First Impression: Final Fantasy X (PS2) ~ Soccer under water.

Wikipedia entry

So, my vacation recently started, and I felt like playing some games I have in my collection for years but haven’t really played. One of these games is Final Fantasy X on the PS2. A game I started playing this year, but I haven’t gotten the time to start really playing this game. I was even afraid in 2019 that I wouldn’t be able to start playing these two games. But now I have a whole summer to play games, and work inside my apartment. So, was it a good idea to pick Final Fantasy 10 to play during this holiday, or should I start looking for another game? Well, let’s find out together in this first impression article if I think it’s worth our time or if we should skip this game for another one. While I invite you, the reader, to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article. And no, it’s a coincidence that I pick this RPG with fantasy soccer elements on the day that the final of the European Championship is being played. (That little bit would have worked, if only I was able to finish the article on that day.)

Blitz soccer under water

While writing this article, I found out that this game got an remaster way back in 2016. But, when I was able to pick up this game, and it’s sequel for €5 in my local game store second hand… Well, let’s just say I quickly decided to play the originals. Now that I’m admitting things, I think it’s a good thing to also “admit” or rather inform my readers that I haven’t played a lot of games in the Final Fantasy series. If my memory serves me correctly, this is one of the first Final Fantasy games I really started playing in-depth. I have started playing Final Fantasy 7 and other Final Fantasy titles, but for some unknown reason, I didn’t continue playing them.

Anyway, enough introductory rambling. It’s time to explain the (start) of the story of this game. So, this game opens with Tidus, a blitzball player from Zanarkand who is playing in a memorial cup. This memorial cup is to honor his father, a legendary player who went missing 10 years ago. The memorial cup for Jecht (Tidus’ father) has barely started and a big monster attacks the metropolis. Together with Auron, our main character Tidus is swept away. Who is Auron? Well, he is somebody who was looking after Tidus right after his father went missing and Tidus’ mother died.

Now, where is our Tidus swept away to? To Spira. A world where he barely knows the customs and languages. There, Tidus learns that Zanarkand has been destroyed over 1000 years ago by a being named Sin. And not only that, it turns out the Zanarkand is a holy land.

It doesn’t take long before Tidus’ blitzball skills are discovered by the locals and he enters a tournament. There, he meets various characters like the summoner Yuna. Together with her crew, Yuna is taking a pilgrimage to Zanarkand to destroy Sin. And you can bet on it that Tidus’ joins Yuna’s crew since he wants answers.

A lot of this game is voice acted. If you google this game together with “voice acting”, you get a LOT of varied opinions. From it being the worst they ever heard to being good. Personally, I think the voice acting is a bit on the weak side. I think the biggest issue is the pacing and delivery of the lines. Now, what I mean here is that the delivery of the English lines doesn’t always match the actions on screen. For example, there is a scene where you just enter a village, and you get stopped to get the prayer explained. But, there is a strange pause between the “Oh right, hold up” line and the character actually pulling you aside.

Overall, the writing so far is decent. All the unknown customs and languages are as confusing to us players then they are to our main character. If only the English voice acting was a bit more fine-tuned to give the story a bit more impact, a bit more “umphf” you know. Since there are moments that really have great voice acting, but it isn’t consistent, and it feels unpolished and a tad bit rushed.

Now, I could keep talking about the voice acting and story for a while but since I haven’t beaten the game yet, I think I’ll wait to talk about it more in depth for when I have finished this game and/or I have finished the sequel. Since then, I’ll have a way more clear picture on what the whole game and if it’s really that bad that the internet is actually saying. The only thing I want to say for now is that after 5 hours of playing, this game is a tad bit slow on the story side.

It’s battle time

This game is at its core an RPG. You explore the world while you have random battles with enemies to increase your stats. Besides that, you have a whole blitzball game to play as well. Currently, I haven’t played enough of the game to comment too in depth about blitzball. So, I’m going to focus mainly on the RPG gameplay. The battle system in this game your classic turn based affair. So, that means that if you have played RPG’s before, it won’t take you long before you get into this one.

One of the unique mechanics in this game is the Sphere Grid. I could try and explain it but I found that the Final Fantasy wiki has an excellent explanation. So, props to the writer(s) of that section of the wiki since it’s one of the best explanations of this interesting and fun to play with mechanic I was able to find.

At the end of each battle every party member that took at least one full turn earns AP. Characters who are switched out during their first turn, KO’d, or petrified at the end of the battle will not gain AP. If the player defeats the enemy using an aeon, then Yuna will be treated as having taken a turn even if she only summoned.

When enough AP is earned, the character gains a Sphere Level (“S.Lv“). The amount of AP needed to generate Sphere Levels increases progressively until the character has acquired 101 S.LV, after which an additional Sphere Level will always require 22,000 AP. When moving about the Sphere Grid, the character may move one node forward for each S.LV they have. The player does not need to activate a node to pass by it. Regardless of activation, when the player passes a node, a colored band connects their current node to the node they left to mark their path on the grid. Moving across previously connected paths allows the character to move four nodes for every S.LV they have.

Each character’s starting location on the grid indicates their strengths and weaknesses based on the variety of nodes in their section, though the player can choose to take the character down a different path using Key Spheres. The character-specific sections merge at certain points, allowing a character to take another’s path. The character-specific sections are separated by locked nodes, which become empty nodes once opened, allowing free movement. Ultimately, every node on the Sphere Grid may be accessed by every character.

https://finalfantasy.fandom.com/wiki/Sphere_Grid

The Sphere Grid makes the combat even more interesting. Something that this game does extremely well is teaching the mechanics and the strategies in battles to the player. It doesn’t overwhelm you with all the mechanics of this game in one go, but it steadily builds up until every mechanic has been covered. While I love RPG’s, I always have a hard time getting into the deeper meta of the game and I barely remember several things like what’s effective against what. Thankfully, in the towns, there is a station where you can re-read every tutorial from the game to refresh your memory. I love touches like these in games since it makes the game more accessible whilst the difficulty doesn’t suffer.

Speaking about difficulty, since you have full control over the Sphere Grid, you can somewhat decide that for yourself. I think this is an excellent idea how to handle difficulty. This way more veteran players can make the game more difficult by not unlocking everything on the grid while for more casual players, the game can become “easier” by unlocking the whole grid.

Something that really surprised me is the fact you can control Tidus via the D-pad. I honestly expected that since this game is on the PS2, only the joystick would move him. But that isn’t the case. You can control him with both. Overall, the controls of this game are quite well done. They are responsive and intuitive. Even when I put the game down for several months in February and picked it back up for this summer vacation, I was able to get the hang of the controls extremely quickly.

Also, the small map/radar helps quite a lot while exploring the area’s you come across. The yellow arrow is you and the red arrow is the next major objective. I’m really curious how that’s going to work when I’m further in the game and I hope it doesn’t take away the joy of trying to find the way to your next location. Since sometimes it’s a lot of fun, getting lost in the RPG world. That’s why I love playing games like Dragon Quest.

A bit stiff

I’m not that picky when it comes to the visuals of a game. I don’t mind if a game hasn’t the best visuals or looks from yesteryear, what matters to me is that the visual presentation is consistent with a nice art style that isn’t too hard on the eyes, fits the theme and atmosphere of game and helps me to pull me into the game. But, there are something’s in this game I want to talk about.

While overall, the visual presentation of this game looks quite good, I do notice some visual hiccups here and there. I honestly can’t tell if that’s because of the composite switch I’m using, my PS2 disc or something else, but I have noticed some visual issues. In one cutscene, you could see how Tidus’ hair is modeled, since it blurred out the background on the empty spots.

Maybe I notice these imperfections more easily since I have been reviewing games for over 11 years now and I might have developed an eye for it. But, there are some things that I really don’t like in terms of animation for this game. For example, I find the somewhat slow run cycle of Tidus so unnatural, it’s honestly almost comical in my opinion. Also, I have seen some strange movements from Yuna during her first cutscenes.

It’s a real shame, since this there is a lot that this game does right in terms of the visual presentation. The battle animations look amazing, and I have seen environments that still hold up in my opinion. But, it’s a bit stiff and rough on some edges. Things that could have been patched out if the game was to release in the modern gaming industry.

Now that I have talked about the visual presentation, I think it’s high time I also talk about the audiovisual presentation. Let’s first talk about the music. The orchestral soundtrack of this game has Final Fantasy written all over it. The classic victory tune and the hints to the original theme in the theme of this game are excellent. When I’m listening to game soundtracks, I rarely skip Final Fantasy soundtracks and this game is one of them. Great soundtrack!

That also goes for the audio in this game. There are a lot of ambient sound effects that pull you more into the atmosphere of the visual design. There were some moments where I felt that some additional sound effects could have helped… like with a silent waterfall. But then again, it might run the excellent sound mixing this game has going on… So yeah.

Now, I want to mention a nitpick. There isn’t a way to quickly skip long animations and/or cutscenes. So, yeah. That’s quite annoying if you are in a rush to get somewhere since you got a game over, and you haven’t manually saved at a save stone in a while. Thankfully, I’m that kind of player who saves at every opportunity I can, just in case…

The final thing I want to touch upon in this first impression is the camera. All in all, the camera in this game is good, but sometimes it doesn’t follow the main player well enough and the main character almost goes off-screen before the camera angle switches. Thankfully, the map helps in these moments, but hey, it could have been better.

Overall, I’m quite happy that I’m giving this game a chance during my summer vacation break. While this game is showing its age in the visual department and that complaint is mostly fixed with the remaster… I do still enjoy playing the original version of the game. The only thing that really bothers me is the mediocre voice acting, which breaks some tension of the story. But, thankfully, it’s great voice practice for me since my folk theater group is restarting after the… let’s just say… the “covid-break”. So, I can try to act it out myself how I would have preformed that line.

While I could have gone more in depth on certain aspects of this game, I’m going to keep that for the review when I have fully beaten this game. I’m really curious if certain opinions are going to change. And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading, and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!

Top 10 Wii games I played until now – Part 1

wii_repairI’m planning to buy a Wii U next month. I have been delaying this purchase for too long. Another thing I have been delaying for too long is my article of my top 10 Wii games I ever played. Here is a bit of shocker. The Nintendo Wii is the first console I ever owned. Yes, I never owned a SNES or anything among those lines. I grew up on the Nintendo handhelds and various PC games. Now-a-days, I have a PS1 / 2, Wii and SNES. So, I can play some games I missed out upon. In any case, this list is my opinion and is based on the games I have played. I hope that the title made that clear enough. Feel free to make a comment with your favorite games on the Nintendo Wii. And as usual, feel free to leave a comment with your opinion on the content of this article. 

 

#10: Pandora’s Tower

Pandoras_Tower_box_artworkThis is one of the latest games I have started playing on the Wii. But it’s one of the best action adventure games I have played in a long while.

It mostly reminded me of a mixture of the Castlevania, Zelda and Metroid games. It also blew me away that the story of this game went quite deep. I honestly felt that it didn’t feel at home on a family friendly console. I always pictured the Wii for games that the whole family could play, but I have been proven wrong by this game.

The writing is excellent. Which shouldn’t have surprised me to be honest. xSEED games worked on this title. After seeing their work on the Corpse Party series, Zero Escape series and this game… I have high expectations of this game. It’s not letting me down.

I got interested in playing this game after I googled for new Wii games to play. (It also gave me the idea for this article. So yeah.) I also learned that recently this game has been re-released on the Wii U eShop. This is a big reason for you guys to go to your Wii U and give this game a shot. I have only played the first hour of this game and I like it that much that it deserves a spot in my top 10 Wii games.

If you like action & adventure games in the style of Zelda, Metroid and Castlevania this game is one that you don’t want to miss!

#9: Lost in Shadow

Lost_in_Shadow_box_art

This game is based on something every kid did. Playing with shadows. Your fingers were Mario (or Sonic, depending which fanbase you were at in the past) who jumped from object to object.

A company that I thought didn’t exist anymore made this game: Hudson. Sadly enough, this is one of their last titles before they went under almost a year later. It’s quite a shame to see since I would have loved to see more games of them. But hey, we were talking about this game right…?

In this game you play a shadow that got separated from it’s body. Your goal is to get your body back. This game is a platformer that could mess with your mind if you play it for the first time. Since most of the action is actually taking place in the background. In some occasions you can jump to the parts in front to solve puzzles.

Also, I like how each dialogue part, each tutorial and each save point makes your shadow heavier. I haven’t gotten far enough into the game to know if this makes a change or not when you beat the game.

#8: Kirby Epic Yarn

Kirby's_Epic_Yarn_Title

The spin-offs of Kirby are always very creative and set standards. This game even got a spiritual sequel under the name of Yoshi’s Woolly World. In this game, they got rid of Kirby’s signature ability to suck up enemies. Oh, this mechanic was introduced in the 2nd game. The one on the NES.

In this game, you have to mess around with the background in some places. Which makes for some rather unique puzzles.

At it’s core, this game is a platformer with some on rail shooter sections. These on rail shooter sections are the parts where Kirby turns into a firetruck or a spaceship.

As you would expect from your usual Kirby game, this one isn’t too challenging. Once you know what to do and where to go, it’s rather easy. The tricky part comes in the bonus challenges. I remember them to be rather hard.

The visual style is something different. I seriously enjoyed my time in the Yarn World. Truth to be told, with the mechanic where you couldn’t die, this Kirby game was the most relaxing game I have ever played. When I came home from a busy day at work or when I just needed to relax, this game got me to the right state of mind each and every time. Only the Zelda games get me to that state of mind, so this is that exception on the rule.

I’m curious if the Yoshi sequel will have the same effect on me. So, I have Yoshi’s Woolly World on my “To buy” list for sure.

#7: PokePark Wii 1 & 2

81U+M1yrPPL._SL1418_PokeparkWiiSo, this game is an adventure game with mini games mixed in. It was rather though for me to pick my favorite, so that’s why I decided to put them both on the 6th place. The first game set a fun standard for an interesting Pokemon spin-off game.

This game isn’t one of the best spin-offs. I can understand that this game is kind of “boring” for some people. The reason for that is that it’s repetitive. I’m one of the Pokémon fans who actually enjoyed this game. It was something different from the usual battling and collecting gym badges. I also have a weakness for games that try something different.

I have fond memories of the story of these games. It’s a story that underlines the power of friendship. Not once, but at least twice. The story made me smile many times.

The sequel came a little bit after Pokémon Black & White got released. And guess what, the main characters in those games are the Pokémon introduced in Pokémon Black & White. While I enjoyed the sequel more then the original… Like I said earlier, both games are equally as good. They are both worth it if your child or young relative is into Pokémon and has a Nintendo Wii. This is a perfect gift for the upcoming holidays!

#6: Metroid Other M

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The amount of hate this game received for some story mechanics…. Well, honestly, I see where it comes from. This game isn’t perfect, I can agree with that. But the gameplay is anything I wanted from a 3D Metroid game. It even has some 2D elements that work perfectly for this game.

I haven’t finished this game and I really should. I was first putt off by all the bashing this game got on the internet— Actually, let’s try to not bash this game and look at it from another angle. Is this game actually fun? Well, if you haven’t figured out the answer to that question… I wonder if you have read the title of this article. 🙂

This game actually proves that shooters can work on the Wii. I have tried the Call Of Duty games on the Wii, and believe me… I pick this game over those anytime of the day.

I’m not going to talk too much about this game since I’m planning to write a more indepth article of this game in the future. So, I’m saving up my opinion for when I write that article. For now, I’ll say to you guys and girls that this game is a mighty fine game to play and it would be a shame to overlook it. Be ready for some amazing battles and an interesting story. Yes, I liked the story in this game. I personally think it was written quite well.

Wrapping up

So, I think it’s time to wrap up this article. Next week I will talk about my top 5 Wii games. I’m quite sure that some titles will come as no surprise.

Truth to be told, this list was quite hard to put together. The main reason is that I haven’t played that many games on the Nintendo Wii. Consoles don’t interest me that much since I play more (3)DS games and PC games. But writing this article actually made me willing to play on my Wii again. And yes, this might mean that in the future, I might write more articles on Wii games.

It also has been a long time since I played most of these games on my list. I actually wrote the parts out of memory without looking anything up. Since I think that the power of your memory makes articles like these even better. If a game deserves a spot in your top 10, it should leave an impression on you that you won’t forget anytime soon. But if you think that made the quality of this article not that good, feel free to let me know.

In any case, I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you next week where I reveal my top 5 Wii games and my honorable mentions. Until then, and take care.. Oh, and game on of course~!

Update: Part 2 is here