First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just let aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky – Gamer’s Thoughts: HomeSick Beta 0.1

HomesickRecently I joined a crew to make do the testing for a game called HomeSick. It’s going to run on the RPG Maker engine. I have reviewed a game in the past, so yeah. Remember the Legend of the Ninja? Anyways, in this article I’ll talk about the first demo they put out for us to test. The testing is private, so I won’t provide a download link. Also, they announced that they are going to release an updated version in the upcoming days, so I might write an update article then. Anyways, let’s dive right into this game. Let’s analyse it. And as usual, feel free to leave a comment on the game and or the content of this article. 

Early access

10929066_425927487559291_6083992386031762197_n

I want to thank my friends over at Gamers’Hive to grant me access to this beta testing, even while the spots where full. Crying Man Studio’s are the developers of this game. They release development video’s here and there. The fans can give input into the game by giving comments. This is clearly going to be a labor of love.

Compared to what I played in the past in the engine, the direction they are going with this game is looking good. Graphically, the game looks nice. Everything fits together nicely. While there are some sprites I would change to match the emotions of the story, it’s a known bug.

A suggestion to the developers from me is that in the graveyard, you could put the names of the beta testers on a tomb stone? Like the beta testers are buried there? It sounds fun, but it’s totally up to you guys.

Testing it

10801736_435369883277243_70229169694153371_n

Because this game is at it’s alpha / beta stage, this game is far from finished. I could start nitpicking on some collision boxes not being there and etc., but that’s when the game is ready to be polished and finished up.

There are a few things I didn’t like from my first experience. The soundtrack of this game is really great and helps to immerse yourself into the world that they created. Until I heard the theme of the battles. It feels out of place. It doesn’t feel action-y enough. It’s too calm to be an action theme.

What I mostly do to judge a theme is listing to the music with my eyes closed. If I’m able to create a similar scene that fits the music then is actually displayed on screen, then the music is fitting. But the battle theme didn’t pass.

They know that there are several spelling errors. Honestly, I thought that the writing was too generic. Don’t get me wrong, it’s okay, but you feel the Dutch influence as well. I offered to help rewrite some lines, but I haven’t gotten a reply. Simply because not so long after I started to write this article.

Final thoughts

I know, this is an extremely short article. Most of the bugs have been caught that I wanted to talk about so, I think it’s not really needed to talk about them in depth in my article.

It might be better if I wait until the updated beta is released and then take a more in depth look into it.  This was my initial experience and so far, it’s going good. I wish the developers the best of luck and cross my fingers that the final product will be amazing.

Anyways, thanks for reading and I hope you enjoyed it. Until next time guys, take care!

Review #011: Assassin’s Creed – Brotherhood (XBOX360) ~ Rest in peace.

996093_169180_front

Link to the entry on the Assassin’s Creed wiki.

Well, what’s going on here? NekoJonez reviewing while he is at a friends place? It’s true since my good buddy Blindshot is a big fan of this series. We started discussing about games and I talked about my first review here, Tomb Raider. I saw it on the XBOX360 and it’s surely different. But now I give him the chance to review a game. He isn’t good at writing but I wrote the review, yet he provided me with the material. A fun writing challenge too. So, this game series has been on my to play list for such a long while. Yet, the stealthy gameplay is keeping me off since I am not that good in these types of games. I remember the sneaky part in Tomb  Raider, I was stuck there for quite a while since I can’t get passed the guards unnoticed. Long live “balls to the walls action” baby. So, now it’s time to review the 3rd game in the series. Are we going to rip it a new one? Or, the other possibility, give it some (more) praise. Let’s find out with this review. With the help of Blindshot. In this review, he tried to describe me the things without spoiling me too much since I want to play this game without spoilers. 

No ninja’s here.

assassins-creed-brotherhood-the-da-vinci-disappearance-achievements-trophies-guide-screenshot-clowning-around

The piece of Eden. Again a quest to get this artifact. Just like in some previous entries of the series. In this game it’s time to win it back. Like in one of my favorite game series, Broken Sword, those Templars are at it again. They are trying to take over the world. Unlike Broken Sword, they don’t try to get our asses burned with a giant dragon. Thankfully.

The pacing of the story is bad, wait no I meant good. Well, actually it’s at your own pace. You can start the missions whenever you feel like it. So, you can make the game linger as much as you want or go speedrunning it.

The story is accompanied by a nice looking world. The world is very detailed and a fun place to explore. But we shall dive deeper into the gameplay later. Everything is made with great attention to detail and draws you into the game even more. But the animation has a few flaws. Like ropes disappearing and the hay thingies are lacking the fine attention to detail then the looks of the game. But that’s the only thing we could find to sad bad about it. The murders and other animated jazz is done pretty well.

In almost every mission, you have different ways to reach your goal. The level design is very good. But Blindshot told me that he had some issues with the camera where his guy didn’t do what he wanted. Like trees that disappear. Oh jolly good fun. The level design is pretty realistic since the developers went on location to create this game.

Rest in peace, biches

611593-assassin-s-creed-brotherhood-xbox-360-screenshot-the-latest

The controls didn’t change from the first and second entry in the series. So, playing with this set of controls is extremely easy. Well, not meant that the game is easy. Nothing feels stiff or stuck. Taunting enemies is something Blindshot enjoys. But how is the difficulty of the game?

The game has an inconsistent difficulty. And this game takes the difficulty to a whole new level. It goes from difficult to less difficult. Of course this is the story but that’s a given. Blindshot told me that there are parts where the guards are super mega extremely attentive and other times you can just murder them in front of their face. This makes for confusing moments. Like some types of guards don’t do a thing when the see you running on the walls.

Some missions are nearly impossible to complete. For getting that lovely 100% mark that is. Thanks to the locations being to crowded or other things like that. And this might piss off several gamers who try to get all the 100% in every case.

 The game got shorter then the previous entries. The game isn’t extremely lengthy. Blindshot thinks that the gameplay for the main story gives you 30 hours. But thanks to the various side missions and other unlockables the game suddenly makes worth for your money and might give you a 50-ish hour game.

In the game there is a big variation. The game won’t get you bored easily. And thank god, the tutorials are free to follow. You can even disable them. This gives a nice welcoming door for new players. The gameworld is rather large but there is fast travel which takes out the boring parts of traveling the whole way. And the game saves often enough to not give you a big setback.

The music is super. The composer of the music, Jesper Kyd, made an amazing soundtrack. On each occasion there is another track. this really keeps you into the game and makes the game that more satisfying to play.  And the music isn’t stopped just like that. It goes gently from one track to the next. The sound design is extremely well done. There is no delay. But there is an issue with the hidden blades and the sounds. It sounds, wrong.

A gem of a game?

611570-assassin-s-creed-brotherhood-xbox-360-screenshot-some-missions

This game has a few flaws. Things like jumping into hay from many meters high and having not that much damage takes a way from a lot of the realism of the game. Like not being able to get stuck with the parachute.

Blindshot was also not pleased with the addition of the parachute. It takes a way a lot of fun he said.

The game gets easier thanks to the crossbow. Too easy since killing the guards and targets becomes just a breeze.

The death animations are slow, much too slow. Mostly on roofs. They are mostly like dolls and the animation is not there. Also when they hit the ground, then the animation starts.

And we are going to leave it here. Of course this game has a lot more to offer but we can’t talk about it all.

Conclusion

The good:

+ Story.

+ Sound & music.

+ Gameplay.

+ Nice locations.

+ Tight controls.

The bad:

– Animation is flawed in some parts.

– There are some bugs.

– Crossbow is overpowered.

– Parachutes.

– Difficulty.

Our advise:

We might not have completely gone in depth about the gameplay but this game is a nice title in your collection. It’s accessible for you new comers but also great for you veteran players. Compared to the previous games is it a good step up. It’s a lot better then the previous entries but it is still not perfect.

It’s an extremely enjoyable game to play, while you overlook the flaws.

Score: 77 / 100