Interview with GameChuck after “SpeedLimit” release

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Welcome my dear reader! Today, I want to share something special. Last year, I took a look at a game called Speed Limit. When I looked at the game it was still in development but a demo was released. Now, this week the full version was released on all major platforms. You can find more information on the official website and on the website of the publisher. Now, instead of writing a very same-y article, I thought it would be more fun to talk about the game with the developers. So, that’s what’s going to happen today. I’m going to share an interview with you guys and girls that I had with GameChunck! Thank you so much for answering my questions. Before I start, feel free to leave a comment with your opinion and/or thoughts on the interview, the game and/or the content of this article. 

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Jonez: Hello there and welcome. Thank you so much for taking the time to do this interview with me. So, to whom do I have the pleasure of speaking to from the development team?

Alex: Hi, I’m Alex, the CEO of Gamechuck and level designer for some small parts of Speed Limit. Most of the development was done by others but as they are too busy celebrating our pan-console release, I will try my best to tell you everything you want to know!

Jonez: So, last year a demo for Speed Limit was released. Now, we are almost a year later and the game got more development. What is new in this full version? Did the game get easier or more difficult? 

Alex: The game is much bigger than the demo – it features 10 (or more, khm khm, spoilers) levels, with 5 distinct gameplay genres, while the demo is just the first three levels (side scrolling genre and top-down). Also, we used the feedback from the demo release to make the game much more enticing, but not easier per se (although we did add Easy mode in both the demo and the full game since then).

Jonez: Now, this game got released on multiple platforms like the PS4, PS5, XBOX One, Steam and Switch. What challenges did you face in porting this game? 

Alex: The Switch is at the same time the most slick experience (they check on everything and give you detailed feedback on where they found which error) but also quite cumbersome as every change takes a long time to get approved. Also, the PS4 had some issues regarding how we draw shaders for light for the bike rear lights, but we fixed it using clever math so now it works as intended on all platforms!

Jonez: This game is almost one long interactive movie. I guess this game wasn’t the easiest to develop since you risked to damage the flow of the game. So, what was the most challenging in developing this game? 

Alex: The most difficult part was correctly figuring out how much time it will take for each feature, and since we were starting from scratch with every level (e.g. every new genre) it was really hard, but we needed to guesstimate anyway since due to porting and so on, we were operating on a schedule.

Jonez: So, can I ask if you guys have future plans for the game? Or will this game only get bug fixes?

Alex: We hope to give the game a lot of interesting updates and maybe even DLCs, because the game this well received deserves to be continually updated! I can’t promise co-op mode (although I’d really like to!) but more modes, achievements etc. – definitely!

Jonez: You know, when I played the first level. I always wondered… Can you defeat those enemy soldiers?

Alex: No, but you can reach a stalemate with them, by standing at a spot where they can’t hurt you and just keep shooting them down!

Jonez: It didn’t take long for me to find an easter egg. The Chuck Norris easter egg was a nice gag. Are there more in the game?

Alex: A lot. Let me get back to you with an exact figure later.

Jonez: As I said earlier, this game feels like some sort of interactive action movie. How did you go about testing this game? Did you always start from the start or did you test it section by section?

Alex: We tested both specific sections and the whole game, and also used the G.Round platform for testing the game with hundreds of players prior to launch so we can iron out any big issues (there weren’t any and we got incredibly glowing remarks!)

Jonez: So, an indie studio is always known for having a small team. Who were the heroes that brought this game to life? 

Alex: The dev team is 7 people (artist Jurica and the game director Igor doing pixel art, Vanja and Karlo and one student Sara coding various levels and Matija doing sounds and music) and then there’s me, Lucija doing PR/bizdev and Iggy doing community management. 10 people seems like a lot but bear in mind we weren’t all doing the game full time and we do have a lot of other games in the pipeline!

Jonez: So, one of the biggest differences I noticed is the fact there is an easy mode. Which differences are there in the easy mode compared to the normal mode?

Alex: The difference between easy and hard is almost exclusively in the number of enemies and/or their hitpoints, and of course – the true ending is not available in Easy mode!

Jonez: It wouldn’t surprise me that the game broke quite often during development. Can you share one of the funniest moments of the game breaking during development? 

Alex: There were many but here’s one that was quite fun:

Jonez: And my final question: You are also developing another game. Tell us more about it? Did you learn anything while develeoping Speed Limit that is going to be used in that new game? 

Alex: The level designer of Speed Limit is, incidentally, also the lead writer for our narrative game Trip the Ark Fantastic. A complete departure from Speed Limit, this is a slow non-combat narrative experience about the scientific method, philosophy and cute rabbits striking for better working conditions. Now, if that didn’t hook you, then the classical animation and orchestral score will!

Jonez: Thank you so much for answering my questions! I’m quite curious to see what your studio is going to publish next. I also want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it and putting it together. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care! 

Also, don’t forget to give SpeedLimit a try!

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Preview: SpeedLimit (Steam) ~ Shall We Run Away?

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Remember “All You Can Eat“? Well, the people over at GameChuck are developing a new game and it’s called Speed Limit. A few weeks ago, a demo version released to test out the game and gather feedback for further development of the game. Today, I’m going to take a look at the game and talk about my 100% honest opinions on the game with the provided press copy. Now, do keep in mind that this game is under development and that I only played the demo. So, things mentioned in this article might be changed when the full version comes out in the second quarter of 2021. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

If you are interested in this game and you want to read more or even the press materials like screenshots, trailers and other interesting things, you can read the press kit right here. There are also dev logs on their YouTube channel.

Editorial note: I have written this review while playing the demo version released on March 16th, 2020.

The game

Asset-8 (1)In this game, you play as a guy just commuting on the train. Suddenly, a strange man walks into the cart with a gun and collapses into your arms. The annoying thing is that it knocks out the phone from your hand and changes it with the gun. Well, this catches the attention of the secret agent on the train and send the whole SWAT Team after you. Now, it’s time to escape their grip and save yourself before it’s too late. Your goal is to avoid all their fire and dodge every last enemy that gets thrown your way since one hit kills you.

The extremely difficult adventure can easily be controlled by a few buttons. The arrow keys are for moving to sideways, the down key is for ducking and the up key is to aim up. The default keys for shooting it’s the space bar and for jumping it’s the control key. The controls are easily rebinded in the options menu. Oh, and let’s not forget to mention that this game also can be controlled by a controller.

Speaking of the options menu, the only other things you can currently do is change the volume of the music or reset the options. The consistency of the menu system sticks out and makes it easy to use. The color scheme is used throughout the whole game and that’s a nice thing.

This game also has an amazing audiovisual presentation. Let’s talk first about the visuals. If you ever played a game like Heart of Darkness on the PS1 or Another World on PC, the pixel art will feel extremely familiar. The animations and the visuals are extremely impressive for a game that’s still under active development and still has at least a year left in development.

Speed-Limit-bg1Couple that with an amazing tense tech/dance soundtrack and you have the great audiovisual presentation that this game delivers. The sound effects get the same praise and I have to say that the immersion sometimes is extremely high.

Now, something that’s also quite interesting to know is that this game has several gameplay styles. The variety of this game is quite impressive. For the sake of surprise, I won’t spoil too much, but a motorcycle and plane play a role in this game.

The game also has achievements, this is quite interesting and gives a peek to the feature of this game. Currently, the demo has three stages for us to enjoy. And I have to admit, I have trouble reaching the ending of the first stage. But hey, I’m ready to try and try again, since the adrenaline kick will be amazing when I finally do it.

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Screenshot_3Now, it’s time to give my opinion on the game so far. If it isn’t clear from the previous section, I really enjoy the game and I think that the finished product will have a lot of potential. But, there are some flaws I think that could be changed.

Let’s start with a minor thing. The “Reset To Default” button in the options menu also resets the volume of the music and sound effects. I think an additional button to only reset the control bindings would be a great idea.

I can understand that this game is supposed to be difficult and that it’s a game of memorization. But, something that annoyed me to no end was the fact you can’t shoot while crouch walking. You need to be at a standstill and duck in order for you to shoot while crouching. I felt that it’s a bit unfair since sometimes your execution speed can mean the difference between life or death.

At the current moment, there isn’t enough feedback in the sound department. There is no game over sound and the animation can easily be missed. Just give a little sound effect that the player lost before you respawn. Now, the respawn happens quite fast so, it isn’t that big of a deal as soon as you get used to it.

Also, I think that the difficulty curve ramps up just a bit too fast. By the 2nd cart, you get swarmed from above, left and right. When you survive that, the next enemy has a shield that bounces your bullets back and because you barely have time to attack the enemies from above from the previous cart, they attack you from the previous cart while you are still trying to figure out how to beat the enemy with the shield. It can be quite overwhelming. Then again, this might be part of the charm, but it’s quite frustrating when you barely get the time to get used to certain enemies or patterns.

You might have read it earlier, I haven’t been able yet to beat the first stage. I think that I came quite close, but there is always something that I overlook that spells disaster. Now, because of that reason, I won’t comment if the game saves your progress or not, but the fact that there isn’t an option to reset the save file in the options menu has me a bit worried that this has to be done all in one go. And if you die, you have to restart everything from the start. Then again, you might just get an option to either continue or start a new game when you reached the second level.

And that’s currently all the feedback I can give for the demo I played. So, I think it’s time for my conclusion on this article and my final thoughts on this game.

Overall opinion

I know that this “review” is going to be out of date as soon as the demo gets an update or when the game fully releases. I’m fully aware that my reflexes aren’t quick enough to play this style of game optimally. But, that doesn’t stop me from enjoying this game.

Before I started to write this article, I had to keep in mind that this article is both a preview to introduce this game to my readers and it’s a feedback article. The difference is that this time, I shared my feedback for the developer in my article instead of in a mail.

The direction that this game is taking is interesting. In this article, I have talked about games like Another World and Heart of Darkness. And, this game seriously reminds me of those style of games, extremely difficult but rewarding games to beat.

While this game wouldn’t be my first choice when I’m buying games, I’m glad that the developers provided me with a press copy since I want to beat this game to try and get better at these style of games. The “just one more try” mentality got to me for this game. Maybe the fact that the soundtrack of this game is so catchy might have to do with it.

If the game gets even more polish and gets just a bit more balanced in terms of difficulty, I think this game is going to do great in the indie scene. The foundation is already there and if this is only the demo so far… I’m looking forward to the full version. And you may be sure that when I notice that this game gets an update, that I test it out and help the developers to polish up this game to be even better.

If this game sounds interesting to you, I advise that you keep an eye on the Steam Store page and wishlist it. Since this is a game you don’t want to miss if you enjoy games like Super Meat Boy, Another World, Heart of Darkness and games of that nature. Or if you enjoy highspeed action games.

Before I ramble on and on, I think it’s a great idea that I close off this article. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then: have a great rest of your day and take care.

Publishing: How to Tell a Hardware Problem From a Software Problem

Jonez note: This article has been written by the fine folks over at https://businessservicesweek.com if you are interested in various topics you should surely take a look at their site. I found this guest post article quite interesting, so I decided to post it. I found it so interesting, I might revisit this topic in the future with my personal advice.

A computer is made up of various different layers and components, all put in place to perform specifically for the computer’s needs. When a computer breaks or has malfunctioned, it can be a big pain and cause various different issues – especially if you use the computer for work.

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When we are subject to a computer issue, it can be hard to determine where the problem is coming from. We have been groomed to just instantly turn it off and on again and pray for the best. But, it is more than likely a hardware or software problem. But, to anyone that isn’t very educated in computer makeup, it can be tough to know which is causing the problem.

The Difference Between Hardware and Software

Computer hardware can be defined as any physical attribute used in or with your machine. So, the hardware inside the computer, or the components on the outside such as your mouse, keyboard, server, and workstation. Hardware is anything that can be physically touched. Without these components to your computer, the software wouldn’t have anything to run on.

Software is a collection of code installed onto the computers’ hard drive, that allows the device to perform. Many systems will divide software into 3 different categories. These are system software, programming software, and application software. These major classes are sequenced in a way that will be able to change the state of the hardware of the computer.

Common Hardware Problems

Most common hardware issues are actually caused by your device overheating, and not being able to dispose of that heat to cool down. This can cause issues with all the components and their performance inside of the computer, disrupting workflow. Other than the underlying cause being heat, another way many hardware issues occur is because of physical damage. For example, dropping or smashing your device can cause the component to shift or even break themselves.

Some noticeable hardware problems can be as follows.

Blue Screen

A blue screen occurs when your computer encounters a failure called a ‘stop error’. The coding of this error causes the computer to completely crash and stop working. They can come onto your screen and produce all manners of information and coding that is being saved into your hard drive disk as it is happening. If this happens, the only way the laptop can be saved is to restart it entirely. This can lead to a lot of data loss, as the applications that may be open as the blue screen happens, do not have enough time to save all of their data.

Noisy Hard Drive

Hard drives, unknown to many, have a limited lifespan and these are something you do need to update every few months or years to have optimum performance. So, if there is clicking or disruptive grinding sounds coming from the inside of your computer, then it is highly likely the hard drive needs to be replaced.

Blank Screens

Having a blank monitor is one of the most common hardware problems. A blank screen is something that is most likely to occur at least once in your time when using a computer. This can be an annoyance if the computer is being used for work purposes or important work, so it’s an issue that would really need to be fixed fast. This problem can usually be caused by loose cables in the back of the computer such as the supply cord or video cable. A simple fix would be too check all of these and ensure they are securely plugged in, to decipher if these are the culprits.

Common Software Issues

Most common software issues are caused due to a bug in the coding sequence or because the system is not working as expected due to an external issue. Software problems can cause a lot of frustration as the software coding in your device is what runs your hardware to work smoothly.

Computer Freezing

A very common software issue in many devices is the incessant freezing of applications or the screen whilst it is in use. As the laptop will now not be able to be controlled by the mouse and no clicks are doing anything, the only option left is to restart the computer. But, instead of flicking the main supply to rid the laptop of complete power, just holding down the power button for 5-10 seconds will allow the device to restart without losing power – hopefully leaving any opened work untouched.

App Command Not Working

Another confusing and troublesome software problem that could occur is apps on the device are not loading or responding when opened. This can be caused by the software trying to load too many applications at once, and it just doesn’t have the power to configure them all. On the other hand, it could be the app compatibility with the strength of the software in your device. It may be possible that the device being used does not have the appropriate coding or sequence in its software to run the app.

Ways around these issues will be to either reboot your device and start on a clean screen with no additional applications running in the background – then start up the app you want to see if it loads. Or, it will be to research the chosen application and the environment it needs to work and compare that to your own device.

Your Computer Boots Extremely Slowly

Although a slow computer can be much of an annoyance, it is luckily one of the easiest problems to fix. The most common cause of the system taking its time to boot up is because there are too many applications trying to load at once in the background as your computer is trying to start too. The best way to avoid this issue would be to set all of the applications on the computer to only load when they are being used. This will stop new downloads sticking to their factory settings and loading as soon as the laptop starts – hopefully allowing your device to start a lot faster.

Conclusion

It is an annoyance for almost everyone when a device has problems or isn’t working properly – especially when it is of great importance to everyday life. It is hard to be able to configure by yourself why the problems are happening and find the cause. Therefore, the most beneficial decision would be to take your device to a repair shop, if the issue continues after reading through the tips and tricks of this article.

NekoJonez wins awards – Sunshine Blogger Award

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Today on 2nd April 2018, World Autism Day, I want to present the newest award I got for my blog. It’s another community award, the Sunshine Blogger Award. I received this award from Aivanther over at TheDialyRager. Thank you so much for this! I’m flattered by the fact that I got another community award on top of all the flattering words that are being said about me. Like in this article by Sheikah Plate about “To Thine Own Self Be True.“. In any case, I think we should focus on the award too. So, it’s answering and asking questions time. 

The Rules of the award

  • Thank the blogger who nominated you and link back to their blog.
  • Answer the 10 questions the blogger asked you.
  • Nominate 10 new blogs to receive the award and write them 10 new questions.
  • List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.

Questions to answer

What is your name?

NekoJonez, that’s the easy answer. If you want my real name, it’s Pieterjan. But, if you can’t pronounce it, I prefer that you say “Jonez” to me.

The “n” is said like the “n” in pencil. It isn’t said like the “m” in mother. That’s one of the biggest mistakes. Also, the “a” is long. The “a” is spoken like in Halo. Longer A.

What is your quest?

My personal quest is to enjoy life as much as I can. To be amazed and to experience everything I want to experience. But mostly it’s to entertain and support people I care about.

My quest on my blog is to educate and tell my story in the vast world of video games. A story about a casual retro game collector who enjoys playing casual games and games forgotten by the masses. Also, it’s to have fun with my blogging friends from over the world.

What is the airspeed of an unladen swallow?

As fast as its body is allowing it to go!

Dysentery or Cholera?

For real? Talking about “pick your poison.” But, thanks to modern medicine, I don’t care that much since it can both be cured.

Why do you blog?

I don’t know where I told this story before, but let me start from the beginning. I’m part of a pretty small direct family. My parents, 2 uncles, 4 aunts, 2 cousins, my grandparents from my mother’s side and my sister. Oh, and my pet cat Sparta.

But since most of us work in education or in the social sector, our network of family friends is huge. Also, if you go look into my actual family, I have family living in the Netherlands.

So, at family parties, I have to explain the same question all over again. What I was up to and things like that. I was so tired of that question 8 years ago, I started to blog about my life in Dutch and share it with friends and family. Here and there I wrote gaming articles and they actually took off.

Due to certain circumstances, I decided to delete my Dutch blog and take 6 months off blogging. This all happened in 2013. Yet, in May of 2013; I started to really miss being able to write about games. Since it’s my passion after all.

So, in May of 2013, I published my first English review of Tomb Raider. Now, I started my 5th year on this blog but in reality, I have been writing blogs for 8 years. Nowadays, I mostly write about video games because I know most of that subject and I just enjoy writing about it.

It’s a great way to share experiences and stories. It’s an amazing way to talk about the games I played and to keep a sort of public diary about the games I have played and when.

What game made you wish you had brain bleach?

In terms of a good game, A Hat In Time. I wish I could experience that game all over again without any memories about it.

In terms of bad games, well, the games on this list say enough. In that article, I talk about the 10 worst games I have played since then.

Where in the World is Carmen Sandiego?

That’s a trick question! In which game do you mean? I think you can find her in a bedroom with Waldo.

Bulbasaur, Charmander or Squirtle?

Well, for some reason I nearly always go with the grass types in Pokémon starters. Sometimes with the fire one and very rarely with the water one. And one random NPC dialogue from Pokémon Diamond and Pearl keeps sticking in my head.

In there, they say the people who choose grass Pokémon are calm and laid back people. I honestly think that I’m that kind of person.

Worst game you have actually completed?

I rarely complete games. I even have trouble beating games, to be honest. My collection spans over 2,000 titles and I keep expanding it. Each free moment of my time, I try to get a game or two closer to the beaten or completion status.

So, if I have to talk about the worst game I have actually beaten; I think I have to refer to the brain bleach question. I have beaten on some of the games on that list…

What’s your guilty pleasure game?

I don’t feel guilty at all playing games. There are some games not meant for my demographic, sure. Okay, there are some games in my collection I got from my sister like some Barbie, Winx Club, and other “girl” games.

But, I honestly enjoyed some of them. Heck, I have reviewed one of the games back in 2014; Barbie Secret Agent for the GBA. As long as a game is fun to play, why would it matter if I’m the target demographic or not?

Look, there isn’t a game I feel guilty playing. If a game interests me, I play it. If you limit yourself in “oh this game is about some girl/boy show and I’m of the opposite gender so it’s going to be boring…” – thoughts, you are missing out! As a boy, I have played games that I enjoyed quite a lot which are meant for girls. And I can say with 100% certainty, that my sister can say the same things about the games where the player base is more male. Like she enjoys playing Age of Empires.

I adore when I can play a game in a genre or style I haven’t experienced a lot since that way I get introduced to a new style of games and more types of games to look out for to add to my collection. 🙂

My ten winners

  1. Sheikah Plate – I really need to try one of your recipes!
  2. Triform Trinity – My dude, my man! You deserve this one.
  3. Games With Coffee  – I drink mine with milk and sometimes sugar!
  4. Aluna – We should do another stream one day, brother!
  5. Reaper Interactive –  Love your stuff mate!
  6. Power Bomb Attack – I want to be on the podcast as a guest one day? May I?
  7. AdventureRules – When will be the 2018 Blogger Blitz event?
  8. LightingEllen – Let’s snow punch those blogging thieves together!
  9. Falcon Game Reviews – I wish I had more time to read your awesome stuff
  10. Anjim Plays & KillerRobotics – For your continued support my man.

Okay, I kinda cheated and put 11 on my list. In addition to that, I took 10 other people I really enjoy that weren’t on the list from Aivanther. A few of good blogging friends are on there!

So, now you need my ten questions I guess. Here we go:

  1. Explain as poorly as you can how either Minecraft or Pokémon works.
  2. Explain a game cryptically and let your readers guess which game or game series it is.
  3. Do you sell games you have completed/beaten or do you keep them in a collection?
  4. Which game/genre does interest you quite a lot but you are unable to get into the actual game/genre?
  5. Do you think it’s possible that there will be every an amazing video game movie?
  6. Would you ever consider blogging full time as a job?
  7. I haven’t gotten a Switch yet! Quickly, recommend me a game.
  8. If you had to choose between Sony, PC or Nintendo platforms and emulation DIDN’T exist, which platform would you choose and why?
  9. What is the platform you grew up on and tell us some fond memories?
  10. Tell here a random story you want to share with your readers.

Anyways, that’s everything for today! Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing it. Thanks again to Aivanther to give me this award! It means a lot to me to get my work recognized. I hope that the upcoming articles are going to entertain everybody! I hope to be able to welcome you in another blog but until then, take care and have a great rest of your day!

This post has been published on Arpegi. WordPress. com at 9PM On Sunday 2/4. This is bot copy protection. Ignore this text if you aren’t a bot.

Review: Fury Racing 3D Real Speed (Android) ~ Still In Alpha

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So, I got the honor of the developer actually mailing me to review his Android game. It made me speechless for some time. When I got home from college and when I had some free time, I tested this game for a few hours. Honestly, I don’t like racing games. Yet, for this special first request, I did an effort. While this game is in its alpha stages, I had some troubles with it. Maybe my tablet wasn’t strong enough, but it ran extremely laggy, and I had to use my Android emulator that I had lying around from the time I was still studying computer science. The app ran a bit more smooth on my gaming laptop. And it’s not the emulator’s or my laptop’s fault since it can run games like Alan Wake or Minecraft at 100+ FPS. The game also crashed various times on my tablet, and it consumed memory like it was its only feature. My cleaning app suddenly said that 90%+ of my memory was in use. And I closed EVERYTHING. Besides that, there was a light issue. The game was dark. And still on my emulator it had some problems with it. Since I haven’t finished the game and since it’s an Android game, this article might be shorter than you’re used to me. Anyway, let me think what your thoughts are on the game and/or this review in the comments.

Issues

unnamed (1)Let’s dive right into the issues first. Honestly, for a game looking so impressive as this, the menus are just terrible. They are straight forward, yes, I give it that. But I can’t help to think that this game would benefit so much from a much more clean menu. It looks a bit cluttered. With an options bar to the side. And since the Android games their first impressions are the ones of the menu or the first few minutes, this game’ll lose a lot of its customers.

Also, maybe this is a bug, yet the first two tracks are unlocked from the first stage. If this is intentional, that’s a pity. Since smart players are going to play directly the 2nd track instead of the first. Since it wouldn’t unlock anything more.

Also, when you wait long enough, the music on the menu just dies. I had the game open on my 2nd screen, and it just stopped when I started writing this paragraph.

Sadly enough, the menu isn’t the only biggest problem with this game. There is an issue that I often see returning, on the Android market, Reddit and various other locations. The controls aren’t smooth. Even when playing it on my tablet, the controls to move to the sides didn’t respond. I’m maybe guessing that this game doesn’t support multitouch very well.

Bad impressions

unnamed (2)This game feels and looks like that it has huge potential. The graphics are extremely well done, and the gameplay is interesting. Yet, the game needs a lot of work. An awful lot. At the state the game is at now, this game is a disaster. Full of great idea’s yet not worked out.

Another example of the issues are the fact that they talk about power-ups. Besides the speeding up one I haven’t seen any other one. And this is a big problem. This feels like false advertising. And I swear that my ship flew through various items without getting a bonus.

The timer is also lagged. It jumps. And it bugs the crap out of me. I feel that the timer in a racing game should be the first part that works flawless. And I checked if it wasn’t an issue of my emulator, my tablet does the same thing. Also, I truly advise the developer to move the health bar of the ship. Since when you speed up, you barely see it. And makes for much confusion.

The game has a low FPS. It wouldn’t surprise me that the graphics eat too many resources which doesn’t leave a lot of left for other processes in the game.

In short, this game needs a lot of work. From more music tracks to a radar, those are features I feel this game would benefit a lot from.

And that’s all for this review, let’s go on to the conclusion!

Final verdict

The good:

+ It’s free.

+ It’s looking extremely nice for on Android.

+ No too annoying ads.

The bad:

– It’s released too early which makes the game lacking a lot of features.

– Hideous menu.

– Low FPS.

– No pause menu.

– Bad controls.

Conclusion:

I want to thank the developer for giving me this chance. And I wish I could have given a more positive review for my first review request from a developer here. I think they are really courageous to ask reviewers like myself to ask to review their alpha product. It’s a move that more developers should do. 

Yet, this game feels extremely unfinished and that’s such a shame. It needs a lot of polishing work before it can be called a final game. I’m not going to score it since it’s an alpha version, yet I might revisit this game after a year to see how it has grown.

Thanks for reading and hopefully until the next time!

Score: 3/5