Review: AI: The Somnium Files – The Nirvana Initative (Switch) ~ Let’s Dive Again

Official English websiteWikipedia page

One of my most favorite genres is an adventure visual novel. A game with a deep story with memorable characters and unique gameplay that draws you into the world of the game. Examples are Corpse Party where a cursed school plays tricks on your mind or Ace Attorney where you play as an attorney that takes on the strangest cases. I could list examples here for quite a while, like Time Hollow, where you get a pen that can mess with the past in certain circumstances. My favorite series in this genre are the Nonary games. I sometimes quote various moments to this day. I was beyond excited that after the trilogy ended, a new series by the same writer started in 2019. AI: The Somnium Files. Now, after I finished that game, I couldn’t wait to see what Kotaro Uchikoshi and his team were going to turn out next. And that is a sequel to AI: The Somnium Files, which picks up 6 years after the original game. But is it any good, or is this a sequel that we should avoid? Well, that’s what I want to talk about in this review. This review is spoiler free, so if you haven’t played the game… You shouldn’t worry about that. But in any case, let’s dive right into the game while I welcome you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Editoral note: this game also released on all other major platforms. I chose to play this game on Switch since I played the original on Switch as well.

Have you played?

In the original game, you took on the role of Date. An investigator at ABIS with a special AI companion implanted in his eye. Now, in this game, that isn’t really the case anymore since the focus is more on daughter Mizuki. In this game, you also play as Ryuki who is another investigator at ABIS. Both these agents are involved in a cold case which they are trying to solve for their own reasons. After the case going cold, suddenly 6 years later a new clue is found that totally reopens the cold case. So, why did the case turn into a cold case and why suddenly after 6 years are there new clues found?

In terms of explaining the story, that’s all I’m willing to say to avoid spoilers. I know I might be cutting it a bit short or being extremely vague, but this is a sort of game where you should go in as blind as possible. The story in visual novel adventure games like this one are best experienced as blind as possible. At least, that’s the way how I enjoy it the best. And sidenote, to avoid spoilers I’m going to explain some things in this article with rather generic terms instead of the in game terms.

Something that really surprised me in the opening few minutes of the game is that there is something implemented that is something I think should become a standard in other visual novel games. A sort of check to avoid spoilers of the original game. Since this game is a sequel, there is a potential that people start with this game before the original. And if you won’t get yourself spoiled on the previous game, certain pieces of dialogue are changed if you are unable to answer the questions about the ending of the previous game. Then, it skips over the dialogue that spoils parts of the previous game. Apart from a few lines, it doesn’t change too much, so you won’t be missing out if you answer the question or not.

In terms of writing, this game really delivers. The new characters don’t feel out of place at all. I honestly sometimes felt that the new characters were background characters in the original game… The voice acting in this game is one of the strongest points of this game. They make the characters come to live and pull me in the game’s world so hard. There are some weaker moments in this story, but overall, these are far and few between. In general, this pacing and story of this game is good.

Something that’s really great in this game is that there is a sort of glossary. When you forgot who a certain character is or what a certain word means, you can easily look it up in your file. There is some amazing value in there as well. So, I highly recommend reading through it.

Explore the dreams

Just like in the previous game, in this game you have to explore people’s dreams to find answers and clues for your investigation. If you played the previous game, it’s very familiar. In these explorations, you have 6 minutes to unlock the mental locks of a person to find the big clue that’ll let you progress into the game. Each interaction costs a certain amount of time, so you have to be careful and really think your actions through.

You do have 3 “retry coins” you can spend to travel back to a previous checkpoint. So, if you mess up, and you want to restart a certain section with a bit more time, you can travel back. If you don’t have enough retry coins or game-over, you’ll have to restart from you’re the start of the exploration. Also, in these explorations, it’s possible that the story splits into two paths. Now, I highly recommend that you explore all paths to the end before going to another path.

There are some additional mechanics during these explorations that can influence the time used, but that mechanic is somewhat underused in this game compared to the original. I played this game on the highest difficulty setting and to be honest, while the puzzles are interesting and a blast to figure out… I found them a bit too easy. Furthermore, I have to admit that I had to write some puzzles down on a piece of paper, but rarely did I get stuck or didn’t know right away how to solve a puzzle. The original game was more challenging.

With that said, it doesn’t mean that with easier puzzles that this game is less fun. Maybe I got lucky in figuring them out, or the experience of solving these puzzles from the previous game helped me out here.

Something I really like is when you full beat one of these dives, you unlock that dive without any time limitations. So, I can find out what the dialogue is in the wrong options and enjoy more of the enjoyable writing of this game.

This game controls extremely well. I don’t have any complaints on how this game controls. There is one minor complaint I have. There is one mini-game in the pause menu, which you can’t select by going through the menu. For the longest time, I thought I was able to only play this in handheld mode, but you just have to press the minus button on the controller to enter it. But I’ll talk more in depth about the mini-games and such later in the article.

So, these explorations in people’s minds isn’t the only mechanic in this game. There are also reconstructions you have to do. This is where you have to search for clues in a crime scene to answer a question. These moments are a lot less punishing since they don’t have a time limit.

These moments are a nice distraction to the game. Since, they help to sell that there is actual investigation work going. Yet, some of the hardest puzzles are in these sections. But, if you get stuck, the biggest hint I can give is to write the puzzle down. In these sections, there were one or two puzzles that would work a lot better if you were able to look at the clues, so that’s why I highly recommend you to write them down.

Another gameplay section of this game are the moments with quick time events. These moments are easily the weakest link of this game. I found these moments a bit boring since they are basically an interactive cutscene. You know when they are coming and these moments would have been so much more fun if they weren’t quick time events since they slow the scene down when they happen and these scenes are supposed to be fast paced actually. I’m sorry, but the implementation of the quick time event scenes in this game isn’t the best in this game. All these moments blend in with each other a bit too well.

Now, you can change the difficulty of the quick time events and the exploration moments. So, if you want to focus more on the story instead of the gameplay, that’s totally possible. Lowering the difficulty makes the game easier since it has less penalties for you. The game doesn’t lock any content away from you by lowering the difficulty.

The final gameplay section you have in this game is the investigation section. Where you go from place to place, so you can talk to the various characters to gather more information. During these moments, you can look around and investigate the environment for additional world & character building, jokes and dialogues.

These moments are just the right length. I never really felt that the conversation went on for a bit too long. Also, you can save during at any time during these moments, so when you have to leave the game and want to come back, you can comeback to a save point. This game also saves automatically. But speaking about saving and loading, this game has only one save slot. So, don’t forget about that.

Costumes and such

The music and sound design in this game is quite enjoyable. The music fits this game as a glove. I have already added it to my playlist, so I can listen to it while I’m working.

In terms of sound effects, the high quality is there as well. I don’t have any complaints about them. Most of the sound effects are just like the previous game, and they worked extremely well there.

Visually, this game looks excellent. There are some very minor rough spots, especially in low lighting, but they didn’t bother me too much. Overall, the visuals fit the atmosphere of the game extremely well. The new locations created for this game fit extremely well in the world. The animations in this game are great as well. I did notice some minor animation flaws here and there, especially with the mouths not always closing after some dialogue. But on the other hand, they help put the expression of the character come to life.

Now, let me talk about the performance of this game. Overall, I noticed barely any performance problems during my playthrough. There was some minor slowdown here and there and I felt like some cutscenes ran at a bit lower framerate compared to the rest of the game but overall, nothing really major in that regard. The game did crash on me. Three times even. Thankfully on moments where I didn’t loose to much progress but it did happen.

This game took me around 35 hours to complete and also to see some of the additional content. So, I think that the price is totally worth it.

One of the last things I want to talk about are the mini-games and the DLC. There is DLC for this game in the forms of alternative customes for the AI assistants in this game. Overall, the additional content is quite cheap but it’s 100% costmetic. If you are a fan of silly alternative customs, they are the right fit for you.

Now, during the game you can unlock eyeballs. With these eyeballs you can purchase the unlocked costmetic items via the bonus menu in the main menu. You can also unlock concept art and other materials. Some of these items even have some easter eggs in them!

What you can buy with these eyeballs depend on your progress in the game. Now, something I really like is how you are unable to unlock everything when you have seen the true ending of this game. You’ll have to go back into the game to go in alternative routes and maybe try the wrong options to have a new evalution. There are in total 40 evaluations to unlock and completing the true ending, I still had 16/40 left to find.

The only dissapointing thing is that there are barely any hints in the game to find these remaining endings. I think it would be a nice feature if you are able to see on which day you can unlock that evalution after you have seen the true ending. This doesn’t take away the challenge of searching for the ending since each day has a lot of content to go through.

There are two “mini-games” in this game. One is a sort of advice room where the AI assistant of the character you are playing as plays a sort of shrink for you as the player. I rarely used this mode apart from it also being the dressing room of the costumes you bought. The combinations you can make with dressing up your AI ball are numerous. I just wish that there was a button to “sync” costumes between them.

Anyways, there is one other mini-game I have to talk about. This is a sort of Tamagochi where depending on how you answer the questions, your tamagochi AI-ball evovles into different AI-balls. Each 20 minutes you get a question. You have four different possible replies. Depending on your replies, a certain stat increases and you can get another creature. Since, it all depends on the stats you increase. You can also unlock a guide when you reach a certain type which can help you unlock all the others. It’s an enjoyable destraction to the game but apart from it being a nice source of eyeballs to purchase costumes, I found that there is nothing really to it. While I can totally see some people enjoying this, I’m not one of those.

Overall, in this article I have mostly praised this game. But, there are a few things that don’t work at all and can be improved in a patch or a sequel. The first big thing is the small font of the option menu. If you play this game in docked mode and sit a meter of two (which is +/- 6 feet), the option screen becomes close to unreadable. Thankfully, there is a zoom feature on the Switch and the top right infobox gives some hints… But still, that menu is too small. If they wanted to keep the same visual design, just make more pages with a bigger font.

A nitpick I have is that when something is added to the file, and it’s in the manual… The green dot is so close to the binder of the manual that you can barely see it. I think changing the color of the manual in the file would have been a great move.

Another nitpick I have is when you go to the bonus section from the main menu, you only see Aiba there. I have never seen the other AI-ball there. I found this a missed oppertunity. It would be kind of fun to have a random chance to see either Aiba or Tama there.

The final thing I dislike about this game is that there is no real run button in this game. You do have a skip button, that’s pretty close to the “auto” button, but you can’t run in explorations. I would even not mind it with having a run button and it costing twice as much time to move around… Since, the walking speed is a bit slow when you are playing again to find the other endings.

So, with that said, I have said everything I wanted to say about this game. So, I think it’s high time to wrap up this article in a nice conclusion so people who are looking at this article to know if this game is any good or not and don’t want to read everything have something to quickly read.

Conclusion

The good:

+ Enjoyable story where you can avoid spoilers of the original.

+ Amazing soundtrack.

+ Creative puzzles.

+ Great controls.

+ …

The bad:

-Some slowdowns/crashes can happen on the Switch version.

-Too small options menu.

-Missed chances with quick time events.

-Some minor issues in terms of polish like one of the mini-games being reachable with a button instead of it being highlighted when scrolling through.

Final thoughts:

To answer the question I posed in my introduction, I think that this game is a worthy sequel to the original game. The game is quite a lot of fun to play and I had a blast playing it. The game has it’s weaker moments but those overall are no big issue compared to the overall package. This sequel can also be a great entry point into the series and there are a lot of winks to veteran fans.

There are some issues for sure and the story has some weaker moments but I might repeat myself but the positive and fun moments far outweigh the negative moments. I enjoyed this game so much when it finally released here in Europe that I even pulled an all nighter during my summer break while playing this game. It’s so much fun.

Thanks to it releasing in my summer break, I have already beaten the game and now I’m looking for the things I missed but so far, it’s one of the best games I have played all year.

Personally, I highly recommend this game to everybody who enjoys adventure and/or visual novel games. This sci-fi thriller story is a blast to play through. This game comes also recommended if you enjoy playing mystery solving games. The original game now has a demo as well on the Switch eShop and if you enjoy that, this game or the original are going to be such an amazing time!

With that said, I really have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

Score: 90/100

Publishing: The world of Dfusing Mechanical Keyboards

As the years have progressed, technology has come a long way. It has brought a change in lifestyle and we cannot possibly think of living without technology right now. Computers are a great example of this changing technology. The bulky desktops have given way for more sleeker versions and feature-packed laptops. One of the most used input devices on a computer is the keyboard. It has also changed along with the computers. While laptops have their own integrated keyboards, some people prefer using an external keyboard.

NekoJonez’s personal note: This article is written by DFusing and minor edits by me. I want to thank DFusing for writing this extremely interesting article and the amazing communication. I’m actually in the market myself for a new keyboard and after reading this article, I’m considering a mechanical keyboard.

The tactile satisfaction of the mechanical keyboards is often missing in membrane keyboards. It mimics the feel of writing on an old school typewriter, like in the past. Now, this doesn’t mean that the modern mechanical keyboards are missing features. They are packed with the things that the customer needs for everyday use and even in most cases for gaming as well.

The gaming community is very passionate about the technology that they use. They often customize their computers, and this includes a gaming keyboard that gives them ultimate satisfaction and comfort while playing games. Because of the different types of keys used in mechanical keyboards, they have better sensitivity. Writers buy mechanical keyboards as well because they need their keyboard to type a lot. So, let us take a closer look at one of the companies that creates these mechanical keyboards.

What is Dfusing?

Dfusing is a company that specializes in developing mechanical keyboards especially those that are meant for gaming. They are motivated towards solving the usual struggles that a gamer generally has while using normal keyboards.

Customer service and satisfaction are two things that are quite important for DFusing. Together with the best minds, DFusing has included the best technology in their keyboards that gamers will find interesting and quite useful. They have great options for the budget lovers and for high-end products in their technology.

Dfusing Logo

Why does DFusing make mechanical keyboards?

In most cases, people don’t check which type of keyboard we purchase. They most likely get a normal keyboard, even while they could be interested in buying a mechanical keyboard. Here are a few reasons why a company could start making mechanical keyboards.

  • Mechanical keyboards use specialized keys that aid in doing the job that they want to do. The keys like the Cherry MX Black, Blue, Brown, etc. More information can be found in our latest blog post on our website. All will help you, in some way or the other. There are types of gaming and writing. There are mainly three different models of key types: linear, tactile and clicky. It’s highly advised that a customer should try out the different types and armed with that research buys the keyboard with the keys that suit them best.
  • Mechanical keyboards are far more durable than another type of keyboards. Gamers can use these keyboards for several hours a day and writers can write on them quite easily. The materials that are used in mechanical keyboards are designed to easily withstand years and years of heavy use. Most mechanical keyboards do specify their lifespan when you buy them.
  • Mechanical keyboards, especially those made for the gamers, will often have specific features. For example: anti-slip so they don’t move on your desk. In most cases, they will be heavier so that it stays put while you work on it. Dfusing keyboards do maintain their quality. Other features are backlights for gaming, writing in the dark, special keys which are programmable for the gamers, etc. Customers will often look for these features whenever they are buying a keyboard.
  • The feedback given by the mechanical keyboard is one of the reasons for gamers vouching for them. The click made by the key actually helps the person to type or press the next key without having to wait for it responds. This also increases the precision and speed provided by the keyboard.

These are the main reasons why DFusing makes mechanical keyboards. Along with the above-mentioned reasons, DFusing makes sure that these features are present in the keyboards they are launching in the market.

Mechanical Keyboards by Dfusing

We have already talked about the company and its market for mechanical keyboards. We think that this is the time to talk about the products that they have in the current market. So, here are some the keyboards that you can get from Dfusing:

  1. Backtech is one of the most loved products. Your attention is immediately caught by the great design of the keyboard. Your hands won’t get easily tired due to the ergonomic rest, even when you use the keyboard for a long time. The keyboard keys have a lifespan of 60 million keys which is quite durable. Along with that, the reaction of the keys is super-fast and are comfortable to touch.

Backtech

Another focal point of this Backtech must be its high-quality LED backlight. The bright light will never go dim on you. There are 15 different settings for the backlight. It is a USB wired keyboard that you can attach to your desktop or laptop for easy usage. The Backtech has an affordable price of just $49.99 (€44,25) which is just a steal.

  1. Enterprise is the dream come true for every lover of mechanical keyboards. The best part is the 16.8 million possible settings for the LED backlights and they look astonishingly beautiful. A lot of things can be created with the backlights, anything from a rainbow to a disco. The Enterprise is durable because its upper cover is completely made from metal and not cheap plastic. Like the Backtech, the Enterprise also has a great ergonomic design.

Enterprise.jpg

DFusing has made sure that not only the Enterprise has the highest comfort possible but that it also is extremely useful. The keyboard has the necessary multimedia keys. So, the writers can also use this keyboard to get their job done. The keyboard will cost you $79.99 (€70,81) and it is totally worth it for the quality that you are getting out of it.

  1. Solardream – If you are a person who is into high-end gaming keyboards, then this one is perfect for you. The design is quite unique with the RGB strips on either side of the SolarDream. The backlight has different light modes that let you customize your time with this keyboard. It also has 5 programmable keys which are a must-have for gamers. The programmable keys are on the left side of the board. A lot of people also find a lot of use out of the 12 media and function keys present in this model.

SolarDream.png

The keyboard sports Outemu keys which are known for their quality. They are tactile and comfortable to use. This keyboard got a lot of praise from professionals. A lot of gamers use this keyboard to play their games thanks to the amazing RGB features. The SolarDream is sold for $109,99 (€97,37).

  1. Frostflux – Dfusing really knows the right way to be creative with their keyboards. Frostflux is an example of this due to its unique and comfortable design. It boasts clear design which lets you have a look underneath the keycaps. The blue frosty color of the keyboard along with the RGB backlights looks amazing. With the help of a laser, the optic switches have very fast responses. Because this keyboard doesn’t have a lot of flex, the keyboard is quite sturdy and will last for a long time so the chances of it breaking on you are slim.

Forest Flux.png

The backlights are something that everyone should appreciate and they are customizable! If you are in the market for a good looking and great performing keyboard, the FrostFlux is for you! The FrostFlux can be yours for $89.99 (€79,66).

Competitive companies

An industry wouldn’t be complete without the competition! There are some great and strong brands out there besides DFusing.

Razer

Razer

Their slogan says it all. “For Gamers, By Gamers.” They’ve proven that the gaming industry can be a great and heart-warming community. They bring a lot of gamers together to enjoy their products and content!

Corsair

Corsair

At first sight, people would associate Corsair more with power supplies and computer cases. But Corsair has a pretty strong line of keyboards (and mice) as well. One of their most famous products is the K70 series which makes them a big competitor in the keyboard market.

Logitech

Logitech

Logitech might not always be the brand that gamers think about first but Logitech does make some very good products for a very reasonable price. Logitech isn’t completely focused on gamers alone. They’re what you would call: in between. Offering products for both the gaming scene and for the office/casual scene.

All of these brands have a very respectable reputation. There are different brands in the keyboard market, but the three we mentioned above are the biggest competitors.

Why would you buy from Dfusing?

From the start, DFusing had a clear goal and vision in mind. Everybody at DFusing is a hardcore gamer and with this passion, it was clear what the company wanted to develop and create. So, why would a consumer buy from Dfusing?

While it is not that odd that mechanical keyboards are a tad more expensive than membrane keyboards, a lot of brands have extremely high prices. We mean no critique on them, but we have our own strategy.

We want to give the customer the utmost value for their buck. That’s why we ensure to complete analyses for every product that we put on the market and discuss a fair and honest price for said product. We don’t go overboard, we want to be the go-to place for every type of gamer.

  • Great customer service means a lot to us! When a company grows larger and larger, it becomes quite challenging and sometimes even impossible to provide great customer service to every single customer. We absolutely do not want to be that kind of company. We believe in treating the customer with the utmost respect and support. This translates into a healthy relationship with the industry and our consumers. Basically, we value our customers, and naturally, the customer values us back. And let me tell you, that is worth all the trouble (of keeping the support level at the best quality while the company grows)!
  • The journey does not end when the product arrives at your doorstep. We want to build a community to come back to, and discuss your adventures online! That’s why we’d love to keep interacting with you on any of our social media, blogs and our future forum. Links can be found at the bottom of this article. Basically, we want to show customers that they mean more than just someone who buys from us, we want to greet them into our family. The heart of gaming lies in its community.
  • DFusing values the feedback of the community quite a lot. There is quite a lot that can be learned for the experiences of the customers. Sadly enough, there are a lot of companies that choose to ignore the feedback. But DFusing wants to do actually do something with it. We believe in quality and the people.

In conclusion, we can say that Dfusing is a reliable company when it comes to mechanical gaming keyboards. We have a lot of experience in developing and creating mechanical keyboards. So, thank you for reading our pitch and we hope that you have derived with some helpful information for your next keyboard purchase. We are hope to the world of mechanical keyboards as the demands are rising day by day.

Social media of DFusing

Twitterhttps://twitter.com/dfusingg

Facebookhttps://www.facebook.com/DfusingInc/

Facebookhttps://www.facebook.com/groups/dfusing/

instahttps://www.instagram.com/dfusingg/

dfusing https://www.dfusing.com/

 

 

Gamer’s Thoughts: Giving out Blogging Advice

photo

So, a few days ago, I got asked on Twitter how I was able to write an article each and every week. In that same tweet, I got asked how I found the time and energy to even write two articles a day for two weeks. That kept me thinking, maybe I should write an article where I talk about some blogging advice I would give to people who want to start blogging and want some pointers or some stories from experienced bloggers. If you look in previous articles of my “gamer’s thoughts” series, you will find various other articles where I talk about the life of a game blogger. I even talked about my whole process how I work an idea for an article. Yet, here are some more pieces of advice I can give you as somebody who has been blogging for 7, 5 years about games and isn’t sick of it in the slightest. Also, don’t take this advice as gospel. These are the things I would say to new bloggers, but take these more as things that could help you blogging instead of things you have to do to have a good or great blog. In addition to that, any questions or other suggestions, that’s where the comments are for!

Side note: Since I have been a gaming blogger all my life, I will mostly talk as a game blogger.

Work out a theme

A great thing to start with is a theme for your articles. The theme of my blog is my journey as a gamer through life. I write articles about the games I played or subjects I want to talk about. In addition to that, I’m a retro game collector and I enjoy playing games that not too many other gamers play. If you are worried that your personality might not be interesting enough for people to start reading your blog, don’t worry. Think first about what you want to write about and then start blogging.

Also, make the theme on your blog clear enough. Blogs without a general theme don’t have any selling points for other people to start reading your blog. For example, I enjoy it when people say to me that they discovered a new game because I talked about it.

A great example of a theme is blog run by the Well Red Mage. He has a whole blog setup where everything is themed where each writer is a mage in a sort of fantasy RPG called the life of a gamer. It’s really enjoyable to read in the right mindset and I think it’s a great example for a theme.

 

If you are thinking of a theme, and this will sound quite logical, but take a theme that fits you and isn’t something you will regret about later. I enjoy talking about the games I add to my collection and I can still do some little tweaks here and there to my theme, but I feel comfortable with the theme I have on my blog.

While I’m talking about a theme, branding is everything. Look for a name and something that can stick. Make a logo and banner for your blog and social media where people can easily recognize you and what you are about. For real, branding and a right theme can help you quite a lot to write.

Do NOT overdo social media

So, do you need a Twitter, Facebook, YouTube, Twitch, Reddit, DevaintArt, Tumblr, Instagram, Snapchat…. for your blog? Well, while it can be quite useful to have some presence in the social space; it can also hurt your blog in the long run. If you have too many dead social media accounts or accounts only used to spread your articles, people won’t be interested in it. There is a reason why I only have a Twitter & Tumblr for my blog.

I use Twitter to quickly post updates on my blog for when I’m unable to write an article or when I want to share a quick thought. I use Tumblr to share things that are too long to put into a tweet, like when I want to share a list of games I’m thinking about reviewing or some blog updates I did. But, every post I do on Tumblr is shared on Twitter. So, there is one account people have to follow and can get all their information from. Otherwise you might create the illusion that information can be spread over various accounts that are mostly inactive.

So setup only the social media accounts you are planning to manage. Don’t set up social media accounts just to spread your articles or your online presence. You will divide your audience even more and it has the potential to cause an even bigger headache.

Something that is extremely handy for a blog is a contact page. Make your contact page inviting but also state rules of contact. For example, take a look at mine, I clearly state that if game studios want me to review their game, I have to be interested in it. I don’t promote things that I don’t feel comfortable with. Why should I promote things I don’t even believe in myself?

Worrying about numbers

In my honest opinion, I don’t worry about the numbers of my articles too much. The main reason why I blog is to have fun and have the ability to write about my thoughts and opinions. I think that you only should worry about the numbers if you are making money from your blog. If you are doing it as a hobby and you don’t want to make it a job, do not worry too much about the numbers.

Now, I’m not saying that you shouldn’t pay any attention to the numbers of your blog. I find it very flattering when people enjoy my content and write comments, like and share my articles. Personally, I aim to have at least one like on my article. Even when I don’t get any likes on my article on WordPress, if somebody favorited the tweet of the article, I’m happy. That way I know that the article was good enough to be enjoyed by somebody. And that is my main goal, entertaining people.

Use the analytics to draw conclusions. Look at the articles that pull in a lot of views and analyses them why they work. What did people like about it? For example, I wrote an article in the past about one of my favorite Dutch edutainment games, but it didn’t pull in too many views. This means that if I want to talk about other games like that, I could write about those games when I have some other big articles in the works people are excited for. As a “filler article” you know?

In my experience, I find that thinking about if an article will bring enough readers limits my creative freedom. Since I love talking about games that I play and in most cases, they aren’t the mainstream games.

All I’m saying here is, as long as your blog is a hobby, don’t lose sleep over the fact that sometimes your numbers will be low.

Write how you want

There are literally millions of tutorials out there on how you can start creative writing. While they are interesting to read, I highly advise you to not follow them to the T. Just like drawing, writing is an art form you learn by practicing. While I realize that some people have the natural talent to write stories and articles like it’s nothing. Take it from me, a guy who has written stories all his life since childhood, natural talent can take you only so far as you allow it to go.

I taught a lot of my writing skills by analyzing other writers their work and not only written works. I looked at the story in games, movies, comics amongst other things. Why did they first reveal this before they revealed the other thing? Learn from other creators and use this as a base for the way how you want to write. It took me quite a few attempts to find out how I want to write. I usually first lay out how I want the article to be, then I look for good screenshots and then I start to write the actual article. I always listen to music while I’m writing.

Something I can’t stand while writing is a podcast or watching a video. For some reason, that distracts me too much from what I’m writing and I tend to write about what I’m hearing instead of what I wanted to write about. Also, I tend to try out different programs to write in. Some articles are written directly in the editor of WordPress, some articles are written in WordPad on one of my retro gaming computers and others are written in Notepad++. I enjoy changing things up once in a while, to have a different mindset while writing.

Personally, something I find dangerous to look at is the word count. I know so many articles that could have been so much better if I didn’t limit myself to my usual 1000-1500 words limit. Sometimes you need more or fewer words to get your point across. If you want to write walls upon walls of text, go ahead. But beware, the longer you make an article, the smaller the chance is that it will be fully read.

Also, whenever you are writing and you feel that something doesn’t work, rewrite it until you feel happy with it. Know that the first version of most articles will most likely be the worst version of it. Even I had to always make edits after I finished the first version to make the article flow a bit better.

Avoid burning out

Don’t ever force yourself into writing an article. It’s a golden rule that you can take from me. When you don’t feel like writing, just don’t write. I can personally read an article when I forced myself to write about something. Rarely do they come out good and I rather delete it then continue to write it. There are so many articles that I started to write but halfway deleted.

But how am I able to write an article each week and sometimes even two articles a day? Well, ever heard about writing articles in advance and storing them for later? Or, in one of the past weekends, I had a writing session where I wrote around 10 articles in two days. Know that the actual writing process takes around an hour and a half for me. Yeah, I had a writing marathon. I enjoy writing so much that I write to relax.

If you want to start a gaming blog like myself, start writing the article in your head while you are still playing the game or doing research. Have a notebook or a tablet nearby where you can put quick thoughts and notes in. Even start writing paragraphs in it.

Also, look to your day and how much time you lose by doing literally nothing. If you have the downtime, use it to think about your writing. Not all the time of course, since that will possibly cause a burnout. If there is anything you should avoid that is burning out in writing. Like I said earlier if you have to force yourself into writing, don’t write. I have been there. It’s better to take a break from writing and try again later.

Conclusion

So, that is all the advice I have to give for now. My biggest advice is, write how you want and about what you want. If you keep enjoying writing, you will put soul into your work and you will automatically attract readers. Together with a theme and an active social media presence, you will get far. Also, remember that is an extremely fun but time-consuming hobby. While most of this advice is catered towards the people who wanted to start blogging for fun, I think this article has also some advice for more professional people.

If I explained anything unclear or you have some questions for me or other bloggers, go down to the comments and start a conversation. I’ll do my best to helping you where I can.

In any case, I thank you so much for reading this article and I hope you had as much fun as I had writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Publishing: RuleMkr Announces Global Pre-Registration of 2D Pocket RPG, NTales!

RuleMkr, a newest Korean Development Company launched a cute and nostalgic 2D Pocket RPG, NTales: Child of Destiny which was recently opened in the Philippines and Australia. This success reached worldwide audience and opens pre-registration before Grand Launch commence.

Facebook

Nov 13, 2017. 2D Pocket PRG, NTales has opened the pre-registration starting today, November 13, 2017 available for all current and upcoming players from all around the globe. Players who pre-registered will receive a variety of exclusive in-game rewards and items in the free-to-play game exclusively! All players can sign-up within 20 days starting from the start date of the pre-registration!

Pre-register NOW! ➡️ https://goo.gl/ycR59v

NTales: Child of Destiny has now achieved the milestone to be able to proceed in having a pre-registration for the upcoming Global Launch! Months have passed since the first Soft Launch in the Philippines are and now making its way to expand around the globe to entertain avid 2D RPG fans.

SIGN UP and pre-register by clicking the link above to win exciting prizes! Successful registrants get to take home great perks you couldn’t resist! What are you waiting for, sign-up NOW! Spread the news for this newest 2D Pocket RPG pre-registration invite!

Let’s Play NTales!

Spookytacular Treats

Google PlayStore: https://goo.gl/5LrjmP

NTales, your 2D Pocket RPG, offers the multitude of battles, exploration, and special features. Save the kingdom with different sub-quests while exploring and defeating various monsters through its over 200 maps! Collect and summon cute and powerful pets to fight along your side. Challenge the Boss Dungeon with your friends! Various costumes, wings, and unique equip and items to obtain! 3 Special Hero classes to choose! Make them even powerful by choosing from different subclasses you want!

Watch out for further announcement for the rewards on to this 2D Pocket RPG via Facebook Fan Page, plug Community and in-game announcements.

For more information and updates about 2D Pocket RPG, NTales’ Grand Launch, feel free to visit our plug Community and Official Facebook Fan Page!

Official Links

NTales: Child of Destiny Official Website: https://goo.gl/7drdsM

NTales: Child of Destiny Naver Plug Community Link: https://goo.gl/MBts2y

NTales: Child of Destiny Official Facebook Fan Page Link: https://goo.gl/XoVZV8

NTales: Child of Destiny Youtube Link: https://goo.gl/1YsX3d

 About NTales: Child of Destiny

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NTales: Child of Destiny is a complete take on MMORPG.

This new game offers the multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear storyline or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! 2D Pocket RPG you surely can’t get enough!

Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class builds to your preference.

Game Features:

  • Accomplish impossible missions and side-quests!
  • Gear up your class with great costume, wings, unique equipment and items!
  • Challenging Battle Modes – Boss Dungeon, Infinity Tower, Time Dungeon and Pet Island
  • Summon cute and powerful pets to fight along your side!
  • Tag along your friends to defeat Boss Dungeon, join guild and party with peer!
  • Choose from 3 Classic Hero Classes: Warrior, Magician, and Cleric!
  • Journey to over 200 Maps – Sharpen your skill to defeat the monsters!

NTALES: CHILD OF DESTINY RELATED LINKS:

Facebook: https://www.facebook.com/NTalesGlobal/

Plug: https://www.plug.game/Ntalesglobal

YT: https://www.youtube.com/watch?v=DDTeO9ZirCg

 ABOUT RULEMAKR

Rulemakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.

Gamer’s Thoughts: The curse of being a critic?

stanley parable 1I’m NekoJonez, 21 years old. I live in Belgium and I have been writing gaming related articles for over 5 years now. It has been quite a ride to be honest. But nothing prepared me for the curse that you get even without you wanting it. Yes, there are downsides in being a gaming critic. And not only the obvious ones. Believe me. In this article I will introduce my new series. In Gamer’s thoughts I will talk about a subject in detail that isn’t exactly 1 game. Look at it as expanded game quickies as well. So, that is a sub-series of this series of articles. Anyways, that blog update aside, let’s dive right into my thoughts on the matter of being a critic. Feel free to leave a comment on this article about the subject or what I have written. Thanks in advance.

The road to success?

1gXjAWhat exactly do you need to do as a critic to be a successful one? Review the latest of the latest? Then you might have just finished an article about Watch_Dogs. Or should you go looking all over the internet for that one flash game that is so bad, it’s good and everybody should play it?

It’s a tough balancing act. This is a part of the curse of a critic. What style are you going to choose to write your articles, make your video’s … From experience, I have one thing to say on this matter. You have one of two different possibilities here.

One, you stick with one specific area in the gaming world. For example: Nintendo, EA, puzzle games… etc. You follow that company like it’s your life savings. Each new pixel revealed of their next game is like a bit out of your favorite food. These guys are sometimes, if not all of the time, the hypers. They create the hype for the next big triple A game.

And the other possibility is like myself. I honestly don’t care about staying true to one style of games. I play (too) much games.  While I admit that I enjoy Nintendo games the most, I think I have proven on my blog that I can enjoy a PC game or a PSP game as well.

IBrSvR8HCYAEMx-D have proof as well. This picture here are my latest catch at the garage sale I went to before writing this article. While there is a ton of Gameboy games and Pokémon merchandise. I also got a few big boxed PC games and some Playstation games.

So, it’s always a challenge. What do you do on your channel, blog or site? The video’s of big names on YouTube always say: “Do what you want to do.” or “Do something you want to do.” While that’s important, there are people easily getting views of playing those games that are extremely hyped.

Ever noticed that the Let’s Plays of those series have a weird drop in their views? The first view episodes have a big number of views. The following episodes have a drop in viewers. Why is this? Well, that’s because some people look up footage before they buy. Be sure of that.

Social media pains

ArpegibeA real struggle for me is how time consuming the social media is. You need to update your Twitter, Facebook, Tumblr… It piles up to a huge amount. Honestly, I can’t keep up with it.

In the past, I followed back all my followers. Now, one hot tip for the starting entertainers out there. Don’t do that. It’s just insanity waiting for you.

When I started unfollowing people on Twitter that either flood my feed with tweets, where in a language I didn’t understand or where inactive for years, I saw my follower number drop.

Now, you can argue that you should support your other small entertainers. But, is this really what you should do? Don’t get me wrong here, but we aren’t a publishing house. We are content creators. I write a gaming blog where I talk about the games I play or the gaming industry.

Only follow the people you find interesting. Don’t go following the big names to try and get attention. It won’t work in the long run. I wonder how many “dead subscribers” the big channels, sites and such have.

Do I care about the number of followers I have. Yes, in a way I do. But the most important to me is that I can interact with my followers. I hate people that just follow you to promote themselves. I don’t follow them anymore to avoid a messy Twitter feed. Now, I have a cleaner Twitter feed and I can keep myself up-to-date with the news I want. And this way I can be more efficient for my blog.

So you want to start blogging?

ss (2012-10-24 at 11.45.23)I haven’t fully finished talking about this subject yet. So, be sure that I continue this article with a follow-up. But before I sign off, I want to share some tips that I think are important when you want to start blogging. Since I have been blogging for 5 years. Maybe some of these things can help.

1) Don’t care about the numbers too much. Every start is rough. You will see highs and lows in the numbers. But don’t let it influence your writing. If one article didn’t do as well in numbers, it doesn’t mean it was a bad article.

2) Invite people to comment and don’t force it. Out of experience I have seen that the articles where I invite my readers to comment on my article, I see comments appearing. But don’t expect a comment on each article. Since the comment section should mean more to you, as the writer, then a place where people can “dump” their praise for the article. The comment section is meant to talk back and forth with the people who read your article. Try to use the comment section in that way instead of asking how they liked the article. You get better feedback this way.

Anyways, thanks for reading. I hope you enjoyed reading this first bit of my thoughts on things. This article replaces a creepypasta I was planning. It didn’t quite work out, so I had to scrap it. But don’t worry, one of these days you will see a new one from me. Like I said before, I will most likely come back on this subject. But for now, this is all. See you in another article.

Rant #009: 10 things that I dislike about games. (Part 1/2)

not-sure-if-trolling-or-just-bad-game-designIt has been quite some time since I ranted right? It’s time to change that actually. I have started writing this article multiple times. This was a very difficult article to write. Since I always changed my opinion mid-way. But now that I gave it some thoughts the last few days, I finally came up with 10 things that irritate me in the world of games. Be warned, since this is a rant, this list is highly personal. Feel free to leave a comment with your opinion and or your hated things in games. Without further ado, let’s get started. 

#10: Unable to map buttons – AZERTY?

I put these two together since they are problems with the mapping of buttons. I live in Belgium. It annoys me when a game shows me an “Q” when I mapped the button to “A”. There are still a few countries that use AZERTY. But I get really pissed when it’s a big company that has offices in the EU.

There are games I refused to play since I couldn’t remap the keys. I’m very strict about these things. I have a set of keys I always use for playing games. And since the button lay-out is different for each game, I want to be able to change it.

Oh, and a neat thing is when you can add more then one button. But if that isn’t present, that’s fine. The way to change keys is the most important to me.

#9: Tutorials

I don’t need to repeat myself I think. Read one of my previous rants about this by clicking on the image.

programming-tutorial-fi

#8: Invisible walls

So, you want to know what happens if you jump off that cliff? Oh, wait. You will never know since the game designers just placed an invisible wall there.

In some cases, I can understand invisible walls. They can be used to make the world feel bigger then it is. This can help people having a bigger immersion in the game.

Yet, there are games that use this to give the illusion that you are able to explore a vast open world.

But in Pokémon, it got a whole other level of annoying. There are people that stop you from going somewhere. For lord’s sake. Let me experience that I shouldn’t go there. Just don’t force me into a linear way of playing when you set-up a world you can explore.

How to fix this issue? Just put a cliff or something among those lines to avoid killing the immersion.

 #7: Connect to social networks

Farmville nopeThis mostly annoys me in mobile games. Yes, I do play mobile games. I have to admit as well that I played and enjoyed Candy Crush. But when it got updated to the version you needed to log-in with Facebook, the game lost all charm for me.

All these games that require a social network to be played, is just silly. The game relies on how many people accept your requests. The fun is in spamming your friends with requests and invites.

You found a nice item? Well, you can’t open it, a friend needs to do it for you. I understand the idea behind it, but it’s just lame when it’s the main focus of the game.

Thank lords that Facebook introduced a feature where you can block apps. I nearly block every Facebook game. Yes, some got my interest but the fact that you need to connect your wall with it, is just … lame.

Look, you can fix this easily. Make a new social network for these games. Like an online arcade hall. This way you can play to your heart’s content. You can post things on your wall there. It’s meant for that. Other social networks, most of all Facebook, aren’t meant for achievements in social games. Don’t forget that some bosses of companies look at your Facebook profile before you can have the job. Wouldn’t it be a shame if you lost your chance on a job?

#6: Grinding, sometimes

Bravely-Default-CharactersOkay, let me say one thing here. Grinding is the worst thing in games. I understand the idea behind it, that you need to work hard to achieve something, like in real life. But here is the thing, your game progress comes to a crawling halt. Since you do the same thing over and over again.

Now, in games like Minecraft, I don’t mind grinding. I mean here, when you want to grind for XP, you can look for a spawner and set up a farm. So yeah, there are tricks and such that cut down on your grinding time.

When the grinding is fun, I don’t mind it. Yet, I’m very strict in it. I nearly stopped playing Bravely Default because of the grinding. I don’t want to be stopped by a level cap. It feels a too cheap way of making the game longer.

End of part 1.

To avoid that this article gets too long, I cut this article in two parts. I hope you enjoyed reading the first part. I’ll publish part 2 as the next article. I hope to release it as soon as possible.

I’m not done yet with this subject, so keep your eye on part 2.

First Impression: The Walking Dead – Season 1 (PC) ~ Overhyped?

TWD-game-cover

Official website

Deep breaths, Jonez, deep breaths. I might have to hide after this first impression or a horde of fanboys might come and attack and bite me. I’m scared to talk about my first impression with this game. I just finished the first chapter out of five from this game and it’s not what I expected. I’m going to warn you, this game might shock people, and this first impression might give me tons of bad comments. But please, keep in mind that this is my opinion on it and if you want to discuss my opinion, do it in a civilized manner. We have to stick together when we try to survive the horde of bad games lately. I got this game a week ago for an extremely low price. And it’s an adventure game from TellTale, a company that made the excellent Tales Of Monkey Island. And point-&-click / adventure games are my favorite genre ever. But does this game live up to the hype I created for myself or was this a big mistake to hype? Well, let’s make the harsh decision and let’s take a look at it. Feel free to leave a comment with your opinion on the game or / and this article. 

The story, such a weird thing. 

2290916-the_walking_dead_05194_screen
Indeed, used a screenshot from GameSpot

Yesterday, I recorded a podcast with Q about this and I already talked about this. Because I was able to verify my fears, I think I can talk about this with more comfort. The story of the Walking Dead game isn’t as good as people claim it to be.

Don’t get me wrong. The setting and idea behind it is pretty nice but there are a few things that made me shake my head pretty bad. There are some major flaws with the story.

The first thing were this game falls flat on it’s face is the fact that you know that there is going to be a victim. Sometimes you have the illusion that you can choose while in reality, the outcome doesn’t change.

Some choices just give you a different dialogue part while the main storyline is pretty much the same.  I can be wrong on this but from what I have played, my impression isn’t the greatest in terms of story.

Most characters die a bit too quickly as well. You barely get any connection time and a poof, they are death. And that is just lame in my opinion.

The second thing that makes me not really like the story is the fact that it exists out of some cliche things. Arguments and zombie attacks. Some things happen to have some gameplay but don’t make sense story wise. There is a moment were you are a in heated argument, somebody collapses and you are allowed to take charge. Ehrm, is it just me or did we make an awkward jump in terms of story here?

Something else that bugs me quite a lot is the fact that you are on a quick time limit. I understand the idea behind it, in real life and at those moments you wouldn’t have time to think about it as well… But when you play through the game for the first time it’s just a annoying thing. Since you barely get any time to read each option. And by the time you have read them, you have to decide quickly before you stay silent or do nothing.

Is the story bad? No, it isn’t bad. It has it’s memorable moments. The writing is nicely done but the execution isn’t the best for a game. I always feel that some main story is taking place and that you simply decides which character is going to die now or later on the road.

And the rest?

The-Walking-Dead-Game-Dev-Wants-Suggestions-for-Potential-Second-Season-2Usually I keep my story segment short, but for this game, I made an exception. Honestly, I think that the story isn’t the strong point of the game. The gameplay is. The last thing I’m going to say about the story is that for what I have seen now, the characters are a bit … well, paper thin. Like in episode two, suddenly another guy popped up out of nowhere. No explanation at the start. Just poof, he is a part of the group.

Anyways, enough “ranting” about the story. Let’s talk controls. And they are awkward at best for adventure game veterans. The simple fact you need to scroll when you want to talk or use an item on somebody is unnatural. Nearly every adventure / point-&-click game have a handy inventory where you can drop and drop the items from.

It’s possible to get used to the controls but with some animation flaws, they aren’t pretty good. Try holding the arrow keys and walk into the wall. Yes, the old shacking screen is there. TellTale, you disappoint me here. I know you guys can do better!

Do I have different complaints about the Walking Dead? Yes, yes I have. I’m under the impression that this game is quite short. A normal adventure game takes you on a lengthy adventure that takes you in tons of different places. But after a small 1,5 hours I was done with the first out of 5 chapters. Hearing from a close friend of mine, who has beaten the whole first season, each chapter is around 1,5 hours long. And trust me, veteran adventure gamers won’t get stuck easily. So, a short 5 – 10 hour game. That’s something I finish in an afternoon, and that’s not such a good thing for an adventure game.

So, this first impression sounds extremely negative. It’s almost like I’m about to say that this is a bad game. And trust me, it isn’t. This game suffers from too much hype. Everybody talks how awesome and amazing this game is and don’t look at the flaws this game has. While this game has flaws, it doesn’t make this game a bad game. The charm of the game is that the flaws get hidden behind a well crafted game. I have to give TellTale that.

The story has good voice acting and is graphically extremely well done.

Thinking about it, this game is actually more meant to be discussed with friends. Also, watching to a let’s play of this game is a tad bit more enjoyable then actually playing it. Since the surprise of what’s going to happen is then lost. I’ll finish this game for sure and I’ll write a full review about it. By then my opinion might have changed. And then I will also talk about some other things I didn’t had the time to put in this article.

Thanks for reading and I hope you enjoyed this article. I’m working on a few new articles and I hope to see you guys there. Be sure to also check out the podcast I did with Allahweh! It’s the previous article.