Tag Archives: swing

Gaming Nostalgia: Where is the skip button?

5562ecfd-2740-4c50-b148-64b882408fa0.jpgWe all have these moments in games we don’t like to play. Even when you are playing a great game, sometimes it can throw some very irritating or just badly designed areas. In this article, I’m going to talk about a few things that I wish I could skip or use a glitch to skip the section. But sadly, most of the times, I have to do it in order to progress in the game. Do you dislike the same things or do you like them? Feel free to let me know in the comments. You could also comment on the content of the article and/or things that irritate you and I haven’t mentioned. Oh, a while ago, I wrote a rant about 10 things that frustrated me, and don’t worry! In this article, I won’t repeat what I said in there. 

Rope Jumping Puzzles

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I love adventure games. I love exploring caves and finding treasures. That’s why the Tomb Raider and Zelda series are one of my most favorites series ever made.

But there is something that I wish that I could skip. And that are the jumps you need to make when swinging on a rope. In the Legend Of Zelda the Wind Waker, there is a section to get an important item you have to swing on some ropes. To make matters worse, it’s timed and if you fail, you need to restart the whole thing.

I seriously hate this section of the game. Since the ship also moves, so the ropes move too. This way I can’t always correctly judge the distance between the ropes. I was able to finish this section when I was lending this game from a friend after an hour of trying. Now, I’m at the same section in the Wind Waker HD and I’m currently trying for around a half hour.

But hey, the rope jumps in the old Tomb Raider games weren’t much better. I have heard some veteran Tomb Raider players complain about the pixel perfect rope swinging in the first five games. I have to agree from my own experience. Since the next rope isn’t always visible when you are swinging.

In the past, it was even worse. I wasn’t that good in jumping puzzles of any sort. But after I played games like Mirror’s Edge, I have improved quite a bit. But the rope swings still stay a problem. The weird thing is that when I’m playing a game like Indiana Jones and use the whip, I can swing just fine. In Tomb Raider Legend with the grappling hook, no problem. But dangle ropes in front of me and say I need to play Tarzan and swing from rope A to B… And I’ll be busy with that section for a while.

Jumps of faith & death trap.

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Ah, today I was stuck in a level in DooM II because I didn’t notice one jump of fate you had to do in order to progress in the level. It was in the Citadel level. But here is a fun story. I’m talking about the part where you need to get on a high spot in the citadel and jump over the border into the river, so you can go to the other side to a room that opens to a room with 5 teleporters. If you have played DooM II, I think you will know which part I’m talking about.

Well, I was able to glitch myself there. By running at the corner of the barrier and suddenly, I popped passed it and I was able to progress.

Delver is another game that does the same thing. In some cave levels, there is a certain level geometry where you need to do a jump in order to progress. Like DooM II, Delver doesn’t have a jump button, so you don’t think it’s possible in the first place.

But what annoys me the most are jumps of faith above a death trap. I don’t think I need to explain myself here.

I’m not finished talking about the death traps. In Delver, there are traps like a transporter and a poison trap. But you can’t see the difference between both. While this suits the game better, since it’s a roguelike dungeon crawler. But a small hint on the tile would be nice.

But in some games, like in Star Tropics on the NES, there are secrets that lead to instant death. I made me shut off the game twice since I lost a lot of progress. Since the game sets you back at the start of the area you were at.

Going back to DooM II, a nice example was at the same level I was talking about earlier. There is a barrier that goes down and you need to run passed it. But, when you mistime your run, you get stuck underneath it. Without a way to escape. Man, every time it killed me, I got more and more annoyed.

Wrapping up

Well, I think I’m going to wrap up this article right here. I was planning to talk about more annoying things in games, but I decided to keep those for a sequel to this article. It felt better to talk a bit more in-depth on why I get annoyed at those things.

Also, I have already talked about my biggest frustrations with the gaming market in the past. I have linked to that article at the start of this article.

Anyways, thank you for reading this article and I hope you like it as much as I liked writing this article. I’m looking forward to the comments on this article since I find it very interesting to talk about what is frustrating in games so we can suggest improvements for future games.

I hope to welcome you in another article on my blog, but until then… Have a great rest of your day! Game on and take care.

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First Impression: Tomb Raider IV – The Last Revelation

600px-Tomb_Raider_4_coverTomb Raiders.net entry

The year is 1999 – 2000. Young NekoJonez was 8 years old. I only had a gameboy and quite an old pc. It could run old dos games and such just fine but as soon as I started to play games that were released after 2001, my computer freaked out. So, I grew up with handhelds. Although, there is one game I played as a child while not being 100% allowed. I played Tomb Raider 5. A game I picked up at a local toy store for a few bucks. I heard quite a lot of rumors of an Indiana Jones style game on the PlayStation, and that they were able to take a peek when the big brother or parent played the game. So, curious Jonez is curious and when I played TR 5, I was kinda disappointed. The controls really threw me off. Years later, I get myself the Tomb Raider bundle after having so fond memories of Legend, Anniversary, Underworld and it’s latest reboot. So, the last few weeks I gave TR 4 a try… Did it change my opinion when I was a child? Let’s take a look at the game. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game.

Editoral note: The reason I linked to Tomb Raiders.net their informative entry of this game instead of my usual habit to link to WikiPedia or the official site is because I used their images for this article. They deserve the credit. 

Tutorial

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I choose this game since it’s one that I wasn’t able to play as a kid. When I bought two TR games, they actually messed up and put TR III on the disc where IV should be. And they put TR IV on the one which needed TR III. I still own that copy, so I might show it in a video.

TR III and TR V worked just fine. Until I tried to run TR IV. The game crashed as soon as it wanted to boot. And because I didn’t knew a lot about computers back then, I wasn’t able to fix it. Then Steam came around and offered me this bundle of all the Tomb Raider games. So, I bought it. I was surprised when I saw that my 64-bit beast of a gaming machine was able to run the game just fine.

The game opens like how I remember the other old school Tomb Raider games open. With an introduction screen with ‘new’, ‘load’,’options’ and ‘exit’. In the background you have an animation of a few levels you will encounter in the game. I adore these title screens since they give the game that much more charm.

Yet, I wasn’t pleased with the first level. Not at all. With little to no backstory, you are dropped into the tomb and you have a guide with you that explained all mechanics of the game to you. The voice acting is a bit off. There are sometimes small moments of silence between lines and the young Lara has barely any emotion put into it. (At least, that’s my opinion).

I wanted to explore the level, yet, out of the dialogue of the tutorial I felt that it wasn’t really allowed. What really made me annoyed is the fact that you don’t have a weapon in this level while there are enemies.

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Truth to be told, it actually let me get used to the controls. The controls that threw me off and stopped me from playing the Tomb Raider games in the past. So, this brings me to one annoying thing in this game. The menu to configure your controls. While it works fine, it doesn’t recognize azerty keyboard lay-outs. It isn’t the biggest issue though, it’s that you can barely “read” the menu. It’s quite hard to actually make out what key does what unless you take out a ruler and put it on the screen. It’s a nitpick I know, but it’s rather annoying. … Oh, I actually lied. There is an even bigger issue. You can bind one key to more then one action.

The controls are responsive yet they are outdated. Playing old games like this really proves to me how hard wired my mind is in using the controls in a game now-a-days. Yet, after you get used to it, you will be able to pull off some nice moves. Yet, there are two major issues I have with the controls… and that is how picky the game can be of your location to be able to pick up an item or pull a lever. The second issue I have is how awkward the controls are for swinging on a rope. At least to me. Maybe I’m too used to the control scheme Indiana Jones and the Infernal Machine used.

 Gameplay

scenery1I think it would be unfair to judge the game on graphics and animation, in a way. They are quite outdated and on modern systems they then to glitch out a bit. Yet, I don’t think it’s an issue. The presentation brings an amazing atmosphere. It really feels you are exploring a tomb.

After the tutorial level, there is little to no explanation on what to do. Thankfully, after you solved a puzzle, a small cutscene plays showing you the general direction you need to go in.

It actually blows my mind how well designed this game is. You can explore around and find hidden areas and I rarely got the feeling of being lost. While I was thinking about what I wanted to talk about in this article, I wanted to mention the lack of an ingame map… Actually, it isn’t an issue. Since it helps to build the feeling that you are exploring a location nobody has visited for quite some time.

So, let’s talk about the music. This is actually difficult for me since I feel that the soundtrack of later games are better then the old soundtracks. Before you write angry comments trying to explain to me what is wrong with my opinion here, let me explain. What I mean is that the more action packed soundtrack fits the atmosphere more then the more calm, bit creepy soundtrack of the old school games.

Actually, I like the soundtrack of this game. From what I have heard, it adds to the creepy atmosphere you would get when you are really exploring tombs. It fits more to the style of the old school Tomb Raider games.

In any case, I think I’m going to wrap up this article for now. I know that I talked a bit too much about the controls in this game. If you didn’t get the clue, I’m quite enjoying this game. If I finish it, I’ll surely write a review article about it. I wanted to focus in this article more on the issues I have now-a-days with the controls and why they actually made me stop playing Tomb Raider as a kid. I think I should return on that topic.

Thanks for reading and I hope you enjoyed reading this article. I wish you an amazing day and I hope to meet you another time. Take care, NekoJonez.