Tag Archives: stage

Preview: The Uncharted Roads of Marco Polo (PC) ~ The Road To Development

4 (1)[15753]Today I have something quick unique to present to you. Not too long ago, I met somebody on a Facebook group about point-and-click adventure games who was developing a new title. The game is called ”The Uncharted Roads of Marco Polo” and it looks extremely interesting to me. I suggested creating an article for the developers and they agreed. So, here we are. I’m writing a preview article for a game that only released some screenshots and a small trailer video. But there is more! I had the chance to talk to one of the developers of this game called Josip Makjanic and we are going to talk about the uncharted road that took him to this development. So, with that said, it’s time to dive into this article and invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

 The pitch

So, what is this game about? The developer provided me with a bit more information about the game. Basically, the game is a point-and-click adventure game like Broken Sword and Monkey Island. You can also compare it to Captain Disaster, Another Code R, Time Hollow, Ace Attorney, Professor Layton or the CSI games.

The game takes the player all over various landmarks in Croatia to solve puzzles and have a grand adventure. The story will be based on historic locations and figures. At this moment, the game is in its pre-alpha stage and has over 60 locations planned together with various characters to populate them. The puzzles will be in the style you would find in the Broken Sword or the Monkey Island series.

Pre-Alpha means that the game is in a sort “draft” phase. It means that everything is being prepared to go into the production of the game. Compare it to baking a cake, the moment you plan to bake a cake and make a list of which ingredients you will need and for whom you are making the cake… Those are things you would do in the pre-alpha stage of development. You can read more information about the development cycle on this Wikipedia article.

Personally, I love games that take place in unusual locations around the world. So, this game takes place in Croatia and is being developed by Svarog Interactive. This 4-man team is also based in Croatia. Now, the guys from there also send us a little teaser video that you can find right here:

I have to say, this teaser is extremely impressive. Right away, I noticed that the art style resembled the art style in the first Broken Sword games. Like the Broken Sword games, the locations are extremely detailed and colorful. Unlike the Broken Sword games, the animation like the leaves and the flies on screen… Well, the location feels more alive than ever. I find it rather enjoyable that everything looks quite realistic and those flies, man, they look so goofy I love it.

If you compare the Pre-Alpha video to the screenshots I shared on top of this article, you notice some big differences right away. First of all, the dialogue system looks a lot cleaner. You get dialogue boxes with character portraits on top. Also, you notice that on the bottom right corner, you have a bag. Most likely, this is where your items are going to be stored. So, you won’t have to go to the top of your screen for that. In addition to that, in the right upper corner, you notice that there is a gear icon. This will most likely be a way to go to the pause menu.

Early EnvironmentsSadly enough, since this game is still in extremely early development, there is nothing more I can show you or talk about. I can’t wait to see more and I’m going to follow the development of this game quite closely.

Yet, if you want more and you speak Croatian, you can read this article with one of the developers by 24Sata. Now, there is also this YouTube video where the developer talks about his road towards development. While the video is in Croatian, there are English subtitles provided. Sadly, the subtitles just stop around the 5:11 mark, so there are 2 minutes without subtitles ☹.

Now, before we continue with the interview with Josip Makjanic, one of the co-founders of Svarog Interactive, I want to share some links where you can follow the project as well. They have a Facebook page and Twitter page.

Oliver, Alice & Evil Seagul

Let’s talk

Jonez: Welcome Josip Makjanic, co-founder of Svarog Interactive. Can you give us a small introduction about yourself?

Josip: Hello Jonez. My name is Josip Makjanic, a co-founder and Game Designer in Svarog Interactive.

Jonez: In our conversation over mail you told me that this isn’t your first game. You worked on impressive games like Serious Sam 4 and Serious Sam VR: The Last Hope. Serious Sam is an amazing series from Croatia, your home country. Was it always your dream to develop games?

Josip: Yes. I was always fascinated by it. I started making video games not so long ago, but I sort of designed games in general since I was a kid, by designing them on paper, writing stories and creating concepts. When I lived in a high school dorm I used to make versions of Warcraft, Diablo and even Counter Strike on paper that we played with dice, and people from the dorm would come and play in our room.

I was always fascinated by it and loved creating, so today, with some experience behind and with some good friends by my side, I thought it’s time to start working on our own video games.

Jonez: On the road to the developping of “The Uncharted Road of Marco Polo”, you created two other games called “Day in Dementia” and “In Memory”. Both games have a similar concept and art style. As a side note, I have to say that I’m touched by “In Memory”. The story behind it, a game to honor the dead of your mother, I have one word for you: respect. Respect man. Now, I noticed that both games were created in Construct. Are you using the same engine for this game?

Josip: Thank you. 🙂 Both of these games were made in Construct 2, and were created as a personal project. I don’t even know if I could call them games, but rather some sort of experiences that meant a lot to me personally. Marco Polo is being developed in Unity since it gives us more freedom from the technical sides of things.

Jonez: In our conversation, you talk about an open-world RPG. So, this point-and-click game isn’t the only title you are working on? What is this open-world RPG game or is it more a testing ground for possible future titles?

Josip: We are huge fans of Point & Click games and huge fans of RPG’s. We grew up on those games and always wanted to make our own worlds that others can enjoy with us. So, we are working on an open-world RPG system and have stories and concepts, but, we don’t like to rush ourselves, as we know how ambitious and big these projects are, and we would, of course, need a much bigger team. So before it happens, and we hope it will, there are other, smaller projects in mind, but we are going in that direction.

It’s very important for us to first understand how everything works and make many tests so we don’t waste time or get lost in the projects we’re developing, which makes the development much more enjoyable and better organized. So yes, we are making tests and preparations for other projects, but Marco Polo is a priority and is written as a trilogy. We are also huge fans of traditional drawing and animations, so I don’t think we will ever want to part with it. 🙂

Jonez: Now, let’s get back to The Uncharted Road of Marco Polo since that’s the game that I’m previewing with this article. I’m rather curious. Why about Marco Polo? If the game is set in Croatia and Marco Polo is a merchant from Italy. Of course, there is this debate about his birthplace might be Croatian as well… So, why the decision for Marco Polo?

Josip: The game is talking about historic figures and real places, and players will learn so much about Croatia from it, and while the game has many real things people can learn about, it’s story is fictional and we won’t get involved into that debate, but will rather focus on some other, more interesting aspects based on his life, and how to make an enjoyable story and experience in general. 🙂

Jonez: Are you developing this game full-time or are you developing this game on the side like the Corpse Party developers GrisGris? Also, how do you make sure that there is enough budget to create this game?

Josip: We are currently working in our free time, so that means that we also have other jobs, doing freelancing and helping each other out, but we believe that soon we’ll be able to work full time on the game, and when that happens, we will inform everyone about it. If we don’t get a publisher then we will definitely go Kickstarter with playable Demo, Trailer and some other interesting things in mind. So the game’s development is currently going smoothly without too many investments, but we will definitely depend on a publisher or Kickstarter later if we want to finish the game in a reasonable time.

We also don’t want to go on Kickstarter without having some quality content that people can enjoy before considering supporting us. 🙂

Jonez: You told me that there are, including you, 4 people working on this game. Can you tell us a bit more about the team and the talent in it?

Josip: Yes, there are 4 of us and we all have some projects behind us. There is Alen, our technical guy who makes sure all the systems work in general. Devis is our character artist and animator, and Andrija is our manager. I make backgrounds, write a story and making a game design in general, but we are all highly involved in each part of the development so there is a bit of everyone in every aspect of the game. Andrija, for example, came up with the idea of Marco Polo, so we all worked together to make a story that will fit the game’s mechanics.

There will be behind the scenes when it comes out. 🙂

Jonez: And as a final question, I would like to ask what are your favorite parts of being a game developer and what do you dislike in being a game developer.

Josip: I like how rewarding it can be. It sure isn’t easy to make a game and that’s why I started with those small ones. To build strong foundations and to be able to better understand it and move on to bigger projects. 

And the better I understand it and the more I know about the technical side, the more I can enjoy the creative parts of it, so I guess after every day of work you get rewarded with new knowledge and skills, and I find it very enjoyable.

The bad part of the development would definitely be one issue in the industry in general, and that’s the crunch. I’m not talking about a month or two of crunching, but about the developers who crunch for 6 months or more.

It’s not healthy and I believe that the health of those developers should be in the first place and by organizing yourself better before getting into developing a certain project would save many from that.

It’s a huge problem and something we want to avoid and not be a part of, so that’s one of the reasons for our long preparations and organization before the project even starts. I maybe went a bit off-topic with it, but I believe it’s very important to talk about it

Jonez: And with that, thank you Josip for the interview and the answers! Thank you for answering my silly questions and talking about games and development. I enjoyed it quite a lot.

Josip: Here’s a few words for the gamers out there. It is a huge compliment for us to be compared to a classic such as Broken Sword, as we saw many of you talk about it, and we are happy that you love what you see at this stage of development. It will maybe remind you of it, as we see it already do but I just want to say that we don’t want to be another Broken Sword in the end, as Broken Sword is a timeless classic and we don’t want to compete with it, nor I believe we can.

But what I believe is that we can make an enjoyable experience that will make your time worth playing it, a game on its own that we would like to play too, and that’s what we hope to achieve.

We want to make games like they used to be, or at least, make them feel like they used to be, and even though we are not the most experienced studio in the industry, we will give our best to make them worth your time, and try to be better with each one.

Thank you. 🙂

Jonez: And as a closing note, you can follow Josip’s personal projects over at his CrobbitArts Facebook page!

Ending of the article

And with that, I have to call this article a wrap. I want to thank Josip Makjanic for the interview and the material he provided for me to write this article. I’m quite hyped for this game and I can’t wait to play a demo or see more. Yes, I have quite the weak spot when it comes to well-crafted point-and-click adventure games. I love them more when there is a certain charm to it, like with this game.

This game looks to have quite some potential. Currently, we got only some screenshots and a teaser video and it’s already looking quite amazing. So, here is to Svarog Interactive, keep up the good work you guys! You can do it!

So, I’m curious. Do you think that this game is as interesting as I think? Have you noticed something I overlooked? Tell me in the comment section down below. And with that said, I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez’s April 2019 Update

It has been quite some time since I wrote an update article. A lot of things are happening and I think it’s high time that I update you all on my life and all that. There are going to be a lot of changes and big updates in this article. Especially because I’m nearing my 8 year blogging anniversary next month. Also, if you want to keep up-to-date with my latest updates on my life and the things I do, I highly advise that you follow me on Twitter. Since that’s the platform I use the most to communicate with my readers and other bloggers for updates and things of that nature. But, some of these updates haven’t appeared on Twitter yet, so, let’s not stall any further and let’s get into the updates.

 Personal life things

 So, a lot of things are happening in my personal life. I wrote this update article on Friday the 26th of April. Today is the night of the premiere of the play I have been practicing since late December last year. We play it 6 times. Tonight, tomorrow night and on Sunday in the afternoon. We also play next weekend. Because of the frequent amount of rehearsals, I focused my attention more on the play then on playing games or working on my blog. That’s why articles have been so slow lately. On top of that, this whole week I have been out with a nasty cold. Luckily, I have been recovering quite well.

Another big change in my personal life is a huge job change. On Monday, I’m going to start working in a local computer hardware store. I’m quite excited to start in my new workplace. Because I’m starting in the upcoming week, I’m not going to talk too in-depth about my new job yet. So, that’s also a huge focus of mine. I’m preparing myself to start working there by reading up on the latest tech news and things of that nature for what I think are obvious reasons.

But it doesn’t stop there! Another huge change in my personal life is the fact that I met someone. She is my special someone. We met each other through a closed Facebook group and after a bit of talking… we started dating and since the 21st of April, we have been a couple for one month. So yes, I have been spending quite a lot of time with her. While it isn’t her main hobby, she also plays games. So, it’s highly possible that I’ll ask her for a second opinion when I’m writing articles about certain games I think she will enjoy as well.

Now, another huge change in my life is the fact that I’m not going to college anymore. The reason for that is that I got my degree. I’m now a graduate computer scientist with my specialty in networking and repair. This actually happened in late December of 2018, but I haven’t written an update article since then, so I wanted to mention it here.

Last year, I wrote in various update articles that my bad mental health. So, because of my new job, my finding a girlfriend, completing my degree and various other things, I’m happy to announce that I’m finally out of that bad mental health state. A lot of my friends are telling me that I made a 180° flip. While I’m not going to talk too much in-depth on my blog, but let me say it like this; thanks to the support of friends, family and my support network… I have been looking for solutions to tackle the things that were making me unhappy in the first place. I’m so thankful for everybody’s kind words and advice that I can’t thank you guys, girls (or whatever gender you prefer) enough for everything. 2018 was extremely rough for me, but 2019 looks like it’s going to be an amazing year.

With all of that said, I think it’s high time to talk about the updates concerning my blog and things of that nature.

Blog & brand updates

 First of all, if you go to my YouTube channel, you might notice that I have a lot fewer video’s then in the past. That’s because I have unlisted most of them. The reason for that is, I didn’t feel happy or content with the quality of those videos anymore. From low frame rate footage, badly edited videos to horrible microphone quality… I might have been happy with it when I was creating these videos, but nowadays, I feel they don’t represent me or the quality I want to bring now. So, that’s why I also deleted the video’s from my blog as well. Now, will I put these videos back publically? Well, at the moment of writing I think that the chances are quite low of that happening.

In the future, I’ll be using my YouTube channel to upload glitches or weird things that happen in the games that I have been playing. So, if I want to share a bug, exploit or something of that nature, I’ll create a video about it and share it on my YouTube channel. I won’t make an article for each and every video I create, but I’ll tweet the video out. Now, will I search for these things to have some sort of consistent upload schedule? No, not at all. I feel that I’m way better in writing articles and maintaining a blog then I’m at creating videos. Besides that, I don’t have enough time to create videos, write a blog, work full time, spend time with my girlfriend… I think I’ll exhaust myself too quickly that way.

Now, something that will happen sporadically in the future streams. Because I bought an AverMedia Live Gamer Portable 2 Plus (what a mouthful), I’m now able to stream almost everything from the original hardware. At the moment, you can find a few archives on my Twitch channel of test streams I did. So, whenever I fell like sharing my gameplay experiences with my you guys and girls, I’ll be doing that over Twitch. Thanks to this, I’ll be able to create better screenshots and video’s to support future articles.

You might have noticed that I have been publishing fewer articles in 2019 when you compare it to last year. This has a lot of reasons. One of the main reasons is that I have been focusing on improving my bad mental health state. The results of that, you already read earlier in this article. Another reason for a fewer amount of articles is one that you might have noticed already. My articles are getting longer and longer, more in-depth. It’s simply because I’m spending much more time and effort into writing each and every article. In the past, I have been able to research, draft, write and finalize an article in 2 or 3 evenings. Now, it takes me at least 3 evenings to complete an article.

I have been thinking about reducing the number of articles I write as well. I have been thinking to reduce the number of articles to 2 articles each month instead of 4 articles. So, I can spend even more time on each article instead of rushing 4 articles through the door. While I tried doing that, I miss writing articles so much, I write 2 additional articles anyways.

Usually, I write during the evening or on the weekends. Because at those times, I’m able to focus on the creation of an article. But, this is also going to change. I’m going to work on Saturdays. Now, I do have another day off and this is Thursday. So, it’s quite possible that I’ll be publishing articles on Thursday in the future. Because I’ll be starting an article on Sunday and then being able to finish it on Thursday. I’ll have to wait and see how it’s going to turn out. It’s also possible that I’ll still be publishing on Sunday as well. Only time will tell.

Another thing I want to mention and talk about are the collabs. A lot of blogging collaborations are happening on a lot of my friend’s blogs. But, because I have been so busy with other things, I have missed a lot of them. So, until I have been able to get used to the new rhythm of my new job and the big life changes, I’ll be keeping the number of collaborations I’m contributing with to a real minimum. That way I can grantee I’m able to give my all during the collaborations and not burn myself out.

So, a good summary of what I have been saying in this article is that I have been cleaning up my blog to make it look more professional. There are also a lot of big changes in my personal life, a new job, a girlfriend, a degree… so I’ll have to get used to the new rhythm. This might cause scheduling changes, fewer or no collabs for the time being and possibly fewer articles. I’m also putting more time and effort into writing the articles as well. And because I bought an AverMedia device, I might live stream some gaming sessions of games I’m playing.

I have to admit that it has been strange writing an update article when I haven’t written one in almost 6 months. In any case, that’s everything I wanted to talk about. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

My Favorite Gaming Music #21 – Time for a REMIX.

GameMusic_InArticleMore stuff like this

There are two reasons why I wanted to talk about my favorite music in video games today. One, I didn’t have a lot of time to play a new game to review on my blog. Two, it has been too long since I wrote an entry in this series. So, that’s why I’m doing one of these again. Normally, the rules are that I’m only allowed to talk about original tracks from the games and only one track per franchise. This time, it’s different. One track per franchise remains, but now, it’s a remixed version of the track. So, I hope you are ready for some amazing music since here we go!

Hyrule Lemon – Essence of Lime (Remix: The Legend of Zelda – Oracle of Ages Intro & Title)

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In my Creative Christmas series, I have mentioned the Essence of Lime & Lime of Seasons albums. I seriously can’t get enough of these tracks.

When I found this album and heard the first track and heard that they added various sound effects from the games, I was sold right away.

For those who don’t know, this whole album is created by Hyrule Lemon and a team of various artists to remix the soundtrack of the amazing Oracle of Ages and Oracle of Seasons. Seriously, this music is so well made! I hope the remix other soundtracks as well since the talent behind this album is just amazing. They made an album using the music I’m so nostalgic about. Thank you for these guys and girls! Thanks.

Pascal Michael Stiefel x OC Remix (VGR) – A Hat In Time Main Theme (Remix: A Hat In Time Main Theme)

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This album just came out a few days ago. And it’s amazing. OC Remix is an amazing website where various artists come together to show off their remixes of video game music.

Indie dev team Gears for Breakfast teamed up with them to create a new album called “B-Side Soundtrack”. And, it’s amazing.

Now, I recently gave A Hat In Time a perfect score. I even said it was my favorite game of 2017. Now, when this track pulled my emotional string right around the 1:20 mark, it just blew me away and I bought this soundtrack on Steam. This soundtrack is only 5€ for 85 amazing music tracks. Again, only FIVE euro! That’s a steal! Seriously, if you enjoy this one, go and buy it on Steam.

Dunderpatrullen – Mega Man (Remix: Mega Man 2 Dr. Wily’s Castle)

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Now, I have never really played Megaman 2 so I don’t know the soundtrack that much. I still do recognize Megaman tunes here and there.

Why am I telling you this? Well, when I discovered Dunderpatrullen, I was looking around for more music that they created and I found this track they preformed live on a DreamHack event.

If you never heard about Dunderpatrullen and you enjoy chiptune, electronic music; please fix that. Give their music a try. Let me throw in as a bonus this video game medley to enjoy. While I know I mentioned this in one of my Creative Christmas articles, I still wanted to give the spotlight to these artists since I think they are amazing and I really hope they create some new music in the near future!

The GAG Quartet – 8-bit Anthem Medley (Remix: various ones)

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Something I have a real soft spot for is medleys and nostalgia. This is one that combines both.

I think that a lot of my fellow bloggers will enjoy this track, since you have Mega Man, Pokémon, Monkey Island, Zelda amongst various others.

The visuals in this video made my nostalgia go in overload. It’s very well made and this was actually the track that made me subscribe to their stuff. I simply can’t wait to see more music created by these guys. Also, if you are interested, they also created a medley with various internet memes from the past couple of years. So, give that a listen if you are interested.

Spooky’s Jump Scare Mansion Song (1000 Doors)- The Living Tombstone -feat. BSlick & Crusher-P

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I have no clue why I bought this game. I hate jump scares in horror games. Yet, I enjoy playing this game. It’s very well put together and it’s pretty challenging.

Now, The Living Tombstone, some remixes from this artist I dislike and others I really like. This is one I really like. Maybe, the fact that Crusher-P helped with this track since I like his stuff as well. On the other hand, I really like the Living Tombstone’s original track “Cut the Cord“.

So, talking about the game; I still have to play a bit more before I can actually review the game. Maybe this Halloween if no other game distracts me? If you would ask me, really give Spooky’s Jump Scare Mansion a chance, it’s an enjoyable game and I can’t recommend it enough to horror fans who want a “light” horror experience.

Final words

So, that’s everything for today. If you guys & girls ever find an amazing remixed track of a game you enjoyed playing, don’t hesitate to leave it in the comments.

I’m really curious to hear your opinion on the tracks I chose to feature in this article. Do you hear about them or are these the first time you heard about them? In any case, I hope you enjoyed listing to them and maybe discovered some new artists.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!