Review: Gas Station Simulator (PC – Steam) ~ Let’s Fill ’em Up

Steam storeOfficial Twitter

Sometimes, a game just piques my interest. When I saw a game called Gas Station Simulator, I directly wondered… how is this going to work? Especially since we are talking about a gas station in the middle of nowhere. So is this title worthy of your time, or should you skip it? Or maybe wait until it’s more developed? Well, in this article you’ll find my thoughts and opinions on this game. Feel free to leave your thoughts and/or opinions on the game and/or the content of this article in the comment section down below.

Let’s fill ’em up

In this game, you’ll play as an unnamed character who bought up an old gas station in the desert along a busy road. It’s your goal to bring back this station to its former glory. Your shady uncle is here to help you via the telephone.

When you arrive at the station, it’s in disrepair. There is not only trash everywhere, all the walls need a new lick of paint, the store attached to the gas station is totally gone and so on and so forth. With step by step missions, this game teaches all the different mechanics to you. These missions are a tutorial in disguise, but it doesn’t hold your hand. You are free to complete the objectives in any order you want, and you are also free to choose when you go to the next objective. Of course, you won’t be able to upgrade your gas station to the next level without completing all required missions.

Now, if you would play this game only to complete the missions, this game is rather short. It took me around 10-ish hours to beat all missions. Yet, there is more to this game after you have beaten all the missions. There are a lot of upgrades you can purchase to enhance the environment of the gas station. Most of them, but not all, are cosmetic in nature and don’t do anything to attract more customers.

Currently, there is a cheap DLC called Can’t Touch This out for this game. Personally, I recommend buying this DLC as well. Since it not only adds a small bit of post game, but it also adds a lot of new options to customize the look and feel of your gas station, and it’s totally worth it’s price.

This game also has achievements. At the moment of writing, this game has 91 achievements. Currently, I have played this game for give or take 25 hours and I have 80% of the achievements. Most of these achievements are easy to get. Others are a bit trickier to get and require either some luck or some practice. Especially the carting mini-game, to get that achievement you’ll have to become very good. Sadly, those cart controls don’t work for me. But, I’ll talk about the controls later.

Usually, in the first section of a review I talk about the story, the characters, and voice acting. Overall, the story is nothing special. It takes a backseat pretty quickly, and it’s mostly an excuse to string the missions together in a coherent way. Which is for this game a good thing, since it ups the replay value of this game.

Now, I want to talk about the voice acting in this game. Overall, the voice acting is decent, but I do have some things that I’d like to critique. I have nothing to remark on the performance of the voice actors. It sounds pretty good. But, the amount of voice lines is just lacking and plays in strange places. It doesn’t take long before you hear the same voice line over and over again. In addition to that, some voice lines play in situations where they don’t fit at all. For example, I heard a customer shout in the store when the register mini-game failed… “Look what you did to my car!”. I mean, how can a check-out in a store do that?

On top of that, I find it a missed opportunity that some situations don’t have voice acting at all. Your staff doesn’t have any voice acting. Also, as soon as customers step in their car, they have lost their voice as well. So, you’ll never hear a driver shouting to another driver to move. Also, you’ll never hear a customer shout when they aren’t being served.

These things break the atmosphere of the game a bit. It’d give the game a bit more life and immersion when customers only said the appropriate lines in the correct places and the staff would also talk. For example, a simple “Understood” or “On it, boss” when giving them assignments would go a long way.

Let’s play the balance game

So, what’s the gameplay in this game? Well, in the end there are few things your gas station has when you have completed all the missions. Each area has its own little mini-game that’s quick to get the hang of and has its own challenges.

The first is a place to fuel. In this place, you’ll have to fuel the cars of your customers. In this mini-game you have to press the left mouse button until the gauge reaches a certain level. The closer you stop pressing the left mouse button to the ordered amount, the better you get paid.

The second area that will unlock is the store. The mini-game in there is you have to scan all the items of the customer, while keeping the belt clean. As soon as an item either leaves the mini-game area OR drops in the basket without being scanned, you’ll lose that customer when you scanned all their items.

The next area that unlocks is the garage. In there, you’ll have to repair cars. The more you upgrade your garage, the more defects can be fixed with their own little steps. The garage is something you shouldn’t ignore since at the end of the game, this is the biggest source of revenue.

The final thing that unlocks is the car wash. This is a manual car wash where the mini-game is as simple as spraying the car down with water and remove as much of the dirt you can. All in all, this is quite late game and honestly, I leave it closed.

Here are a few examples of things you’ll have to do while serving customers. These are: managing your staff, making sure everything is clean, and the roads are drive-able, making sure you don’t run out of stock for the fuel tank/the garage or the store, unloading deliveries… Honestly, as soon as you get into the micromanaging of it all, you don’t have the time to keep open the car wash. If only you could put your staff to work to unload deliveries or to stock the store/garage OR even do the car wash…

And when you think, that’s all… No, there is the reputation mechanic as well. As soon as you complete a mini-game successfully, you’ll get a few reputation points that can upgrade your popularity level. The higher that level is, the better upgrades you can purchase. But, when you fail a mini-game, you’ll get negative points, and you’ll need to earn them again. There are also optional missions for bonus reputation points after you completed the story missions.

To be honest, it can become overwhelming quite quickly. Especially when you unlocked all area’s. This is why I’m so happy you can close the car wash, and you can enable/disable certain random events in the options’ menu. Don’t want to have to deal with Dennis, who vandalizes your walls? You can turn him off. Don’t want to have to deal with the rush hour party bus? You can turn that off as well. Don’t want to make sure you close your warehouse to avoid stealing? That’s something you can turn off as well. The late game challenge missions are something else.

And the final thing you can turn off, and something I turned off is the sandstorm event. This is a random event that ruin your roads and make them not drive-able and create a pile up. This is a big problem since there is only a certain amount of cars that can be present in your gas station. You can solve this issue with your excavator, but the controls for that are quite tough to control in my opinion. You also have to be extremely precise in order to scoop up the sand, and you can’t dump it anywhere else besides a sandpit at the edge of your station. It’s a mechanic that breaks the flow of the game for me, so I turned it off.

I’m convinced that while talking about all the different area’s your station will have at the end… I forgot to talk about a few mechanics. But overall, this game is a balancing act. You have to juggle various tasks to make sure your gas station runs smoothly, so you don’t have to loan money from uncle. It’s something you can do, but you’ll have a time limit to pay him back. “Or else, Uncle has other ways to earn his money back.”

The reason I can’t tell you what the consequence is, is because it’s extremely easy to pay uncle back when you use it wisely. I never had any moment where I was in trouble of not being able to pay uncle. I mostly used his loan when I was low on stock for the garage and after repairing a few cars, I was able to pay him back easily.

Now, let’s talk about decoration. First, the painting. You can paint your gas station. But, I honestly feel that this mechanic doesn’t work too great. The mini-game to stay in the green area of a slowly rotating circle is annoying and boring and there is no way to cancel when you selected the wrong color. There is also no way to paint the selling in the building itself. You can only paint the roof. Oh, and when you install additional bathrooms, forget painting them. Since, you are unable to enter those. Which is annoying, since the paint decays in this game, so you’ll have to reapply paint after a while and it’s so frustrating to see the dirty paint back there without being able to get there.

In general, all spots are quite easy to reach apart from a few spots in the storage area and the garage. The spots in the storage area are just a bit to reach and the spots in the garage are blocked because the tire rack is in the way and the game thinks you want to fill the tire rack.

Also, you can order a paint job, but this is something I did once and regretted right away. Since, I had a color scheme I got used to and this paint job paints almost everything white. It’d be so much more useful if the color you put on the wall is remembered and for example, for some additional charge that color is applied.

To be honest, I haven’t played too much with the decoration mechanics. I find the default gas station more then enjoyable to play with and first I want to be able to purchase all other decorations before creating a totally new store.

Running out of gas?

This game is being developed by a small indie game studio from Poland called Drago Entertainment. A few days ago, they shared an update on their plans for the rest of the year. Now, why do I talk about this in a review on one of their games. Because they are talking about new features coming to this game in the future and how everything works behind the scenes.

It’s quite clear that the developers are extremely passionate and find communication with their players important. Over the summer break, they also shared what the next update to this game will have. Something I really love to see is there is going to be a patch for the random crashes this game has. In the late game, this game can crash quite often at random moments. There are some work arounds that delay the crashing but at the moment, apart from waiting for the patch, no real fix has been found. Also, you’ll be able to open and close other sections of the gas station. This is something I was going to talk about in this section. I’m quite curious to see how the game preforms when update #7 lands, since it promises to fix the biggest problem I have with this game and that are the random crashes.

Visually, this game look quite good overall. You do see certain models a lot of times but it doesn’t bother me. I think something that might help is randomize the color of the clothing of your customers. Then, when you have the same model coming in, there is a bit more variaty. The animations of this game are great as well.

But, there are a few minor things in terms of the UI that I’d love to see changed. The first is a small one. Why is the default option when you open the main menu, “new game”? I can understand that for when it’s the first time you play the game, but when you reboot the game after a crash and mash a bit… It’s scary to see the game restarting.

And secondly, it’s a mix between a gameplay problem and UI problem. The car wash is extremely picky. Sometimes a car is done with a lot of dirt on it and sometimes you have to clean almost everything. A sort of meter on how statified the customer is would help a lot.

The soundtrack of this game is good. It fits the atmosphere of you working in a gas station in the American desert quite well. The only downside is that there aren’t a lot of tracks so it won’t take long before you hear repeats. In terms of the music, I like and dislike how they handeld it. In the buildings, it’s played from the radio. But, if you put the radio in the store in a corner, it’s possible that, that area is silent. In terms of sound effects, this game is perfect. I don’t have any complaints or even (nitpicky) remarks about them.

Apart from the random crashes, this game runs overall quite stable. But, there are a lot of glitchy moments where things mess up. I have seen flipped delivery trucks on route to the station. I have also seen trash bags glitching through the floor into the void. The physics can go haywire sometimes. Jumping into the side of a car can send it flying or moving in some crazy ways.

Thankfully, the game has a sort of reset button for when cars get flipped or get stuck and you are unable to get them unstuck. You can send an alien craft over your station and reset it all. But, do keep in mind that it also sends your staff into rest mode so, you’ll have to reassign their job.

Speaking about staff and jobs, I truly wish you could manage that a bit more. I’d love to see shedules or commands like: “When you are done resting, go to the garage and fix cars.” Then again, it’d ruin a bit of the challenge of this game micromanaging it all.

Overall, the controls are quite responsive and easy to learn. You can also rebind them if needed. Since, at first, this game thought I had an QWERTY keyboard lay-out but I’m from Belgium and we use AZERTY around here.

I do have to say that reviewing games that still get new updates with new features and bug fixes is quite tricky. Especially, since I don’t know to what degree I can talk about the glitches in this game. There are glitches in this game and most of them are either the physics engine doing strange things are characters doing strange floating stuff. Or talking about limiting mechanics like only being able to have a loan of 1K. We never know what will change in the future. So, maybe some points I talked about in this review will be irrelevant in the future. Like, how tricky it is to restock shelves sometimes. The amount of times I took stock from shelves by accident when trying to refill, it’s silly.

But, something I’m totally looking forward too is that in the upcoming days a new DLC for the 1 year anniversairy of the game will come out. And looking at the store page, it’ll be a free DLC. I’m quite curious to see what’s going to be in it!

The final thing I want to talk about is that this game has an autosave. You can’t set the interval of it but every few minutes, this game autosaves. But you can also manually save. The saving and loading in this game is really quick. You do have some minor texture popping when the game loads in for the first time but it fixes itself quite fast.

Now, with that said, I have said everything I wanted to say about this game. I think it’s high time to wrap this one up.

Wrapping up

The bad:

-Still have some polishing up to do.

-Some mechanics like painting need an overhaul

-Silent staff

-The random crashes

The good:

+ Enjoyable micromanagement simulation.

+ A lot of freedom in terms of customization.

+ Amazing replay value.

+ Easy to learn but tricky to master.

+ A lot of post game.

+ Gets new content and bug fixes often.

+ …

Final thoughts:

Gas Station Simulator is one of those games that I’d recommend without any doubt in my mind. This game is quite enjoyable to play for everybody who enjoys simulation games that are a bit more hands on instead of your “spreadsheet simulator” where you stare mostly at stats.

While this game isn’t perfect and still needs some polishing and expanding for certain mechanics… The postives outweigh the negatives here by a lot. The biggest issue at the moment of writing are the random crashes but if the promised upcoming update fixes those, I think that this game can shine even brighter.

This game has an amazing foundation to become an amazing indie title. If this game gets polished up so it’s less janky and has a bit more content, I think you might have a winner here. I’d happily fuel up my tank with this game after a long day at work. But now, I’d fuel it up until it randomly crashes.

In conclusion, I quite enjoy this game with jank and all. It has a lot of charm and I can’t recommend it enough. I’m so glad that I gave this game a shot and I hope you will to.

With that said, I have said everything I wanted to say about this game. I want to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 80/100

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Preview: Tape Recovery Simulator 96K (PC – Steam) ~ It’s Advanced Fixing

Steam linkPress kitOfficial site

It’s no secret that I love old technology. So, when the developer of Tape Recovery Simulator 96K e-mailed me to talk about the game he is working on, I didn’t hesitate. Today, I want to take a look with you at the press demo provided. In this article, you’ll read my 100% honest opinion that I have of the game while I played that demo with a developer-provided key. So, I hope you are ready to dive into the world of tape fixing and decide with me if this game is worth following or not.

Keep in mind that I played a development version for this article. It’s possible that things change quite a lot compared to this preview/first impression.

General info:

Description

Tape Recovery Simulator 96K is a game focusing on recovering data off of reluctant old tapes.

During the 80s and early ’90s, the audio analog tape was one of the main storage mediums with a capacity of 600 Kb stored as actual sound. It wasn’t very reliable, to begin with, since tapes and tape recorders varied greatly in quality and compatibility. If not stored properly, tapes have a tendency to degrade over time, especially if left near strong magnetic/electric fields (like cathode monitors/TVs, speakers, children, power sources, power plants, EMP bombs, any kind of star, …). Sometimes, some data can still be recovered even after decades of mistreatment.

Tape Recovery Simulator 96K builds new game mechanics around old data recovery tricks. Caffeine Withdrawal Games’ philosophy is “games you haven’t played before” and TRS 96K is the perfect example of it.

Features:

  • Enjoy using a real simulated tape player with all the proper buttons (play, stop, ff, rew) + a few new ones.
  • Audio tapes holding data with multiple degrees of corruption.
  • Rediscover the lost art of loading data off tapes:
    • tweak sound (volume, pitch, tape speed, revert, …) to appease the 8bit loading routine that is extremely unforgiving to data errors
    • learn and use old data recovery tricks (header swap, audio channel swap, leader short-circuit, …)
    • play with data (descramble, decrypt, decode, search, piece together, …)
  • Work and suffer for a pittance as an EES employee with an absurd boss and (semi-)impossible tasks.
  • Discover and assemble stories, fake art, real art, conspiracy theories. Everything is sprinkled with lots of plain old insanity fueled by EES’ boss.
  • 8bit applications and mini-games (BASIC / machine code) waiting to be recovered, repaired, executed, re-executed and re-re-executed.
  • The 8bit look, feel and simplicity we all crave for.
  • Turbo tape loading speed of up to 1.6 KB/s
  • Mock advertising
  • No cutscenes (unskippable or otherwise)
  • True tried and tested eye care advice for the player.

The A+ Side

The story approach in this game is excellent. You would expect a silly, over-the-top story about a world where saving and fixing tapes is important. But no, you are part of a company that creates technology and also fixes tapes. The e-mails you’ll receive are nicely written and really pulled me into the world of this game. And it’s a great simulation all right since it feels quite real.

The tutorial section of this game is top-notch. It guides you perfectly through the whole game and teaches you every little mechanic. There are a few minor mistakes, but I’m quite certain that those will be fixed in a future version.

Gameplay-wise, I have played what’s already there. From what I have played, this seems quite promising. It already has some quality-of-life features, like being able to disable the sound effects on the fly. Since the beep tones that sometimes can be generated from corrupted tapes are quite loud.

Visually, this game might still be in development, but I think they work great already. I really like the visual style the developer is going for. I would love to see more animations and feedback in the finished version. Like, only a sound effect when you receive a mail is a bit too weak to draw the attention of the player. But, it’s getting there!

The F- side

It’s going to be quite tricky to write this section of the article. Since this game is still in its early stages of development and I played a pre-release version. So, it would be a bit unfair of me to talk about issues that this version has. Since they might be fixed in the released version and only cause confusion then.

What I can say is that most of the issues I experienced in playing the demo have to do with visual glitches and UI problems. Sadly enough, some of these were game-breaking. But, that’s the developer’s current focus. So, I think those issues will be ironed out before or after release in the first few patches.

All the other things are solid. I’m really curious what other mechanics and things the developer is going to throw into the mix in future versions since this has a lot of potentials.

So, should we play it?

Now, is this game fun? For me, it is. Because I enjoy playing around with old school technology and I work as an IT admin in two big art schools, so this game is right up my alley. But, I do have to warn you. This game is a real niche game. If you don’t enjoy niche games about old-school tech and puzzles, I don’t think this game is for you.

But, if you do enjoy things like that… This game can become a must-play! Just look at this trailer:

I’m so glad that I can play games like these. I’m so happy that people take the time to explore something like this and make an enjoyable game out of it. While this game has some ways to go in terms of the UI and some visual glitches… This game has a really solid foundation. One with a lot of potential for amazing puzzles and experiences.

So, I’m going to keep an eye out on this game, and you can be sure that I’ll write a more detailed review when this game gets released and the developer had time to iron out bugs, polish, and fine-tune the game. Consider me quite interested to see where this game is taken.

So, that’s the end of this article. I want to thank you so much for reading, and I hope you enjoyed reading this one as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Publishing: My Pet Village Newest Content Update. Get your game updated!

Patchnote-2.6.7One of Google Play Editor’s Choice, with half a million downloads and counting, My Pet Village is hereby revealing its newest content update. Get your game up-to-date and watch out for Special Events offering!

A café-management simulation game such as the famous Restaurant City, Pet Society and FarmVille mold into one and reincarnated to the newest mobile game entitled My Pet Village. Get your game updated via Google Play and AppStore!

Build your own Pet Village NOW!

Google Play Store: https://goo.gl/439ZhX

iOS AppStore: https://goo.gl/8A99Vd

Here are the updates Patch Notes:

  1. NEW Event Open

New Event Open

  • Special event will start
  • Get the Ratan Theme using event points!
  1. NEW Costume

New Costume

  • Cute new costumes were added to the game!

 

  1. NEW Laboratory System
  • New system to use ‘Regular Customer Card’
  • Use Lina’s Laboratory System, ‘Regular Customer Cards’ are required!

New Laboratory

Laboratory Activities

  • Obtain 2x Manufactured Products
  • Increased Delivery Speed by 20%
  • Change Fabien stall Reset Time (2 Hours)
  • Change Stamp Store Reset Time (1 Hour)
  • Decrease Speedy Waiting Time (1 Hour)
  1. Fix Tutorial
  • Bugged tutorials can be restarted.
  • Get the reward in mailbox when you complete the tutorial.
  1. Minor Bug Fixes

 My Pet Village, a café-management simulation, offers various café and pet activities. Manage and upgrade your café for your growing regular customers! Adopt a different kind of pets ranging from dog, cats, rabbits and more! Let them run your errands and perform to customers! Explore different activities for your pet! Compete in weekly events for the best scores! Join global rankings!

For more announcement, update and notice for My Pet Village, feel free to visit our Facebook Fan Page.

My Pet Village Official Facebook Fan Page: https://goo.gl/XtkhwC

About PivotGames Inc.

PivotGames, Inc. is a leading online game developer with more than 10 years of experience in online and mobile game development. They are currently developing mobile games targeting the global market, and plan to grow in earnest through 2016 services. Especially they also provide service for infrastructure, game operating system and data analysis for the long-term service and profit. We can provide reliable and reliable game development and services.

Review: Tomodachi Life (3DS) ~ Compare That Review

TomodachiLifeOfficial site – Forum review

A while back, I was planning to take a break with my blog. A hiatus as it were. I would use the reviews the amazing people of Arpegi wrote and give them a nice place on my blog. Yet, it has never come to that. Yet, I have not forgotten about it. I had too much fun writing my article about Bravely Default and comparing it to the opinion of my friends over at GamersHive. Now, I’m going to compare my opinion of this game with Inu’s. So, I’ll be quoting her review through-out this review. While I haven’t beaten this game, I think I’m allowed to review this game. Why? Since you can’t really beat it. There is always something you can do. It’s like a sandbox game. Agreed, I don’t own this game for too long yet. Actually, I own it for 3 days now. But by then, you have seen most of the game. So, I hope you can understand why this isn’t going to be a first impression. Don’t worry, I played this game for over 10 hours. So, I think that’s a solid base to review it too. Anyway, time to get reviewing. Feel free to leave a comment on the article and or the game. And if you really liked it, consider making an account on our forums, so you can talk to us. (PS: all screenshots I use, are the screenshots made by Inu. They are amazing Inu) 

Is that me?

WoASG3QWhile Inu was writing her review of this game, she noticed that my Mii was on the box-art. It’s true. The Mii eating a hamburger next to “Life” looks a whole lot like my Mii. I don’t think I should look for a reason behind this, since I think it’s nothing more than a pure coincidence.

Story

Anyways, that said, let’s go on with the review. First section is the story. Yeah, the story. So, about the story…

Though there’s not much to the game in terms of backstory, there is one thing. You own an island.

– Inu

Thanks Inu. That’s exactly it. In this game you own an island. Compare the idea to a game like Animal Crossing. In that game you own a town. And that’s it for the story. You create the rest of the story yourself.

Now, the big difference with Animal Crossing and Tomodachi Life is control. You are more of an observer then a major in this game. You can control some things like if two Mii’s should start a friendship or not, what they eat or where their room is. But that’s really it.

So, in terms of story, Inu said it perfectly. She said, and I quote:

You made a resident that looks like yourself. You can make more residents. Everyone calls you <your Mii’s nickname>’s look-alike. Fun is to be had. But seriously, most of the “story” comes from just watching the Miis interact with each other and have fun. They make friends, go on dates, get married, play with the things you give them…and maybe, someday, have children of their own.

– Inu

Gameplay

gEr5xCqHonestly, this is part Sims, part Animal Crossing, part ‘sit and watch to see what they do’. A lot of the fun just comes from watching them.

– Inu

So, how to describe this game? Honestly, I would describe it more as a sort of Island Simulator – Nintendo Edition. This game is not for everybody. Like Goat Simulator, this game is only for you if it looks interesting to you. If it looks boring with reading reviews or looking at video’s, don’t buy it. You won’t have much fun with it.

I enjoy looking at how my actions and suggestions to the problems of my Mii’s influence my inhabitants. Now, is there more you can do? Well, honestly, I feel like this game has a solid foundation but didn’t build further.

There is quite a lot you can influence, but I feel that this game is lacking quite a lot. What is lacking you might ask? First, the fact that kids go on a part-time job. How crazy is that? Well, that’s not really a lack of something, but it’s a complaint at least.

So, this game got a day 1 patch. And yet, I was able to find a strange bug in the game. After a few minutes of play, I saw that my clock was running a minute or two behind. So, I adjusted my clock in-game and continued playing. When I closed my 3DS, I noticed that my whole system clock was messed up. It was suddenly 1st January 2005. And the game adapted that.

To add to the confusion, the game didn’t like me changing the time. And here who go at a strong point of this game. You can’t simply cheat with time in this game. You will get punished. From not receiving new items to not having donations. That’s a great addition to the game.

A great feature in this game is how there is no real “dead time”. What I mean here is not that there aren’t any moments there is nothing to do with your Mii’s… rather, there is no time in the day when every Mii is sleeping OR where every shop is closed. Thank you, Nintendo, this made the game trip friendly. This way you don’t have to wait to play this game when you are travelling by car to somewhere.

Lacking?

XIpVQqLSo, foremost, the treasures. It’s nothing really more than a way to earn money. You simply sell all your treasures at the pawn shop and done, you have a ton more money. Come on Nintendo! This is really lame. At least in Animal Crossing you have a museum!

A minor complaint is that you can’t use the down arrow to go to your max amount of items in the pawn shop. Oh well, that’s a small annoyance.

Another thing that I really find lacking is in the controls. The controls aren’t very good.

The game controls about as fantastically as you can expect from Nintendo. Since the game is mostly menus, there’s not much you can screw up, though. They use the gyro whatsit in the 3DS perfectly, too.

– Inu

Like I said earlier, I disagree Inu. The big issue here is that there is no button to take a screenshot of both screens. This makes you having to make a screenshot of the top screen and the bottom screen just seconds after each other and hope they match up. While this shouldn’t be that big of an issue, it still is an annoyance.

Also, I wish you could control the menu’s with the buttons. Yup, without a stylus, you’re pretty much screwed. Or you don’t mind pressing your touch screen with your fingers. There are some menus you can use with the buttons, but not everything. But in terms of the menu’s there is one huge issue. If you made a mistake, eg: giving the wrong present to a Mii, you can’t revert it. That’s a big annoyance.

Quickly about the rest

kPnJHnMOkay, before I end off this review, I want to quickly talk about the other things in this game. I can’t talk about the difficulty and the length since that’s not playing a major part in this game.

The game is pretty cute. The synthesizer voices add a lot of character to the Mii’s on your island. The graphics are quite nice too. But the strong point here is the animation. The Mii’s act just like a real person would react. And I admit, I believed once or twice that these were real people.

Now, the music is pretty basic. Don’t get me wrong, the music is quite well-made, but I have heard Nintendo do a lot better with it’s music. It’s just that this music isn’t memorable at all. It’s not as catchy as their other tunes.

Anyways, I think it’s time for the summary.

Summary

The bad:

– The music could have been better. More catchy.

– Gameplay, it’s a bit lacking… (See positives for the rest of this sentence)

– Issues with the time settings.

– Some more use of the buttons would make the controls perfect.

The good:

+ … but what you get is really addicting.

+ Amazing atmosphere. You really feel that you’re living on an island.

+ A build in screenshot feature!

+ …

Closing thoughts: 

Inu and many others give this game a high to a near perfect score. Now, I find this a bit too high. This game isn’t a bad game, far from it! But this game lacks depth. I wish I could change the music of the lyrics of the Mii’s singing or see the pets run around while actually interacting with the Mii’s. (Once you enter their room, the pets disappear in thin air.)

We got a solid game by Nintendo, but I think they could have done more with it than what got. Maybe they are making a sequel already with more things to do and more to explore and experience. I’m crossing my fingers at least.

Notice how I haven’t talked too much in depth about this game in this review. This is because I want some things for you guys to find and experience without being spoiled here on my blog.

Anyway, this is the end of the review. Thanks for reading! I hope you enjoy this one. I really loved writing this one. Furthermore, I hope to see you another time here on my blog. Until then!

Score: 70 / 100