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Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agrees on. That subject is the difficulty in games. This isn’t unique to video gaming since other entertainment mediums can be difficult to understand, analyze or appreciate. But, the difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy nowadays? That’s has two reasons. The first reason is that games just got more accessible. Because of the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenges. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation of what each level means.

And this brings me to the second reason why games are too easy nowadays and that’s a skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult to get slimmer with every game I play.

Is this a bad thing? It depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem? If you are looking for a game to play to pass the time, in that case, the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty, in my opinion, is the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other videos or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game are the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, we’re all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, a better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during my search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro-inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to the conclusion that there are 4 types of difficulty in my eyes.

The first type is the intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is an unintended difficulty. This was an unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is a fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The fourth type of difficulty is, you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until I came to the final boss. This annoying battle gets such a difficulty spike that made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell-bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin-stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types are really thin and make it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in the future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy nowadays gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious about what everybody thinks. Maybe I’ll revisit this topic at a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll include it in the next article. And with that said, I think I’ll really end off this article. Thank you, everybody, for helping me put this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review of this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open-world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, but it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference in the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Gamer’s Thoughts: Gaming Style & Reviewing

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The question I’m asking today is: “Does the gaming style influences the reviews of the games a reviewer played?” and more importantly, should that influence the review? How subjective or objective do you have to be to write a good review? Let’s have a chat about this topic. While I won’t be able to cover everything, I invite you to a discussion down in the comment section and who knows, a part 2 of this article might be written. So, let’s try and answer these questions. 

Gaming style & reviewing

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I recently finished Super Mario Odyssey. While it’s on my “write about” list, I haven’t written a review about it yet. Because I do have a big problem with it and that is the jumping controls.  Don’t get me wrong, they work amazingly, but I can’t for the life of me do those jumps using Cappy to go over further distances.

I have always been terrible at platforming. For my birthday, my best friend gifted me a copy of the game Celeste on Steam. A sort of Super Meat Boy inspired game where you climb a mountain while doing tricky jumping.

I didn’t get too far into the game before I got too frustrated with the game. I did enjoy myself and had a great time, but I haven’t played it too much since I closed it.

Now, how would I describe my gaming style? Well, I’m a jack of all trades. Since I’m a retro game collector, I play puzzle, racing, fighting, adventure, action, shooter… But, I don’t have a lot of genres I excel at. The genres I struggle the least with are puzzle & adventure games.

I also rarely to never play a game on hard mode. I can’t explain why, but I like to play games on normal mode and if I want more challenges, I play the game on hard mode. I think this is because I don’t want to get stuck in the game. I’m always afraid that when I play hard, I get stuck on a part that I have to do over and over again. I know that’s the point I’ll get frustrated and stop playing the game.

These are things that influence my review. Now, before we break open the whole Cuphead Demo thing again, where a reviewer was so bad at controlling the game; he was unable to get past the tutorial, I’ll always do research. For example, I wouldn’t criticize the Super Mario Odyssey controls too harshly because I wasn’t able to do the Cappy jump while almost every other reviewer was able to do it without an issue.

The gaming style influences the review for sure. That’s why I dislike reviewing games of the genres I rarely play. I only review games in genres I know I enjoy playing. Now, do I think that you need to be good at the game to review it? Well, that’s a tricky question. A very tricky question. More on that later in this article.

Objective vs subjective

maxresdefault.jpgShould you be objective or subjective in a game review? To be honest, I think you should be both. At least, that’s what I do in my reviews.

If I would be writing the Super Mario Odyssey review now, I would say something along the lines of: “While the jumping controls are excellent and work well, I wasn’t able to figure out how you do the dive and/or double jump with Cappy. Maybe I should look through the excellent list of tutorials again. Since I feel like I’m the only one who is unable to do that jump.”

If you stay 100% objective in a review, I dislike reading it. These reviews are playing it safe and don’t have any personality. I love reading and watching reviews because I want to know how somebody felt about a game.

Now, when does a review become a bad review? Well, I think I can explain my point with this example. What if I wrote this about the Cappy jump in Super Mario Odyssey: “The Cappy jump is too difficult to execute if you aren’t a master with the controls of the game. So, if you want to get these moons, you will have to make some frustrating jumps or grind for coins and buy them in the shops.” This is something nearing the edge of being a bad review.

I always recommend that you look up other reviews when you are creating your own. You can agree or disagree with what the masses are saying, but don’t assume things like: “you need to have mastered the controls of game X to execute Y.”

Now, does a reviewer need to be good at a game in order to be able to review it? Here are my two cents: sort of. I have seen various reviewers make the mistake of saying: “A game is easy or you can do X and Y to make things happen.” if they are very skilled with the game. This is a mistake because of one simple reason, not everyone has the same skill set as you.

256px-Indiana_Jones_and_the_Infernal_MachineToday I have been comforted by a perfect example. I showed my godchild how 3D adventure games work like Indiana Jones and the Infernal Machine. An amazing game that I know inside and out. A game I even dare speedrun here and there. Something that comes extremely naturally to me is running around in a 3D space and using Aa running start to jump over big pits. My godchild wasn’t able to make that jumps and had to try several times. Yet, she still enjoyed playing the game and wanted to see more of the adventure. And before you ask, I was 11 (or something like that) when I had beaten this game for the first time and my godchild is 15 at the moment of writing.

Now, would my godchild write a bad review of this game? Well, yes and no. She would complain about how strange the controls feel and how the enemies scare her in a 3D-space. I think those kinds of reviews aren’t bad reviews per se, to be honest. I don’t think that a reviewer needs to be able to be one of the best players to review the game but they shouldn’t be one of the worst players. I have actually declined a few review requests because I wasn’t able to even beat the first levels. I didn’t want to review those games since I felt I couldn’t do the game justice.

You should at least be able to perform all the basic mechanics of the game before you should review it. Otherwise, I think you shouldn’t review the game. Even when you write the review based on the input of other people who are good at the game or know more about the genre, you can have a malformed article, since the soul of the review isn’t there.

You can still enjoy a game even when you aren’t good at playing the game. Another perfect example is Pokémon. I just catch the Pokémon I like and use the same six throughout the whole adventure. I rarely swap my Pokémon for another one. When I have a water type in my party to beat the ground and fire, I’m happy. Even when it’s the weakest water type. This isn’t the best strategy and I always have a lot of trouble defeating the elite 4 or my friends in battle. Yet, I still enjoy Pokémon quite a lot. That much, that I still play it to this day. Pokémon Ruby & Sapphire and Gold & Silver are my favorite Pokémon games ever.

There is one huge thing that I haven’t mentioned throughout this whole thought exercise and that’s the goal of the review. In my opinion, you have two main types of reviews. One is the review to entertain and the other is the review to inform. Some people read reviews of games because they want to know if a game is good or not and/or if it’s something they want to play. Others read reviews because they enjoy reading them. I mostly fall in the latter category and I try to write for both categories.

Does the goal change the fact you need to be subjective and objective? No, not at all. The balance of the two changes. If you write a review to entertain, I feel like you can be more subjective. If you write a review to inform, you should be more objective.

Now, what’s a review to entertain and what’s a review to inform? That depends on the reader and which audience the writer is aiming at. I like people reading my content and coming back for other articles, so I try to make it as entertaining as possible. While I have seen reviews in the newspaper which are written to inform parents if the game is too violent or something of that nature. And the reader’s taste plays an important role here as well. I think that is self-explanatory.

Now, this was an interesting thought exercise. Should reviewers be good at a game? Well, the shouldn’t be the best player in the game but they shouldn’t be the worst. Should you stay 100% objective? No, some subjectivity in the article is good. So, what do you think? Let me know down in the comments. I’m rather curious about what you think and what you think about my opinion.

Thank you for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Remakes & Reboots ft. Get Good Gaming

So, today I want to take you on a different journey through my thoughts. Not too long ago, the people over at Get Good Gaming invited me to be on one of their Get Good Talks. A 30 minute long podcast talking about a certain subject. In this episode, we talked about reboots and remakes, a topic I wanted to cover in the past on my blog. Here is the actual podcast. I’m sorry for the connection issues you can hear at my end. 

It has been quite a long time since people heard my voice. But doing this podcast made me do more. So, if there are any YouTubers/podcasters reading this that do podcasts, feel free to contact me. I would be interested in doing some more podcasts.

In addition to that, I would love to expand on this topic in the future. Thanks to my friends, I have a whole list of games I could cover that are remakes or reboots.

Also, if you are interested in videos about gaming, be sure to give the channel from Get Good Gaming a look. They guys behind it are pretty nice people and I wish they get more recognition. So, go ahead and take a look, okay?

First Impression: Lufia II (SNES) ~ Some Dutch please

Wikipedia entry

A few years ago, my uncle gave me his SNES with a few games. One of them, was a boxed version of Lufia II – Rise of the Sinistrals. After some research, I realized that my copy of the game is rather rare in a way. The cartridges of the game go on eBay for 80€ and up, but the catch is, I have a Dutch version. Since there aren’t too many Dutch speaking people in the world, less cartridges are produced so making the game even more rare. But hey, I don’t think that every collector wants to own a cartridge of a game in a different language they might not understand while there is a version available in their native language. In any case, let’s take a look at this game. Is it even worth that price now or should you pass on it? Here are my impressions after the first few hours of gameplay. Also, feel free to leave a comment with your opinion on the game and/or the article.

Sidenote: while I know that this game got a remake called Lufia: Curse of the Sinistrals on the DS, in this article I’m focusing on the SNES game; simply because I don’t own the remake and haven’t played it.

Casual start

When you start this game, your first mission is “The Training Dungeon”. In this training dungeon, you get the basic explanation of the game mechanics.  But more on that later, first let’s talk about the story of this game.

This game tells the story of how the Sinistrals came to be. Now, this sequel tells a prequel story. But here is the annoying thing, the original game never reached European shores. To make matters even more confusing, they dropped the II from the title here in Europe. Yeah.

So far, the story and writing is very enjoyable. The only complaint is that the Dutch translation feels so out of place. Which is normal, since I’m so used to the English names of items and suddenly seeing them in my native language sounds so foreign to me. But, I haven’t gotten too far in the story, so I will leave that for when I review the game.

But something I really enjoy from the writing is the fact that NPC’s react differently depending on the story. Even when little events happen like somebody cooking some bad food. This gives the game a more alive feeling and I think that’s a serious plus in my books.

If you would start playing this game, beware of the glitches.  Due to the rushed localization, there are a lot of strange bugs and some are save corrupting. This happened to me once and I lost my save and had to start over. Take a good read to avoid bugs before you start playing.

Random no Random encounters

So this game has random no random encounters. I mean with that the game has random encounters and no random encounters. When you are on the overworld, the game has random encounters. But in the dungeons, you don’t have any random encounters.

The meat of the game is mostly in the dungeons. In these places, you can also use your skills. A very useful skill is the Reset Spell. With this spell, you can reset a room to its original position. So, if you screwed up a puzzle, you can reset the room without having to leave it. And this doesn’t cost any mana.

This game is a blast to play. This game is a typical RPG when it comes to battles and exploration. But, it has various elements of The Legend Of Zelda sprinkled in. The gameplay in the dungeons reminded me so much of the Zelda games. If you want to form a picture, think of the Zelda dungeons but instead of beating enemies when they are on screen, you have a RPG-battle screen.

A very useful feature is that you see on your screen how much EXP you still before your level raises by one after you defeated an enemy. It also shows your goal total. The only thing I don’t really like about the battle screen is that in sometimes the health bar and such are simply bars and you don’t see how much health or mana you have left.

I’ll go more in-depth about the gameplay when I have beaten this game and when I write a review of this game. It’s a lot of fun and with great controls, you can’t go wrong. The only thing I would have changed about the controls is the “X” button. This button is used as the menu button, but I think that the Start button would have been a much better choice for this.

Soundtrack Gold!

If you would start talking about the best 16-bit RPG soundtracks, a lot of Square and Enix RPG’s would be mentioned. I honestly think that the soundtrack of this game should be mentioned in those kind of talks.

The soundtrack of this game is amazing. It’s one of the best soundtracks I have heard on the system in my opinion. And believe me, various tracks got stuck in my head even when I had put the game down for a while.

Visually, this game looks amazing. I love the details in the dungeons and the animation is great as well. The artwork for this game is impressive and colorful.

This game is well balanced. There isn’t too much grinding in this game. And honestly, I don’t mind the grinding too much in this game. Something I really like is that you have save platforms right before you go into a room with a boss. I really appreciate that since that way I don’t have to do a whole dungeon over again when I die at the boss.

Speaking about saving, that’s one of the only things I don’t really like about this game. You can only save at save points like a church or on save points in dungeons. But, honestly, that’s nitpicking. No?

That’s everything I wanted to say about this game. So far, I’m enjoying myself a whole lot with this game and I can only praise this game. If you look at other reviews of this game, you will read the same praise. And believe me, this game is worth a lot of praise.

Thank you for reading this article! I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Gaming Nostalgia: Thank you WiFi!

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Luma website

A while ago, I learned about Luma and how this system can help boost your wifi. Oh, to avoid confusion, this isn’t a sponsered post! Not one bit! So today, I’m going to talk about some games that got enhanced thanks to WiFi. And as usual, feel free to leave a comment with your opinion on this article in the comment section down below.

What is Luma WiFi?

So, why should you bother to buy Luma WiFi? And what is it in the first place? Well, it’s a router that provides WiFi. And it’s a device that creates a mesh WiFi network for your home.But thanks to the mobile app, you get a lot more control. I love these features:

  • You can prioritize devices. So, you can give more bandwidth to certain devices than others.
  • There is a mobile app that has an easy to understand interface.
  • You can customize internet access for devices. For example, you can block R-rated sites for devices that children use.
  • It has built-in malware and adware filtering!

So, why should you bother to buy Luma WiFi? And what is it in the first place? Well, it’s a it is a device that creates a mesh WiFi network for your home.

Thank you, WiFi

Dear WiFi,

I want to thank you for my times on Minecraft!

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I have reviewed this game in the past. So, I won’t go too in-depth on this game. But dear WiFi, do you remember all the times I opened a port on the router so my friends were able to connect with my server? All the adventure maps I played and all the vanilla maps I played on.

I have a lot of great memories of building cities with my friends, pranking each other and having great adventures. I wish I still had the screenshots of all those builds, but now they are memories. Some are in video form, buried in my YouTube archive.

but WiFi, buddy…

I want to thank you for my times on Age Of Mythology!

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What do you say? Why do I want to thank you for a single player game? Oh, silly WiFi! For the multiplayer features of course! The times I went online and played different gamemodes than your standard RTS-match were amazing.

I was surprised when I saw other people their creativity with the engine. But hey, I remember my intense matches I had online. I rarely won since I’m not that good in micro-manging my army. And that’s a big weakness to have while playing RTS games.

but WiFi, good old friend…

I want to thank you for my times on Super Mario Maker!

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As a child, I always wanted to make my own games and/or levels for games. I made some attempts to make my own casual games, but I never got far.

But then, Super Mario Maker got announced. I was really hyped. Since I know that when you give a toolbox to us gamers, we always find ways to use the toybox in creative ways that the developers didn’t expect to create to create something unique.

I played a lot of levels on Super Mario Maker! I also uploaded my own levels. Sadly enough, they aren’t online anymore. Otherwise, I would have linked them in this article for sure!

Throughout 2016, I have played so many different levels. From automatic scrolls to even small puzzle games made in Super Mario Maker. I’m quite curious what people are going to create when it comes to the 3DS in the near future.

but WiFi, let’s not forget about…

I want to thank you for all the Android games I discovered

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I could make a whole list of Android games I discovered since my phone and tablet are able to connect with WiFi. But, I’m just going to say this.

Lately, my opinion on tablets has changed. In the past, I was convinced that tablets were useless. Since you are able to do so much more with a laptop. But, now I know that it’s a handy tool to do some research for my blog while playing games or to watch some videos while I’m on the train. It’s also a handy planner. Yeah, I’m totally convinced about the usefulness of tablets now.

but WiFi, I almost forgot to…

I want to thank you for giving me access to Nintendo eShop

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So, WiFi, remember? I have written an article about why I thought that digital downloads can be harmful for our gaming market. Reading through my old article, I feel like I need to give it a follow-up where I go more indepth about my opinion and stance on digital downloads.

But, that’s for another time. So, WiFi, thanks for giving me access to the Nintendo eShop. Since it’s such a big hassle to connect my Wii (U) to my router with a cable, so I connect everything with WiFi.

I have downloaded so many great titles on my 3DS and Wii (U), I can’t count them all anymore. Games like Shantae and the Pirate’s Curse, SteamWorld Dig, Mighty Switch Force, Ace Attorney 5 & 6 amongst many others.

And let’s not forget about the Virtual Console. I didn’t have any console while I was growing up. I only had my Nintendo Gameboy and a PC to play games on. So, I missed out on a lot of classics. Thankfully, with a lot of those classics being released on the Virtual Console, I can play them all. Some games I even own physically and on the Nintendo eShop. Games like Zelda – Oracle games, Lufia, Metroid, BallonFight, Super Mario RPG, Paper Mario and many other games.

So, thank you WiFi. For all the memories you helped me create. Let’s toast on our friendship and let’s continue our great friendship.

Final thoughts

So, I have to admit something here. While I know that working with a wired connection is in some cases the best route for online gaming, I have always played my games with a WiFi connection. I honestly find it very stable and I don’t want it any other way.

There are already too many cables to manage from my (retro) gaming consoles and my desktop so, I don’t want the additional wires for connecting my device to the world wide web.

So, I have to thank a lot to WiFi. But for this article, I tried to talk about things that you can most easily do or only do if you connect to a WiFi network. WiFi is so important nowadays, you can’t think it out of our daily lives. So, thank you, Luma for giving me this opportunity to write this article and when I need a new router, I’ll sure keep you guys in mind.

Thank you for reading and I hope you had as much fun reading this article as I had fun writing this one. I hope to be able to welcome you in another article on my blog, but until then… Take care and have a great rest of your day!

First Impression: Pokemon Super Mystery Dungeon (3DS) ~ So Close…

250px-Super_Mystery_Dungeon_EN_boxartOfficial site

I’m a big fan of the Pokémon Mystery Dungeon series. I dare to say it’s one of my favorite Pokémon spin-offs ever made. A few weeks ago, Pokémon Super Mystery Dungeon released here in Europe and I have played it, but not yet finished it. Is this is good or a bad sign? Well, it’s time to take a look at this game. Since this game gets a very mixed reception. Is it a mediocre game or is it more then that? And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Short game?

pokemon-super-mystery-dungeon-screenshot-05When I reviewed the previous 3DS entry, Pokemon Mystery Dungeon – Gates To Infinity, I first wrote a rather lengthy rant about it. It had added a lot of features while cutting a few amazing ones. But thankfully, most of those are back in this game.

Something I applaud Nintendo and ChunSoft for in this game is that the personality quiz is back, but it’s optional. This is the perfect way of making both worlds happy. I loved the personality quiz and love to roleplay in the game. Yet, I do understand that some people don’t like it and want to play as their favorite Pokémon. So, now they can do that more easily.

The story of this game is rather interesting. The main plot is that Pokémon are turning into stone. But there is a big problem with the story. While that is going on, the story you play is the story of the main character. The story is something I’m happy and disappointed with at the same time. The writing is solid and the characters are memorable, but at the other hand, I feel that some story arcs don’t receive enough attention.

The biggest issue I have is that I get the impression that this game is pretty short. Notice the word “impression” here. Like in previous titles, this game shows the already defeated bosses on your file before you load it. I have still to defeat two bosses and I have put 14 hours into it.

The game has 20 chapters, I’m now at chapter 14. But, I haven’t done every quest and mission that there is in this game. So, the main story is rather short but the actual game is pretty lengthy. I have seen 70 out of the 720 Pokémon in the game. This means that the story doesn’t have too much filler story. Which is a shame in my eyes, but I see it appeal to some people. Just keep that in mind.

Less cuts

pokemon-super-mystery-dungeon-ss-2-enThis game is a hybrid between the DS and 3DS titles. The hunger system is back, but with a twist. When your belly is full and you eat perfect apples, you gain more health in that dungeon. Also, when you heal using a berry, your belly fills a little bit. Also, you can take multiple quests at once again. This was one of my biggest issues with the previous game.

But this game brings also some really nice features to the table. You can change your name mid game! Yes, when you named your ally, your ex-girlfriend’s name for example… You can change that.

Also, this game has a more expansive feel. In the middle of the game, you get access to Lapras. This Pokemon can take you to other islands. Each island is themed. Not only the dungeons, but the town accompanying it as well.

This game has the features the previous game should have had. I haven’t talked about every feature in this game, since that’s something you should discover yourself. I haven’t talked about the new party customization features or the special powerups you can have.

Anyways, the visuals in this game are pretty amazing. The world and the characters are quite colorful and the game gives off a happy and fun mood. But be warned, this game has a few moments that can pull at your emotional hart-strings. One of those moments happened on a pretty crowed public train. Yeah…

The worlds pop out and this game has pretty well done 3D effects. The animation is also pretty well done. I rarely encountered frame drops. This game runs pretty smooth alright.

Yet, so close…

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The biggest flaw in this game are the controls. Don’t get me wrong, this game controls pretty amazingly but they made some pretty awkward decisions for this game.

Some buttons have multiple functions. When you aren’t used to the controls, be prepared to make a couple of wrong moves.

One thing I’m quite on the fence about is the pushing mechanic. While this helps you move allies over a wonder tile when their stats have dropped, you can do that with leader switching feature. I don’t see a lot of use for the pushing mechanic. Also, it drains your belly quickly.

This game has a an amazing soundtrack. Some boss themes are slowly becoming my favorites. The soundeffects are quite good as well. Only minor issue is that when you use a team attack, it overpowers the music.

At the other hand, the menu design is quite well done. When you use your attacks, you can easily see which ones are going to be effective and which ones not.

The last thing I want to talk about is the AI in this game. The AI of your allies has some nice improvements. When there is an item in the room you are in, your ally is going to get it for you. Also, when you are low on HP, your ally can use it’s turn to heal you. These tweaks are the best additions to this game.

So, this game is a big improvement over the previous 3DS entry. While the main story is rather short and some controls could use some polish… This game is a must have for every Pokémon fan!

In any case, I think I’m going to wrap up this article here. while I haven’t said everything about this game I want to say… I have to leave something for the review. Otherwise, the review will sound like a copy paste of this article with some added parts.

I hope you enjoyed reading this article as much as I enjoyed writing it. I’m quite curious about your opinion of this game. Feel free to leave a comment in the comment section down below. Have a great rest of your day and until the next time! Game on~!

2016 – I’m looking forward to you!

Happy-New-Year-2016-quotesAlright, 2015 is almost over with. So, I think it’s time to look– nah, that’s for later this month. Let’s look forward now. In this article I want to talk about a few games I’m looking forward to in 2016. The ones I have pre-ordered. But keep in mind, I haven’t watched or read much about the games I’m going to talk about. Since I want to keep myself as spoiler free as possible. I really hate hype trains. Since your expectations can go through the roof and then when you get an awesome game, you are disappointed it didn’t meet your ridiculously high expectations. In a few cases, I only watched to the trailer or saw some screenshots. Others just sold me on being a game in a series I enjoy. In any case, this is in a random order. Also, feel free to talk about your most wanted games in the comments. Which ones did you pre-order? Or feel free to comment on the games I’m looking forward to in 2016.

000000000000031584_GM_PACKAGE_0001_MRollercoaster Tycoon 4 – World

The Rollercoaster Tycoon series is one series I have played too much. When I was a child, this was one of the only games I played on the PC. For a while I didn’t care about other games. I kept playing this one. While I wasn’t very good at it; I enjoyed myself quite a lot. When RollerCoaster Tycoon 3 hit store shelves, I heard that people weren’t all that happy with the game.

I can understand why, the game could used a few more months of polishing. But the expansion packs really helped quite a lot. I didn’t experience a lot of problems so, I thought it was a very good game. Oh, I remember that one time my computer bugged out and installed everything of one expansion pack in Dutch while I install all the rest in English. That was easily fixed by reinstalling the expansion pack.

In any case, I was always hoping for a new entry in the series. And now, we are getting it in 2016. RollerCoaster Tycoon 4. Funded by the mobile app. I have only seen a video on it. Not a trailer, but somebody who messed around with it on a game show. So, I got even more excited.

Pokémon Super Mystery Dungeon

000000000000033251_GM_PACKAGE_0001_MIf you follow my blog, it should be pretty clear I’m quite a big fan of the Pokemon Mystery Dungeon series. The story always manages to make me emotional at the end. Now, that Mega Evolution are introduced, I’m very curious how they are going to build it into the game. I was really waiting for this game since when I saw the trailer, I was hooked.

This game is going to be released in February. That’s around my birthday. which will make this game a perfect gift. That’s why I really have faith in this game. Since it’s coming out in the best month of the year. (In my opinion.)

But hey, I’m just glad it’s not a remake or remaster of a previous title. That this is a totally new game. A total new story. In the meantime I’m playing Etrian Odyssey Mystery Dungeon. But that’s a totally different experience. I honestly love this series a bit more then other mystery dungeon games. It’s more simple. It’s “easier” and more fun. Again, in my opinion.

The Legend Of Zelda – Wii U

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So, this title is getting a lot of hype. When one screenshot or trailer appears, it’s all over all the game news sites. From the trailer I saw, it appears that this game is going to have a different hero then Link. Which makes it even more interesting for me to play. I’m really curious what they are going to do with this game. But what I’m really looking forward too is the world. Since the visuals show a lot of promise.

This will be one of the best Zelda games ever. I have a gut feeling. I just hope that this game gets the polish it deserves since they are releasing two Zelda games next year. A HD remake of Twilight Princess and this title. Wait, actually three titles. Man, it’s going to be a great year to be a Zelda fan!

So, I’m also waiting for the sequel to Hyrule Warriors. In my eyes, it’s a sequel, Hyrule Warrior’s Legends. But hey, I’m getting off topic here.

So, this is the first game I pre-ordered for next year. It’s holding the most promise for a fun gaming year. Something big and fresh with the amazing Zelda formula. Come to think of it, I’m praising this game to heaven and back when I only saw a trailer and some random screenshots. It’s so hard to not look at the news or the other trailers. I want to be kept as spoiler free as possible.

Wrapping up

So, there are a couple of others that I wanted to mention in this article. But two of them are already released. Yokai Watch, lucky Americans… and the new Tomb Raider game… Lucky XBOX ONE users.

The sequel to Bravely Default is the other game I’m looking forward too. I hope you enjoyed reading this article as much as I enjoyed writing it. I’m sorry that it’s a bit shorter then usual, but I have a cold and can’t really focus my writing this weekend. In any case, this is the end of the article! I hope to see you in the next one~

Gamer’s Thoughts: 10 facts about the gameboy and gameboy color

game-boy-color-vector-material_429388Let’s do something different, not a review or a first impression. Let’s not talk about the game music or something along those lines. In this article I want to talk about the history of the gameboy and gameboy color and maybe some facts you didn’t know about yet. So, this is an experimental article. It would help me if you guys left a comment about the content and subject of this article. Let’s begin. 

Gameboy

1) Kirby’s color is white?

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Did you know, that Kirby’s first appearance in the west was actually white? The reason for that is when Nintendo USA got the code for the game in order to translate, they didn’t mention that Kirby was pink. Because his first installment was on the gameboy, it was unclear which color he had. That’s why Nintendo decided to give him a white color.

Also, there are some rumors of Kirby’s name. It might have to do with a story of a lawyer that defended Nintendo when Universal Studio’s sued Nintendo for copyright infringement on their Donkey Kong license. But that’s only a rumor… right?

2) A calculator as inspiration.

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Gunpei Yokoi was sitting on the train when he saw a business man playing around on his calculator. You know that stuff you did back in class? Turning the numbers upside down to try and spell out words? It didn’t take long before your dirty mind took over and you turned the number “80085” upside down.

So, that’s what gave Gunpei the inspiration to make the gameboy with the RD&1 of Nintendo. Sadly enough, the creator of the gameboy has passed away in a car accident a few years ago.

He got a few awards under his belt, but to me he will always be remember as the creator of the gameboy :)!

3) The Gameboy Advance SP wasn’t the first back-lit gameboy.

Game_Boy_LightRemember those painful days when you had to have a lamp on to play the gameboy? When you couldn’t play it under your sheets easily because the gameboy didn’t had a light-up screen?

Well, the successor, the gameboy pocket got a second release in Japan. The gameboy light was actually the solution to the issue. Strangely enough, the device only stayed in Japan. In the USA and Europe we got all sorts of crazy attachments that barely worked.

What’s an every bigger mystery is why they didn’t include this feature in the gameboy color. Yes, we had to wait until the gameboy advance SP until we had backlit gameboy screens. What a shame actually. But hey, it was fun trying to hide the gameboy and put out the lights at night to avoid your parents busting in…. Just don’t forget you lower your volume.

 4) The gameboy wasn’t the first Nintendo handheld

Game_&_WatchSo, this relates to my 2nd point about the calculator. When Gunpei started to design the first handheld game for Nintendo, he developed the Game & Watch series.

The Game & Watch series are now a big collector item. It’s even believed that some Game & Watch systems gave the inspiration to the Nintendo DS’s design.

Well, more on Game & Watch devices later.

5) Samsung sold it!

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Around the time the WO II ended, Korea actually banned products made in Japan. Which meant that the Gameboy was banned. But that didn’t stop from being sold in Korea.

Samsung Korea actually sold the gameboy under another name, called the “Comboy”. It’s not the only system that Samsung sold. I know that they sell a version of the DS as well, so I wouldn’t be surprised that they helped to sell the whole gameboy line in Korea. But notice that’s I’m doubting since I don’t know for certain.

Gameboy Color

1) The SNES gameboy “port”

Back in the day, you could play Gameboy games on your TV using the Super Gameboy. You can even play with the color.

But strangely enough, the Super Gameboy couldn’t run Gameboy Color games. The SNES would be strong enough to run those games and it has color for sure.

We had to wait until the GameCube before we would be able to play these games legally on a big screen.

2) Trivia

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The Gameboy color is the only system in the Gameboy series that has clear cartrigdes.

The colors in the name of the Gameboy color stand for each different color the gameboy color was originally released in.

And final part of trivia, all black gameboy cartridges are enhanced to be in color on the gameboy color!

3) Pokemon Crystal, two versions?

Pokemon Complex Crystal (v1.33)-3-full

The most popular game on the Gameboy Color was Pokémon Gold & Silver. But strangly enough, Pokémon Crystal got two releases. I discovered this when I found out that I had two Pokémon Crystal cartridges.

When I saw the area code, somehow a “-1″ was printed on it. After I researched it, it turns out that there was a v1.1 released. There is barely anything known what is patched. But hey, time to hunt a copy down for your collection!

4) Wireless.

InfraredIf you thought that you needed to use cables when it came to connecting two gameboy colors, think again. Some games actually used the infrared port on top of the gameboy.

I never used it as a kid, but it’s interesting to learn more about. Since according to my research, it was the first handheld that had wireless communication.

5) Motion Control before it was cool.

1135408995-00Oh, and it wasn’t the only first. Kirby Tilt ‘n’ Tumble was the first motion controlled game. It’s a sort of maze / Super Monkey Ball-ish game.

It actually worked with tilting the gameboy around. I haven’t played it, but I have seen video’s about it. It made me want to grab a copy of it. Since you can’t have the same experience with these kind of games on an emulator.

Final thoughts

So, that was the article I wanted to release last week. But, I was busy and tired, so I moved it to this week. I hope you enjoyed reading about the gameboy and gameboy color. If you knew all these ten facts, I hope it was a nice refresher.

I enjoyed writing this, did you enjoy reading it? Anyways, I hope to see you another time. Thanks for reading. :)

My top 25 DS games of all time. (Part 2/3)

25 – 20

Welcome to part 2!

#19: Might & Magic: Clash Of Heroes

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Look! There is a dragon on the box-art. Best game ever made! 10/10. Next game.

My love for dragons has nothing to do with this game. It was only a lame joke to start my explanation for my pick for the 19th spot.

I do love playing puzzle games sometimes. But when there is a battle element involved, I enjoy it even more. It has also been released on Steam, so you can enjoy it on the PC as well.

I have to admit that I haven’t beaten the game. But I’m really trying to find time to play this game. Sadly enough, this is a game I can only play in short bursts. That’s mostly due to the nature of the gameplay. But I’m sure that some people might be able to keep playing this game for hours on end.

What I have seen from the game shows that this game is a very good game. Further proof is that on some lists of forgotten gems on the DS, this game appears. So, I don’t have to further proof myself… I think.

 #18: Orcs And Elves

Orcs_&_Elves_Cover

Sometimes, I love myself a good dungeon crawler and adventure game. This game nails most of the things I was looking for in these kinds of games. The game feels old, which made me love it even more. Yet, I was surprised how this game is a port of a mobile game. And this port is actually pretty well made. iDSoftware and EA worked on it after all. (And there aren’t any microtransactions from EA, thankfully.)

In this game, you play an elf that is fighting the orcs to stop corrupting the land. You fight through various dungeons and explore them. Best of all, it’s in 3D. So, that makes the atmosphere even better. What I love most of all, is that this game is turn based. If you make a move, your enemies make a move as well. This makes the game very tactical.

I haven’t beaten this game since the final boss is pretty brutal. At least, to me. Maybe, when I restart playing this game and thought out the evolution of my character a bit better, I might be able to defeat that boss. We shall see. And maybe then I’ll write a review about it! So yeah, we shall see.

#17: Ghost Trick

Ghost_Trick_EURecently, I have beaten a game called M.U.R.D.E.R.E.D. – Soul Suspect. My buddy, Seraph made a great video review for it. I highly recommend you guys watching it some time.

But this game is how it should have been. This visual novel and adventure game puts you in the role of a ghost. You have to avoid the death of a character by going a few minutes back in time. Then you have to poltergeist items to change the course of history.

The game became really memorable to me because one of the characters is a black cat, one that reminds me a lot of my own cat, Sparta. If only, my real life cat could talk to me.

When I started writing about this game, I actually wanted to replay this game. Since the memories are getting vague. Which is a good thing, because I remember enjoying this game a whole lot. Maybe, one day, I might write an article about it.

#16: Lego Indiana Jones: The Original Adventures

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It would be a shame if I hadn’t put an Indiana Jones game on this list, right? Well, here it is! Lego Indiana Jones. I know that there is a sequel and an other game of my favorite hero on the DS, but I don’t think they deserve a spot on this list (yet). Because, I haven’t played them enough.

This game is simply one of the best LEGO games I have ever played. In 2014, there is an overdose of LEGO games with all a similar formula.

This game is pretty fun to play. It follows the plot of the movies pretty close. It helps introducing the movies to a younger audience, since it doesn’t contain the graphical scenes which made the movies not meant for their eyes. The humor of this game makes it even better. I actually laughed with some jokes they made with the characters I love.

I hope that the sequel can bring me the same joy. I finally got myself a copy, so fingers crossed!

#15: Wario games (Best: Wario: Master Of Disguise)

Wario Master Of Disguise DS cover

I know what some readers are already thinking. Isn’t this cheating? Putting these games on spot 15, while I put all the Mario games on spot 23? No, it’s not cheating. The reason behind it, is that these games are pretty different from the Mario series in my opinion.

The honorable mention for this spot is WarioWare D.I.Y., which helped DS gamers to make their own mini-games. That was simply an amazing experience.

But if this spot has to go to one game, it has to be Wario: Master Of Disguise. Because I think that this game has a brilliant idea behind it.

You play in the role of Wario. He just stole a magic wand that gives him the ability to transform in different suits that give him special powers. Maybe, I should take a closer look in a review or something?

 #14: Super Scribblenauts

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In the past, the Scribblenauts series was criminally overlooked. Because the game was on the DS, it looked like a kids game. While in reality, it’s one of the best games to be creative in.

I could have put the original too in this spot, but there is a reason why I don’t. Super Scribblenauts is just a better game then it’s original. It surpasses the original by so much.

While the user interface isn’t the best I have seen on the system, it’s highly addictive to play. Oh, you might be wondering what this game is about? Let me tell you, it’s about writing things to helps people. The people in Maxwell’s (main character) area aren’t very smart. So, you have to write words on your magic notepad.

The words you write however, come to life. In this version they added adjectives! So you can write “big blue truck” and you will get just that. You can basically write anything, as long it’s PG-13 and it isn’t trademarked. The game is a lot of fun, and if you are interested, there are a few titles of this series on Steam. So you have no excuse to give this series a try!

#13: Club Clubhouse_Games_coverHouse Games / 42 Game Classics

This game blew me off my socks. I think that this is one of the best games in it’s genre. This is how you should make a game about card and board games. I barely have anything negative to say about it.

The multiplayer is quite fun and I mostly remember this game because I played it a lot with my sister while we were young. The hours we spend on this game secretly playing this game while we are supposed to sleep. I really enjoyed those times.

I recently got this game back, since I lost my first copy. And I play it from time to time. In the present, I play this game while I’m on the train towards work. But I’m afraid that I’ll miss my station one day because I’m too addicted to this game. So, fingers crossed that it never happens.

Actually, I should write a review or something about this game. Maybe next month, since in September I will write about games I wanted to write about for a long time.

#12: Another Code: Trace Memory 

Another_Code_Two_Memories_cover_artAlso known as “Trace Memory” in Europe, this visual novel game is quite an overlooked gem. The story of this game touches me on personal levels. There are some things that happen in the game that make it quite memorable to me. I won’t give the details about them, since they are personal.

A while ago, I actually took a look to the sequel of this game on the Nintendo Wii. If you are interested, you can follow this link to it: Another Code – R. In this game, Ashley is on a quest to look for her father. While she is on that quest, she will unravel a mystery about her dead mother. It’s a quite thrilling story, actually.

Ashley has a sort of PDA-ish device that looked like a DS. Her father developed it. It might be an easter egg or not, it’s quite an amusing touch.

Sadly enough, the developers of this game went bankrupt. Cing made also the smash hit named Hotel Dusk. Before you ask yourself which spot that it’s going to have on the list, let me save you this disappointment. I couldn’t really get into the art style.

#11: Time Hollow

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I wrote a review on this game not too long ago! I praised it enough, so you guys might have seen this entry coming.

So, the reason why this is one of my favorite games, it’s simply because the story, theme song and gameplay kept my playing until the very end.

While the game’s length is criminally short, the actual content is highly enjoyable. The soundtrack is one of the ones I have heard in a visual novel game.

That themesong, that’s the most important factor in this game. The memories that are connected to it, that’s what I gave this game such a high spot on my list. Some memories about it might be personal, but they sometimes come all back when I listen to the song. At once.

I still remember playing this game, with my back to a radiator. It was quite cold. It was in the middle of the winter and it had snowed a whole bunch. A part of the wheels of my mothers car where even stuck in the snow. But I couldn’t be bothered, I was too drawn into this gem of a game.

#10: Retro Game Challenge

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xSeed, I’m sorry to hear that the sale of this game didn’t went all that good. For that reason, you couldn’t release the sequel in the west.

I urge everybody to start playing this game. If you love challenges and retro games, it’s right up your alley. If you liked games like NES Remix on Wii U, this game is something for you.

The humor, references and actually pretty accurate evolution of the video game industry… It makes for a gem of a game. I really wish it was more successful then this.

This game appears on various overlooked / underrated and top DS games, and it has every right to do so. This game has multiple games into one. And they aren’t simply mini-games, no! They are in itself full games.

They were even able to get a story into the game. Before, I sound like I’m trying to sell this game to you, I actually am. I’m not being payed by xSeed, but I think you should give them your money for this game! Or check it out at least!

End of part 2.

9 – 1

My top 25 DS games of all time. (Part 1/3)

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I have a gut feeling that one day, in a comment or a podcast, somebody will ask me one of the most terrible questions I can be asked. What is my favorite DS game of all time? Also, to avoid that I make it myself easy, I have decided that I’m not allowed to pick two games from a series on this list. I’m allowed to put a series on one spot though. For the rest, I’ll write this list as usual. Before I start, I want to tell you guys that this is one of the hardest lists I ever put together. Also, there are a lot of DS games I haven’t played yet, so this list might not contain games you truly enjoyed. Please don’t hate or beg to me in the comments why I should play a certain game. I’ll also link when I wrote an article about a certain game in the past. That way you can read a more in depth look on the game. Since I want to avoid that this article becomes too long. As you all know, my favorite gaming system is the Nintendo DS, due to it bringing me the most memories out of all the games I have played in the past. Anyways, this has been a long enough introduction. Let’s start the countdown. Also, feel free to leave a comment with your top best DS games, your opinion on this article and or my selection. 

 #25: Lux Pain

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Alright, Lux Pain. A game with a very interesting gameplay. I have beaten this game twice and I still enjoy it. The writing of this game is excellent. You play as a secret agent for a special kind of infection. This infection makes people go crazy and mad, eventually killing themselves.

That’s the plot. But the further I got in the story, the more I got attached to the characters, music, setting and the game.

I didn’t expect the gameplay. It’s hard to explain and best to experienced by yourself. It’s a visual novel with a sort of mini-game. It’s extremely challenging and some “battles” require some practice.

I honestly didn’t research this game at all before I started playing it. I found out about it on a list of visual novels on the DS and I started playing it. After two hours I was drawn into the story and it was the only game I was playing at the time.

Keep in mind though, that I played this game when my parents put me on limited computer time, so I had to find other ways to entertain myself. This game did the trick quite well.

#24: Golden Sun: Dark Dawn

Golden_Sun_Dark_Dawn

Yes, that’s true. I placed a Golden Sun game at number 24. I know, you might wanted it to be higher. B-but, there are other games I enjoyed more…

Q! Come on, it’s not because you enjoyed the GBA games as much, I have to put the DS game higher on my list…

I know, it’s my list… and that’s ButtonSmashers is yours. But I don’t feel like making this an exclusive article for my personal blog.

True, Golden Sun is amazing and I enjoyed the gameplay quite a lot. But I don’t think it’s the best RPG on the system for me.

More reasons, well, ehrm… It’s the game that started my love for collecting strategy guides. Mind you, I didn’t use my strategy guide while I was playing this game.

Note: Lpgardian (aka Q) didn’t know about this. I wanted to joke around a bit, using the fact that he adores the Golden Sun games on GBA. So, yeah. Creativity ^w^ . 

#23: Mario games – Best one: Super Mario 64 DS

Super_Mario_64_DS_Coverart

And now, I might piss off a lot of my readers. I place the Mario games on number 23. That includes: Mario Kart, Mario and Luigi, Mario Hoops: 3-on-3 (Which are honorable mentions by the way.)

To have “one” game each number, I decided that I pick my most favorite game out of the series. That has to be Super Mario 64 DS.

This title improved on the game quite a lot. Making it portable and adding new characters. This makes for some interesting gameplay.

And this is the reason why I put this game (series) so low on the list, is that I don’t fully enjoy platformers where the goal is, go from left to right and avoid enemies.

I still remember playing the N64 version when I was on a trip to a theme park in the neighboring country here. It wasn’t my first 3D game, but it was the first time I saw Mario in 3D. So, nostalgia caused my buying this title… And I enjoyed it. (But never beaten it.)

#22: Picross 3D

Picross_3D_CoverI love myself some Japanese games. But when I discovered Picross, maybe better known under the name of nonograms, I was hooked. My aunt actually bought my a puzzle book full of them, and I took it everywhere with me.

To this day, I still have that puzzle book. But I haven’t solved a lot of puzzles in it. Since I wanted to keep it as empty as possible so I could remake the puzzles over and over. The reason for that is that here in Belgium, you can’t buy many puzzle books with nanograms in them.

Anyways, when I saw this game on the DS, I doubted a bit. An amazing 2D puzzle, going 3D? That must bring with it a lot of problems!

But I was proven wrong. This game is really challenging and proves why these puzzles are my favorite puzzles ever created. This game even appears on various overlooked DS games lists, so yeah.

#21: Puzzler World series

puzzler_world_dsThe Puzzler World series is everything a puzzle game collection needs to be. Portable, enjoyable and fun. And best of all, you can choose which puzzle you want to play and when.

I have seen people calling this game shovelware, but I respectfully disagree. Since this game is well made and produced with a lot of love.

The fact that you have to beat additional puzzles to win hint coins is a nice concept. This makes the hint coins pretty valuable. The early puzzles are pretty easy, but the later puzzles get really crazy and require your puzzle solving skills, to the max.

Before the smart guy or girl comments what my favorite game is of the series, I can’t tell. Since they are all pretty similar. Only the puzzle selection is different.

#20: Nintendogs

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Relax please. The cats are added in the 3DS version. For the people who didn’t catch my little joke, my nickname NekoJonez has the Japanese word for cat in it. And since this game is about dogs.

I’m a bit cat fan, but I always dreamed of having a dog and a cat. Sadly enough, due to family allergies and such, we can’t keep a dog. Also, my house isn’t really fitted for having a dog.

So, the best solution was a virtual dog. I still remember how I got my DS before my sister. She was pretty jealous. She wanted to play this game the most. At that moment, I decided to take some of my pocket money and buy it together with her.

This game holds a ton of memories for me. When I first made YouTube video’s, this game was one of the stars of my “show”. I made videos showing off hidden tricks, glitches and my skills with the game. And yes, my English was even more broken then it currently is.

So, I think it’s only fair to put it on my list. But there are games that I ended more then Nintendogs, so let’s take a look at number 19.

End of part 1.

19 – 10 / 9 – 1

Game Music #5: My Favorites ~ I just felt like it. M’kay?

image_1Read more articles like this.

Apart from story and gameplay, the music is extremely important in a game for me. So, in this series I talk about my favorite musical themes I have encountered while playing. I have to have played the game and not looked at a review in order for it to appear on this list. I try my best to not have any tracks appear on the lists twice. If I slip up, feel free to leave me a comment. Anyways, enough introduction. Let’s start with the 5th entry in this series. 

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#1: Monkey Island – Main Theme

Link to the song

Monkey Island, what an epic series. I have various games of the series in my collection and I’m truly ashamed that I haven’t finished them all. While I wrote two articles about this series already in the past, I can’t get enough of it.

The writing, the story, the setting, music… It just falls into place quite nicely. And the main theme is a theme I learned recognizing thanks to hearing it over and over in my YouTube playlists.

Why did it play so much? Since the track is addicting to listen too. You truly feel like a Caribbean pirate, ready for an adventure. If only I finished the games so I can write more articles about this series.

#2: Club House Games / 42 All Time Classics (DS) – Concentration

Clubhouse_Games_coverLink to the song

Lord damn, is this a catchy tune. The title truly fists the music. Concentration. I feel rather focused on my game when this song starts playing.

But why this game? Let’s be honest here, it might be a very unknown game for some of you. And it’s a shame. This is THE best party game on DS besides Mario Party then.

And it’s extremely addictive. My sister and myself have played this game a lot when we were younger. You know, under our sheets in the hope that our parents didn’t catch us playing. Anyways, worthy for an article. Keep your eyes open for it.

#3: Divinity Dragon Commander (PC) – On The Prowl

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Link

Buying this game just for the soundtrack was totally worth it. But the gameplay is also mind blowing. While I truly suck at the game, I love every moment of it.

This game is a whole lot of fun and has one of the best orchestral soundtracks I have ever heard in a game.

I wish I could say more about this game but since I recently got it, I can’t say much more then this. Sorry for that. Let’s move on to the next one.

#4: Pixelmon (PC – Minecraft Mod) – Distant Shores

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Link to the song

Wow, wait what? There is music in a mod for Minecraft? And it’s selected for on of my favorites? Well, yes, indeed. Pixelmon is one of the most amazing mods in Minecraft that I have seen. I’m planning either a review or a Game Quicky on it.

It’s a mod that doesn’t clutter your game with bunch of new ores but rather adds a ton of new things to do. It makes all the other Pokemon games feel linear.

So, I’m going to leave it here for this track since I’ll write a more extended article about this mod in the future.

#5: Electronic Super Joy (Steam) – Vee

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Such a shame! I haven’t added any of the tracks of this game to my favorites list. While this game has a ton of tracks that I truly enjoy. It’s mindblowing.

I talked about it in my article. I meanly wanted this game for it’s soundtrack. And this game is just epic. It made it’s level design around the music.

For more things about this game, read my first impression article. I linked to it a bit higher.

#6: Age Of Mythologies (PC) – (Fine Layers Of) Slaysenflite

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There are a few games that truly give me a nostalgic feeling like this one. Okay, that’s a clear lie. I have a ton of games which give me a big nostalgic feeling. Since I played a ton of games in my childhood. But this one is one of the biggest. I bought this game first in a garage sale.

Sadly enough, it was the single game and it was in French. All the more reason for me to work on my French. Then I bought the Gold Edition of this game and gave the French copy away to one of my friends.

Till this day, this is the only RTS that I have fully beaten. I have to say, it’s an extremely though game and it will challenge even the experienced players.

The Egyptian track is one of the tracks I might list in another one of these articles. Yeah, that rule of no 2 songs of one game in one article is stopping me now. Anyways, this game is worthy of an article. Man, so many games to write about, so little time.

Closing words

This article might be a bit shorter then usual but I just got loads of work for college. My apologies for that. There are going to be a bit less articles then usual. Like you guys and girl have noticed already, I came back to weekly articles instead of one article each 2-3 days.

Besides that, I hope you enjoyed this article. Maybe you found some new games you could play or some new tracks to add to your library. I thoroughly enjoy writing these and I wish I could have made this one a bit longer. Oh well, I have a few idea’s for number 6 already so who knows, it might happen very soon.

Thanks for reading and have a nice day.

Review #024: Super Kid Cannon (Android) ~ Thank You!

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Official website

So, it happened. I can barely believe it myself. The guys over at SkyJoy asked me to review their Android game. Now let me be clear, I enjoy this interaction a lot. And in these moments I do my best to make it worthwhile their time and effort. I’m honest in all of my articles. I write my honest opinion. When I think a game is bad, I say so. But when a game is good, I praise it. Anyways, after testing and playing my review copy I’m finally ready to write my review of this game. I might not have finished it completely but that isn’t going to stop me from reviewing it. Since it’s still in development and from the level select it’s clear that this game isn’t completely finished. So, let’s dive right into this game. Feel free to leave a comment about your opinion of the game and or this article. 

First vertical game.

SKC_Bobby_Bubble_WheelSo, you might have played Doodle Jump. This game goes vertically. Or Kid Icarus, you go upwards a ton as well. But this game is different. It’s how they claim, the first game in it’s kind.

Let’s talk about the story first. Honestly, it’s a cliche story. Your girlfriend gets kidnapped. But this isn’t anything bad. It’s a mobile game and it’s a new genre. So, no harm done. Sadly enough, the trailer isn’t shown at the start of the game. Part of the trailer explains the characters and the story. Now they loose that. At the  other hand, the game loads faster now and the download is smaller. So, I understand why it’s not added. And that’s all I can talk about in the story.

This game takes Electronic Super Joy‘s approach of a menu. The level select with the option buttons at the bottom. And I think this is perfect for a mobile game like this. It makes the game more accessible and the screen is less cluttered.

One thing where this game truly shines is how it perfects the idea of lives compared to Candy Crush Saga (ugh, don’t get me started about that “game”.)! You get 5 tries in each level. And when they are all up, you can simply retry with those 5 lives. That’s mindblowing.

Negatives

SKC_DailyGiftLet’s change up the concept for this review. I find it pretty difficult to talk about mobile games in a normal style of review. That’s my excuse. So, let’s first talk about the negatives of this game.

First of all, there are microtransactions. I honestly have no big problem with them but they are a bit too much in your face. Everything costs money. A new skin, power-ups… all 1 buck. Thankfully there is a daily gift, which resets at midnight, so that’s a bit of relief.

Another negative is something they can easily fix. It’s not clear enough where a world ends. The banner is always in the middle and that’s pretty annoying. Why don’t you number your levels like “1-1” or “2-1”? Make a more clear separation between the worlds.

Also, there were some cheap deaths. I had a few moments where I kept rolling down and rolling down into pins. Or when I shoot upwards and the enemy decides to jump from platform to platform.

It’s 1-hit kill for you and the enemies. And you can only kill the enemies when they are standing on blocks with up arrows. This isn’t explained well enough and might frustrate casual players who barely play any other games outside of games on their mobile or tablet.

Another negative is how the game misses depth. At the moment of writing, the game’s goal is only getting up without dying. I miss honestly missions or a way to track points. I haven’t tried the Facebook connect out but I think it might be a leaderboard I miss. My advice to the developers is the add a sort of goal system. Like, try to be in every canon once or collect x amount of coins. Also guys, add time trails.

Also, I would like to be able to see my scores of past levels and how close I was to get it to the 3-star rating.

The final complaint is the music. There should be a bit more tracks. The few that are in the game can get repetitive for some gamers. While it didn’t annoy me too much, I can see it be an irritation to some.

Good game?

SKC_DiscoBall_StPatty_Yeti_Penguin_SkiLiftIs this game fun to play? Yes! While I might have a ton of complaints, the core gameplay is fun. The game can only improve from here.

The game might look easy to beat looking at the first few levels, it gets pretty challenging pretty fast.

Also, the visuals are pretty pleasing. They didn’t went for ultra HD in your face awesome graphics. Thank lords they didn’t do that. This makes the game run smooth on nearly every device. I had some minor flickering issues when the water bubbles where created but it didn’t bother me that much.

Also, the game is great on the battery. It isn’t a resource eater and doesn’t drain your battery like other games do.

And finally, a game where not everything is explained. No real hand-holding here. You get explained the core mechanics and after that, you are on your own. So, discovering things is much fun!

And that’s my review of the game. Let’s get on the conclusion. There are a few things I didn’t touch upon like the length, enemies and power-ups but I’ll leave that up to you to discover.

Conclusion

Final thoughts:

Huh, aren’t we skipping something? Yeah, my usual list of the good and bad. But I have written this article in a way that the 2nd part are the negatives and the third part are the positives. So no real reason to repeat it here.

Anyways, my final thoughts on this game are simple. It’s a game that is already fun but has so much potential to grow. I hope to see with the feature releases that the developers build on the core gameplay and not only add various new levels. Since that would make the game pretty repetitive and not fun.

So, for v0.8, the version I got as a review copy gets a score for that version. It might happen that I revisit this game and then the score will be different.

Anyways, thank you Skyjoy for giving me this chance and thank you for reading. I hope you enjoyed your read and hopefully we meet again. Laters!

Score: 85/100

First Impression: Electronic Super Joy (Steam) ~ Thanks For The Gift!

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Official website

In the name of all that’s good, I want to thank Justin from the Arpegians since he gifted me this game. Since this game has a soundtrack of my favorite style of music, I was hooked in an instant. He didn’t want anything in return yet, I have to return his kindness with a new article. By the way, this article is one before a huge milestone. Then I’ll have written a 100 articles on this gaming blog. Yay, for me! So a special article leading up to another special article. And that in the holidays. Aw man. Sweet deal. Anyways, let me know in the comments what you thought of this first impression and / or the game. 

Joy indeed.

screenshot+(11)This game’s story is just plain silly. And it works perfectly. This game is a platformer and in my opinion, then you are allowed to have an extremely silly story. This game has the quest to find your… well, ehrm. To keep it PG-13, your backside.

The game opens with a warning screen to warn people who can’t stand flashing lights. Yet, the presentation is in such a silly way that I actually started to laugh. It pokes fun at many things in our gaming community. I really like what they did there.

Also, there isn’t a menu screen. Well, no a “casual” one. You are directly presented with a level select and the option buttons are at the bottom. And since the neat and bones of this game are in the gameplay, the menu is actually perfect. You can easily go to the last level and replay already beaten levels. Why would you replay then? Well, to try and beat your score or try to have a lower death count.

Greatness

01Is this game creative? In a way yes, since the visual aspect really plays on the music. There are games that do this (way) before this game yet, it’s not done enough.

While I disliked the black & white level, I found it pretty amusing to play through. And before you think I told a contradiction here, I mean that it’s my least favorite level.

Graphically, this game isn’t anything to write home about. But this isn’t a negative point at all. What I mean here is that there are way nicer and cooler looking platformers out there. But what this platformer does completely right is how simplistic everything looks so that a tutorial isn’t really needed. Stars are for bouncing, and up arrows to jump higher once.

When you miss a jump, you get back to the checkpoint. There are no real lives in this game. Only a time you can beat in your next run. And this game is pretty forgiving. Since the checkpoints are close to each other. And the voices used when you reach the checkpoints are just great.

One negative is actually the attack. That’s my only gripe with this game. The attack is just a b-word to execute. I reached to the point I got the smash attack. And you NEED to jump up to smash down. Honestly, this makes me feel like I’m Mario and with the sometimes tight spaces you need to execute this, it’s just plain ridiculous.

Perfectness

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While one or two tracks have some dubstep elements in them, I forgive the creator. It’s not that I hate dubstep but I hate it. I love my base to be on similar level. Those base drops kill the melody for me. So, it’s more a disliking towards the genre.

Yet, to non techno and electronic music fans this soundtrack is catchy. And yes, some of the tracks are now my alarm clock, part of my message tone and my ringtone.

In this game there is a scrolling screen. And it’s pace is just excellent. This game isn’t extremely difficult. To prove my point, a platforming noob like myself can finish some levels close to record times. Oh yes, the game has leaderboards. And this ups the replay value even more.

Besides the “undeep” story and these leaderboards, the replay value is extremely high. But everything is put nicely together by some amazing controls. I haven’t played this game using a keyboard but with a controller… Holy cheese nuggets they are perfect. When you miss a jump, it’s totally your fault. The game has no real cheap tricks up it’s selves. When you missed the platform, it’s your fault.

The presentation of the dialogue is something I want to briefly talk about as well. You pass characters who’s lines of dialogue, or line rather, is simply displayed by white text above their head. This aids the game flow a lot and doesn’t make the game crawl down to a halt for dialogues.

Before I forget, I love the fact that you can use one button for instant respawning. That’s simply amazing. When you fail a jump, you can skip the teleport to checkpoint animation and save yourself some time. And the music continues to play and doesn’t restart. When that happens I get so pissed.

Oh, and about the attacking. The sound effect ruins the music a bit in my view. But I hope that I can lower the volume on it so that problem is solved.

Also, the developer updates the game quite often from the looks of the change logs. Nice job on him.

I recommend the Steam version actually. Since that one has achievements and they are pretty sweet to get. While I haven’t received one I’m so going to do my utter best to get as much I can before I get tired of the game.

And that’s about it. There isn’t anything other special I can talk about so, I think I’ll leave this first impression here. I hope you enjoyed reading as much as I enjoyed preparing and writing this one. Thanks again Justin for the gift and I hope this article is a great way to repay you. Next up, is a special article for my 100th article! See you guys then.

First Impression: Paper Mario Sticker Star (3DS) ~ Let’s go pasting.

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Official website

This game is a game that I’m going to finish for a very special reason. A forum member wants to review it with me. I better make hurry and finish this game. But as a good practice, I am going to give my first impressions of what I think of the game till now. I have finished two worlds of the six worlds and I’ll be playing this game till I’m able to finish it. Anyways, this game is the latest entry in the Paper Mario series and it’s extremely different then your usual RPG. You have to find your moves yourself. So, is this a good concept or does this make for a game that will totally fail to impress you? Let’s find out in this article, is it actually worthy to be finished by NekoJonez or I’m going to stop halfway and give it a bad rating? 

Attacks, attacks everywhere.

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I want to be direct for a change. That game has bugs. Yes, but very rarely. I had once that all my stickers where gone and I had suddenly 9 pages. Lucky for me, when rebooting my save file, I got all my stickers back.

In this game, there are no random battles. You actually see the enemies on the screen. This is extremely handy when you want to avoid them and makes it helpful for speedrunning the game.

You don’t have to worry about stats either. Do you have the stickers to first do area 3? Go ahead, the monsters won’t be that much stronger. You will only need to find stickers to defeat them.

Sadly enough, this game can be easy sometimes if you ask for advice. Often you get then told where you need to go. But this leaves a great possibility open. If you want to search things out by yourselves, you can easily do that by not asking advice.

Labeling this game as a RPG isn’t actually correct. Since the only thing you can upgrade is your health. Your attacks will be all scattered in the overworld. You just need to peel them off the walls and fences. One thing that made me a bit sad is that you can’t heal up outside of battle unless you have those boxes. But this makes for a great addition to the difficulty.

Sticker Party

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Thank you Nintendo for making this story bit more unique then your usual, Bowser is up to no good scheme. While the story is about Bowser doing bad things, the kidnapping of the princess is actually not entirely his doing. This leaves so much room for creativity and I’m curious how they are going to use it.

This game saves automatically, so that’s something you don’t need to worry about. When you finish or exit a level, the game will save. And the levels are build up like a typical Mario game. You have themed zones, like mountains,  forest and a desert. Unlike a good Mario game, there are only 6 worlds. But it doesn’t make the game shorter, I have been quite busy in each world and I’m not complaining about the length now.

The game isn’t that easy. You will need to search everywhere in order to continue. Thinking outside and inside of the box is often required to solve some puzzles. You need to mostly have an eye for hidden passages which I often lack.

The graphics are truly well done. The game feels like paper and everything acts like paper. It surely gives me nostalgic feelings towards the old-school 3D games. Where the trees and all looked like paperboard cutouts.

But, what about the flaws?

gaming_paper_mario_sticker_star_3I’m glad you asked. One thing that isn’t flawed is the music. It’s upbeat and melodic. With I like extremely much is that when you walk around in the overworld, the music changes in style in which area you are. Very nice touch.

But now, let’s talk about the things I don’t like. First of all, to give better attacks, you need to have a great timing. Which I often don’t really have or forget about. This makes sometimes enemies a bit more troublesome to fight.

Also when 2 enemies are near, and you jump on one, you often see the 2nd enemy also in the battle screen. But I had various occasions where that 2nd enemy that was following you still lived after winning the battle.

I realize this is to make the game a bit more difficult but blocking only halves the damage. It’s nearly impossible to avoid an attack.

Also, let’s get nitpicky. In the shop, you can only buy one sticker at a time. When I want to buy health stickers, I need to press the “A” button over and over. Which couldn’t they simply add in an option where you could select how much stickers you want?

The controls are a minor disappointment. I am and I have been a gamer that uses the directional arrows more often then a joystick. And this game, you can’t control with the arrows. That is a missed opportunity in my opinion. Since those buttons aren’t used. They could have made an option to use one of either.

Also, you can’t choose the arrangement of your stickers yourself. You have a handy button to let the game sort all your stickers but if you want to have a health sticker on the 2 page and on the 3rd page, though luck. That ain’t gonna happen.

19/06 Edit: Well, you can actually move the stickers around like you would move an icon on a smartphone. Yet, I feel it’s not expanded enough.

In conclusion, this game is a great game. But it has a few flaws. Some might be nitpicky but they make the game feel unpolished. It misses a bit of the “Nintendo Final Touch” polish so to say. But now I’m going back to work, I mean game, to finish this game.