.

Don’t forget that this game doesn’t automatically save your game. You have to manually save the game. You can do that whenever you want, expect from a few special moments like chase sequences. When these moments happen, the game gives you the chance to save right before they happen. You have 99 save slots, so you won’t run out of slots. And yes, you can save over a slot.

This game has 4 chapters, so 4 puzzles for you to complete. To be honest, you don’t need to play this game for the puzzles. Some of them were too easy and I didn’t even notice that I was solving a puzzle. The flow of this game is a bit too streamlined. Yet, it didn’t pull away from the experience. Besides exploration, there are a few sections that provide some variation in the gameplay. There is even a section where you have to shoot something to clear out a room. These sections were too short.

This is the big issue I had with the game. The game is a lot of fun to play but it’s too easy. The story is amazing and has the right length and pace so more gameplay would have made the story unnecessarily longer. So, I’m a bit mixed on this.

During the various sections, the controls never failed me. I mostly played this game in handheld mode or in docked mode. The controls are easy to understand and quite quick to learn. I never had any issues with them.

In terms of the UI of this game, I think it’s quite good apart from one minor thing. In the “load” menu of the game, I wish there was a bit more info on the save slot. For example, in which room I saved. Oh well, that’s a nitpick.

“Zack’s laugh”

The visual presentation of this game is great. It’s quite clear that this game uses a version of RPG Maker for this game and it uses it quite well. Each map is quite detailed. The visual presentation really added to the atmosphere of the game. The animations as well, I really loved the animations during story segments. They made some characters come to life.

Some parts of this game are hand-drawn like the character models. This adds a lot of charm to the game and they reminded me of the anime I still have to finish. My favorite character in this whole game is Ray. I can’t explain why, since that would mean I would spoil the whole game.

Something that adds quite a lot to the game is the soundtrack and the sound effects. The soundtrack of this game consists mostly of techno and orchestra tracks. I’m so glad that I also bought the Steam version so I could add the soundtrack to my library. It’s a joy to listen too.

The sound effects are amazing as well, to such a degree that a lot of people miss the sound effect of Zach’s laugh in some tracks. I have to agree since I always heard his laugh on the track while it wasn’t there. The story had such an impact on me.

My only complaint is that the music tracks are a bit too short. Some are only one minute long and I like them quite a lot. I wish they created an extended version that wasn’t looping the song three times over. Oh well, this again might be a nitpick.

This game has the perfect price in my opinion. You can buy this game for 15€ in the Nintendo EShop. So, that’s everything I wanted to say about this game. I think it’s high time we wrap this article up and go for the conclusion of this review.

Conclusion

The bad:

  • Too short & easy.

The good:

  • Amazing story.
  • Amazing soundtrack.
  • Amazing art & animations.

Final thoughts:

If you enjoy RPG-maker games that give you more of an adventure like Corpse Party or the Crooked Man, this game is for you. If you want to play a short and fun game during Halloween night, I can’t recommend this game enough.

Personally, I loved the writing in this game so much that I want to replay through the whole game while I even know how the game is going to end. I understand that this game isn’t for everybody. With the large amounts of dialogue, the easy puzzles and the short nature of this game, some people can get turned off this game. But, it didn’t stop me from enjoying the game.

I was glad that I had this game on the car trip during my family weekend. It was such a blast to play. My only regret is that I didn’t keep this for Halloween night. If you don’t own a Nintendo Switch, this game is also on Steam. So, go grab it and enjoy it!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great (spooky) rest of your day.

Score: 100/100

Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

KirbyStarAllies.jpg

Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

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Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this storyline and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell you some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is that this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and then Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise, it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has a unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late-night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword’s ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have to make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off-screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow-colored ones. The special rainbow-colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all the puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around at the various levels. If you would have missed a unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top-notch. I don’t have anything to criticize that front.

In terms of music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did have some minor issues here and there. With some abilities, I was unable to easily switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only lose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the GameBoy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces, and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are on a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single players.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game-breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

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While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Review: Blossom Tales – The Sleeping King (Switch) ~ Cloned To Perfection

Blossom Tales.jpg

Publisher’s website

I’m quite certain that since the success of The Legend Of Zelda – Breath Of The Wild, the next games in the Zelda series will be a more open world. But, 3D-Zelda games aren’t even my favorite games. My favorite Zelda titles are the Oracle games. So, when I was browsing YouTube and saw a video of this game, I grabbed my Switch and bought it without thinking twice. Now, thanks to the Switch, the developer of this game has been able to stay afloat. That’s quite impressive I must say. It raised the bar quite high for me, so I had high expectations. So, in the end, how is the game? Is it worth playing or not? Let’s find out. As usual, feel free to leave a comment with your thoughts on the game and/or the article. 

Note: This game is also released on Steam. So, if you don’t own a Switch and you are interested in this game, you can play it on your PC. I haven’t played this game on PC so this review will be focused on the Switch version of the game.

Cloned to perfection

blossom-tales-2.jpgIn this game, you play as Lily. A character in a story that the grandfather of two grandchildren is listening too. I found it really charming that the heroine’s name is Lily since that’s also the name of the female grandchild. The boy is named Chrys.

At first, the grandfather wanted to tell the story of: “the brave elf boy who lived in a magical land called H-..” but the grandkids have heard that story a million times. So, that’s why the grandpa started to tell the above-mentioned story. During the story, the grandchildren don’t hesitate to intervene and give commentary, sometimes arguing between the two of them which enemy the heroine faced.

It also gives the game some minor replay value in some areas. Since you get the option to choose between which grandchild gets his or her wish when they are arguing about the enemy you are facing.

I’m not going to talk more about the story since it would spoil the excellent humor and charm of the writing. The writing pokes fun at the original 2D-Zelda games and the tropes of telling a story like that. While the story isn’t THAT unique, it’s executed so well and with so much charm, I really enjoyed it. The references and pokes towards the Zelda series also made me smile and enjoy it even more.

At the start, you would be under the impression that this game is a clone of the Zelda series. Almost completely copying the gameplay of the Zelda series. But, this game is cloned to perfection. This game has a lot of elements from different 2D-Zelda games and they all work perfectly together. If you didn’t know, you would say that this game is a spin-off in the Zelda series.

The gameplay can be compared to every 2D-Zelda game like Oracle of Ages/Seasons, A Link To The Past, The original Legend of Zelda, Link Between Worlds… I felt like playing a “best of” from those games.

Exploring the open world, trying to find all hidden areas on the map, upgrading your gear to do more damage… It made me come back for more and more. Too bad that this game is short. According to HowLongToBeat.com, this game only takes you 9-ish hours to complete.

Wake up Grandpa, I mean King!

blossom-tales-1.jpg

It’s a shame that this game is so short. The dungeons are challenging to play through and the overworld is fun to explore.

I wanted this game to continue on for a while longer. Since, when I first started my journey, the visual design of this game gave me a wave of nostalgia. The game looks amazing. Vibrant and colorful, but most of all, nostalgic. The pixel-art feels almost like it would be possible on a Gameboy Color.

While exploring the swamp, I almost felt like my younger self again. When I was covered in a blanket, playing A Link To The Past at my cousin’s house on his SNES. The game mixes elements of fantasy and magic quite well.

Besides that the game looks amazing, the animations of this game are extremely well done as well. I really like the idle animation of this game since it fits the story so well. When you leave your Switch alone, the main character would nervously tap her foot. As if she is waiting to know how she needs to progress in the story. A small touch that would make this perfect is that sometimes the kids would yell at grandpa that “he fell asleep while telling the story.” But, that’s nitpicking at this point.

Now, you go on your journey to wake up the King. Now, the reason for that is something I will leave up to you to discover. During your journey, you get a rather big arsenal of weapons. Every weapon is quite unique and is used in various places in the overworld. So, experiment with your items.

There is also a collect-a-ton aspect to the game where you can pick up certain enemy drops. Enemies rarely drop coins or hearts; but they drop feathers, zombie brains, bee hives… and those can be traded in for coins or other great rewards. The game has a bit more depth besides the main quest. So, to tease the gameplay even more… I will mention that there are side quests like scroll collecting.

Now, this game has a great price. The game costs 12€, 15USD. It’s a great price for this game.

All of this sounds fine, amazing gameplay, great story, and excellent presentation. Are there negatives to this game or will I continue to praise it? Well, there are a few things that made me raise an eyebrow or two.

So close, so close.

blossom-tales-3.jpg

Something I didn’t like was that you were unable to choose the sword button. This might seem like a nitpick, but I found it impractical that it was the “A” button.

Now, I only discovered that this could be changed after I finished the game. But, when you change your sword button, it also changes the button you need to press to accept dialogues. So yeah… Nitpicking much here. So, check your control options when you want to change that.

While the controls respond quite well, there are a few other things that I didn’t like. Like when you aim your bow, you are locked in the position you started aiming in. There is also no way to cancel the bow aiming. This is a problem since it takes a chunk out of your mana bar. And without mana, you can’t use your special items leaving you wide open to attacks.

If you have read other reviews I wrote, you know that I find the music and sound design pretty important for a game. Now, the sound design of this game is decent. While I would have loved a bit more sound effects for the monster grunts and people talking, it’s pretty okay.

The soundtrack, well, it’s good but some tracks are too short. And there are one or two tracks that I really didn’t like. The track for the race side quests worked on my nerves. On the other hand, it’s a great way to hear how much time you have left, but it made me just even more nervous while doing an obstacle course quickly. That said, the rest of the soundtrack is really enjoyable and I have to say that Visager did a great job with the music.

Now, there are a few things that could make this game even better. The first thing is the completion percentage. There are a lot of side quests and things like that, I would love to see a completion percentage or a sort of quest log so I can keep track of them.

A second thing that would improve the game quite a lot is polishing up the teleport system. Now, you step on the teleport stone and you choose in a lost of teleport locations you have activated. It would be amazing if you would see them on the map as well and instead of choosing them from a simple list, you would pick them from the map.

A third thing that would be nice is that there is a different sprite or some sort of identification if you have activated a teleport stone or not. This is a minor thing, I know, but it would be a great minor change.

The difficulty of this game is good. This game isn’t too hard or too easy. While it would be neat if the dungeon bosses have some sort of health bar, I think that the visuals give the health of a boss away.

Now, sometimes I felt like there was a bit too much going on with the dungeon boss. The more I have to keep in mind while fighting a boss, the more frustrated I get. There were two bosses that almost made me throw my Switch one or twice. Something that would help is an easier way to find the red potions. If that’s in the game, I overlooked it.

So, that’s everything I wanted to say about this game. I think it’s time for the conclusion and my final thoughts (which act as a TL;DR most of the time) for this game.

Conclusion

The good:

+ Amazing story

+ Excellent visuals

+ Addictive gameplay.

+ ….

The bad:

– Way too short. It’s over before you know it.

– Some bosses have a bit too much stuff going on.

– Locking in one direction when firing a bow.

– The soundtrack could have been so much more.

Final thoughts:

So, is this game any good? Yes! I never expected that this game was this good. While it’s highly possible that the nostalgia for the Legend of Zelda series overtakes me and makes me look over some flaws, but truth to be told, this game deserves all the praise it’s getting.

As mentioned above, this game isn’t perfect. But, the positives highly outweigh the negatives. This game is a lot of fun for casual and hardcore players. And because I finished this game and I want to see more, I’m well determined to support the developer even more. I want to see more of this developer.

You really owe it to yourself if you enjoy 2D-Zelda or adventure/action games to play this game to the end. For now, this game is one of the best games I have played all year. Yes, I enjoyed it that much.

In addition to that, when I was testing out the Switch screenshot sharing feature, I tweeted out a picture where signposts still tell what’s on it:

Knipsel.PNG

And yes, that’s the actual WRITER of this game replying to my tweet. The developers of this game are very active on social media! I love what you are doing with the fans and players of your game! Great work! Now, if you make another game; please notify me. I would love to see more of you guys. Even when it’s a sequel to Blossom Tales.

Thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

First Impression: Iubes 2 (PC) ~ Death To All Cubes?

iubes 2Official website

For this game, there is a death counter on the website that keeps track of how many iubes were killed in action. What are iubes? Well, these are intelligent cubes fighting against other intelligent cubes. So, you will start in one house without any allies and you will have to fight for yourself in this interesting online strategy game. It’s a game where you can’t micromanage your party, but you have to macromanage it. And if you defeat other players, you can become the new king. Interested? Good, I’m too. So, let’s dive right into my first impressions after playing a few matches in Iubes 2. As usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Survival of the cubes

Iubes 2 (1)So, this game doesn’t have a story to speak off. Well, if you can call the fact that there are 4 factions a story, then there is a story. But each faction has the same abilities compared to the others, so the color you choose only matters to which color you are fighting for.

Something I really like about this game is the UI. The humor put into the UI is really great. Especially the menu system. I really love the design. Also, I really love how there is a button to switch between windowed mode and full screen. This is a really neat feature.

There is one bug I have to mention, that might be fixed when I release this article but switching between monitors in the options menu crashed the game for me each and every time I tried. But, when I launched the game again, it displayed on the screen I had chosen.

The first thing I have to warn players about is the fact that the camera system is something you need to get used too. Since the world is spherical, the camera system is special. At first, it might be a bit disorienting. But don’t worry, you will get used to the camera system after messing with it for a bit in the tutorial.

The tutorial can be replayed whenever you want by going to the help menu and clicking the “tutorial” button. Also, the tutorial helps you get through a basic round of this game and explains everything in detail. But, it only has one opponent. So, you learn only the basics in this tutorial. The help feature isn’t far away if you need it.

RTS with a twist!

iubes 2 (2)At its core, Iubes 2 is a hybrid game between RTS, Strategy and an action game. The game plays like an RTS, but the benefit is that you don’t have to micromanage everything. Unlike games like Age Of Empires and Rise Of Nations, you don’t have to create a boatload of villagers to gather stone, food, wood… for you. The cubes are smart enough to do that for themselves.

This means you can focus on building the right buildings and preparing yourself for war in defeating the other players. While the gameplay is more focused on online play, there is also the ability to play this game offline.

I’m going to come clean and say that I haven’t played this game online yet. Since I’m not the best in online games and I enjoy playing my games more offline, to be honest. I did test out the online game for a bit and I have to say that I haven’t experienced any major issues. So, for this review, I’ll focus more on the offline side of things. If that’s fine with you.

After beating the tutorial, I played several rounds on the easy difficulty. I do have to say that after playing various rounds of other RTS games, this is something you need to get used too. If you enjoy RTS games and you want to play another RTS with some unique mechanics, look no further then Iubes 2.

The fact that I don’t have to micromanage is a godsend. This makes the game fast paced and fun. After I got used to the camera system and the gameplay, I was defeating the AI on easy without any care in the world. It’s true what they say in the Steam reviews and in the game itself. Matches between experienced players can last up to 25 minutes or less.

Visually round

Iubes 2 (3)So, the game is a very pretty game. I really like how the world is designed. The polygon graphics really pop due to the chosen color scheme. While all worlds are randomly generated, I really love the effect that you get when staring down the tube and seeing the hills and trees in the distance. It’s really impressive how optimized the game is too.

The game doesn’t require a lot of resources so it can be played on low-end devices. This gets a thumbs up from me.

Together with the amazing visual design comes an amazing soundtrack. For real, I wish I could buy this soundtrack. Sadly, that isn’t an option right now. I really love the techno-style soundtrack that this game has to go. If I was able too, I would love to add this to my day-to-day playlist actually.

The sound design is good. While I wish there were a bit more sound effects for when thunder would strike or your warriors would attack, I think that the sound effects that are already present in the game do their job pretty well.

So far, I have only been saying praises about the game. Are there any negatives about this game? Well, yes there are. The biggest complaint I have is, there is no save feature in the single-player mode. Yes, you can’t save a match and come back later. So, if your game crashes or automatic updates happen… tough luck, you will have to restart. I understand that this isn’t present since the games are pretty quick to finish, but an autosave from your latest games would be helpful to have the two example situations I talked about earlier.

A second complaint I have is that the tutorial doesn’t explain everything. Don’t get me wrong here, the tutorial is short and to the point, but only explains the usefulness of three buildings. I wish there were more tutorials to explain the other buildings. Or the tutorial could be expanded just a little bit longer to talk about what each building is used for. I feel that this is a missed opportunity. Like, the game has so many features but the tutorial only explains so little. On the other hand, I’m happy that the tutorial isn’t forced upon the players so you can explore and experiment with your heart’s content.

My 3rd complaint is something that can be fixed in a future update. A button to quickly go to your tower when you are either lost or you need to defend it.

And that is all my complaints really. I think that this game is pretty well developed. The game actually feels finished and polished up. I said it before, if you are a fan of RTS games, give this one a go. It’s RTS but with an interesting twist. If you are a fan of strategy and action games, this game is something for you. The game is currently 19€ on Steam. The game only works on Windows and MAC. Surprisingly, this game can run on Windows XP. Oh well, that’s just my nostalgic bone tingling.

In any case, that’s everything I wanted to talk about for this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: A Hat In Time (PC – Steam) ~ Time Pieces Everywhere

Ahatintime.jpgOfficial website

I could start this introduction to this game with talking about how this game took a long time to develop, how this game started on Kickstarter. Yet, that wouldn’t be needed, since that’s a well-known fact about this game. While I have beaten the game, I haven’t 100% it. I’m pretty close, but that doesn’t stop me from writing a review of this game. I played this game on PC, using a wireless XBOX360 controller. So, I hope you are ready to dive into this game since I’m ready to review it. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article.

“Mafia is here to collect”

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In this game, you play as Hat Kid. She is flying home in her spaceship. When she gets into trouble with a mafia dude messing with her spaceship, Hat Kid’s timepieces drop down to the planet below. It’s your goal to find them and collect them all so you can get back home.

The main story of this game is really light-hearted, but it does the job pretty well. The writing of the characters is just amazing. All the characters you encounter on your journey are pretty memorable.

In addition to that, the voice acting is just perfect. Sometimes I really felt that these characters were real. The voice actors may pat themselves on the back for this. I really enjoyed that part of the game.

The story made me laugh several times and made me smile over and over again. The charm and attention to detail in this game is just astounding. In one outdoor level, rain is falling. And Hat Kit is wearing a raincoat in that level.

While the final boss shouldn’t come as a surprise to anyone who played the first few levels of the first world, the way how the ending is handled and the motivations of the characters wraps up the game nicely. There was even a moment I had to pause the game and put my controller down. The game had hit a personal chord with me. I’m not going to explain why and how to avoid spoiling the end but it’s just great.

Something I really like about this game is how no cutscene drags on for too long. You are right into the gameplay after a few minutes. This is a feeling a lot of other reviewers share with me.

Pretty worlds

A Hat in Time2I could continue to talk for quite a while about the writing, but a review of a game should talk about more than just that. The writing brings so much charm to the game just like the visual presentation. The game just is eye-candy.

The atmosphere that’s created with the visuals is just amazing to look at. I had several moments where I was in awe just finding little secrets in Mafia Town. The world feels alive. Just like the writing, the visual presentation adds so much charm and personality to the game.

Something I only noticed when I watched Nitrorad’s video about A Hat in Time was the different idle animations Hat Kid has. She is so cute and adorable. If I could, I would love to have her in my friend circle without a doubt.

So, the visual presentation, animation, and writing all help build an amazing world. While there are only 4-6 worlds in the game currently, depending if you count the final boss level and the hub or not. This might seem that the game is rather short, and it is.

The game can be beaten in one day if you know what you are doing. Yet, there are rumors floating around that there is more content coming in the future. I also heard that this content is going to be free. Yes, two new free worlds! I can’t wait to play them. If you can’t wait, there is a Steam Workshop and mod support in this game. So, you can play a lot of player created content to ease the wait.

I’m playing this game casually and taking my time with it. I’m taking everything in and think I can complete the game in 20 hours. But, I don’t want the game to be over. I just want to continue to run around in the unique worlds and explore each level as much as I can.

The theming of each world is just amazing. While a lot of people say that their favorite world is the 2nd world, the Bird Studio world, I have to disagree. In that world, there is too much focus on stealth. A game mechanic I don’t really enjoy. I really loved the 3rd world. The more creepy world. Something just clicked more with me in that world.

I can’t put my finger on just why, but maybe the music has to do with it. The soundtrack and sound design of this game are just wonderful. I even bought the soundtrack and I put it on my phone in my day-to-day playlist. It’s that good.

This game is mostly an adventure/platformer game in the style of Super Mario 64/Mario Sunshine. For those games, you need great control or otherwise, you won’t be able to fully enjoy this game. For no special reason, I started playing this game with a controller and to be honest, it clicked. While I think you would enjoy this game with mouse & keyboard, I think that playing with a controller is the way to go for this game.

The attention to detail in the game continues with the controller actually. I have seen so many games where when you boot it with a controller, keyboard input is disabled. This isn’t the case in this game. Also, when you boot the game with a controller and press a key on your keyboard, the on-screen button prompts change to the keyboard layout and give a quick pop-up at the side: “new input found: keyboard”. That’s a great feature.

The control is really great for this game. The only thing I had to get used to is the wall jump mechanic. Hat Kid can climb a little bit up instead of sliding down. But, in order for this to happen, you have to press the button to move forward. The times I pressed the jump button and fall to my doom… Well, it happened more often then I dare to admit.

While I had an issue here and there with Hat Kid not being able to jump when she is under a ceiling, the patch that arrived earlier this week fixed a lot of those instances. Whenever you report a problem, the community is really helpful to try and solve it. Also, the developer actively reads the Steam Forums and tries to create a patch as soon as they can. I wish more developers did this.

The UI of this game is just excellent. I really enjoy how simple and to the point the UI is. I have nothing more to say about that.

What is this game exactly?

HatinTime3

So, I have been praising this game to the heavens and I haven’t talked about what you have to do this in this game. Well, let me fix that.

If you know how Super Mario 64 works, you know how A Hat In Time plays, somewhat. You have 4 different worlds that feature different levels each. In each level, you have a certain goal to achieve and your reward for completion is a timepiece. In some levels, you can also find a time rift. These bring you to special raw platforming stages that reward you in the end with a timepiece. You will have to find these time rifts since you only get a photo of the area where it is, so you will to explore the world to find the timepiece.

A minor complaint I want to bring up is that when you find a time rift and find the timepiece, you go back to the hub. The issue here is that you aren’t able to return to the world you were in, where you found the timepiece. And one time, I nearly finished a level and I hit a time rift by accident. For those curious, it was the lava level in Mafia Town.

Apart from each world having a unique theme, they also have unique gameplay styles. For example, in the 2nd world, there is more focus on stealth. While in the 3rd world, you have to do chores for the demon of the forest.

I really like the diversity the game brings to the table. Each world and level puts your skills to the test and challenges you with great challenges. You will have to use all your hat abilities multiple times. I felt that nothing went underused in this game.

I really enjoyed collecting the yarn balls to craft new hats. I really enjoyed collecting the green gems to buy new badges to further expand Hat Kit her skill set. You even have a badge that makes the game even harder, one that gives you one health point for example. You can quickly change between hats. Also, time slows down when you switch between hats.

Speaking of challenge, the part that gave me the most challenge were the bosses of this game. They are all unique and have different attack patterns. Something I recommend that you do when you are stuck with a boss is trying to figure out their patterns as soon as you can.

This game isn’t too challenging. The penalty for dying is starting the stage over from the last checkpoint. And the game is very forgiving with health pickups littered all over the stages.

All in all, there is a lot to experience in A Hat In Time. The gameplay offers quite a lot and I can’t wait to see what the end worlds will offer. I think it would be cool if we have an Egyptian or Greek themed world. But, we will have to wait and see until more information is released.

Another big positive of this game is that the game only costs 28€ here in Europe. Believe me, I find this really cheap for the content you get.

Now, is this game perfect? So far, I have sung a lot of praises about this game and I haven’t mentioned anything negative about this game apart from the game’s short length and the nitpick about time rifts.

One flaw this game has is that the camera can be really annoying to control. Something a lot of other reviewers mentioned as well. I do have to agree with them, the camera can be annoying sometimes. But, it works amazingly more often than not.

Another flaw is how underdeveloped the time rift tokens are. You find them in hard to reach or hidden places. You can use three of them to spin a roulette wheel for new visual costumes/colors/remixes of songs. Now, when you exit out of the roulette wheel without picking a price, you lose your rift tokens. Besides that, when you want to unlock everything, you can’t. Since there are more things you can unlock than there are rift tokens.

I also don’t like how the game completion percentage only tracks the number of timepieces you have. It would be cooler if it also counted if you have unlocked all the hats and things like that.

The only minor issue I have with the UI is the fact that sometimes it didn’t display when I reached a checkpoint in the game. It didn’t happen once or twice, and it’s a real bummer.

One of the biggest things that annoyed me in my playthroughs is the hat changing. Now, this is a minor flaw and a nitpick; but it’s something I would love to see changed. Sometimes, when I quickly changed a hat while I was using the controller, the game didn’t register it. I have to wait a little bit longer before the hat is changed. Now, this issue isn’t present when you play with a mouse and keyboard since you see a visual line going to the hat when it’s selected. This isn’t present when you are playing with a controller.

Here is another nitpick. When you alt+tab out of the game, the music is still playing.

The biggest issue is the occasional glitch in this game. There are a few things that bug out, like Hat Kid getting stuck on walls while she uses her grappling hook but these things are easy to recover from. Also, with the frequent updates, a lot of these bugs are fixed as long as you report them.

But, I think you see my point here. The issues with the game aren’t game breaking or made me enjoy the game less. I do admit that the game isn’t flawless, but the flaws that are present are more minor problems.

So, that’s everything I wanted to say about this game. There are a few features and things I left out this review about this game. It’s time to give my final thoughts on this game in the conclusion.

Conclusion

The bad:

-There are some occasional moments where the game glitches out.

-Switching hats with a controller don’t always work when you do it quickly.

-The camera can cause some issues here and there.

-The game is way too short in its current condition.

The good:

+ Amazing visuals.

+ Fun and lighthearted story.

+ Great level design.

+ Amazing variety.

+ …

Final thoughts:

Apart from Super Mario 64, I haven’t played a lot of games in this style. When Yooka Laylee released earlier this year to mediocre reviews, I didn’t have a high expectation for this game.

After a few minutes of playing this game, I was hooked. The charm and atmosphere of this game are just so addictive. I really enjoyed my time with this game. A Hat In Time has grown on me. I wish I did back the Kickstarter for this game back in 2013.

This game is so much fun to play and I can’t wait to fully complete this game. After I have beaten the game, one thing is for sure, I’m going to try out the community created mods and wait for the new worlds to arrive.

This game is one of the best games I have played in 2017. The amount of effort this small time put into this game is just mind-blowing. This game has no major flaws and it comes highly recommended from me.

While some people would say that this game does nothing innovative, I think you shouldn’t hold it against this game. It’s clear that this game is highly inspired by other titles but it’s a great homage and it does everything in such an amazing execution.

The game has flaws, yes. But, the flaws didn’t stop me from enjoying the game an awful lot.

Thank you Gears For Breakfast for delivering such an amazing game and I can’t wait to see where you take this game. I also hope you guys are also thinking about either more worlds or a sequel since I’m hungry for more Hat in Time! You have put a smile on my face from beginning to end.

That was everything! Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and a have a great rest of your day!

Score: 100/100

Gamer’s Thoughts: Remakes & Reboots ft. Get Good Gaming

So, today I want to take you on a different journey through my thoughts. Not too long ago, the people over at Get Good Gaming invited me to be on one of their Get Good Talks. A 30 minute long podcast talking about a certain subject. In this episode, we talked about reboots and remakes, a topic I wanted to cover in the past on my blog. Here is the actual podcast. I’m sorry for the connection issues you can hear at my end. 

It has been quite a long time since people heard my voice. But doing this podcast made me do more. So, if there are any YouTubers/podcasters reading this that do podcasts, feel free to contact me. I would be interested in doing some more podcasts.

In addition to that, I would love to expand on this topic in the future. Thanks to my friends, I have a whole list of games I could cover that are remakes or reboots.

Also, if you are interested in videos about gaming, be sure to give the channel from Get Good Gaming a look. They guys behind it are pretty nice people and I wish they get more recognition. So, go ahead and take a look, okay?

Review: Halo – Combat Evolved (PC) ~ Not On The HaloBox

Halo-Combat-Evolved-Cover-Art-wallpaper.jpgWikipedia entry

If you would ask my friends and old class mates what the best shooter is, they would reply with a game out of the Call Of Duty series. But for me, that was Halo. That changed when I played the Bioshock series. I have already talked about the Bioshock series, so it’s time to talk about the original Halo game. The game that started this whole franchise. One series I can’t finish sadly since I don’t have a XBOX or XBOX ONE. So, I have only played this entry and the sequel. In any case, enough introduction! Time to talk about the actual game. And as usual, feel free to leave your opinion on the content of this article and or the game in the comment section down below. 

Cortana

halo1

In this game, you play as a very iconic character in the video gaming world. The name is Master Chief. So, you get woken up from your slumber and go through some basic tutorials before your ship gets attacked.

You crash land on Halo. And things happen from there. The story isn’t that much present in the game. But, that’s because the game is only 10 hours long. The base game is really short, but it’s a whole lot of fun to play through. But don’t worry, if you don’t have enough Halo, you can either go and play the multiplayer or download one of several single player campaigns made by fans.

In addition to that, Bungie released in 2004 a special version of Halo with mapping and modding tools. Called, Halo Custom Edition.

The story itself is good. It’s not great since it ends with a big cliffhanger so you have to buy the sequel to know how it continues. I wish that the story got a bit more development. Since we got amazing voice acting. I love the voice acting in this game. Also, we don’t have a silent hero for once!

The writing itself is also good. But again, shame that the game is over so quickly. I do have to admit, that I played over 100 hours on Halo. I have played a lot of multiplayer and I got okay at it. I’m terrible at playing shooters online, but I enjoyed my time on Halo. Mostly with the Capture The Flag mode. I’m also surprised that after 16 years, there are still people playing this game online.

What I was even more surprised about, this game still gets the occasional update. Something quite handy is that when you have an out-of-date version of the game and want to enter the mutliplayer, you get a message to update your game and the updating tool automagically launches.

Multiplayer and such

halo 2

Like I said in the previous paragraph, I rather enjoyed my time in the multiplayer. There was also a possibility you could have edited maps, and you didn’t have to download additional mods to play on them. I rarely got lag issues.

But, for the sake of this review, I’m going to focus on the single player. The only other thing I’m going to say about the multiplayer is that it’s difficult to find the same server to play on with friends sometimes. I had several Skype calls lasting over 30+ minutes of me and my friend(s) trying to get into one server.

Visually, this game still looks pretty great in my opinion. I wouldn’t have changed one thing at all when it comes to the visuals. The animation is also very well put together. You visit various inside and outside locations. Something I really like is the consistency of the visuals. I don’t mean that every area looks the same, but I mean that a lot similar building styles return over the whole game. But, I think you will better understand that statement when you have played the game.

Actually, now that I think about it, there is one thing that I would have changed. It would be awesome if this game had a bit more enemy variety. Since this game has the “recolor but stronger” issue you find in a lot of RPG’s. It’s such a shame. But, the campaign is such a wild ride, it didn’t bother me that much.

Something I really enjoyed in this game is the difficulty. The further you get in the game, the more difficult enemies and situations get presented to you. Another big plus in my book is that the differences between the difficulty settings are not only the amount of damage you take from enemy hits. Oh no, I have the impression that the enemies are also more aggressive in the harder modes of the game.

There were a few things I would have changed in the single player. First of all, I find it disappointing that the plasma swords can’t be used in the single player nor multiplayer without mods. This is a shame, since you can use every other weapon that your allies and enemies use.

I can’t sign.

halo 3

The controls of this game are excellent and very responsive. I also like that during the tutorial section, you get the option of selecting which camera control you would enjoy more during gameplay.

Something I didn’t always like were the controls for the vehicles. They lack just a tiny bit of weight to them.

While there aren’t a lot of different weapons to use in this game, I don’t mind it a whole lot. Since each weapon can be used in it’s own situation and it’s so fun to master a certain weapon.

Honestly, I wish I could sign along with the chanting of the soundtrack. Since the soundtrack for this game is amazing. It sets an amazing mood and I love listing to it. When I hear the main theme, I always get so nostalgic.

Speaking about that, the sound design is amazing as well. Also, your enemies use the right balance of speaking just a little bit of English, but the sounds they make when being hurt are great as well. The atmosphere the music, sound design and the visuals make is so great. I get pulled in every time. Even when I was replaying parts of this game for this review, I always played longer than I intended.

This game is that much fun and addictive. You go from place to place shooting down loads of enemies. With the help of your radar, you navigate through some various terrains.

For those who don’t know, this game has a quite unique mechanic. It’s the regenerating shield feature. When you get hurt, it goes off from your shield meter. When your shield meter is down, your health goes down. But, when you don’t get hit for a moment, your shield meter refills again. So, skilled players can beat this game without picking up one health pack if they want too.

But a feature I liked the most are the sticky grenades. They were so fun to use. Too bad, that there wasn’t anything you could do during multiplayer matches when you wanted to get them off. Well, it’s a risk you had to take.

One nitpick, I have is that the sections where you could use the enemy vehicles were a bit too short. But don’t worry, you can use these a whole lot in multiplayer. Just like the shield mechanic. This made multiplayer matches that more thrilling to play. Since you can’t easily kill everybody. You need to have more than one shot to kill somebody. Apart from fall damage, there isn’t a way to one shot kill somebody in this game as far as I know.

So, that’s all I wanted to talk about this game. I think it’s time to wrap up this article and give my conclusion (or my TL;DR for the lazy people)

Conclusion

The bad:

-The main game is way too short.

-It’s difficult to find the same server or game sometimes.

The good:

+ Fun story, writing & voice acting.

+ Great visuals.

+ Amazing soundtrack.

+ Great multiplayer.

+ The modding community.

+ …

Conclusion:

This game still holds up after being over 16 years on the market. When you want a more updated version, you could play the Halo Combat Evolved Anniversary Edition that came out in 2011 for the XBOX360 and XBOX ONE. But, I don’t own either of those consoles.

The biggest flaw of this game is that it’s way too short. Yet, due the vast amount of mods, maps, campaigns and such you can download and even an editor that’s released free of charge, you can download a lot of additional content for you to enjoy. Apart from that, the flaws in this game are so minor, they would be all nitpicking. This game is a fun ride from start to finish.

I do have a lot of nostalgia for this game, but I replayed it recently before I started writing this review. And all the nostalgic memories come flooding back. It’s quite a fun game to play and I think I might go and beat the game again when I have the time.

If you are a fan of shooters and haven’t played this game yet, you owe it to yourself to play this game. If you aren’t a fan of shooters, well, I think you read the wrong article. If you have played this game, I hope this was an enjoyable trip down memory lane.

On that note, I think I said everything I wanted to say about this game, I thank you so much for reading this article and I hope you enjoyed this article as much as I enjoy writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 90/100

Game Quicky: Galatic Warrior (Android) ~ This is for EARTH!

GalaticWarrior.png

Official website

Today, I’m taking a look at a new Android game called Galatic Warrior. This game has been developed by two brothers from Spain. It started as a hobby and after seven months, this is their result. I have to applaud them since game development is hard. So, they mailed me and asked to give my opinion on their game, and as usual, I’m going to give my 100% full opinion on this game! Also, feel free to leave a comment on this article with your opinion on the game and/or the content of this article. 

The good

screenjuego2.jpg

For a game that’s developed by mostly 2 people, this game looks amazing. The visual presentation of this game is top notch. I really love the artwork in the game. The only minor complaint I have is that the current icon isn’t in pixel art.

The UI of this game is very easy to use. I only have one minor complaint about it. When I’m in the upgrade menu during gameplay, the buttons in the settings tab and the shop tab overflowed at the bottom. The other minor complaint I have is that in the credits menu, the Twitter icon looks ugly in my opinion due to the bird not looking right. But, that’s nitpicking in my opinion.

This game controls quite nice. The only advice I would give to the developers is making an option to flip the buttons. What I mean is that the joypad is on the right side and the attack buttons on the left side. I think left-handed people would be happy to see that feature.

This game is fun to play in short bursts. To play one quick round and try to earn some coins to upgrade your character. This game also auto-saves, so no worries about loosing progress. Your goal is to kill all enemies that come to you in waves. They get spawned in random places in the area. When you kill an enemy, you get coins that you can use for upgrading your character.

This game is free! This game has microtransactions, but in a surprising twist, the microtransactions aren’t way too expensive. For 8000 coins, you would pay 4€ in this version of the game. Compare that to other titles, and you would pay 20€ or more easily.

You also keep your gold when you die. That way you can grind yourself to better armor and gear in order to better survive the arena.

There aren’t too many ads in the game. This is a big plus in my book! I know that it’s one of the only ways to earn money with your product, but if you overuse it, gamers can get turned off. Thankfully, this isn’t an issue in this game.

This game is still in development, so that means that each negative I say can be improved in future versions. The developer told me that they aren’t only creating more content for the game but also working on improving the game.

This game has achievements that let you earn XP for your Google account. Neat. And the XP you get is quite a lot, and you can earn each achievement by playing the game.

The bad

screenjuego41.jpg

The opening story always plays when you boot the game. I know you can skip it, but I think that this should play when you start a new game. And only once.

The difficulty in this game isn’t the best. In my playthrough, I wasn’t able to beat the first world after trying each level at least 20 or more times. I think the following suggestions would help to fix this issue:

  • A pouch slot, where you can store either one health or mana bottle.
  • Make the enemies do less damage in earlier waves. The further you are in the waves, the more damage the enemies do.
  • Introduce a new type of enemies in a more “safe” environment. What I mean is that it should be the only enemy on screen. This way the player can get used to the behavior and the pattern of said enemy before mixing the enemy types.
  • Archers are pretty OP in my opinion. I know you can roll out of the way to avoid getting shot, but when you are fighting, you can’t roll out of the way in time. Also, when you are walking towards them, they seem to be able to hit you at least once or twice. I think it would be fairer if they miss their shot in the early levels once or twice. Also, speaking about the archers, they can shoot in a diagonal line, but you can’t.
  • Give the player a rest period after 5 waves. So, thoughts can be collected before he/she continues. Or at least, give them a chance to heal for eg 50% of their coins.

I know that this game should be hard, due to the story and setting of the game. The story goes like this:

“In year 2370, when fighting in the arena was universal sport, a boy from planet Earth dreams of fighting in it. He wants it since he was a child, he admire great fighters like his father. But since the day he became 18 years old… he could fight in the arena! It was time to carry out his dream…”

But, this shouldn’t mean that this game should have a very steep difficulty curve. Ease the player more into the game, so this way they get more interested in the game.

Something I think this game really lacks is a total wave counter. When I played the first level, I kept continuing in waves and I never know when the level would end.

Conclusion

So, should you play this game? In my opinion, yes! At the current version, the game lacks polish in the difficulty curve and some very minor issues. But, like I said, the developers are still creating more content for the game and they are going to improve it. So, the game can only improve from here. Also, it’s free! So, you don’t have anything to loose!

There is a lot of potential for this game to become a very good game. The current version (v0.212) I played isn’t even finished. Also, the development is quite active of this game, the last update releasing on the May 30th. I’m really curious to see how this game is going to develop. I’m going to keep an eye on this game and play it again when the game reached a future stage in development.

If you want to follow the development yourself, here are the links:

Google Play – Twitter – Facebook

In any case, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then have a great rest of your day and take care!

Score (of this version): 3/5

Game Quicky: Game Dev Story (Android) ~ Still Updating

GameDevStory.pngWikipedia article

Before I started this blog, I used to write my reviews in Dutch on another blog. On that blog, I reviewed this game. Since I started this blog, I was convinced that I reviewed this game, but it turns out I was wrong. So, that’s why I’m going to review my first ever game I bought for my smartphone. Game Dev Story, I don’t remember how I found this game, but I do remember that I played this game for hours. But, what do I think about it? Let me tell you in this article. I have chosen for a game quicky since this game doesn’t have much else going on besides the basic tycoon gameplay. In a game quicky, I list all the things I like and don’t like about the game and then write a conclusion. So, as usual, feel free to write a comment with your opinion on the game and/or the content of this article. 

Introduction to the game

In this game, you are the boss of a game development studio. You choose what your team works on, a new game, a console or a contract. You also choose which employees work in your company and what training they have. You are also in charge of the advertisement campaigns. Each year you can attend GameDex (which is E3) and each year there is “Best Of” awards show.

This game is released for Android, iOS and in the summer of 2015, a Windows Phone port has been made. There is a Japanese version created for Windows computers. More details about the game can be found in the Wikipedia link at the top of this article.

The bad

GameDevStoryScreen.png

In all other Kairosoft games, you have more than one save slot, but in this game, you only have one save slot. So, if you want to restart your game without losing your almost finished studio, tough luck.

The music is pretty good, but there isn’t too much music in the game. That’s a darn shame since the music gets repetitive quite fast.

There is a lot of downtime in this game. There is nothing else to do when your team is working on a game or on a console. Besides managing your advertisements and training your team members, there isn’t a lot to do. But, the game is paused when you are in the menus…

On my phone and tablet, the words sometimes cut off unnaturally. This happens when the word doesn’t fit on the screen. It’s a detail that annoys me to no end. I don’t see this happening in other games from the developers, so why this isn’t fixed in this game… I don’t understand.

I think it would be interesting if you can split your team in two and give them separate tasks. For example, one part works on a contract to earn money and the other part works on the new game. That would make the game more interesting.

I haven’t tested this too much, but I think this game drains a lot of battery in some cases. One time I fully charged my tablet and I played this game on the train to work. It was the only app running in the background and my WiFi and such were all off. After my workday, my battery of my tablet was almost drained. But, it doesn’t happen every time, since a week later I tested the same thing and my battery was at 95% then. So strange.

The good

GameDevStory Screen2.jpg

This game can be challenging if you make too many risks. Sometimes I got lucky with my reviews and sales, but other times, I paid attention to what combinations worked and made my money that way.

This game is fun in short bursts but is really addictive in my opinion. I had play sessions of this game that took over 2-3 hours without a break. I’m so happy that this game has an autosave since I would forget that this game has a manual save button.

This game has some random elements, so the replay value of this game is very high. I have replayed this game several times and I enjoyed each and every playthrough.

The writing and humor in this game are amazing. There are a lot of pop culture references and some are really funny. I’m not going to spoil them but if you know a bit of gaming history, you will enjoy the humor as well.

Visually, this game looks adorable. It has the Kairosoft charm all over it. This game was my first introduction to their games and I don’t regret it. If you enjoy this style of gameplay, you will most likely enjoy all their other games.

The demo of this game provides the first years of the full game. But, the full game is rather cheap. I bought the game for 3€ and you get your monies worth!

There is a screenshot button built in the game that you can let it share with your Twitter or Facebook accounts. That’s such a neat addition to the game.

It amazes me that this game is over 10 years old but still gets updates from time to time. The last update was 25th April 2017.

Conclusion

This game is an amazing casual game. If you enjoy tycoon games or just enjoy games in general, I really advise you to give this game a go.

This game isn’t perfect. It has same flaws, but hey, who knows what future updates will bring. Maybe new gameplay mechanics get added and make the game more interesting.

But, I honestly advise you to buy the full version since it’s so worth it!

That’s all I wanted to talk about in this game. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Score: 4/5

First Impression: Rise and Fall – Civilizations At War (PC) ~ RTS with First Person Twist

_-Rise-Fall-Civilizations-at-War-PC-_Wikipedia entry

This game brings back so many memories. But recently, I fixed an old computer that runs Windows XP. I was looking in my collection for some games to play and I came out in this game. I installed the game without a second thought and started playing it again. So, in this article, I’m going to share my opinion on this game from my latest playing sessions. I tried to not be nostalgia blinded for this first impression. So, it’s time that we gave this RTS game a shot. I could have reviewed this game but I played more free games instead of the campaigns, so since I haven’t finished all the campaigns, it’s a first impression. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Who do you wanna play?

Rise&FallScreenyIn this game, you can play as different major historical figures like Julius Caeser, Cleopatra, Achilles, Sargon II and 4 others I won’t spoil for you. I have now played the first introduction campaign and a handful of free games. So far, my favorite character to play as is Cleopatra.

The voice acting of the characters is pretty well done. But something I noticed while playing with Cleopatra, is that the heroes don’t have taunts or speak when you aren’t in first person mode. That’s a shame because the voice clips of the first person mode could have been easily used in non-first person mode.

There are two main campaigns, and that’s about it. But, there is a very big campaign editor in the game that’s easy to use and has a lot of tools to play around with. So, you can download and install additional campaigns easily. It’s a shame that there aren’t too many custom campaigns floating around on the internet. I have to admit that I haven’t played any custom campaign, but I will fix that in the near future.

In the two main campaigns you play as either Alexander or Cleopatra. So far, I have only played parts of Alexander’s campaign and the story is rather interesting. You play through his journey to the throne. I wonder how Cleopatra’s is going to be.

The presentation of the past

rise-fall-civilizations-at-war_14

 Visually, this game looks quite nice. While you can see the game’s age in the graphics, I think that they hold up quite i well to this day.

I love the menu of this game. It’s quite easy and simple to use. Also, the demo movie of this game is playing in the background while you are browsing the menu. That’s genius.

I have played this game both on a machine that can handle the minimum specs and on a machine that can run this game in HD twice. On the minimum machine, I noticed some slowdown in the animations when there were too many things on screen, but the game seems to not go in “not playable” mode.

The animation are quite nicely made. I especially love how the game looks in first person mode. It made me miss the ability to rotate buildings. Since I like to build statues at the edge of my city and walls around that, so I can’t see them in first person since I can’t turn them.

But the soundtrack, let me tell you, it’s one of the best ever soundtracks in a PC game I have ever heard. I love to put the soundtrack on to write articles or to just casually listen too. It’s one of the best soundtracks I have heard in years for RTS games. It might be one of my favorite soundtracks ever made to be honest.

Charge!

304997-rise-fall-civilizations-at-war-windows-screenshot-main-menuSo, in this game you have a RTS game with a first person view mode. You can watch and control your hero when he/she reaches a certain level. Then, with one easy press of the button, you can control your hero and do their special moves.

Each hero has her/his special abilities and weaknesses. When you are selecting your hero, you always get a very descriptive textbox telling you what they are. Each civilization has two heroes you can pick from.

There are a few other things that are handled differently in this game then in your typical RTS. First of all, you don’t have to collect food. Secondly, you don’t have to go through the ages to unlock technology, you have to upgrade the level of your hero. Thirdly, there isn’t any siege workshop, your villagers build your siege units. There is also an adviser and glory system. But, I leave that for you guys to figure out.

Something I really love in this game is that you can place units on top of your walls. Also, your regular units can’t attack nor destroy walls. You need the special ladder units or siege units for that.

You can also climb any ladder in first person mode. So, when you see an annoying siege tower in your enemies base, go in first person mode to climb up it and kill those archers.

There are so many details and things I love in this game, I could continue for quite a bit more, but I’m convinced that when you enjoy RTS games, you will enjoy the breath of fresh air this game is.

Also, something that threw me off guard is the fact that each map has a special goal you can meet for winning the scenario. So, be warned, some are economic goals and can creep up on you before you know it. But, you can disable these goals before you start the single player match.

I’m certain that this game has me hooked. Apart from the slowdowns on the older machine, there isn’t a lot that I think this game does wrong. I do have some nitpicks, but I have mentioned them all in this article. When I finish both the official campaigns, I think I will write a full review of this game and give my final opinion on this game.

But for now, I think it’s time to wrap this article up. I hope you enjoyed reading this article as much I enjoyed writing this article. Thank you for reading and I hope to welcome you in another article. But until then, have a great rest of your day and take care.