A Pokémon Retrospective – Creator’s Catch Hub

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It has been 25 years since the Pokémon series started its life on the Gameboy in Japan. When the series came to the west together with an anime, a huge phenomenon happened. The west got hooked to Pokémon so hard that it even got a name. Pokémania, which even got a French Wikipedia page about it. So, if you have read my blog in the past you might have seen that I sometimes do a huge collaboration with various other content creators and/or fans of the series to look to the history of the series together. Today, I want to present to you a group of people who looked back with me to various Pokémon games, and this time, we also looked at some of the spin-off games. Just like the Zelda and Tomb Raider collab I did, this collaboration will take you through various other websites with amazing articles by amazing writers. So, pack your bag and grab your Pokéballs and go on a journey with me through the various Pokémon regions and let’s take a look back together at the Pokémon series, and let’s celebrate the 25th anniversary together.

How does this collaboration work? Well, this is the hub article that leads you to all the games we have covered in this collaboration project. If you click on the name, you will find a page on Bulbapedia with information on the game. If you click on the underlined text, you will be taken to an article written by somebody who was a part of this collaboration. All of these articles will link back to this hub article where you can go to other games as well.

1996 – Pokémon Green/RedPokémon Red/Blue & Yellow (Gameboy) + 2004 – Pokémon FireRed and LeafGreen (Gameboy Advance) + 2018 – Pokemon Let’s Go Pikachu and Eevee (Nintendo Switch)

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The Gaming Omnivore takes us on a journey where it all began.

Like I told you in the introduction, 25 years ago we were able to set foot into the Kanto region for the first time. For many people, this game was their first introduction to the series, and what an introduction it was. A lot of those people have very strong nostalgic feelings about the first generation that there is even a name for it. It’s all “Gen One’s”.

But does the first generation still hold up today or should it be left as a relic of the past? This game is the most remade game in the Pokémon series with two remakes under its belt. Is that justified or should Nintendo focus on other games in the series to remake? Let’s take a look at the memories that our friend the Gaming Omnivore shares with us on his blog.

1999 – Pokémon Gold / Silver / Crystal (Gameboy Color) + 2009 – Pokémon HeartGold & SoulSilver (Nintendo DS)

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Krista takes us on a double journey. Literally, through two games and two regions.

What a surprise it was when the second generation came out. Let’s just say that the number of improvements that the second generation brings blew a lot of minds.

To name just a few: genders, berries, day and night cycle, rematching trainers, events on certain days… And let’s not forget to mention the fact that we got another journey through Kanto in these games.

Before I hand it over to Krista to talk about her memories with the 2nd generation of Pokémon, I want to talk about a personal story. I remember one time I was on holidays in France where somebody shows me how that the cloning glitch worked. How I was able to clone Pokémon and items. Sadly enough, that glitch did a number on my save battery and my save file. It corrupted on the way home. Thankfully, I got the saved battery replaced and all is fine now. Apart from the battery running dry recently when I was playing through my Gameboy Color collection. Oh well, the memories are huge for this generation and I’m curious what other people are going to share about this generation.

2002 – Pokémon Ruby / Sapphire & Emerald (Gameboy Advance) + 2014 – Pokémon Omega Ruby & Alpha Sapphire (Nintendo 3DS)

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L-One-X takes us on a journey of secret bases, oceans, and volcanic lands.

The 3rd generation of the Pokémon series was something special. It was one of the biggest visual upgrades we have ever seen so far. The biggest difference between the first and second generation was mostly color in terms of the visuals.

The third generation also got a more involved story and if you research the message and the inspiration of the story, you will be quite surprised at the message of this game. I learned about it from Tama Hero.

This generation is one of my personal favorite generations. I still remember how people were drawing maps and sharing them during recess since bringing your own Gameboy to school wasn’t allowed. Man, those were the days. Just talking about Pokémon with kids you barely knew. But hey, those are just a few of my personal memories with the 3rd generation. Shall we take a look at what our friend L-One-X remembers?

2006 – Pokémon Diamond, Pearl & Platinum (Nintendo DS)

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McKenna takes us on a journey through Sinnoh. Where there are places where space and time can get wrapped.

Man, I still remember how I got introduced to the Nintendo DS and the 4th generation. I heard about the Nintendo DS through the Legend of Zelda – Phantom Hourglass but through “The Gameboy Club”, I was able to play on a friend’s DS and I learned about how good the game was.

A unique mechanic of the 3rd generation was returning in this game in a more evolved form. We got secret underground bases that allowed a sort of multiplayer capture the flag mode.

In any case, shall we take a look at what McKenna is going to share with us? Let’s dive right into the interesting story that McKenna has written about the 4th generation. The first generation that brought online functionality to the series.

2010 – Pokémon Black & White + 2012 – Pokémon Black 2 and White 2 (Nintendo DS)

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Khinjarsi takes us through the lands of Unova.

It’s a shame to admit, but I skipped the 5th generation at first. I can’t really say why exactly I skipped this generation at first.

Now, I did play the games a few years ago when Pokémon Sun & Moon was in development. And I’m so glad I did. This generation brought so many enjoyable moments, I can totally understand why this game was quite well received.

Now, at this moment in time, this is the only main series Pokémon game that got a direct sequel that expanded on the story of the original game so much. Now, was this sequel well deserved or should Nintendo just made Pokémon Gray or something and called it a day?

Well, that’s an interesting question to ponder upon while we take a look at the article that Khinjarsi shares with us.

2013 – Pokémon X and Y (Nintendo 3DS)

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TriformTrinity takes us on a journey through the first “3D”-region.

The first game on the Nintendo 3DS and the shortest names in the series. Pokémon X and Y.

I was so surprised to see that this game took heavy inspiration from the French region. That region hits quite close to home since I live in one of the neighboring countries Belgium.

When I was looking for writers for this collaboration, TriformTrinity picked up this game. He has never played these games and wants to share his opinions on these games without having nostalgic feelings towards the games. So, let’s find out what his opinions are, shall we?

2016 – Pokémon Sun & Moon + 2017 – Pokémon UltraSun and UltraMoon (Nintendo 3DS)

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DanamesX takes us on the bittersweet final journey on the Gameboy / DS line of systems.

I still remember the bittersweet feeling when it was announced that this game would be the “final” main series Pokémon game on the GameBoy and (3)DS line. After these games, Nintendo would move on to console Pokémon. So it’s the final portable game.

Well sort of, kind of. Granted, the Nintendo Switch is portable so technically it wasn’t the final portable Pokémon game but on the other hand, I felt that it was the end of an era. But it was the end of an era in more ways than one. Since this game also flipped the who Pokémon formula up its head.

In this game, we took a “vacation” to a new region with a new adventure that takes us to several islands and gives us several challenges. It also did something quite unique with the day and night system. If you bought Pokémon Moon, the whole day and night cycle was flipped from your real-life location.

Now, I think it’s high time to take a look at the article that DanamesX wrote about the 7th generation. Shall we join in on exploring this holiday? I have already packed my bags and I’m ready to go and just waiting on you to click that link above to read the article.

2019 – Pokémon Sword and Shield (Nintendo Switch)

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NekoJonez takes you on a tour of the country, old chap.

Oh, is it my time to shine? So, just like with the Tomb Raider collaboration, I took the final main series game.

When this game released, I tried several times to write an article about this game but I never wrote something I felt that would tell my opinion on this game.

Now, I challenged myself to write a nice article for this collaboration and I’m quite curious what you are going to think about it while I am a bit bummed out that two of the neighboring countries of my home country got Pokémon regions based, France and England, upon them now while Belgium is sitting in the middle forgotten. Oh well, maybe one day. (In before our German neighbors get the 9th generation.)

It’s spin-offs time

Sadly enough, we didn’t find enough writers and enough time to take a look at all the spin-offs. So, I’m very sorry if the spin-off you wanted to read about isn’t in this collaboration. We mainly focused on the main-series games and we wanted to give these spin-off games an article to give a nice bonus to this collaboration.

1999 – Pokémon Stadium (Nintendo 64) + 2001 – Pokémon Stadium 2 (Nintendo 64)

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The Gaming Omnivore welcomes us in the stadium to watch the Pokémon battle.

It’s not a secret that when the first Pokémon games got released, we all wanted a 3D version of the Pokémon games. And in 1999, we got exactly what we wished for.

A 3D-battle simulation of the Pokémon games. Not every Pokémon was included but hey, just seeing these Pokémon in 3D was enough to blow our minds. So, shall we let our friend the Gaming Omnivore talk about this experience? I’m ready to cheer him on from the sidelines of the stadium.

2004 – Pokémon Colosseum (Nintendo GameCube) + 2005 – Pokémon XD Gale of Darkness (Nintendo GameCube)

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DanamesX takes us on a very special journey that spans two Pokémon games on the Nintendo GameCube.

While I love playing the Pokémon games, I have to admit that Pokémon Colosseum and Pokémon Gale of Darkness XD flew under my radar.

Sadly enough, they currently cost an arm and a leg on eBay to buy and play for me so, I’m waiting to pick them up for a more reasonable price. But, I’m quite curious to see what people think about this game. Should I still try to hunt these games down or should I let it slide? I think that the article of DanamesX will help me greatly in deciding that.

2016 – Pokémon Go (Mobile devices)

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Eric Fellner takes us on a walk through our neighborhoods.

To say that Pokémon GO was a hit is an understatement. Pokémon GO still is quite popular, I see various people on the train and students at the school I work for play Pokémon GO.

It wouldn’t surprise me that this game is less popular now than before but it hasn’t died just yet. Now, when Eric Fellner contacted me to talk about this game and told me his personal story about the game, I was hooked. So, without spoiling anything, I think it’s time to give the spotlight to Eric so he can talk about his story with this game.

1999 – Pokémon Pinball (Gameboy Color) + 2003 – Pokémon Pinball Ruby & Sapphire (Gameboy Advance)

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Andrew Fisher plays the first pinball game.

Andrew Fisher also goes to the Hoenn region for the second pinball game.

So, Pokémon Pinball. I still remember getting the big box for Christmas and being surprised that the games now needed batteries to function.

Little did I know that battery was meant for the rumble feature inside the cartridge and not a replacement for the save battery.

Now, this battery didn’t take away the number of hours I spent playing pinball in this game. As a kid, I wasn’t able to get quite far but I kept on trying and trying.

And years later, I learned that this game got a sequel about the Hoenn region. I was only able to add that game quite recently to my collection so, I haven’t played it too much. Thankfully, Andrew Fisher is here to talk quite in-depth about the two Pinball games. Let’s see what he has to say about the games!

2001 – Pokémon Pinball Mini (Pokémon Mini)

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Andrew Fisher takes us on a journey to the Pokémon Mini and playing Pinball on that.

So, in 2001, Nintendo released the Pokémon Mini. An extremely small handheld with cartridges where you could play various Pokémon mini-games on.

Surprisingly, this handheld also got a pinball game on it. So, should Andrew Fisher took a look at this pinball title and let’s see if it’s worthy to add to your collection or should you ignore it? Well, you will be able to find out thanks to Andrew’s amazing article.

2006 – 2020 The Mystery Dungeon series (Gameboy Advance, Nintendo (3)DS and Switch)

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NekoJonez takes a look back at the Mystery Dungeon series.

So, one of the biggest spin-off series is Pokémon Mystery Dungeon. In 2006, we got Red & Blue Rescue Team which got remade in 2020 for the Nintendo Switch under the name of Rescue Team DX. In 2007, we got the Explorer of Time, Darkness, and Sky Mystery Dungeon games. 5 years later, we got our first 3DS game called Gates to Infinity in 2012.

In 2015, we got what we thought was the final game in the series Super Mystery Dungeon on the 3DS. But yeah, a remake on the Switch happened in the first game. But why are these games so popular to get so many sequels? Well, I’m going to tell you in a nostalgic look back on the Mystery Dungeon series.

2006 – Pokémon Ranger + 2008 – Pokémon Ranger: Shadows of Almia + 2010 – Pokémon Ranger: Guardian Signs (Nintendo DS)

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WCRobinson is taking us on a journey through the land of the friendship circles.

I never imagined that drawing circles around Pokémon could be so much fun that Nintendo was able to make a trilogy of games about it.

I have to admit, that I got cramp in my hands and almost destroyed a touch screen while playing these games. I got into this game way more than I expected. If there was one series I wanted to have covered in this collaboration, it was the Pokémon Ranger series. Now, I was already taking the Mystery Dungeon series and the Sword and Shield games to cover so the Ranger games would be a bit too much. Thankfully, WCRobinson picked up these games and wanted to write a piece about them.

So, thank you WCRobinson for covering these games. Now, I’m curious to see if those loops of friendship influenced you in your opinion on the games or not. Let’s find out together and join WCRobinson on his journey as a Pokémon Ranger.

1998 – Pokémon Trading Card Game (Gameboy Color)

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Solarayo takes a look at the card game… on Gameboy.

One of the biggest pieces of merchandise that this series gave us is the Pokémon Trading Card game. It’s still quite popular on YouTube and worldwide.

Now, it does surprise me that Nintendo and Game Freak only made two games about them. And on top of that, the sequel to this game was only released in Japan.

In any case, I think it’s high time to let Solarayo talk about the game and if you should just stick with the physical game or if you should consider playing the Gameboy Color game as well. Maybe I should pick it up for training since I barely know anything about the card game… Hrm, there is thought while I start reading her article.

1999 – Pokémon Snap (Nintendo 64)

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Solarayo takes pictures of Pokémon and gets judged by Professor Oak.

So, while we were preparing for this collaboration we had no clue that a new Pokémon Snap game was going to come out in 2021.

It’s a nice surprise to see a spin-off getting a sequel on modern hardware. But, how is the original? Is it any fun or should we skip taking pictures of Pokémon in the Nintendo 64 game? Well, Solarayo is going to tell us all about it in her article on this game.

2015 – Pokémon Shuffle (Nintendo 3DS / Mobile devices)

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TriformTrinity swipes the Pokémon away.

There was this one game called Pokémon Trozei on the Nintendo DS that is a sort of Bejeweled clone with Pokémon.

In 2015, Nintendo released a free-to-play version and not only released it on the 3DS but also on mobile platforms.

So, let’s swipe Pokémon to safety together with TriformTrinity while he tells us all about the game.

2015 – Pokémon Picross (Nintendo 3DS)

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Khinjarsi puzzles away with the Picross game on 3DS.

Man, do I love solving Picross puzzles. They are so much fun to solve. I don’t have any drawing skills but seeing a drawing come together from just solving a puzzle is such a rewarding feeling!

So, I’m curious to see if Khinjarsi also feels rewarded by solving these puzzles, or was there something wrong with this game? Or did I just make up the last question to create some tension to try to get you to click the link to read the article? Who knows? Well, you would know if you read the article!

2000 – Pokémon Puzzle League (Nintendo 64)

And on the day of this collab releasing, the Gaming Omnivore streamed this competition.

Long-time readers of my blog know that I’m a game collector. One day, I was walking around on a garage sale and found a ton of amazing games.

When I was almost out of the budget I had set aside for that garage sale, I went to eat a burger with my mom who walked with me in that garage and yard sale.

Then, I suddenly saw in the corner of my eye a boxed and complete copy of Pokémon Puzzle Challenge for the Gameboy Color. The guy who was running the stand didn’t know the value of that game I was able to pick it up for 2€. I was so happy to add that game to my collection.

Now, why am I telling you this? Because I didn’t have a Nintendo 64 and I always wanted to try and play the Pokémon Puzzle games. And when I saw it for the Gameboy Color, I was so happy that I was able to grab a copy of it in that yardsale.

So, when preparing this collaboration, the Gaming Omnivore said in one of his streams that he wanted to stream the N64 version of the game on Pokémon day. So, let’s take a look at how this game plays? I loved watching the stream while I was counting down for this collab to release.

Closing words

This collaboration was a lot of fun to put together and do. I met so many wonderful writers through this collaboration and I’m so happy to be able to celebrate the 25th anniversary of Pokémon with such an amazing group of writers. I want to thank everybody who helped in this collaboration and make it turn out amazingly.

I want to thank: Gaming Omnivore, Krista, L-One-X, McKenna, Khinjarsi, TriformTrinity, DanamesX, Eric Fellner, Solarayo, Andrew Fisher, and WCRobinson.

The impact that the Pokémon series has on today’s gaming culture and climate can’t be understated. This collaboration showed me that I’m not the only one who has so many amazing memories with the Pokémon series.

So, I’m quite curious to see what is going to be next for the franchise. Will we finally see Pokémon 2? Sorry, I just wanted to make that silly joke somewhere in this article. But for real, what will we see after New Pokémon Snap releases in late April? Will we see a special celebration game for this big anniversary? Sadly enough, we can’t be sure with the current pandemic throwing a lot of schedules in disarray.

Now, I might go and repeat myself here but the amount of memories this series created with the main series games and the spin-offs is something that can’t be understated. This series is one of the biggest series that my generation grew up on. And since the 25th birthday was coming up, I wanted to gather other Pokémon fans to do something special together.

Did you enjoy this collaboration? What did you think of it? Did you find new bloggers and writers to keep an eye upon? Currently, I want to say in name of the whole group who worked together to create this collaboration: “THANK YOU SO MUCH! Thank you for reading and enjoying our content. We hope you enjoyed reading this and feel free to leave a comment on our articles so we can talk together and reminisce together about our memories on the Pokémon franchise.”

And with that said, I want to thank you for reading. I hope you enjoyed reading this hub article and I hope to see you in a future article but until then, have a great rest of your day and take care! And happy 25th birthday Pokémon! Thank you for all of the amazing memories and here are for all the memories to come!

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Review: DooM (PC – Steam) ~ Let’s Give Hell, Hell!

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Since I upgraded my graphics card late last year, I wanted to play a game I wasn’t able to play before. I had a GTX 660 in my machine which was just not strong enough to play DooM 2016 at a decent framerate. So, when I installed my NVIDIA GTX 1050Ti, I bought myself a copy of DooM 2016 and started playing it. Ever since DooM came out, I wanted to play it. But yeah, 2016 was jam packed with other amazing titles I wanted to play. Rise of The Tomb Raider, Rayman Legends, Stella Glow, Zero Time Dilemma and Bioshock Infinite to name just a few. So yeah, I’m sorry that I haven’t played DooM when it came out but let me make that up by reviewing the game right now. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. But now, let’s give Hell… Hell.

Those pesky demons.

379720_screenshots_20160513232709_1So, in this shooter, you play as the slayer. The Doom guy that took down all of those demons all those years ago. Like the original two Doom games, you are a silent protagonist. The story itself takes a back seat for the gameplay. Most of the story and exposition is told through runes and the environment. This made me few scripted cutscenes tipping on the edge of immersion breaking for me. 

The voice acting in this game is pretty well done. But, that didn’t save the story of being predictable. I was able to predict the ending from a mile away. Around the mid-point of the game, I was able to call out the ending. I wouldn’t consider this a negative if the game didn’t take it’s lore so seriously. So yeah, the story didn’t click with me at all. 

Yet, the voice acting in this game is just amazing. First of all, there are just a few voice actors for this game but they did their job almost perfectly. While hearing the same voice line from the intercom for the 20th time was a tad bit annoying, it didn’t make the line have any less impact. It started to feel a bit calming to hear the ending when all the demons where dead. Couple that with amazing grunts of the demons and the voice acting is something that actually kept me interested in the story believe it or not. 

Before I continue this review, I do have to mention that I haven’t spend any time with the multiplayer. That’s because I’m not that fond of playing multiplayer games in general. So, I’m sorry but if you want a review of the multiplayer component, you will have to look elsewhere. 

Fun in repetition

DOOM-1If you want to know how this game plays, well, then just think of the original Doom games but now you are able to jump, double jump and preform way more brutal kills. This might sound harsh but the core gameplay of this game is basically just that. 

You go from monster room to monster room, where you have to defeat all demons before you can move on. Of course, the difficulty ramps up with every monster room you encounter, but I have to be honest… I was so glad that there were moments of platforming and exploration to give some diversity in between the shooting or I would have called the game too repetitive. 

This game divided into several levels, called missions in this game. You can always go back and replay those missions to try and find the collectibles you have missed. There are also hidden classic Doom maps that just pull on my nostalgic strings even more than the nostalgic gameplay. I do have an issue with the collectibles though. You can find these vinyl figurines of the Doom guy scattered everywhere. Most of these give you access to models of the demons. That reward would be worth it if only I would have been able to see them. For some reason, they are completely transparent in my game. 

Anyways, I might be riffing a bit on the gameplay here. But please don’t get me wrong. While the core gameplay loop is quite basic and repetitive, I don’t mean that it isn’t fun to play. The game is an enjoyable ride from start to finish. The shooting feels just right with the various amount of weapons and abilities you have and the amount of various demons you have to fight. Also, in this game, there is a lot of variety in the ways that demons act. 

Some demons charge at you and stun you, others climb up walls to try and get an advantage. You have to keep moving and be aware of your surroundings in order for you to survive. Also, people who play a lot of modern shooters will have to get used to the fact that you don’t regenerate health automatically. 

There are two ways to get your health back up. You either find a medkit or you preform a glory kill on a demon. Now, glory killing a demon doesn’t 100% guarantee you health drops, but the chance is quite high. Now, what is glory killing? Well, that means you have wounded the demon enough to put it in a stun. At that moment it starts flashing blue for a while. When it starts to flash orange, your time to get a glory kill is almost up. 

So, when you press the button when you are close to an enemy that’s flashing, you finish said enemy with a rather nice animation. The first few times, seeing this animation is pretty satisfying. But, I felt that it got old nearing the end of the playthrough. Since there are just a few animations that it could be, so after seeing it 50 times, I just wanted an option to be able to skip it. 

Now, speaking of options, I want to take this chance to talk about some strange design decisions that were taken for this game when it comes to the menu design. First of all, you are only able to access the options menu when you have loaded a save file. The reason why this is an issue is that I recently got a new monitor that can handle a resolution that my GPU and CPU can’t handle to output this kind of game on the higher graphic settings. The lag was just extremely annoying and took a lot of time to change. 

Secondly, why is there no apply button in the settings menu? I get the impression it’s there somewhere since when I change a setting the game asks me that if I’m sure about my new settings since I didn’t save nor applied them. 

And finally, and this is something that isn’t 100% UI related but… There are these rune missions that you can do to get new abilities. When I have finished a mission and I find a new rune challenge, I get kicked out of the mission. Why does this happen? Since that doesn’t happen during the first time I was playing the mission. 

And before I talk about the abilities, can I mention how annoying I think that autosaves can be? Image this, you want to stop playing after you finally defeated a challenging room. So, you quit the game, saying “Unsaved progress will be lost.”… That’s fine, but when was the last autosave again? Oh, and you can’t manually save. Oh, fun for the whole family! With that rant over, let’s talk about abilities. 

Too much red and brown.

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So, you do have different abilities. These can range from weapon abilities to abilities of the Doom guy itself. Now, I’m not going to spoil them but they are quite worth looking for the ways to upgrade them. Since they will help you during your quest to slay the demons. 

I especially loved the weapon challenges. The pistol one was a fun one to do, since I only found out of this mechanic near the ending of the game. And that’s killing demons with a charged headshot and take a wild guess how few weak enemies there were in the later levels. Yup, close to zero. 

Most of this game is quite linear. You go from room to room with platforming sections in between. You do have the radar at the top of the screen to guide you in the right direction when you don’t know where to go next. But, the map in the tab screen can be a great help as well, especially when you are looking for those missed secrets. 

Now, I do have to mention one thing. If you want some challenge and you have played games like Tomb Raider or any other shooter in the past, do yourself a favor and don’t play on the easiest difficulty setting. When you are fully powered up near the end, the game just becomes a cake walk then. Most of my playthrough was on normal and I didn’t had a lot of trouble with it, so I don’t dare to think how easy it will be on the lower difficulty settings. 

So, I do want to talk about the audiovisual design that is presented to you in this 10 to 12 hour adventure through hell and back and on Mars. There is too much brown and dark early evening colors used. But, that isn’t such a big deal in my opinion. You can paint it red with the blood of your enemy demons… 😛 Anyways, visually the game looks amazing. One minor detail is that I often had moments where I had a ton of loading issues. Not that the game loaded slow or weird, but that the details loaded in way slower then models. I think that the technical term for that is calling issues, but I’m not too sure. But that might be an issue of my slightly older hardware I used to play this game, so when you are running a more modern computer, you might not run into this issue. If you are wondering, I’m using an i7-4820K, 16GB of 666MHz DDR3 RAM and a GTX 1050Ti, so it ain’t that bad of a machine. It’s a shame though, since the visual design of this game is really well done and detailed. 

Anyways, I loved the visual design of Hell the most. I can’t explain why but I really enjoyed the design of the scenery. Maybe I’m a bit burned out on seeing abandoned factories or ships with broken walls and wires hanging everywhere and then the overload of blood on walls, I think it was the breath of fresh air I needed. 

On top of that, you have the amazing visual design of the demons you can fight together with their amazing animation. In some battles, I really felt the adrenaline pumping through my veins. The game can get that intense. Especially during the boss fights, those were great. And those were puzzles in itself and as soon you had solved them and found the weakspot of the boss, it felt so amazing to finally kill them with an amazingly animated glory kill.

That brings me to the music and audio design. Let’s talk about the music first. The music is a mix between electronic and metal music. The main focus is on the metal in the soundtrack. While I prefer electronic music over metal music, I do have to say that I enjoyed this soundtrack quite a lot and I’m quite happy that I was able to get the soundtrack on Steam as well. I have already added it to my music library and my writing playlists. 

The audio design is equally as great. The monster grunts, the sounds that you make while jumping or shooting… Man, it’s gratifying. The sound effects are the perfect tool to aid you to do the right thing admits the chaos of fighting hoards of demons. The only weird thing I want to mention is that, when I got out of range to hear what a rune was saying and I came back, the rune just stopped playing it’s voice clip. Even when it wasn’t fully finished. 

Anyways, I have talked about almost everything I wanted to say about this game. If I would continue further, I would either start rambling or start nitpicking and I think it would be a better idea then to go on to the conclusion of this article. 

Conclusion

The bad:

-The story is a bit meh while the lore that’s there could have made it so much better.

-The gameplay is a tad bit repetitive sometimes. 

-Some strange UI/menu decisions. 

-Some calling issues that quickly fix themselves. 

-The easier difficulty is a tad bit too easy.

The good:

+ Even when the gameplay is repetitive, it’s still a rush to play. 

+ Amazing locations to shoot through.

+ A ton of nostalgic throwbacks. 

+ An amazing health system that rewards players to get close to dangerous enemies. 

+ …

Final thoughts:

Was Doom 4 worth the 4 year wait I had to do to play it. Let me put it this way, I’m glad I play it but it isn’t the best game I have played in recent years. Most of it has to do with the sometimes repetitive gameplay. For some reason, I want to compare it to the Tomb Raider games. While those games are completely different, I still felt that they are somewhat similar in structure. With the ability to explore around, fight enemies in closed spaces and find secrets to upgrade your gear or find additional lore. And once that comparison got into my head, I just wanted to play more Tomb Raider since I enjoyed those games more than Doom 2016.

Now, does that make DooM 4 a bad game? Oh heavens and hell, no! The game is still a rush to play through from start to finish. If you enjoy shooters or games in the style of Tomb Raider or Bioshock, I think it would be a shame to skip this game. But, I do think that this game is a tad bit overhyped. It’s not THAT good since I could have done so much more especially in terms of exploration. 

Maybe Doom Eternal fixes a lot of the gripes I have with the amazing DooM 4, but I do have to upgrade my rig first for that. So, maybe in a few years you might see a review of the sequel from me. 

But in all seriousness, Doom 4 is a really good game. While it wasn’t always my cup of tea and it didn’t always pull me in like I expected it would or compared to other games, I’m so happy that I played this game and I’m even considering replaying this game in the future like I did with all the Bioshock games and Tomb Raider games recently. 

And with that said, I really said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care. 

Score: 80/100

First Impression: Project Zero – Maiden Of The Blackwater (Wii U) ~ Snap Those Ghosts

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Official website

While I know that Halloween is over and that we are extremely close to another holiday, that is supposed to bring happiness and joy to people, that doesn’t stop me from talking about a scary game. I had heard a lot about this game and also a lot about the franchise, Fatal Frame. In fact, this is the 5th entry into the series. Thankfully, you don’t need to know about the previous games in this series to enjoy this game. When I saw in my local game store that I was able to pick up the collectors edition with everything in it for a cheap price, I don’t hesitate. I mean, I’m a game collector after all. In any case, I think it’s time to take a look at this game since this game did something with me. Do I regret buying this game or have I been enjoying it? Let me explain while I invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Scared-y cat

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So, I’m not that good with horror games. I get spooked too easily and generally, my play style doesn’t fit the more careful way of planning and strategizing that you need to survive in horror games.

Now, in recent memory, there were a few horror games that actually made me want to play horror games. First, there was this psychological horror game called 999: 9 Hours 9 People 9 Doors then there was this, somewhat over the top, horror visual novel adventure series called Corpse Party. Then I noticed something if I’m able to get invested in the story, I tend to enjoy myself. Also, I tend to enjoy Japanese horror games more than western horror games.

That’s what happened almost right away in Project Zero. The story is pretty well written and takes various twists and turns. Some I had seen coming, but the pacing and execution are great.

You play this game in chapters, called “drops” in this game where you visit a cursed Japanese mountain. You can play as a few different characters, but there are no big differences between them gameplay-wise. The difference is in the story.

In this game, you can choose between English and Japanese voice acting. I honestly tried both and I think they are both great. For my overall gameplay, I tend to choose the English voice acting since I enjoy looking at the cutscenes on my big TV and the subtitles are just a bit too small on there.

So far, I’m at the 5th drop and I have been enjoying the story. I can’t wait to see what the rest of the game has to throw at it. I also like how you can get some backstory with the various notes you find. While some people don’t enjoy reading huge walls of text, in this game there aren’t too many and they aren’t too long to read either.

Snap those ghosts

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Something I really like in this game is that this game doesn’t have a limited amount of ways to defend yourself and still stay challenging.

In this game, you solve different cases related to the haunted mountain. While you can explore the mountain, most of the game is somewhat linear. You can do some exploration but not too much.

During your exploration, you can get attacked by different ghosts. Now, you can choose to avoid most of them, but others you will have to “kill”. This you can do by snapping various pictures of them. The better you get the ghost and it’s face into the frame, the more damage you do.

There is also a point system and these points can be crucial to your survival. The better pictures you take and the better combo’s you make, the more points you earn. You can use these points to not only upgrade your camera to do more damage and defeat the boss or the stronger ghosts more easily. You can also use your points to buy various healing and supportive items at the start of a chapter. So, if you need more healing items or supportive items AND you want to upgrade your camera, you better make good pictures of the ghosts.

There is a “risk and reward” system here. If you let the ghost come close, you will get damaged, but you also do more damage. So, you really have to think wisely when you get in to combat.

While you are exploring the area, you can choose if you have your screen mirrored on the Wii U gamepad or if a map is shown. Something I really like during combat is how the game shows a more general view on the TV screen and a more zoomed in view if you look through the Wii U gamepad. You really get the feeling you are snapping pictures of those ghosts using the Wii U gamepad as a camera.

The camera is a game mechanic used to it’s fullest in the game. You will also need to use it to bring items from the ghost world to ours. There are a few other mechanics too, but I leave those for you to discover if you decide to play this game.

Shivers

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The visual presentation of this game is extremely well done. The game looks amazing on the Wii U. The game really drew me in with its visuals and animations.

While I have seen some clipping in the animations, when it comes to humans picking up objects, there are a few moments where I thought the game could use just a bit more visual polish. Especially the animation of the hair I found lacking. Almost everything on the body is well animated, even down to a shaking hand to simulate shivers in the characters when they are picking up objects. But, the hair mostly stays static, as blobs to the head of the characters.

Also, there are some invisible walls in this game. While I understand that there are some invisible walls to avoid players running off cliffs, sometimes they are used in places I think they weren’t needed. For example, there was one place where you had a room with an altar and a pool in front of it. You were unable to go to the altar since in the middle of the pool, there was an invisible wall.

Those are the only complaints that I have when it comes to the visual presentation of this game. And most of them, don’t really bother me that much. I really think they did a great job when it comes to the visual presentation. It even creeped me out sometimes.

Besides the visual design, the sound design does a lot to creep you out too. In most cases, when a spook happens, some loud noise or sound effect plays. That’s not always the case in this game. This game can play tricks on you with moving dolls or just putting silent ghosts just right around the corner.

The sound design also helps out in the cutscenes and regular gameplay. You get additional sound effects playing through the speakers of the gamepad, making some situations even more creepy.

Overall, I think it’s quite clear with all the praise I’m giving the game, that I’m enjoying this game. But, there is one thing that I think really brings this game down. Sometimes, the controls in combat aren’t as smooth as they are supposed to be.

I had times where my gamepad lagged behind what was happening on the screen or the other way around. Also, the gamepad didn’t always follow my movements when I went from side to side. This caused some damage that could have been avoided. While I write it off as my character packing and being flustered, I can see some gamers being frustrated at this and stop playing the game altogether.

The game has two difficulty levels. You can play this game on easy and on normal. Maybe, you unlock a higher difficulty when you beat this game, but I haven’t done that yet.  In addition to that, I assume that you unlock the costumes also at the end of the game. Since I’m at the 5th drop and not one costume unlocked. Maybe, I’m overlooking something here.

In any case, that’s everything I wanted to say about this game for now. There are a few things I left out in this review since I think it would be more fun for you to discover while you are playing the game for yourself. This game is totally worth playing if you enjoy adventure games and games with a good story. But beware, for spooky moments.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.