The TEN best GAMES of 2021 – NekoJonez Edition

What a year, 2021 was. While I haven’t been able to write as much as I wanted to, I still had an amazing eventful year. A lot of incredible things happened, like the Pokémon collab, me blogging for 11 years, my start in speedrunning, and a lot more. Besides that, my personal life was quite eventful and in all the chaos of 2021, I did have a stunning year. I was able to realize a lot of projects and achieve a lot of my goals. I’m enjoying life more and more, and I’m personally quite excited for 2022 since I have various personal things to look forward to. But it’s high time that I make that incredibly difficult to make list at the end of the year. Which 10 games were my favorite games of 2021? And if this is your first time reading one of these end-of-the-year lists of mine, let me fill you in on what puts my list apart from the others. On this list, only the games that I have started playing in the past year count. The release year doesn’t matter. If I started playing this year and I thought it was amazing, it’s going to deserve a spot on this list. So, are you ready? Since it’s high time to get listing!

Editorial note: some of these games are multi-platform, but the platform between brackets is the platform I played the game on.

#10 – Age Of Empires IV (PC – October 2021)

It’s here and it’s a great game. After years and years of improving the original trilogy, expanding the originals with new DLC… We got Age Of Empires IV. But, I wish I was able to place this game higher on my list.

It does so much for the RTS genre, but there is one thing that frustrates me with this game. There aren’t enough unique mechanics for this game to stand out. It almost feels like a well-balanced mix between Age of Empires 2 and 3.

But, that is what 2022 is going to be for. There is new content coming for this game in 2022, and maybe it will make this game stand out a bit more. Now, don’t get me wrong. This isn’t a bad game by any stretch. This game is amazing, and I can’t wait to play even more. If only I didn’t get too distracted by the other games on this list.

#9 – World’s End Club (Nintendo Switch – September 2020)

My review

I have to admit, I didn’t get what I expected from this game. I expected a death game, but I got a mediocre platformer with hints of horror.

But, the atmosphere of this game is what made me fall in love with this game. I’m so glad that the game doesn’t take itself too seriously and goes overboard with being silly. This game has its flaws, for sure, but the great moments hold this game together quite well.

Just thinking about this game while writing this section of the article, I was smiling. Because of the joyful memories that were returning from this game. If only the game was polished a bit more and the game went a bit more in-depth with its mechanics, this game would be so much better.

But still, I enjoyed my time with this game enough to give it a well-deserved spot in my top 10 games list of 2021.

#8 – Lenna’s Inception (PC – January 2020)

My first impression

At certain moments, I just know what a certain game is going to end up on my top 10 games of the year list. While I don’t know on which spot yet, I do know it’s a runner-up.

While playing Lenna’s Inception, I was hooked right away. It scratched that itch of playing a new 2D Zelda-style game perfectly. This indie game did so many great things, like randomizing dungeons, co-op, and various other things. Since I got this game for free in an Itch.io bundle and I enjoyed this game so much, I decided to buy a copy on Steam, so I could support the developers.

And the developer is already working on their next game called Cassette Beasts, and it looks like it’s going to be even bigger and better than this game. So, I have my eyes on this indie studio for sure! And ByttenStudio, thank you for bringing this amazing top-down Zelda game to the table!

#7 – Pokémon Brilliant Diamond and Shining Pearl (Nintendo Switch, November 2021)

My article on the originals

Back in 2019, I wondered if we ever would see a remake of the 4th gen Pokémon games. A generation that has a lot of nostalgic memories for me.

The first time I played the game was on a family trip. I brought Pokémon Ruby with me, and another kid I met there brought Pokémon Pearl. He always wanted to play Ruby and I wanted to play Pearl. So, we agreed to meet in the lounge each evening and play each other’s games for the whole night. Which led to the creation of a Gameboy club. Before I ramble on about this for too much, I highly recommend you to read that story I linked there.

Anyway, I also remember buying this game and giving the rest of my Christmas money to my sister, so we could buy Nintendogs together. I could go on for hours and hours about my memories with the originals. So, I had high hopes for the remakes.

I think I’ll go more in-depth about the remakes in a future article, but I have to say that even when it’s a bit clunky sometimes, the remakes are amazing! I so love playing through the adventure of the 4th generation again.

#6 – Persona 5 Strikers (Nintendo Switch, February 2021)

Look, my article is linked here!

At first, I was afraid that this game was going to be another Dynasty Warriors spin-off game, but I’m so glad that it’s not. This game is just like all other Persona games, but when you enter combat… Then it’s a Dynasty Warriors-ish kind of gameplay.

I found the mix and cross-over of these two gameplay styles amazing. While I still have to beat this game, I know that I’m going to enjoy it. This game just made me fall in love with the Persona series even more.

I still have to beat this game. Currently, I’m over the midway point. I recently picked the game up again after being distracted by other games, and I still had so much fun. So, I know that I’ll spend those boring train rides to work with Joker and his friends fighting crime.

#5 – Prey (PC, May 2017)

This isn’t a link… wait, it is. To my article.

One of my favorite atmospheric shooters series is Bioshock. I just had so much fun playing through that trilogy. Now, this year I gave Prey (2017) a try, and I was brought back right away to that amazing feeling of exploring a destroyed world with special powers.

And not only that, anything could be an enemy. The number of times, I jumped from my chair by a mimic suddenly appearing. It isn’t even funny anymore. I was so glad that I could play this game throughout my summer break. Now, I just hope that the rumors of a sequel are true since I would love to play through even more of this concept, this style of gameplay. Oh, I cross my fingers.

I just love the atmosphere in this game. You never knew you were safe or not until it was, sometimes, too late. And the limited amount of ammo and resources made me always feel on edge. The only thing I didn’t really like was how there were a bit too many quests going on at once, and it was a bit hard to keep track of which ones you are doing. Oh well, pen and paper are handy in those cases.

#4 – The Survivalist (PC, October 2020)

This game came out of nowhere. Seriously, only yesterday I decided to claim all my Humble Bundle games from my subscription and I decided to give this game a go.

Well, I’m not ashamed in saying that I already played this game for close to 14 hours already. And because of games like these, I always wait until one of the last days of the year to finalize this list.

This game will get its own full article but let me tell you, this game hits all the right notes for me. While playing this game, I get so nostalgic for The Sims 2 – Castaway on the DS. (On which I still have to write an article.) Throw a few bits of Minecraft and Terreria in there and mix it with the unique monkey mechanic, and you have this game.

If you like survival games or adventure games which are a bit more slow-paced, give this game a shot. It’s really well-made, and I can’t wait for what will come of this game. Full article to come.

#3 – The Great Ace Attorney Chronicles (Nintendo Switch, July 2021)

I’m really holding myself back in trying to not go too in-depth about this game in this article. Since Adventure Rules and I are working on something special.

A special article about this game. An article where we shall explain how we feel about this game. But, that’s all I’ll reveal for now… We are currently aiming to finish that article somewhere in January – February. But, it will all depend on our schedules. It was supposed to be finished somewhere this year, but my personal life just got too busy and I got focused on too many other projects. Anyway, all I’ll reveal for now is that there are some reasons why I don’t put this game as number 1 and why it’s so high on the list.

For those who don’t really know me, I’m a huge fan of visual novel games that have gameplay and puzzle elements like the Ace Attorney series, but also like the Zero Escape series or Death Mark. But, there are two games that topped this game, which was going to be my number 1 until I played the following two games.

#2 – SuperLiminal (Nintendo Switch, November 2019)

Don’t have to resize this article link

Man, this game took me by surprise. This rather short game with amazing visual puzzles took me on a trip.

Not only did the ending make me cry and made me think about certain things, but it also made me happy that there is a game that dares to ask those questions.

If PillowCastle or the developers read this article by any chance… Please, make more content or a sequel to this game. The concept, the story, and the ideas presented in this game are just… The potential is through the roof. If you want to know more about my thoughts and opinions on this game, please read my article about it.

Honorable mentions

These are the games that just didn’t make my top 10 list. But still, I want to mention them.

Haven (Nintendo Switch), Going Under (PC), Blue Dragon (XBOX 360), The Ship – Single Player (PC), Mystik Belle (Nintendo Switch), Neutopia (Wii U – Virtual Console), Pokémon XD Gale of Darkness (Gamecube), We Happy Few (PC), There Is No Game (Nintendo Switch), Super Metroid (SNES), L.A. Noire (XBOX 360).

And let me tell you, it was a hard list to put together. I had re-arranged this list MULTIPLE times. Each game is amazing in its own right. And believe me, I’m certain that if you ask me to make this list at a later date, it’s quite possible that this whole list has another ranking. (Apart from a few titles)

So, yeah. Let’s just say that if you haven’t given these games a chance, you don’t know what you are missing out on. And I’m also sorry for the various amount of games I haven’t included in my honorable mentions list because I haven’t played them enough or just forgot that I started to play them this year…

But enough stalling, let’s talk about my number 1 of 2021.

#1 – Danganronpa: Trigger Happy Havoc (Nintendo Switch, December 2021)

It’s no secret that I love adventure mystery games like Ace Attorney, Zero Escape, Corpse Party, Bioshock… And when I saw in a Nintendo Direct, that Danganronpa was coming to the Nintendo Switch in December, I didn’t hesitate twice.

As soon as I had the budget, I bought the three games, and I’m currently playing the final two cases of the second one. At this moment, it’s kind of hard to decide if I should put the original or the sequel here on the number one spot since they both deserve it.

After I finished Zero Time Dilemma way back in 2016, I always wanted to play another trilogy with just the same amount of amazing twists, well-written characters, and amazing gameplay. And this series delivers that in spades. I honestly don’t want to finish this series, since I’m enjoying it that much. I want it to continue. But then again, the saying: “Don’t cry because it’s over, slime because it happened” applies here.

So, I’m so going to enjoy the final parts of the Danganronpa series and for my full thoughts and opinions, you’ll have to wait for the full article next year on these games. But, these games provide everything I’m looking for in a mystery adventure game and hits all the right beats. So, yeah. I would be ashamed if I didn’t place this game/series at my number 1 spot.

Wrapping up 2021

Sadly, due to me writing less and also focusing on other projects like contributing to open-source software, speedrunning and such… I have seen a drop in the number of visitors to my blog. I actually halved the number of visitors this year compared to 2020. But, I’m not sad about that.

When I look at the data, it turns out that I have more returning visitors and that my articles are performing better compared to last year. Also, I broke various milestones this year, like beating my day record twice AND breaking the 100k views barrier. I can’t thank you, my readers, enough for that.

I want to thank everybody who made my 2021 such an amazing year. I find it mind-blowing that people take time out of their day to read my articles, where I just talk about what I think about the games I play. And also talk to me about it, ask advice or questions. Looking back at what I wrote in the past 11 years, I think I created something to be proud of.

So, thank you for making 2021 amazing for me. I can’t wait to see what 2022 will bring. There are a few things I know that are going to happen in my personal life, which makes me even more excited to start 2022. And with that, I want to thank you for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article! But until then, have a great rest of your day and take care!

It’s almost there! 2022. It’s TOP 10 TIME!

It’s that time of the year again, it’s time to create lists. For the 11 years I have been blogging right now, I have created a tradition of writing two lists at the end of the year. A list of my favorite games I have played in the past year, and a list of the games I’m most excited about in the upcoming year. Today, it’s time to talk about what I’m so hyped to play next year. Since some amazing titles are coming out next year and I can’t wait to play them and/or review them on my blog. So, this is going to be my top 10 list of games I want to play in 2022. What’s your list? Feel free to leave it in the comment section down below, and let’s see how much better we are going to be playing in 2022.

#10 – Sports Story (Nintendo Switch – TBA)

I’m a huge fan when it comes to playing RPG/adventure games that put a spin on your typical “fight the enemy” or “save the world”. Now, when I learned about this game, I was hyped right away.

The reason I placed it so low on my list is that I’m afraid that a lot of the sports gameplay is going to be rhythm or reflexes based, which are two things that I’m not too good at in games and that might ruin it a bit for me. But, then again, looking at the trailer and the promotional material, this game looks quite promising.

Now, I know that this game doesn’t have a release date set in stone yet, so it might be not for 2022… But hey, if this one comes out in 2022, you can be sure that I’m going to play it!

#9 – Yurukill: The Calumniation Games (Nintendo Switch, June 10th)

I wish I could put this game higher on my list. But, the bullet hell gameplay worries me a bit. I easily get frustrated by bullet hell games, but I still enjoy playing them.

But, this game is an escape game that gives off a lot of Zero Escape and Danganrompa vibes and I love it. Also, it’s being developed by the creators of Death Come True and World’s End Club.

I’m quite curious to see what’s going to become of this game. How much they are going to blend the escape-the-room style of gameplay with bullet hell… It is two very different gameplay styles that don’t fit at all, and this might be crazy enough to work.

And even when I’m afraid that the bullet hell sections might frustrate me, since I’m not that good at them… Still, I want to see the end result. And who knows, maybe by playing this game, I might become interested in bullet hell games… We’ll have to wait and see.

#8 – The Cruel King and the Great Hero (Nintendo Switch, March 31st)

You know that moment when you see a trailer, and you fall in love with the art style, setting, and atmosphere right away? This is one of those games to me.

This game looks like a simple, charming RPG game that’s going to have a coming-of-age story.

At first glance, it might look mediocre and a game you might skip. But I think that would be a shame. Since this game looks adorable and charming, and it reminds me how I fell in love with Fantasy Life on the 3DS. A game can also be charming, enjoyable, and relaxing to be fun. And I’m sure this is going to be one of the games I’m going to play next year to wind down after a long day at work. And that’s one of the biggest reasons I’m looking forward to this game.

You know what, it also reminds me off? Like a storybook game. Where you go from location to location and stories are told to children to teach them life lessons. A bit like the core story concept of Blossom Tales.

#7 – Mario + Rabbids – Sparks of Hope (Nintendo Switch, TBA)

Throughout this year, I have been slowly chipping away at the Mario + Rabbits game. I have been distracted by so many other games, I didn’t finish the original.

But, then out of nowhere in a Nintendo Direct, this game got dropped. And I’m so happy to see this happen. The original game is an amazing mash-up of both worlds, and it would be a shame if it was a one-time spin-off.

And now we are getting a sequel. I feel it’s more than well deserved. The passion and love put into the first game… So, I have some time to finish the first game, so I can dive right into the next game next year. So, I know what I’m going to play right after this article is published.

#6 – Advance Wars 1+2: Re-Boot Camp (Nintendo Switch, Spring 2022)

The amount of times I wanted to start playing Advance Wars 1/2 or purchase my own copy via a second-hand website, is just crazy. I always wanted to give this series a try after I heard so many amazing things about it from other people I follow and YouTubers I watch.

But, next year is going to be my chance. I’ll be able to play both games and more in the remake. A big turn-based strategy game that started on a handheld that helped shape my childhood, the Game Boy Advance, is going to come to the Nintendo Switch.

And maybe, with a subtitle like “Re-Boot Camp”, it might mean we get an Advance Wars 3… It might be the reboot we are waiting for. So, I’m ready to enter the tanks in the Spring of 2022 and fight alongside Andy and the others.

#5 – The Stanley Parable – Ultra Deluxe (PC – Early 2022)

This game has been delayed since 2019 till early 2022. I honestly think that each and every time, the developers had more ideas and wanted to improve the game even more.

Now, as a writer and a gamer, I’m in love with the concept of the Stanley Parable that turns the story-telling in games on its head. So, the promise of seeing more of this, well, you don’t have to tell me twice.

So, I already wishlisted the game on Steam. The only thing I can do now is wait… Right Stanley? Did I follow the correct path? I think so, I haven’t taken a wrong turn anywhere…

#4 – Kirby And The Forgotten Land (Nintendo Switch, Spring 2022)

The last mainline Kirby game was Kirby Star Allies, way back in 2018. We got two spin-off games in the meantime, but Kirby is going to be back in 2022. And not only that, it’s going to be one of three open-world games from Nintendo in the upcoming year.

Yes, I couldn’t believe my ears. An open-world Kirby game. And yes, one of three. Anyways, I always wanted to play an open-world Kirby game. Well, honestly, I wanted to play a 3D Kirby game where you can explore the whole world.

And with this entry in the Kirby series, my wish came true. We shall be able to explore the forgotten lands and together with Kirby we shall uncover the secrets of the Forgotten Land.

#3 – Pokémon Legends Arceus (Nintendo Switch, January 28th)

I honestly think I don’t have to explain myself why I’m so crazy hyped about this game. It’s what Pokémon fans have been asking, begging GameFreak and Nintendo for years. Ever since the first generations, we always wanted a 3D Pokémon game where you can run around and catch Pokémon. Something more than what the main series is offering. Something where you can explore a world freely and maybe use Pokémon to your advantage.

And Pokémon Legends Arceus promises to deliver that. A sort of Breath of the Wild version of Pokémon. I’m really avoiding all released press materials, so I can go into this game as blind as possible. The only thing I have seen is the initial trailer and I also read the news that new materials have improved the frame rate of the game.

While I’m fully aware that we all have an extremely high bar set for this game… I’m going to play it with an open mind. I’m going to try and silence my critical voice in my head while playing this game and let this game’s atmosphere do the work. Since, I’m also silently hoping that this style of Pokémon will be a spin-off series or maybe… Even more. The next generation of gameplay.

#2 – The Legend of Zelda – Breath of the Wild 2 (Nintendo Switch, TBA 2022)

I’m crossing my fingers so hard that this game doesn’t get another delay. Since, I really want to play this game. It’s the 3rd open-world game scheduled for 2022 by Nintendo, and it’s one of the most anticipated games of Nintendo so far.

While I personally miss the top-down Zelda gameplay and first, I wasn’t too fond of the changes in Breath of the Wild, I have to admit that the game grew on me. It added so much more freedom to explore the unique mechanics and gameplay, instead of some items being under-used.

And from what we have seen from the sequel, this game is going above and beyond. From going through floors, skydiving and rewinding time… Man, the possibilities for puzzles and challenges is just huge. I can’t wait. But, if a delay is needed to polish up the game and/or iron out bugs… I wouldn’t mind a delay but on the other hand…

#1 – AI The Somnium Files – Nirvana Initiative (Nintendo Switch, Spring 2022)

Creating this list, and especially the top 5 was extremely difficult. There are so many good games coming out in 2022, I’m afraid that I won’t be able to play all the games I want to play.

Now, why did I put this game on top? Well, since I have the feeling that this game is going to be one of my favorite games I’m going to play in 2022.

When I played the original game, I was so impressed and blown away… I mean, it was almost my favorite game of 2019.

I’m a huge fan of Kotaro’s Uchikoshi’s work. Especially after the Zero Escape series, which I tend to quote in real life sometimes. And seeing a new game from him, made me extremely happy.

Which mysteries is this game going to bring? Since, you would think that the original game wrapped up everything with a nice bow on top of it. But nope, our beloved cast of characters is coming back and we are going to have a new adventure. I’m so ready!

Final thoughts

You might have noticed that my whole list is almost only Switch games. That’s because due to my busy personal life and events, I mostly play on my retro consoles or on my Switch. Currently, I have no major interest in buying an XBOX or PS5, since there aren’t enough games for me to justify buying those consoles. The same with PC games, the new PC games don’t grab my interest enough for me to upgrade my setup.

Maybe the ports of God Of War and Uncharted might be the games that make me consider upgrading my setup… But then, you have a sequel to Blossom Tales or Coffee Talk and then I get even less interested in upgrading my setup.

Then again, you have the Vampire: The Masquerade sequel… But that’s also coming out on Switch. And I also keep forgetting that huge pile of retro games I still have backlogged. 2022 will be a big year in gaming and for me personally, and I can’t wait to see where it will take me. So, 2021 is almost over and it’s time to wrap it up in the next article(s) and prepare ourselves for 2022. Since, it’s going to be big.

With that said, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Preview: Tape Recovery Simulator 96K (PC – Steam) ~ It’s Advanced Fixing

Steam linkPress kitOfficial site

It’s no secret that I love old technology. So, when the developer of Tape Recovery Simulator 96K e-mailed me to talk about the game he is working on, I didn’t hesitate. Today, I want to take a look with you at the press demo provided. In this article, you’ll read my 100% honest opinion that I have of the game while I played that demo with a developer-provided key. So, I hope you are ready to dive into the world of tape fixing and decide with me if this game is worth following or not.

Keep in mind that I played a development version for this article. It’s possible that things change quite a lot compared to this preview/first impression.

General info:

Description

Tape Recovery Simulator 96K is a game focusing on recovering data off of reluctant old tapes.

During the 80s and early ’90s, the audio analog tape was one of the main storage mediums with a capacity of 600 Kb stored as actual sound. It wasn’t very reliable, to begin with, since tapes and tape recorders varied greatly in quality and compatibility. If not stored properly, tapes have a tendency to degrade over time, especially if left near strong magnetic/electric fields (like cathode monitors/TVs, speakers, children, power sources, power plants, EMP bombs, any kind of star, …). Sometimes, some data can still be recovered even after decades of mistreatment.

Tape Recovery Simulator 96K builds new game mechanics around old data recovery tricks. Caffeine Withdrawal Games’ philosophy is “games you haven’t played before” and TRS 96K is the perfect example of it.

Features:

  • Enjoy using a real simulated tape player with all the proper buttons (play, stop, ff, rew) + a few new ones.
  • Audio tapes holding data with multiple degrees of corruption.
  • Rediscover the lost art of loading data off tapes:
    • tweak sound (volume, pitch, tape speed, revert, …) to appease the 8bit loading routine that is extremely unforgiving to data errors
    • learn and use old data recovery tricks (header swap, audio channel swap, leader short-circuit, …)
    • play with data (descramble, decrypt, decode, search, piece together, …)
  • Work and suffer for a pittance as an EES employee with an absurd boss and (semi-)impossible tasks.
  • Discover and assemble stories, fake art, real art, conspiracy theories. Everything is sprinkled with lots of plain old insanity fueled by EES’ boss.
  • 8bit applications and mini-games (BASIC / machine code) waiting to be recovered, repaired, executed, re-executed and re-re-executed.
  • The 8bit look, feel and simplicity we all crave for.
  • Turbo tape loading speed of up to 1.6 KB/s
  • Mock advertising
  • No cutscenes (unskippable or otherwise)
  • True tried and tested eye care advice for the player.

The A+ Side

The story approach in this game is excellent. You would expect a silly, over-the-top story about a world where saving and fixing tapes is important. But no, you are part of a company that creates technology and also fixes tapes. The e-mails you’ll receive are nicely written and really pulled me into the world of this game. And it’s a great simulation all right since it feels quite real.

The tutorial section of this game is top-notch. It guides you perfectly through the whole game and teaches you every little mechanic. There are a few minor mistakes, but I’m quite certain that those will be fixed in a future version.

Gameplay-wise, I have played what’s already there. From what I have played, this seems quite promising. It already has some quality-of-life features, like being able to disable the sound effects on the fly. Since the beep tones that sometimes can be generated from corrupted tapes are quite loud.

Visually, this game might still be in development, but I think they work great already. I really like the visual style the developer is going for. I would love to see more animations and feedback in the finished version. Like, only a sound effect when you receive a mail is a bit too weak to draw the attention of the player. But, it’s getting there!

The F- side

It’s going to be quite tricky to write this section of the article. Since this game is still in its early stages of development and I played a pre-release version. So, it would be a bit unfair of me to talk about issues that this version has. Since they might be fixed in the released version and only cause confusion then.

What I can say is that most of the issues I experienced in playing the demo have to do with visual glitches and UI problems. Sadly enough, some of these were game-breaking. But, that’s the developer’s current focus. So, I think those issues will be ironed out before or after release in the first few patches.

All the other things are solid. I’m really curious what other mechanics and things the developer is going to throw into the mix in future versions since this has a lot of potentials.

So, should we play it?

Now, is this game fun? For me, it is. Because I enjoy playing around with old school technology and I work as an IT admin in two big art schools, so this game is right up my alley. But, I do have to warn you. This game is a real niche game. If you don’t enjoy niche games about old-school tech and puzzles, I don’t think this game is for you.

But, if you do enjoy things like that… This game can become a must-play! Just look at this trailer:

I’m so glad that I can play games like these. I’m so happy that people take the time to explore something like this and make an enjoyable game out of it. While this game has some ways to go in terms of the UI and some visual glitches… This game has a really solid foundation. One with a lot of potential for amazing puzzles and experiences.

So, I’m going to keep an eye out on this game, and you can be sure that I’ll write a more detailed review when this game gets released and the developer had time to iron out bugs, polish, and fine-tune the game. Consider me quite interested to see where this game is taken.

So, that’s the end of this article. I want to thank you so much for reading, and I hope you enjoyed reading this one as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Game Quicky: Pnevmo-Capsula: Domiki (PC – Steam) ~ Riding The Message

Steam store page

Today, I want to talk about a game called Pnevmo-Capsula: Domiki. A sort of interactive rollercoaster set in the old Soviet Russia. A game was created by a tiny team that created and published their first game. The developers reached out to me with a press code and asked me to write my 100% honest opinion on the game. So, is this game worth our time and our money, or should the developers try something else for their next project? Or should they stop creating games in the first place? That’s what I’m going to try and figure out in this article. And as usual, I invite to you leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Riding the message

This game is really simple to understand. There are two sections in this game. The riding and the puzzle-solving section. In the riding section, you can control the cart quite easily left and right. You’ll have to look out for holes in the tracks and maybe use different routes to overcome the hole. You’ll also have to disable electric gates, which you can do with your electric shock ability at the end of the wire of the electric gate.

This electric ability is also how you interact with puzzles. Almost all the puzzles are the exact same. You have to start a machine and then figure out the four numbers of the recipient of the message. This might sound boring and repetitive, but the puzzles are all well crafted and fun to solve. I was so happy that I had two monitors, so I could take a screenshot of the list of possible numbers to aid me in solving the puzzle.

These two styles of gameplay give the game a lot of variation. There are eight chapters in this game, and whenever you mess up, you start at the beginning of the chapter. But, everything is still unlocked. So, for example, when you opened several gates… These will stay open when you respawn. This might be a useful trick for speedrunners.

In terms of visuals, this game looks amazing. I have seen games that look several times worse at this price point. There are some rough textures, like at the start of the 2nd chapter and somewhere in the 3rd on the telephone pole, but these moments were far and few in between. The camera work is really stunning. The only thing I would improve a bit is making it a bit more clear when you are at the right spot to interact with a puzzle, gate, or something.

The music and sound effect are decent. Nothing too special in my opinion, but I feel they are good enough to fit the atmosphere and setting of this game. But something else that’s mind-blowing is how, after the first chapter, there are no loading screens in the whole game. And respawning only takes a couple of seconds.

The message is lost

In this game, you play as a capsule. You’re riding on a railroad towards your final location to deliver various messages. That’s the story of this game. Sadly enough, that’s literally IT in terms of story. Apart from some world-building with the puzzles, there is no real story in this game. Why are we delivering messages in this manner? It’s such a shame that for a game that looks as nice as this, there is no real story present.

I don’t mind games that are short in nature. Creating a game is quite difficult, and making unique puzzles is a tricky thing to do. But the runtime of this game is a real shame. This game took me only 2 hours to beat TWICE. Yes, twice. There are no different endings or different ways to beat the game. So yeah, the mechanics and ideas in this game are seriously under-explored.

In general, the controls are good. Yet, there are some things that can be polished up. First of all, you can speed up with the left-hand shift key. And if you have a right-hand shift key, well, that doesn’t work to speed up. Secondly, sometimes in bends, the key I was using to go forward didn’t move the cart forward and almost got stuck. And finally, apart from interacting with the space bar… there is no real “break” button for your cart.

There are some minor things I would have improved as well. For example, it’s quite tricky to control the puzzles in some cases. It’s not always clear what you can do and how to move in the puzzle itself. I think it would be a lot better if you could use the mouse during these sections. Since the mouse is on-screen and can only be used in the menus.

The UI in this game is good, but sometimes it does strange things like not remembering your language. But, the options’ menu is lacking in my opinion. You can disable the music, but there is no volume slider. So, you can’t disable the sound effects, either. The resolutions are quite strange as well. There is a 7680*4320 resolution? Also, the buttons are clickable from anywhere on the screen as long as you are at the same height as them.

But the BIGGEST no-no this game makes is when you finish the game and restart from an earlier chapter, be careful with your save then. Since, as soon as you beat a chapter… All your other progress gets erased. For example, you have beaten chapter 6 and want to replay chapter 1. So, you go back to the main menu, choose chapters, and start chapter one. You finish chapter one, and you go back to the main menu, to start chapter 6… You’ll notice that only chapters 1 and 2 are unlocked! Thankfully, the game is short, so you can go right ahead to the location you were in, but if the game were longer this would have been a grave issue.

A less grave issue is that there is no continue option in the main menu. That’s a bit of polish this game lacks. Like, the strange jitter effect you get when you ram into an electric gate. Or the fact, that you don’t get a visual notification when you finish a chapter besides going through a gate that closes behind you. And the final thing of lacking polish is that only going from chapters 1 to 2, you have a loading screen. When you start from any other point, you’ll get a black screen… Yeah.

And that’s honestly everything I could say about this game. So, I think it’s high time to wrap up this article with the conclusion.

Should the message be delivered?

This game is a decent game for the low price point of €9. But, at its current point, I wouldn’t pay anything more. Especially for the extremely short length of this game. There is so much more that could have been done with the concept and mechanics. For example, a puzzle where you have to deliver several messages in a certain order. Or having to open/close gates.

Besides that, like every other game… This game has some other flaws. Apart from the quirkiness with the chapters, I explained earlier, most of these negatives can be polished with a patch. Apart from the lacking story, of course.

If you enjoy casual puzzle games, I would certainly give this game a look. But, to the developers, I would say, keep working on this game. Keep expanding it with new content and mechanics. If this is your first released game, I would have to say bravo. There is a lot of potential here, and I would love to see longer and more in-depth experiences.

For a small passion project, this game turned out amazing. But, I want to see this game become more than a passion project. Since, when I had beaten the game, I felt cheated. I wanted to see more, play more, but it was over when I was really getting into it.

And with the said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one. Until then, have a great rest of your day and take care.

Score: 3/5

Game Quicky: Mystik Belle – Enchanted Edition (Switch) ~ The Metroidvania Witchschool Adventure

Nintendo.com micrositeWikipedia entry

So, I was browsing the Nintendo Switch eShop one day and I came across this game. Without doing a lot of research, I bought it since it looked like an interesting indie Metroidvania game. I didn’t know that a big studio like WayForward helped the developers Last Dimension in publishing this game to the Nintendo Switch. For some reason, I didn’t realize that this game is a port either. Even with the subtitle “Enchanted Edition”. In any case, I was also surprised to learn that this game is created in GameMaker Studio. A tool I used to learn about game development when I was younger. But, with that said, how is the actual game? Is it worth your money or should you rather focus on the original edition or is this a game you could skip without hesitation? Well, I’m here to give you my opinion and while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Witchschool

Usually, I write something myself to explain the story. But, the way the developers described the story is so good, I’m going to quote it here:

Being a student of mysterious art is a daunting task, doubly if you are Bell McFay – a freshman at the Hugmore Magic School. The teachers and staff are mean, I have few friends, and my grades are poor. Worst of all – Bell tends to be in the wrong place at worst. When she stayed up late to practice the magic of fire, for example tonight, but was instead assembled to confuse ancient rituals. And is there a better way to punish the unlucky first-grader than to prosecute her for an impossible job on the worst night of the year? Reproduce or exile Walpurgisnacht Brew. The sound of expulsion is beginning to improve as all types of spies hijack the school.

Official story on the eShop page

There is no voice acting in this game, so the story is told through text boxes and the environment design. Overall, the writing in this game is good. It sets up the arc of the game nicely without a lot of technobabble to pull you out of the experience. It’s quite difficult to review the story of this game because this game is somewhat short. This game takes around 5-ish hours to beat.

Usually, in these short games, I expect the story to grip me and focus more on telling a good story with interesting mechanics like Super Liminal or There Is No Game. Yet, this game doesn’t do that. I’m not saying that the story is bad, it’s just that this game focuses more on the gameplay and it’s puzzles than the overall story. This isn’t such a big negative in my eyes. While, yes, the setting and the atmosphere gives the story a lot of potential… I’m just extremely happy that it’s not bloated or is just filler to make the game longer. It’s to the point and quite enjoyable.

This game almost plays like your typical Metroidvania game. If you don’t know what a Metroidvania game is, compare it to games like Monster Tale, Blossom Tales, Lenna’s Inception amongst others. You explore large area’s where you learn new skills and abilities to help you on the way and discover secrets. Now, what this game does special is that this game has also a focus on puzzle elements and a whole inventory mechanic. In extremely rough terms, this game is a giant fetch quest in a Metroidvania game.

And it’s a lot of fun. I love exploring the school and trying to figure out which abilities I’m going to get to explore more of the castle. The responsive controls were so easy to learn that I was able to get the hang of the mechanics quite easily. The only thing that is different compared to your typical Metroidvania games is that there are no save rooms in this game. The game autosave when you change rooms. But that’s anything but a negative, to be honest.

Now, there are two ways to play this game. You can play through this game with warp chests, that help you with your inventory and makes the game a bit easier. It also gives you the option to choose if you restart the room or start from the counsel room. Or you have the harder difficulty, where you don’t have: warp chests, restart the room and the enemies hit harder. So, you can play on the difficulty you enjoy.

I really love shooting my fire spell around and leveling it up when I killed more enemies. I really liked running around this school with the amazing pixel art and animation. The game looks amazing, and the level design is well done for a Metroidvania game. While the level design makes the school feel less like a school since you don’t see a lot of classrooms and weird architecture, the pixel art is so good-looking and well-designed that it doesn’t bother me at all. (Only my really harsh critic side, tho.)

Not only does the game have amazing visuals and animations, the music is a jam. It’s amazing chiptune by Dan Rogers. I have listened to it while writing this article and I liked it so much that I decided to buy the whole soundtrack from Dan Roger’s Bandcamp I linked earlier.

Something that’s quite impressive is that this game is the love child of Andrew Bado. He placed so much love and care into the game. I mean, he even made an option where the dialogue is child-friendly in the PC version. Yes, an option! That’s something I can applaud. If only this came to the Switch version.

Almost there, Bell

I have thrown quite a lot of praise towards this game, but I’m sad to say that this game does make a few mistakes or things I don’t like. Let me first talk about the health system. There is one thing I didn’t like at all. That’s the way you heal. To heal, you have to pick up hearts that can randomly drop from enemies. The hearts drop where you kill the enemy. So, if you kill the enemy while it’s in the wall, since your projectiles go through into the wall… Your health pick-up is going to be stuck in the wall. And those don’t get attracted when you get close.

Also, there is no “quick heal” method or room. The health you have is the health you start with when you respawn or restart the room. So, when you are low on health, you better find a room where you can grind enemies to grind the health drops to get back to full health. This is one of the few moments where the game just stopped in its tracks, to be honest. Granted, you could restart at the counsel room with full health, but then you have to backtrack all the way… That isn’t fun.

Now, here is something I really found annoying. This game has an amazing mini-map, but why can’t I look at it with more detail? In this game, you have to gather and manage a lot of items. Around 60 in fact. And they are spread out over the whole map. But, remembering which item goes where is a real pain. Either having a quest list and/or which character is where it could have helped so much. Thankfully, the map is rather small, so going through all of it and trying out which item goes where wasn’t such a pain. Yet, I really missed a feature a like that in this game.

Sadly enough, there is actually a second thing I don’t like about the health system. There is this mechanic where you are able to kill enemies by just colliding with them. But this costs health. Now here is the issue with that, the sound effect and visual feedback is so similar to normally killing enemies it’s confusing. Something to improve this would be another sound effect if Belle gets hit compared to when she kills an enemy. Since, overall, the sound effects are excellent.

One of the final things I want to talk about is the pacing. In this game, you need to get three ingredients and something that really surprised me is that the second act is short. But this is an extremely minor complaint, a nitpick even. As big as a nitpick as the I find it a shame that some nice designs like statues go to waste since they are mostly in the dark. But, then again, it adds to the atmosphere and gives off a slightly creepy vibe.

Now, I think it’s high time for the conclusion, don’t you think? A summary of what I think in general about this game and trying to answer the questions I asked in the introduction of this article.

Let’s play or let’s play?

Is this game worth your time? Yes, yes it is! While the game has some annoying things like I talked about in the previous section, I really think that the positives highly outweigh the negatives for this game.

Now, if you would ask me… Which version should I play? Then, I have to answer the enchanted edition on Switch. It’s quite difficult to answer what’s new in this version since you don’t have an official change log but reading from the Twitter feeds of the developers it seems that it’s mostly a graphical upgrade and various tweaks to make the experience more enjoyable.

It also looks like this game is going to have a sequel or expansion from what I’m reading on the developers twitter feed.

I’m so glad that I gave this game a chance, since because of this game I discovered a very passionate developer that loves creating charming games like this one. I really enjoyed my time with this game, trying to figure out which item goes where. While it’s tempting to use a walkthrough, I highly advise that you don’t. There is barely any moon logic in this game, and it feels so much more rewarding to play it blind.

The charm of this game is just amazing. Mystik Belle is a hidden gem that more people should know of and play. This game has so much potential even while I haven’t finished the original, I’m already hyped for new content that’s upcoming.

And with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Superliminal (Switch) ~ Objects are differently shaped than they appear.

Nintendo.com micrositeWikipedia entry

I remember seeing a game floating around on the internet many years ago. I even bookmarked the page I saw it on, since I wanted to keep myself up-to-date on future updates. It looked extremely cool and had a lot of potential to have amazing puzzles and mind binding twists. But that was in 2014-2015 if I remember correctly. Then, I honestly forgot about the game, and it fell off my radar. Not too long ago, I was cleaning out my overload of bookmarks and I suddenly found that game again. That reminded me about the game and when I suddenly saw it on my Nintendo Switch eShop that evening, I knew that I had to buy it right away. So, the game released a year ago, and I totally forgot about it. Oh well, that’s no big deal. Since, now, I have a lot of time to find out if my expectations were correct or if I shouldn’t have started playing this game. Now, while I have beaten the game now, I’m going to review this game in my game quicky style of articles since it’s rather short. But more on that later, let’s find out if this game is good or not, while I invite you to leave a comment with your thoughts and/or opinions in the comment section down below.

Objects are better shaped than they appear.

In this game, you are taken on a trip to the Pierce Institute to help test a new technology. This new technology is to help people with therapy using dreams. In these dreams, you can manipulate objects in some very strange ways. But, since this is a video game, something goes wrong. Instead of waking up, you get stuck inside the dream world due to Emergency Exit Protocol failing for whatever reason. So, it’s up to you to figure out why and to leave the dreamworld.

Now, I wish I could say more, but it would spoil the amazing story and strong message that this game has. This game is, give or take, 3 hours long if you only want to beat it and not 100% complete it. The story telling and voice acting in this game is so well crafted. The game spoke to me on a personal level several times. The game is also filled with some amazing life advice, and I’m so glad I played through it.

The main mechanic in this game is that perspective matters. A lot. You can enlarge or shrink certain objects in this game, so you can reach higher ledges or jump over huge gaps. The best way I can explain it, is if you go away from objects, they appear to “shrink” and when you get closer, they appear to “enlarge”. Now, image that when the “shrinking” or “enlarging” is happening, the object actually takes those dimensions. So, suddenly the cheese wheel can become a giant ramp for you to walk on. If you don’t really understand what I’m trying to explain here, take a look at these gifs, I think they might explain it way better.

I’m not going to show more or explain more of the mechanics since, it would ruin the surprises and the unique and amazingly crafted puzzles that this game has. This game can become quite tricky, but remember, it’s all a matter of having the right perspective and understanding the space you are in. Each section introduces its own unique spin or mechanic on the perspective puzzle theme, and it’s just great. I had so much fun trying to figure them all out.

Something that surprised me is that with the various elements that this game has and with the unique shrink/enlarge mechanics, it’s so well optimized. I didn’t experience any slowdowns nor did I experience any graphical glitches. Now, this is when you play the game normally. And why am I saying this? Well, it’s because the game actually encourages you to speedrun it once or twice. The Steam achievements of this game are ported over to the Nintendo Switch version. And I think I might give it a go myself one day. The controls of this game are solid enough and I think they are responsive enough for me to speedrun this game. I learned them extremely quickly and mastered them fast as well.

It would be an amazing way to dive right back into this amazing adventure and to go through the well detailed levels again. Visually, this game is stunning. While I think that the game has some moments that might trigger players that aren’t too good with flashing lights, I was amazed with the detail and visual presentation that this game has. The game also has a lot of triggers, so you don’t softlock yourself. For example, if you shrink the exit door and throw it in a trash can, the exit door spits it right back out. One animation detail I loved is seeing all the different jokes the developer made with the loading screens. You’ll have to see it to understand what I mean, but they were a nice way to do something unique with a loading screen instead of having a boring static or short moving image…

Apart from the objects you can interact with, this game doesn’t have a lot of animations. But, the animations it does have pulled you into the game so much more. Including with the enjoyable sound design. It has been at least a month since I have beaten this game since I’m writing this article and I can still remember the sound effects, how the voice acting sound and how the music sounds.

Speaking about the music, most of the soundtrack of this game is extremely relaxing and sounds extremely dreamy. The great use of the piano and, which is the center instrument in this soundtrack, and it’s just lovely. It’s that lovely, I actually bought the game again on Steam since it includes the soundtrack and some official Lo-Fi remixes as DLC.

Objects are worse shaped than they appear.

So far, I’m talking quite positively about this game. While I enjoy this game an awful lot and I even dare to say that it wouldn’t surprise me that I put it on my top 10 games of 2021 list, I do have several things that I disliked about this game and that made the experience less enjoyable.

While I barely experienced any bugs, I did fall three times through the map in similar ways. Once, I was pushed out of the map when I made a way too big object fall on me. Another time I fell through the map when getting on the roof of a building and trying to get onto the wall (which wasn’t the solution, by the way) and I don’t remember what triggered the 3rd time. Thankfully, the game autosave quite often, so I didn’t lose too much progress. But, it was a bit annoying that there is no death plane underneath the maps that automatically reset you to the latest checkpoint. So, thankfully, you have the “reset” option in the game.

Something I feel extremely mixed about is the game’s length. This game is so short but the mechanics it has, have so much potential, it’s a shame. I really think that this game should have a sequel where even trickier puzzles are introduced. On the other hand, due to the short length, the story has barely any bloat or unneeded sections and flows extremely nicely. Let’s just say that I’m quite jealous of the Steam workshop features that the PC version has. While it’s amazing that I can take this game on the go and show it off to other people, I’m also glad I bought the PC version to not only have the DLC but play more of this game.

Now, while I personally had a ton of fun with this game… When I really look at the game and take a step back… In terms of gameplay, this game could have been so much stronger. I honestly have to agree with what other critics are saying about this game to a certain degree. That some mechanics are seriously underused. Not to say that the puzzles in this game are bad, far from it. I think the biggest issue is that the games’ hooks are so good that the short length to conserve the story flow actually hurt it somewhat. I do heavily disagree with the “lackluster” story. But that’s maybe because it spoke to me on a personal level.

But, yeah, the underused mechanics are such a shame. Yet! Don’t care because it’s over, be happy that it happened. And maybe play some custom-made workshop levels via the Steam version. Meanwhile, I’m crossing my fingers for a sequel or DLC content to expand on the universe and lore of this game.

Objects’ true sizes

So, in conclusion. What do I think of the Switch version of this game? Is it worth your time, or should you buy another version or totally skip this game? Personally, I would highly recommend this game. But, do play it in one sitting. I personally think that the message that the story has it that much stronger when you get it all in one go.

The big novelty of the Switch version is that you can easily take it on the go. Of course, with the right laptop you can also take this game on the go, but the Switch is more convenient. But know that this game’s short length might annoy you, since like I explained earlier, the hooks of the game are that good. If you want to get the most out of this game, I think that the PC version might be the better option here, since it looks like it’s more actively developed, and it has the Steam Workshop with custom content!

Overall, this game does do a lot right. It has a strong story, fun and unique mechanics, amazing atmosphere, great visual presentation but due to some minor bugs and especially the short length, this game might be a difficult sell for some people. But if anything sounded interesting from what I have said in this article, please give this game a go. I really meant in what I said earlier. I wouldn’t surprise me if this game turns up in my top 10 games of 2021 list.

If you are interested in this game, I highly recommend going as blind as possible in this game. Reading too much about this game will ruin various surprises and twists this game takes. It’s like the Stanley Parable. A great short game that leaves so much impact on me as a player, and maybe it does with you too. And if it doesn’t have the same strong impact on you, you might have played a unique puzzle game that challenge your perception abilities and skills. Since, I think this game found the right perception.

What that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article and much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 90/100

Want to read another review of this game? Well, visit my friend Indiecator, Dan or Magi and read his review here: https://indiecator.home.blog/2021/11/11/indietail-superliminal//

First Impression: Final Fantasy X (PS2) ~ Soccer under water.

Wikipedia entry

So, my vacation recently started, and I felt like playing some games I have in my collection for years but haven’t really played. One of these games is Final Fantasy X on the PS2. A game I started playing this year, but I haven’t gotten the time to start really playing this game. I was even afraid in 2019 that I wouldn’t be able to start playing these two games. But now I have a whole summer to play games, and work inside my apartment. So, was it a good idea to pick Final Fantasy 10 to play during this holiday, or should I start looking for another game? Well, let’s find out together in this first impression article if I think it’s worth our time or if we should skip this game for another one. While I invite you, the reader, to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article. And no, it’s a coincidence that I pick this RPG with fantasy soccer elements on the day that the final of the European Championship is being played. (That little bit would have worked, if only I was able to finish the article on that day.)

Blitz soccer under water

While writing this article, I found out that this game got an remaster way back in 2016. But, when I was able to pick up this game, and it’s sequel for €5 in my local game store second hand… Well, let’s just say I quickly decided to play the originals. Now that I’m admitting things, I think it’s a good thing to also “admit” or rather inform my readers that I haven’t played a lot of games in the Final Fantasy series. If my memory serves me correctly, this is one of the first Final Fantasy games I really started playing in-depth. I have started playing Final Fantasy 7 and other Final Fantasy titles, but for some unknown reason, I didn’t continue playing them.

Anyway, enough introductory rambling. It’s time to explain the (start) of the story of this game. So, this game opens with Tidus, a blitzball player from Zanarkand who is playing in a memorial cup. This memorial cup is to honor his father, a legendary player who went missing 10 years ago. The memorial cup for Jecht (Tidus’ father) has barely started and a big monster attacks the metropolis. Together with Auron, our main character Tidus is swept away. Who is Auron? Well, he is somebody who was looking after Tidus right after his father went missing and Tidus’ mother died.

Now, where is our Tidus swept away to? To Spira. A world where he barely knows the customs and languages. There, Tidus learns that Zanarkand has been destroyed over 1000 years ago by a being named Sin. And not only that, it turns out the Zanarkand is a holy land.

It doesn’t take long before Tidus’ blitzball skills are discovered by the locals and he enters a tournament. There, he meets various characters like the summoner Yuna. Together with her crew, Yuna is taking a pilgrimage to Zanarkand to destroy Sin. And you can bet on it that Tidus’ joins Yuna’s crew since he wants answers.

A lot of this game is voice acted. If you google this game together with “voice acting”, you get a LOT of varied opinions. From it being the worst they ever heard to being good. Personally, I think the voice acting is a bit on the weak side. I think the biggest issue is the pacing and delivery of the lines. Now, what I mean here is that the delivery of the English lines doesn’t always match the actions on screen. For example, there is a scene where you just enter a village, and you get stopped to get the prayer explained. But, there is a strange pause between the “Oh right, hold up” line and the character actually pulling you aside.

Overall, the writing so far is decent. All the unknown customs and languages are as confusing to us players then they are to our main character. If only the English voice acting was a bit more fine-tuned to give the story a bit more impact, a bit more “umphf” you know. Since there are moments that really have great voice acting, but it isn’t consistent, and it feels unpolished and a tad bit rushed.

Now, I could keep talking about the voice acting and story for a while but since I haven’t beaten the game yet, I think I’ll wait to talk about it more in depth for when I have finished this game and/or I have finished the sequel. Since then, I’ll have a way more clear picture on what the whole game and if it’s really that bad that the internet is actually saying. The only thing I want to say for now is that after 5 hours of playing, this game is a tad bit slow on the story side.

It’s battle time

This game is at its core an RPG. You explore the world while you have random battles with enemies to increase your stats. Besides that, you have a whole blitzball game to play as well. Currently, I haven’t played enough of the game to comment too in depth about blitzball. So, I’m going to focus mainly on the RPG gameplay. The battle system in this game your classic turn based affair. So, that means that if you have played RPG’s before, it won’t take you long before you get into this one.

One of the unique mechanics in this game is the Sphere Grid. I could try and explain it but I found that the Final Fantasy wiki has an excellent explanation. So, props to the writer(s) of that section of the wiki since it’s one of the best explanations of this interesting and fun to play with mechanic I was able to find.

At the end of each battle every party member that took at least one full turn earns AP. Characters who are switched out during their first turn, KO’d, or petrified at the end of the battle will not gain AP. If the player defeats the enemy using an aeon, then Yuna will be treated as having taken a turn even if she only summoned.

When enough AP is earned, the character gains a Sphere Level (“S.Lv“). The amount of AP needed to generate Sphere Levels increases progressively until the character has acquired 101 S.LV, after which an additional Sphere Level will always require 22,000 AP. When moving about the Sphere Grid, the character may move one node forward for each S.LV they have. The player does not need to activate a node to pass by it. Regardless of activation, when the player passes a node, a colored band connects their current node to the node they left to mark their path on the grid. Moving across previously connected paths allows the character to move four nodes for every S.LV they have.

Each character’s starting location on the grid indicates their strengths and weaknesses based on the variety of nodes in their section, though the player can choose to take the character down a different path using Key Spheres. The character-specific sections merge at certain points, allowing a character to take another’s path. The character-specific sections are separated by locked nodes, which become empty nodes once opened, allowing free movement. Ultimately, every node on the Sphere Grid may be accessed by every character.

https://finalfantasy.fandom.com/wiki/Sphere_Grid

The Sphere Grid makes the combat even more interesting. Something that this game does extremely well is teaching the mechanics and the strategies in battles to the player. It doesn’t overwhelm you with all the mechanics of this game in one go, but it steadily builds up until every mechanic has been covered. While I love RPG’s, I always have a hard time getting into the deeper meta of the game and I barely remember several things like what’s effective against what. Thankfully, in the towns, there is a station where you can re-read every tutorial from the game to refresh your memory. I love touches like these in games since it makes the game more accessible whilst the difficulty doesn’t suffer.

Speaking about difficulty, since you have full control over the Sphere Grid, you can somewhat decide that for yourself. I think this is an excellent idea how to handle difficulty. This way more veteran players can make the game more difficult by not unlocking everything on the grid while for more casual players, the game can become “easier” by unlocking the whole grid.

Something that really surprised me is the fact you can control Tidus via the D-pad. I honestly expected that since this game is on the PS2, only the joystick would move him. But that isn’t the case. You can control him with both. Overall, the controls of this game are quite well done. They are responsive and intuitive. Even when I put the game down for several months in February and picked it back up for this summer vacation, I was able to get the hang of the controls extremely quickly.

Also, the small map/radar helps quite a lot while exploring the area’s you come across. The yellow arrow is you and the red arrow is the next major objective. I’m really curious how that’s going to work when I’m further in the game and I hope it doesn’t take away the joy of trying to find the way to your next location. Since sometimes it’s a lot of fun, getting lost in the RPG world. That’s why I love playing games like Dragon Quest.

A bit stiff

I’m not that picky when it comes to the visuals of a game. I don’t mind if a game hasn’t the best visuals or looks from yesteryear, what matters to me is that the visual presentation is consistent with a nice art style that isn’t too hard on the eyes, fits the theme and atmosphere of game and helps me to pull me into the game. But, there are something’s in this game I want to talk about.

While overall, the visual presentation of this game looks quite good, I do notice some visual hiccups here and there. I honestly can’t tell if that’s because of the composite switch I’m using, my PS2 disc or something else, but I have noticed some visual issues. In one cutscene, you could see how Tidus’ hair is modeled, since it blurred out the background on the empty spots.

Maybe I notice these imperfections more easily since I have been reviewing games for over 11 years now and I might have developed an eye for it. But, there are some things that I really don’t like in terms of animation for this game. For example, I find the somewhat slow run cycle of Tidus so unnatural, it’s honestly almost comical in my opinion. Also, I have seen some strange movements from Yuna during her first cutscenes.

It’s a real shame, since this there is a lot that this game does right in terms of the visual presentation. The battle animations look amazing, and I have seen environments that still hold up in my opinion. But, it’s a bit stiff and rough on some edges. Things that could have been patched out if the game was to release in the modern gaming industry.

Now that I have talked about the visual presentation, I think it’s high time I also talk about the audiovisual presentation. Let’s first talk about the music. The orchestral soundtrack of this game has Final Fantasy written all over it. The classic victory tune and the hints to the original theme in the theme of this game are excellent. When I’m listening to game soundtracks, I rarely skip Final Fantasy soundtracks and this game is one of them. Great soundtrack!

That also goes for the audio in this game. There are a lot of ambient sound effects that pull you more into the atmosphere of the visual design. There were some moments where I felt that some additional sound effects could have helped… like with a silent waterfall. But then again, it might run the excellent sound mixing this game has going on… So yeah.

Now, I want to mention a nitpick. There isn’t a way to quickly skip long animations and/or cutscenes. So, yeah. That’s quite annoying if you are in a rush to get somewhere since you got a game over, and you haven’t manually saved at a save stone in a while. Thankfully, I’m that kind of player who saves at every opportunity I can, just in case…

The final thing I want to touch upon in this first impression is the camera. All in all, the camera in this game is good, but sometimes it doesn’t follow the main player well enough and the main character almost goes off-screen before the camera angle switches. Thankfully, the map helps in these moments, but hey, it could have been better.

Overall, I’m quite happy that I’m giving this game a chance during my summer vacation break. While this game is showing its age in the visual department and that complaint is mostly fixed with the remaster… I do still enjoy playing the original version of the game. The only thing that really bothers me is the mediocre voice acting, which breaks some tension of the story. But, thankfully, it’s great voice practice for me since my folk theater group is restarting after the… let’s just say… the “covid-break”. So, I can try to act it out myself how I would have preformed that line.

While I could have gone more in depth on certain aspects of this game, I’m going to keep that for the review when I have fully beaten this game. I’m really curious if certain opinions are going to change. And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading, and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!

Review: World’s End Club (Switch) ~ Child-friendly Horror?

Official siteNintendo.com micrositeWikipedia page

One of my favorite game developers is Kotaro Uchikoshi and when he and his team are working on a new game, my hype levels rise up. I loved his Zero Escape trilogy and his new series AI: The Somnium Files was amazing, and I can’t wait to play the sequel next year! Anyways, I was quite bummed when World’s End Club released as an Apple Aracade exclusive. Since I’m not an Apple user, I was unable to play the game and I didn’t want to buy an Apple product for just one game. Thankfully, the game released late May of this year on the Nintendo Switch. I have already finished this game for a few weeks now, but I wanted to let the game sink a bit before I wanted to review it since I felt that otherwise I wouldn’t be able to be critical enough. Now, is this game worth your time if you enjoy Kotaro Uchikoshi’s work or should we skip this one and wait for the sequel to AI: The Somnium Files? Well, let’s find out together in this review. . With that said, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article.

Child-friendly horror?

In this game, you take control over Reycho and his friends from the Go-Getters Club. On their school trip, they are waiting to a strange show about a murder game. In this murder game, you have to do preform a certain task to win. But, how do you know your task? Well, for that, you have a look at another person’s bracelet. Only one person can win, and death is on the menu when you fail this task.

Now, why am I explaining this TV-show? Well, because it doesn’t take long before the Go-Getters Club plays their own task game. Of course, things go horribly wrong since the tasks are interconnected and mayhem ensues. During this game, you discover that this game doesn’t really have “wrong ends” but rather game overs. These game overs aren’t that punishing, and you can restart quite closely from where you failed.

Now, after the task game took place, the Go-Getters Club escape and discover that very strange things are happening all over Japan. They quickly form a plan to get back to Tokyo, so they can try and piece together what happened during their task game, and maybe save the world in the process. All the while, strange things happen and people start developing strange and unique powers.

Most of this game is voice acted, and I think that the voice acting in this game is one of the strongest points of the game. It fits the atmosphere extremely well, and the additional emotional accents that the voice actors placed in their performance made me connect with the characters even more. Surprisingly, the writing is rather light-hearted all the while it’s dealing with various horror subjects.

If I have to judge this game on the story alone, I would have to say that it’s a 7/10 story. I think I mainly expected a darker storyline after watching the trailer, and while I didn’t get that in this game… The more light-hearted writing of the story and the structure, well it just worked nicely. I think, that if you go into this game with the right mindset that you are going to experience a story that’s more fit for a Saturday morning/afternoon cartoon than a horror game. So, yes.

While researching for this review, I wasn’t surprised to see that various other critics were ripping this game apart. While I think that some critics judged this game a bit too harshly, I have to agree that this game isn’t the best it could be. I think the story could have worked better if there was a bit more character development and that the ending wasn’t twist after twist/surprise after surprise. The pacing of the end was a bit TOO much.

Jumping over different paths

Since I want to keep this review as spoiler free as possible, I think I’ll keep the story analysis for another article. In summary, the story is good but flawed. It could have been so much more, but it tried things that made the story float between a child-friendly Saturday afternoon cartoon and a Zero Escape-style game. And it’s neither one.

Let’s move on to gameplay. This game is quite linear. In this game, you have to platform your way through various obstacles and go to the end of the level.

These levels are quite varied due to the different powers that the members of the Go-Getter Club have. This game is going to test your reflexes and understanding of each and every member’s abilities. During the levels, you get to know the in and outs of the abilities of each character so that at the ending of the game, you can be tested if you truly understand the abilities and finish the final challenge the game throws at you.

During these levels, you can also earn cards for 100% completion. Some of these cards are extremely trivial to get, but others are quite tricky and require you to backtrack a bit sometimes. Apart from adding some additional lore, I haven’t found another use for these cards then just being a collectible. And without really trying, I got 27/30 cards when beating the game. And if only I was able to quickly see in which levels I have missed a card.

Overall, these levels are quite good and enjoyable to play, but I feel that the game is a tad bit too easy. I rarely felt challenged, and I felt that I was breezing through the game without too many issues. And I even played the game on Normal mode so, I think, “I could play the easy mode without even trying”. Together with the controls, I didn’t have a lot of problems playing through this game. I did have to get used to the some things.

For example, the activation of the powers and actually using them has a bit of a delay… Which I didn’t always calculate in during battles or platforming sections. Another example is that seeing the death animation and the game over screen can’t be skipped… So, getting back into the action take a while.

But the biggest mistake that this game makes in terms of gameplay in the platforming is the lack of depth. You have this whole group of friends who can use various powers, but each level or section only focuses on one character. And if another character is using his or her power, it’s controlled by a CPU. I wish that the game did more than just scratch the surface on what’s possible.

In typical fashion for these games, the path splits at various places in the story. Surprisingly, you can only play the other paths when you have seen the normal (false) ending. So, when you decide, make it count since you won’t be able to go back.

The Journey in more ways than one.

The Go-Getters Club goes on a long journey back home, and during the game we visit various locations. Visually, this game looks quite well. While I felt that very occasionally, the 3D models and the 2D backgrounds didn’t match too well… Overall, the visual presentation is amazing.

I really liked the visual presentation of all the characters and the various locations we travelled through. At certain moments, I even felt that it was a real location. Although, I will for always wonder how this whole group is going to sleep in that small tent.

In terms of animations, I think this game is close to perfection. I didn’t have any moments that I felt that the animation could have been improved. Maybe a bit more clear loading screen? But, that’s a minor complaint. All in all, the effects and the visual presentation in this game gets two pats on the chest and a thumbs up from me.

In terms of the soundtrack, this game has a lot of amazing tracks. I would have to say that I love 99% of the soundtrack. There are a few tracks that I felt that really didn’t hit their mark or felt a bit annoying in terms of melody, but these moments are so few, I didn’t mind at all.

As usual, I was listening to the soundtrack while writing this article, and I was surprised to learn that the iOS version and the Switch version have unique tracks. And they are amazing. Yet, the sound mixing isn’t the best in some places. There were several stages where I had a hard time hearing the additional atmospheric sound effects due to the music being too loud. Thankfully, you can adjust that in the options.

It’s a shame, since the sound effects really add to the atmosphere of this game and make it that more enjoyable. But, the game recently updated, and I feel that it has improved a little. And that brings me to the UI. In terms of the UI, this game is almost perfect. The only thing I don’t like about the UI is that it’s a bit too tricky to get back to the map menu when playing a stage. You have to go around to the main menu first.

Another extremely minor gripe I have with the UI is that when you talked to everybody during the camping sights, I still get a notification box asking me that I’m sure that I want to skip talking to everybody. Maybe the wording there isn’t the best, but it confused me the first few times. I have played this game with the English (USA) translation, and I was pleasantly surprised to see that this game is playable in VARIOUS different languages like Dutch, French, Spanish, German…

Overall, this game runs at a steady framerate. Very rarely, I felt that this game lagged a bit. These moments nearly always happened during boss fights with big attacks that almost covered the whole screen. Speaking of which, sometimes I felt that the hitboxes were a bit janky. I had it in my notes to talk about it, but I struck it through since, after some testing, it’s a very occasional problem that maybe the recent patch solved. I didn’t have the time to test it again for this review.

Now, before I either ramble too much or go into spoiler territory, I think it’s high time that I write the conclusion of this article. I covered most of what I wanted to say, so, let’s wrap this one up.

Conclusion

The good:

+ Amazing soundtrack

+ Nice visuals

+ Charming story

+ …

The bad:

– Lacking depth in terms of gameplay. All the while, it’s an addictive game to play.

– While the story is charming, it could have been so much better.

– Unneeded collectables.

Final thoughts:

Reviewing this game was extremely tricky. There are some many things I liked, but there are various things where this game falls flat on its face. I totally understand the mixed reception this game is getting, since it’s a game that isn’t going to click with everyone.

Personally, I really enjoyed the game, but I always had a nagging feeling that this game could have been so much more. I think this game could have benefitted from a more tense story and more difficult puzzles where you could switch between characters.

Would I recommend this game? Well, I do. I do recommend this game to everybody who enjoys adventure games. I hesitate to recommend this to people who love platformers, since the platforming in this game isn’t “strong enough” when you compare it to games like A Hat In Time or Mario. I really feel that this game set a nice baseline of what’s possible and can be enjoyable for a potential sequel, spin-off or future game set in the same universe… Or a game with similar mechanics.

Scoring this game will be even trickier. Since if I score it high, it might give off the wrong impression that this game is flawless while it has obvious flaws. And scoring it too low, might scare players away, while I really think this game is worthy of being played.

So, I highly recommend that you give the demo a shot and if you like and enjoy what you see… Go ahead and play the full game. If you do have second thoughts, I’m glad you gave the game a shot, but I think this game might not be for you.

As a I said before, I enjoyed my time with this game, and I’m so glad I have seen it through to the end since the pay-off is truly worth it. And yes, the Go-Getter Club will never fall apart like how this game never falls apart, although it has flaws. Once this game hooks you in, you’ll go on an amazing journey through Japan… Sort of. Kind of Japan.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 75/100

First Impression: Prey 2017 (PC – Steam) ~ This is the real one.

Wikipedia entrySteam page

I love atmospheric shooters. Ever since I played games like Bioshock, Outlaws, Blood, Doom (2016) … I fell in love with shooters that are more than just your typical war or good versus evil shooters. One day, on a school friend’s birthday, he gave a pile of games he got for his birthday to me. It were a whole pile of shooters that he got as a present. He didn’t like shooters, and he knew I was a game collector. One of these games was the original Prey game. Now, that game ended on a cliffhanger and Prey 2 never released. Instead, 4 years ago now, we got a reboot of the franchise or a game with the same name called Prey. The only thing that those two have in common from what I can see is that they are both atmospheric fantasy shooters. But is this Prey 2017 game also good enough to be played, or should I have skipped this game? Well, let’s find out together in this article, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

The real one

In this game, you take on the role of Morgan Yu. A researcher in this alternate timeline where the Soviet Union found a special type of aliens. After doing some tests, you find out that your life is a lie and that you are living in a simulation. It doesn’t take long before the scary things start happening, and you find out that the base you are living was attacked. These attackers are quite powerful black blobs who can mimic anything. So, it’s up to Yu to find out what happened and to save the day if needed.

Now, trying to briefly explain what happens in the story if this game is extremely tricky since this game has a lot of lore and explaining too much might spoil some neat surprises the story takes. So, since I don’t like to spoil games in my articles, I’m not going to talk too much more about what happens in the story of this game.

As a big fan of the Bioshock franchise, I do have to say that I love the way this story is paced. I always wanted to play another game that resembles the gameplay formula but does a lot of things differently. Just like in Bioshock, this game takes you from area to solve puzzles, fight enemies and progress in the story. I felt right at home.

The voice acting in this game is excellent. I love how you can choose the gender of the main character, and they are both done by excellent actors. If you want to dive deeper into the voice actors, the page on Behind the Voice Actors lists them all quite nicely.

The atmosphere of this game combined with the amazing voice work really pulls me into the game. Like I said before, I felt right at home and I felt that my wish of playing another atmospheric shooter like the Bioshock games was coming true.

This game is a horror adventure shooter game. That’s the best way I can describe this game. I hesitate to call this game an RPG but then again, it has various elements of that. During your travels, you can find neuromods that can unlock abilities like being able to lift heavier things or resist more damage. You can compare it to the skill system that is used in the Tomb Raider reboot games.

Apart from this, you can also find junk lying around in this game that you can transform into usual materials you can use to craft more ammo or better weapons. But beware, all these items are in a shared inventory, together with your weapons, ammo, healing items and so on. Compare the inventory system to Resident Evil 4.

Exploration in outer space

Almost like DooM 2016, this game doesn’t really take place on Earth. It’s set in space, Talos I to be exact. Unlike DooM 2016, there are outer space sections in this game. Then again, DooM 2016 goes to hell and back. Anyways, you go through various locations during your adventure in this game, and you even have sections that are in outer space that gave a similar feeling to the underwater sections in Bioshock 2. But, I haven’t gotten far enough into the game to tell you what these “out door” sections are all about.

During this adventure, you can use a huge amount of weapons. So far, I have gotten three very different types of guns and various types of grenades. So, the most common enemies in this game are the mimics. These enemies can change into various objects in the space station. Thankfully, your weapons can be quite helpful. For example, your crossbow has reusable darts you can shoot when you suspect a certain object to be a mimic. Another example is the first gun you get in this game, the gloop gun. This gun can’t only stun mimics, but it can also be used to create ladders to climb walls.

I really like how open this game feels. With the various power ups you can unlock and the various uses of your weapons, this game feels like an open world game, while it is anything but. The levels/area’s are quite open and you can totally choose how to tackle them. So, I think the replay value in this game will be quite high all the while this game having a very linear story.

In terms of difficulty, this game isn’t the easiest nor the hardest game I have ever played. Depending on the things you unlock in the skill tree, this game can become easier. But don’t get me wrong, this game kept challenging me in quite unique ways. Quite often, I had to think outside the box to solve certain sections or to find secrets. I loved reading the various lore books scattered around the levels. They gave so much more depth to the story. Those were quite rewarding secrets to find.

I have to admit that I find this game quite addictive to play. This game feels like an amazing cross between amazing elements of great games like Resident Evil, Tomb Raider, DooM, System Shock and Bioshock. And it works together so amazingly. I had to adjust the default control scheme a little to suit my AZERTY keyboard lay-out a bit more, but the fact that it recognizes my AZERTY keyboard made me smile. Speaking about the controls, they are excellent. I always felt in control of my character, and every death felt like my mistake and not the game cheating me out of it.

Peek-a-boo!

The AI of the enemies in this game is excellent. The amount of times I was chasing a mimic while it disappeared on me… for me having to turn the corner and suddenly a chair transforms back into a mimic and attacks me… Well, I can’t tell you how much something along those lines happened.

This brings me to the visual presentation of this game. I’m so glad that this game runs so fluently on my GTX 1050Ti, so I can experience the visuals of this game in all its glory. Just look at the screenshots I chose in this article. The environmental details in this game are amazing. Together with the excellent animations, moments like I described above work so well in this game. This space station really feels like it would have been a real work and living space for some, many people, making the atmosphere more realistic and more enjoyable.

I have jumped out of my chair several times while playing this game. Especially when the mimics suddenly attacked me or when a big mimic monster started to follow or attack me. But, there were also moments where I was extremely impressed on the presentation this game has. I think this game is going to hold up visually quite well in the future, it looks that good in my opinion.

But, what is an amazing visual presentation without sound design and music? I’m happy to say that this game also delivers on that front. The techno-dance / orchestral soundtrack of this game only adds to the atmosphere. The soundtrack is done by Mick Gordon together with Ben Crossbones, Matt Piershall and Raphaël Colantonio. These composers did an amazing job on this soundtrack and made some amazing soundtracks for other games in this own rights.

And yes, the sound effects are also amazing. I always feel like I have to be on my toes while strange noises fill the empty and scary hallways of the space station. I think I might repeat myself again here, but I felt on edge while playing this game, in the good way. Almost everything in this game falls into place just right for me. I actually had a hard time writing this article since I wanted to keep playing the game more than I felt like finishing this article.

So far, I have been praising this game quite a lot. Are there things that I didn’t like about this game? Sadly enough, there are a few of them. The first is that the crafting process of ammo is a bit silly since you can’t mutli craft. Seriously, when I want a ton of gloo gun ammo, I have to craft them one by one.

Secondly, the amount of healing items is a tad bit too low in this game. I felt that one mistake gets too harshly pushing. One time in the outer space section, I bumped into an explosive that took out almost all my health. So, back inside the station… A strong enemy is waiting for me. Oh well, this might have been my bad luck or more moments where you can heal would be nice.

And to be honest, that’s it in terms of negatives. I could complain about the game sometimes lagging a bit, but that’s mostly because my system meets the recommended specs quite well. My CPU is a lot stronger, but my GPU is just one generation newer.

Do I recommend this game? Oh heavens yes, I do. If you enjoy games like I mentioned in this article, shooters, horror games, Dead Space… I think this game is going to be one for you! When I bought this game, I knew that I was going to enjoy this game, but I didn’t expect the game exceeding my hype and hopes for the game. I can’t wait for my summer holidays to start since then I can start on finishing this amazing title. I’m also glad that I’m playing this game after the technical issues that this game had at the start with save games. According to howlongtobeat.com, this game is going to take around 40-ish hours to beat, and I currently am 5 hours in. So, I can’t wait. I can’t wait to be pulled into the mystery of the mimics and phantoms and what happened on that space station. But I’m not going to be the Prey… right?

And that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care!